Disable root finding for now, as it leads to motion discontinuities

- Includes an attempt to enhance the root finding result using Bisection for the initial guess
- Also remove scaling of parameter intervals to match segment lengths, as this messes up the precision for short segments
This commit is contained in:
Emma Broman
2021-05-03 10:12:37 +02:00
committed by Emma Broman
parent c6ebb51293
commit b762ccad98
2 changed files with 76 additions and 41 deletions
+74 -39
View File
@@ -46,7 +46,7 @@ const double PathCurve::length() const {
}
glm::dvec3 PathCurve::positionAt(double relativeLength) {
double u = curveParameter(relativeLength * _totalLength); // TODO: only use relative length?
double u = curveParameter(relativeLength * _totalLength);
return interpolate(u);
}
@@ -61,54 +61,94 @@ double PathCurve::curveParameter(double s) {
unsigned int segmentIndex;
for (segmentIndex = 1; segmentIndex < _nSegments; ++segmentIndex) {
if (s <= _lengthSums[segmentIndex])
if (s <= _lengthSums[segmentIndex]) {
break;
}
}
// initial guess for Newton's method
double segmentS = s - _lengthSums[segmentIndex - 1];
double segmentLength = _lengths[segmentIndex];
const double uMin = _parameterIntervals[segmentIndex - 1];
const double uMax = _parameterIntervals[segmentIndex];
double u = uMin + (uMax - uMin) * (segmentS / segmentLength);
const int nIterations = 40;
// Compute curve parameter through linerar interpolation. This adds some variations
// in speed, especially in breakpoints between curve segments, but compared to the
// root bounding approach below the motion becomes much smoother.
// The root finding simply does not work well enough as of now.
return uMin + (uMax - uMin) * (segmentS / segmentLength);
// initialize root bounding limits for bisection
double lower = uMin;
double upper = uMax;
for (int i = 0; i < nIterations; ++i) {
double F = arcLength(uMin, u) - segmentS;
// ROOT FINDING USING NEWTON'S METHOD BELOW
const double tolerance = 0.1; // meters. Note that distances are very large
if (std::abs(F) <= tolerance) {
return u;
}
//// Initialize root bounding limits for bisection
//double lower = uMin;
//double upper = uMax;
//double u = uMin;
// generate a candidate for Newton's method
double dfdu = approximatedDerivative(u, Epsilon); // > 0
double uCandidate = u - F / dfdu;
//LINFO(fmt::format("Segment: {}", segmentIndex));
//LINFO(fmt::format("Intitial guess u: {}", u));
// update root-bounding interval and test candidate
if (F > 0) { // => candidate < u <= upper
upper = u;
u = (uCandidate <= lower) ? (upper + lower) / 2.0 : uCandidate;
}
else { // F < 0 => lower <= u < candidate
lower = u;
u = (uCandidate >= upper) ? (upper + lower) / 2.0 : uCandidate;
}
}
//// The function we want to find the root for
//auto F = [this, segmentS, uMin](double u) -> double {
// return (arcLength(uMin, u) - segmentS);
//};
// No root was found based on the number of iterations and tolerance. However, it is
// safe to report the last computed u value, since it is within the segment interval
return u;
//// Start by doing a few bisections to find a good estimate
// (could potentially use linear guess as well)
//int counter = 0;
//while (upper - lower > 0.0001) {
// u = (upper + lower) / 2.0;
// if (F(u) * F(lower) < 0.0) {
// upper = u;
// }
// else {
// lower = u;
// }
// counter++;
//}
// OBS!! It actually seems like just using bisection returns a better, or at least as
// good, result compared to Newton's method. Is this because of a problem with the
// derivative or arc length computation?
//LINFO(fmt::format("Bisected u: {}", u));
//LINFO(fmt::format("nBisections: {}", counter));
//const int nIterations = 100;
//for (int i = 0; i < nIterations; ++i) {
// double function = F(u);
// const double tolerance = 0.001;
// if (std::abs(function) <= tolerance) {
// LINFO(fmt::format("nIterations: {}", i));
// return u;
// }
// // Generate a candidate for Newton's method
// double dfdu = approximatedDerivative(u, Epsilon); // > 0
// double uCandidate = u - function / dfdu;
// // Update root-bounding interval and test candidate
// if (function > 0) { // => candidate < u <= upper
// upper = u;
// u = (uCandidate <= lower) ? (upper + lower) / 2.0 : uCandidate;
// }
// else { // F < 0 => lower <= u < candidate
// lower = u;
// u = (uCandidate >= upper) ? (upper + lower) / 2.0 : uCandidate;
// }
//}
////LINFO(fmt::format("Max iterations! ({})", nIterations));
//// No root was found based on the number of iterations and tolerance. However, it is
//// safe to report the last computed u value, since it is within the segment interval
//return u;
}
// TODO: remove when not needed
// Created for debugging
std::vector<glm::dvec3> PathCurve::points() {
return _points;
}
@@ -118,7 +158,7 @@ void PathCurve::initParameterIntervals() {
_parameterIntervals.clear();
_parameterIntervals.reserve(_nSegments + 1);
// compute initial values, to be able to compute lengths
// Space out parameter intervals
double dt = 1.0 / _nSegments;
_parameterIntervals.push_back(0.0);
for (unsigned int i = 1; i < _nSegments; i++) {
@@ -126,7 +166,7 @@ void PathCurve::initParameterIntervals() {
}
_parameterIntervals.push_back(1.0);
// lengths
// Lengths
_lengths.clear();
_lengths.reserve(_nSegments + 1);
_lengthSums.clear();
@@ -141,11 +181,6 @@ void PathCurve::initParameterIntervals() {
_lengthSums.push_back(_lengthSums[i - 1] + _lengths[i]);
}
_totalLength = _lengthSums.back();
// scale parameterIntervals to better match arc lengths
for (unsigned int i = 1; i <= _nSegments; i++) {
_parameterIntervals[i] = _lengthSums[i] / _totalLength;
}
}
double PathCurve::approximatedDerivative(double u, double h) {
+2 -2
View File
@@ -44,12 +44,12 @@ public:
const double length() const;
glm::dvec3 positionAt(double relativeLength);
// compute curve parameter that matches the input arc length s
// Compute curve parameter that matches the input arc length s
double curveParameter(double s);
virtual glm::dvec3 interpolate(double u) = 0;
std::vector<glm::dvec3> points(); // for debugging
std::vector<glm::dvec3> points();
protected:
void initParameterIntervals();