Compile fix

This commit is contained in:
Sebastian Piwell
2016-07-05 09:21:02 -04:00
parent 02c43330d6
commit af339206e0

View File

@@ -715,11 +715,11 @@ void InteractionHandler::resetCameraDirection() {
}
// Create the rotation to look at focus node
dmat4 lookAtMat = lookAt(
dvec3(0, 0, 0),
glm::dmat4 lookAtMat = lookAt(
glm::dvec3(0, 0, 0),
directionToFocusNode,
lookUpVector);
dquat rotationLookAtFocusNode = normalize(quat_cast(inverse(lookAtMat)));
glm::dquat rotationLookAtFocusNode = normalize(quat_cast(inverse(lookAtMat)));
// Update camera Rotation
_camera->setRotation(rotationLookAtFocusNode);