mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-05 19:19:39 -06:00
Cleanup in Renderers
This commit is contained in:
@@ -45,7 +45,7 @@ namespace ghoul::filesystem { class File; }
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namespace ghoul::opengl {
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class ProgramObject;
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class Texture;
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} // namespace opengl
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} // namespace ghoul::opengl
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namespace openspace {
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@@ -61,8 +61,6 @@ public:
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void initialize() override;
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void deinitialize() override;
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void setCamera(Camera* camera) override;
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void setScene(Scene* scene) override;
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void setResolution(glm::ivec2 res) override;
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void setNAaSamples(int nAaSamples) override;
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void setHDRExposure(float hdrExposure) override;
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@@ -79,7 +77,8 @@ public:
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void postRaycast(const RaycasterTask& raycasterTask);
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void update() override;
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void render(float blackoutFactor, bool doPerformanceMeasurements) override;
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void render(Scene* scene, Camera* camera, float blackoutFactor,
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bool doPerformanceMeasurements) override;
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/**
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* Update render data
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@@ -97,8 +96,6 @@ private:
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void saveTextureToMemory(const GLenum color_buffer_attachment,
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const int width, const int height, std::vector<double> & memory) const;
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Camera* _camera;
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Scene* _scene;
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glm::ivec2 _resolution;
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bool _dirtyResolution;
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@@ -44,7 +44,7 @@ namespace ghoul::filesystem { class File; }
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namespace ghoul::opengl {
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class ProgramObject;
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class Texture;
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}
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} // namespace ghoul::opengl
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namespace openspace {
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@@ -67,8 +67,6 @@ public:
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void updateHDRData();
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void updateMSAASamplingPattern();
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void setCamera(Camera* camera) override;
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void setScene(Scene* scene) override;
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void setResolution(glm::ivec2 res) override;
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void setNAaSamples(int nAaSamples) override;
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void setHDRExposure(float hdrExposure) override;
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@@ -81,7 +79,8 @@ public:
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std::vector<double> mSSAPattern() const override;
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void update() override;
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void render(float blackoutFactor, bool doPerformanceMeasurements) override;
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void render(Scene* scene, Camera* camera, float blackoutFactor,
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bool doPerformanceMeasurements) override;
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/**
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* Update render data
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@@ -132,8 +131,6 @@ private:
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bool _dirtyRaycastData;
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bool _dirtyResolution;
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Camera* _camera;
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Scene* _scene;
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glm::vec2 _resolution;
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int _nAaSamples;
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float _hdrExposure;
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@@ -52,8 +52,6 @@ public:
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virtual void initialize() = 0;
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virtual void deinitialize() = 0;
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virtual void setCamera(Camera* camera) = 0;
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virtual void setScene(Scene* scene) = 0;
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virtual void setResolution(glm::ivec2 res) = 0;
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virtual void setNAaSamples(int nAaSamples) = 0;
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virtual void setHDRExposure(float hdrExposure) = 0;
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@@ -77,7 +75,8 @@ public:
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virtual void update() = 0;
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virtual void render(float blackoutFactor, bool doPerformanceMeasurements) = 0;
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virtual void render(Scene* scene, Camera* camera, float blackoutFactor,
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bool doPerformanceMeasurements) = 0;
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/**
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* Update render data
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* Responsible for calling renderEngine::setRenderData
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@@ -1,31 +0,0 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2018 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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out vec4 renderTableColor;
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void main() {
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renderTableColor = vec4(0.0);
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}
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@@ -1,31 +0,0 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2018 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version __CONTEXT__
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layout(location = 0) in vec3 in_position;
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void main() {
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gl_Position = vec4(in_position, 1.0);
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}
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@@ -25,15 +25,14 @@
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#ifndef _BLENDING_GLSL_
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#define _BLENDING_GLSL_
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/**
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* Blend in src behind dst using normal blending
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* dst is premultiplied
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* src is expressed in straight RGBA
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*/
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void normalBlend(inout vec4 dst, vec4 src) {
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dst.rgb = dst.rgb + (1.0 - dst.a) * src.a * src.rgb;
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dst.a = dst.a + (1.0 - dst.a) * src.a;
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dst.rgb = dst.rgb + (1.f - dst.a) * src.a * src.rgb;
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dst.a = dst.a + (1.f - dst.a) * src.a;
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}
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/**
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@@ -42,7 +41,7 @@ void normalBlend(inout vec4 dst, vec4 src) {
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* src is expressed in straight RGBA
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*/
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void additiveBlend(inout vec4 dst, vec4 src) {
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dst.rgb = dst.rgb + (1.0 - dst.a) * src.a * src.rgb;// dst.rgb = dst.rgb + src.a * src.rgb;
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dst.rgb = dst.rgb + (1.f - dst.a) * src.a * src.rgb;// dst.rgb = dst.rgb + src.a * src.rgb;
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//dst.a = dst.a + src.a;
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}
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@@ -55,7 +54,7 @@ void additiveBlend(inout vec4 dst, vec4 src) {
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* stepSize = 1: alpha becomes src.a
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*/
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void normalBlendStep(inout vec4 dst, vec4 src, float stepSize) {
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src.a = 1.0 - pow(1.0 - src.a, stepSize);
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src.a = 1.f - pow(1.f - src.a, stepSize);
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normalBlend(dst, src);
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}
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@@ -77,8 +76,8 @@ void additiveBlendStep(inout vec4 dst, vec4 src, float stepSize) {
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* src is expressed in straight RGBA
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*/
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void blend(inout vec4 dst, vec4 src) {
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dst.rgb = dst.rgb + (1.0 - dst.a) * src.a * src.rgb;
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dst.a = dst.a + (1.0 - dst.a) * src.a;
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dst.rgb = dst.rgb + (1.f - dst.a) * src.a * src.rgb;
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dst.a = dst.a + (1.f - dst.a) * src.a;
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}
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/**
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@@ -89,8 +88,8 @@ void blend(inout vec4 dst, vec4 src) {
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* stepSize = 1: alpha becomes src.a
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*/
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void blendStep(inout vec4 dst, vec4 src, float stepSize) {
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src.a = 1.0 - pow(1.0 - src.a, stepSize);
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src.a = 1.0 - pow(1.f - src.a, stepSize);
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blend(dst, src);
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}
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#endif
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#endif // _BLENDING_GLSL_
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@@ -25,7 +25,6 @@
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#ifndef _FLOATOPERATIONS_GLSL_
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#define _FLOATOPERATIONS_GLSL_
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/**
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* Convert a positive floating point distance [0, 10^27]
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* (size of observable universe)
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@@ -51,43 +50,44 @@ float denormalizeFloat(float inpt) {
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/**
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* Compute the length of a vector.
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* Supporting huge vectors, where the square of any of the components is too large to represent as a float.
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* Supporting huge vectors, where the square of any of the components is too large to be
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* represented as a float.
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*/
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float safeLength(vec4 v) {
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float m = max(max(max(abs(v.x), abs(v.y)), abs(v.z)), abs(v.w));
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if (m > 0.0) {
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if (m > 0.f) {
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return length(v / m) * m;
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} else {
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return 0;
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return 0.f;
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}
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}
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float safeLength(vec3 v) {
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float m = max(max(abs(v.x), abs(v.y)), abs(v.z));
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if (m > 0.0) {
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if (m > 0.f) {
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return length(v / m) * m;
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} else {
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return 0;
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return 0.f;
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}
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}
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float safeLength(vec2 v) {
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float m = max(abs(v.x), abs(v.y));
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if (m > 0.0) {
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if (m > 0.f) {
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return length(v / m) * m;
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} else {
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return 0;
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return 0.f;
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}
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}
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/**
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* Normalize a vector
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* Supporting huge vectors, where the square of any of the components is too large to represent as a float.
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* Supporting huge vectors, where the square of any of the components is too large to be
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* represent as a float.
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*/
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vec3 safeNormalize(vec3 v) {
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float m = max(max(abs(v.x), abs(v.y)), abs(v.z));
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return normalize(v / m);
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}
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#endif
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#endif // _FLOATOPERATIONS_GLSL_
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@@ -36,11 +36,11 @@ uniform sampler2DMS mainColorTexture;
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void main() {
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vec4 color = vec4(0.0);
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for (int i = 0; i < nAaSamples; i++) {
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color += texelFetch(mainColorTexture, ivec2(gl_FragCoord), i);
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color += texelFetch(mainColorTexture, ivec2(gl_FragCoord), i);
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}
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color /= nAaSamples;
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//color.rgb *= blackoutFactor;
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// color.rgb *= blackoutFactor;
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finalColor = vec4(HDR(color.rgb * backgroundConstant, backgroundExposure), 1.0);
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finalColor = vec4(HDR(color.rgb * backgroundConstant, backgroundExposure), 1.0);
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}
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@@ -27,7 +27,7 @@
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layout (location = 0) out vec4 finalColor;
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in vec2 vTexCoord;
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flat in vec3 vPosition;
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// flat in vec3 vPosition;
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uniform int currentSample;
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uniform sampler2DMS pixelSizeTexture;
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@@ -28,11 +28,11 @@ layout(location = 0) in vec4 position;
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layout(location = 1) in vec2 texCoord;
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out vec2 vTexCoord;
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flat out vec3 vPosition;
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// flat out vec3 vPosition;
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void main() {
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vTexCoord = texCoord;
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vPosition = position.xyz;
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// vPosition = position.xyz;
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gl_Position = position;
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}
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@@ -28,6 +28,6 @@ layout (location = 0) out vec4 finalColor;
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flat in vec3 vPosition;
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void main() {
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finalColor = vec4(0.5 * vPosition + 0.5, 1.0);
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void main() {
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finalColor = vec4(0.5 * vPosition + 0.5, 1.0);
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}
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@@ -113,8 +113,6 @@ void main() {
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for (steps = 0; (accumulatedAlpha.r < ALPHA_LIMIT || accumulatedAlpha.g < ALPHA_LIMIT || accumulatedAlpha.b < ALPHA_LIMIT) && steps < RAYCAST_MAX_STEPS; ++steps) {
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while (sampleIndex < nAaSamples && currentDepth + nextStepSize * jitterFactor > raycastDepths[sampleIndex]) {
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sampleIndex++;
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aaOpacity -= opacityDecay;
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@@ -132,7 +130,6 @@ void main() {
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vec3 jitteredPosition = position + direction*jitteredStepSize;
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position += direction * currentStepSize;
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sample#{id}(jitteredPosition, direction, accumulatedColor, accumulatedAlpha, nextStepSize);
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float sampleDistance = aaOpacity * (jitteredStepSize + previousJitterDistance);
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@@ -22,10 +22,9 @@
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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//uniform float exposure;
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uniform float gamma;
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vec3 exponentialToneMapping(vec3 color, const float exposure) {
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vec3 exponentialToneMapping(vec3 color, float exposure) {
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color *= exposure;
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color.r = color.r < 1.413 ? pow(color.r * 0.38317, 1.0 / gamma) : 1.0 - exp(-color.r);
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@@ -35,62 +34,58 @@ vec3 exponentialToneMapping(vec3 color, const float exposure) {
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return color;
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}
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vec3 linearToneMapping(vec3 color, const float exposure) {
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vec3 linearToneMapping(vec3 color, float exposure) {
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float tExposure = 0.08f;
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color = clamp(tExposure * color, 0.0f, 1.0f);
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color = pow(color, vec3(1.0f / gamma));
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color = clamp(tExposure * color, 0.f, 1.f);
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color = pow(color, vec3(1.f / gamma));
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return color;
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}
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vec3 simpleReinhardToneMapping(vec3 color, const float exposure) {
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vec3 simpleReinhardToneMapping(vec3 color, float exposure) {
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float tExposure = 1.5f;
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color *= tExposure/(1.0f + color / tExposure);
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color = pow(color, vec3(1. / gamma));
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color *= tExposure/(1.f + color / tExposure);
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color = pow(color, vec3(1.f / gamma));
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return color;
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}
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vec3 lumaBasedReinhardToneMapping(vec3 color, const float exposure)
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{
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vec3 lumaBasedReinhardToneMapping(vec3 color, float exposure) {
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float luma = dot(color, vec3(0.2126f, 0.7152f, 0.0722f));
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float toneMappedLuma = luma / (1.0f + luma);
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float toneMappedLuma = luma / (1.f + luma);
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color *= toneMappedLuma / luma;
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color = pow(color, vec3(1.0f / gamma));
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color = pow(color, vec3(1.f / gamma));
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return color;
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}
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vec3 whitePreservingLumaBasedReinhardToneMapping(vec3 color, const float exposure)
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{
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float white = 4.0f;
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vec3 whitePreservingLumaBasedReinhardToneMapping(vec3 color, float exposure) {
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float white = 4.f;
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//float luma = dot(color, vec3(0.2126f, 0.7152f, 0.0722f));
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float luma = dot(color, vec3(0.4126f, 0.9152f, 0.2722f));
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float toneMappedLuma = luma * (1.0f + luma / (white * white)) / (1.0f + luma);
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float toneMappedLuma = luma * (1.f + luma / (white * white)) / (1.f + luma);
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color *= toneMappedLuma / luma;
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color = pow(color, vec3(1.0f / gamma));
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color = pow(color, vec3(1.f / gamma));
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return color;
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}
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vec3 RomBinDaHouseToneMapping(vec3 color, const float exposure)
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{
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color = exp( -1.0f / ( 2.72f * color + 0.15f ) );
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color = pow(color, vec3(1.7 / gamma));
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vec3 RomBinDaHouseToneMapping(vec3 color, float exposure) {
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color = exp( -1.f / ( 2.72f * color + 0.15f ) );
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color = pow(color, vec3(1.7f / gamma));
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return color;
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}
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vec3 filmicToneMapping(vec3 color, const float exposure)
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vec3 filmicToneMapping(vec3 color, float exposure)
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{
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color = max(vec3(0.0f), color - vec3(0.04f));
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color = (color * (6.2f * color + 0.5f)) / (color * (6.2f * color + 20.0f) + 0.06f);
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color = max(vec3(0.f), color - vec3(0.04f));
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color = (color * (6.2f * color + 0.5f)) / (color * (6.2f * color + 20.f) + 0.06f);
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return color;
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}
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vec3 Uncharted2ToneMapping(vec3 color, const float exposure)
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{
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vec3 Uncharted2ToneMapping(vec3 color, float exposure) {
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float A = 0.15f;
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float B = 0.50f;
|
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float C = 0.10f;
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float D = 0.20f;
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float B = 0.5f;
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float C = 0.1f;
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float D = 0.2f;
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float E = 0.02f;
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float F = 0.30f;
|
||||
float F = 0.3f;
|
||||
float W = 11.2f;
|
||||
float tExposure = 0.4f;
|
||||
color *= tExposure;
|
||||
@@ -101,7 +96,7 @@ vec3 Uncharted2ToneMapping(vec3 color, const float exposure)
|
||||
return color;
|
||||
}
|
||||
|
||||
vec3 jToneMapping(const vec3 color, const float exposure) {
|
||||
vec3 jToneMapping(vec3 color, float exposure) {
|
||||
return 1.0 - exp(-exposure * color);
|
||||
}
|
||||
|
||||
|
||||
@@ -59,9 +59,7 @@ namespace {
|
||||
namespace openspace {
|
||||
|
||||
ABufferRenderer::ABufferRenderer()
|
||||
: _camera(nullptr)
|
||||
, _scene(nullptr)
|
||||
, _resolution(glm::ivec2(0))
|
||||
: _resolution(glm::ivec2(0))
|
||||
, _dirtyResolution(true)
|
||||
, _dirtyRendererData(true)
|
||||
, _dirtyRaycastData(true)
|
||||
@@ -76,15 +74,15 @@ ABufferRenderer::~ABufferRenderer() {}
|
||||
|
||||
void ABufferRenderer::initialize() {
|
||||
LINFO("Initializing ABufferRenderer");
|
||||
const GLfloat size = 1.0f;
|
||||
const GLfloat size = 1.f;
|
||||
const GLfloat vertex_data[] = {
|
||||
// x y s t
|
||||
-size, -size, 0.0f, 1.0f,
|
||||
size, size, 0.0f, 1.0f,
|
||||
-size, size, 0.0f, 1.0f,
|
||||
-size, -size, 0.0f, 1.0f,
|
||||
size, -size, 0.0f, 1.0f,
|
||||
size, size, 0.0f, 1.0f,
|
||||
-size, -size, 0.f, 1.f,
|
||||
size, size, 0.f, 1.f,
|
||||
-size, size, 0.f, 1.f,
|
||||
-size, -size, 0.f, 1.f,
|
||||
size, -size, 0.f, 1.f,
|
||||
size, size, 0.f, 1.f,
|
||||
};
|
||||
|
||||
|
||||
@@ -95,14 +93,7 @@ void ABufferRenderer::initialize() {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
|
||||
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
|
||||
glVertexAttribPointer(
|
||||
0,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
sizeof(GLfloat) * 4,
|
||||
nullptr
|
||||
);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4, nullptr);
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
glGenTextures(1, &_anchorPointerTexture);
|
||||
@@ -230,8 +221,9 @@ void ABufferRenderer::update() {
|
||||
LERRORC(error.component, error.message);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto &program : _boundsPrograms) {
|
||||
using K = VolumeRaycaster* const;
|
||||
using V = std::unique_ptr<ghoul::opengl::ProgramObject>;
|
||||
for (std::pair<K, V>& program : _boundsPrograms) {
|
||||
if (program.second->isDirty()) {
|
||||
try {
|
||||
program.second->rebuildFromFile();
|
||||
@@ -243,57 +235,59 @@ void ABufferRenderer::update() {
|
||||
}
|
||||
|
||||
void ABufferRenderer::updateMSAASamplingPattern() {
|
||||
// @CLEANUP(abock): This should probably be merged with the same code from the
|
||||
// framebuffer renderer?
|
||||
LINFO("Updating MSAA Sampling Pattern");
|
||||
|
||||
const int GRIDSIZE = 32;
|
||||
GLfloat step = 2.0f / static_cast<GLfloat>(GRIDSIZE);
|
||||
GLfloat sizeX = -1.0f,
|
||||
sizeY = 1.0f;
|
||||
constexpr const int GridSize = 32;
|
||||
GLfloat step = 2.f / static_cast<GLfloat>(GridSize);
|
||||
GLfloat sizeX = -1.0f;
|
||||
GLfloat sizeY = 1.0f;
|
||||
|
||||
const int NVERTEX = 4 * 6;
|
||||
constexpr const int NVertex = 4 * 6;
|
||||
// openPixelSizeVertexData
|
||||
GLfloat vertexData[GRIDSIZE * GRIDSIZE * NVERTEX];
|
||||
GLfloat vertexData[GridSize * GridSize * NVertex];
|
||||
|
||||
for (int y = 0; y < GRIDSIZE; ++y) {
|
||||
for (int x = 0; x < GRIDSIZE; ++x) {
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX] = sizeX;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 1] = sizeY - step;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 2] = 0.0f;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 3] = 1.0f;
|
||||
for (int y = 0; y < GridSize; ++y) {
|
||||
for (int x = 0; x < GridSize; ++x) {
|
||||
vertexData[y * GridSize * NVertex + x * NVertex] = sizeX;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 1] = sizeY - step;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 2] = 0.f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 3] = 1.f;
|
||||
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 4] = sizeX + step;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 5] = sizeY;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 6] = 0.0f;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 7] = 1.0f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 4] = sizeX + step;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 5] = sizeY;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 6] = 0.f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 7] = 1.f;
|
||||
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 8] = sizeX;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 9] = sizeY;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 10] = 0.0f;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 11] = 1.0f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 8] = sizeX;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 9] = sizeY;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 10] = 0.f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 11] = 1.f;
|
||||
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 12] = sizeX;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 13] = sizeY - step;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 14] = 0.0f;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 15] = 1.0f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 12] = sizeX;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 13] = sizeY - step;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 14] = 0.f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 15] = 1.f;
|
||||
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 16] = sizeX + step;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 17] = sizeY - step;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 18] = 0.0f;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 19] = 1.0f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 16] = sizeX + step;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 17] = sizeY - step;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 18] = 0.f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 19] = 1.f;
|
||||
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 20] = sizeX + step;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 21] = sizeY;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 22] = 0.0f;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 23] = 1.0f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 20] = sizeX + step;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 21] = sizeY;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 22] = 0.f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 23] = 1.f;
|
||||
|
||||
sizeX += step;
|
||||
}
|
||||
sizeX = -1.0f;
|
||||
sizeX = -1.f;
|
||||
sizeY -= step;
|
||||
}
|
||||
|
||||
GLuint pixelSizeQuadVAO = 0,
|
||||
pixelSizeQuadVBO = 0;
|
||||
GLuint pixelSizeQuadVAO = 0;
|
||||
GLuint pixelSizeQuadVBO = 0;
|
||||
|
||||
glGenVertexArrays(1, &pixelSizeQuadVAO);
|
||||
glBindVertexArray(pixelSizeQuadVAO);
|
||||
@@ -303,20 +297,13 @@ void ABufferRenderer::updateMSAASamplingPattern() {
|
||||
|
||||
glBufferData(
|
||||
GL_ARRAY_BUFFER,
|
||||
sizeof(GLfloat) * GRIDSIZE * GRIDSIZE * NVERTEX,
|
||||
sizeof(GLfloat) * GridSize * GridSize * NVertex,
|
||||
vertexData,
|
||||
GL_STATIC_DRAW
|
||||
);
|
||||
|
||||
// Position
|
||||
glVertexAttribPointer(
|
||||
0,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
0,
|
||||
nullptr
|
||||
);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
// Saves current state
|
||||
@@ -366,17 +353,12 @@ void ABufferRenderer::updateMSAASamplingPattern() {
|
||||
return;
|
||||
}
|
||||
|
||||
std::unique_ptr<ghoul::opengl::ProgramObject> pixelSizeProgram = nullptr;
|
||||
try {
|
||||
pixelSizeProgram = ghoul::opengl::ProgramObject::Build(
|
||||
std::unique_ptr<ghoul::opengl::ProgramObject> pixelSizeProgram =
|
||||
ghoul::opengl::ProgramObject::Build(
|
||||
"OnePixel MSAA",
|
||||
"${SHADERS}/framebuffer/pixelSizeMSAA.vert",
|
||||
"${SHADERS}/framebuffer/pixelSizeMSAA.frag"
|
||||
);
|
||||
}
|
||||
catch (const ghoul::RuntimeError& e) {
|
||||
LERRORC(e.component, e.message);
|
||||
}
|
||||
|
||||
pixelSizeProgram->activate();
|
||||
|
||||
@@ -385,7 +367,7 @@ void ABufferRenderer::updateMSAASamplingPattern() {
|
||||
glBindVertexArray(pixelSizeQuadVAO);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDepthMask(false);
|
||||
glDrawArrays(GL_TRIANGLES, 0, GRIDSIZE * GRIDSIZE * 6);
|
||||
glDrawArrays(GL_TRIANGLES, 0, GridSize * GridSize * 6);
|
||||
glBindVertexArray(0);
|
||||
glDepthMask(true);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
@@ -394,58 +376,58 @@ void ABufferRenderer::updateMSAASamplingPattern() {
|
||||
pixelSizeProgram->deactivate();
|
||||
|
||||
// Now we render the Nx1 quad strip
|
||||
GLuint nOneStripFramebuffer = 0,
|
||||
nOneStripVAO = 0,
|
||||
nOneStripVBO = 0,
|
||||
nOneStripTexture = 0;
|
||||
GLuint nOneStripFramebuffer = 0;
|
||||
GLuint nOneStripVAO = 0;
|
||||
GLuint nOneStripVBO = 0;
|
||||
GLuint nOneStripTexture = 0;
|
||||
|
||||
sizeX = -1.0f;
|
||||
step = 2.0f / static_cast<GLfloat>(_nAaSamples);
|
||||
sizeX = -1.f;
|
||||
step = 2.f / static_cast<GLfloat>(_nAaSamples);
|
||||
|
||||
GLfloat * nOneStripVertexData = new GLfloat[_nAaSamples * (NVERTEX + 12)];
|
||||
std::vector<GLfloat> nOneStripVertexData(_nAaSamples * (NVertex + 12));
|
||||
|
||||
for (int x = 0; x < _nAaSamples; ++x) {
|
||||
nOneStripVertexData[x * (NVERTEX + 12)] = sizeX;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 1] = -1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 2] = 0.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 3] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 4] = 0.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 5] = 0.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12)] = sizeX;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 1] = -1.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 2] = 0.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 3] = 1.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 4] = 0.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 5] = 0.0f;
|
||||
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 6] = sizeX + step;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 7] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 8] = 0.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 9] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 10] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 11] = 1.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 6] = sizeX + step;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 7] = 1.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 8] = 0.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 9] = 1.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 10] = 1.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 11] = 1.0f;
|
||||
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 12] = sizeX;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 13] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 14] = 0.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 15] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 16] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 17] = 0.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 12] = sizeX;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 13] = 1.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 14] = 0.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 15] = 1.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 16] = 1.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 17] = 0.0f;
|
||||
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 18] = sizeX;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 19] = -1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 20] = 0.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 21] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 22] = 0.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 23] = 0.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 18] = sizeX;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 19] = -1.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 20] = 0.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 21] = 1.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 22] = 0.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 23] = 0.0f;
|
||||
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 24] = sizeX + step;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 25] = -1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 26] = 0.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 27] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 28] = 0.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 29] = 1.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 24] = sizeX + step;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 25] = -1.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 26] = 0.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 27] = 1.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 28] = 0.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 29] = 1.0f;
|
||||
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 30] = sizeX + step;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 31] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 32] = 0.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 33] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 34] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 35] = 1.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 30] = sizeX + step;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 31] = 1.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 32] = 0.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 33] = 1.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 34] = 1.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 35] = 1.0f;
|
||||
|
||||
sizeX += step;
|
||||
}
|
||||
@@ -456,8 +438,8 @@ void ABufferRenderer::updateMSAASamplingPattern() {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, nOneStripVBO);
|
||||
glBufferData(
|
||||
GL_ARRAY_BUFFER,
|
||||
sizeof(GLfloat) * _nAaSamples * (NVERTEX + 12),
|
||||
nOneStripVertexData,
|
||||
sizeof(GLfloat) * _nAaSamples * (NVertex + 12),
|
||||
nOneStripVertexData.data(),
|
||||
GL_STATIC_DRAW
|
||||
);
|
||||
|
||||
@@ -482,7 +464,6 @@ void ABufferRenderer::updateMSAASamplingPattern() {
|
||||
reinterpret_cast<GLvoid*>(sizeof(GLfloat) * 4)
|
||||
);
|
||||
glEnableVertexAttribArray(1);
|
||||
delete[] nOneStripVertexData;
|
||||
|
||||
// fbo texture buffer
|
||||
glGenTextures(1, &nOneStripTexture);
|
||||
@@ -519,17 +500,12 @@ void ABufferRenderer::updateMSAASamplingPattern() {
|
||||
|
||||
glViewport(0, 0, _nAaSamples, ONEPIXEL);
|
||||
|
||||
std::unique_ptr<ghoul::opengl::ProgramObject> nOneStripProgram = nullptr;
|
||||
try {
|
||||
nOneStripProgram = ghoul::opengl::ProgramObject::Build(
|
||||
std::unique_ptr<ghoul::opengl::ProgramObject> nOneStripProgram =
|
||||
ghoul::opengl::ProgramObject::Build(
|
||||
"OneStrip MSAA",
|
||||
"${SHADERS}/framebuffer/nOneStripMSAA.vert",
|
||||
"${SHADERS}/framebuffer/nOneStripMSAA.frag"
|
||||
);
|
||||
}
|
||||
catch (const ghoul::RuntimeError& e) {
|
||||
LERRORC(e.component, e.message);
|
||||
}
|
||||
|
||||
nOneStripProgram->activate();
|
||||
|
||||
@@ -541,7 +517,7 @@ void ABufferRenderer::updateMSAASamplingPattern() {
|
||||
// render strip
|
||||
glDrawBuffers(1, textureBuffers);
|
||||
|
||||
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
glClearColor(0.f, 1.f, 0.f, 1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glBindVertexArray(nOneStripVAO);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
@@ -584,10 +560,12 @@ void ABufferRenderer::updateMSAASamplingPattern() {
|
||||
glDeleteVertexArrays(1, &nOneStripVAO);
|
||||
}
|
||||
|
||||
void ABufferRenderer::render(float blackoutFactor, bool doPerformanceMeasurements) {
|
||||
void ABufferRenderer::render(Scene* scene, Camera* camera, float blackoutFactor,
|
||||
bool doPerformanceMeasurements)
|
||||
{
|
||||
PerfMeasure("ABufferRenderer::render");
|
||||
|
||||
if (!_scene || !_camera) {
|
||||
if (!scene || !camera) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -626,7 +604,7 @@ void ABufferRenderer::render(float blackoutFactor, bool doPerformanceMeasurement
|
||||
|
||||
Time time = OsEng.timeManager().time();
|
||||
RenderData data {
|
||||
*_camera,
|
||||
*camera,
|
||||
psc(),
|
||||
time,
|
||||
doPerformanceMeasurements,
|
||||
@@ -634,7 +612,7 @@ void ABufferRenderer::render(float blackoutFactor, bool doPerformanceMeasurement
|
||||
{}
|
||||
};
|
||||
RendererTasks tasks;
|
||||
_scene->render(data, tasks);
|
||||
scene->render(data, tasks);
|
||||
_blackoutFactor = blackoutFactor;
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, defaultFbo);
|
||||
@@ -670,8 +648,8 @@ void ABufferRenderer::render(float blackoutFactor, bool doPerformanceMeasurement
|
||||
float logDistance = std::log(glm::length(cameraPos / maxComponent) * maxComponent)
|
||||
/ std::log(10.f);
|
||||
|
||||
const float minLogDist = 15;
|
||||
const float maxLogDist = 20;
|
||||
const float minLogDist = 15.f;
|
||||
const float maxLogDist = 20.f;
|
||||
|
||||
float t = (logDistance - minLogDist) / (maxLogDist - minLogDist);
|
||||
t = glm::clamp(t, 0.0f, 1.0f);
|
||||
@@ -703,7 +681,6 @@ void ABufferRenderer::render(float blackoutFactor, bool doPerformanceMeasurement
|
||||
_mainDepthTextureUnit = nullptr;
|
||||
}
|
||||
|
||||
|
||||
void ABufferRenderer::preRaycast(const RaycasterTask& raycasterTask) {
|
||||
VolumeRaycaster& raycaster = *raycasterTask.raycaster;
|
||||
const RaycastData& raycastData = _raycastData[&raycaster];
|
||||
@@ -733,17 +710,9 @@ void ABufferRenderer::postRaycast(const RaycasterTask& raycasterTask) {
|
||||
raycaster.postRaycast(raycastData, *_resolveProgram);
|
||||
}
|
||||
|
||||
void ABufferRenderer::setScene(Scene* scene) {
|
||||
_scene = scene;
|
||||
}
|
||||
|
||||
void ABufferRenderer::setCamera(Camera* camera) {
|
||||
_camera = camera;
|
||||
}
|
||||
|
||||
void ABufferRenderer::setResolution(glm::ivec2 res) {
|
||||
if (res != _resolution) {
|
||||
_resolution = res;
|
||||
_resolution = std::move(res);
|
||||
_dirtyResolution = true;
|
||||
}
|
||||
}
|
||||
@@ -893,8 +862,6 @@ void ABufferRenderer::updateResolution() {
|
||||
_dirtyResolution = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void ABufferRenderer::updateResolveDictionary() {
|
||||
ghoul::Dictionary dict;
|
||||
ghoul::Dictionary raycastersDict;
|
||||
@@ -1026,29 +993,27 @@ void ABufferRenderer::updateRendererData() {
|
||||
}
|
||||
|
||||
void ABufferRenderer::saveTextureToMemory(const GLenum color_buffer_attachment,
|
||||
const int width, const int height, std::vector<double> & memory) const {
|
||||
const int width, const int height, std::vector<double>& memory) const {
|
||||
|
||||
if (!memory.empty()) {
|
||||
memory.clear();
|
||||
}
|
||||
|
||||
memory.reserve(width * height * 3);
|
||||
float * tempMemory = new float[width * height * 3];
|
||||
std::vector<float> tmpMemory(width * height * 3);
|
||||
|
||||
if (color_buffer_attachment != GL_DEPTH_ATTACHMENT) {
|
||||
glReadBuffer(color_buffer_attachment);
|
||||
glReadPixels(0, 0, width, height, GL_RGB, GL_FLOAT, tempMemory);
|
||||
glReadPixels(0, 0, width, height, GL_RGB, GL_FLOAT, tmpMemory.data());
|
||||
|
||||
}
|
||||
else {
|
||||
glReadPixels(0, 0, width, height, GL_DEPTH_COMPONENT, GL_FLOAT, tempMemory);
|
||||
glReadPixels(0, 0, width, height, GL_DEPTH_COMPONENT, GL_FLOAT, tmpMemory.data());
|
||||
}
|
||||
|
||||
for (auto i = 0; i < width*height * 3; ++i) {
|
||||
memory[i] = static_cast<double>(tempMemory[i]);
|
||||
memory[i] = static_cast<double>(tmpMemory[i]);
|
||||
}
|
||||
|
||||
delete[] tempMemory;
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace openspace
|
||||
|
||||
@@ -75,9 +75,7 @@ void saveTextureToMemory(const GLenum color_buffer_attachment,
|
||||
|
||||
|
||||
FramebufferRenderer::FramebufferRenderer()
|
||||
: _camera(nullptr)
|
||||
, _scene(nullptr)
|
||||
, _resolution(glm::vec2(0))
|
||||
: _resolution(glm::vec2(0))
|
||||
, _hdrExposure(0.4f)
|
||||
, _hdrBackground(2.8f)
|
||||
, _gamma(2.2f)
|
||||
@@ -577,50 +575,54 @@ void FramebufferRenderer::updateHDRData() {
|
||||
void FramebufferRenderer::updateMSAASamplingPattern() {
|
||||
LDEBUG("Updating MSAA Sampling Pattern");
|
||||
|
||||
const int GRIDSIZE = 32;
|
||||
GLfloat step = 2.0f / static_cast<GLfloat>(GRIDSIZE);
|
||||
GLfloat sizeX = -1.0f,
|
||||
sizeY = 1.0f;
|
||||
constexpr const int GridSize = 32;
|
||||
GLfloat step = 2.f / static_cast<GLfloat>(GridSize);
|
||||
GLfloat sizeX = -1.f;
|
||||
GLfloat sizeY = 1.0;
|
||||
|
||||
const int NVERTEX = 4 * 6;
|
||||
constexpr const int NVertex = 4 * 6;
|
||||
// openPixelSizeVertexData
|
||||
GLfloat vertexData[GRIDSIZE * GRIDSIZE * NVERTEX];
|
||||
GLfloat vertexData[GridSize * GridSize * NVertex];
|
||||
|
||||
for (int y = 0; y < GRIDSIZE; ++y) {
|
||||
for (int x = 0; x < GRIDSIZE; ++x) {
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX] = sizeX;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 1] = sizeY - step;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 2] = 0.0f;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 3] = 1.0f;
|
||||
// @CLEANUP(abock): Is this necessary? I was mucking about with the shader and it
|
||||
// didn't make any visual difference. If it is necessary, the z and w
|
||||
// components can be removed for sure since they are always 0, 1 and
|
||||
// not used in the shader either
|
||||
for (int y = 0; y < GridSize; ++y) {
|
||||
for (int x = 0; x < GridSize; ++x) {
|
||||
vertexData[y * GridSize * NVertex + x * NVertex] = sizeX;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 1] = sizeY - step;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 2] = 0.f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 3] = 1.f;
|
||||
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 4] = sizeX + step;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 5] = sizeY;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 6] = 0.0f;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 7] = 1.0f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 4] = sizeX + step;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 5] = sizeY;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 6] = 0.f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 7] = 1.f;
|
||||
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 8] = sizeX;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 9] = sizeY;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 10] = 0.0f;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 11] = 1.0f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 8] = sizeX;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 9] = sizeY;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 10] = 0.f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 11] = 1.f;
|
||||
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 12] = sizeX;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 13] = sizeY - step;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 14] = 0.0f;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 15] = 1.0f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 12] = sizeX;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 13] = sizeY - step;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 14] = 0.f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 15] = 1.f;
|
||||
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 16] = sizeX + step;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 17] = sizeY - step;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 18] = 0.0f;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 19] = 1.0f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 16] = sizeX + step;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 17] = sizeY - step;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 18] = 0.f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 19] = 1.f;
|
||||
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 20] = sizeX + step;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 21] = sizeY;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 22] = 0.0f;
|
||||
vertexData[y * GRIDSIZE * NVERTEX + x * NVERTEX + 23] = 1.0f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 20] = sizeX + step;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 21] = sizeY;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 22] = 0.f;
|
||||
vertexData[y * GridSize * NVertex + x * NVertex + 23] = 1.f;
|
||||
|
||||
sizeX += step;
|
||||
}
|
||||
sizeX = -1.0f;
|
||||
sizeX = -1.f;
|
||||
sizeY -= step;
|
||||
}
|
||||
|
||||
@@ -635,20 +637,13 @@ void FramebufferRenderer::updateMSAASamplingPattern() {
|
||||
|
||||
glBufferData(
|
||||
GL_ARRAY_BUFFER,
|
||||
sizeof(GLfloat) * GRIDSIZE * GRIDSIZE * NVERTEX,
|
||||
sizeof(GLfloat) * GridSize * GridSize * NVertex,
|
||||
vertexData,
|
||||
GL_STATIC_DRAW
|
||||
);
|
||||
|
||||
// Position
|
||||
glVertexAttribPointer(
|
||||
0,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
0,
|
||||
nullptr
|
||||
);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
// Saves current state
|
||||
@@ -689,7 +684,7 @@ void FramebufferRenderer::updateMSAASamplingPattern() {
|
||||
GLenum textureBuffers[1] = { GL_COLOR_ATTACHMENT0 };
|
||||
glDrawBuffers(1, textureBuffers);
|
||||
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClearColor(0.f, 0.f, 0.f, 1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
@@ -698,17 +693,12 @@ void FramebufferRenderer::updateMSAASamplingPattern() {
|
||||
return;
|
||||
}
|
||||
|
||||
std::unique_ptr<ghoul::opengl::ProgramObject> pixelSizeProgram = nullptr;
|
||||
try {
|
||||
pixelSizeProgram = ghoul::opengl::ProgramObject::Build(
|
||||
std::unique_ptr<ghoul::opengl::ProgramObject> pixelSizeProgram =
|
||||
ghoul::opengl::ProgramObject::Build(
|
||||
"OnePixel MSAA",
|
||||
absPath("${SHADERS}/framebuffer/pixelSizeMSAA.vert"),
|
||||
absPath("${SHADERS}/framebuffer/pixelSizeMSAA.frag")
|
||||
);
|
||||
}
|
||||
catch (const ghoul::RuntimeError& e) {
|
||||
LERRORC(e.component, e.message);
|
||||
}
|
||||
|
||||
pixelSizeProgram->activate();
|
||||
|
||||
@@ -717,7 +707,7 @@ void FramebufferRenderer::updateMSAASamplingPattern() {
|
||||
glBindVertexArray(pixelSizeQuadVAO);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDepthMask(false);
|
||||
glDrawArrays(GL_TRIANGLES, 0, GRIDSIZE * GRIDSIZE * 6);
|
||||
glDrawArrays(GL_TRIANGLES, 0, GridSize * GridSize * 6);
|
||||
glBindVertexArray(0);
|
||||
glDepthMask(true);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
@@ -731,53 +721,53 @@ void FramebufferRenderer::updateMSAASamplingPattern() {
|
||||
GLuint nOneStripVBO = 0;
|
||||
GLuint nOneStripTexture = 0;
|
||||
|
||||
sizeX = -1.0f;
|
||||
step = 2.0f / static_cast<GLfloat>(_nAaSamples);
|
||||
sizeX = -1.f;
|
||||
step = 2.f / static_cast<GLfloat>(_nAaSamples);
|
||||
|
||||
GLfloat * nOneStripVertexData = new GLfloat[_nAaSamples * (NVERTEX + 12)];
|
||||
std::vector<GLfloat>nOneStripVertexData(_nAaSamples * (NVertex + 12));
|
||||
|
||||
for (int x = 0; x < _nAaSamples; ++x) {
|
||||
nOneStripVertexData[x * (NVERTEX + 12)] = sizeX;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 1] = -1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 2] = 0.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 3] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 4] = 0.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 5] = 0.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12)] = sizeX;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 1] = -1.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 2] = 0.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 3] = 1.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 4] = 0.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 5] = 0.f;
|
||||
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 6] = sizeX + step;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 7] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 8] = 0.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 9] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 10] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 11] = 1.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 6] = sizeX + step;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 7] = 1.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 8] = 0.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 9] = 1.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 10] = 1.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 11] = 1.f;
|
||||
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 12] = sizeX;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 13] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 14] = 0.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 15] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 16] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 17] = 0.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 12] = sizeX;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 13] = 1.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 14] = 0.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 15] = 1.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 16] = 1.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 17] = 0.f;
|
||||
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 18] = sizeX;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 19] = -1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 20] = 0.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 21] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 22] = 0.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 23] = 0.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 18] = sizeX;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 19] = -1.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 20] = 0.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 21] = 1.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 22] = 0.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 23] = 0.f;
|
||||
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 24] = sizeX + step;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 25] = -1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 26] = 0.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 27] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 28] = 0.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 29] = 1.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 24] = sizeX + step;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 25] = -1.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 26] = 0.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 27] = 1.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 28] = 0.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 29] = 1.f;
|
||||
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 30] = sizeX + step;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 31] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 32] = 0.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 33] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 34] = 1.0f;
|
||||
nOneStripVertexData[x * (NVERTEX + 12) + 35] = 1.0f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 30] = sizeX + step;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 31] = 1.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 32] = 0.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 33] = 1.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 34] = 1.f;
|
||||
nOneStripVertexData[x * (NVertex + 12) + 35] = 1.f;
|
||||
|
||||
sizeX += step;
|
||||
}
|
||||
@@ -788,20 +778,13 @@ void FramebufferRenderer::updateMSAASamplingPattern() {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, nOneStripVBO);
|
||||
glBufferData(
|
||||
GL_ARRAY_BUFFER,
|
||||
sizeof(GLfloat) * _nAaSamples * (NVERTEX + 12),
|
||||
nOneStripVertexData,
|
||||
sizeof(GLfloat) * _nAaSamples * (NVertex + 12),
|
||||
nOneStripVertexData.data(),
|
||||
GL_STATIC_DRAW
|
||||
);
|
||||
|
||||
// position
|
||||
glVertexAttribPointer(
|
||||
0,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
sizeof(GLfloat) * 6,
|
||||
nullptr
|
||||
);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, nullptr);
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
// texture coords
|
||||
@@ -814,7 +797,6 @@ void FramebufferRenderer::updateMSAASamplingPattern() {
|
||||
reinterpret_cast<GLvoid*>(sizeof(GLfloat) * 4)
|
||||
);
|
||||
glEnableVertexAttribArray(1);
|
||||
delete[] nOneStripVertexData;
|
||||
|
||||
// fbo texture buffer
|
||||
glGenTextures(1, &nOneStripTexture);
|
||||
@@ -851,17 +833,12 @@ void FramebufferRenderer::updateMSAASamplingPattern() {
|
||||
|
||||
glViewport(0, 0, _nAaSamples, ONEPIXEL);
|
||||
|
||||
std::unique_ptr<ghoul::opengl::ProgramObject> nOneStripProgram = nullptr;
|
||||
try {
|
||||
nOneStripProgram = ghoul::opengl::ProgramObject::Build(
|
||||
std::unique_ptr<ghoul::opengl::ProgramObject> nOneStripProgram =
|
||||
ghoul::opengl::ProgramObject::Build(
|
||||
"OneStrip MSAA",
|
||||
absPath("${SHADERS}/framebuffer/nOneStripMSAA.vert"),
|
||||
absPath("${SHADERS}/framebuffer/nOneStripMSAA.frag")
|
||||
);
|
||||
}
|
||||
catch (const ghoul::RuntimeError& e) {
|
||||
LERRORC(e.component, e.message);
|
||||
}
|
||||
|
||||
nOneStripProgram->activate();
|
||||
|
||||
@@ -915,7 +892,9 @@ void FramebufferRenderer::updateMSAASamplingPattern() {
|
||||
glDeleteVertexArrays(1, &nOneStripVAO);
|
||||
}
|
||||
|
||||
void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasurements) {
|
||||
void FramebufferRenderer::render(Scene* scene, Camera* camera, float blackoutFactor,
|
||||
bool doPerformanceMeasurements)
|
||||
{
|
||||
std::unique_ptr<performance::PerformanceMeasurement> perf;
|
||||
if (doPerformanceMeasurements) {
|
||||
perf = std::make_unique<performance::PerformanceMeasurement>(
|
||||
@@ -924,7 +903,7 @@ void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasure
|
||||
);
|
||||
}
|
||||
|
||||
if (!_scene || !_camera) {
|
||||
if (!scene || !camera) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -933,7 +912,7 @@ void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasure
|
||||
|
||||
Time time = OsEng.timeManager().time();
|
||||
|
||||
RenderData data = { *_camera, psc(), time, doPerformanceMeasurements, 0, {} };
|
||||
RenderData data = { *camera, psc(), time, doPerformanceMeasurements, 0, {} };
|
||||
RendererTasks tasks;
|
||||
|
||||
// Capture standard fbo
|
||||
@@ -965,7 +944,7 @@ void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasure
|
||||
}
|
||||
|
||||
data.renderBinMask = static_cast<int>(Renderable::RenderBin::Background);
|
||||
_scene->render(data, tasks);
|
||||
scene->render(data, tasks);
|
||||
}
|
||||
{
|
||||
std::unique_ptr<performance::PerformanceMeasurement> perfInternal;
|
||||
@@ -977,7 +956,7 @@ void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasure
|
||||
}
|
||||
|
||||
data.renderBinMask = static_cast<int>(Renderable::RenderBin::Opaque);
|
||||
_scene->render(data, tasks);
|
||||
scene->render(data, tasks);
|
||||
}
|
||||
{
|
||||
std::unique_ptr<performance::PerformanceMeasurement> perfInternal;
|
||||
@@ -989,7 +968,7 @@ void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasure
|
||||
}
|
||||
|
||||
data.renderBinMask = static_cast<int>(Renderable::RenderBin::Transparent);
|
||||
_scene->render(data, tasks);
|
||||
scene->render(data, tasks);
|
||||
}
|
||||
{
|
||||
std::unique_ptr<performance::PerformanceMeasurement> perfInternal;
|
||||
@@ -1001,7 +980,7 @@ void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasure
|
||||
}
|
||||
|
||||
data.renderBinMask = static_cast<int>(Renderable::RenderBin::Overlay);
|
||||
_scene->render(data, tasks);
|
||||
scene->render(data, tasks);
|
||||
}
|
||||
|
||||
{
|
||||
@@ -1125,18 +1104,17 @@ void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasure
|
||||
bool firstPaint = true;
|
||||
|
||||
for (const DeferredcasterTask& deferredcasterTask : tasks.deferredcasterTasks) {
|
||||
|
||||
Deferredcaster* deferredcaster = deferredcasterTask.deferredcaster;
|
||||
|
||||
ghoul::opengl::ProgramObject* deferredcastProgram = nullptr;
|
||||
|
||||
if (deferredcastProgram != _deferredcastPrograms[deferredcaster].get()
|
||||
|| deferredcastProgram == nullptr) {
|
||||
|| deferredcastProgram == nullptr)
|
||||
{
|
||||
deferredcastProgram = _deferredcastPrograms[deferredcaster].get();
|
||||
}
|
||||
|
||||
if (deferredcastProgram) {
|
||||
|
||||
deferredcastProgram->activate();
|
||||
|
||||
// adding G-Buffer
|
||||
@@ -1188,9 +1166,11 @@ void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasure
|
||||
glDepthMask(true);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
deferredcaster->postRaycast(deferredcasterTask.renderData,
|
||||
deferredcaster->postRaycast(
|
||||
deferredcasterTask.renderData,
|
||||
_deferredcastData[deferredcaster],
|
||||
*deferredcastProgram);
|
||||
*deferredcastProgram
|
||||
);
|
||||
|
||||
deferredcastProgram->deactivate();
|
||||
|
||||
@@ -1225,14 +1205,6 @@ void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasure
|
||||
}
|
||||
}
|
||||
|
||||
void FramebufferRenderer::setScene(Scene* scene) {
|
||||
_scene = scene;
|
||||
}
|
||||
|
||||
void FramebufferRenderer::setCamera(Camera* camera) {
|
||||
_camera = camera;
|
||||
}
|
||||
|
||||
void FramebufferRenderer::setResolution(glm::ivec2 res) {
|
||||
_resolution = res;
|
||||
_dirtyResolution = true;
|
||||
|
||||
@@ -562,7 +562,12 @@ void RenderEngine::render(const glm::mat4& sceneMatrix, const glm::mat4& viewMat
|
||||
|
||||
bool masterEnabled = wrapper.isMaster() ? !_disableMasterRendering : true;
|
||||
if (masterEnabled && !wrapper.isGuiWindow() && _globalBlackOutFactor > 0.f) {
|
||||
_renderer->render(_globalBlackOutFactor, _performanceManager != nullptr);
|
||||
_renderer->render(
|
||||
_scene,
|
||||
_camera,
|
||||
_globalBlackOutFactor,
|
||||
_performanceManager != nullptr
|
||||
);
|
||||
}
|
||||
|
||||
if (_showFrameNumber) {
|
||||
@@ -742,16 +747,10 @@ DeferredcasterManager& RenderEngine::deferredcasterManager() {
|
||||
|
||||
void RenderEngine::setScene(Scene* scene) {
|
||||
_scene = scene;
|
||||
if (_renderer) {
|
||||
_renderer->setScene(scene);
|
||||
}
|
||||
}
|
||||
|
||||
void RenderEngine::setCamera(Camera* camera) {
|
||||
_camera = camera;
|
||||
if (_renderer) {
|
||||
_renderer->setCamera(camera);
|
||||
}
|
||||
}
|
||||
|
||||
const Renderer& RenderEngine::renderer() const {
|
||||
@@ -912,8 +911,6 @@ void RenderEngine::setRenderer(std::unique_ptr<Renderer> renderer) {
|
||||
_renderer->setNAaSamples(_nAaSamples);
|
||||
_renderer->setHDRExposure(_hdrExposure);
|
||||
_renderer->initialize();
|
||||
_renderer->setCamera(_camera);
|
||||
_renderer->setScene(_scene);
|
||||
}
|
||||
|
||||
scripting::LuaLibrary RenderEngine::luaLibrary() {
|
||||
|
||||
Reference in New Issue
Block a user