solve merge conflict

This commit is contained in:
Michael Nilsson
2016-03-31 09:50:50 -04:00
21 changed files with 1060 additions and 17 deletions
BIN
View File
Binary file not shown.

After

Width:  |  Height:  |  Size: 133 KiB

BIN
View File
Binary file not shown.

After

Width:  |  Height:  |  Size: 186 KiB

@@ -29,6 +29,7 @@
#include <openspace/properties/vectorproperty.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/rendering/screenspacerenderable.h>
namespace ghoul {
@@ -51,6 +52,7 @@ class Scene;
class Renderer;
class RaycasterManager;
class ScreenLog;
class ScreenSpaceRenderable;
class RenderEngine {
public:
@@ -100,6 +102,10 @@ public:
void setDisableRenderingOnMaster(bool enabled);
void registerScreenSpaceRenderable(std::shared_ptr<ScreenSpaceRenderable> s);
void unregisterScreenSpaceRenderable(std::shared_ptr<ScreenSpaceRenderable> s);
std::shared_ptr<ScreenSpaceRenderable> screenSpaceRenderable(std::string name);
std::unique_ptr<ghoul::opengl::ProgramObject> buildRenderProgram(
std::string name,
std::string vsPath,
@@ -135,6 +141,7 @@ public:
// Temporary fade functionality
void startFading(int direction, float fadeDuration);
void sortScreenspaceRenderables();
// This is temporary until a proper screenspace solution is found ---abock
struct {
glm::vec2 _position;
@@ -142,6 +149,7 @@ public:
int _node;
} _onScreenInformation;
std::shared_ptr<ScreenSpaceRenderable> ssr;
private:
void setRenderer(std::unique_ptr<Renderer> renderer);
RendererImplementation rendererFromString(const std::string& method);
@@ -171,6 +179,7 @@ private:
int _fadeDirection;
std::vector<ghoul::opengl::ProgramObject*> _programs;
std::vector<std::shared_ptr<ScreenSpaceRenderable>> _screenSpaceRenderables;
std::shared_ptr<ghoul::fontrendering::Font> _fontInfo = nullptr;
std::shared_ptr<ghoul::fontrendering::Font> _fontDate = nullptr;
@@ -0,0 +1,122 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __SCREENSPACERENDERABLE_H__
#define __SCREENSPACERENDERABLE_H__
#include <ghoul/opengl/programobject.h>
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/vectorproperty.h>
#include <openspace/properties/scalarproperty.h>
#include <openspace/properties/stringproperty.h>
#include <ghoul/opengl/texture.h>
#include <modules/onscreengui/include/gui.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/engine/openspaceengine.h>
#include <ghoul/opengl/textureunit.h>
#include <openspace/util/camera.h>
#ifdef WIN32
#define _USE_MATH_DEFINES
#include <math.h>
#endif
namespace openspace {
/**
* @brief The base class for screen scape images and screen space framebuffers
* @details This base class handles general functionality specific to planes that
* are rendered infront of the camera. It implements protected methods and properties for converting
* the planes from spherical to euclidean coordinates and back. It also specifies the interface
* that it's children needs to implement.
*/
class ScreenSpaceRenderable : public properties::PropertyOwner {
public:
ScreenSpaceRenderable();
~ScreenSpaceRenderable();
virtual void render() = 0;
virtual bool initialize() = 0;
virtual bool deinitialize() = 0;
virtual void update() = 0;
virtual bool isReady() const = 0;
bool isEnabled() const;
glm::vec2 euclideanPosition() const {return _euclideanPosition.value();};
glm::vec2 sphericalPosition() const {return _sphericalPosition.value();};
float depth() const {return _depth.value();};
protected:
void createPlane();
void useEuclideanCoordinates(bool b);
/**
* @brief Converts vec2 polar coordinates to euclidean
*
* @param polar the coordinates theta and phi
* @param radius the radius position value of the plane
*
* @return glm::vec2 with the x and y position value of the plane
*/
glm::vec2 toEuclidean(glm::vec2 polar, float radius);
/**
* @brief Converts vec2 euclidean coordinates to sperical
*
* @param euclidean the coordinates x and y
* @return glm::vec2 with the spherical coordinates theta and phi.
*/
glm::vec2 toSpherical(glm::vec2 euclidean);
void registerProperties();
void createShaders();
glm::mat4 scaleMatrix();
glm::mat4 rotationMatrix();
glm::mat4 translationMatrix();
void draw(glm::mat4 modelTransform);
properties::BoolProperty _enabled;
properties::BoolProperty _useFlatScreen;
properties::Vec2Property _euclideanPosition;
properties::Vec2Property _sphericalPosition;
properties::FloatProperty _depth;
properties::FloatProperty _scale;
properties::FloatProperty _alpha;
GLuint _quad;
GLuint _vertexPositionBuffer;
const std::string _rendererPath;
ghoul::Dictionary _rendererData;
const std::string _vertexPath;
const std::string _fragmentPath;
std::unique_ptr<ghoul::opengl::Texture> _texture;
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
bool _useEuclideanCoordinates;
const float _planeDepth = -2.0;
glm::vec2 _originalViewportSize;
float _radius;
};
} // namespace openspace
#endif // __SCREENSPACERENDERABLE_H__
+6
View File
@@ -38,6 +38,8 @@ set(HEADER_FILES
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablestars.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderabletrail.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/simplespheregeometry.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/screenspaceframebuffer.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/screenspaceimage.h
${CMAKE_CURRENT_SOURCE_DIR}/ephemeris/dynamicephemeris.h
${CMAKE_CURRENT_SOURCE_DIR}/ephemeris/spiceephemeris.h
${CMAKE_CURRENT_SOURCE_DIR}/ephemeris/staticephemeris.h
@@ -58,6 +60,8 @@ set(SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablestars.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderabletrail.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/simplespheregeometry.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/screenspaceframebuffer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/screenspaceimage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/ephemeris/dynamicephemeris.cpp
${CMAKE_CURRENT_SOURCE_DIR}/ephemeris/spiceephemeris.cpp
${CMAKE_CURRENT_SOURCE_DIR}/ephemeris/staticephemeris.cpp
@@ -83,6 +87,8 @@ set(SHADER_FILES
${CMAKE_CURRENT_SOURCE_DIR}/shaders/star_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/star_ge.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/star_vs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/screnspace_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/screnspace_vs.glsl
)
source_group("Shader Files" FILES ${SHADER_FILES})
@@ -0,0 +1,172 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/screenspaceframebuffer.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <modules/onscreengui/include/gui.h>
#include <openspace/util/camera.h>
#include <openspace/rendering/renderer.h>
#include <openspace/rendering/abufferrenderer.h>
#include <openspace/rendering/framebufferrenderer.h>
namespace openspace {
ScreenSpaceFramebuffer::ScreenSpaceFramebuffer()
:ScreenSpaceRenderable()
,_size("size", "Size", glm::vec4(0), glm::vec4(0), glm::vec4(2000))
,_framebuffer(nullptr)
{
_id = id();
setName("ScreenSpaceFramebuffer" + std::to_string(_id));
registerProperties();
glm::vec2 resolution = OsEng.windowWrapper().currentWindowResolution();
addProperty(_size);
OsEng.gui()._property.registerProperty(&_size);
_size.set(glm::vec4(0, 0, resolution.x,resolution.y));
}
ScreenSpaceFramebuffer::~ScreenSpaceFramebuffer(){}
bool ScreenSpaceFramebuffer::initialize(){
_originalViewportSize = OsEng.windowWrapper().currentWindowResolution();
createPlane();
createShaders();
createFragmentbuffer();
// Setting spherical/euclidean onchange handler
_useFlatScreen.onChange([this](){
useEuclideanCoordinates(_useFlatScreen.value());
});
return isReady();
}
bool ScreenSpaceFramebuffer::deinitialize(){
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
_texture = nullptr;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
_shader = nullptr;
}
_framebuffer->detachAll();
removeAllRenderFunctions();
return true;
}
void ScreenSpaceFramebuffer::render(){
glm::vec2 resolution = OsEng.windowWrapper().currentWindowResolution();
glm::vec4 size = _size.value();
float xratio = _originalViewportSize.x / (size.z-size.x);
float yratio = _originalViewportSize.y / (size.w-size.y);;
if(!_renderFunctions.empty()){
glViewport (-size.x*xratio, -size.y*yratio, _originalViewportSize.x*xratio, _originalViewportSize.y*yratio);
GLint defaultFBO = _framebuffer->getActiveObject();
_framebuffer->activate();
glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_ALPHA_TEST);
for(auto renderFunction : _renderFunctions){
(*renderFunction)();
}
_framebuffer->deactivate();
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
glViewport (0, 0, resolution.x, resolution.y);
glm::mat4 rotation = rotationMatrix();
glm::mat4 translation = translationMatrix();
glm::mat4 scale = scaleMatrix();
scale = glm::scale(scale, glm::vec3((1.0/xratio), -(1.0/yratio), 1.0f));
glm::mat4 modelTransform = rotation*translation*scale;
draw(modelTransform);
}
}
void ScreenSpaceFramebuffer::update(){}
bool ScreenSpaceFramebuffer::isReady() const{
bool ready = true;
if (!_shader)
ready &= false;
if(!_texture)
ready &= false;
return ready;
}
int ScreenSpaceFramebuffer::id(){
static int id = 0;
return id++;
}
void ScreenSpaceFramebuffer::createFragmentbuffer(){
_framebuffer = std::make_unique<ghoul::opengl::FramebufferObject>();
_framebuffer->activate();
_texture = std::make_unique<ghoul::opengl::Texture>(glm::uvec3(_originalViewportSize.x, _originalViewportSize.y, 1));
_texture->uploadTexture();
_texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
_framebuffer->attachTexture(_texture.get(), GL_COLOR_ATTACHMENT0);
_framebuffer->deactivate();
// GLuint depthrenderbuffer;
// glGenRenderbuffers(1, &depthrenderbuffer);
// glBindRenderbuffer(GL_RENDERBUFFER, depthrenderbuffer);
// glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, _originalViewportSize.x, _originalViewportSize.y);
// glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthrenderbuffer);
// GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0};
// glDrawBuffers(1, DrawBuffers);
}
void ScreenSpaceFramebuffer::setSize(glm::vec4 size){
_size.set(size);
}
void ScreenSpaceFramebuffer::addRenderFunction(std::shared_ptr<std::function<void()>> renderFunction){
_renderFunctions.push_back(renderFunction);
}
void ScreenSpaceFramebuffer::removeAllRenderFunctions(){
_renderFunctions.clear();
}
} //namespace openspace
@@ -0,0 +1,67 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __SCREENSPACEFRAMEBUFFER_H__
#define __SCREENSPACEFRAMEBUFFER_H__
#include <openspace/rendering/screenspacerenderable.h>
#include <ghoul/opengl/framebufferobject.h>
#include <ghoul/opengl/textureunit.h>
#include <modules/base/rendering/screenspaceimage.h>
namespace openspace {
/**
* @brief Creates a texture by rendering to a framebuffer, this is then used on a screen space plane.
* @details This class lets you ass renderfunctions that should render to a framebuffer with an attached texture.
* The texture is then used on a screen space plane that works both in fisheye and flat screens.
*/
class ScreenSpaceFramebuffer : public ScreenSpaceRenderable {
public:
ScreenSpaceFramebuffer();
~ScreenSpaceFramebuffer();
bool initialize() override;
bool deinitialize() override;
void render() override;
void update() override;
bool isReady() const override;
void setSize(glm::vec4);
void addRenderFunction(std::shared_ptr<std::function<void()>> renderFunction);
void removeAllRenderFunctions();
private:
void createFragmentbuffer();
static int id();
std::unique_ptr<ghoul::opengl::FramebufferObject> _framebuffer;
int _id;
std::vector<std::shared_ptr<std::function<void()>>> _renderFunctions;
properties::Vec4Property _size;
};
} //namespace openspace
#endif //__SCREENSPACEFRAMEBUFFER_H__
+125
View File
@@ -0,0 +1,125 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/screenspaceimage.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/filesystem/filesystem>
namespace {
const std::string _loggerCat = "ScreenSpaceImage";
}
namespace openspace {
ScreenSpaceImage::ScreenSpaceImage(std::string texturePath)
:ScreenSpaceRenderable()
,_texturePath("texturePath", "Texture path", texturePath)
{
_id = id();
setName("ScreenSpaceImage" + std::to_string(_id));
addProperty(_texturePath);
registerProperties();
OsEng.gui()._property.registerProperty(&_texturePath);
_texturePath.onChange([this](){ loadTexture(); });
}
ScreenSpaceImage::~ScreenSpaceImage(){}
bool ScreenSpaceImage::initialize(){
_originalViewportSize = OsEng.windowWrapper().currentWindowResolution();
createPlane();
createShaders();
loadTexture();
// Setting spherical/euclidean onchange handler
_useFlatScreen.onChange([this](){
useEuclideanCoordinates(_useFlatScreen.value());
});
return isReady();
}
bool ScreenSpaceImage::deinitialize(){
glDeleteVertexArrays(1, &_quad);
_quad = 0;
glDeleteBuffers(1, &_vertexPositionBuffer);
_vertexPositionBuffer = 0;
_texturePath = "";
_texture = nullptr;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
_shader = nullptr;
}
return true;
}
void ScreenSpaceImage::render(){
glm::mat4 rotation = rotationMatrix();
glm::mat4 translation = translationMatrix();
glm::mat4 scale = scaleMatrix();
glm::mat4 modelTransform = rotation*translation*scale;
draw(modelTransform);
}
void ScreenSpaceImage::update(){}
bool ScreenSpaceImage::isReady() const{
bool ready = true;
if (!_shader)
ready &= false;
if(!_texture)
ready &= false;
return ready;
}
void ScreenSpaceImage::loadTexture() {
if (_texturePath.value() != "") {
std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath.value()));
if (texture) {
LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'");
texture->uploadTexture();
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
_texture = std::move(texture);
}
}
}
int ScreenSpaceImage::id(){
static int id = 0;
return id++;
}
}
+59
View File
@@ -0,0 +1,59 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __SCREENSPACEIMAGE_H__
#define __SCREENSPACEIMAGE_H__
#include <openspace/rendering/screenspacerenderable.h>
#include <ghoul/opengl/texture.h>
namespace openspace {
/**
* @brief Creates a textured plane rendered in screenspace
* @details The plane gets the same ratio as the texture. Implements
* the interface that ScreenSpaceImage speciefies.
*
* @param texturePath Path to the image that should be used as texture
*/
class ScreenSpaceImage : public ScreenSpaceRenderable {
public:
ScreenSpaceImage(std::string texturePath);
~ScreenSpaceImage();
void render() override;
bool initialize() override;
bool deinitialize() override;
void update() override;
bool isReady() const override;
private:
void loadTexture();
static int id();
properties::StringProperty _texturePath;
int _id;
};
} //namespace openspace
#endif //__SCREENSPACEIMAGE_H__
+50
View File
@@ -0,0 +1,50 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
//#version __CONTEXT__
uniform sampler2D texture1;
uniform float OcclusionDepth;
uniform float Alpha;
in vec2 vs_st;
in vec4 vs_position;
#include "fragment.glsl"
#include "PowerScaling/powerScaling_fs.hglsl"
Fragment getFragment(){
Fragment frag;
// power scale coordinates for depth. w value is set to 1.0.
float depth = (1.0 + log(abs(OcclusionDepth) + 1/pow(k, 1.0))/log(k)) / 27.0;
frag.color = texture(texture1, vs_st);
frag.color.a = (frag.color.a != 0.0f) ? Alpha : frag.color.a;
if(frag.color.a == 0.0f){
discard;
}
frag.depth = denormalizeFloat(depth);
return frag;
}
+41
View File
@@ -0,0 +1,41 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#version __CONTEXT__
uniform mat4 ModelTransform;
uniform mat4 ViewProjectionMatrix;
layout(location = 0) in vec4 in_position;
layout(location = 1) in vec2 in_st;
out vec2 vs_st;
out vec4 vs_position;
void main(){
vs_st = in_st;
vs_position = ViewProjectionMatrix*ModelTransform*in_position;
gl_Position = vec4(vs_position);
}
+21
View File
@@ -34,6 +34,9 @@
#include <ghoul/filesystem/cachemanager.h>
#include <openspace/properties/property.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/rendering/screenspacerenderable.h>
#include <modules/base/rendering/screenspaceimage.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/programobject.h>
@@ -129,6 +132,16 @@ namespace {
}
namespace openspace {
void addScreenSpaceRenderable(std::string texturePath){
std::string filepath ="${OPENSPACE_DATA}/"+texturePath;
if( ! FileSys.fileExists(filepath)) {
LWARNING("Could not find image '" << filepath << "'");
return;
}
OsEng.renderEngine().registerScreenSpaceRenderable(std::make_shared<ScreenSpaceImage>(filepath));
}
namespace gui {
GUI::GUI()
@@ -392,6 +405,14 @@ void GUI::renderMainWindow() {
ImGui::Checkbox("Help", &_help._isEnabled);
static const int bufferSize = 256;
static char buffer[bufferSize];
ImGui::InputText("", buffer, bufferSize);
if(ImGui::SmallButton("Add Image")){
addScreenSpaceRenderable(std::string(buffer));
}
ImGui::End();
}
+2 -1
View File
@@ -8,7 +8,7 @@ return {
-- Sets the scene that is to be loaded by OpenSpace. A scene file is a description
-- of all entities that will be visible during an instance of OpenSpace
-- Scene = "${SCENE}/default_nh.scene",
Scene = "${SCENE}/default.scene",
Scene = "${SCENE}/default.scene",
-- Scene = "${SCENE}/default-modified.scene",
-- Scene = "${SCENE}/rosetta.scene",
-- Scene = "${SCENE}/dawn.scene",
@@ -59,6 +59,7 @@ return {
File = "${BASE_PATH}/Properties.txt"
},
DownloadRequestURL = "http://openspace.itn.liu.se/request.cgi",
RenderingMethod = "ABuffer"
--RenderingMethod = "ABuffer" -- alternative: "Framebuffer"
}
+3
View File
@@ -64,6 +64,7 @@ set(OPENSPACE_SOURCE
${OPENSPACE_BASE_DIR}/src/rendering/renderable.cpp
${OPENSPACE_BASE_DIR}/src/rendering/renderengine.cpp
${OPENSPACE_BASE_DIR}/src/rendering/renderengine_lua.inl
${OPENSPACE_BASE_DIR}/src/rendering/screenspacerenderable.cpp
${OPENSPACE_BASE_DIR}/src/scene/ephemeris.cpp
${OPENSPACE_BASE_DIR}/src/scene/scene.cpp
${OPENSPACE_BASE_DIR}/src/scene/scene_lua.inl
@@ -134,6 +135,8 @@ set(OPENSPACE_HEADER
${OPENSPACE_BASE_DIR}/include/openspace/rendering/renderable.h
${OPENSPACE_BASE_DIR}/include/openspace/rendering/renderer.h
${OPENSPACE_BASE_DIR}/include/openspace/rendering/renderengine.h
${OPENSPACE_BASE_DIR}/include/openspace/rendering/volume.h
${OPENSPACE_BASE_DIR}/include/openspace/rendering/screenspacerenderable.h
${OPENSPACE_BASE_DIR}/include/openspace/rendering/volumeraycaster.h
${OPENSPACE_BASE_DIR}/include/openspace/scene/ephemeris.h
${OPENSPACE_BASE_DIR}/include/openspace/scene/scene.h
+1 -1
View File
@@ -243,4 +243,4 @@ void OrbitalMouseController::update(const double& dt){
}
} // namespace interaction
} // namespace openspace
} // namespace openspace
+19 -14
View File
@@ -32,6 +32,7 @@
#include <openspace/scene/scenegraphnode.h>
#include <modules/iswa/rendering/iswacygnet.h>
#include <modules/iswa/rendering/iswamanager.h>
#include <openspace/rendering/screenspacerenderable.h>
namespace openspace {
@@ -62,33 +63,37 @@ properties::Property* property(const std::string& uri) {
else {
// The URI consists of the following form at this stage:
// <node name>.{<property owner>.}^(0..n)<property id>
const size_t nodeNameSeparator = uri.find(properties::PropertyOwner::URISeparator);
if (nodeNameSeparator == std::string::npos) {
LERROR("Malformed URI '" << uri << "': At least one '" << nodeNameSeparator
const size_t nameSeparator = uri.find(properties::PropertyOwner::URISeparator);
if (nameSeparator == std::string::npos) {
LERROR("Malformed URI '" << uri << "': At least one '" << nameSeparator
<< "' separator must be present.");
return nullptr;
}
const std::string nodeName = uri.substr(0, nodeNameSeparator);
const std::string remainingUri = uri.substr(nodeNameSeparator + 1);
const std::string nameUri = uri.substr(0, nameSeparator);
const std::string remainingUri = uri.substr(nameSeparator + 1);
SceneGraphNode* node = sceneGraphNode("iSWA");
if(node){
std::shared_ptr<ISWACygnet> cygnet = static_cast <ISWAManager*>(node->renderable())->iSWACygnet(nodeName);
std::shared_ptr<ISWACygnet> cygnet = static_cast <ISWAManager*>(node->renderable())->iSWACygnet(nameUri);
if(cygnet){
return cygnet->property(remainingUri);
}
}
node = sceneGraphNode(nodeName);
if (!node) {
LERROR("Node '" << nodeName << "' did not exist");
return nullptr;
node = sceneGraphNode(nameUri);
if (node) {
properties::Property* property = node->property(remainingUri);
return property;
}
std::shared_ptr<ScreenSpaceRenderable> ssr = OsEng.renderEngine().screenSpaceRenderable(nameUri);
if(ssr){
properties::Property* property = ssr->property(remainingUri);
return property;
}
properties::Property* property = node->property(remainingUri);
return property;
LERROR("Node, iSWACygnet or ScreenSpaceRenderable' " << nameUri << "' did not exist");
return nullptr;
}
}
+59
View File
@@ -33,6 +33,9 @@
#include <openspace/rendering/framebufferrenderer.h>
#include <openspace/rendering/raycastermanager.h>
#include <modules/base/rendering/screenspaceimage.h>
#include <modules/base/rendering/screenspaceframebuffer.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/interaction/interactionhandler.h>
#include <openspace/scene/scene.h>
@@ -53,6 +56,7 @@
#include <ghoul/font/fontmanager.h>
#include <ghoul/glm.h>
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/rendering/screenspacerenderable.h>
#include <ghoul/io/texture/texturereader.h>
@@ -94,6 +98,7 @@ namespace {
const std::string RenderFsPath = "${SHADERS}/render.frag";
}
namespace openspace {
const std::string RenderEngine::PerformanceMeasurementSharedData =
@@ -208,6 +213,18 @@ bool RenderEngine::initialize() {
ghoul::io::TextureReader::ref().addReader(std::make_shared<ghoul::io::TextureReaderCMAP>());
//For testing screenspacerenderables
std::shared_ptr<ScreenSpaceFramebuffer> ssfb = std::make_shared<ScreenSpaceFramebuffer>();
ssfb->addRenderFunction(std::make_shared<std::function<void()>>([this](){renderInformation();}));
ssfb->addRenderFunction(std::make_shared<std::function<void()>>([this](){ssr->render();}));
registerScreenSpaceRenderable(ssfb);
ssr = std::make_shared<ScreenSpaceImage>("${OPENSPACE_DATA}/test2.jpg");
registerScreenSpaceRenderable(ssr);
return true;
}
@@ -367,6 +384,9 @@ void RenderEngine::postSynchronizationPreDraw() {
}
}
for (auto screenspacerenderable : _screenSpaceRenderables) {
screenspacerenderable->update();
}
//Allow focus node to update camera (enables camera-following)
//FIX LATER: THIS CAUSES MASTER NODE TO BE ONE FRAME AHEAD OF SLAVES
//if (const SceneGraphNode* node = OsEng.ref().interactionHandler().focusNode()){
@@ -393,6 +413,11 @@ void RenderEngine::render(const glm::mat4 &projectionMatrix, const glm::mat4 &vi
renderScreenLog();
}
}
for (auto screenSpaceRenderable : _screenSpaceRenderables) {
if(screenSpaceRenderable->isEnabled())
screenSpaceRenderable->render();
}
}
void RenderEngine::postDraw() {
@@ -1114,6 +1139,33 @@ void RenderEngine::setDisableRenderingOnMaster(bool enabled) {
_disableMasterRendering = enabled;
}
void RenderEngine::registerScreenSpaceRenderable(std::shared_ptr<ScreenSpaceRenderable> s){
s->initialize();
_screenSpaceRenderables.push_back(s);
}
void RenderEngine::unregisterScreenSpaceRenderable(std::shared_ptr<ScreenSpaceRenderable> s){
auto it = std::find(
_screenSpaceRenderables.begin(),
_screenSpaceRenderables.end(),
s
);
if (it != _screenSpaceRenderables.end()) {
s->deinitialize();
_screenSpaceRenderables.erase(it);
}
}
std::shared_ptr<ScreenSpaceRenderable> RenderEngine::screenSpaceRenderable(std::string name){
for(auto s : _screenSpaceRenderables){
if(s->name() == name){
return s;
}
}
return nullptr;
}
RenderEngine::RendererImplementation RenderEngine::rendererFromString(const std::string& impl) {
const std::map<std::string, RenderEngine::RendererImplementation> RenderingMethods = {
{ "ABuffer", RendererImplementation::ABuffer },
@@ -1428,4 +1480,11 @@ void RenderEngine::renderScreenLog() {
}
}
void RenderEngine::sortScreenspaceRenderables(){
std::sort(_screenSpaceRenderables.begin(), _screenSpaceRenderables.end(),
[](std::shared_ptr<ScreenSpaceRenderable> j, std::shared_ptr<ScreenSpaceRenderable> i){
return i->depth() > j->depth();
});
}
}// namespace openspace
+230
View File
@@ -0,0 +1,230 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/screenspacerenderable.h>
namespace openspace {
ScreenSpaceRenderable::ScreenSpaceRenderable()
: _enabled("enabled", "Is Enabled", true)
, _useFlatScreen("flatScreen", "Flat Screen", false)
, _euclideanPosition("euclideanPosition", "Euclidean coordinates", glm::vec2(0),glm::vec2(-4),glm::vec2(4))
, _sphericalPosition("sphericalPosition", "Spherical coordinates", glm::vec2(0),glm::vec2(-M_PI),glm::vec2(M_PI))
, _depth("depth", "Depth", 0, 0, 1)
, _scale("scale", "Scale" , 0.5, 0, 2)
, _alpha("alpha", "Alpha" , 1, 0, 1)
, _quad(0)
, _vertexPositionBuffer(0)
,_rendererPath("${SHADERS}/framebuffer/renderframebuffer.frag")
,_vertexPath("${MODULE_BASE}/shaders/screnspace_vs.glsl")
,_fragmentPath("${MODULE_BASE}/shaders/screnspace_fs.glsl")
,_texture(nullptr)
,_shader(nullptr)
{
addProperty(_enabled);
addProperty(_useFlatScreen);
addProperty(_euclideanPosition);
addProperty(_sphericalPosition);
addProperty(_depth);
addProperty(_scale);
addProperty(_alpha);
_rendererData = ghoul::Dictionary();
_rendererData.setValue("fragmentRendererPath", _rendererPath);
_rendererData.setValue("windowWidth", OsEng.windowWrapper().currentWindowResolution().x);
_rendererData.setValue("windowHeight", OsEng.windowWrapper().currentWindowResolution().y);
_useEuclideanCoordinates = _useFlatScreen.value();
_radius = _planeDepth;
_sphericalPosition.set(toSpherical(_euclideanPosition.value()));
}
ScreenSpaceRenderable::~ScreenSpaceRenderable(){}
bool ScreenSpaceRenderable::isEnabled() const {
return _enabled;
}
void ScreenSpaceRenderable::createPlane() {
glGenVertexArrays(1, &_quad); // generate array
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
// ============================
// GEOMETRY (quad)
// ============================
const GLfloat vertex_data[] = { // square of two triangles (sigh)
// x y z w s t
-1, -1, 0.0f, 1, 0, 1,
1, 1, 0.0f, 1, 1, 0,
-1, 1, 0.0f, 1, 0, 0,
-1, -1, 0.0f, 1, 0, 1,
1, -1, 0.0f, 1, 1, 1,
1, 1, 0.0f, 1, 1, 0,
};
glBindVertexArray(_quad); // bind array
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
}
void ScreenSpaceRenderable::useEuclideanCoordinates(bool b){
_useEuclideanCoordinates = b;
if(_useEuclideanCoordinates){
_euclideanPosition.set(toEuclidean(_sphericalPosition.value(), _radius));
_euclideanPosition.onChange([this](){
_sphericalPosition.set(toSpherical(_euclideanPosition.value()));
});
_sphericalPosition.onChange([this](){});
} else {
_sphericalPosition.set(toSpherical(_euclideanPosition.value()));
_sphericalPosition.onChange([this](){
_euclideanPosition.set(toEuclidean(_sphericalPosition.value(), _radius));
});
_euclideanPosition.onChange([this](){});
}
}
glm::vec2 ScreenSpaceRenderable::toEuclidean(glm::vec2 polar, float r){
float x = r*sin(polar[0])*sin(polar[1]);
float y = r*cos(polar[1]);
return glm::vec2(x, y);
}
glm::vec2 ScreenSpaceRenderable::toSpherical(glm::vec2 euclidean){
_radius = -sqrt(pow(euclidean[0],2)+pow(euclidean[1],2)+pow(_planeDepth,2));
float theta = atan2(-_planeDepth,euclidean[0])-M_PI/2.0;
float phi = acos(euclidean[1]/_radius);
return glm::vec2(theta, phi);
}
void ScreenSpaceRenderable::registerProperties(){
OsEng.gui()._property.registerProperty(&_enabled);
OsEng.gui()._property.registerProperty(&_useFlatScreen);
OsEng.gui()._property.registerProperty(&_euclideanPosition);
OsEng.gui()._property.registerProperty(&_sphericalPosition);
OsEng.gui()._property.registerProperty(&_depth);
OsEng.gui()._property.registerProperty(&_scale);
OsEng.gui()._property.registerProperty(&_alpha);
if(_useEuclideanCoordinates){
_euclideanPosition.onChange([this](){
_sphericalPosition.set(toSpherical(_euclideanPosition.value()));
});
_sphericalPosition.onChange([this](){});
}else{
_euclideanPosition.onChange([this](){
_sphericalPosition.set(toSpherical(_euclideanPosition.value()));
});
}
}
void ScreenSpaceRenderable::createShaders(){
if(_shader == nullptr) {
ghoul::Dictionary dict = ghoul::Dictionary();
dict.setValue("rendererData", _rendererData);
dict.setValue("fragmentPath", _fragmentPath);
_shader = ghoul::opengl::ProgramObject::Build("ScreenSpaceProgram",
_vertexPath,
"${SHADERS}/render.frag",
dict
);
}
}
glm::mat4 ScreenSpaceRenderable::scaleMatrix(){
glm::mat4 scale(1.0);
glm::vec2 resolution = OsEng.windowWrapper().currentWindowResolution();
//to scale the plane
float textureRatio = (float(_texture->height())/float(_texture->width()));
float scalingRatioX = _originalViewportSize[0]/ resolution[0];
float scalingRatioY = _originalViewportSize[1]/ resolution[1];
scale = glm::scale(scale, glm::vec3(_scale.value() * scalingRatioX,
_scale.value() * scalingRatioY * textureRatio,
1));
return scale;
}
glm::mat4 ScreenSpaceRenderable::rotationMatrix(){
glm::mat4 rotation(1.0);
if(!_useEuclideanCoordinates){
glm::vec2 position = _sphericalPosition.value();
float theta = position.x;
float phi = position.y - M_PI/2.0;
rotation = glm::rotate(rotation, position.x, glm::vec3(0.0f, 1.0f, 0.0f));
rotation = glm::rotate(rotation, (float) (position.y - M_PI/2.0) , glm::vec3(1.0f, 0.0f, 0.0f));
}
return rotation;
}
glm::mat4 ScreenSpaceRenderable::translationMatrix(){
glm::mat4 translation(1.0);
if(!_useEuclideanCoordinates){
translation = glm::translate(translation, glm::vec3(0.0f, 0.0f, _planeDepth));
}else{
translation = glm::translate(glm::mat4(1.f), glm::vec3(_euclideanPosition.value(), _planeDepth));
}
return translation;
}
void ScreenSpaceRenderable::draw(glm::mat4 modelTransform){
float occlusionDepth = 1-_depth.value();
glEnable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
_shader->activate();
_shader->setUniform("OcclusionDepth", occlusionDepth);
_shader->setUniform("Alpha", _alpha);
_shader->setUniform("ModelTransform",modelTransform);
_shader->setUniform("ViewProjectionMatrix", OsEng.renderEngine().camera()->viewProjectionMatrix());
ghoul::opengl::TextureUnit unit;
unit.activate();
_texture->bind();
_shader->setUniform("texture1", unit);
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
glEnable(GL_CULL_FACE);
_shader->deactivate();
}
}// namespace openspace
+3
View File
@@ -30,11 +30,14 @@
#include <ghoul/misc/dictionary.h>
#include <ghoul/lua/ghoul_lua.h>
// test files
#include <test_common.inl>
//#include <test_spicemanager.inl>
#include <test_scenegraphloader.inl>
//#include <test_luaconversions.inl>
//#include <test_powerscalecoordinates.inl>
#include <test_screenspaceimage.inl>
#include <openspace/engine/openspaceengine.h>
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/engine/configurationmanager.h>
+70
View File
@@ -0,0 +1,70 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#define private public
#include "gtest/gtest.h"
// make private variables public, only for testing!!
#include <modules/base/rendering/screenspaceimage.h>
/*
* For each test the following is run:
* Constructor() -> setUp() -> test -> tearDown() -> Deconstructor()
*/
namespace openspace {
class ScreenSpaceRenderableTest : public testing::Test{
protected:
ScreenSpaceRenderableTest() :
_ssr(texturePath)
{
_sharedSsr = std::make_shared<ScreenSpaceImage>("${OPENSPACE_DATA}/test3.jpg");
}
~ScreenSpaceRenderableTest(){}
void reset() {}
// These variables are shared by all tests
std::string texturePath = "${OPENSPACE_DATA}/test2.jpg";
ScreenSpaceImage _ssr;
std::shared_ptr<ScreenSpaceRenderable> _sharedSsr;
};
TEST_F(ScreenSpaceRenderableTest, initialize){
bool isReady = _ssr.isReady();
ASSERT_TRUE(!isReady) << "ScreenSpaceImage is ready before initialize";
// cannot test initialize, crashes at createplane becasue of opengl functions. needs mocking
//_ssr.initialize();
//isReady = _ssr.isReady();
//ASSERT_TRUE(!isReady) << "ScreenSpaceImage is not ready after initialize";
//_ssr.deinitialize();
//isReady = _ssr.isReady();
//ASSERT_TRUE(!isReady) << "ScreenSpaceImage is still ready after deinitialize";
}
}//namespace openspace