mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-05-12 22:39:09 -05:00
Added support for variable transparency in RenderableSphere
Created own shaders for RenderableSphere
This commit is contained in:
@@ -60,6 +60,8 @@ private:
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properties::Vec2Property _size;
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properties::IntProperty _segments;
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properties::FloatProperty _transparency;
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ghoul::opengl::ProgramObject* _shader;
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ghoul::opengl::Texture* _texture;
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+1
-1
Submodule openspace-data updated: 28895f9911...b090a44cd3
@@ -0,0 +1,74 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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uniform float time;
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uniform sampler2D texture1;
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uniform float alpha;
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in vec2 vs_st;
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in vec4 vs_position;
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#include "ABuffer/abufferStruct.hglsl"
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#include "ABuffer/abufferAddToBuffer.hglsl"
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#include "PowerScaling/powerScaling_fs.hglsl"
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void main()
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{
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vec4 position = vs_position;
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// This has to be fixed with the ScaleGraph in place (precision deficiency in depth buffer) ---abock
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// float depth = pscDepth(position);
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float depth = 1000.0;
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vec4 diffuse;
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// if(gl_FrontFacing)
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diffuse = texture(texture1, vs_st);
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// else
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// diffuse = texture(texture1, vec2(1-vs_st.s,vs_st.t));
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diffuse.a *= alpha;
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//vec4 diffuse = vec4(1,vs_st,1);
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//vec4 diffuse = vec4(1,0,0,1);
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// if(position.w > 9.0) {
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// diffuse = vec4(1,0,0,1);
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// }
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// #if 0
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// diffuse = vec4(vs_position.xyz / 10, 1.0);
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// #else
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// // if (abs(vs_st.r - 0.75) <= 0.01 && abs(vs_st.g - 0.5) <= 0.01)
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// if (abs(vs_st.g - 0.5) <= 0.01)
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// diffuse = vec4(vec2(vs_st), 0.0, 1.0);
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// else
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// diffuse = vec4(0.0);
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// #endif
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// diffuse = vec4(1.0, 0.0, 0.0, 1.0);
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ABufferStruct_t frag = createGeometryFragment(diffuse, position, depth);
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addToBuffer(frag);
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}
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@@ -0,0 +1,57 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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uniform mat4 ViewProjection;
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uniform mat4 ModelTransform;
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layout(location = 0) in vec4 in_position;
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layout(location = 1) in vec2 in_st;
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out vec2 vs_st;
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out vec4 vs_position;
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out float s;
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#include "PowerScaling/powerScaling_vs.hglsl"
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void main()
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{
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vec4 tmp = in_position;
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mat4 mt = ModelTransform;
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mt = mat4(0, -1, 0, 0,
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1, 0, 0, 0,
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0, 0, -1, 0,
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0, 0, 0, 1) * mt;
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vec4 position = pscTransform(tmp, mt);
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vs_position = in_position;
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vs_st = in_st;
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position = ViewProjection * position;
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gl_Position = z_normalization(position);
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}
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@@ -42,8 +42,8 @@ namespace {
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const std::string keyOrientation = "Orientation";
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enum Orientation {
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Outside = 0,
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Inside
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Outside = 1,
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Inside = 2
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};
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}
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@@ -55,6 +55,7 @@ RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
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, _orientation("orientation", "Orientation")
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, _size("size", "Size", glm::vec2(1.f, 1.f), glm::vec2(0.f), glm::vec2(100.f))
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, _segments("segments", "Segments", 8, 4, 100)
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, _transparency("transparency", "Transparency", 1.f, 0.f, 1.f)
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, _shader(nullptr)
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, _texture(nullptr)
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, _sphere(nullptr)
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@@ -105,6 +106,8 @@ RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
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addProperty(_segments);
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_segments.onChange([this](){ _sphereIsDirty = true; });
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addProperty(_transparency);
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addProperty(_texturePath);
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_texturePath.onChange(std::bind(&RenderableSphere::loadTexture, this));
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}
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@@ -121,9 +124,9 @@ bool RenderableSphere::initialize() {
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_sphere->initialize();
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// pscstandard
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_shader = ghoul::opengl::ProgramObject::Build("pscstandard",
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"${SHADERS}/plane_vs.glsl",
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"${SHADERS}/plane_fs.glsl");
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_shader = ghoul::opengl::ProgramObject::Build("Sphere",
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"${SHADERS}/modules/sphere/sphere_vs.glsl",
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"${SHADERS}/modules/sphere/sphere_fs.glsl");
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if (!_shader)
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return false;
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_shader->setProgramObjectCallback([&](ghoul::opengl::ProgramObject*){ _programIsDirty = true; });
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@@ -143,13 +146,19 @@ void RenderableSphere::render(const RenderData& data) {
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glm::mat4 transform = glm::mat4(1.0);
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transform = glm::rotate(transform, 90.f, glm::vec3(1, 0, 0));
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// Activate shader
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_shader->activate();
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_shader->setIgnoreUniformLocationError(true);
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_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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_shader->setUniform("ModelTransform", transform);
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setPscUniforms(_shader, &data.camera, data.position);
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_shader->setUniform("alpha", _transparency);
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ghoul::opengl::TextureUnit unit;
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unit.activate();
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_texture->bind();
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@@ -157,6 +166,7 @@ void RenderableSphere::render(const RenderData& data) {
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_sphere->render();
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_shader->setIgnoreUniformLocationError(false);
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_shader->deactivate();
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}
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