remove discontinuities on terrain when close to high-res heightmap

This commit is contained in:
Joakim Kilby
2023-07-19 09:06:25 +02:00
parent 8a163924f5
commit b2c8bac35a

View File

@@ -69,6 +69,7 @@ namespace {
// Global flags to modify the RenderableGlobe
constexpr bool LimitLevelByAvailableData = true;
constexpr bool PerformFrustumCulling = false;
constexpr bool PreformHorizonCulling = true;
// Shadow structure