Added accessors for rendering control points, for debugging

This commit is contained in:
Lingis
2020-02-03 10:58:58 -05:00
parent fdb9903713
commit cf8472cf34
8 changed files with 78 additions and 1 deletions
@@ -240,6 +240,8 @@ void AutoNavigationHandler::stopPath() {
_isPlaying = false;
}
// TODO: remove when not needed
// Created for debugging
std::vector<glm::dvec3> AutoNavigationHandler::getCurvePositions(int nPerSegment) {
std::vector<glm::dvec3> positions;
@@ -260,6 +262,24 @@ std::vector<glm::dvec3> AutoNavigationHandler::getCurvePositions(int nPerSegment
return positions;
}
// TODO: remove when not needed
// Created for debugging
std::vector<glm::dvec3> AutoNavigationHandler::getControlPoints() {
std::vector<glm::dvec3> points;
if (_pathSegments.empty()) {
LERROR("There is no current path to sample points from.");
return points;
}
for (PathSegment &p : _pathSegments) {
std::vector<glm::dvec3> curvePoints = p.getControlPoints();
points.insert(points.end(), curvePoints.begin(), curvePoints.end());
}
return points;
}
bool AutoNavigationHandler::handleInstruction(const Instruction& instruction, int index) {
bool success = true;
switch (instruction.type)
@@ -64,7 +64,9 @@ public:
void continuePath();
void stopPath();
std::vector<glm::dvec3> getCurvePositions(int nPerSegment);
// TODO: remove functions for debugging
std::vector<glm::dvec3> getCurvePositions(int nPerSegment); //debug
std::vector<glm::dvec3> getControlPoints(); //debug
private:
bool handleInstruction(const Instruction& instruction, int index);
@@ -93,6 +93,13 @@ scripting::LuaLibrary AutoNavigationModule::luaLibrary() const {
{},
"number",
"TODO: "
},
{
"getControlPoints",
&autonavigation::luascriptfunctions::getControlPoints,
{},
"",
"FOR DEBUG. Get control point positions from all pathsegments"
}
};
return res;
@@ -168,6 +168,8 @@ namespace openspace::autonavigation::luascriptfunctions {
return 0;
}
// TODO: remove when not needed
// Created for debugging. Access info for rendereable path
int getPathPositions(lua_State* L) {
ghoul::lua::checkArgumentsAndThrow(L, 1, "lua::getPathPositions");
@@ -201,4 +203,37 @@ namespace openspace::autonavigation::luascriptfunctions {
return 1;
}
// TODO: remove when not needed
// Created for debugging. Access info for rendering of control points
int getControlPoints(lua_State* L) {
ghoul::lua::checkArgumentsAndThrow(L, 0, "lua::getControlPoints");
// Get sample positions from the current curve
AutoNavigationModule* module = global::moduleEngine.module<AutoNavigationModule>();
AutoNavigationHandler& handler = module->AutoNavigationHandler();
std::vector<glm::dvec3> points = handler.getControlPoints();
// Push the points to the Lua stack:
lua_settop(L, 0);
const auto pushVector = [](lua_State* L, const glm::dvec3& v) {
lua_newtable(L);
ghoul::lua::push(L, 1, v.x);
lua_rawset(L, -3);
ghoul::lua::push(L, 2, v.y);
lua_rawset(L, -3);
ghoul::lua::push(L, 3, v.z);
lua_rawset(L, -3);
};
lua_newtable(L);
for (int i = 0; i < points.size(); ++i) {
ghoul::lua::push(L, i);
pushVector(L, points[i]);
lua_rawset(L, -3);
}
ghoul_assert(lua_gettop(L) == 1, "Incorrect number of items left on stack");
return 1;
}
} // namespace openspace::autonavigation::luascriptfunctions
+6
View File
@@ -49,6 +49,12 @@ double PathCurve::arcLength(double tLimit) {
return sum;
}
// TODO: remove when not needed
// Created for debugging
std::vector<glm::dvec3> PathCurve::getPoints() {
return _points;
}
BezierCurve::BezierCurve(CameraState& start, CameraState& end) {
glm::dvec3 startNodePos = sceneGraphNode(start.referenceNode)->worldPosition();
glm::dvec3 endNodePos = sceneGraphNode(start.referenceNode)->worldPosition();
+1
View File
@@ -36,6 +36,7 @@ class PathCurve {
public:
virtual ~PathCurve() = 0;
virtual glm::dvec3 valueAt(double t) = 0;
std::vector<glm::dvec3> getPoints(); // for debugging
double arcLength(double tLimit = 1.0);
protected:
+5
View File
@@ -69,6 +69,11 @@ const double PathSegment::duration() const { return _duration; }
const double PathSegment::startTime() const { return _startTime; }
// TODO: remove function for debugging
const std::vector<glm::dvec3> PathSegment::getControlPoints() const {
return _curve->getPoints();
}
const glm::vec3 PathSegment::getPositionAt(double t) const {
t = easingfunctions::cubicEaseInOut(t);
return _curve->valueAt(t);
+1
View File
@@ -58,6 +58,7 @@ public:
const double duration() const;
const double startTime() const;
const std::vector<glm::dvec3> getControlPoints() const; // TODO: remove this debugging function
const glm::vec3 getPositionAt(double t) const;
const glm::dquat getRotationAt(double t) const;
const glm::dquat getLookAtRotation(double t, glm::dvec3 currentPos, glm::dvec3 up) const;