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Fixed compiling issues with log, reset night layer configuration and disabled earth's shading by default. (#552)
This commit is contained in:
committed by
Alexander Bock
parent
206ff69e41
commit
d2fa7140d7
@@ -72,6 +72,7 @@ asset.onInitialize(function ()
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"Earth", "Mars", "Moon"
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})
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openspace.setPropertyValue("Scene.Earth.RenderableGlobe.PerformShading", false)
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openspace.addVirtualProperty(
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"BoolProperty",
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@@ -146,20 +146,10 @@ local Earth = {
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Name = "Earth at Night 2012",
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FilePath = mapServiceConfigsPath .. "/GIBS/night/VIIRS_CityLights_2012.wms",
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Enabled = true,
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Settings = {
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Opacity = 1.0,
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Gamma = 1.5,
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Multiplier = 15.0
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},
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Fallback = {
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Name = "Earth Night",
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FilePath = texturesPath .. "/earth_night.jpg",
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Enabled = true,
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Settings = {
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Opacity = 1.0,
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Gamma = 1.5,
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Multiplier = 15.0
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},
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Enabled = true,
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}
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},
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{
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