Merge remote-tracking branch 'origin/feature/iSWA' into release/ips

This commit is contained in:
Alexander Bock
2016-06-16 13:51:08 +02:00
36 changed files with 533 additions and 363 deletions

View File

@@ -1,5 +1,10 @@
<?xml version="1.0" ?>
<Cluster masterAddress="localhost">
<!-- <Scene>
<Orientation yaw="0.0" pitch="-27.0" roll="0.0" />
<Offset x="0.0" y="0.0" z="0.0" />
<Scale value="1.0" />
</Scene> -->
<Node address="localhost" port="20401">
<Window fullScreen="false" numberOfSamples="8" name="OpenSpace">
<Stereo type="none" />
@@ -20,7 +25,7 @@
<Viewport name="fisheye">
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<FisheyeProjection fov="180" quality="1k" tilt="27.0">
<FisheyeProjection fov="180" quality="1k" tilt="27.0">
<Background r="0.1" g="0.1" b="0.1" a="1.0" />
</FisheyeProjection>
</Viewport>

View File

@@ -51,6 +51,7 @@ public:
bool isRegularRendering() const override;
glm::mat4 viewProjectionMatrix() const override;
glm::mat4 modelMatrix() const override;
void setNearFarClippingPlane(float near, float far) override;
glm::ivec4 viewportPixelCoordinates() const override;

View File

@@ -131,6 +131,13 @@ public:
* \return The currently employed view-projection matrix
*/
virtual glm::mat4 viewProjectionMatrix() const;
/**
* Returns the currently employed model matrix. On default, this method will return
* the identity matrix.
* \return The currently employed model matrix
*/
virtual glm::mat4 modelMatrix() const;
/**
* Sets the near and far clipping planes of the rendering window. This method defaults

View File

@@ -24,38 +24,33 @@
#ifndef __SCREENSPACERENDERABLE_H__
#define __SCREENSPACERENDERABLE_H__
#include <ghoul/opengl/programobject.h>
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/vectorproperty.h>
#include <openspace/properties/scalarproperty.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/triggerproperty.h>
#include <ghoul/opengl/texture.h>
#include <modules/onscreengui/include/gui.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/engine/openspaceengine.h>
#include <ghoul/opengl/textureunit.h>
#include <openspace/util/camera.h>
#ifdef WIN32
#define _USE_MATH_DEFINES
#include <math.h>
#endif
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/scalarproperty.h>
#include <openspace/properties/triggerproperty.h>
#include <openspace/properties/vectorproperty.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
namespace openspace {
/**
* @brief The base class for screen scape images and screen space framebuffers
* @details This base class handles general functionality specific to planes that
* are rendered infront of the camera. It implements protected methods and properties for converting
* the planes from spherical to euclidean coordinates and back. It also specifies the interface
* that it's children needs to implement.
* The base class for screen space images and screen space framebuffers.
* This base class handles general functionality specific to planes that are rendered in
* front of the camera. It implements protected methods and properties for converting
* the planes from Spherical to Euclidean coordinates and back. It also specifies the
* interface that its children need to implement.
*/
class ScreenSpaceRenderable : public properties::PropertyOwner {
public:
static ScreenSpaceRenderable* createFromDictionary(const ghoul::Dictionary& dictionary);
static ScreenSpaceRenderable* createFromDictionary(
const ghoul::Dictionary& dictionary);
ScreenSpaceRenderable(const ghoul::Dictionary& dictionary);
~ScreenSpaceRenderable();
virtual ~ScreenSpaceRenderable();
virtual void render() = 0;
virtual bool initialize() = 0;
@@ -64,31 +59,30 @@ public:
virtual bool isReady() const = 0;
bool isEnabled() const;
glm::vec2 euclideanPosition() const {return _euclideanPosition.value();};
glm::vec2 sphericalPosition() const {return _sphericalPosition.value();};
float depth() const {return _depth.value();};
glm::vec3 euclideanPosition() const;
glm::vec3 sphericalPosition() const;
float depth() const;
protected:
void createPlane();
void useEuclideanCoordinates(bool b);
/**
* @brief Converts vec2 polar coordinates to euclidean
*
* @param polar the coordinates theta and phi
* @param radius the radius position value of the plane
*
* @return glm::vec2 with the x and y position value of the plane
* Converts Spherical coordinates to Euclidean.
* \param spherical The coordinates theta and phi
* \param radius The radius position value of the plane
* \return The x and y position value of the plane
*/
glm::vec2 toEuclidean(glm::vec2 polar, float radius);
glm::vec2 toEuclidean(const glm::vec2& spherical, float radius);
/**
* @brief Converts vec2 euclidean coordinates to sperical
*
* @param euclidean the coordinates x and y
* @return glm::vec2 with the spherical coordinates theta and phi.
* Converts Euclidean coordinates to Spherical.
* \param euclidean The coordinates x and y
* \return The spherical coordinates theta and phi.
*/
glm::vec2 toSpherical(glm::vec2 euclidean);
glm::vec2 toSpherical(const glm::vec2& euclidean);
void registerProperties();
void unregisterProperties();
@@ -109,18 +103,15 @@ protected:
GLuint _quad;
GLuint _vertexPositionBuffer;
const std::string _rendererPath;
ghoul::Dictionary _rendererData;
const std::string _vertexPath;
const std::string _fragmentPath;
std::unique_ptr<ghoul::opengl::Texture> _texture;
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
bool _useEuclideanCoordinates;
const float _planeDepth = -2.0;
glm::vec2 _originalViewportSize;
float _radius;
};
} // namespace openspace
#endif // __SCREENSPACERENDERABLE_H__
#endif // __SCREENSPACERENDERABLE_H__

View File

@@ -89,8 +89,8 @@ set(SHADER_FILES
${CMAKE_CURRENT_SOURCE_DIR}/shaders/star_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/star_ge.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/star_vs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/screnspace_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/screnspace_vs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/screenspace_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/screenspace_vs.glsl
)
source_group("Shader Files" FILES ${SHADER_FILES})

View File

@@ -30,6 +30,7 @@
#include <openspace/rendering/renderer.h>
#include <openspace/rendering/abufferrenderer.h>
#include <openspace/rendering/framebufferrenderer.h>
#include <openspace/engine/wrapper/windowwrapper.h>
namespace openspace {
ScreenSpaceFramebuffer::ScreenSpaceFramebuffer(const ghoul::Dictionary& dictionary)

View File

@@ -1,74 +1,80 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/screenspaceimage.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/rendering/renderengine.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/filesystem/filesystem>
#include <modules/onscreengui/include/gui.h>
namespace {
const std::string _loggerCat = "ScreenSpaceImage";
const std::string KeyName = "Name";
const std::string KeyTexturePath = "TexturePath";
const std::string KeyUrl = "URL";
}
namespace openspace {
ScreenSpaceImage::ScreenSpaceImage(const ghoul::Dictionary& dictionary)
:ScreenSpaceRenderable(dictionary)
,_texturePath("texturePath", "Texture path", "")
,_downloadImage(false)
: ScreenSpaceRenderable(dictionary)
, _texturePath("texturePath", "Texture path", "")
, _downloadImage(false)
{
std::string name;
if(dictionary.getValue("Name", name)){
if (dictionary.getValue(KeyName, name)) {
setName(name);
}else{
_id = id();
setName("ScreenSpaceImage" + std::to_string(_id));
} else {
static int id = 0;
setName("ScreenSpaceImage " + std::to_string(id));
++id;
}
addProperty(_texturePath);
registerProperties();
std::string texturePath;
bool texturesucces = (dictionary.getValue("TexturePath", texturePath));
if(texturesucces){
_texturePath.set(texturePath);
if (dictionary.getValue(KeyTexturePath, texturePath)) {
_texturePath = texturePath;
OsEng.gui()._screenSpaceProperty.registerProperty(&_texturePath);
_texturePath.onChange([this](){ loadTexture(); });
}
bool urlsucces = dictionary.getValue("URL", _url);
if(urlsucces){
_downloadImage =true;
if (dictionary.getValue(KeyUrl, _url)) {
_downloadImage = true;
}
//screenspaceCygnet does not have url or texturePath
// if(!texturesucces && !urlsucces){
// LERROR("Must specify TexturePath or URL");
// }
}
ScreenSpaceImage::~ScreenSpaceImage(){}
ScreenSpaceImage::~ScreenSpaceImage() {}
bool ScreenSpaceImage::initialize(){
bool ScreenSpaceImage::initialize() {
_originalViewportSize = OsEng.windowWrapper().currentWindowResolution();
createPlane();
@@ -78,7 +84,7 @@ bool ScreenSpaceImage::initialize(){
return isReady();
}
bool ScreenSpaceImage::deinitialize(){
bool ScreenSpaceImage::deinitialize() {
unregisterProperties();
glDeleteVertexArrays(1, &_quad);
@@ -90,47 +96,32 @@ bool ScreenSpaceImage::deinitialize(){
_texturePath = "";
_texture = nullptr;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
OsEng.renderEngine().removeRenderProgram(_shader);
_shader = nullptr;
}
return true;
}
void ScreenSpaceImage::render(){
if(!isReady()) return;
if(!_enabled) return;
glm::mat4 rotation = rotationMatrix();
glm::mat4 translation = translationMatrix();
glm::mat4 scale = scaleMatrix();
glm::mat4 modelTransform = rotation*translation*scale;
draw(modelTransform);
void ScreenSpaceImage::render() {
draw(rotationMatrix() * translationMatrix() * scaleMatrix());
}
void ScreenSpaceImage::update(){
if(_downloadImage && _futureImage.valid() && DownloadManager::futureReady(_futureImage)){
void ScreenSpaceImage::update() {
bool futureReady = DownloadManager::futureReady(_futureImage);
if (_downloadImage && _futureImage.valid() && futureReady) {
loadTexture();
}
}
bool ScreenSpaceImage::isReady() const{
bool ready = true;
if (!_shader)
ready &= false;
if(!_texture)
ready &= false;
return ready;
bool ScreenSpaceImage::isReady() const {
return _shader && _texture;
}
void ScreenSpaceImage::loadTexture() {
std::unique_ptr<ghoul::opengl::Texture> texture = nullptr;
if(!_downloadImage)
if (!_downloadImage)
texture = std::move(loadFromDisk());
else
texture = std::move(loadFromMemory());
@@ -146,56 +137,54 @@ void ScreenSpaceImage::loadTexture() {
}
}
void ScreenSpaceImage::updateTexture(){
if(!_downloadImage){
void ScreenSpaceImage::updateTexture() {
if (!_downloadImage) {
loadTexture();
} else {
if(_futureImage.valid())
if (_futureImage.valid())
return;
std::future<DownloadManager::MemoryFile> future = downloadImageToMemory(_url);
if(future.valid()){
if (future.valid()) {
_futureImage = std::move(future);
}
}
}
std::unique_ptr<ghoul::opengl::Texture> ScreenSpaceImage::loadFromDisk(){
std::unique_ptr<ghoul::opengl::Texture> ScreenSpaceImage::loadFromDisk() {
if (_texturePath.value() != "")
return (ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath.value())));
return nullptr;
}
std::unique_ptr<ghoul::opengl::Texture> ScreenSpaceImage::loadFromMemory(){
if(_futureImage.valid() && DownloadManager::futureReady(_futureImage) ){
std::unique_ptr<ghoul::opengl::Texture> ScreenSpaceImage::loadFromMemory() {
if (_futureImage.valid() && DownloadManager::futureReady(_futureImage)) {
DownloadManager::MemoryFile imageFile = _futureImage.get();
if(imageFile.corrupted)
if (imageFile.corrupted)
return nullptr;
return (ghoul::io::TextureReader::ref().loadTexture(
(void*) imageFile.buffer,
reinterpret_cast<void*>(imageFile.buffer),
imageFile.size,
imageFile.format));
imageFile.format)
);
}
}
std::future<DownloadManager::MemoryFile> ScreenSpaceImage::downloadImageToMemory(std::string url){
return std::move( DlManager.fetchFile(
url,
[url](const DownloadManager::MemoryFile& file){
LDEBUG("Download to memory finished for screen space image");
},
[url](const std::string& err){
LDEBUG("Download to memory failer for screen space image: " +err);
}
) );
std::future<DownloadManager::MemoryFile> ScreenSpaceImage::downloadImageToMemory(
std::string url)
{
return std::move(DlManager.fetchFile(
url,
[url](const DownloadManager::MemoryFile& file) {
LDEBUG("Download to memory finished for screen space image");
},
[url](const std::string& err) {
LDEBUG("Download to memory failer for screen space image: " +err);
}
));
}
int ScreenSpaceImage::id(){
static int id = 0;
return id++;
}
}
} // namespace openspace

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@@ -21,55 +21,46 @@
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __SCREENSPACEIMAGE_H__
#define __SCREENSPACEIMAGE_H__
#include <openspace/rendering/screenspacerenderable.h>
#include <ghoul/opengl/texture.h>
#include <openspace/engine/downloadmanager.h>
#include <openspace/engine/downloadmanager.h>
#include <openspace/properties/stringproperty.h>
#include <ghoul/opengl/texture.h>
namespace openspace {
/**
* @brief Creates a textured plane rendered in screenspace
* @details The plane gets the same ratio as the texture. Implements
* the interface that ScreenSpaceImage speciefies.
*
* @param texturePath Path to the image that should be used as texture
*/
class ScreenSpaceImage : public ScreenSpaceRenderable {
class ScreenSpaceImage : public ScreenSpaceRenderable {
public:
ScreenSpaceImage(std::string texturePath);
ScreenSpaceImage(const ghoul::Dictionary& dictionary);
~ScreenSpaceImage();
bool initialize() override;
bool deinitialize() override;
void render() override;
virtual void update() override;
void update() override;
bool isReady() const override;
protected:
void loadTexture();
void updateTexture();
std::string _url;
bool _downloadImage;
std::future<DownloadManager::MemoryFile> _futureImage;
void loadTexture();
void updateTexture();
private:
static int id();
std::future<DownloadManager::MemoryFile> downloadImageToMemory(std::string url);
std::unique_ptr<ghoul::opengl::Texture> loadFromDisk();
std::unique_ptr<ghoul::opengl::Texture> loadFromMemory();
properties::StringProperty _texturePath;
//std::string _memorybuffer;
int _id;
};
} //namespace openspace
#endif //__SCREENSPACEIMAGE_H__
#endif //__SCREENSPACEIMAGE_H__

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@@ -39,7 +39,7 @@ Fragment getFragment(){
// power scale coordinates for depth. w value is set to 1.0.
float depth = (1.0 + log(abs(OcclusionDepth) + 1/pow(k, 1.0))/log(k)) / 27.0;
frag.color = texture(texture1, vec2(vs_st.s, 1-vs_st.t));
frag.color = texture(texture1, vec2(vs_st.s, vs_st.t));
frag.color.a = (frag.color.a != 0.0f) ? Alpha : frag.color.a;
if(frag.color.a == 0.0f){
discard;

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@@ -65,10 +65,10 @@ set(SOURCE_FILES
source_group("Source Files" FILES ${SOURCE_FILES})
set(SHADER_FILES
${CMAKE_CURRENT_SOURCE_DIR}/shaders/cygnetplane_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/cygnetplane_vs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/dataplane_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/dataplane_vs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/textureplane_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/textureplane_vs.glsl
)
source_group("Shader Files" FILES ${SHADER_FILES})

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@@ -1,3 +1,3 @@
set (OPENSPACE_DEPENDENCIES
base
base kameleon
)

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@@ -24,6 +24,8 @@
#include <modules/iswa/rendering/dataplane.h>
#include <modules/iswa/util/dataprocessortext.h>
#include <modules/onscreengui/include/gui.h>
namespace {
const std::string _loggerCat = "DataPlane";
}

View File

@@ -26,6 +26,13 @@
#include <openspace/util/powerscaledsphere.h>
#include <modules/iswa/util/dataprocessorjson.h>
#include <modules/onscreengui/include/gui.h>
#ifdef WIN32
#define _USE_MATH_DEFINES
#include <math.h>
#endif
namespace {
const std::string _loggerCat = "DataSphere";
}

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@@ -34,6 +34,7 @@
#include <modules/iswa/rendering/datasphere.h>
#include <modules/iswa/rendering/kameleonplane.h>
#include <modules/onscreengui/include/gui.h>
namespace {
const std::string _loggerCat = "IswaBaseGroup";

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@@ -27,6 +27,7 @@
#include <openspace/util/time.h>
#include <openspace/util/transformationmanager.h>
#include <modules/iswa/rendering/iswabasegroup.h>
#include <modules/onscreengui/include/gui.h>
namespace {

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@@ -34,6 +34,8 @@
#include <modules/iswa/rendering/datasphere.h>
#include <modules/iswa/rendering/kameleonplane.h>
#include <modules/onscreengui/include/gui.h>
namespace {
const std::string _loggerCat = "IswaDataGroup";
using json = nlohmann::json;

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@@ -33,6 +33,7 @@
#include <modules/iswa/rendering/dataplane.h>
#include <modules/iswa/rendering/datasphere.h>
#include <modules/iswa/rendering/kameleonplane.h>
#include <modules/onscreengui/include/gui.h>
namespace {
const std::string _loggerCat = "IswaDataGroup";

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@@ -30,6 +30,8 @@
#include <openspace/engine/openspaceengine.h>
#include <openspace/scene/scene.h>
#include <modules/onscreengui/include/gui.h>
namespace {
using json = nlohmann::json;
const std::string _loggerCat = "KameleonPlane";
@@ -222,8 +224,8 @@ std::vector<float*> KameleonPlane::textureData() {
bool KameleonPlane::updateTextureResource(){
_data->offset[_cut] = _data->gridMin[_cut]+_slice.value()*_scale;
_textureDirty = true;
// _textureDirty = true;
updateTexture();
return true;
}

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@@ -27,6 +27,7 @@
#include <ghoul/filesystem/filesystem>
#include <openspace/util/time.h>
#include <modules/iswa/util/iswamanager.h>
#include <openspace/engine/openspaceengine.h>
namespace {
const std::string _loggerCat = "ScreenSpaceCygnet";

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@@ -48,6 +48,7 @@ DataProcessor::DataProcessor()
,_useHistogram(false)
,_normValues(glm::vec2(1.0))
,_filterValues(glm::vec2(0.0))
,_histNormValues(glm::vec2(10.f, 10.f))
{
_coordinateVariables = {"x", "y", "z", "phi", "theta"};
}
@@ -90,20 +91,21 @@ float DataProcessor::processDataPoint(float value, int option){
float mean = (1.0 / _numValues[option]) * _sum[option];
float sd = _standardDeviation[option];
float v;
if(_useHistogram){
sd = histogram->equalize(sd);
mean = histogram->equalize(mean);
value = histogram->equalize(value);
v = histogram->equalize(normalizeWithStandardScore(value, mean, sd, _histNormValues))/(float)512;
}else{
v = normalizeWithStandardScore(value, mean, sd, _normValues);
}
float v = normalizeWithStandardScore(value, mean, sd);
// float v = normalizeWithStandardScore(value, mean, sd, _normValues);
return v;
}
float DataProcessor::normalizeWithStandardScore(float value, float mean, float sd){
float DataProcessor::normalizeWithStandardScore(float value, float mean, float sd, glm::vec2 normalizationValues){
float zScoreMin = _normValues.x;
float zScoreMax = _normValues.y;
float zScoreMin = normalizationValues.x; //10.0f;//_normValues.x;
float zScoreMax = normalizationValues.y; //10.0f;//_normValues.y;
float standardScore = ( value - mean ) / sd;
// Clamp intresting values
standardScore = glm::clamp(standardScore, -zScoreMin, zScoreMax);
@@ -111,6 +113,22 @@ float DataProcessor::normalizeWithStandardScore(float value, float mean, float s
return ( standardScore + zScoreMin )/(zScoreMin + zScoreMax );
}
float DataProcessor::unnormalizeWithStandardScore(float standardScore, float mean, float sd, glm::vec2 normalizationValues){
float zScoreMin = normalizationValues.x;
float zScoreMax = normalizationValues.y;
float value = standardScore*(zScoreMax+zScoreMin)-zScoreMin;
value = value*sd+mean;
// std::cout << value << std::endl;
return value;
// float standardScore = ( value - mean ) / sd;
// // Clamp intresting values
// standardScore = glm::clamp(standardScore, -zScoreMin, zScoreMax);
// //return and normalize
// return ( standardScore + zScoreMin )/(zScoreMin + zScoreMax );
}
void DataProcessor::initializeVectors(int numOptions){
if(_min.empty()) _min = std::vector<float>(numOptions, std::numeric_limits<float>::max());
if(_max.empty()) _max = std::vector<float>(numOptions, std::numeric_limits<float>::min());
@@ -130,22 +148,24 @@ void DataProcessor::calculateFilterValues(std::vector<int> selectedOptions){
if(!_histograms.empty()){
for(int option : selectedOptions){
histogram = _histograms[option];
mean = (1.0/_numValues[option])*_sum[option];
standardDeviation = _standardDeviation[option];
filterMid = histogram->highestBinValue(_useHistogram);
filterWidth = mean+histogram->binWidth();
if(_useHistogram){
standardDeviation = histogram->equalize(standardDeviation);
mean = histogram->equalize(mean);
filterWidth = mean+1;
if(!_useHistogram){
mean = (1.0/_numValues[option])*_sum[option];
standardDeviation = _standardDeviation[option];
histogram = _histograms[option];
filterMid = histogram->highestBinValue(_useHistogram);
filterWidth = mean+histogram->binWidth();
filterMid = normalizeWithStandardScore(filterMid, mean, standardDeviation, _normValues);
filterWidth = fabs(0.5-normalizeWithStandardScore(filterWidth, mean, standardDeviation, _normValues));
}else{
Histogram hist = _histograms[option]->equalize();
filterMid = hist.highestBinValue(true);
std::cout << filterMid << std::endl;
filterWidth = 1.f/512.f;
}
filterMid = normalizeWithStandardScore(filterMid, mean, standardDeviation);
filterWidth = fabs(0.5-normalizeWithStandardScore(filterWidth, mean, standardDeviation));
_filterValues += glm::vec2(filterMid, filterWidth);
_filterValues += glm::vec2(filterMid, filterWidth);
}
_filterValues /= numSelected;
@@ -158,12 +178,6 @@ void DataProcessor::add(std::vector<std::vector<float>>& optionValues, std::vect
float mean, value, variance, standardDeviation;
for(int i=0; i<numOptions; i++){
if(!_histograms[i]){
_histograms[i] = std::make_shared<Histogram>(_min[i], _max[i], 512);
}
else{
_histograms[i]->changeRange(_min[i], _max[i]);
}
std::vector<float> values = optionValues[i];
numValues = values.size();
@@ -174,17 +188,64 @@ void DataProcessor::add(std::vector<std::vector<float>>& optionValues, std::vect
for(int j=0; j<numValues; j++){
value = values[j];
variance += pow(value-mean, 2);
_histograms[i]->add(value, 1);
}
standardDeviation = sqrt(variance/ numValues);
float oldStandardDeviation = _standardDeviation[i];
float oldMean = (1.0f/_numValues[i])*_sum[i];
_sum[i] += sum[i];
_standardDeviation[i] = sqrt(pow(standardDeviation, 2) + pow(_standardDeviation[i], 2));
_numValues[i] += numValues;
mean = (1.0f/_numValues[i])*_sum[i];
float min = normalizeWithStandardScore(_min[i], mean, _standardDeviation[i], _histNormValues);
float max = normalizeWithStandardScore(_max[i], mean, _standardDeviation[i], _histNormValues);
if(!_histograms[i]){
_histograms[i] = std::make_shared<Histogram>(min, max, 512);
}
else{
const float* histData = _histograms[i]->data();
float histMin = _histograms[i]->minValue();
float histMax = _histograms[i]->maxValue();
int numBins = _histograms[i]->numBins();
float unNormHistMin = unnormalizeWithStandardScore(histMin, oldMean, oldStandardDeviation, _histNormValues);
float unNormHistMax = unnormalizeWithStandardScore(histMax, oldMean, oldStandardDeviation, _histNormValues);
//unnormalize histMin, histMax
// min = std::min(min, histMin)
std::shared_ptr<Histogram> newHist = std::make_shared<Histogram>(
std::min(min, normalizeWithStandardScore(unNormHistMin, mean, _standardDeviation[i], _histNormValues)),
std::min(max, normalizeWithStandardScore(unNormHistMax, mean, _standardDeviation[i], _histNormValues)),
numBins
);
for(int j=0; j<numBins; j++){
value = j*(histMax-histMin)+histMin;
value = unnormalizeWithStandardScore(value, oldMean, oldStandardDeviation, _histNormValues);
_histograms[i]->add(normalizeWithStandardScore(value, mean, _standardDeviation[i], _histNormValues), histData[j]);
}
// _histograms[i]->changeRange(min, max);
_histograms[i] = newHist;
}
for(int j=0; j<numValues; j++){
value = values[j];
_histograms[i]->add(normalizeWithStandardScore(value, mean, _standardDeviation[i], _histNormValues), 1);
}
_histograms[i]->generateEqualizer();
// _histograms[i]->print();
std::cout << std::endl;
_histograms[i]->print();
std::cout << std::endl;
std::cout << "Eq: ";
Histogram hist = _histograms[i]->equalize();
hist.print();
}
}

View File

@@ -53,7 +53,8 @@ public:
void clear();
protected:
float processDataPoint(float value, int option);
float normalizeWithStandardScore(float value, float mean, float sd);
float normalizeWithStandardScore(float value, float mean, float sd, glm::vec2 normalizationValues = glm::vec2(1.0f, 1.0f));
float unnormalizeWithStandardScore(float value, float mean, float sd, glm::vec2 normalizationValues = glm::vec2(1.0f, 1.0f));
void initializeVectors(int numOptions);
void calculateFilterValues(std::vector<int> selectedOptions);
@@ -72,6 +73,8 @@ protected:
std::vector<float> _numValues;
std::vector<std::shared_ptr<Histogram>> _histograms;
std::set<std::string> _coordinateVariables;
glm::vec2 _histNormValues;
};
} // namespace openspace

View File

@@ -24,13 +24,13 @@
#include <modules/iswa/util/dataprocessortext.h>
#include <algorithm>
#include <iterator>
#include <boost/iostreams/device/mapped_file.hpp>
#include <boost/config/warning_disable.hpp>
#include <boost/spirit/include/qi.hpp>
#include <boost/spirit/include/phoenix_core.hpp>
#include <boost/spirit/include/phoenix_operator.hpp>
#include <boost/spirit/include/phoenix_stl.hpp>
//#include <boost/iostreams/device/mapped_file.hpp>
//
//#include <boost/config/warning_disable.hpp>
//#include <boost/spirit/include/qi.hpp>
//#include <boost/spirit/include/phoenix_core.hpp>
//#include <boost/spirit/include/phoenix_operator.hpp>
//#include <boost/spirit/include/phoenix_stl.hpp>
namespace {
const std::string _loggerCat = "DataProcessorText";

View File

@@ -51,6 +51,8 @@
namespace {
using json = nlohmann::json;
const std::string _loggerCat = "IswaManager";
std::string baseUrl = "https://iswa-demo-server.herokuapp.com/";
//const std::string baseUrl = "http://128.183.168.116:3000/";
}
namespace openspace{
@@ -145,8 +147,7 @@ void IswaManager::addIswaCygnet(int id, std::string type, std::string group){
// Download metadata
DlManager.fetchFile(
"http://128.183.168.116:3000/" + std::to_string(-id),
// "http://localhost:3000/" + std::to_string(-id),
baseUrl + std::to_string(-id),
metadataCallback,
[id](const std::string& err){
LDEBUG("Download to memory was aborted for data cygnet with id "+ std::to_string(id)+": " + err);
@@ -195,8 +196,7 @@ std::future<DownloadManager::MemoryFile> IswaManager::fetchDataCygnet(int id, do
std::string IswaManager::iswaUrl(int id, double timestamp, std::string type){
std::string url;
if(id < 0){
url = "http://128.183.168.116:3000/"+type+"/" + std::to_string(-id) + "/";
// url = "http://localhost:3000/"+type+"/" + std::to_string(-id) + "/";
url = baseUrl+type+"/" + std::to_string(-id) + "/";
} else{
url = "http://iswa3.ccmc.gsfc.nasa.gov/IswaSystemWebApp/iSWACygnetStreamer?window=-1&cygnetId="+ std::to_string(id) +"&timestamp=";
}
@@ -262,8 +262,7 @@ std::shared_ptr<MetadataFuture> IswaManager::downloadMetadata(int id){
metaFuture->id = id;
DlManager.fetchFile(
"http://128.183.168.116:3000/" + std::to_string(-id),
// "http://localhost:3000/" + std::to_string(-id),
baseUrl + std::to_string(-id),
[&metaFuture](const DownloadManager::MemoryFile& file){
metaFuture->json = std::string(file.buffer, file.size);
metaFuture->isFinished = true;
@@ -648,6 +647,11 @@ void IswaManager::addCdfFiles(std::string path){
}
}
void IswaManager::setBaseUrl(std::string bUrl){
LDEBUG("Swapped baseurl to: " + bUrl);
baseUrl = bUrl;
}
scripting::ScriptEngine::LuaLibrary IswaManager::luaLibrary() {
return {
"iswa",
@@ -707,6 +711,13 @@ scripting::ScriptEngine::LuaLibrary IswaManager::luaLibrary() {
"int",
"Remove a group of Cygnets",
true
},
{
"setBaseUrl",
&luascriptfunctions::iswa_setBaseUrl,
"string",
"sets the base url",
true
}
}
};

View File

@@ -106,6 +106,7 @@ public:
}
void addCdfFiles(std::string path);
void setBaseUrl(std::string bUrl);
private:
std::shared_ptr<MetadataFuture> downloadMetadata(int id);
std::string jsonPlaneToLuaTable(std::shared_ptr<MetadataFuture> data);

View File

@@ -164,6 +164,12 @@ int iswa_addKameleonPlanes(lua_State* L){
return 0;
}
int iswa_setBaseUrl(lua_State* L){
std::string url = luaL_checkstring(L, 1);
IswaManager::ref().setBaseUrl(url);
return 0;
}
}// namespace luascriptfunctions
}// namespace openspace

View File

@@ -24,6 +24,7 @@
#include <modules/newhorizons/rendering/renderablemodelprojection.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/spicemanager.h>

View File

@@ -26,6 +26,7 @@
#include <modules/base/rendering/planetgeometry.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/factorymanager.h>
@@ -36,6 +37,11 @@
#include <ghoul/opengl/textureconversion.h>
#include <ghoul/opengl/textureunit.h>
#ifdef WIN32
#define _USE_MATH_DEFINES
#include <math.h>
#endif
namespace {
const std::string _loggerCat = "RenderablePlanetProjection";

View File

@@ -16,3 +16,9 @@ openspace.bindKey("e", helper.renderable.toggle('EarthMarker'))
openspace.bindKey("x", helper.renderable.toggle('Constellation Bounds'))
openspace.bindKey("c", "openspace.parallel.setAddress('130.236.142.51');openspace.parallel.setPassword('newhorizons-20150714');openspace.parallel.connect();")
openspace.bindKey("h", "openspace.iswa.setBaseUrl('https://iswa-demo-server.herokuapp.com/')");
openspace.bindKey("g", "openspace.iswa.setBaseUrl('http://128.183.168.116:3000/')");
openspace.bindKey("l", "openspace.iswa.setBaseUrl('http://localhost:3000/')");
openspace.bindKey("v", "openspace.time.setTime('2015-03-15T02:00:00.00')");

View File

@@ -115,6 +115,10 @@ bool SGCTWindowWrapper::isRegularRendering() const {
glm::mat4 SGCTWindowWrapper::viewProjectionMatrix() const {
return sgct::Engine::instance()->getCurrentModelViewProjectionMatrix();
}
glm::mat4 SGCTWindowWrapper::modelMatrix() const {
return sgct::Engine::instance()->getModelMatrix();
}
void SGCTWindowWrapper::setNearFarClippingPlane(float nearPlane, float farPlane) {
sgct::Engine::instance()->setNearAndFarClippingPlanes(nearPlane, farPlane);

View File

@@ -75,6 +75,10 @@ bool WindowWrapper::isRegularRendering() const {
glm::mat4 WindowWrapper::viewProjectionMatrix() const {
return glm::mat4(1.f);
}
glm::mat4 WindowWrapper::modelMatrix() const {
return glm::mat4(1.f);
}
void WindowWrapper::setNearFarClippingPlane(float near, float far) {}

View File

@@ -401,7 +401,7 @@ void RenderEngine::render(const glm::mat4 &projectionMatrix, const glm::mat4 &vi
}
for (auto screenSpaceRenderable : _screenSpaceRenderables) {
if(screenSpaceRenderable->isEnabled())
if (screenSpaceRenderable->isEnabled() && screenSpaceRenderable->isReady())
screenSpaceRenderable->render();
}
}
@@ -1476,11 +1476,14 @@ void RenderEngine::renderScreenLog() {
}
}
void RenderEngine::sortScreenspaceRenderables(){
std::sort(_screenSpaceRenderables.begin(), _screenSpaceRenderables.end(),
[](std::shared_ptr<ScreenSpaceRenderable> j, std::shared_ptr<ScreenSpaceRenderable> i){
return i->depth() > j->depth();
});
void RenderEngine::sortScreenspaceRenderables() {
std::sort(
_screenSpaceRenderables.begin(),
_screenSpaceRenderables.end(),
[](auto j, auto i) {
return i->depth() > j->depth();
}
);
}
}// namespace openspace

View File

@@ -21,20 +21,40 @@
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/screenspacerenderable.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/util/camera.h>
#include <openspace/util/factorymanager.h>
#include <sgct.h>
#include <modules/onscreengui/include/gui.h>
#ifdef WIN32
#define _USE_MATH_DEFINES
#include <math.h>
#endif
namespace {
const std::string _loggerCat = "ScreenSpaceRenderable";
const std::string KeyType = "Type";
const std::string KeyFlatScreen = "FlatScreen";
const std::string KeyPosition = "Position";
const std::string KeyScale = "Scale";
const std::string KeyDepth = "Depth";
const std::string KeyAlpha = "Alpha";
const float PlaneDepth = -2.f;
}
namespace openspace {
ScreenSpaceRenderable* ScreenSpaceRenderable::createFromDictionary(const ghoul::Dictionary& dictionary) {
ScreenSpaceRenderable* ScreenSpaceRenderable::createFromDictionary(
const ghoul::Dictionary& dictionary)
{
std::string renderableType;
bool success = dictionary.getValue(KeyType, renderableType);
@@ -43,11 +63,12 @@ ScreenSpaceRenderable* ScreenSpaceRenderable::createFromDictionary(const ghoul::
return nullptr;
}
ghoul::TemplateFactory<ScreenSpaceRenderable>* factory
= FactoryManager::ref().factory<ScreenSpaceRenderable>();
auto factory = FactoryManager::ref().factory<ScreenSpaceRenderable>();
ScreenSpaceRenderable* result = factory->create(renderableType, dictionary);
if (result == nullptr) {
LERROR("Failed to create a ScreenSpaceRenderable object of type '" << renderableType << "'");
LERROR("Failed to create a ScreenSpaceRenderable object of type '" <<
renderableType << "'"
);
return nullptr;
}
@@ -56,150 +77,167 @@ ScreenSpaceRenderable* ScreenSpaceRenderable::createFromDictionary(const ghoul::
ScreenSpaceRenderable::ScreenSpaceRenderable(const ghoul::Dictionary& dictionary)
:_enabled("enabled", "Is Enabled", true)
,_useFlatScreen("flatScreen", "Flat Screen", true)
,_euclideanPosition("euclideanPosition", "Euclidean coordinates", glm::vec2(0),glm::vec2(-4),glm::vec2(4))
,_sphericalPosition("sphericalPosition", "Spherical coordinates", glm::vec2(0, M_PI_2),glm::vec2(-M_PI),glm::vec2(M_PI))
,_depth("depth", "Depth", 0, 0, 1)
,_scale("scale", "Scale" , 0.25, 0, 2)
,_alpha("alpha", "Alpha" , 1, 0, 1)
,_delete("delete", "Delete")
,_quad(0)
,_vertexPositionBuffer(0)
,_rendererPath("${SHADERS}/framebuffer/renderframebuffer.frag")
,_vertexPath("${MODULE_BASE}/shaders/screnspace_vs.glsl")
,_fragmentPath("${MODULE_BASE}/shaders/screnspace_fs.glsl")
,_texture(nullptr)
,_shader(nullptr)
: _enabled("enabled", "Is Enabled", true)
, _useFlatScreen("flatScreen", "Flat Screen", true)
, _euclideanPosition(
"euclideanPosition",
"Euclidean coordinates",
glm::vec2(0.f),
glm::vec2(-4.f),
glm::vec2(4.f)
)
, _sphericalPosition(
"sphericalPosition",
"Spherical coordinates",
glm::vec2(0.f, M_PI_2),
glm::vec2(-M_PI),
glm::vec2(M_PI)
)
, _depth("depth", "Depth", 0.f, 0.f, 1.f)
, _scale("scale", "Scale", 0.25f, 0.f, 2.f)
, _alpha("alpha", "Alpha", 1.f, 0.f, 1.f)
, _delete("delete", "Delete")
, _quad(0)
, _vertexPositionBuffer(0)
, _texture(nullptr)
, _shader(nullptr)
, _radius(PlaneDepth)
{
addProperty(_enabled);
addProperty(_useFlatScreen);
addProperty(_euclideanPosition);
addProperty(_sphericalPosition);
addProperty(_depth);
addProperty(_scale);
addProperty(_alpha);
addProperty(_delete);
_rendererData = ghoul::Dictionary();
_rendererData.setValue("fragmentRendererPath", _rendererPath);
_rendererData.setValue("windowWidth", OsEng.windowWrapper().currentWindowResolution().x);
_rendererData.setValue("windowHeight", OsEng.windowWrapper().currentWindowResolution().y);
_radius = _planeDepth;
if(dictionary.hasValue<bool>("FlatScreen")){
bool useFlatScreen;
dictionary.getValue("FlatScreen", useFlatScreen);
_useFlatScreen.setValue(useFlatScreen);
}
useEuclideanCoordinates(_useFlatScreen.value());
dictionary.getValue(KeyFlatScreen, _useFlatScreen);
useEuclideanCoordinates(_useFlatScreen);
if(dictionary.hasValue<glm::vec2>("Position")){
glm::vec2 pos;
dictionary.getValue("Position", pos);
if(_useFlatScreen)
_euclideanPosition.setValue(pos);
else
_sphericalPosition.setValue(pos);
}
if (_useFlatScreen)
dictionary.getValue(KeyPosition, _euclideanPosition);
else
dictionary.getValue(KeyPosition, _sphericalPosition);
if(dictionary.hasValue<float>("Scale")){
float scale;
dictionary.getValue("Scale", scale);
_scale.setValue(scale);
}
if(dictionary.hasValue<float>("Depth")){
float depth;
dictionary.getValue("Depth", depth);
_depth.setValue(depth);
}
if(dictionary.hasValue<float>("Alpha")){
float alpha;
dictionary.getValue("Scale", alpha);
_alpha.setValue(alpha);
}
dictionary.getValue(KeyScale, _scale);
dictionary.getValue(KeyDepth, _depth);
dictionary.getValue(KeyAlpha, _alpha);
// Setting spherical/euclidean onchange handler
_useFlatScreen.onChange([this](){
if(_useFlatScreen.value()){
OsEng.gui()._screenSpaceProperty.registerProperty(&_euclideanPosition, &_useFlatScreen);
if (_useFlatScreen) {
OsEng.gui()._screenSpaceProperty.registerProperty(
&_euclideanPosition,
&_useFlatScreen
);
addProperty(_euclideanPosition);
OsEng.gui()._screenSpaceProperty.unregisterProperty(&_sphericalPosition);
removeProperty(_sphericalPosition);
} else {
OsEng.gui()._screenSpaceProperty.unregisterProperty(&_euclideanPosition);
OsEng.gui()._screenSpaceProperty.registerProperty(&_sphericalPosition, &_useFlatScreen);
removeProperty(_euclideanPosition);
OsEng.gui()._screenSpaceProperty.registerProperty(
&_sphericalPosition,
&_useFlatScreen
);
addProperty(_sphericalPosition);
}
useEuclideanCoordinates(_useFlatScreen.value());
useEuclideanCoordinates(_useFlatScreen);
});
_delete.onChange([this](){
std::string script = "openspace.unregisterScreenSpaceRenderable('" + name() + "');";
std::string script =
"openspace.unregisterScreenSpaceRenderable('" + name() + "');";
OsEng.scriptEngine().queueScript(script);
});
}
ScreenSpaceRenderable::~ScreenSpaceRenderable(){}
ScreenSpaceRenderable::~ScreenSpaceRenderable() {}
bool ScreenSpaceRenderable::isEnabled() const {
return _enabled;
}
glm::vec3 ScreenSpaceRenderable::euclideanPosition() const {
return glm::vec3(_euclideanPosition.value(), _depth.value());
}
glm::vec3 ScreenSpaceRenderable::sphericalPosition() const {
return glm::vec3(_sphericalPosition.value(), _depth.value());
}
float ScreenSpaceRenderable::depth() const {
return _depth;
}
void ScreenSpaceRenderable::createPlane() {
glGenVertexArrays(1, &_quad); // generate array
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
glGenVertexArrays(1, &_quad);
glGenBuffers(1, &_vertexPositionBuffer);
// ============================
// GEOMETRY (quad)
// ============================
const GLfloat vertex_data[] = { // square of two triangles (sigh)
const GLfloat vertex_data[] = {
// x y z w s t
-1, -1, 0.0f, 1, 0, 1,
1, 1, 0.0f, 1, 1, 0,
-1, 1, 0.0f, 1, 0, 0,
-1, -1, 0.0f, 1, 0, 1,
1, -1, 0.0f, 1, 1, 1,
1, 1, 0.0f, 1, 1, 0,
-1, -1, 0.0f, 1, 0, 0,
1, 1, 0.0f, 1, 1, 1,
-1, 1, 0.0f, 1, 0, 1,
-1, -1, 0.0f, 1, 0, 0,
1, -1, 0.0f, 1, 1, 0,
1, 1, 0.0f, 1, 1, 1,
};
glBindVertexArray(_quad); // bind array
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
glBindVertexArray(_quad);
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
glVertexAttribPointer(
0,
4,
GL_FLOAT,
GL_FALSE,
sizeof(GLfloat) * 6,
reinterpret_cast<void*>(0)
);
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
glVertexAttribPointer(
1,
2,
GL_FLOAT,
GL_FALSE,
sizeof(GLfloat) * 6,
reinterpret_cast<void*>(sizeof(GLfloat) * 4)
);
}
void ScreenSpaceRenderable::useEuclideanCoordinates(bool b){
void ScreenSpaceRenderable::useEuclideanCoordinates(bool b) {
_useEuclideanCoordinates = b;
if(_useEuclideanCoordinates){
_euclideanPosition.set(toEuclidean(_sphericalPosition.value(), _radius));
if (_useEuclideanCoordinates) {
_euclideanPosition = toEuclidean(_sphericalPosition.value(), _radius);
} else {
_sphericalPosition.set(toSpherical(_euclideanPosition.value()));
_sphericalPosition = toSpherical(_euclideanPosition.value());
}
}
glm::vec2 ScreenSpaceRenderable::toEuclidean(glm::vec2 polar, float r){
float x = r*sin(polar[0])*sin(polar[1]);
float y = r*cos(polar[1]);
glm::vec2 ScreenSpaceRenderable::toEuclidean(const glm::vec2& spherical, float r) {
float x = r * sin(spherical[0]) * sin(spherical[1]);
float y = r * cos(spherical[1]);
return glm::vec2(x, y);
}
glm::vec2 ScreenSpaceRenderable::toSpherical(glm::vec2 euclidean){
_radius = -sqrt(pow(euclidean[0],2)+pow(euclidean[1],2)+pow(_planeDepth,2));
float theta = atan2(-_planeDepth,euclidean[0])-M_PI/2.0;
glm::vec2 ScreenSpaceRenderable::toSpherical(const glm::vec2& euclidean) {
_radius = -sqrt(pow(euclidean[0],2)+pow(euclidean[1],2)+pow(PlaneDepth,2));
float theta = atan2(-PlaneDepth,euclidean[0])-M_PI/2.0;
float phi = acos(euclidean[1]/_radius);
return glm::vec2(theta, phi);
}
void ScreenSpaceRenderable::registerProperties(){
void ScreenSpaceRenderable::registerProperties() {
OsEng.gui()._screenSpaceProperty.registerProperty(&_enabled);
OsEng.gui()._screenSpaceProperty.registerProperty(&_useFlatScreen);
OsEng.gui()._screenSpaceProperty.registerProperty(&_euclideanPosition);
@@ -209,80 +247,98 @@ void ScreenSpaceRenderable::registerProperties(){
OsEng.gui()._screenSpaceProperty.registerProperty(&_delete);
}
void ScreenSpaceRenderable::unregisterProperties(){
void ScreenSpaceRenderable::unregisterProperties() {
OsEng.gui()._screenSpaceProperty.unregisterProperties(name());
}
void ScreenSpaceRenderable::createShaders(){
if(!_shader) {
void ScreenSpaceRenderable::createShaders() {
if (!_shader) {
ghoul::Dictionary dict = ghoul::Dictionary();
dict.setValue("rendererData", _rendererData);
dict.setValue("fragmentPath", _fragmentPath);
_shader = ghoul::opengl::ProgramObject::Build("ScreenSpaceProgram",
_vertexPath,
auto res = OsEng.windowWrapper().currentWindowResolution();
ghoul::Dictionary rendererData = {
{ "fragmentRendererPath", "${SHADERS}/framebuffer/renderframebuffer.frag" },
{ "windowWidth" , res.x },
{ "windowHeight" , res.y }
};
dict.setValue("rendererData", rendererData);
dict.setValue("fragmentPath", "${MODULE_BASE}/shaders/screenspace_fs.glsl");
_shader = ghoul::opengl::ProgramObject::Build(
"ScreenSpaceProgram",
"${MODULE_BASE}/shaders/screenspace_vs.glsl",
"${SHADERS}/render.frag",
dict
);
);
}
}
glm::mat4 ScreenSpaceRenderable::scaleMatrix(){
glm::mat4 scale(1.0);
glm::mat4 ScreenSpaceRenderable::scaleMatrix() {
glm::vec2 resolution = OsEng.windowWrapper().currentWindowResolution();
//to scale the plane
float textureRatio = (float(_texture->height())/float(_texture->width()));
float scalingRatioX = _originalViewportSize[0]/ resolution[0];
float scalingRatioY = _originalViewportSize[1]/ resolution[1];
scale = glm::scale(scale, glm::vec3(_scale.value() * scalingRatioX,
_scale.value() * scalingRatioY * textureRatio,
1));
return scale;
float textureRatio =
static_cast<float>(_texture->height()) / static_cast<float>(_texture->width());
float scalingRatioX = _originalViewportSize.x / resolution.x;
float scalingRatioY = _originalViewportSize.y / resolution.y;
return glm::scale(
glm::mat4(1.f),
glm::vec3(
_scale * scalingRatioX,
_scale * scalingRatioY * textureRatio,
1.f
)
);
}
glm::mat4 ScreenSpaceRenderable::rotationMatrix(){
glm::mat4 ScreenSpaceRenderable::rotationMatrix() {
// Get the scene transform
glm::mat4 rotation = sgct::Engine::instance()->getModelMatrix();
if(!_useEuclideanCoordinates){
glm::mat4 rotation = OsEng.windowWrapper().modelMatrix();
if (!_useEuclideanCoordinates) {
glm::vec2 position = _sphericalPosition.value();
float theta = position.x;
float phi = position.y - M_PI/2.0;
float phi = position.y - M_PI_2;
rotation = glm::rotate(rotation, position.x, glm::vec3(0.0f, 1.0f, 0.0f));
rotation = glm::rotate(rotation, (float) (position.y - M_PI/2.0) , glm::vec3(1.0f, 0.0f, 0.0f));
rotation = glm::rotate(rotation, position.x, glm::vec3(0.f, 1.f, 0.f));
rotation = glm::rotate(
rotation,
static_cast<float>(position.y - M_PI_2),
glm::vec3(1.f, 0.f, 0.f)
);
}
return rotation;
}
glm::mat4 ScreenSpaceRenderable::translationMatrix(){
glm::mat4 ScreenSpaceRenderable::translationMatrix() {
glm::mat4 translation(1.0);
if(!_useEuclideanCoordinates){
translation = glm::translate(translation, glm::vec3(0.0f, 0.0f, _planeDepth));
}else{
translation = glm::translate(glm::mat4(1.f), glm::vec3(_euclideanPosition.value(), _planeDepth));
if (!_useEuclideanCoordinates) {
translation = glm::translate(translation, glm::vec3(0.0f, 0.0f, PlaneDepth));
} else {
translation = glm::translate(
glm::mat4(1.f),
glm::vec3(_euclideanPosition.value(), PlaneDepth)
);
}
return translation;
}
void ScreenSpaceRenderable::draw(glm::mat4 modelTransform){
float occlusionDepth = 1-_depth.value();
void ScreenSpaceRenderable::draw(glm::mat4 modelTransform) {
glEnable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
_shader->activate();
_shader->setUniform("OcclusionDepth", occlusionDepth);
_shader->setUniform("OcclusionDepth", 1.f - _depth);
_shader->setUniform("Alpha", _alpha);
_shader->setUniform("ModelTransform",modelTransform);
_shader->setUniform("ViewProjectionMatrix", OsEng.renderEngine().camera()->viewProjectionMatrix());
_shader->setUniform("ModelTransform", modelTransform);
_shader->setUniform(
"ViewProjectionMatrix",
OsEng.renderEngine().camera()->viewProjectionMatrix()
);
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
@@ -290,8 +346,10 @@ void ScreenSpaceRenderable::draw(glm::mat4 modelTransform){
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
glEnable(GL_CULL_FACE);
_shader->deactivate();
}
}// namespace openspace
} // namespace openspace

View File

@@ -296,14 +296,16 @@ float Histogram::entropy(){
}
void Histogram::print() const {
std::cout << "number of bins: " << _numBins << std::endl
<< "range: " << _minValue << " - " << _maxValue << std::endl << std::endl;
// std::cout << "number of bins: " << _numBins << std::endl
// << "range: " << _minValue << " - " << _maxValue << std::endl << std::endl;
for (int i = 0; i < _numBins; i++) {
float low = _minValue + float(i) / _numBins * (_maxValue - _minValue);
float high = low + (_maxValue - _minValue) / float(_numBins);
std::cout << i << " [" << low << ", " << high << "]"
<< " " << _data[i] << std::endl;
// std::cout << i << " [" << low << ", " << high << "]"
// << " " << _data[i] << std::endl;
std::cout << _data[i]/(float)_numValues << ", ";
}
std::cout << std::endl;
// std::cout << std::endl << std::endl << std::endl<< "==============" << std::endl;
}
@@ -332,18 +334,16 @@ float Histogram::highestBinValue(bool equalized, int overBins){
highestBin = i;
highestValue = value;
}
// if(_data[i] > _data[highestBin])
// highestBin = i;
}
float low = _minValue + float(highestBin) / _numBins * (_maxValue - _minValue);
float high = low + (_maxValue - _minValue) / float(_numBins);
if(!equalized){
float low = _minValue + float(highestBin) / _numBins * (_maxValue - _minValue);
float high = low + (_maxValue - _minValue) / float(_numBins);
return (high+low)/2.0;
}else{
return equalize((high+low)/2.0);
return highestBin/(float)_numBins;
// return equalize((high+low)/2.0);
}
}

View File

@@ -54,6 +54,7 @@
std::string to,
double ephemerisTime) const
{
#ifdef OPENSPACE_MODULE_KAMELEON_ENABLED
ccmc::Position in0 = {1.f, 0.f, 0.f};
ccmc::Position in1 = {0.f, 1.f, 0.f};
ccmc::Position in2 = {0.f, 0.f, 1.f};
@@ -70,7 +71,10 @@
out0.c0 , out0.c1 , out0.c2,
out1.c0 , out1.c1 , out1.c2,
out2.c0 , out2.c1 , out2.c2
);;
);
#else
return glm::dmat3(0.0);
#endif
}
glm::dmat3 TransformationManager::frameTransformationMatrix(std::string from,