mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-07 04:00:37 -06:00
Updated absPath in shaders compilation.
This commit is contained in:
Submodule ext/ghoul updated: 52bb0bae10...38ef288aa1
@@ -66,6 +66,7 @@
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#include <ghoul/opengl/texture.h>
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#include <ghoul/opengl/textureunit.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/util/powerscaledcoordinate.h>
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#include <openspace/util/updatestructures.h>
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@@ -491,8 +492,8 @@ void AtmosphereDeferredcaster::loadComputationPrograms() {
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if (!_transmittanceProgramObject) {
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_transmittanceProgramObject = ghoul::opengl::ProgramObject::Build(
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"transmittanceCalcProgram",
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"${MODULE_ATMOSPHERE}/shaders/transmittance_calc_vs.glsl",
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"${MODULE_ATMOSPHERE}/shaders/transmittance_calc_fs.glsl");
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absPath("${MODULE_ATMOSPHERE}/shaders/transmittance_calc_vs.glsl"),
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absPath("${MODULE_ATMOSPHERE}/shaders/transmittance_calc_fs.glsl"));
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}
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using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
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_transmittanceProgramObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
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@@ -502,8 +503,8 @@ void AtmosphereDeferredcaster::loadComputationPrograms() {
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if (!_irradianceProgramObject) {
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_irradianceProgramObject = ghoul::opengl::ProgramObject::Build(
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"irradianceCalcProgram",
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"${MODULE_ATMOSPHERE}/shaders/irradiance_calc_vs.glsl",
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"${MODULE_ATMOSPHERE}/shaders/irradiance_calc_fs.glsl");
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absPath("${MODULE_ATMOSPHERE}/shaders/irradiance_calc_vs.glsl"),
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absPath("${MODULE_ATMOSPHERE}/shaders/irradiance_calc_fs.glsl"));
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}
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_irradianceProgramObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
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_irradianceProgramObject->setIgnoreUniformLocationError(IgnoreError::Yes);
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@@ -511,8 +512,8 @@ void AtmosphereDeferredcaster::loadComputationPrograms() {
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if (!_irradianceSupTermsProgramObject) {
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_irradianceSupTermsProgramObject = ghoul::opengl::ProgramObject::Build(
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"irradianceSupTermsCalcProgram",
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"${MODULE_ATMOSPHERE}/shaders/irradiance_sup_calc_vs.glsl",
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"${MODULE_ATMOSPHERE}/shaders/irradiance_sup_calc_fs.glsl");
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absPath("${MODULE_ATMOSPHERE}/shaders/irradiance_sup_calc_vs.glsl"),
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absPath("${MODULE_ATMOSPHERE}/shaders/irradiance_sup_calc_fs.glsl"));
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}
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_irradianceSupTermsProgramObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
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_irradianceSupTermsProgramObject->setIgnoreUniformLocationError(IgnoreError::Yes);
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@@ -521,9 +522,9 @@ void AtmosphereDeferredcaster::loadComputationPrograms() {
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if (!_inScatteringProgramObject) {
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_inScatteringProgramObject = ghoul::opengl::ProgramObject::Build(
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"inScatteringCalcProgram",
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"${MODULE_ATMOSPHERE}/shaders/inScattering_calc_vs.glsl",
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"${MODULE_ATMOSPHERE}/shaders/inScattering_calc_fs.glsl",
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"${MODULE_ATMOSPHERE}/shaders/inScattering_calc_gs.glsl");
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absPath("${MODULE_ATMOSPHERE}/shaders/inScattering_calc_vs.glsl"),
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absPath("${MODULE_ATMOSPHERE}/shaders/inScattering_calc_fs.glsl"),
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absPath("${MODULE_ATMOSPHERE}/shaders/inScattering_calc_gs.glsl"));
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}
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_inScatteringProgramObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
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_inScatteringProgramObject->setIgnoreUniformLocationError(IgnoreError::Yes);
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@@ -531,9 +532,9 @@ void AtmosphereDeferredcaster::loadComputationPrograms() {
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if (!_inScatteringSupTermsProgramObject) {
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_inScatteringSupTermsProgramObject = ghoul::opengl::ProgramObject::Build(
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"inScatteringSupTermsCalcProgram",
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"${MODULE_ATMOSPHERE}/shaders/inScattering_sup_calc_vs.glsl",
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"${MODULE_ATMOSPHERE}/shaders/inScattering_sup_calc_fs.glsl",
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"${MODULE_ATMOSPHERE}/shaders/inScattering_sup_calc_gs.glsl");
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absPath("${MODULE_ATMOSPHERE}/shaders/inScattering_sup_calc_vs.glsl"),
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absPath("${MODULE_ATMOSPHERE}/shaders/inScattering_sup_calc_fs.glsl"),
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absPath("${MODULE_ATMOSPHERE}/shaders/inScattering_sup_calc_gs.glsl"));
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}
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_inScatteringSupTermsProgramObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
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_inScatteringSupTermsProgramObject->setIgnoreUniformLocationError(IgnoreError::Yes);
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@@ -542,8 +543,8 @@ void AtmosphereDeferredcaster::loadComputationPrograms() {
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if (!_deltaEProgramObject) {
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_deltaEProgramObject = ghoul::opengl::ProgramObject::Build(
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"deltaECalcProgram",
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"${MODULE_ATMOSPHERE}/shaders/deltaE_calc_vs.glsl",
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"${MODULE_ATMOSPHERE}/shaders/deltaE_calc_fs.glsl");
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absPath("${MODULE_ATMOSPHERE}/shaders/deltaE_calc_vs.glsl"),
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absPath("${MODULE_ATMOSPHERE}/shaders/deltaE_calc_fs.glsl"));
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}
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_deltaEProgramObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
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_deltaEProgramObject->setIgnoreUniformLocationError(IgnoreError::Yes);
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@@ -552,8 +553,8 @@ void AtmosphereDeferredcaster::loadComputationPrograms() {
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if (!_irradianceFinalProgramObject) {
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_irradianceFinalProgramObject = ghoul::opengl::ProgramObject::Build(
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"irradianceEFinalProgram",
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"${MODULE_ATMOSPHERE}/shaders/irradiance_final_vs.glsl",
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"${MODULE_ATMOSPHERE}/shaders/irradiance_final_fs.glsl");
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absPath("${MODULE_ATMOSPHERE}/shaders/irradiance_final_vs.glsl"),
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absPath("${MODULE_ATMOSPHERE}/shaders/irradiance_final_fs.glsl"));
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}
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_irradianceFinalProgramObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
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_irradianceFinalProgramObject->setIgnoreUniformLocationError(IgnoreError::Yes);
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@@ -562,9 +563,9 @@ void AtmosphereDeferredcaster::loadComputationPrograms() {
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if (!_deltaSProgramObject) {
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_deltaSProgramObject = ghoul::opengl::ProgramObject::Build(
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"deltaSCalcProgram",
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"${MODULE_ATMOSPHERE}/shaders/deltaS_calc_vs.glsl",
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"${MODULE_ATMOSPHERE}/shaders/deltaS_calc_fs.glsl",
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"${MODULE_ATMOSPHERE}/shaders/deltaS_calc_gs.glsl");
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absPath("${MODULE_ATMOSPHERE}/shaders/deltaS_calc_vs.glsl"),
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absPath("${MODULE_ATMOSPHERE}/shaders/deltaS_calc_fs.glsl"),
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absPath("${MODULE_ATMOSPHERE}/shaders/deltaS_calc_gs.glsl"));
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}
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_deltaSProgramObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
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_deltaSProgramObject->setIgnoreUniformLocationError(IgnoreError::Yes);
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@@ -572,9 +573,9 @@ void AtmosphereDeferredcaster::loadComputationPrograms() {
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if (!_deltaSSupTermsProgramObject) {
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_deltaSSupTermsProgramObject = ghoul::opengl::ProgramObject::Build(
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"deltaSSUPTermsCalcProgram",
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"${MODULE_ATMOSPHERE}/shaders/deltaS_sup_calc_vs.glsl",
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"${MODULE_ATMOSPHERE}/shaders/deltaS_sup_calc_fs.glsl",
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"${MODULE_ATMOSPHERE}/shaders/deltaS_sup_calc_gs.glsl");
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absPath("${MODULE_ATMOSPHERE}/shaders/deltaS_sup_calc_vs.glsl"),
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absPath("${MODULE_ATMOSPHERE}/shaders/deltaS_sup_calc_fs.glsl"),
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absPath("${MODULE_ATMOSPHERE}/shaders/deltaS_sup_calc_gs.glsl"));
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}
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_deltaSSupTermsProgramObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
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_deltaSSupTermsProgramObject->setIgnoreUniformLocationError(IgnoreError::Yes);
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@@ -583,9 +584,9 @@ void AtmosphereDeferredcaster::loadComputationPrograms() {
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if (!_deltaJProgramObject) {
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_deltaJProgramObject = ghoul::opengl::ProgramObject::Build(
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"deltaJCalcProgram",
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"${MODULE_ATMOSPHERE}/shaders/deltaJ_calc_vs.glsl",
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"${MODULE_ATMOSPHERE}/shaders/deltaJ_calc_fs.glsl",
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"${MODULE_ATMOSPHERE}/shaders/deltaJ_calc_gs.glsl");
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absPath("${MODULE_ATMOSPHERE}/shaders/deltaJ_calc_vs.glsl"),
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absPath("${MODULE_ATMOSPHERE}/shaders/deltaJ_calc_fs.glsl"),
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absPath("${MODULE_ATMOSPHERE}/shaders/deltaJ_calc_gs.glsl"));
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}
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_deltaJProgramObject->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
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_deltaJProgramObject->setIgnoreUniformLocationError(IgnoreError::Yes);
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@@ -1554,9 +1554,10 @@ void RenderableBillboardsCloud::loadPolygonGeometryForRendering() {
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void RenderableBillboardsCloud::renderPolygonGeometry(GLuint vao) {
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std::unique_ptr<ghoul::opengl::ProgramObject> program =
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ghoul::opengl::ProgramObject::Build("RenderableBillboardsCloud_Polygon",
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"${MODULE_DIGITALUNIVERSE}/shaders/billboardpolygon_vs.glsl",
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"${MODULE_DIGITALUNIVERSE}/shaders/billboardpolygon_fs.glsl",
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"${MODULE_DIGITALUNIVERSE}/shaders/billboardpolygon_gs.glsl");
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absPath("${MODULE_DIGITALUNIVERSE}/shaders/billboardpolygon_vs.glsl"),
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absPath("${MODULE_DIGITALUNIVERSE}/shaders/billboardpolygon_fs.glsl"),
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absPath("${MODULE_DIGITALUNIVERSE}/shaders/billboardpolygon_gs.glsl")
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);
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program->activate();
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static const float black[] = { 0.0f, 0.0f, 0.0f, 0.0f };
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@@ -461,8 +461,8 @@ void FramebufferRenderer::updateRaycastData() {
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outsideDict.setValue("getEntryPath", GetEntryOutsidePath);
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_raycastPrograms[raycaster] = ghoul::opengl::ProgramObject::Build(
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"Volume " + std::to_string(data.id) + " raycast",
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vsPath,
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RaycastFragmentShaderPath,
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absPath(vsPath),
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absPath(RaycastFragmentShaderPath),
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outsideDict
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);
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} catch (ghoul::RuntimeError e) {
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@@ -473,8 +473,8 @@ void FramebufferRenderer::updateRaycastData() {
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insideDict.setValue("getEntryPath", GetEntryInsidePath);
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_insideRaycastPrograms[raycaster] = ghoul::opengl::ProgramObject::Build(
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"Volume " + std::to_string(data.id) + " inside raycast",
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"${SHADERS}/framebuffer/resolveframebuffer.vert",
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RaycastFragmentShaderPath,
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absPath("${SHADERS}/framebuffer/resolveframebuffer.vert"),
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absPath(RaycastFragmentShaderPath),
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insideDict
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);
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}
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@@ -519,8 +519,8 @@ void FramebufferRenderer::updateDeferredcastData() {
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//deferredDict.setValue("getEntryPath", GetEntryOutsidePath);
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_deferredcastPrograms[deferredcaster] = ghoul::opengl::ProgramObject::Build(
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"Deferred " + std::to_string(data.id) + " raycast",
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vsPath,
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deferredShaderPath,
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absPath(vsPath),
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absPath(deferredShaderPath),
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deferredDict);
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using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
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_deferredcastPrograms[deferredcaster]->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
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@@ -538,8 +538,8 @@ void FramebufferRenderer::updateHDRData() {
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try {
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_hdrBackGroundProgram = ghoul::opengl::ProgramObject::Build(
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"HDR Background Control",
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"${SHADERS}/framebuffer/hdrBackground.vert",
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"${SHADERS}/framebuffer/hdrBackground.frag"
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absPath("${SHADERS}/framebuffer/hdrBackground.vert"),
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absPath("${SHADERS}/framebuffer/hdrBackground.frag")
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);
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using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
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_hdrBackGroundProgram->setIgnoreSubroutineUniformLocationError(IgnoreError::Yes);
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@@ -666,8 +666,8 @@ void FramebufferRenderer::updateMSAASamplingPattern() {
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try {
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pixelSizeProgram = ghoul::opengl::ProgramObject::Build(
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"OnePixel MSAA",
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"${SHADERS}/framebuffer/pixelSizeMSAA.vert",
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"${SHADERS}/framebuffer/pixelSizeMSAA.frag"
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absPath("${SHADERS}/framebuffer/pixelSizeMSAA.vert"),
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absPath("${SHADERS}/framebuffer/pixelSizeMSAA.frag")
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);
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}
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catch (const ghoul::RuntimeError& e) {
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@@ -814,8 +814,8 @@ void FramebufferRenderer::updateMSAASamplingPattern() {
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try {
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nOneStripProgram = ghoul::opengl::ProgramObject::Build(
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"OneStrip MSAA",
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"${SHADERS}/framebuffer/nOneStripMSAA.vert",
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"${SHADERS}/framebuffer/nOneStripMSAA.frag"
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absPath("${SHADERS}/framebuffer/nOneStripMSAA.vert"),
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absPath("${SHADERS}/framebuffer/nOneStripMSAA.frag")
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);
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}
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catch (const ghoul::RuntimeError& e) {
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