add render bins to improve rendering of transparent objects using framebuffer renderer

This commit is contained in:
Emil Axelsson
2016-08-25 18:26:59 +02:00
parent d0ec7ac735
commit bc58623467
7 changed files with 53 additions and 4 deletions
+12
View File
@@ -51,6 +51,13 @@ class PowerScaledCoordinate;
class Renderable : public properties::PropertyOwner {
public:
enum class RenderBin : int {
Background = 1,
Opaque = 2,
Transparent = 4,
Overlay = 8
};
static Renderable* createFromDictionary(const ghoul::Dictionary& dictionary);
// constructors & destructor
@@ -72,6 +79,10 @@ public:
virtual void postRender(const RenderData& data);
virtual void update(const UpdateData& data);
RenderBin renderBin() const;
void setRenderBin(RenderBin bin);
bool matchesRenderBinMask(int binMask);
bool isVisible() const;
bool hasTimeInterval();
@@ -89,6 +100,7 @@ protected:
properties::BoolProperty _enabled;
private:
RenderBin _renderBin;
PowerScaledScalar boundingSphere_;
std::string _startTime;
std::string _endTime;
@@ -43,10 +43,12 @@ struct UpdateData {
bool doPerformanceMeasurement;
};
struct RenderData {
const Camera& camera;
psc position;
bool doPerformanceMeasurement;
int renderBinMask;
};
struct RaycasterTask {
@@ -124,6 +124,7 @@ bool RenderableTrail::initialize() {
"${MODULE_BASE}/shaders/ephemeris_vs.glsl",
"${MODULE_BASE}/shaders/ephemeris_fs.glsl");
setRenderBin(Renderable::RenderBin::Overlay);
if (!_programObject)
return false;
+7 -1
View File
@@ -28,6 +28,7 @@
#include <openspace/engine/openspaceengine.h>
#include <openspace/engine/wrapper/windowwrapper.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/rendering/renderable.h>
#include <openspace/rendering/volumeraycaster.h>
#include <openspace/scene/scene.h>
#include <openspace/util/camera.h>
@@ -260,7 +261,12 @@ void ABufferRenderer::render(float blackoutFactor, bool doPerformanceMeasurement
glBindImageTexture(1, _fragmentTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32UI);
// Render the scene to the fragment buffer. Collect renderer tasks (active raycasters)
RenderData data{ *_camera, psc(), doPerformanceMeasurements };
int renderBinMask = static_cast<int>(Renderable::RenderBin::Background) |
static_cast<int>(Renderable::RenderBin::Opaque) |
static_cast<int>(Renderable::RenderBin::Transparent) |
static_cast<int>(Renderable::RenderBin::Overlay);
RenderData data{ *_camera, psc(), doPerformanceMeasurements, renderBinMask };
RendererTasks tasks;
_scene->render(data, tasks);
+9 -2
View File
@@ -30,6 +30,7 @@
#include <openspace/scene/scene.h>
#include <openspace/util/camera.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderable.h>
#include <openspace/rendering/volumeraycaster.h>
#include <openspace/rendering/raycastermanager.h>
@@ -329,7 +330,7 @@ void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasure
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
RenderData data = { *_camera, psc(), doPerformanceMeasurements };
RenderData data = { *_camera, psc(), doPerformanceMeasurements, 0 };
RendererTasks tasks;
// Capture standard fbo
@@ -339,7 +340,13 @@ void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasure
glBindFramebuffer(GL_FRAMEBUFFER, _mainFramebuffer);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// bind new fbo A with color and depth buffer.
data.renderBinMask = static_cast<int>(Renderable::RenderBin::Background);
_scene->render(data, tasks);
data.renderBinMask = static_cast<int>(Renderable::RenderBin::Opaque);
_scene->render(data, tasks);
data.renderBinMask = static_cast<int>(Renderable::RenderBin::Transparent);
_scene->render(data, tasks);
data.renderBinMask = static_cast<int>(Renderable::RenderBin::Overlay);
_scene->render(data, tasks);
for (const RaycasterTask& raycasterTask : tasks.raycasterTasks) {
+14
View File
@@ -72,6 +72,7 @@ Renderable* Renderable::createFromDictionary(const ghoul::Dictionary& dictionary
Renderable::Renderable()
: _enabled("enabled", "Is Enabled", true)
, _renderBin(RenderBin::Opaque)
, _startTime("")
, _endTime("")
, _targetBody("")
@@ -83,6 +84,7 @@ Renderable::Renderable()
Renderable::Renderable(const ghoul::Dictionary& dictionary)
: _enabled("enabled", "Is Enabled", true)
, _renderBin(RenderBin::Opaque)
, _startTime("")
, _endTime("")
, _targetBody("")
@@ -148,6 +150,18 @@ void Renderable::setPscUniforms(
program.setUniform("scaling", camera.scaling());
}
Renderable::RenderBin Renderable::renderBin() const {
return _renderBin;
}
void Renderable::setRenderBin(RenderBin bin) {
_renderBin = bin;
}
bool Renderable::matchesRenderBinMask(int binMask) {
return binMask & static_cast<int>(renderBin());
}
bool Renderable::isVisible() const {
return _enabled;
}
+8 -1
View File
@@ -248,7 +248,14 @@ void SceneGraphNode::render(const RenderData& data, RendererTasks& tasks) {
RenderData newData = {data.camera, thisPosition, data.doPerformanceMeasurement};
_performanceRecord.renderTime = 0;
if (_renderableVisible && _renderable->isVisible() && _renderable->isReady() && _renderable->isEnabled()) {
bool visible = _renderableVisible &&
_renderable->isVisible() &&
_renderable->isReady() &&
_renderable->isEnabled() &&
_renderable->matchesRenderBinMask(data.renderBinMask);
if (visible) {
if (data.doPerformanceMeasurement) {
glFinish();
auto start = std::chrono::high_resolution_clock::now();