small modifications to sensitivity and panning

This commit is contained in:
Jonathan Bosson
2017-03-13 23:09:17 -06:00
parent 88db722006
commit bb050d5056

View File

@@ -53,7 +53,7 @@ using namespace openspace;
TouchInteraction::TouchInteraction()
: _focusNode{ OsEng.interactionHandler().focusNode() }, _camera{ OsEng.interactionHandler().camera() },
_sensitivity{ 0.5 }, _baseFriction{ 0.02 },
_sensitivity{ 0.1 }, _baseFriction{ 0.02 },
_vel{ 0.0, glm::dvec2(0.0), glm::dvec2(0.0), glm::dvec2(0.0), glm::dvec2(0.0) },
_friction{ _baseFriction, _baseFriction/2.0, _baseFriction, _baseFriction, _baseFriction },
_previousFocusNodePosition{ glm::dvec3(0.0) }, _minHeightFromSurface{ 6.6 * 1000000.0 }
@@ -83,12 +83,16 @@ void TouchInteraction::update(const std::vector<TuioCursor>& list, std::vector<P
double lastDistance = std::accumulate(lastProcessed.begin(), lastProcessed.end(), 0.0f, [&](float d, const Point& p) {
return d + sqrt(pow(p.second.getX() - centroid.x, 2) + pow(p.second.getY() - centroid.y, 2));
});
double zoomFactor = (distance - lastDistance) * glm::distance(_camera->positionVec3(), _camera->focusPositionVec3());
_vel.zoom += zoomFactor / _sensitivity;
_vel.zoom += zoomFactor * 2.0;
break;
}
case PAN: { // add local rotation velocity
glm::dvec3 lastCentroid;
lastCentroid.x = std::accumulate(lastProcessed.begin(), lastProcessed.end(), 0.0f, [](double x, const Point& p) { return x + p.second.getX(); }) / lastProcessed.size();
lastCentroid.y = std::accumulate(lastProcessed.begin(), lastProcessed.end(), 0.0f, [](double y, const Point& p) { return y + p.second.getY(); }) / lastProcessed.size();
_vel.localRot += glm::dvec2(cursor.getXSpeed(), cursor.getYSpeed()) * _sensitivity * 0.5;
break;
}
@@ -119,10 +123,11 @@ int TouchInteraction::interpret(const std::vector<TuioCursor>& list, const std::
point = p.second;
}
std::cout << std::abs(dist - lastDist) / list.size() << "\n";
if (list.size() == 1)
return ROT;
else {
if (std::abs(dist - lastDist)/list.size() < 0.05)
if (std::abs(dist - lastDist)/list.size() < 0.3 && list.size() == 2)
return PAN;
else
return PINCH;
@@ -188,7 +193,7 @@ void TouchInteraction::step(double dt) {
}
{ // Zooming
dvec3 centerToCamera = camPos - centerPos;
if (length(_vel.zoom*dt) < length(centerToCamera) && length(centerToCamera) > _minHeightFromSurface) // should get boundingsphere from focusnode
if (length(_vel.zoom*dt) < length(centerToCamera) && length(centerToCamera) > _minHeightFromSurface && length(camPos+directionToCenter*_vel.zoom*dt) > length(centerToCamera)) // should get boundingsphere from focusnode
camPos += directionToCenter*_vel.zoom*dt;
else
_vel.zoom = 0.0;