mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-03-14 17:40:26 -05:00
Merge branch 'master' into thesis/2019/camera-paths
This commit is contained in:
@@ -18,6 +18,7 @@ asset.require('scene/solarsystem/dwarf_planets/pluto/charon/default_layers')
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asset.require('scene/milkyway/milkyway/volume')
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asset.require('scene/milkyway/constellations/constellation_art')
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asset.require('scene/milkyway/constellations/constellation_keybinds')
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asset.require('scene/milkyway/objects/orionnebula/orionnebula')
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asset.require('util/launcher_images')
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local assetHelper = asset.require('util/asset_helper')
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@@ -550,6 +550,6 @@ asset.meta = {
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License = "AMNH Digital Universe",
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Identifiers = {"RadioSphere", "OortSphere", "EclipticSphere", "EclipticSphereLabels",
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"Equatorial", "EquatorialSphereLabels", "GalacticSphere", "GalacticSphereLabels",
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"1ldGrid", "1lmGrid", "1lyGrid", "10lyGrid", "100lyGrid", "1klyGrid" "10klyGrid",
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"1ldGrid", "1lmGrid", "1lyGrid", "10lyGrid", "100lyGrid", "1klyGrid", "10klyGrid",
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"100klyGrid", "1MlyGrid", "10MlyGrid", "100MlyGrid", "20GlyGrid"}
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}
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@@ -16,7 +16,7 @@ local OrionClusterStars = {
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Type = "RenderableStars",
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File = sync .. "/oricluster.speck",
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Texture = sync .. "/halo.png",
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Texture = sync .. "/colorbv.cmap",
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ColorMap = sync .. "/colorbv.cmap",
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MagnitudeExponent = 5.02,
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SizeComposition = "Distance Modulus",
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RenderMethod = "Texture Based"
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@@ -54,8 +54,9 @@ local OrionNebulaModel = {
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Opacity = 1.0,
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DisableFaceCulling = false,
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SpecularIntensity = 0.0,
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AmbientIntensity = 0.45,
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DiffuseIntensity = 0.0,
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AmbientIntensity = 0.0,
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DiffuseIntensity = 1.0,
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--PerformShading = false,
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RotationVector = { 0.000000, 22.300000, 0.000000 },
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LightSources = LIGHTS;
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},
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@@ -85,8 +86,9 @@ local OrionNebulaShocksModel = {
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Opacity = 1.0,
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DisableFaceCulling = false,
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SpecularIntensity = 0.0,
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AmbientIntensity = 0.19,
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DiffuseIntensity = 0.4,
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AmbientIntensity = 0.0,
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DiffuseIntensity = 1.0,
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--PerformShading = false,
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RotationVector = { 0.000000, 22.300000, 0.000000 },
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LightSources = LIGHTS;
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},
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@@ -116,8 +118,9 @@ local OrionNebulaProplydsModel = {
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Opacity = 1.0,
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DisableFaceCulling = false,
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SpecularIntensity = 0.0,
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AmbientIntensity = 1.0,
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AmbientIntensity = 0.0,
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DiffuseIntensity = 1.0,
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--PerformShading = false,
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RotationVector = { 0.000000, 22.300000, 0.000000 },
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LightSources = LIGHTS;
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},
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@@ -137,11 +137,10 @@ glm::vec3 SceneGraphLightSource::directionViewSpace(const RenderData& renderData
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const glm::dvec3 renderNodePosition = renderData.modelTransform.translation;
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const glm::dvec3 lightDirectionViewSpace = renderData.camera.viewRotationMatrix() *
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glm::dvec4((lightPosition - renderNodePosition), 1.0);
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const glm::dvec3 viewSpace = glm::dvec3(renderData.camera.combinedViewMatrix() *
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glm::dvec4((lightPosition - renderNodePosition), 1.0));
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return glm::normalize(lightDirectionViewSpace);
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return glm::normalize(viewSpace);
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}
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} // namespace openspace
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@@ -34,11 +34,11 @@
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#include <openspace/util/updatestructures.h>
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#include <openspace/scene/scene.h>
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#include <openspace/scene/lightsource.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/misc/invariants.h>
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#include <ghoul/misc/profiling.h>
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#include <ghoul/opengl/openglstatecache.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/textureunit.h>
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@@ -46,11 +46,25 @@ namespace {
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constexpr const char* ProgramName = "ModelProgram";
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constexpr const char* KeyGeometry = "Geometry";
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constexpr const std::array<const char*, 12> UniformNames = {
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constexpr const int DefaultBlending = 0;
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constexpr const int AdditiveBlending = 1;
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constexpr const int PointsAndLinesBlending = 2;
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constexpr const int PolygonBlending = 3;
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constexpr const int ColorAddingBlending = 4;
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std::map<std::string, int> BlendingMapping = {
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{ "Default", DefaultBlending },
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{ "Additive", AdditiveBlending },
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{ "Points and Lines", PointsAndLinesBlending },
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{ "Polygon", PolygonBlending },
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{ "Color Adding", ColorAddingBlending }
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};
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|
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constexpr const std::array<const char*, 13> UniformNames = {
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"opacity", "nLightSources", "lightDirectionsViewSpace", "lightIntensities",
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"modelViewTransform", "crippedModelViewTransform", "projectionTransform",
|
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"modelViewTransform", "normalTransform", "projectionTransform",
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"performShading", "texture1", "ambientIntensity", "diffuseIntensity",
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"specularIntensity"
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"specularIntensity", "opacityBlending"
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};
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constexpr openspace::properties::Property::PropertyInfo AmbientIntensityInfo = {
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@@ -102,6 +116,24 @@ namespace {
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"Light Sources",
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"A list of light sources that this model should accept light from."
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||||
};
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constexpr openspace::properties::Property::PropertyInfo DisableDepthTestInfo = {
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"DisableDepthTest",
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"Disable Depth Test",
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"Disable Depth Testing for the Model."
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};
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constexpr openspace::properties::Property::PropertyInfo BlendingOptionInfo = {
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"BledingOption",
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"Blending Options",
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"Debug option for blending colors."
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};
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constexpr openspace::properties::Property::PropertyInfo EnableOpacityBlendingInfo = {
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"EnableOpacityBlending",
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"Enable Opacity Blending",
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"Enable Opacity Blending."
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};
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} // namespace
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namespace openspace {
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@@ -177,7 +209,25 @@ documentation::Documentation RenderableModel::Documentation() {
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}),
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Optional::Yes,
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LightSourcesInfo.description
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}
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||||
},
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{
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DisableDepthTestInfo.identifier,
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||||
new BoolVerifier,
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||||
Optional::Yes,
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||||
DisableDepthTestInfo.description
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||||
},
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||||
{
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||||
BlendingOptionInfo.identifier,
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||||
new StringVerifier,
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||||
Optional::Yes,
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||||
BlendingOptionInfo.description
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||||
},
|
||||
{
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EnableOpacityBlendingInfo.identifier,
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||||
new BoolVerifier,
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||||
Optional::Yes,
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EnableOpacityBlendingInfo.description
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||||
},
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||||
}
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};
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}
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@@ -196,6 +246,12 @@ RenderableModel::RenderableModel(const ghoul::Dictionary& dictionary)
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glm::dmat3(1.0)
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)
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, _rotationVec(RotationVecInfo, glm::dvec3(0.0), glm::dvec3(0.0), glm::dvec3(360.0))
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||||
, _enableOpacityBlending(EnableOpacityBlendingInfo, false)
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, _disableDepthTest(DisableDepthTestInfo, false)
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, _blendingFuncOption(
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BlendingOptionInfo,
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properties::OptionProperty::DisplayType::Dropdown
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)
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, _lightSourcePropertyOwner({ "LightSources", "Light Sources" })
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{
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documentation::testSpecificationAndThrow(
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@@ -235,6 +291,10 @@ RenderableModel::RenderableModel(const ghoul::Dictionary& dictionary)
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_performShading = dictionary.value<bool>(ShadingInfo.identifier);
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}
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if (dictionary.hasKey(DisableDepthTestInfo.identifier)) {
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_disableDepthTest = dictionary.value<bool>(DisableDepthTestInfo.identifier);
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}
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if (dictionary.hasKey(DisableFaceCullingInfo.identifier)) {
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_disableFaceCulling = dictionary.value<bool>(DisableFaceCullingInfo.identifier);
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}
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@@ -252,14 +312,13 @@ RenderableModel::RenderableModel(const ghoul::Dictionary& dictionary)
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}
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}
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addPropertySubOwner(_lightSourcePropertyOwner);
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addProperty(_ambientIntensity);
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addProperty(_diffuseIntensity);
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addProperty(_specularIntensity);
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addProperty(_performShading);
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addProperty(_disableFaceCulling);
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addProperty(_disableDepthTest);
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addProperty(_modelTransform);
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addProperty(_rotationVec);
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@@ -271,6 +330,29 @@ RenderableModel::RenderableModel(const ghoul::Dictionary& dictionary)
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if (dictionary.hasKey(RotationVecInfo.identifier)) {
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_rotationVec = dictionary.value<glm::vec3>(RotationVecInfo.identifier);
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||||
}
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_blendingFuncOption.addOption(DefaultBlending, "Default");
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_blendingFuncOption.addOption(AdditiveBlending, "Additive");
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_blendingFuncOption.addOption(PointsAndLinesBlending, "Points and Lines");
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_blendingFuncOption.addOption(PolygonBlending, "Polygon");
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_blendingFuncOption.addOption(ColorAddingBlending, "Color Adding");
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addProperty(_blendingFuncOption);
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||||
if (dictionary.hasKey(BlendingOptionInfo.identifier)) {
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const std::string blendingOpt = dictionary.value<std::string>(
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BlendingOptionInfo.identifier
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||||
);
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||||
_blendingFuncOption.set(BlendingMapping[blendingOpt]);
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}
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if (dictionary.hasKey(DisableDepthTestInfo.identifier)) {
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_enableOpacityBlending = dictionary.value<bool>(
|
||||
EnableOpacityBlendingInfo.identifier
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||||
);
|
||||
}
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addProperty(_enableOpacityBlending);
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||||
}
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bool RenderableModel::isReady() const {
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@@ -369,13 +451,11 @@ void RenderableModel::render(const RenderData& data, RendererTasks&) {
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glm::mat4(modelViewTransform)
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);
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||||
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glm::dmat4 crippedModelViewTransform = glm::transpose(glm::inverse(
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glm::dmat4(glm::inverse(data.camera.sgctInternal.viewMatrix())) * modelViewTransform
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));
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glm::dmat4 normalTransform = glm::transpose(glm::inverse(modelViewTransform));
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_program->setUniform(
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_uniformCache.crippedModelViewTransform,
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glm::mat4(crippedModelViewTransform)
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_uniformCache.normalTransform,
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glm::mat4(normalTransform)
|
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);
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_program->setUniform(
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@@ -386,11 +466,35 @@ void RenderableModel::render(const RenderData& data, RendererTasks&) {
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_program->setUniform(_uniformCache.diffuseIntensity, _diffuseIntensity);
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_program->setUniform(_uniformCache.specularIntensity, _specularIntensity);
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_program->setUniform(_uniformCache.performShading, _performShading);
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_program->setUniform(_uniformCache.opacityBlending, _enableOpacityBlending);
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if (_disableFaceCulling) {
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glDisable(GL_CULL_FACE);
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}
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|
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glEnablei(GL_BLEND, 0);
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switch (_blendingFuncOption) {
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case DefaultBlending:
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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break;
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case AdditiveBlending:
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glBlendFunc(GL_ONE, GL_ONE);
|
||||
break;
|
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case PointsAndLinesBlending:
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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break;
|
||||
case PolygonBlending:
|
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glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE);
|
||||
break;
|
||||
case ColorAddingBlending:
|
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glBlendFunc(GL_SRC_COLOR, GL_DST_COLOR);
|
||||
break;
|
||||
};
|
||||
|
||||
if (_disableDepthTest) {
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
ghoul::opengl::TextureUnit unit;
|
||||
unit.activate();
|
||||
_program->setUniform(_uniformCache.texture, unit);
|
||||
@@ -403,6 +507,12 @@ void RenderableModel::render(const RenderData& data, RendererTasks&) {
|
||||
glEnable(GL_CULL_FACE);
|
||||
}
|
||||
|
||||
global::renderEngine->openglStateCache().resetBlendState();
|
||||
|
||||
if (_disableDepthTest) {
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
_program->deactivate();
|
||||
}
|
||||
|
||||
|
||||
@@ -26,7 +26,8 @@
|
||||
#define __OPENSPACE_MODULE_BASE___RENDERABLEMODEL___H__
|
||||
|
||||
#include <openspace/rendering/renderable.h>
|
||||
|
||||
#include <openspace/properties/optionproperty.h>
|
||||
#include <openspace/properties/stringproperty.h>
|
||||
#include <openspace/properties/matrix/dmat4property.h>
|
||||
#include <openspace/properties/matrix/mat3property.h>
|
||||
#include <openspace/properties/scalar/boolproperty.h>
|
||||
@@ -79,11 +80,15 @@ private:
|
||||
properties::DMat4Property _modelTransform;
|
||||
properties::Vec3Property _rotationVec;
|
||||
|
||||
properties::BoolProperty _disableDepthTest;
|
||||
properties::BoolProperty _enableOpacityBlending;
|
||||
properties::OptionProperty _blendingFuncOption;
|
||||
|
||||
ghoul::opengl::ProgramObject* _program = nullptr;
|
||||
UniformCache(opacity, nLightSources, lightDirectionsViewSpace, lightIntensities,
|
||||
modelViewTransform, crippedModelViewTransform, projectionTransform,
|
||||
modelViewTransform, normalTransform, projectionTransform,
|
||||
performShading, texture, ambientIntensity, diffuseIntensity,
|
||||
specularIntensity) _uniformCache;
|
||||
specularIntensity, opacityBlending) _uniformCache;
|
||||
|
||||
std::vector<std::unique_ptr<LightSource>> _lightSources;
|
||||
|
||||
|
||||
@@ -34,6 +34,7 @@ uniform float diffuseIntensity = 1.0;
|
||||
uniform float specularIntensity = 1.0;
|
||||
|
||||
uniform bool performShading = true;
|
||||
uniform bool opacityBlending = false;
|
||||
|
||||
uniform sampler2D texture1;
|
||||
|
||||
@@ -46,6 +47,10 @@ uniform float opacity = 1.0;
|
||||
const vec3 SpecularAlbedo = vec3(1.0);
|
||||
|
||||
Fragment getFragment() {
|
||||
if (opacity == 0.0) {
|
||||
discard;
|
||||
}
|
||||
|
||||
vec3 diffuseAlbedo = texture(texture1, vs_st).rgb;
|
||||
|
||||
Fragment frag;
|
||||
@@ -84,12 +89,22 @@ Fragment getFragment() {
|
||||
frag.color.rgb = diffuseAlbedo;
|
||||
}
|
||||
|
||||
frag.color.a = opacity;
|
||||
if (opacityBlending) {
|
||||
// frag.color.a = opacity * (frag.color.r + frag.color.g + frag.color.b)/3.0;
|
||||
frag.color.a = opacity * max(max(frag.color.r, frag.color.g), frag.color.b);
|
||||
}
|
||||
else {
|
||||
frag.color.a = opacity;
|
||||
}
|
||||
|
||||
if (frag.color.a < 0.1) {
|
||||
discard;
|
||||
}
|
||||
|
||||
frag.depth = vs_screenSpaceDepth;
|
||||
frag.gPosition = vs_positionCameraSpace;
|
||||
frag.gNormal = vec4(vs_normalViewSpace, 0.0);
|
||||
frag.disableLDR2HDR = true;
|
||||
|
||||
|
||||
return frag;
|
||||
}
|
||||
}
|
||||
@@ -37,7 +37,7 @@ out vec4 vs_positionCameraSpace;
|
||||
|
||||
uniform mat4 modelViewTransform;
|
||||
uniform mat4 projectionTransform;
|
||||
uniform mat4 crippedModelViewTransform;
|
||||
uniform mat4 normalTransform;
|
||||
|
||||
void main() {
|
||||
vs_positionCameraSpace = modelViewTransform * in_position;
|
||||
@@ -48,6 +48,5 @@ void main() {
|
||||
vs_st = in_st;
|
||||
vs_screenSpaceDepth = positionScreenSpace.w;
|
||||
|
||||
//vs_normalViewSpace = normalize(transpose(inverse(mat3(crippedModelViewTransform))) * in_normal);
|
||||
vs_normalViewSpace = normalize(mat3(crippedModelViewTransform) * in_normal);
|
||||
vs_normalViewSpace = normalize(mat3(normalTransform) * in_normal);
|
||||
}
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
#include <openspace/documentation/verifier.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
#include <ghoul/fmt.h>
|
||||
#include <ghoul/filesystem/cachemanager.h>
|
||||
#include <ghoul/filesystem/filesystem.h>
|
||||
#include <ghoul/logging/logmanager.h>
|
||||
#include <ghoul/lua/ghoul_lua.h>
|
||||
@@ -83,7 +84,7 @@ HorizonsTranslation::HorizonsTranslation()
|
||||
requireUpdate();
|
||||
notifyObservers();
|
||||
});
|
||||
readHorizonsTextFile(_horizonsTextFile);
|
||||
loadData();
|
||||
});
|
||||
}
|
||||
|
||||
@@ -99,9 +100,6 @@ HorizonsTranslation::HorizonsTranslation(const ghoul::Dictionary& dictionary)
|
||||
_horizonsTextFile = absPath(
|
||||
dictionary.value<std::string>(HorizonsTextFileInfo.identifier)
|
||||
);
|
||||
|
||||
// Read specified file and store it in memory.
|
||||
readHorizonsTextFile(_horizonsTextFile);
|
||||
}
|
||||
|
||||
glm::dvec3 HorizonsTranslation::position(const UpdateData& data) const {
|
||||
@@ -130,12 +128,48 @@ glm::dvec3 HorizonsTranslation::position(const UpdateData& data) const {
|
||||
return interpolatedPos;
|
||||
}
|
||||
|
||||
void HorizonsTranslation::readHorizonsTextFile(const std::string& horizonsTextFilePath) {
|
||||
std::ifstream fileStream(horizonsTextFilePath);
|
||||
void HorizonsTranslation::loadData() {
|
||||
std::string file = _horizonsTextFile;
|
||||
if (!FileSys.fileExists(absPath(file))) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::string cachedFile = FileSys.cacheManager()->cachedFilename(
|
||||
file,
|
||||
ghoul::filesystem::CacheManager::Persistent::Yes
|
||||
);
|
||||
|
||||
bool hasCachedFile = FileSys.fileExists(cachedFile);
|
||||
if (hasCachedFile) {
|
||||
LINFO(fmt::format("Cached file '{}' used for Horizon file '{}'", cachedFile, file));
|
||||
|
||||
bool success = loadCachedFile(cachedFile);
|
||||
if (success) {
|
||||
return;
|
||||
}
|
||||
else {
|
||||
FileSys.cacheManager()->removeCacheFile(file);
|
||||
// Intentional fall-through to the 'else' computation to generate the cache
|
||||
// file for the next run
|
||||
}
|
||||
}
|
||||
else {
|
||||
LINFO(fmt::format("Cache for Horizon file '{}' not found", file));
|
||||
}
|
||||
LINFO(fmt::format("Loading Horizon file '{}'", file));
|
||||
|
||||
readHorizonsTextFile();
|
||||
|
||||
LINFO("Saving cache");
|
||||
saveCachedFile(cachedFile);
|
||||
}
|
||||
|
||||
void HorizonsTranslation::readHorizonsTextFile() {
|
||||
std::ifstream fileStream(_horizonsTextFile);
|
||||
|
||||
if (!fileStream.good()) {
|
||||
LERROR(fmt::format(
|
||||
"Failed to open Horizons text file '{}'", horizonsTextFilePath
|
||||
"Failed to open Horizons text file '{}'", _horizonsTextFile
|
||||
));
|
||||
return;
|
||||
}
|
||||
@@ -186,4 +220,81 @@ void HorizonsTranslation::readHorizonsTextFile(const std::string& horizonsTextFi
|
||||
fileStream.close();
|
||||
}
|
||||
|
||||
bool HorizonsTranslation::loadCachedFile(const std::string& file) {
|
||||
std::ifstream fileStream(file, std::ifstream::binary);
|
||||
|
||||
if (!fileStream.good()) {
|
||||
LERROR(fmt::format("Error opening file '{}' for loading cache file", file));
|
||||
return false;
|
||||
}
|
||||
|
||||
// Read how many keyframes to read
|
||||
int32_t nKeyframes = 0;
|
||||
|
||||
fileStream.read(reinterpret_cast<char*>(&nKeyframes), sizeof(int32_t));
|
||||
if (nKeyframes == 0) {
|
||||
throw ghoul::RuntimeError("Error reading cache: No values were loaded");
|
||||
}
|
||||
|
||||
// Read the values in same order as they were written
|
||||
for (int i = 0; i < nKeyframes; ++i) {
|
||||
double timestamp, x, y, z;
|
||||
glm::dvec3 gPos;
|
||||
|
||||
// Timestamp
|
||||
fileStream.read(reinterpret_cast<char*>(×tamp), sizeof(double));
|
||||
|
||||
// Position vector components
|
||||
fileStream.read(reinterpret_cast<char*>(&x), sizeof(double));
|
||||
fileStream.read(reinterpret_cast<char*>(&y), sizeof(double));
|
||||
fileStream.read(reinterpret_cast<char*>(&z), sizeof(double));
|
||||
|
||||
// Recreate the position vector
|
||||
gPos = glm::dvec3(x, y, z);
|
||||
|
||||
// Add keyframe in timeline
|
||||
_timeline.addKeyframe(timestamp, std::move(gPos));
|
||||
}
|
||||
|
||||
return fileStream.good();
|
||||
}
|
||||
|
||||
void HorizonsTranslation::saveCachedFile(const std::string& file) const {
|
||||
std::ofstream fileStream(file, std::ofstream::binary);
|
||||
if (!fileStream.good()) {
|
||||
LERROR(fmt::format("Error opening file '{}' for save cache file", file));
|
||||
return;
|
||||
}
|
||||
|
||||
// Write how many keyframes are to be written
|
||||
int32_t nKeyframes = static_cast<int32_t>(_timeline.nKeyframes());
|
||||
if (nKeyframes == 0) {
|
||||
throw ghoul::RuntimeError("Error writing cache: No values were loaded");
|
||||
}
|
||||
fileStream.write(reinterpret_cast<const char*>(&nKeyframes), sizeof(int32_t));
|
||||
|
||||
// Write data
|
||||
std::deque<Keyframe<glm::dvec3>> keyframes = _timeline.keyframes();
|
||||
for (int i = 0; i < nKeyframes; i++) {
|
||||
// First write timestamp
|
||||
fileStream.write(reinterpret_cast<const char*>(
|
||||
&keyframes[i].timestamp),
|
||||
sizeof(double)
|
||||
);
|
||||
|
||||
// and then the components of the position vector one by one
|
||||
fileStream.write(reinterpret_cast<const char*>(
|
||||
&keyframes[i].data.x),
|
||||
sizeof(double)
|
||||
);
|
||||
fileStream.write(reinterpret_cast<const char*>(
|
||||
&keyframes[i].data.y),
|
||||
sizeof(double)
|
||||
);
|
||||
fileStream.write(reinterpret_cast<const char*>(
|
||||
&keyframes[i].data.z),
|
||||
sizeof(double)
|
||||
);
|
||||
}
|
||||
}
|
||||
} // namespace openspace
|
||||
|
||||
@@ -59,7 +59,10 @@ public:
|
||||
static documentation::Documentation Documentation();
|
||||
|
||||
private:
|
||||
void readHorizonsTextFile(const std::string& _horizonsTextFilePath);
|
||||
void loadData();
|
||||
void readHorizonsTextFile();
|
||||
bool loadCachedFile(const std::string& file);
|
||||
void saveCachedFile(const std::string& file) const;
|
||||
|
||||
properties::StringProperty _horizonsTextFile;
|
||||
std::unique_ptr<ghoul::filesystem::File> _fileHandle;
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
#include <thread>
|
||||
#include <tchar.h>
|
||||
#include <tpcshrd.h>
|
||||
#include <debugapi.h>
|
||||
|
||||
// #define ENABLE_TUIOMESSAGES
|
||||
#define ENABLE_DIRECTMSG
|
||||
@@ -230,25 +231,31 @@ Win32TouchHook::Win32TouchHook(void* nativeWindow) {
|
||||
GetCurrentThreadId()
|
||||
);
|
||||
|
||||
// In theory, if our UI is pumped from a different thread, we can
|
||||
// handle Low-level mouse events in that thread as well.
|
||||
// this might help reduce mouse lag while running OpenSpace?
|
||||
// gMouseHookThread = new std::thread([](){
|
||||
// gMouseHook = SetWindowsHookExW(
|
||||
// WH_MOUSE_LL,
|
||||
// LowLevelMouseProc,
|
||||
// GetModuleHandleW(NULL),
|
||||
// 0 //<- Global thread id (low-level mouse is global only)
|
||||
// );
|
||||
// if (!gMouseHook) {
|
||||
// LINFO("Could not setup mousehook!");
|
||||
// }
|
||||
// Attach a lowlevel mouse hook.
|
||||
// This mouse hook prevents injected mouse events (touch-to-mouse),
|
||||
// since we cannot catch it in our messageloop.
|
||||
// Since this is attached to windows global thread, this will block lowlevel mouse
|
||||
// access to all running applications if we stall in this thread.
|
||||
// Debug breakpoints typically freeze our application, in which case we simply don't
|
||||
// create this if a debugger is attached.
|
||||
if (!IsDebuggerPresent()) {
|
||||
gMouseHookThread = new std::thread([](){
|
||||
gMouseHook = SetWindowsHookExW(
|
||||
WH_MOUSE_LL,
|
||||
LowLevelMouseProc,
|
||||
GetModuleHandleW(NULL),
|
||||
0 //<- Global thread id (low-level mouse is global only)
|
||||
);
|
||||
if (!gMouseHook) {
|
||||
LINFO("Could not setup mousehook!");
|
||||
}
|
||||
|
||||
// MSG msg;
|
||||
// while (GetMessage(&msg, NULL, 0, 0)) {
|
||||
// DispatchMessage(&msg);
|
||||
// }
|
||||
// });
|
||||
MSG msg;
|
||||
while (GetMessage(&msg, NULL, 0, 0)) {
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (!gTouchHook) {
|
||||
LINFO(fmt::format("Failed to setup WindowsHook for touch input redirection"));
|
||||
@@ -272,13 +279,13 @@ Win32TouchHook::~Win32TouchHook() {
|
||||
}
|
||||
|
||||
// Low-level mouse hook is "needed" if we want to stop mousecursor from moving
|
||||
// when we get a touch-input on our window A negative effect is that this
|
||||
// function is for global threads, meaning our application will cause Windows to
|
||||
// stall the mouse cursor when this function can't be scheduled. This is not yet
|
||||
// fail-proof...might be a race-condition on message pumping?
|
||||
// when we get a touch-input on our window.
|
||||
// A negative effect is that this function is for global threads, meaning our
|
||||
// application will cause Windows to stall the mouse cursor when this
|
||||
// function can't be scheduled (i.e. when debugger hits a breakpoint).
|
||||
// This is not yet fail-proof...might be a race-condition on message pumping?
|
||||
// - Seems to move the cursor when we get two fingers as input..
|
||||
// - If we ourselves would pump windows for events, we can handle this in the
|
||||
// pump-loop
|
||||
// - If we ourselves would pump windows for events, we can handle this.
|
||||
LRESULT CALLBACK LowLevelMouseProc(int nCode, WPARAM wParam, LPARAM lParam) {
|
||||
constexpr const LONG_PTR SIGNATURE_MASK = 0xFFFFFF00;
|
||||
constexpr const LONG_PTR MOUSEEVENTF_FROMTOUCH = 0xFF515700;
|
||||
|
||||
Reference in New Issue
Block a user