Fix min/max values for int, float, and vector properties

This commit is contained in:
Alexander Bock
2016-06-29 13:23:20 +02:00
parent 3a0a1b97d1
commit 9cd751ada1

View File

@@ -132,7 +132,10 @@ void renderIntProperty(Property* prop, const std::string& ownerName) {
ImGui::PushID((ownerName + "." + name).c_str());
IntProperty::ValueType value = *p;
ImGui::SliderInt(name.c_str(), &value, p->minValue(), p->maxValue());
int min = p->minValue();
int max = p->maxValue();
ImGui::SliderInt(name.c_str(), &value, min, max);
if (value != p->value())
executeScript(p->fullyQualifiedIdentifier(), std::to_string(value));
@@ -146,7 +149,9 @@ void renderFloatProperty(Property* prop, const std::string& ownerName) {
ImGui::PushID((ownerName + "." + name).c_str());
FloatProperty::ValueType value = *p;
ImGui::SliderFloat(name.c_str(), &value, p->minValue(), p->maxValue());
float min = p->minValue();
float max = p->maxValue();
ImGui::SliderFloat(name.c_str(), &value, min, max);
if (value != p->value())
executeScript(p->fullyQualifiedIdentifier(), std::to_string(value));
@@ -160,8 +165,14 @@ void renderVec2Property(Property* prop, const std::string& ownerName) {
ImGui::PushID((ownerName + "." + name).c_str());
Vec2Property::ValueType value = *p;
ImGui::SliderFloat2(name.c_str(), &value.x, std::min(p->minValue().x, p->minValue().y), std::max(p->maxValue().x, p->maxValue().y));
float min = std::min(p->minValue().x, p->minValue().y);
float max = std::max(p->maxValue().x, p->maxValue().y);
ImGui::SliderFloat2(
name.c_str(),
&value.x,
min,
max
);
if (value != p->value())
executeScript(p->fullyQualifiedIdentifier(),
@@ -176,8 +187,15 @@ void renderVec3Property(Property* prop, const std::string& ownerName) {
ImGui::PushID((ownerName + "." + name).c_str());
Vec3Property::ValueType value = *p;
float min = std::min(std::min(p->minValue().x, p->minValue().y), p->minValue().z);
float max = std::max(std::max(p->maxValue().x, p->maxValue().y), p->maxValue().z);
ImGui::SliderFloat3(name.c_str(), &value.x, p->minValue().x, p->maxValue().x);
ImGui::SliderFloat3(
name.c_str(),
&value.x,
min,
max
);
if (value != p->value())
executeScript(p->fullyQualifiedIdentifier(),
@@ -194,8 +212,17 @@ void renderVec4Property(Property* prop, const std::string& ownerName) {
ImGui::PushID((ownerName + "." + name).c_str());
Vec4Property::ValueType value = *p;
float min = std::min(std::min(std::min(
p->minValue().x, p->minValue().y), p->minValue().z), p->minValue().w);
float max = std::max(std::max(std::max(
p->maxValue().x, p->maxValue().y), p->maxValue().z), p->maxValue().w);
ImGui::SliderFloat4(name.c_str(), &value.x, p->minValue().x, p->maxValue().x);
ImGui::SliderFloat4(
name.c_str(),
&value.x,
min,
max
);
if (value != p->value())
executeScript(p->fullyQualifiedIdentifier(),
@@ -218,96 +245,4 @@ void renderTriggerProperty(Property* prop, const std::string& ownerName) {
ImGui::PopID();
}
//void renderBoolProperty(Property* prop, const std::string& ownerName) {
// BoolProperty* p = static_cast<BoolProperty*>(prop);
// std::string name = p->guiName();
// BoolProperty::ValueType value = *p;
// ImGui::Checkbox(name.c_str(), &value);
// p->set(value);
//}
//void renderOptionProperty(Property* prop, const std::string& ownerName) {
// OptionProperty* p = static_cast<OptionProperty*>(prop);
// std::string name = p->guiName();
// int value = *p;
// std::vector<OptionProperty::Option> options = p->options();
// for (const OptionProperty::Option& o : options) {
// ImGui::RadioButton(name.c_str(), &value, o.value);
// ImGui::SameLine();
// ImGui::Text(o.description.c_str());
// }
// p->set(value);
//}
//void renderSelectionProperty(Property* prop, const std::string& ownerName) {
// SelectionProperty* p = static_cast<SelectionProperty*>(prop);
// std::string name = p->guiName();
// if (ImGui::CollapsingHeader(name.c_str())) {
// const std::vector<SelectionProperty::Option>& options = p->options();
// std::vector<int> newSelectedIndices;
// std::vector<int> selectedIndices = p->value();
// for (int i = 0; i < options.size(); ++i) {
// std::string description = options[i].description;
// bool selected = std::find(selectedIndices.begin(), selectedIndices.end(), i) != selectedIndices.end();
// ImGui::Checkbox(description.c_str(), &selected);
// if (selected)
// newSelectedIndices.push_back(i);
// }
// p->setValue(std::move(newSelectedIndices));
// }
//}
//void renderIntProperty(Property* prop, const std::string& ownerName) {
// IntProperty* p = static_cast<IntProperty*>(prop);
// std::string name = p->guiName();
// IntProperty::ValueType value = *p;
// ImGui::SliderInt(name.c_str(), &value, p->minValue(), p->maxValue());
// p->set(value);
//}
//void renderFloatProperty(Property* prop, const std::string& ownerName) {
// FloatProperty* p = static_cast<FloatProperty*>(prop);
// std::string name = p->guiName();
// FloatProperty::ValueType value = *p;
// ImGui::SliderFloat(name.c_str(), &value, p->minValue(), p->maxValue());
// p->set(value);
//}
//void renderVec2Property(Property* prop, const std::string& ownerName) {
// Vec2Property* p = static_cast<Vec2Property*>(prop);
// std::string name = p->guiName();
// Vec2Property::ValueType value = *p;
// ImGui::SliderFloat2(name.c_str(), &value.x, p->minValue().x, p->maxValue().x);
// p->set(value);
//}
//void renderVec3Property(Property* prop, const std::string& ownerName) {
// Vec3Property* p = static_cast<Vec3Property*>(prop);
// std::string name = p->guiName();
// Vec3Property::ValueType value = *p;
// ImGui::SliderFloat3(name.c_str(), &value.x, p->minValue().x, p->maxValue().x);
// p->set(value);
//}
//void renderTriggerProperty(Property* prop, const std::string& ownerName) {
// std::string name = prop->guiName();
// bool pressed = ImGui::Button(name.c_str());
// if (pressed)
// prop->set(0);
//}
} // namespace openspace
} // namespace openspace