Add example for the LuaScale class and fix it at the same time (#3271)

* Change the LuaScale to request a single table as a return value to be consistent with the other Lua transformation types
This commit is contained in:
Alexander Bock
2024-05-31 22:26:24 +02:00
committed by GitHub
parent bb03248952
commit aa0255bccb
4 changed files with 64 additions and 19 deletions

View File

@@ -0,0 +1,12 @@
-- The `scale` function takes exactly three arguments and returns the three scaling
-- values (one for each axis) as a single table.
-- The three parameters are all provided as the number of seconds past the J2000 epoch
-- (2000-01-01 12:00:00), which can be both fractional numbers as well as negative numbers
-- for dates earlier than the epoch.
-- 1. `simulationTime` is the value of the in-game clock for the current frame
-- 2. `prevSimulationTime` is the value of the in-game clock for the previous frame
-- 3. `wallTime` is the value of the computer clock as seconds past the epoch
function scale(simulationTime, prevSimulationTime, wallTime)
-- Make the scaling along the x-axis oscillate between -3 and 3 once per second
return { 3 * math.sin(simulationTime), 1, 1 }
end

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@@ -0,0 +1,34 @@
-- Basic
-- This asset creates a SceneGraphNode that only displays coordinate axes. The sizes of
-- coordinate axes are determined by executing a Lua file that returns the scaling
-- parameters to be used as a table.
--
-- ```{literalinclude} example.lua
-- :language: lua
-- :caption: The script file that is used in this example
-- ```
local Node = {
Identifier = "LuaScale_Example",
Transform = {
Scale = {
Type = "LuaScale",
Script = asset.resource("example.lua")
}
},
Renderable = {
Type = "RenderableCartesianAxes"
},
GUI = {
Name = "Basic",
Path = "/Examples/LuaScale"
}
}
asset.onInitialize(function()
openspace.addSceneGraphNode(Node)
end)
asset.onDeinitialize(function()
openspace.removeSceneGraphNode(Node)
end)

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@@ -41,14 +41,16 @@ namespace {
"This value is the path to the Lua script that will be executed to compute the "
"scaling factor for this transformation. The script needs to define a function "
"'scale' that takes the current simulation time in seconds past the J2000 epoch "
"as the first argument, the current wall time as milliseconds past the J2000 "
"epoch the second argument and computes the three scaling factors.",
"as the first argument, the simulation time in seconds past the J2000 epoch of "
"the last frame as the second argument, and the current wall time as "
"milliseconds past the J2000 epoch the third argument and computes the three "
"scaling factors returned as a table.",
openspace::properties::Property::Visibility::AdvancedUser
};
struct [[codegen::Dictionary(LuaScale)]] Parameters {
// [[codegen::verbatim(ScriptInfo.description)]]
std::string script;
std::filesystem::path script;
};
#include "luascale_codegen.cpp"
} // namespace
@@ -59,22 +61,23 @@ documentation::Documentation LuaScale::Documentation() {
return codegen::doc<Parameters>("base_scale_lua");
}
LuaScale::LuaScale()
LuaScale::LuaScale(const ghoul::Dictionary& dictionary)
: _luaScriptFile(ScriptInfo)
, _state(ghoul::lua::LuaState::IncludeStandardLibrary::No)
, _state(
ghoul::lua::LuaState::IncludeStandardLibrary::Yes,
ghoul::lua::LuaState::StrictState::No
)
{
addProperty(_luaScriptFile);
const Parameters p = codegen::bake<Parameters>(dictionary);
_luaScriptFile.onChange([this]() {
requireUpdate();
_fileHandle = std::make_unique<ghoul::filesystem::File>(_luaScriptFile.value());
_fileHandle->setCallback([this]() { requireUpdate(); });
});
}
addProperty(_luaScriptFile);
LuaScale::LuaScale(const ghoul::Dictionary& dictionary) : LuaScale() {
const Parameters p = codegen::bake<Parameters>(dictionary);
_luaScriptFile = absPath(p.script).string();
_luaScriptFile = p.script.string();
}
glm::dvec3 LuaScale::scaleValue(const UpdateData& data) const {
@@ -99,13 +102,13 @@ glm::dvec3 LuaScale::scaleValue(const UpdateData& data) const {
// Second argument is the number of seconds past the J2000 epoch of last frame
ghoul::lua::push(_state, data.previousFrameTime.j2000Seconds());
// Second argument is the number of milliseconds past the J2000 epoch in wallclock
// Third argument is the number of milliseconds past the J2000 epoch in wallclock
using namespace std::chrono;
const auto now = std::chrono::high_resolution_clock::now();
ghoul::lua::push(_state, duration_cast<milliseconds>(now.time_since_epoch()).count());
// Execute the scaling function
const int success = lua_pcall(_state, 2, 1, 0);
const int success = lua_pcall(_state, 3, 1, 0);
if (success != 0) {
LERRORC(
"LuaScale",
@@ -113,11 +116,8 @@ glm::dvec3 LuaScale::scaleValue(const UpdateData& data) const {
);
}
const double x = luaL_checknumber(_state, -1);
const double y = luaL_checknumber(_state, -2);
const double z = luaL_checknumber(_state, -3);
lua_settop(_state, 0);
return glm::dvec3(x, y, z);
const glm::dvec3 scale = ghoul::lua::value<glm::dvec3>(_state);
return scale;
}
} // namespace openspace

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@@ -38,8 +38,7 @@ namespace documentation { struct Documentation; }
class LuaScale : public Scale {
public:
LuaScale();
LuaScale(const ghoul::Dictionary& dictionary);
explicit LuaScale(const ghoul::Dictionary& dictionary);
glm::dvec3 scaleValue(const UpdateData& data) const override;