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remove discontinuities on terrain when close to high-res heightmap
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@@ -69,6 +69,7 @@ namespace {
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// Global flags to modify the RenderableGlobe
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constexpr bool LimitLevelByAvailableData = true;
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constexpr bool PerformFrustumCulling = false;
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constexpr bool PreformHorizonCulling = true;
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// Shadow structure
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