mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-02-22 04:49:12 -06:00
Merged master into NewAtmosphere.
This commit is contained in:
@@ -24,8 +24,7 @@ function preInitialization()
|
||||
|
||||
-- 6:20 -> 23:20 day before in UTC
|
||||
]]--
|
||||
|
||||
openspace.time.setTime("2016-03-08T22:45:00")
|
||||
--openspace.time.setTime("2016-03-08T22:45:00")
|
||||
|
||||
-- Total Lunar Eclipse Jan 31, 2018 at 10:51:13 UTC
|
||||
-- Regions seeing, at least, some parts of the eclipse: North/East Europe,
|
||||
@@ -33,6 +32,9 @@ function preInitialization()
|
||||
-- Pacific, Atlantic, Indian Ocean, Arctic, Antarctica.
|
||||
--openspace.time.setTime("2018-01-31T10:30:00")
|
||||
|
||||
|
||||
openspace.time.setTime("2017-05-17T08:00:00")
|
||||
|
||||
dofile(openspace.absPath('${SCRIPTS}/bind_common_keys.lua'))
|
||||
end
|
||||
|
||||
@@ -43,7 +45,7 @@ function postInitialization()
|
||||
graphical settings for the renderables.
|
||||
]]--
|
||||
openspace.printInfo("Setting default values")
|
||||
openspace.setPropertyValue("Sun.renderable.enabled", true)
|
||||
openspace.setPropertyValue("Sun.renderable.enabled", false)
|
||||
openspace.setPropertyValue("SunMarker.renderable.enabled", false)
|
||||
openspace.setPropertyValue("EarthMarker.renderable.enabled", false)
|
||||
openspace.setPropertyValue("Constellation Bounds.renderable.enabled", false)
|
||||
@@ -67,8 +69,8 @@ return {
|
||||
ScenePath = ".",
|
||||
CommonFolder = "common",
|
||||
Camera = {
|
||||
--Focus = "Earth",
|
||||
Focus = "Mars",
|
||||
Focus = "Earth",
|
||||
--Focus = "Mars",
|
||||
--Position = {526781518487.171326, 257168309890.072144, -1381125204152.817383},
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||||
--Rotation = {-0.106166, 0.981574, -0.084545, 0.134513},
|
||||
--Position = {-21230341452.764542, -75199905816.520981, 126295587136.952240},
|
||||
@@ -87,8 +89,8 @@ return {
|
||||
--"moon",
|
||||
|
||||
"lodglobes/earth",
|
||||
"lodglobes/mars",
|
||||
"lodglobes/moon",
|
||||
--"lodglobes/mars",
|
||||
--"lodglobes/moon",
|
||||
|
||||
--"toyvolume",
|
||||
--"earth",
|
||||
|
||||
@@ -57,7 +57,7 @@ return {
|
||||
SegmentsPerPatch = 64,
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||||
Atmosphere = {
|
||||
-- Atmosphere radius in Km
|
||||
AtmoshereRadius = 6420,
|
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AtmoshereRadius = 6450,
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PlanetRadius = 6378.1366,
|
||||
PlanetAverageGroundReflectance = 0.1,
|
||||
Rayleigh = {
|
||||
|
||||
@@ -4,7 +4,7 @@ return {
|
||||
Parent = "SolarSystem",
|
||||
Renderable = {
|
||||
Type = "RenderableSphere",
|
||||
Size = { 10, 20 },
|
||||
Size = 10E20,
|
||||
Segments = 40,
|
||||
Texture = "textures/eso0932a_blend.png",
|
||||
Orientation = "Inside/Outside"
|
||||
|
||||
@@ -4,7 +4,7 @@ return {
|
||||
Parent = "SolarSystem",
|
||||
Renderable = {
|
||||
Type = "RenderableSphere",
|
||||
Size = { 10, 22 },
|
||||
Size = 10E22,
|
||||
Segments = 40,
|
||||
Texture = "textures/DarkUniverse_mellinger_8k.jpg",
|
||||
Orientation = "Inside/Outside"
|
||||
|
||||
@@ -30,7 +30,7 @@ return {
|
||||
},
|
||||
PerformShading = false,
|
||||
},
|
||||
Transformation = {
|
||||
Transform = {
|
||||
Translation = {
|
||||
Type = "SpiceTranslation",
|
||||
Body = "SUN",
|
||||
@@ -56,7 +56,7 @@ return {
|
||||
Texture = "textures/sun-glare.png",
|
||||
BlendMode = "Additive"
|
||||
},
|
||||
Transformation = {
|
||||
Transform = {
|
||||
Translation = {
|
||||
Type = "SpiceTranslation",
|
||||
Body = "SUN",
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
<span class="documentation-key">{{key}}</span> <span class="documentation-type">{{#if remoteScripting}}Remote scripting{{else}}Local scripting{{/if}}</span>
|
||||
</a>
|
||||
<p>{{script}}</p>
|
||||
<p>{{documentation}}</p>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
<div class="container-fluid documentation-container">
|
||||
<h1>OpenSpace Scene Properties</h1>
|
||||
<p>Version: {{version.[0]}}.{{version.[1]}}.{{version.[2]}}</p>
|
||||
<p>Scene name: {{sceneFilename}}</p>
|
||||
<p>Generated: {{generationTime}}</p>
|
||||
|
||||
{{#each propertyOwners}}
|
||||
|
||||
@@ -53,7 +53,7 @@ window.onload = function () {
|
||||
var data = {
|
||||
propertyOwners: propertyOwners,
|
||||
version: version,
|
||||
sceneFilename: sceneFilename,
|
||||
// sceneFilename: sceneFilename,
|
||||
generationTime: generationTime
|
||||
}
|
||||
|
||||
|
||||
@@ -26,8 +26,9 @@
|
||||
#define __OPENSPACE_CORE___DOCUMENTATIONENGINE___H__
|
||||
|
||||
#include <openspace/documentation/documentation.h>
|
||||
|
||||
#include <openspace/documentation/documentationgenerator.h>
|
||||
#include <ghoul/designpattern/singleton.h>
|
||||
|
||||
#include <ghoul/misc/exception.h>
|
||||
|
||||
namespace openspace {
|
||||
@@ -38,7 +39,9 @@ namespace documentation {
|
||||
* produced in the application an write them out as a documentation file for human
|
||||
* consumption.
|
||||
*/
|
||||
class DocumentationEngine : public ghoul::Singleton<DocumentationEngine> {
|
||||
class DocumentationEngine : public ghoul::Singleton<DocumentationEngine>
|
||||
, public DocumentationGenerator
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* This exception is thrown by the addDocumentation method if a provided Documentation
|
||||
@@ -57,16 +60,7 @@ public:
|
||||
Documentation documentation;
|
||||
};
|
||||
|
||||
/**
|
||||
* Write the collected Documentation%s to disk at the \p filename in the specified
|
||||
* \p type. A new file is created and silently overwritten in the location that
|
||||
* \p filename is pointed to.
|
||||
* \param filename The file that is to be created containing all the Documentation
|
||||
* information.
|
||||
* \param type The type of documentation that is written. Currently allowed values are
|
||||
* \c text and \c html
|
||||
*/
|
||||
void writeDocumentation(const std::string& filename, const std::string& type);
|
||||
DocumentationEngine();
|
||||
|
||||
/**
|
||||
* Adds the \p documentation to the list of Documentation%s that are written to a
|
||||
@@ -90,6 +84,8 @@ public:
|
||||
static DocumentationEngine& ref();
|
||||
|
||||
private:
|
||||
std::string generateJson() const override;
|
||||
|
||||
/// The list of all Documentation%s that are stored by the DocumentationEngine
|
||||
std::vector<Documentation> _documentations;
|
||||
|
||||
|
||||
105
include/openspace/documentation/documentationgenerator.h
Normal file
105
include/openspace/documentation/documentationgenerator.h
Normal file
@@ -0,0 +1,105 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2017 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#ifndef __OPENSPACE_CORE___DOCUMENTATIONGENERATOR___H__
|
||||
#define __OPENSPACE_CORE___DOCUMENTATIONGENERATOR___H__
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace openspace {
|
||||
|
||||
/*
|
||||
* This abstract class is used for instances when another class has the ability to
|
||||
* generate a Handlebar generated documentation file that contains valuable information
|
||||
* for the user. Instances of this are the DocumentationEngine results, the list of
|
||||
* Property%s generated by the Scene, or the FactoryEngine results. The documentation is
|
||||
* generated through the writeDocumentation method.
|
||||
*
|
||||
* The concrete subclass needs to overload the generateJson class that will return the
|
||||
* Json that is parsed by Handlebar to generate the webpage.
|
||||
*
|
||||
* A list of Handlebar templates, the variable name for the result of the generateJson
|
||||
* method, and the Javascript file that contains additional logic is passed in the
|
||||
* constructor.
|
||||
*/
|
||||
class DocumentationGenerator {
|
||||
public:
|
||||
/// This struct contains a single Handlebar template, with the name and the filename
|
||||
struct HandlebarTemplate {
|
||||
std::string name; ///< The name of the Handlebar template defined in \m filename
|
||||
std::string filename; ///< The filename referenced in the \m name
|
||||
};
|
||||
|
||||
/**
|
||||
* The constructor that is used to set the member variables later used in the
|
||||
* writeDocumentation method.
|
||||
* \param name The name of the written documentation
|
||||
* \param jsonName The variable name of the value generated by the generateJson
|
||||
* \param handlebarTemplates A list of Handlebar templates that is added to the
|
||||
* documentation file
|
||||
* \param javascriptFilename The path to a Javascript source file that is added to the
|
||||
* documentation and that can contain additional functionality
|
||||
* \pre name must not be empty
|
||||
* \pre jsonName must not be empty
|
||||
* \pre Each handlebarTemplates' \c name must not be empty
|
||||
* \pre javascriptFilename must not be empty
|
||||
*/
|
||||
DocumentationGenerator(std::string name, std::string jsonName,
|
||||
std::vector<HandlebarTemplate> handlebarTemplates,
|
||||
std::string javascriptFilename);
|
||||
|
||||
/// Default constructor
|
||||
virtual ~DocumentationGenerator() = default;
|
||||
|
||||
/**
|
||||
* Create the documentation into the provided filename. Any existing file will be
|
||||
* silently overwritten. This method will call the generateJson method that can be
|
||||
* used by concrete subclasses to provide the actual data that is provided in the
|
||||
* documentation.
|
||||
* \param filename The filename in which the documentation is written
|
||||
*/
|
||||
void writeDocumentation(const std::string& filename);
|
||||
|
||||
protected:
|
||||
/**
|
||||
* This abstract method is used by concrete subclasses to provide the actual data that
|
||||
* is used in the documentation written by this DocumentationGenerator class. The JSON
|
||||
* string returned by this function will be stored in the variable with the
|
||||
* \c jsonName as passed in the constructor.
|
||||
* \return A JSON script that is parsed and stored in the variable passed in the
|
||||
* DocumentationGenerator constructor
|
||||
*/
|
||||
virtual std::string generateJson() const = 0;
|
||||
|
||||
private:
|
||||
const std::string _name;
|
||||
const std::string _jsonName;
|
||||
const std::vector<HandlebarTemplate> _handlebarTemplates;
|
||||
const std::string _javascriptFile;
|
||||
};
|
||||
|
||||
} // namespace openspace
|
||||
|
||||
#endif // __OPENSPACE_CORE___DOCUMENTATIONGENERATOR___H__
|
||||
@@ -25,9 +25,11 @@
|
||||
#ifndef __OPENSPACE_CORE___INTERACTIONHANDLER___H__
|
||||
#define __OPENSPACE_CORE___INTERACTIONHANDLER___H__
|
||||
|
||||
#include <openspace/documentation/documentationgenerator.h>
|
||||
#include <openspace/properties/propertyowner.h>
|
||||
|
||||
#include <openspace/interaction/interactionmode.h>
|
||||
#include <openspace/network/parallelconnection.h>
|
||||
#include <openspace/properties/propertyowner.h>
|
||||
#include <openspace/properties/stringproperty.h>
|
||||
#include <openspace/properties/scalar/boolproperty.h>
|
||||
#include <openspace/properties/scalar/floatproperty.h>
|
||||
@@ -47,8 +49,7 @@ class SceneGraphNode;
|
||||
|
||||
namespace interaction {
|
||||
|
||||
|
||||
class InteractionHandler : public properties::PropertyOwner
|
||||
class InteractionHandler : public properties::PropertyOwner, public DocumentationGenerator
|
||||
{
|
||||
public:
|
||||
InteractionHandler();
|
||||
@@ -121,7 +122,6 @@ public:
|
||||
|
||||
void saveCameraStateToFile(const std::string& filepath);
|
||||
void restoreCameraStateFromFile(const std::string& filepath);
|
||||
void writeKeyboardDocumentation(const std::string& type, const std::string& file);
|
||||
|
||||
private:
|
||||
using Synchronized = ghoul::Boolean;
|
||||
@@ -131,6 +131,8 @@ private:
|
||||
Synchronized synchronization;
|
||||
std::string documentation;
|
||||
};
|
||||
|
||||
std::string generateJson() const override;
|
||||
|
||||
void setInteractionMode(std::shared_ptr<InteractionMode> interactionMode);
|
||||
|
||||
|
||||
@@ -62,26 +62,25 @@ public:
|
||||
* Returns the name of the MissionPhase.
|
||||
* \return The name of the MissionPhase
|
||||
*/
|
||||
const std::string& name() const;
|
||||
std::string name() const;
|
||||
|
||||
/**
|
||||
* Returns the TimeRange of the MissionPhase.
|
||||
* \return The TimeRange of the MissionPhase
|
||||
*/
|
||||
const TimeRange& timeRange() const;
|
||||
TimeRange timeRange() const;
|
||||
|
||||
/**
|
||||
* Returns the description of the MissionPhase.
|
||||
* \return The description of the MissionPhase
|
||||
*/
|
||||
const std::string& description() const;
|
||||
std::string description() const;
|
||||
|
||||
/**
|
||||
* Returns all subphases sorted by start time.
|
||||
* \return All subphases sorted by start time
|
||||
*/
|
||||
const std::vector<MissionPhase>& phases() const;
|
||||
|
||||
std::vector<MissionPhase> phases() const;
|
||||
|
||||
using Trace = std::vector<std::reference_wrapper<const MissionPhase>>;
|
||||
|
||||
@@ -111,6 +110,7 @@ protected:
|
||||
* \param time The time which the subphases have to cover to be added to the \p trace
|
||||
* \param trace The list of MissionPhase%s that are active during the time \p time
|
||||
* \param maxDepth The maximum depth of levels that will be considered
|
||||
* \pre maxDepth must not be negative
|
||||
*/
|
||||
void phaseTrace(double time, Trace& trace, int maxDepth) const;
|
||||
|
||||
@@ -139,7 +139,7 @@ using Mission = MissionPhase;
|
||||
* \pre \p filename must not contain tokens
|
||||
* \pre \p filename must exist
|
||||
*/
|
||||
Mission missionFromFile(std::string filename);
|
||||
Mission missionFromFile(const std::string& filename);
|
||||
|
||||
} // namespace openspace
|
||||
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include <openspace/properties/propertyowner.h>
|
||||
#include <openspace/properties/stringproperty.h>
|
||||
#include <openspace/properties/numericalproperty.h>
|
||||
#include <openspace/properties/scalar/floatproperty.h>
|
||||
|
||||
//glm includes
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
|
||||
@@ -28,20 +28,21 @@
|
||||
#include <openspace/properties/propertyowner.h>
|
||||
|
||||
#include <openspace/properties/scalar/boolproperty.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
|
||||
// Forward declare to minimize dependencies
|
||||
namespace ghoul {
|
||||
namespace opengl {
|
||||
class ProgramObject;
|
||||
class Texture;
|
||||
}
|
||||
class Dictionary;
|
||||
}
|
||||
} // namespace ghoul
|
||||
|
||||
namespace openspace {
|
||||
|
||||
struct RenderData;
|
||||
struct UpdateData;
|
||||
struct RendererTasks;
|
||||
|
||||
namespace documentation { struct Documentation; }
|
||||
|
||||
// Forward declare to minimize dependencies
|
||||
|
||||
@@ -25,21 +25,13 @@
|
||||
#ifndef __OPENSPACE_CORE___RENDERENGINE___H__
|
||||
#define __OPENSPACE_CORE___RENDERENGINE___H__
|
||||
|
||||
#include <openspace/performance/performancemanager.h>
|
||||
#include <openspace/properties/optionproperty.h>
|
||||
#include <openspace/properties/propertyowner.h>
|
||||
|
||||
#include <openspace/properties/optionproperty.h>
|
||||
#include <openspace/properties/scalar/boolproperty.h>
|
||||
#include <openspace/properties/scalar/intproperty.h>
|
||||
#include <openspace/properties/triggerproperty.h>
|
||||
|
||||
#include <openspace/rendering/raycastermanager.h>
|
||||
#include <openspace/rendering/deferredcastermanager.h>
|
||||
#include <openspace/rendering/renderer.h>
|
||||
#include <openspace/rendering/screenspacerenderable.h>
|
||||
|
||||
#include <openspace/scripting/scriptengine.h>
|
||||
|
||||
#include <openspace/util/syncdata.h>
|
||||
|
||||
namespace ghoul {
|
||||
namespace fontrendering {
|
||||
@@ -50,17 +42,22 @@ namespace opengl {
|
||||
}
|
||||
class Dictionary;
|
||||
class SharedMemory;
|
||||
}
|
||||
} // namespace ghoul
|
||||
|
||||
namespace openspace {
|
||||
|
||||
// Forward declare to minimize dependencies
|
||||
namespace performance { class PerformanceManager; }
|
||||
namespace scripting { struct LuaLibrary; }
|
||||
class Camera;
|
||||
class SyncBuffer;
|
||||
class RaycasterManager;
|
||||
class DeferredcasterManager;
|
||||
class Renderer;
|
||||
class Scene;
|
||||
class SceneManager;
|
||||
class ScreenLog;
|
||||
class ScreenSpaceRenderable;
|
||||
class Syncable;
|
||||
class SyncBuffer;
|
||||
|
||||
class RenderEngine : public properties::PropertyOwner {
|
||||
public:
|
||||
@@ -77,7 +74,7 @@ public:
|
||||
};
|
||||
|
||||
RenderEngine();
|
||||
~RenderEngine() = default;
|
||||
~RenderEngine();
|
||||
|
||||
void initialize();
|
||||
void initializeGL();
|
||||
@@ -207,6 +204,7 @@ private:
|
||||
|
||||
//FrametimeType _frametimeType;
|
||||
|
||||
properties::BoolProperty _showDate;
|
||||
properties::BoolProperty _showInfo;
|
||||
properties::BoolProperty _showLog;
|
||||
|
||||
@@ -215,7 +213,7 @@ private:
|
||||
properties::BoolProperty _applyWarping;
|
||||
properties::BoolProperty _showFrameNumber;
|
||||
properties::BoolProperty _disableMasterRendering;
|
||||
properties::BoolProperty _disableSceneOnMaster;
|
||||
properties::BoolProperty _disableSceneTranslationOnMaster;
|
||||
|
||||
float _globalBlackOutFactor;
|
||||
float _fadeDuration;
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
#ifndef __OPENSPACE_CORE___SCENE___H__
|
||||
#define __OPENSPACE_CORE___SCENE___H__
|
||||
|
||||
#include <openspace/documentation/documentationgenerator.h>
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <set>
|
||||
@@ -45,7 +47,7 @@ class SceneGraphNode;
|
||||
|
||||
// Notifications:
|
||||
// SceneGraphFinishedLoading
|
||||
class Scene {
|
||||
class Scene : public DocumentationGenerator {
|
||||
public:
|
||||
|
||||
using UpdateDependencies = ghoul::Boolean;
|
||||
@@ -135,11 +137,6 @@ public:
|
||||
*/
|
||||
const std::map<std::string, SceneGraphNode*>& nodesByName() const;
|
||||
|
||||
/**
|
||||
* Output property documentation to a file.
|
||||
*/
|
||||
void writePropertyDocumentation(const std::string& filename, const std::string& type, const std::string& sceneFilename);
|
||||
|
||||
/**
|
||||
* Returns the Lua library that contains all Lua functions available to change the
|
||||
* scene graph. The functions contained are
|
||||
@@ -152,7 +149,9 @@ public:
|
||||
|
||||
static documentation::Documentation Documentation();
|
||||
|
||||
private:
|
||||
private:
|
||||
std::string generateJson() const override;
|
||||
|
||||
void sortTopologically();
|
||||
|
||||
std::unique_ptr<SceneGraphNode> _root;
|
||||
|
||||
@@ -25,16 +25,12 @@
|
||||
#ifndef __OPENSPACE_CORE___SCENEGRAPHNODE___H__
|
||||
#define __OPENSPACE_CORE___SCENEGRAPHNODE___H__
|
||||
|
||||
#include <openspace/rendering/renderable.h>
|
||||
#include <openspace/scene/translation.h>
|
||||
#include <openspace/scene/rotation.h>
|
||||
#include <openspace/scene/scale.h>
|
||||
#include <openspace/properties/propertyowner.h>
|
||||
|
||||
#include <openspace/scene/scene.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
#include <ghoul/glm.h>
|
||||
#include <ghoul/misc/boolean.h>
|
||||
|
||||
#include <iostream>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
@@ -43,6 +39,16 @@ namespace ghoul { class Dictionary; }
|
||||
|
||||
namespace openspace {
|
||||
|
||||
class Camera;
|
||||
struct RenderData;
|
||||
class Renderable;
|
||||
struct RendererTasks;
|
||||
class Rotation;
|
||||
class Translation;
|
||||
class Scale;
|
||||
class Scene;
|
||||
struct UpdateData;
|
||||
|
||||
namespace documentation { struct Documentation; }
|
||||
|
||||
class SceneGraphNode : public properties::PropertyOwner {
|
||||
|
||||
@@ -25,9 +25,11 @@
|
||||
#ifndef __OPENSPACE_CORE___SCRIPTENGINE___H__
|
||||
#define __OPENSPACE_CORE___SCRIPTENGINE___H__
|
||||
|
||||
#include <openspace/scripting/lualibrary.h>
|
||||
#include <openspace/documentation/documentationgenerator.h>
|
||||
#include <openspace/util/syncdata.h>
|
||||
|
||||
#include <openspace/scripting/lualibrary.h>
|
||||
|
||||
#include <ghoul/lua/ghoul_lua.h>
|
||||
#include <ghoul/lua/luastate.h>
|
||||
#include <ghoul/misc/boolean.h>
|
||||
@@ -50,9 +52,12 @@ namespace scripting {
|
||||
* <code>openspace</code> namespac prefix in Lua. The same functions can be exposed to
|
||||
* other Lua states by passing them to the #initializeLuaState method.
|
||||
*/
|
||||
class ScriptEngine : public Syncable {
|
||||
class ScriptEngine : public Syncable, public DocumentationGenerator {
|
||||
public:
|
||||
using RemoteScripting = ghoul::Boolean;
|
||||
|
||||
ScriptEngine();
|
||||
|
||||
/**
|
||||
* Initializes the internal Lua state and registers a common set of library functions
|
||||
* \throw LuaRuntimeException If the creation of the new Lua state fails
|
||||
@@ -73,8 +78,6 @@ public:
|
||||
bool runScript(const std::string& script);
|
||||
bool runScriptFile(const std::string& filename);
|
||||
|
||||
void writeDocumentation(const std::string& filename, const std::string& type) const;
|
||||
|
||||
bool writeLog(const std::string& script);
|
||||
|
||||
virtual void presync(bool isMaster);
|
||||
@@ -106,6 +109,8 @@ private:
|
||||
void addBaseLibrary();
|
||||
void remapPrintFunction();
|
||||
|
||||
std::string generateJson() const override;
|
||||
|
||||
ghoul::lua::LuaState _state;
|
||||
std::set<LuaLibrary> _registeredLibraries;
|
||||
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
#ifndef __OPENSPACE_CORE___FACTORYMANAGER___H__
|
||||
#define __OPENSPACE_CORE___FACTORYMANAGER___H__
|
||||
|
||||
#include <openspace/documentation/documentationgenerator.h>
|
||||
|
||||
#include <ghoul/misc/exception.h>
|
||||
#include <ghoul/misc/templatefactory.h>
|
||||
|
||||
@@ -37,7 +39,7 @@ namespace openspace {
|
||||
* them available through the #addFactory and #factory methods. Each
|
||||
* ghoul::TemplateFactory can only be added once and can be accessed by its type.
|
||||
*/
|
||||
class FactoryManager {
|
||||
class FactoryManager : public DocumentationGenerator {
|
||||
public:
|
||||
/// This exception is thrown if the ghoul::TemplateFactory could not be found in the
|
||||
/// #factory method
|
||||
@@ -55,6 +57,8 @@ public:
|
||||
/// The type describing the ghoul::TemplateFactory that could not be found
|
||||
std::string type;
|
||||
};
|
||||
|
||||
FactoryManager();
|
||||
|
||||
/**
|
||||
* Static initializer that initializes the static member. This needs to be done before
|
||||
@@ -104,17 +108,9 @@ public:
|
||||
template <class T>
|
||||
ghoul::TemplateFactory<T>* factory() const;
|
||||
|
||||
/**
|
||||
* Writes a documentation for the FactoryMananger that contains all of the registered
|
||||
* factories and for each factory all registered class names.
|
||||
* \param file The file to which the documentation will be written
|
||||
* \param type The type of documentation that will be written
|
||||
* \pre \p file must not be empty
|
||||
* \pre \p type must not be empty
|
||||
*/
|
||||
void writeDocumentation(const std::string& file, const std::string& type);
|
||||
|
||||
private:
|
||||
std::string generateJson() const override;
|
||||
|
||||
/// Singleton member for the Factory Manager
|
||||
static FactoryManager* _manager;
|
||||
|
||||
|
||||
@@ -75,7 +75,12 @@ public:
|
||||
* have in order to be stored in the ScreenLog
|
||||
*/
|
||||
ScreenLog(std::chrono::seconds timeToLive, LogLevel logLevel = LogLevel::Info);
|
||||
|
||||
|
||||
/**
|
||||
* Destructor
|
||||
*/
|
||||
~ScreenLog();
|
||||
|
||||
/**
|
||||
* Overwritten ghoul::loggling::Log method that is called whenever a new log message
|
||||
* shall be stored.
|
||||
|
||||
@@ -29,12 +29,13 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <openspace/rendering/deferredcaster.h>
|
||||
#include <ghoul/opengl/textureunit.h>
|
||||
|
||||
//#include <ghoul/opengl/textureunit.h>
|
||||
|
||||
namespace ghoul {
|
||||
namespace opengl {
|
||||
class Texture;
|
||||
class Texture;
|
||||
class ProgramObject;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,7 +28,6 @@ set(HEADER_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/rendering/modelgeometry.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/rendering/multimodelgeometry.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablemodel.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablepath.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderableplane.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablesphere.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablesphericalgrid.h
|
||||
@@ -47,7 +46,6 @@ set(SOURCE_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/rendering/modelgeometry.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/rendering/multimodelgeometry.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablemodel.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablepath.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderableplane.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablesphere.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablesphericalgrid.cpp
|
||||
|
||||
@@ -32,7 +32,6 @@
|
||||
#include <ghoul/misc/assert.h>
|
||||
|
||||
#include <modules/base/rendering/renderablemodel.h>
|
||||
#include <modules/base/rendering/renderablepath.h>
|
||||
#include <modules/base/rendering/renderablesphere.h>
|
||||
#include <modules/base/rendering/renderablesphericalgrid.h>
|
||||
#include <modules/base/rendering/renderabletrailorbit.h>
|
||||
@@ -77,7 +76,6 @@ void BaseModule::internalInitialize() {
|
||||
ghoul_assert(fRenderable, "Renderable factory was not created");
|
||||
|
||||
fRenderable->registerClass<RenderableModel>("RenderableModel");
|
||||
fRenderable->registerClass<RenderablePath>("RenderablePath");
|
||||
fRenderable->registerClass<RenderablePlane>("RenderablePlane");
|
||||
fRenderable->registerClass<RenderableSphere>("RenderableSphere");
|
||||
fRenderable->registerClass<RenderableSphericalGrid>("RenderableSphericalGrid");
|
||||
@@ -97,7 +95,7 @@ void BaseModule::internalInitialize() {
|
||||
auto fScale = FactoryManager::ref().factory<Scale>();
|
||||
ghoul_assert(fScale, "Scale factory was not created");
|
||||
|
||||
fScale->registerClass <StaticScale> ("StaticScale");
|
||||
fScale->registerClass<StaticScale>("StaticScale");
|
||||
|
||||
auto fModelGeometry = FactoryManager::ref().factory<modelgeometry::ModelGeometry>();
|
||||
ghoul_assert(fModelGeometry, "Model geometry factory was not created");
|
||||
@@ -106,10 +104,16 @@ void BaseModule::internalInitialize() {
|
||||
|
||||
std::vector<documentation::Documentation> BaseModule::documentations() const {
|
||||
return {
|
||||
StaticScale::Documentation(),
|
||||
StaticTranslation::Documentation(),
|
||||
RenderableModel::Documentation(),
|
||||
RenderablePlane::Documentation(),
|
||||
RenderableSphere::Documentation(),
|
||||
RenderableTrailOrbit::Documentation(),
|
||||
RenderableTrailTrajectory::Documentation(),
|
||||
ScreenSpaceFramebuffer::Documentation(),
|
||||
ScreenSpaceImage::Documentation(),
|
||||
StaticRotation::Documentation(),
|
||||
StaticScale::Documentation(),
|
||||
StaticTranslation::Documentation(),
|
||||
modelgeometry::ModelGeometry::Documentation(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -25,20 +25,24 @@
|
||||
#include <modules/base/rendering/modelgeometry.h>
|
||||
|
||||
#include <openspace/documentation/verifier.h>
|
||||
#include <openspace/rendering/renderable.h>
|
||||
#include <openspace/util/factorymanager.h>
|
||||
|
||||
#include <ghoul/filesystem/cachemanager.h>
|
||||
#include <ghoul/filesystem/filesystem.h>
|
||||
#include <ghoul/misc/dictionary.h>
|
||||
#include <ghoul/misc/invariants.h>
|
||||
|
||||
#include <fstream>
|
||||
|
||||
namespace {
|
||||
const char* _loggerCat = "ModelGeometry";
|
||||
const char* keyGeomModelFile = "GeometryFile";
|
||||
|
||||
const char* KeyName = "Name";
|
||||
const char* KeyType = "Type";
|
||||
const char* KeyGeomModelFile = "GeometryFile";
|
||||
const int8_t CurrentCacheVersion = 3;
|
||||
const char* keyType = "Type";
|
||||
const char* keyName = "Name";
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace openspace {
|
||||
namespace modelgeometry {
|
||||
@@ -50,13 +54,13 @@ documentation:: Documentation ModelGeometry::Documentation() {
|
||||
"base_geometry_model",
|
||||
{
|
||||
{
|
||||
keyType,
|
||||
KeyType,
|
||||
new StringVerifier,
|
||||
"The type of the Model Geometry that should be generated",
|
||||
Optional::No
|
||||
},
|
||||
{
|
||||
keyGeomModelFile,
|
||||
KeyGeomModelFile,
|
||||
new StringVerifier,
|
||||
"The file that should be loaded in this ModelGeometry. The file can "
|
||||
"contain filesystem tokens or can be specified relatively to the "
|
||||
@@ -71,25 +75,18 @@ documentation:: Documentation ModelGeometry::Documentation() {
|
||||
std::unique_ptr<ModelGeometry> ModelGeometry::createFromDictionary(
|
||||
const ghoul::Dictionary& dictionary)
|
||||
{
|
||||
if (!dictionary.hasKeyAndValue<std::string>(keyType)) {
|
||||
if (!dictionary.hasKeyAndValue<std::string>(KeyType)) {
|
||||
throw ghoul::RuntimeError("Dictionary did not contain a key 'Type'");
|
||||
}
|
||||
|
||||
std::string geometryType = dictionary.value<std::string>(keyType);
|
||||
const std::string geometryType = dictionary.value<std::string>(KeyType);
|
||||
|
||||
auto factory = FactoryManager::ref().factory<ModelGeometry>();
|
||||
|
||||
std::unique_ptr<ModelGeometry> result = factory->create(geometryType, dictionary);
|
||||
if (result == nullptr) {
|
||||
throw ghoul::RuntimeError(
|
||||
"Failed to create a ModelGeometry object of type '" + geometryType + "'"
|
||||
);
|
||||
}
|
||||
return result;
|
||||
return factory->create(geometryType, dictionary);;
|
||||
}
|
||||
|
||||
ModelGeometry::ModelGeometry(const ghoul::Dictionary& dictionary)
|
||||
: properties::PropertyOwner("ModelGeometry")
|
||||
, _parent(nullptr)
|
||||
, _mode(GL_TRIANGLES)
|
||||
{
|
||||
documentation::testSpecificationAndThrow(
|
||||
@@ -98,11 +95,7 @@ ModelGeometry::ModelGeometry(const ghoul::Dictionary& dictionary)
|
||||
"ModelGeometry"
|
||||
);
|
||||
|
||||
std::string name;
|
||||
bool success = dictionary.getValue(keyName, name);
|
||||
ghoul_assert(success, "Name tag was not present");
|
||||
|
||||
_file = absPath(dictionary.value<std::string>(keyGeomModelFile));
|
||||
_file = absPath(dictionary.value<std::string>(KeyGeomModelFile));
|
||||
}
|
||||
|
||||
double ModelGeometry::boundingRadius() const {
|
||||
@@ -119,10 +112,6 @@ double ModelGeometry::boundingRadius() const {
|
||||
return maxDist;
|
||||
}
|
||||
|
||||
|
||||
ModelGeometry::~ModelGeometry() {
|
||||
}
|
||||
|
||||
void ModelGeometry::render() {
|
||||
glBindVertexArray(_vaoID);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ibo);
|
||||
@@ -135,39 +124,67 @@ void ModelGeometry::changeRenderMode(const GLenum mode) {
|
||||
}
|
||||
|
||||
bool ModelGeometry::initialize(Renderable* parent) {
|
||||
_parent = parent;
|
||||
float maximumDistanceSquared = 0;
|
||||
for (auto v: _vertices)
|
||||
{
|
||||
for (const Vertex& v : _vertices) {
|
||||
maximumDistanceSquared = glm::max(
|
||||
glm::pow(v.location[0], 2.f) +
|
||||
glm::pow(v.location[1], 2.f) +
|
||||
glm::pow(v.location[2], 2.f), maximumDistanceSquared);
|
||||
}
|
||||
_parent->setBoundingSphere(glm::sqrt(maximumDistanceSquared));
|
||||
parent->setBoundingSphere(glm::sqrt(maximumDistanceSquared));
|
||||
|
||||
if (_vertices.empty())
|
||||
if (_vertices.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
glGenVertexArrays(1, &_vaoID);
|
||||
glGenBuffers(1, &_vbo);
|
||||
glGenBuffers(1, &_ibo);
|
||||
|
||||
glBindVertexArray(_vaoID);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, _vertices.size() * sizeof(Vertex), _vertices.data(), GL_STATIC_DRAW);
|
||||
glBufferData(
|
||||
GL_ARRAY_BUFFER,
|
||||
_vertices.size() * sizeof(Vertex),
|
||||
_vertices.data(),
|
||||
GL_STATIC_DRAW
|
||||
);
|
||||
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex),
|
||||
reinterpret_cast<const GLvoid*>(offsetof(Vertex, location)));
|
||||
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex),
|
||||
reinterpret_cast<const GLvoid*>(offsetof(Vertex, tex)));
|
||||
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex),
|
||||
reinterpret_cast<const GLvoid*>(offsetof(Vertex, normal)));
|
||||
glVertexAttribPointer(
|
||||
0,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
sizeof(Vertex),
|
||||
reinterpret_cast<const GLvoid*>(offsetof(Vertex, location))
|
||||
);
|
||||
glVertexAttribPointer(
|
||||
1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
sizeof(Vertex),
|
||||
reinterpret_cast<const GLvoid*>(offsetof(Vertex, tex))
|
||||
);
|
||||
glVertexAttribPointer(
|
||||
2,
|
||||
3,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
sizeof(Vertex),
|
||||
reinterpret_cast<const GLvoid*>(offsetof(Vertex, normal))
|
||||
);
|
||||
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ibo);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, _indices.size() * sizeof(int), _indices.data(), GL_STATIC_DRAW);
|
||||
glBufferData(
|
||||
GL_ELEMENT_ARRAY_BUFFER,
|
||||
_indices.size() * sizeof(int),
|
||||
_indices.data(),
|
||||
GL_STATIC_DRAW
|
||||
);
|
||||
|
||||
glBindVertexArray(0);
|
||||
|
||||
@@ -181,37 +198,42 @@ void ModelGeometry::deinitialize() {
|
||||
}
|
||||
|
||||
bool ModelGeometry::loadObj(const std::string& filename) {
|
||||
std::string cachedFile = FileSys.cacheManager()->cachedFilename(
|
||||
const std::string cachedFile = FileSys.cacheManager()->cachedFilename(
|
||||
filename,
|
||||
ghoul::filesystem::CacheManager::Persistent::Yes
|
||||
);
|
||||
);
|
||||
|
||||
bool hasCachedFile = FileSys.fileExists(cachedFile);
|
||||
const bool hasCachedFile = FileSys.fileExists(cachedFile);
|
||||
if (hasCachedFile) {
|
||||
LINFO("Cached file '" << cachedFile << "' used for Model file '" << filename << "'");
|
||||
LINFO("Cached file '" << cachedFile << "' used for file '" << filename << "'");
|
||||
|
||||
bool success = loadCachedFile(cachedFile);
|
||||
if (success)
|
||||
const bool success = loadCachedFile(cachedFile);
|
||||
if (success) {
|
||||
return true;
|
||||
else
|
||||
}
|
||||
else {
|
||||
FileSys.cacheManager()->removeCacheFile(filename);
|
||||
}
|
||||
// Intentional fall-through to the 'else' computation to generate the cache
|
||||
// file for the next run
|
||||
}
|
||||
else {
|
||||
LINFO("Cached file '" << cachedFile << "' used for Model file '" << filename << "' not found");
|
||||
LINFO(
|
||||
"Cached file '" << cachedFile << "' for file '" << filename << "' not found"
|
||||
);
|
||||
}
|
||||
|
||||
LINFO("Loading Model file '" << filename << "'");
|
||||
bool success = loadModel(filename);
|
||||
const bool modelSuccess = loadModel(filename);
|
||||
|
||||
if (!success)
|
||||
if (!modelSuccess) {
|
||||
return false;
|
||||
}
|
||||
|
||||
LINFO("Saving cache");
|
||||
success = saveCachedFile(cachedFile);
|
||||
const bool cacheSuccess = saveCachedFile(cachedFile);
|
||||
|
||||
return success;
|
||||
return cacheSuccess;
|
||||
}
|
||||
|
||||
bool ModelGeometry::saveCachedFile(const std::string& filename) {
|
||||
@@ -271,22 +293,6 @@ bool ModelGeometry::loadCachedFile(const std::string& filename) {
|
||||
}
|
||||
}
|
||||
|
||||
bool ModelGeometry::getVertices(std::vector<Vertex>* vertexList) {
|
||||
vertexList->clear();
|
||||
for (auto v : _vertices)
|
||||
vertexList->push_back(v);
|
||||
|
||||
return !(vertexList->empty());
|
||||
}
|
||||
|
||||
bool ModelGeometry::getIndices(std::vector<int>* indexList) {
|
||||
indexList->clear();
|
||||
for (auto i : _indices)
|
||||
indexList->push_back(i);
|
||||
|
||||
return !(indexList->empty());
|
||||
}
|
||||
|
||||
void ModelGeometry::setUniforms(ghoul::opengl::ProgramObject&) {}
|
||||
|
||||
} // namespace modelgeometry
|
||||
|
||||
@@ -27,36 +27,46 @@
|
||||
|
||||
#include <openspace/properties/propertyowner.h>
|
||||
|
||||
#include <modules/base/rendering/renderablemodel.h>
|
||||
#include <ghoul/opengl/ghoul_gl.h>
|
||||
|
||||
namespace ghoul { class Dictionary; }
|
||||
#include <memory>
|
||||
|
||||
namespace ghoul {
|
||||
class Dictionary;
|
||||
|
||||
namespace opengl { class ProgramObject; }
|
||||
} // namespace ghoul
|
||||
|
||||
namespace openspace {
|
||||
namespace documentation { struct Documentation; }
|
||||
|
||||
class Renderable;
|
||||
|
||||
namespace documentation { struct Documentation; }
|
||||
namespace modelgeometry {
|
||||
|
||||
class ModelGeometry : public properties::PropertyOwner {
|
||||
public:
|
||||
static std::unique_ptr<ModelGeometry> createFromDictionary(
|
||||
const ghoul::Dictionary& dictionary
|
||||
);
|
||||
|
||||
struct Vertex {
|
||||
GLfloat location[4];
|
||||
GLfloat tex[2];
|
||||
GLfloat normal[3];
|
||||
};
|
||||
|
||||
static std::unique_ptr<ModelGeometry> createFromDictionary(
|
||||
const ghoul::Dictionary& dictionary
|
||||
);
|
||||
|
||||
ModelGeometry(const ghoul::Dictionary& dictionary);
|
||||
virtual ~ModelGeometry();
|
||||
virtual ~ModelGeometry() = default;
|
||||
|
||||
virtual bool initialize(Renderable* parent);
|
||||
virtual void deinitialize();
|
||||
void render();
|
||||
|
||||
virtual bool loadModel(const std::string& filename) = 0;
|
||||
void changeRenderMode(const GLenum mode);
|
||||
bool getVertices(std::vector<Vertex>* vertexList);
|
||||
bool getIndices(std::vector<int>* indexList);
|
||||
//bool getVertices(std::vector<Vertex>* vertexList);
|
||||
//bool getIndices(std::vector<int>* indexList);
|
||||
|
||||
double boundingRadius() const;
|
||||
|
||||
@@ -65,8 +75,6 @@ public:
|
||||
static documentation::Documentation Documentation();
|
||||
|
||||
protected:
|
||||
Renderable* _parent;
|
||||
|
||||
bool loadObj(const std::string& filename);
|
||||
bool loadCachedFile(const std::string& filename);
|
||||
bool saveCachedFile(const std::string& filename);
|
||||
|
||||
@@ -24,15 +24,9 @@
|
||||
|
||||
#include <modules/base/rendering/multimodelgeometry.h>
|
||||
|
||||
#include "ghoul/logging/logmanager.h"
|
||||
#include "ghoul/io/model/modelreadermultiformat.h"
|
||||
#include "ghoul/opengl/vertexbufferobject.h"
|
||||
|
||||
#include <openspace/util/powerscaledcoordinate.h>
|
||||
|
||||
namespace {
|
||||
const std::string _loggerCat = "MultiModelGeometry";
|
||||
}
|
||||
#include <cstring>
|
||||
|
||||
namespace openspace {
|
||||
namespace modelgeometry {
|
||||
@@ -43,25 +37,13 @@ MultiModelGeometry::MultiModelGeometry(const ghoul::Dictionary& dictionary)
|
||||
loadObj(_file);
|
||||
}
|
||||
|
||||
bool MultiModelGeometry::initialize(Renderable* parent) {
|
||||
bool success = ModelGeometry::initialize(parent);
|
||||
return success;
|
||||
}
|
||||
|
||||
void MultiModelGeometry::deinitialize() {
|
||||
ModelGeometry::deinitialize();
|
||||
}
|
||||
|
||||
bool MultiModelGeometry::loadModel(const std::string& filename) {
|
||||
ghoul::io::ModelReaderMultiFormat modelReader;
|
||||
|
||||
std::vector<ghoul::io::ModelReaderBase::Vertex> vertices;
|
||||
std::vector<int> indices;
|
||||
|
||||
modelReader.loadModel(filename, vertices, indices);
|
||||
ghoul::io::ModelReaderMultiFormat().loadModel(filename, vertices, indices);
|
||||
|
||||
_vertices.reserve(vertices.size());
|
||||
for (const auto & v : vertices) {
|
||||
for (const ghoul::io::ModelReaderBase::Vertex& v : vertices) {
|
||||
Vertex vv;
|
||||
memcpy(vv.location, v.location, sizeof(GLfloat) * 3);
|
||||
vv.location[3] = 1.0;
|
||||
|
||||
@@ -38,9 +38,6 @@ class MultiModelGeometry : public ModelGeometry {
|
||||
public:
|
||||
MultiModelGeometry(const ghoul::Dictionary& dictionary);
|
||||
|
||||
bool initialize(Renderable* parent) override;
|
||||
void deinitialize() override;
|
||||
|
||||
private:
|
||||
bool loadModel(const std::string& filename);
|
||||
};
|
||||
|
||||
@@ -24,129 +24,141 @@
|
||||
|
||||
#include <modules/base/rendering/renderablemodel.h>
|
||||
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
#include <modules/base/rendering/modelgeometry.h>
|
||||
|
||||
#include <openspace/documentation/documentation.h>
|
||||
#include <openspace/documentation/verifier.h>
|
||||
#include <openspace/engine/configurationmanager.h>
|
||||
|
||||
#include <ghoul/io/texture/texturereader.h>
|
||||
#include <ghoul/opengl/textureunit.h>
|
||||
#include <ghoul/filesystem/filesystem.h>
|
||||
#include <openspace/scene/scenegraphnode.h>
|
||||
|
||||
#include <openspace/util/time.h>
|
||||
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
#include <openspace/scene/scenegraphnode.h>
|
||||
#include <openspace/util/time.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
#include <openspace/scene/scene.h>
|
||||
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <math.h>
|
||||
#include <ghoul/filesystem/filesystem.h>
|
||||
#include <ghoul/io/texture/texturereader.h>
|
||||
#include <ghoul/misc/invariants.h>
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
#include <ghoul/opengl/texture.h>
|
||||
#include <ghoul/opengl/textureunit.h>
|
||||
|
||||
namespace {
|
||||
const std::string _loggerCat = "RenderableModel";
|
||||
const char* keyGeometry = "Geometry";
|
||||
const char* KeyGeometry = "Geometry";
|
||||
const char* KeyTexture = "Textures.Color";
|
||||
const char* KeyModelTransform = "Rotation.ModelTransform";
|
||||
const char* KeyFading = "Shading.Fadeable";
|
||||
|
||||
const char* keyBody = "Body";
|
||||
const char* keyStart = "StartTime";
|
||||
const char* keyEnd = "EndTime";
|
||||
const char* keyFading = "Shading.Fadeable";
|
||||
|
||||
const char* keyModelTransform = "Rotation.ModelTransform";
|
||||
//const std::string keyGhosting = "Shading.Ghosting";
|
||||
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace openspace {
|
||||
|
||||
documentation::Documentation RenderableModel::Documentation() {
|
||||
using namespace documentation;
|
||||
return {
|
||||
"RenderableModel",
|
||||
"base_renderable_model",
|
||||
{
|
||||
{
|
||||
KeyGeometry,
|
||||
new ReferencingVerifier("base_geometry_model"),
|
||||
"This specifies the model that is rendered by the Renderable.",
|
||||
Optional::No
|
||||
},
|
||||
{
|
||||
KeyTexture,
|
||||
new StringVerifier,
|
||||
"A color texture that can be applied to the model specified by the "
|
||||
"Geometry.",
|
||||
Optional::Yes
|
||||
},
|
||||
{
|
||||
KeyModelTransform,
|
||||
new DoubleMatrix3Verifier,
|
||||
"Specifies a distinct transformation matrix that is applied to the "
|
||||
"model. If it is not specified, it is equal to the Identity matrix.",
|
||||
Optional::Yes
|
||||
},
|
||||
{
|
||||
KeyFading,
|
||||
new BoolVerifier,
|
||||
"Specifies whether the model should be periodically fading in and out. "
|
||||
"If this value is not specified, it will not fade.",
|
||||
Optional::Yes
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
RenderableModel::RenderableModel(const ghoul::Dictionary& dictionary)
|
||||
: Renderable(dictionary)
|
||||
, _geometry(nullptr)
|
||||
, _colorTexturePath("colorTexture", "Color Texture")
|
||||
, _performFade("performFading", "Perform Fading", false)
|
||||
, _performShading("performShading", "Perform Shading", true)
|
||||
, _fading("fading", "Fade", 0)
|
||||
, _debugModelRotation("modelrotation", "Model Rotation", glm::vec3(0.f), glm::vec3(0.f), glm::vec3(360.f))
|
||||
, _programObject(nullptr)
|
||||
, _texture(nullptr)
|
||||
, _geometry(nullptr)
|
||||
, _alpha(1.f)
|
||||
//, _isGhost(false)
|
||||
, _performShading("performShading", "Perform Shading", true)
|
||||
, _frameCount(0)
|
||||
, _modelTransform(1.0)
|
||||
{
|
||||
std::string name;
|
||||
bool success = dictionary.getValue(SceneGraphNode::KeyName, name);
|
||||
ghoul_assert(success, "Name was not passed to RenderableModel");
|
||||
ghoul_precondition(
|
||||
dictionary.hasKeyAndValue<std::string>(SceneGraphNode::KeyName),
|
||||
"Name was not passed to RenderableModel"
|
||||
);
|
||||
|
||||
ghoul::Dictionary geometryDictionary;
|
||||
success = dictionary.getValue(keyGeometry, geometryDictionary);
|
||||
if (success) {
|
||||
geometryDictionary.setValue(SceneGraphNode::KeyName, name);
|
||||
_geometry = modelgeometry::ModelGeometry::createFromDictionary(geometryDictionary);
|
||||
documentation::testSpecificationAndThrow(
|
||||
Documentation(),
|
||||
dictionary,
|
||||
"RenderableModel"
|
||||
);
|
||||
|
||||
if (dictionary.hasKey(KeyGeometry)) {
|
||||
std::string name = dictionary.value<std::string>(SceneGraphNode::KeyName);
|
||||
ghoul::Dictionary dict = dictionary.value<ghoul::Dictionary>(KeyGeometry);
|
||||
dict.setValue(SceneGraphNode::KeyName, name);
|
||||
_geometry = modelgeometry::ModelGeometry::createFromDictionary(dict);
|
||||
}
|
||||
|
||||
std::string texturePath = "";
|
||||
success = dictionary.getValue("Textures.Color", texturePath);
|
||||
if (success)
|
||||
_colorTexturePath = absPath(texturePath);
|
||||
if (dictionary.hasKey(KeyTexture)) {
|
||||
_colorTexturePath = absPath(dictionary.value<std::string>(KeyTexture));
|
||||
}
|
||||
|
||||
if (dictionary.hasKey(KeyModelTransform)) {
|
||||
_modelTransform = dictionary.value<glm::dmat3>(KeyModelTransform);
|
||||
}
|
||||
|
||||
if (dictionary.hasKey(KeyFading)) {
|
||||
_performFade = dictionary.value<bool>(KeyFading);
|
||||
}
|
||||
|
||||
addPropertySubOwner(_geometry.get());
|
||||
|
||||
addProperty(_colorTexturePath);
|
||||
_colorTexturePath.onChange(std::bind(&RenderableModel::loadTexture, this));
|
||||
|
||||
addProperty(_debugModelRotation);
|
||||
|
||||
//dictionary.getValue(keySource, _source);
|
||||
//dictionary.getValue(keyDestination, _destination);
|
||||
if (dictionary.hasKeyAndValue<glm::dmat3>(keyModelTransform))
|
||||
dictionary.getValue(keyModelTransform, _modelTransform);
|
||||
else
|
||||
_modelTransform = glm::dmat3(1.f);
|
||||
dictionary.getValue(keyBody, _target);
|
||||
|
||||
//openspace::SpiceManager::ref().addFrame(_target, _source);
|
||||
|
||||
//setBoundingSphere(pss(1.f, 9.f));
|
||||
addProperty(_performShading);
|
||||
|
||||
if (dictionary.hasKeyAndValue<bool>(keyFading)) {
|
||||
bool fading;
|
||||
dictionary.getValue(keyFading, fading);
|
||||
_performFade = fading;
|
||||
}
|
||||
addProperty(_performFade);
|
||||
|
||||
//if (dictionary.hasKeyAndValue<bool>(keyGhosting)) {
|
||||
// bool ghosting;
|
||||
// dictionary.getValue(keyGhosting, ghosting);
|
||||
// _isGhost = ghosting;
|
||||
//}
|
||||
}
|
||||
|
||||
bool RenderableModel::isReady() const {
|
||||
bool ready = true;
|
||||
ready &= (_programObject != nullptr);
|
||||
ready &= (_texture != nullptr);
|
||||
return ready;
|
||||
return _programObject && _texture;
|
||||
}
|
||||
|
||||
bool RenderableModel::initialize() {
|
||||
bool completeSuccess = true;
|
||||
if (_programObject == nullptr) {
|
||||
// NH shader
|
||||
|
||||
RenderEngine& renderEngine = OsEng.renderEngine();
|
||||
_programObject = renderEngine.buildRenderProgram("ModelProgram",
|
||||
"${MODULE_BASE}/shaders/model_vs.glsl",
|
||||
"${MODULE_BASE}/shaders/model_fs.glsl");
|
||||
|
||||
if (!_programObject)
|
||||
return false;
|
||||
}
|
||||
_programObject = OsEng.renderEngine().buildRenderProgram(
|
||||
"ModelProgram",
|
||||
"${MODULE_BASE}/shaders/model_vs.glsl",
|
||||
"${MODULE_BASE}/shaders/model_fs.glsl"
|
||||
);
|
||||
|
||||
loadTexture();
|
||||
|
||||
bool completeSuccess = true;
|
||||
completeSuccess &= (_texture != nullptr);
|
||||
completeSuccess &= _geometry->initialize(this);
|
||||
//completeSuccess &= !_source.empty();
|
||||
//completeSuccess &= !_destination.empty();
|
||||
|
||||
return completeSuccess;
|
||||
}
|
||||
|
||||
@@ -157,10 +169,8 @@ bool RenderableModel::deinitialize() {
|
||||
}
|
||||
_texture = nullptr;
|
||||
|
||||
|
||||
RenderEngine& renderEngine = OsEng.renderEngine();
|
||||
if (_programObject) {
|
||||
renderEngine.removeRenderProgram(_programObject);
|
||||
OsEng.renderEngine().removeRenderProgram(_programObject);
|
||||
_programObject = nullptr;
|
||||
}
|
||||
|
||||
@@ -176,30 +186,18 @@ void RenderableModel::render(const RenderData& data) {
|
||||
}
|
||||
else if (!_performFade && _fading < 1.f) {
|
||||
_fading = _fading + 0.01f;
|
||||
|
||||
}
|
||||
|
||||
|
||||
// debug rotation controlled from GUI
|
||||
glm::mat4 unitMat4(1);
|
||||
glm::vec3 debugEulerRot = glm::radians(_debugModelRotation.value());
|
||||
glm::mat4 rotX = glm::rotate(unitMat4, debugEulerRot.x, glm::vec3(1, 0, 0));
|
||||
glm::mat4 rotY = glm::rotate(unitMat4, debugEulerRot.y, glm::vec3(0, 1, 0));
|
||||
glm::mat4 rotZ = glm::rotate(unitMat4, debugEulerRot.z, glm::vec3(0, 0, 1));
|
||||
glm::dmat4 debugModelRotation = rotX * rotY * rotZ;
|
||||
|
||||
// Model transform and view transform needs to be in double precision
|
||||
glm::dmat4 modelTransform =
|
||||
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) * // Translation
|
||||
glm::dmat4(data.modelTransform.rotation) * // Spice rotation
|
||||
glm::dmat4(glm::scale(glm::dmat4(_modelTransform), glm::dvec3(data.modelTransform.scale)));
|
||||
debugModelRotation; // debug model rotation controlled from GUI
|
||||
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
|
||||
|
||||
glm::vec3 directionToSun = glm::normalize(_sunPos - data.modelTransform.translation);
|
||||
glm::vec3 directionToSunViewSpace = glm::mat3(data.camera.combinedViewMatrix()) * directionToSun;
|
||||
|
||||
_programObject->setUniform("transparency", _alpha);
|
||||
_programObject->setUniform("directionToSunViewSpace", directionToSunViewSpace);
|
||||
_programObject->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
|
||||
_programObject->setUniform("projectionTransform", data.camera.projectionMatrix());
|
||||
@@ -216,7 +214,6 @@ void RenderableModel::render(const RenderData& data) {
|
||||
|
||||
_geometry->render();
|
||||
|
||||
// disable shader
|
||||
_programObject->deactivate();
|
||||
}
|
||||
|
||||
@@ -224,23 +221,6 @@ void RenderableModel::update(const UpdateData& data) {
|
||||
if (_programObject->isDirty()) {
|
||||
_programObject->rebuildFromFile();
|
||||
}
|
||||
// double _time = data.time;
|
||||
|
||||
//if (_isGhost){
|
||||
// futureTime = openspace::ImageSequencer::ref().getNextCaptureTime();
|
||||
// double remaining = openspace::ImageSequencer::ref().getNextCaptureTime() - data.time;
|
||||
// double interval = openspace::ImageSequencer::ref().getIntervalLength();
|
||||
// double t = 1.f - remaining / openspace::ImageSequencer::ref().getIntervalLength();
|
||||
// if (interval > 60) {
|
||||
// if (t < 0.8)
|
||||
// _fading = static_cast<float>(t);
|
||||
// else if (t >= 0.95)
|
||||
// _fading = _fading - 0.5f;
|
||||
// }
|
||||
// else
|
||||
// _fading = 0.f;
|
||||
// _time = futureTime;
|
||||
//}
|
||||
|
||||
_sunPos = OsEng.renderEngine().scene()->sceneGraphNode("Sun")->worldPosition();
|
||||
}
|
||||
@@ -250,7 +230,10 @@ void RenderableModel::loadTexture() {
|
||||
if (_colorTexturePath.value() != "") {
|
||||
_texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_colorTexturePath));
|
||||
if (_texture) {
|
||||
LDEBUG("Loaded texture from '" << absPath(_colorTexturePath) << "'");
|
||||
LDEBUGC(
|
||||
"RenderableModel",
|
||||
"Loaded texture from '" << absPath(_colorTexturePath) << "'"
|
||||
);
|
||||
_texture->uploadTexture();
|
||||
_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
|
||||
}
|
||||
|
||||
@@ -31,15 +31,23 @@
|
||||
#include <openspace/properties/scalar/boolproperty.h>
|
||||
#include <openspace/properties/scalar/floatproperty.h>
|
||||
#include <openspace/properties/vector/vec3property.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
#include <ghoul/opengl/texture.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace ghoul {
|
||||
namespace opengl {
|
||||
class ProgramObject;
|
||||
class Texture;
|
||||
} // namespace opengl
|
||||
} // namespace ghoul
|
||||
|
||||
namespace openspace {
|
||||
|
||||
struct RenderData;
|
||||
struct UpdateData;
|
||||
|
||||
namespace documentation { struct Documentation; }
|
||||
|
||||
namespace modelgeometry {
|
||||
class ModelGeometry;
|
||||
}
|
||||
@@ -56,35 +64,24 @@ public:
|
||||
void render(const RenderData& data) override;
|
||||
void update(const UpdateData& data) override;
|
||||
|
||||
static documentation::Documentation Documentation();
|
||||
|
||||
protected:
|
||||
void loadTexture();
|
||||
|
||||
private:
|
||||
std::unique_ptr<modelgeometry::ModelGeometry> _geometry;
|
||||
|
||||
properties::StringProperty _colorTexturePath;
|
||||
properties::BoolProperty _performFade;
|
||||
properties::BoolProperty _performShading;
|
||||
properties::FloatProperty _fading;
|
||||
|
||||
std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
|
||||
std::unique_ptr<ghoul::opengl::Texture> _texture;
|
||||
|
||||
std::unique_ptr<modelgeometry::ModelGeometry> _geometry;
|
||||
|
||||
glm::dmat3 _modelTransform;
|
||||
|
||||
float _alpha;
|
||||
//glm::dmat3 _stateMatrix;
|
||||
|
||||
//std::string _source;
|
||||
//std::string _destination;
|
||||
std::string _target;
|
||||
|
||||
//bool _isGhost;
|
||||
int _frameCount;
|
||||
|
||||
glm::dvec3 _sunPos;
|
||||
|
||||
properties::BoolProperty _performShading;
|
||||
properties::Vec3Property _debugModelRotation;
|
||||
};
|
||||
|
||||
} // namespace openspace
|
||||
|
||||
@@ -1,269 +0,0 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2017 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#include <modules/base/rendering/renderablepath.h>
|
||||
#include <openspace/util/time.h>
|
||||
|
||||
#include <openspace/util/spicemanager.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
#include <openspace/interaction/interactionhandler.h>
|
||||
#include <fstream>
|
||||
|
||||
/* TODO for this class:
|
||||
* In order to add geometry shader (for pretty-draw),
|
||||
* need to pack each consecutive point pair into a vec2
|
||||
* in order to draw quad between them.
|
||||
*/
|
||||
|
||||
namespace {
|
||||
const std::string _loggerCat = "RenderableTrail";
|
||||
//constants
|
||||
const char* keyName = "Name";
|
||||
const char* keyBody = "Body";
|
||||
const char* keyObserver = "Observer";
|
||||
const char* keyFrame = "Frame";
|
||||
const char* keyPathModule = "ModulePath";
|
||||
const char* keyColor = "RGB";
|
||||
const char* keyTimeSteps = "TimeSteps";
|
||||
const char* keyPointSteps = "PointSteps";
|
||||
const char* keyDrawLine = "DrawLine";
|
||||
const char* keRenderDistanceInterval = "RenderDistanceInterval";
|
||||
}
|
||||
|
||||
namespace openspace {
|
||||
|
||||
RenderablePath::RenderablePath(const ghoul::Dictionary& dictionary)
|
||||
: Renderable(dictionary)
|
||||
, _lineWidth("lineWidth", "Line Width", 2.f, 1.f, 20.f)
|
||||
, _drawLine("drawline", "Draw Line", false)
|
||||
, _programObject(nullptr)
|
||||
, _successfullDictionaryFetch(true)
|
||||
, _vaoID(0)
|
||||
, _vBufferID(0)
|
||||
, _needsSweep(true)
|
||||
, _start(0.0)
|
||||
, _stop(0.0)
|
||||
{
|
||||
_successfullDictionaryFetch &= dictionary.getValue(keyBody, _target);
|
||||
_successfullDictionaryFetch &= dictionary.getValue(keyObserver, _observer);
|
||||
_successfullDictionaryFetch &= dictionary.getValue(keyFrame, _frame);
|
||||
_successfullDictionaryFetch &= dictionary.getValue(keyTimeSteps, _increment);
|
||||
|
||||
float fPointSteps; // Dictionary can not pick out ints...
|
||||
if (!dictionary.getValue(keyPointSteps, fPointSteps))
|
||||
fPointSteps = 4;
|
||||
_pointSteps = static_cast<int>(fPointSteps);
|
||||
|
||||
glm::vec3 color(0.f);
|
||||
if (dictionary.hasKeyAndValue<glm::vec3>(keyColor))
|
||||
dictionary.getValue(keyColor, color);
|
||||
_lineColor = color;
|
||||
|
||||
bool drawLine = false;
|
||||
if (dictionary.hasKeyAndValue<bool>(keyDrawLine))
|
||||
dictionary.getValue(keyDrawLine, drawLine);
|
||||
_drawLine = drawLine;
|
||||
addProperty(_drawLine);
|
||||
addProperty(_lineWidth);
|
||||
_distanceFade = 1.0;
|
||||
}
|
||||
|
||||
bool RenderablePath::initialize() {
|
||||
if (!_successfullDictionaryFetch) {
|
||||
LERROR("The following keys need to be set in the Dictionary. Cannot initialize!");
|
||||
LERROR(keyBody << ": " << _target);
|
||||
LERROR(keyObserver << ": " << _observer);
|
||||
LERROR(keyFrame << ": " << _frame);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool completeSuccess = true;
|
||||
|
||||
|
||||
RenderEngine& renderEngine = OsEng.renderEngine();
|
||||
_programObject = renderEngine.buildRenderProgram("PathProgram",
|
||||
"${MODULE_BASE}/shaders/path_vs.glsl",
|
||||
"${MODULE_BASE}/shaders/path_fs.glsl");
|
||||
if (!_programObject)
|
||||
return false;
|
||||
|
||||
bool intervalSet = hasTimeInterval();
|
||||
if (intervalSet) {
|
||||
completeSuccess &= getInterval(_start, _stop);
|
||||
}
|
||||
|
||||
return completeSuccess;
|
||||
}
|
||||
|
||||
bool RenderablePath::deinitialize() {
|
||||
glDeleteVertexArrays(1, &_vaoID);
|
||||
_vaoID = 0;
|
||||
|
||||
glDeleteBuffers(1, &_vBufferID);
|
||||
_vBufferID = 0;
|
||||
|
||||
RenderEngine& renderEngine = OsEng.renderEngine();
|
||||
if (_programObject) {
|
||||
renderEngine.removeRenderProgram(_programObject);
|
||||
_programObject = nullptr;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RenderablePath::isReady() const {
|
||||
return (_programObject != nullptr) && _successfullDictionaryFetch;
|
||||
}
|
||||
|
||||
void RenderablePath::render(const RenderData& data) {
|
||||
double time = openspace::Time::ref().j2000Seconds();
|
||||
if (_start > time || _stop < time)
|
||||
return;
|
||||
|
||||
|
||||
size_t nPointsToDraw = _vertexArray.size();// (time - _start) / (_stop - _start) * (_vertexArray.size()) + 1 + 0.5;
|
||||
|
||||
_programObject->activate();
|
||||
|
||||
// Calculate variables to be used as uniform variables in shader
|
||||
glm::dvec3 bodyPosition = data.modelTransform.translation;
|
||||
|
||||
// Model transform and view transform needs to be in double precision
|
||||
glm::dmat4 modelTransform =
|
||||
glm::translate(glm::dmat4(1.0), bodyPosition); // Translation
|
||||
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
|
||||
|
||||
_programObject->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
|
||||
_programObject->setUniform("projectionTransform", data.camera.projectionMatrix());
|
||||
_programObject->setUniform("pointSteps", _pointSteps);
|
||||
_programObject->setUniform("color", _lineColor);
|
||||
|
||||
if (_drawLine) {
|
||||
glLineWidth(_lineWidth);
|
||||
glBindVertexArray(_vaoID);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, static_cast<GLsizei>(nPointsToDraw));
|
||||
glBindVertexArray(0);
|
||||
glLineWidth(1.f);
|
||||
}
|
||||
|
||||
glEnable(GL_PROGRAM_POINT_SIZE);
|
||||
|
||||
glBindVertexArray(_vaoID);
|
||||
glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(nPointsToDraw));
|
||||
glBindVertexArray(0);
|
||||
|
||||
glDisable(GL_PROGRAM_POINT_SIZE);
|
||||
|
||||
_programObject->deactivate();
|
||||
}
|
||||
|
||||
void RenderablePath::update(const UpdateData& data) {
|
||||
if (data.isTimeJump)
|
||||
_needsSweep = true;
|
||||
|
||||
if (_needsSweep) {
|
||||
calculatePath(_observer);
|
||||
sendToGPU();
|
||||
_needsSweep = false;
|
||||
}
|
||||
|
||||
if (_programObject->isDirty())
|
||||
_programObject->rebuildFromFile();
|
||||
}
|
||||
|
||||
void RenderablePath::calculatePath(std::string observer) {
|
||||
double interval = (_stop - _start);
|
||||
int segments = static_cast<int>(interval /_increment);
|
||||
|
||||
if (segments == 0)
|
||||
return;
|
||||
|
||||
double lightTime;
|
||||
// bool correctPosition = true;
|
||||
|
||||
double currentTime = _start;
|
||||
_vertexArray.resize(segments);
|
||||
|
||||
//psc pscPos;
|
||||
//float r, g, b;
|
||||
//float g = _lineColor[1];
|
||||
//float b = _lineColor[2];
|
||||
glm::vec3 position;
|
||||
for (int i = 0; i < segments; i++) {
|
||||
position =
|
||||
glm::vec3(SpiceManager::ref().targetPosition(_target, observer, _frame, {}, currentTime, lightTime));
|
||||
|
||||
// Convert from 100 m to m
|
||||
position *= 10e2;
|
||||
|
||||
//pscPos = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
|
||||
//pscPos[3] += 3;
|
||||
|
||||
//if (!correctPosition) {
|
||||
// r = 1.f;
|
||||
// g = b = 0.5f;
|
||||
//}
|
||||
//else if ((i % 8) == 0) {
|
||||
// r = _lineColor[0];
|
||||
// g = _lineColor[1];
|
||||
// b = _lineColor[2];
|
||||
//}
|
||||
//else {
|
||||
// r = g = b = 0.6f;
|
||||
//}
|
||||
//add position
|
||||
_vertexArray[i] = { position[0], position[1], position[2], 1.0f };
|
||||
//add color for position
|
||||
//_vertexArray[i + 1] = { r, g, b, a };
|
||||
currentTime += _increment;
|
||||
}
|
||||
_lastPosition = glm::vec4(position, 1.0f);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, _vertexArray.size() * sizeof(VertexInfo), &_vertexArray[0]);
|
||||
}
|
||||
|
||||
void RenderablePath::sendToGPU() {
|
||||
glGenVertexArrays(1, &_vaoID);
|
||||
glGenBuffers(1, &_vBufferID);
|
||||
|
||||
glBindVertexArray(_vaoID);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vBufferID);
|
||||
glBufferData(GL_ARRAY_BUFFER, _vertexArray.size() * sizeof(VertexInfo), NULL, GL_STREAM_DRAW); // orphaning the buffer, sending NULL data.
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, _vertexArray.size() * sizeof(VertexInfo), &_vertexArray[0]);
|
||||
|
||||
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
|
||||
//glEnableVertexAttribArray(1);
|
||||
//glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(VertexInfo) * 2, (void*)(sizeof(VertexInfo)));
|
||||
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
} // namespace openspace
|
||||
@@ -1,94 +0,0 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2017 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#ifndef __OPENSPACE_MODULE_BASE___RENDERABLEPATH___H__
|
||||
#define __OPENSPACE_MODULE_BASE___RENDERABLEPATH___H__
|
||||
|
||||
#include <openspace/rendering/renderable.h>
|
||||
#include <openspace/properties/scalar/boolproperty.h>
|
||||
#include <openspace/properties/scalar/floatproperty.h>
|
||||
|
||||
#include <ghoul/opengl/ghoul_gl.h>
|
||||
|
||||
namespace ghoul {
|
||||
namespace opengl {
|
||||
class ProgramObject;
|
||||
class Texture;
|
||||
}
|
||||
}
|
||||
|
||||
namespace openspace {
|
||||
|
||||
class RenderablePath : public Renderable {
|
||||
public:
|
||||
RenderablePath(const ghoul::Dictionary& dictionary);
|
||||
|
||||
bool initialize() override;
|
||||
bool deinitialize() override;
|
||||
|
||||
bool isReady() const override;
|
||||
|
||||
void render(const RenderData& data) override;
|
||||
void update(const UpdateData& data) override;
|
||||
|
||||
void calculatePath(std::string observer);
|
||||
private:
|
||||
struct VertexInfo {
|
||||
float x, y, z, e;
|
||||
//float r, g, b, a;
|
||||
};
|
||||
void sendToGPU();
|
||||
void addPosition(glm::vec3 pos);
|
||||
void addColor(glm::vec4 col);
|
||||
|
||||
glm::vec3 _lineColor;
|
||||
glm::vec4 _lastPosition;
|
||||
properties::FloatProperty _lineWidth;
|
||||
properties::BoolProperty _drawLine;
|
||||
|
||||
std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
|
||||
|
||||
bool _successfullDictionaryFetch;
|
||||
|
||||
std::string _target;
|
||||
std::string _observer;
|
||||
std::string _frame;
|
||||
|
||||
GLuint _vaoID;
|
||||
GLuint _vBufferID;
|
||||
|
||||
bool _needsSweep;
|
||||
|
||||
std::vector<VertexInfo> _vertexArray;
|
||||
|
||||
float _increment;
|
||||
double _start;
|
||||
double _stop;
|
||||
float _distanceFade;
|
||||
int _pointSteps;
|
||||
};
|
||||
|
||||
} // namespace openspace
|
||||
|
||||
#endif // __OPENSPACE_MODULE_BASE___RENDERABLEPATH___H__
|
||||
@@ -22,14 +22,14 @@
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#include <openspace/engine/configurationmanager.h>
|
||||
#include <modules/base/rendering/renderableplane.h>
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
#include <openspace/util/powerscaledcoordinate.h>
|
||||
|
||||
#include <openspace/scene/scenegraphnode.h>
|
||||
#include <openspace/documentation/documentation.h>
|
||||
#include <openspace/documentation/verifier.h>
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
#include <modules/newhorizons/rendering/renderableplanetprojection.h>
|
||||
#include <openspace/scene/scenegraphnode.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
#include <ghoul/filesystem/filesystem>
|
||||
#include <ghoul/io/texture/texturereader.h>
|
||||
@@ -38,108 +38,106 @@
|
||||
#include <ghoul/opengl/textureunit.h>
|
||||
|
||||
namespace {
|
||||
static const std::string _loggerCat = "RenderablePlane";
|
||||
|
||||
const char* keyFieldlines = "Fieldlines";
|
||||
const char* keyFilename = "File";
|
||||
const char* keyHints = "Hints";
|
||||
const char* keyShaders = "Shaders";
|
||||
const char* keyVertexShader = "VertexShader";
|
||||
const char* keyFragmentShader = "FragmentShader";
|
||||
}
|
||||
const char* KeySize = "Size";
|
||||
const char* KeyBillboard = "Billboard";
|
||||
const char* KeyBlendMode = "BlendMode";
|
||||
const char* KeyTexture = "Texture";
|
||||
} // namespace
|
||||
|
||||
namespace openspace {
|
||||
|
||||
documentation::Documentation RenderablePlane::Documentation() {
|
||||
using namespace documentation;
|
||||
return {
|
||||
"Renderable Plane",
|
||||
"base_renderable_plane",
|
||||
{
|
||||
{
|
||||
KeySize,
|
||||
new DoubleVerifier,
|
||||
"Specifies the size of the square plane in meters.",
|
||||
Optional::No
|
||||
},
|
||||
{
|
||||
KeyBillboard,
|
||||
new BoolVerifier,
|
||||
"Specifies whether the plane is a billboard, which means that it is "
|
||||
"always facing the camera. If this is false, it can be oriented using "
|
||||
"other transformations. The default is 'false'.",
|
||||
Optional::Yes
|
||||
},
|
||||
{
|
||||
KeyBlendMode,
|
||||
new StringInListVerifier({ "Normal", "Additive" }),
|
||||
"Specifies the blend mode that is applied to this plane. The default "
|
||||
"value is 'Normal'.",
|
||||
Optional::Yes
|
||||
},
|
||||
{
|
||||
KeyTexture,
|
||||
new StringVerifier,
|
||||
"Specifies the texture that is applied to this plane. This image has to "
|
||||
"be a square image.",
|
||||
Optional::No
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
RenderablePlane::RenderablePlane(const ghoul::Dictionary& dictionary)
|
||||
: Renderable(dictionary)
|
||||
, _texturePath("texture", "Texture")
|
||||
, _billboard("billboard", "Billboard", false)
|
||||
, _projectionListener("projectionListener", "DisplayProjections", false)
|
||||
, _size("size", "Size", 10, 0, std::pow(10, 25))
|
||||
, _origin(Origin::Center)
|
||||
, _shader(nullptr)
|
||||
, _textureIsDirty(false)
|
||||
, _texture(nullptr)
|
||||
, _blendMode(BlendMode::Normal)
|
||||
, _quad(0)
|
||||
, _vertexPositionBuffer(0)
|
||||
, _planeIsDirty(false)
|
||||
, _textureIsDirty(false)
|
||||
{
|
||||
dictionary.getValue("Size", _size);
|
||||
documentation::testSpecificationAndThrow(
|
||||
Documentation(),
|
||||
dictionary,
|
||||
"RenderablePlane"
|
||||
);
|
||||
|
||||
if (dictionary.hasKey("Name")) {
|
||||
dictionary.getValue("Name", _nodeName);
|
||||
_size = dictionary.value<double>(KeySize);
|
||||
|
||||
if (dictionary.hasKey(KeyBillboard)) {
|
||||
_billboard = dictionary.value<bool>(KeyBillboard);
|
||||
}
|
||||
|
||||
std::string origin;
|
||||
if (dictionary.getValue("Origin", origin)) {
|
||||
if (origin == "LowerLeft") {
|
||||
_origin = Origin::LowerLeft;
|
||||
if (dictionary.hasKey(KeyBlendMode)) {
|
||||
const std::string v = dictionary.value<std::string>(KeyBlendMode);
|
||||
if (v == "Normal") {
|
||||
_blendMode = BlendMode::Normal;
|
||||
}
|
||||
else if (origin == "LowerRight") {
|
||||
_origin = Origin::LowerRight;
|
||||
}
|
||||
else if (origin == "UpperLeft") {
|
||||
_origin = Origin::UpperLeft;
|
||||
}
|
||||
else if (origin == "UpperRight") {
|
||||
_origin = Origin::UpperRight;
|
||||
}
|
||||
else if (origin == "Center") {
|
||||
_origin = Origin::Center;
|
||||
}
|
||||
}
|
||||
|
||||
// Attempt to get the billboard value
|
||||
bool billboard = false;
|
||||
if (dictionary.getValue("Billboard", billboard)) {
|
||||
_billboard = billboard;
|
||||
}
|
||||
if (dictionary.hasKey("ProjectionListener")){
|
||||
bool projectionListener = false;
|
||||
if (dictionary.getValue("ProjectionListener", projectionListener)) {
|
||||
_projectionListener = projectionListener;
|
||||
}
|
||||
}
|
||||
|
||||
std::string blendMode;
|
||||
if (dictionary.getValue("BlendMode", blendMode)) {
|
||||
if (blendMode == "Additive") {
|
||||
else if (v == "Additive") {
|
||||
_blendMode = BlendMode::Additive;
|
||||
setRenderBin(Renderable::RenderBin::Transparent);
|
||||
}
|
||||
}
|
||||
|
||||
std::string texturePath = "";
|
||||
bool success = dictionary.getValue("Texture", texturePath);
|
||||
if (success) {
|
||||
_texturePath = absPath(texturePath);
|
||||
_textureFile = new ghoul::filesystem::File(_texturePath);
|
||||
}
|
||||
_texturePath = absPath(dictionary.value<std::string>(KeyTexture));
|
||||
_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
|
||||
|
||||
addProperty(_billboard);
|
||||
addProperty(_texturePath);
|
||||
_texturePath.onChange(std::bind(&RenderablePlane::loadTexture, this));
|
||||
_textureFile->setCallback([&](const ghoul::filesystem::File&) { _textureIsDirty = true; });
|
||||
_texturePath.onChange([this]() {loadTexture(); });
|
||||
_textureFile->setCallback(
|
||||
[this](const ghoul::filesystem::File&) { _textureIsDirty = true; }
|
||||
);
|
||||
|
||||
addProperty(_size);
|
||||
//_size.onChange(std::bind(&RenderablePlane::createPlane, this));
|
||||
_size.onChange([this](){ _planeIsDirty = true; });
|
||||
|
||||
setBoundingSphere(_size);
|
||||
}
|
||||
|
||||
RenderablePlane::~RenderablePlane() {
|
||||
delete _textureFile;
|
||||
_textureFile = nullptr;
|
||||
}
|
||||
|
||||
bool RenderablePlane::isReady() const {
|
||||
bool ready = true;
|
||||
if (!_shader)
|
||||
ready &= false;
|
||||
if(!_texture)
|
||||
ready &= false;
|
||||
return ready;
|
||||
return _shader && _texture;
|
||||
}
|
||||
|
||||
bool RenderablePlane::initialize() {
|
||||
@@ -147,17 +145,10 @@ bool RenderablePlane::initialize() {
|
||||
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
|
||||
createPlane();
|
||||
|
||||
if (_shader == nullptr) {
|
||||
// Plane Program
|
||||
|
||||
RenderEngine& renderEngine = OsEng.renderEngine();
|
||||
_shader = renderEngine.buildRenderProgram("PlaneProgram",
|
||||
"${MODULE_BASE}/shaders/plane_vs.glsl",
|
||||
"${MODULE_BASE}/shaders/plane_fs.glsl"
|
||||
);
|
||||
if (!_shader)
|
||||
return false;
|
||||
}
|
||||
_shader = OsEng.renderEngine().buildRenderProgram("PlaneProgram",
|
||||
"${MODULE_BASE}/shaders/plane_vs.glsl",
|
||||
"${MODULE_BASE}/shaders/plane_fs.glsl"
|
||||
);
|
||||
|
||||
loadTexture();
|
||||
|
||||
@@ -171,16 +162,8 @@ bool RenderablePlane::deinitialize() {
|
||||
glDeleteBuffers(1, &_vertexPositionBuffer);
|
||||
_vertexPositionBuffer = 0;
|
||||
|
||||
if (!_projectionListener){
|
||||
// its parents job to kill texture
|
||||
// iff projectionlistener
|
||||
_texture = nullptr;
|
||||
}
|
||||
|
||||
delete _textureFile;
|
||||
_textureFile = nullptr;
|
||||
|
||||
|
||||
RenderEngine& renderEngine = OsEng.renderEngine();
|
||||
if (_shader) {
|
||||
renderEngine.removeRenderProgram(_shader);
|
||||
@@ -191,44 +174,35 @@ bool RenderablePlane::deinitialize() {
|
||||
}
|
||||
|
||||
void RenderablePlane::render(const RenderData& data) {
|
||||
glm::mat4 scaleTransform = glm::mat4(1.0);
|
||||
|
||||
// Activate shader
|
||||
_shader->activate();
|
||||
if (_projectionListener){
|
||||
//get parent node-texture and set with correct dimensions
|
||||
SceneGraphNode* textureNode = OsEng.renderEngine().scene()->sceneGraphNode(_nodeName)->parent();
|
||||
if (textureNode != nullptr){
|
||||
RenderablePlanetProjection* t = static_cast<RenderablePlanetProjection*>(textureNode->renderable());
|
||||
_texture = std::unique_ptr<ghoul::opengl::Texture>(&(t->baseTexture()));
|
||||
unsigned int h = _texture->height();
|
||||
unsigned int w = _texture->width();
|
||||
float scale = static_cast<float>(h) / static_cast<float>(w);
|
||||
scaleTransform = glm::scale(glm::mat4(1.0), glm::vec3(1.f, scale, 1.f));
|
||||
}
|
||||
}
|
||||
//if (_projectionListener){
|
||||
// //get parent node-texture and set with correct dimensions
|
||||
// SceneGraphNode* textureNode = OsEng.renderEngine().scene()->sceneGraphNode(_nodeName)->parent();
|
||||
// if (textureNode != nullptr){
|
||||
// RenderablePlanetProjection* t = static_cast<RenderablePlanetProjection*>(textureNode->renderable());
|
||||
// _texture = std::unique_ptr<ghoul::opengl::Texture>(&(t->baseTexture()));
|
||||
// unsigned int h = _texture->height();
|
||||
// unsigned int w = _texture->width();
|
||||
// float scale = static_cast<float>(h) / static_cast<float>(w);
|
||||
// scaleTransform = glm::scale(glm::mat4(1.0), glm::vec3(1.f, scale, 1.f));
|
||||
// }
|
||||
//}
|
||||
|
||||
// Model transform and view transform needs to be in double precision
|
||||
glm::dmat4 rotationTransform;
|
||||
if (_billboard)
|
||||
rotationTransform = glm::inverse(glm::dmat4(data.camera.viewRotationMatrix()));
|
||||
else
|
||||
rotationTransform = glm::dmat4(data.modelTransform.rotation);
|
||||
const glm::dmat4 rotationTransform = _billboard ?
|
||||
glm::inverse(glm::dmat4(data.camera.viewRotationMatrix())) :
|
||||
glm::dmat4(data.modelTransform.rotation);
|
||||
|
||||
glm::dmat4 modelTransform =
|
||||
const glm::dmat4 modelTransform =
|
||||
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
|
||||
rotationTransform *
|
||||
glm::dmat4(glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale))) *
|
||||
glm::dmat4(scaleTransform);
|
||||
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
|
||||
glm::dmat4(1.0);
|
||||
const glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
|
||||
|
||||
_shader->setUniform("modelViewProjectionTransform",
|
||||
data.camera.projectionMatrix() * glm::mat4(modelViewTransform));
|
||||
|
||||
//_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
|
||||
//_shader->setUniform("ModelTransform", transform);
|
||||
//setPscUniforms(*_shader.get(), data.camera, data.position);
|
||||
|
||||
ghoul::opengl::TextureUnit unit;
|
||||
unit.activate();
|
||||
_texture->bind();
|
||||
@@ -276,9 +250,14 @@ void RenderablePlane::update(const UpdateData&) {
|
||||
|
||||
void RenderablePlane::loadTexture() {
|
||||
if (_texturePath.value() != "") {
|
||||
std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
|
||||
std::unique_ptr<ghoul::opengl::Texture> texture =
|
||||
ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
|
||||
|
||||
if (texture) {
|
||||
LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'");
|
||||
LDEBUGC(
|
||||
"RenderablePlane",
|
||||
"Loaded texture from '" << absPath(_texturePath) << "'"
|
||||
);
|
||||
texture->uploadTexture();
|
||||
|
||||
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
|
||||
@@ -286,19 +265,15 @@ void RenderablePlane::loadTexture() {
|
||||
|
||||
_texture = std::move(texture);
|
||||
|
||||
delete _textureFile;
|
||||
_textureFile = new ghoul::filesystem::File(_texturePath);
|
||||
_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
|
||||
_textureFile->setCallback([&](const ghoul::filesystem::File&) { _textureIsDirty = true; });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RenderablePlane::createPlane() {
|
||||
// ============================
|
||||
// GEOMETRY (quad)
|
||||
// ============================
|
||||
const GLfloat size = _size;
|
||||
const GLfloat vertex_data[] = {
|
||||
const GLfloat vertexData[] = {
|
||||
// x y z w s t
|
||||
-size, -size, 0.f, 0.f, 0.f, 0.f,
|
||||
size, size, 0.f, 0.f, 1.f, 1.f,
|
||||
@@ -308,13 +283,28 @@ void RenderablePlane::createPlane() {
|
||||
size, size, 0.f, 0.f, 1.f, 1.f,
|
||||
};
|
||||
|
||||
glBindVertexArray(_quad); // bind array
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
|
||||
glBindVertexArray(_quad);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData), vertexData, GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
|
||||
glVertexAttribPointer(
|
||||
0,
|
||||
4,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
sizeof(GLfloat) * 6,
|
||||
reinterpret_cast<void*>(0)
|
||||
);
|
||||
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
|
||||
glVertexAttribPointer(
|
||||
1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
sizeof(GLfloat) * 6,
|
||||
reinterpret_cast<void*>(sizeof(GLfloat) * 4)
|
||||
);
|
||||
}
|
||||
|
||||
} // namespace openspace
|
||||
|
||||
@@ -29,35 +29,31 @@
|
||||
|
||||
#include <openspace/properties/stringproperty.h>
|
||||
#include <openspace/properties/scalar/boolproperty.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
#include <openspace/properties/scalar/floatproperty.h>
|
||||
|
||||
#include <ghoul/opengl/ghoul_gl.h>
|
||||
|
||||
namespace ghoul {
|
||||
namespace filesystem {
|
||||
class File;
|
||||
}
|
||||
namespace opengl {
|
||||
class ProgramObject;
|
||||
class Texture;
|
||||
}
|
||||
namespace filesystem { class File; }
|
||||
|
||||
namespace opengl {
|
||||
class ProgramObject;
|
||||
class Texture;
|
||||
}
|
||||
} // namespace ghoul
|
||||
|
||||
namespace openspace {
|
||||
struct LinePoint;
|
||||
|
||||
struct RenderData;
|
||||
struct UpdateData;
|
||||
|
||||
namespace documentation { struct Documentation; }
|
||||
|
||||
struct LinePoint;
|
||||
|
||||
class RenderablePlane : public Renderable {
|
||||
|
||||
enum class Origin {
|
||||
LowerLeft, LowerRight, UpperLeft, UpperRight, Center
|
||||
};
|
||||
|
||||
public:
|
||||
enum class BlendMode : int {
|
||||
Normal = 0,
|
||||
Additive
|
||||
};
|
||||
|
||||
RenderablePlane(const ghoul::Dictionary& dictionary);
|
||||
~RenderablePlane();
|
||||
|
||||
bool initialize() override;
|
||||
bool deinitialize() override;
|
||||
@@ -67,27 +63,32 @@ public:
|
||||
void render(const RenderData& data) override;
|
||||
void update(const UpdateData& data) override;
|
||||
|
||||
static documentation::Documentation Documentation();
|
||||
|
||||
private:
|
||||
enum class BlendMode : int {
|
||||
Normal = 0,
|
||||
Additive
|
||||
};
|
||||
|
||||
void loadTexture();
|
||||
void createPlane();
|
||||
|
||||
properties::StringProperty _texturePath;
|
||||
properties::BoolProperty _billboard;
|
||||
properties::BoolProperty _projectionListener;
|
||||
properties::FloatProperty _size;
|
||||
|
||||
Origin _origin;
|
||||
std::string _nodeName;
|
||||
|
||||
bool _planeIsDirty;
|
||||
|
||||
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
|
||||
bool _textureIsDirty;
|
||||
std::unique_ptr<ghoul::opengl::Texture> _texture;
|
||||
std::unique_ptr<ghoul::filesystem::File> _textureFile;
|
||||
|
||||
BlendMode _blendMode;
|
||||
ghoul::filesystem::File* _textureFile;
|
||||
|
||||
GLuint _quad;
|
||||
GLuint _vertexPositionBuffer;
|
||||
|
||||
bool _planeIsDirty;
|
||||
bool _textureIsDirty;
|
||||
};
|
||||
|
||||
} // namespace openspace
|
||||
|
||||
@@ -24,38 +24,77 @@
|
||||
|
||||
#include <modules/base/rendering/renderablesphere.h>
|
||||
|
||||
#include <openspace/documentation/documentation.h>
|
||||
#include <openspace/documentation/verifier.h>
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
#include <ghoul/io/texture/texturereader.h>
|
||||
#include <ghoul/opengl/textureunit.h>
|
||||
#include <ghoul/filesystem/filesystem.h>
|
||||
|
||||
#include <openspace/util/powerscaledsphere.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
#include <ghoul/filesystem/filesystem.h>
|
||||
#include <ghoul/io/texture/texturereader.h>
|
||||
#include <ghoul/opengl/texture.h>
|
||||
#include <ghoul/opengl/textureunit.h>
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <math.h>
|
||||
|
||||
namespace {
|
||||
static const std::string _loggerCat = "RenderableSphere";
|
||||
|
||||
const char* keySize = "Size";
|
||||
const char* keySegments = "Segments";
|
||||
const char* keyTexture = "Texture";
|
||||
const char* keyOrientation = "Orientation";
|
||||
const char* KeySize = "Size";
|
||||
const char* KeySegments = "Segments";
|
||||
const char* KeyTexture = "Texture";
|
||||
const char* KeyOrientation = "Orientation";
|
||||
|
||||
enum Orientation {
|
||||
Outside = 1,
|
||||
Inside = 2
|
||||
};
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace openspace {
|
||||
|
||||
documentation::Documentation RenderableSphere::Documentation() {
|
||||
using namespace documentation;
|
||||
return {
|
||||
"RenderableSphere",
|
||||
"base_renderable_sphere",
|
||||
{
|
||||
{
|
||||
KeySize,
|
||||
new DoubleVerifier,
|
||||
"Specifies the radius of the sphere in meters.",
|
||||
Optional::No
|
||||
},
|
||||
{
|
||||
KeySegments,
|
||||
new IntVerifier,
|
||||
"Specifies the number of segments the sphere is separated in.",
|
||||
Optional::No
|
||||
},
|
||||
{
|
||||
KeyTexture,
|
||||
new StringVerifier,
|
||||
"Specifies the texture that is applied to the sphere.",
|
||||
Optional::No
|
||||
},
|
||||
{
|
||||
KeyOrientation,
|
||||
new StringInListVerifier({ "Inside", "Outside", "Inside/Outside" }),
|
||||
"Specifies whether the texture is applied to the inside of the sphere, "
|
||||
"the outside of the sphere, or both. The default value is 'Outside'.",
|
||||
Optional::Yes
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
|
||||
: Renderable(dictionary)
|
||||
, _texturePath("texture", "Texture")
|
||||
, _orientation("orientation", "Orientation")
|
||||
, _size("size", "Size", glm::vec2(1.f, 1.f), glm::vec2(0.f), glm::vec2(100.f))
|
||||
, _size("size", "Size", 1.f, 0.f, std::pow(10.f, 45))
|
||||
, _segments("segments", "Segments", 8, 4, 100)
|
||||
, _transparency("transparency", "Transparency", 1.f, 0.f, 1.f)
|
||||
, _shader(nullptr)
|
||||
@@ -63,67 +102,68 @@ RenderableSphere::RenderableSphere(const ghoul::Dictionary& dictionary)
|
||||
, _sphere(nullptr)
|
||||
, _sphereIsDirty(false)
|
||||
{
|
||||
if (dictionary.hasKeyAndValue<glm::vec2>(keySize)) {
|
||||
glm::vec2 size;
|
||||
dictionary.getValue(keySize, size);
|
||||
_size = size;
|
||||
}
|
||||
documentation::testSpecificationAndThrow(
|
||||
Documentation(),
|
||||
dictionary,
|
||||
"RenderableSphere"
|
||||
);
|
||||
|
||||
if (dictionary.hasKeyAndValue<glm::vec2>(keySegments)) {
|
||||
int segments;
|
||||
dictionary.getValue(keySegments, segments);
|
||||
_segments = segments;
|
||||
}
|
||||
|
||||
if (dictionary.hasKeyAndValue<std::string>(keyTexture)) {
|
||||
std::string texture;
|
||||
dictionary.getValue(keyTexture, texture);
|
||||
_texturePath = absPath(texture);
|
||||
}
|
||||
_size = dictionary.value<double>(KeySize);
|
||||
_segments = static_cast<int>(dictionary.value<double>(KeySegments));
|
||||
_texturePath = absPath(dictionary.value<std::string>(KeyTexture));
|
||||
|
||||
_orientation.addOption(Outside, "Outside");
|
||||
_orientation.addOption(Inside, "Inside");
|
||||
_orientation.addOption(Outside | Inside, "Outside + Inside");
|
||||
_orientation.addOption(Outside | Inside, "Inside/Outside");
|
||||
|
||||
if (dictionary.hasKeyAndValue<std::string>(keyOrientation)) {
|
||||
std::string orientation;
|
||||
dictionary.getValue(keyOrientation, orientation);
|
||||
if (orientation == "Outside")
|
||||
_orientation = Outside;
|
||||
else if (orientation == "Inside")
|
||||
if (dictionary.hasKey(KeyOrientation)) {
|
||||
const std::string v = dictionary.value<std::string>(KeyOrientation);
|
||||
if (v == "Inside") {
|
||||
_orientation = Inside;
|
||||
else
|
||||
}
|
||||
else if (v == "Outside") {
|
||||
_orientation = Outside;
|
||||
}
|
||||
else if (v == "Inside/Outside") {
|
||||
_orientation = Outside | Inside;
|
||||
}
|
||||
else {
|
||||
ghoul_assert(false, "Missing 'case' label");
|
||||
}
|
||||
}
|
||||
else {
|
||||
_orientation = Outside;
|
||||
}
|
||||
|
||||
addProperty(_orientation);
|
||||
|
||||
addProperty(_size);
|
||||
_size.onChange([this](){ _sphereIsDirty = true; });
|
||||
|
||||
addProperty(_segments);
|
||||
_segments.onChange([this](){ _sphereIsDirty = true; });
|
||||
|
||||
addProperty(_transparency);
|
||||
|
||||
addProperty(_texturePath);
|
||||
_texturePath.onChange(std::bind(&RenderableSphere::loadTexture, this));
|
||||
_texturePath.onChange([this]() {loadTexture(); });
|
||||
|
||||
|
||||
setRenderBin(Renderable::RenderBin::Transparent);
|
||||
}
|
||||
|
||||
bool RenderableSphere::isReady() const {
|
||||
return (_sphere != nullptr) && (_shader != nullptr) && (_texture != nullptr);
|
||||
return _shader && _texture;
|
||||
}
|
||||
|
||||
bool RenderableSphere::initialize() {
|
||||
delete _sphere;
|
||||
_sphere = new PowerScaledSphere(_size.value(), _segments);
|
||||
_sphere = std::make_unique<PowerScaledSphere>(
|
||||
PowerScaledScalar::CreatePSS(_size), _segments
|
||||
);
|
||||
_sphere->initialize();
|
||||
|
||||
// pscstandard
|
||||
RenderEngine& renderEngine = OsEng.renderEngine();
|
||||
_shader = renderEngine.buildRenderProgram("Sphere",
|
||||
_shader = OsEng.renderEngine().buildRenderProgram("Sphere",
|
||||
"${MODULE_BASE}/shaders/sphere_vs.glsl",
|
||||
"${MODULE_BASE}/shaders/sphere_fs.glsl");
|
||||
if (!_shader)
|
||||
return false;
|
||||
|
||||
loadTexture();
|
||||
|
||||
@@ -131,28 +171,21 @@ bool RenderableSphere::initialize() {
|
||||
}
|
||||
|
||||
bool RenderableSphere::deinitialize() {
|
||||
delete _sphere;
|
||||
_sphere = nullptr;
|
||||
|
||||
_texture = nullptr;
|
||||
|
||||
RenderEngine& renderEngine = OsEng.renderEngine();
|
||||
if (_shader) {
|
||||
renderEngine.removeRenderProgram(_shader);
|
||||
OsEng.renderEngine().removeRenderProgram(_shader);
|
||||
_shader = nullptr;
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void RenderableSphere::render(const RenderData& data) {
|
||||
|
||||
glm::mat4 transform = glm::mat4(1.0);
|
||||
|
||||
transform = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
|
||||
|
||||
|
||||
// Activate shader
|
||||
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
|
||||
_shader->activate();
|
||||
@@ -171,20 +204,40 @@ void RenderableSphere::render(const RenderData& data) {
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
bool usingFramebufferRenderer =
|
||||
OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::Framebuffer;
|
||||
|
||||
bool usingABufferRenderer =
|
||||
OsEng.renderEngine().rendererImplementation() == RenderEngine::RendererImplementation::ABuffer;
|
||||
|
||||
if (usingABufferRenderer) {
|
||||
_shader->setUniform("additiveBlending", true);
|
||||
}
|
||||
|
||||
if (usingFramebufferRenderer) {
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
}
|
||||
|
||||
_sphere->render();
|
||||
|
||||
if (usingFramebufferRenderer) {
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
|
||||
_shader->setIgnoreUniformLocationError(IgnoreError::No);
|
||||
_shader->deactivate();
|
||||
}
|
||||
|
||||
void RenderableSphere::update(const UpdateData&) {
|
||||
if (_shader->isDirty())
|
||||
if (_shader->isDirty()) {
|
||||
_shader->rebuildFromFile();
|
||||
}
|
||||
|
||||
if (_sphereIsDirty) {
|
||||
delete _sphere;
|
||||
_sphere = new PowerScaledSphere(_size.value(), _segments);
|
||||
_sphere = std::make_unique<PowerScaledSphere>(
|
||||
PowerScaledScalar::CreatePSS(_size), _segments
|
||||
);
|
||||
_sphere->initialize();
|
||||
_sphereIsDirty = false;
|
||||
}
|
||||
@@ -194,7 +247,10 @@ void RenderableSphere::loadTexture() {
|
||||
if (_texturePath.value() != "") {
|
||||
std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(_texturePath);
|
||||
if (texture) {
|
||||
LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'");
|
||||
LDEBUGC(
|
||||
"RenderableSphere",
|
||||
"Loaded texture from '" << absPath(_texturePath) << "'"
|
||||
);
|
||||
texture->uploadTexture();
|
||||
|
||||
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
|
||||
|
||||
@@ -26,19 +26,26 @@
|
||||
#define __OPENSPACE_MODULE_BASE___RENDERABLESPHERE___H__
|
||||
|
||||
#include <openspace/rendering/renderable.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
#include <openspace/properties/stringproperty.h>
|
||||
#include <openspace/properties/optionproperty.h>
|
||||
#include <openspace/properties/scalar/intproperty.h>
|
||||
#include <openspace/properties/scalar/floatproperty.h>
|
||||
#include <openspace/properties/vector/vec2property.h>
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
#include <ghoul/opengl/texture.h>
|
||||
|
||||
namespace ghoul {
|
||||
namespace opengl {
|
||||
class ProgramObject;
|
||||
class Texture;
|
||||
}
|
||||
} // namespace ghoul
|
||||
|
||||
namespace openspace {
|
||||
|
||||
class PowerScaledSphere;
|
||||
struct RenderData;
|
||||
struct UpdateData;
|
||||
|
||||
namespace documentation { struct Documentation; }
|
||||
|
||||
class RenderableSphere : public Renderable {
|
||||
public:
|
||||
@@ -52,13 +59,15 @@ public:
|
||||
void render(const RenderData& data) override;
|
||||
void update(const UpdateData& data) override;
|
||||
|
||||
static documentation::Documentation Documentation();
|
||||
|
||||
private:
|
||||
void loadTexture();
|
||||
|
||||
properties::StringProperty _texturePath;
|
||||
properties::OptionProperty _orientation;
|
||||
|
||||
properties::Vec2Property _size;
|
||||
properties::FloatProperty _size;
|
||||
properties::IntProperty _segments;
|
||||
|
||||
properties::FloatProperty _transparency;
|
||||
@@ -66,7 +75,7 @@ private:
|
||||
std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
|
||||
std::unique_ptr<ghoul::opengl::Texture> _texture;
|
||||
|
||||
PowerScaledSphere* _sphere;
|
||||
std::unique_ptr<PowerScaledSphere> _sphere;
|
||||
|
||||
bool _sphereIsDirty;
|
||||
};
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
#include <openspace/engine/configurationmanager.h>
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
#include <openspace/util/spicemanager.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
#include <ghoul/glm.h>
|
||||
|
||||
#define _USE_MATH_DEFINES
|
||||
@@ -61,7 +62,8 @@ RenderableSphericalGrid::RenderableSphericalGrid(const ghoul::Dictionary& dictio
|
||||
staticGrid = dictionary.getValue(KeyGridParentsRotation, _parentsRotation);
|
||||
}
|
||||
|
||||
dictionary.getValue(KeyGridSegments, _segments);
|
||||
_segments = static_cast<int>(dictionary.value<double>(KeyGridSegments));
|
||||
//dictionary.getValue(KeyGridSegments, _segments);
|
||||
|
||||
|
||||
/*glm::vec2 radius;
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
#include <ghoul/opengl/texture.h>
|
||||
|
||||
namespace openspace {
|
||||
|
||||
class RenderableSphericalGrid : public Renderable{
|
||||
public:
|
||||
RenderableSphericalGrid(const ghoul::Dictionary& dictionary);
|
||||
|
||||
@@ -29,6 +29,9 @@
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
#include <openspace/scene/translation.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
|
||||
namespace {
|
||||
const char* KeyTranslation = "Translation";
|
||||
|
||||
@@ -73,6 +73,8 @@ class Translation;
|
||||
*/
|
||||
class RenderableTrail : public Renderable {
|
||||
public:
|
||||
~RenderableTrail() = default;
|
||||
|
||||
bool initialize() override;
|
||||
bool deinitialize() override;
|
||||
|
||||
|
||||
@@ -27,6 +27,9 @@
|
||||
#include <openspace/documentation/documentation.h>
|
||||
#include <openspace/documentation/verifier.h>
|
||||
#include <openspace/scene/translation.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
|
||||
#include <numeric>
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
#include <openspace/documentation/verifier.h>
|
||||
#include <openspace/scene/translation.h>
|
||||
#include <openspace/util/spicemanager.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
// This class creates the entire trajectory at once and keeps it in memory the entire
|
||||
// time. This means that there is no need for updating the trail at runtime, but also that
|
||||
|
||||
@@ -32,6 +32,8 @@
|
||||
#include <openspace/properties/scalar/intproperty.h>
|
||||
#include <openspace/properties/stringproperty.h>
|
||||
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
|
||||
namespace openspace {
|
||||
|
||||
namespace documentation { struct Documentation; }
|
||||
|
||||
@@ -23,6 +23,8 @@
|
||||
****************************************************************************************/
|
||||
|
||||
#include <modules/base/rendering/screenspaceframebuffer.h>
|
||||
|
||||
#include <openspace/documentation/documentation.h>
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
#include <openspace/util/camera.h>
|
||||
@@ -34,11 +36,27 @@
|
||||
|
||||
namespace openspace {
|
||||
|
||||
documentation::Documentation ScreenSpaceFramebuffer::Documentation() {
|
||||
using namespace documentation;
|
||||
return {
|
||||
"ScreenSpace Framebuffer",
|
||||
"base_screenspace_framebuffer",
|
||||
{},
|
||||
Exhaustive::Yes
|
||||
};
|
||||
}
|
||||
|
||||
ScreenSpaceFramebuffer::ScreenSpaceFramebuffer(const ghoul::Dictionary& dictionary)
|
||||
: ScreenSpaceRenderable(dictionary)
|
||||
, _size("size", "Size", glm::vec4(0), glm::vec4(0), glm::vec4(2000))
|
||||
, _framebuffer(nullptr)
|
||||
{
|
||||
documentation::testSpecificationAndThrow(
|
||||
Documentation(),
|
||||
dictionary,
|
||||
"ScreenSpaceFramebuffer"
|
||||
);
|
||||
|
||||
_id = id();
|
||||
setName("ScreenSpaceFramebuffer" + std::to_string(_id));
|
||||
|
||||
|
||||
@@ -34,6 +34,9 @@
|
||||
#include <modules/base/rendering/screenspaceimage.h>
|
||||
|
||||
namespace openspace {
|
||||
|
||||
namespace documentation { struct Documentation; }
|
||||
|
||||
/**
|
||||
* @brief Creates a texture by rendering to a framebuffer, this is then used on a screen space plane.
|
||||
* @details This class lets you ass renderfunctions that should render to a framebuffer with an attached texture.
|
||||
@@ -54,6 +57,8 @@ public:
|
||||
void addRenderFunction(std::shared_ptr<std::function<void()>> renderFunction);
|
||||
void removeAllRenderFunctions();
|
||||
|
||||
static documentation::Documentation Documentation();
|
||||
|
||||
private:
|
||||
void createFragmentbuffer();
|
||||
static int id();
|
||||
|
||||
@@ -24,6 +24,9 @@
|
||||
|
||||
#include <modules/base/rendering/screenspaceimage.h>
|
||||
|
||||
#include <openspace/documentation/documentation.h>
|
||||
#include <openspace/documentation/verifier.h>
|
||||
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
#include <openspace/engine/wrapper/windowwrapper.h>
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
@@ -36,39 +39,66 @@ namespace {
|
||||
const char* KeyName = "Name";
|
||||
const char* KeyTexturePath = "TexturePath";
|
||||
const char* KeyUrl = "URL";
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace openspace {
|
||||
|
||||
documentation::Documentation ScreenSpaceImage::Documentation() {
|
||||
using namespace openspace::documentation;
|
||||
return {
|
||||
"ScreenSpace Image",
|
||||
"base_screenspace_image",
|
||||
{
|
||||
{
|
||||
KeyName,
|
||||
new StringVerifier,
|
||||
"Specifies the GUI name of the ScreenspaceImage",
|
||||
Optional::Yes
|
||||
},
|
||||
{
|
||||
KeyTexturePath,
|
||||
new StringVerifier,
|
||||
"Specifies the image that is shown on the screenspace-aligned plane. If "
|
||||
"this value is set and the URL is not, the disk image is used.",
|
||||
Optional::Yes
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
ScreenSpaceImage::ScreenSpaceImage(const ghoul::Dictionary& dictionary)
|
||||
: ScreenSpaceRenderable(dictionary)
|
||||
, _downloadImage(false)
|
||||
, _textureIsDirty(false)
|
||||
, _texturePath("texturePath", "Texture path", "")
|
||||
{
|
||||
std::string name;
|
||||
if (dictionary.getValue(KeyName, name)) {
|
||||
setName(name);
|
||||
} else {
|
||||
documentation::testSpecificationAndThrow(
|
||||
Documentation(),
|
||||
dictionary,
|
||||
"ScreenSpaceImage"
|
||||
);
|
||||
|
||||
if (dictionary.hasKey(KeyName)) {
|
||||
setName(dictionary.value<std::string>(KeyName));
|
||||
}
|
||||
else {
|
||||
static int id = 0;
|
||||
setName("ScreenSpaceImage " + std::to_string(id));
|
||||
++id;
|
||||
}
|
||||
|
||||
addProperty(_texturePath);
|
||||
|
||||
std::string texturePath;
|
||||
if (dictionary.getValue(KeyTexturePath, texturePath)) {
|
||||
_texturePath = texturePath;
|
||||
_texturePath.onChange([this]() { _textureIsDirty = true; });
|
||||
_texturePath = dictionary.value<std::string>(KeyTexturePath);
|
||||
}
|
||||
|
||||
if (dictionary.getValue(KeyUrl, _url)) {
|
||||
_downloadImage = true;
|
||||
}
|
||||
}
|
||||
|
||||
ScreenSpaceImage::~ScreenSpaceImage() {}
|
||||
_texturePath.onChange([this]() { _textureIsDirty = true; });
|
||||
addProperty(_texturePath);
|
||||
}
|
||||
|
||||
bool ScreenSpaceImage::initialize() {
|
||||
_originalViewportSize = OsEng.windowWrapper().currentWindowResolution();
|
||||
|
||||
@@ -33,11 +33,12 @@
|
||||
#include <ghoul/opengl/texture.h>
|
||||
|
||||
namespace openspace {
|
||||
|
||||
namespace documentation { struct Documentation; }
|
||||
|
||||
class ScreenSpaceImage : public ScreenSpaceRenderable {
|
||||
public:
|
||||
ScreenSpaceImage(const ghoul::Dictionary& dictionary);
|
||||
~ScreenSpaceImage();
|
||||
|
||||
bool initialize() override;
|
||||
bool deinitialize() override;
|
||||
@@ -45,6 +46,8 @@ public:
|
||||
void update() override;
|
||||
bool isReady() const override;
|
||||
|
||||
static documentation::Documentation Documentation();
|
||||
|
||||
protected:
|
||||
void loadTexture();
|
||||
void updateTexture();
|
||||
|
||||
@@ -38,11 +38,13 @@ documentation::Documentation StaticScale::Documentation() {
|
||||
return {
|
||||
"Static Scaling",
|
||||
"base_scale_static",
|
||||
{{
|
||||
KeyValue,
|
||||
new DoubleVerifier,
|
||||
"The scaling factor by which the scenegraph node is scaled."
|
||||
}}
|
||||
{
|
||||
{
|
||||
KeyValue,
|
||||
new DoubleVerifier,
|
||||
"The scaling factor by which the scenegraph node is scaled."
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
#include <openspace/rendering/renderable.h>
|
||||
|
||||
#include <openspace/properties/stringproperty.h>
|
||||
#include <openspace/properties/scalar/floatproperty.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
namespace ghoul {
|
||||
|
||||
@@ -28,10 +28,12 @@
|
||||
#include <openspace/util/powerscaledcoordinate.h>
|
||||
#include <modules/kameleon/include/kameleonwrapper.h>
|
||||
#include <openspace/scene/scenegraphnode.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
#include <ghoul/filesystem/filesystem.h>
|
||||
#include <ghoul/filesystem/file.h>
|
||||
#include <ghoul/misc/assert.h>
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
|
||||
#include <fstream>
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace ghoul {
|
||||
|
||||
namespace openspace {
|
||||
|
||||
class RenderData;
|
||||
struct RenderData;
|
||||
class RaycastData;
|
||||
|
||||
class GalaxyRaycaster : public VolumeRaycaster {
|
||||
|
||||
@@ -41,6 +41,8 @@
|
||||
#include <ghoul/opengl/texture.h>
|
||||
#include <ghoul/opengl/textureunit.h>
|
||||
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
|
||||
#include <fstream>
|
||||
|
||||
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include <modules/globebrowsing/tile/tileselector.h>
|
||||
#include <modules/globebrowsing/tile/tilemetadata.h>
|
||||
#include <modules/globebrowsing/rendering/layer/layergroup.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
|
||||
namespace openspace {
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
#include <modules/globebrowsing/globes/renderableglobe.h>
|
||||
#include <modules/globebrowsing/rendering/layer/layermanager.h>
|
||||
#include <modules/globebrowsing/tile/tileprovider/tileprovider.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
namespace openspace {
|
||||
namespace globebrowsing {
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
#include <modules/globebrowsing/globes/renderableglobe.h>
|
||||
#include <modules/globebrowsing/rendering/layer/layermanager.h>
|
||||
#include <modules/globebrowsing/tile/tileprovider/tileprovider.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
namespace openspace {
|
||||
namespace globebrowsing {
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
|
||||
#include <modules/globebrowsing/chunk/chunk.h>
|
||||
#include <modules/globebrowsing/globes/renderableglobe.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
namespace openspace {
|
||||
namespace globebrowsing {
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
|
||||
#include <modules/globebrowsing/chunk/chunk.h>
|
||||
#include <modules/globebrowsing/globes/renderableglobe.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
namespace openspace {
|
||||
namespace globebrowsing {
|
||||
|
||||
@@ -29,6 +29,9 @@
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
#include <openspace/engine/wrapper/windowwrapper.h>
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
|
||||
namespace openspace {
|
||||
namespace globebrowsing {
|
||||
|
||||
@@ -27,6 +27,8 @@
|
||||
|
||||
#include <openspace/rendering/renderable.h>
|
||||
|
||||
#include <ghoul/opengl/ghoul_gl.h>
|
||||
|
||||
namespace ghoul { namespace opengl {
|
||||
class ProgramObject;
|
||||
} }
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
|
||||
#include <modules/globebrowsing/other/distanceswitch.h>
|
||||
#include <openspace/rendering/renderable.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
namespace openspace {
|
||||
namespace globebrowsing {
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
#include <modules/globebrowsing/rendering/gpu/gpulayermanager.h>
|
||||
#include <modules/globebrowsing/rendering/layer/layergroup.h>
|
||||
#include <modules/globebrowsing/tile/rawtiledatareader/rawtiledatareader.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
namespace {
|
||||
const char* keyFrame = "Frame";
|
||||
|
||||
@@ -30,6 +30,8 @@
|
||||
#include <ghoul/filesystem/filesystem.h>
|
||||
#include <modules/iswa/util/dataprocessortext.h>
|
||||
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
|
||||
namespace {
|
||||
const std::string _loggerCat = "DataCygnet";
|
||||
}
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
#include <modules/iswa/rendering/dataplane.h>
|
||||
#include <modules/iswa/util/dataprocessortext.h>
|
||||
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
|
||||
namespace {
|
||||
const std::string _loggerCat = "DataPlane";
|
||||
}
|
||||
|
||||
@@ -26,6 +26,8 @@
|
||||
#include <openspace/util/powerscaledsphere.h>
|
||||
#include <modules/iswa/util/dataprocessorjson.h>
|
||||
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
|
||||
#ifdef WIN32
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <math.h>
|
||||
|
||||
@@ -28,6 +28,10 @@
|
||||
#include <openspace/util/time.h>
|
||||
#include <openspace/util/transformationmanager.h>
|
||||
#include <modules/iswa/rendering/iswabasegroup.h>
|
||||
#include <openspace/util/powerscaledcoordinate.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
|
||||
namespace {
|
||||
const std::string _loggerCat = "IswaCygnet";
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
#include <ghoul/opengl/texture.h>
|
||||
#include <ghoul/opengl/textureunit.h>
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
|
||||
namespace {
|
||||
const std::string _loggerCat = "TexturePlane";
|
||||
|
||||
@@ -49,8 +49,8 @@ namespace ghoul {
|
||||
|
||||
namespace openspace {
|
||||
|
||||
class RenderData;
|
||||
class RaycastData;
|
||||
struct RenderData;
|
||||
struct RaycastData;
|
||||
|
||||
class KameleonVolumeRaycaster : public VolumeRaycaster {
|
||||
public:
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace ghoul {
|
||||
|
||||
namespace openspace {
|
||||
|
||||
class RenderData;
|
||||
struct RenderData;
|
||||
class RaycastData;
|
||||
|
||||
class MultiresVolumeRaycaster : public VolumeRaycaster {
|
||||
|
||||
@@ -24,12 +24,17 @@
|
||||
|
||||
#include <modules/newhorizons/rendering/renderablecrawlingline.h>
|
||||
|
||||
#include <modules/newhorizons/util/imagesequencer.h>
|
||||
#include <openspace/documentation/documentation.h>
|
||||
#include <openspace/documentation/verifier.h>
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
#include <openspace/util/spicemanager.h>
|
||||
#include <modules/newhorizons/util/imagesequencer.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
|
||||
#include <ghoul/glm.h>
|
||||
|
||||
namespace {
|
||||
const char* KeySource = "Source";
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
#include <openspace/rendering/renderable.h>
|
||||
|
||||
#include <ghoul/glm.h>
|
||||
#include <ghoul/opengl/ghoul_gl.h>
|
||||
|
||||
namespace openspace {
|
||||
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include <openspace/documentation/verifier.h>
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
#include <openspace/util/spicemanager.h>
|
||||
|
||||
#include <ghoul/glm.h>
|
||||
#include <ghoul/opengl/ghoul_gl.h>
|
||||
|
||||
namespace ghoul {
|
||||
namespace opengl {
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
#include <openspace/scene/scenegraphnode.h>
|
||||
#include <openspace/scene/scene.h>
|
||||
#include <openspace/util/spicemanager.h>
|
||||
#include <openspace/util/time.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
@@ -34,6 +34,8 @@
|
||||
#include <openspace/properties/stringproperty.h>
|
||||
#include <openspace/properties/vector/vec3property.h>
|
||||
|
||||
#include <openspace/util/powerscaledcoordinate.h>
|
||||
|
||||
namespace ghoul {
|
||||
namespace opengl {
|
||||
class ProgramObject;
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include <openspace/engine/configurationmanager.h>
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
#include <openspace/scene/scenegraphnode.h>
|
||||
#include <openspace/scene/scene.h>
|
||||
#include <openspace/util/spicemanager.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
|
||||
@@ -27,6 +27,8 @@
|
||||
|
||||
#include <openspace/rendering/renderable.h>
|
||||
|
||||
#include <ghoul/opengl/ghoul_gl.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
namespace ghoul {
|
||||
|
||||
@@ -33,10 +33,10 @@
|
||||
|
||||
#include <openspace/util/spicemanager.h>
|
||||
|
||||
#include <ghoul/opengl/ghoul_gl.h>
|
||||
|
||||
namespace ghoul {
|
||||
namespace opengl {
|
||||
class ProgramObject;
|
||||
}
|
||||
namespace opengl { class ProgramObject; }
|
||||
}
|
||||
|
||||
namespace openspace {
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
#include <ghoul/filesystem/filesystem.h>
|
||||
#include <ghoul/io/texture/texturereader.h>
|
||||
#include <ghoul/misc/dictionary.h>
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
#include <ghoul/opengl/framebufferobject.h>
|
||||
#include <ghoul/opengl/textureconversion.h>
|
||||
#include <ghoul/opengl/textureunit.h>
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
#include <openspace/interaction/interactionhandler.h>
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
#include <openspace/scene/scenegraphnode.h>
|
||||
#include <openspace/scene/scene.h>
|
||||
|
||||
#include <ghoul/misc/assert.h>
|
||||
|
||||
|
||||
@@ -22,17 +22,17 @@
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
// openspace
|
||||
#include <modules/space/rendering/renderableconstellationbounds.h>
|
||||
|
||||
#include <openspace/documentation/documentation.h>
|
||||
#include <openspace/documentation/verifier.h>
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
#include <modules/space/rendering/renderableconstellationbounds.h>
|
||||
#include <openspace/util/spicemanager.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
// ghoul
|
||||
#include <ghoul/filesystem/filesystem.h>
|
||||
|
||||
// std
|
||||
#include <fstream>
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <math.h>
|
||||
@@ -41,13 +41,12 @@
|
||||
#include "SpiceZpr.h"
|
||||
|
||||
namespace {
|
||||
const std::string _loggerCat = "RenderableConstellationBounds";
|
||||
const char* KeyVertexFile = "File";
|
||||
const char* KeyConstellationFile = "ConstellationFile";
|
||||
const char* KeyReferenceFrame = "ReferenceFrame";
|
||||
|
||||
const char* keyVertexFile = "File";
|
||||
const char* keyConstellationFile = "ConstellationFile";
|
||||
const char* keyReferenceFrame = "ReferenceFrame";
|
||||
|
||||
const char* defaultReferenceFrame = "J2000";
|
||||
const char* DefaultReferenceFrame = "J2000";
|
||||
|
||||
float deg2rad(float deg) {
|
||||
return static_cast<float>((deg / 360.f) * 2.f * M_PI);
|
||||
@@ -56,12 +55,45 @@ namespace {
|
||||
// 360 degrees / 24h = 15 degrees/h
|
||||
return deg2rad(rightAscension * 15);
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace openspace {
|
||||
|
||||
documentation::Documentation RenderableConstellationBounds::Documentation() {
|
||||
using namespace documentation;
|
||||
return {
|
||||
"RenderableConstellationBounds",
|
||||
"space_renderable_constellationbounds",
|
||||
{
|
||||
{
|
||||
KeyVertexFile,
|
||||
new StringVerifier,
|
||||
"Specifies the file containing the bounds information about the "
|
||||
"constellation locations.",
|
||||
Optional::No
|
||||
},
|
||||
{
|
||||
KeyConstellationFile,
|
||||
new StringVerifier,
|
||||
"Specifies the file that contains the mapping between constellation "
|
||||
"abbreviations and full name of the constellation. If the file is "
|
||||
"omitted, the abbreviations are used as the full names.",
|
||||
Optional::Yes
|
||||
},
|
||||
{
|
||||
KeyReferenceFrame,
|
||||
new StringVerifier,
|
||||
"The reference frame in which the constellation points are stored in. "
|
||||
"Defaults to <code>J2000< / code>",
|
||||
Optional::Yes
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
RenderableConstellationBounds::RenderableConstellationBounds(
|
||||
const ghoul::Dictionary& dictionary)
|
||||
const ghoul::Dictionary& dictionary)
|
||||
: Renderable(dictionary)
|
||||
, _vertexFilename("")
|
||||
, _constellationFilename("")
|
||||
@@ -71,66 +103,64 @@ RenderableConstellationBounds::RenderableConstellationBounds(
|
||||
, _vao(0)
|
||||
, _vbo(0)
|
||||
{
|
||||
bool success = dictionary.getValue(keyVertexFile, _vertexFilename);
|
||||
if (!success) {
|
||||
LERROR("RenderableConstellationBounds did not contain a key '" <<
|
||||
keyVertexFile << "'");
|
||||
documentation::testSpecificationAndThrow(
|
||||
Documentation(),
|
||||
dictionary,
|
||||
"RenderableConstellationBounds"
|
||||
);
|
||||
|
||||
_vertexFilename = dictionary.value<std::string>(KeyVertexFile);
|
||||
|
||||
if (dictionary.hasKey(KeyConstellationFile)) {
|
||||
_constellationFilename = dictionary.value<std::string>(KeyConstellationFile);
|
||||
}
|
||||
|
||||
dictionary.getValue(keyConstellationFile, _constellationFilename);
|
||||
|
||||
success = dictionary.getValue(keyReferenceFrame, _originReferenceFrame);
|
||||
if (!success) {
|
||||
_originReferenceFrame = defaultReferenceFrame;
|
||||
if (dictionary.hasKey(KeyReferenceFrame)) {
|
||||
_originReferenceFrame = dictionary.value<std::string>(KeyReferenceFrame);
|
||||
}
|
||||
else {
|
||||
_originReferenceFrame = DefaultReferenceFrame;
|
||||
}
|
||||
|
||||
addProperty(_distance);
|
||||
addProperty(_constellationSelection);
|
||||
_constellationSelection.onChange(
|
||||
std::bind(&RenderableConstellationBounds::selectionPropertyHasChanged, this)
|
||||
[this]() { selectionPropertyHasChanged(); }
|
||||
);
|
||||
}
|
||||
|
||||
bool RenderableConstellationBounds::initialize() {
|
||||
RenderEngine& renderEngine = OsEng.renderEngine();
|
||||
_program = renderEngine.buildRenderProgram("ConstellationBounds",
|
||||
_program = OsEng.renderEngine().buildRenderProgram("ConstellationBounds",
|
||||
"${MODULE_SPACE}/shaders/constellationbounds_vs.glsl",
|
||||
"${MODULE_SPACE}/shaders/constellationbounds_fs.glsl");
|
||||
|
||||
if (!_program)
|
||||
return false;
|
||||
|
||||
bool loadSuccess = loadVertexFile();
|
||||
if (!loadSuccess)
|
||||
if (!loadSuccess) {
|
||||
return false;
|
||||
}
|
||||
loadSuccess = loadConstellationFile();
|
||||
if (!loadSuccess)
|
||||
if (!loadSuccess) {
|
||||
return false;
|
||||
}
|
||||
|
||||
fillSelectionProperty();
|
||||
|
||||
if (_vao == 0) {
|
||||
glGenVertexArrays(1, &_vao);
|
||||
LDEBUG("Generating Vertex Array id '" << _vao << "'");
|
||||
}
|
||||
if (_vbo == 0) {
|
||||
glGenBuffers(1, &_vbo);
|
||||
LDEBUG("Generating Vertex Buffer Object id '" << _vbo << "'");
|
||||
}
|
||||
|
||||
glGenVertexArrays(1, &_vao);
|
||||
glBindVertexArray(_vao);
|
||||
|
||||
glGenBuffers(1, &_vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER,
|
||||
_vertexValues.size() * 3 * sizeof(float),
|
||||
&_vertexValues[0],
|
||||
GL_STATIC_DRAW
|
||||
);
|
||||
glBufferData(
|
||||
GL_ARRAY_BUFFER,
|
||||
_vertexValues.size() * 3 * sizeof(float),
|
||||
&_vertexValues[0],
|
||||
GL_STATIC_DRAW
|
||||
);
|
||||
|
||||
GLint positionAttrib = _program->attributeLocation("in_position");
|
||||
glEnableVertexAttribArray(positionAttrib);
|
||||
glVertexAttribPointer(positionAttrib, 3, GL_FLOAT, GL_FALSE, 0, 0);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindVertexArray(0);
|
||||
|
||||
return true;
|
||||
@@ -142,9 +172,8 @@ bool RenderableConstellationBounds::deinitialize() {
|
||||
glDeleteVertexArrays(1, &_vao);
|
||||
_vao = 0;
|
||||
|
||||
RenderEngine& renderEngine = OsEng.renderEngine();
|
||||
if (_program) {
|
||||
renderEngine.removeRenderProgram(_program);
|
||||
OsEng.renderEngine().removeRenderProgram(_program);
|
||||
_program = nullptr;
|
||||
}
|
||||
|
||||
@@ -152,7 +181,7 @@ bool RenderableConstellationBounds::deinitialize() {
|
||||
}
|
||||
|
||||
bool RenderableConstellationBounds::isReady() const {
|
||||
return (_vao != 0) && (_vbo != 0) && (_program != nullptr);
|
||||
return (_vao != 0) && (_vbo != 0) && _program;
|
||||
}
|
||||
|
||||
void RenderableConstellationBounds::render(const RenderData& data) {
|
||||
@@ -168,7 +197,6 @@ void RenderableConstellationBounds::render(const RenderData& data) {
|
||||
for (const ConstellationBound& bound : _constellationBounds) {
|
||||
if (bound.isEnabled) {
|
||||
glDrawArrays(
|
||||
//GL_LINE_STRIP,
|
||||
GL_LINE_LOOP,
|
||||
static_cast<GLsizei>(bound.startIndex),
|
||||
static_cast<GLsizei>(bound.nVertices)
|
||||
@@ -188,46 +216,49 @@ void RenderableConstellationBounds::update(const UpdateData& data) {
|
||||
}
|
||||
|
||||
bool RenderableConstellationBounds::loadVertexFile() {
|
||||
if (_vertexFilename.empty())
|
||||
return false;
|
||||
|
||||
std::string fileName = absPath(_vertexFilename);
|
||||
std::ifstream file(fileName);
|
||||
if (!file.good()) {
|
||||
LERROR("Could not open file '" << fileName << "' for reading");
|
||||
if (_vertexFilename.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string fileName = absPath(_vertexFilename);
|
||||
std::ifstream file;
|
||||
file.exceptions(std::ifstream::goodbit);
|
||||
file.open(fileName);
|
||||
|
||||
ConstellationBound currentBound;
|
||||
currentBound.constellationAbbreviation = "";
|
||||
|
||||
std::string currentLine;
|
||||
int currentLineNumber = 1;
|
||||
|
||||
float ra;
|
||||
float dec;
|
||||
std::string constellationName;
|
||||
double rectangularValues[3];
|
||||
|
||||
// Overview of the reading algorithm:
|
||||
// We keep an active ConstellationBound (currentBound) and update it until we read
|
||||
// a new constellation name, at which point the currentBound is stored away, a new,
|
||||
// empty ConstellationBound is created and set at the currentBound
|
||||
while (file.good()) {
|
||||
std::getline(file, currentLine);
|
||||
if (currentLine.empty())
|
||||
if (currentLine.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// @CHECK: Is this the best way of doing this? ---abock
|
||||
std::stringstream s(currentLine);
|
||||
float ra;
|
||||
s >> ra;
|
||||
|
||||
float dec;
|
||||
s >> dec;
|
||||
|
||||
std::string constellationName;
|
||||
s >> constellationName;
|
||||
|
||||
if (!s.good()) {
|
||||
// If this evaluates to true, the stream was not completely filled, which
|
||||
// means that the line was incomplete, so there was an error
|
||||
LERROR("Error reading file '" << fileName << "' at line #" << currentLineNumber);
|
||||
LERRORC(
|
||||
"RenderableConstellationBounds",
|
||||
"Error reading file '" << fileName << "' at line #" << currentLineNumber
|
||||
);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -254,6 +285,7 @@ bool RenderableConstellationBounds::loadVertexFile() {
|
||||
// Convert the (right ascension, declination) to rectangular coordinates)
|
||||
// The 1.0 is the distance of the celestial sphere, we will scale that in the
|
||||
// render function
|
||||
double rectangularValues[3];
|
||||
radrec_c(1.0, ra, dec, rectangularValues);
|
||||
|
||||
// Add the new vertex to our list of vertices
|
||||
@@ -277,39 +309,43 @@ bool RenderableConstellationBounds::loadVertexFile() {
|
||||
}
|
||||
|
||||
bool RenderableConstellationBounds::loadConstellationFile() {
|
||||
if (_constellationFilename.empty())
|
||||
if (_constellationFilename.empty()) {
|
||||
return true;
|
||||
|
||||
std::string fileName = absPath(_constellationFilename);
|
||||
std::ifstream file(fileName);
|
||||
if (!file.good()) {
|
||||
LERROR("Could not open file '" << fileName << "' for reading");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::ifstream file;
|
||||
file.exceptions(std::ifstream::goodbit);
|
||||
file.open(absPath(_constellationFilename));
|
||||
|
||||
std::string line;
|
||||
int index = 0;
|
||||
while (file.good()) {
|
||||
std::getline(file, line);
|
||||
if (line.empty())
|
||||
std::getline(file, line);
|
||||
if (line.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string abbreviation;
|
||||
std::stringstream s(line);
|
||||
s >> abbreviation;
|
||||
|
||||
auto it = std::find_if(_constellationBounds.begin(), _constellationBounds.end(),
|
||||
auto it = std::find_if(
|
||||
_constellationBounds.begin(),
|
||||
_constellationBounds.end(),
|
||||
[abbreviation](const ConstellationBound& bound) {
|
||||
return bound.constellationAbbreviation == abbreviation;
|
||||
});
|
||||
}
|
||||
);
|
||||
if (it == _constellationBounds.end()) {
|
||||
LERROR("Could not find constellation '" << abbreviation << "' in list");
|
||||
LERRORC(
|
||||
"RenderableConstellationBounds",
|
||||
"Could not find constellation '" << abbreviation << "' in list"
|
||||
);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Update the constellations full name
|
||||
s >> it->constellationFullName;
|
||||
|
||||
++index;
|
||||
}
|
||||
|
||||
@@ -329,18 +365,21 @@ void RenderableConstellationBounds::selectionPropertyHasChanged() {
|
||||
const std::vector<int>& values = _constellationSelection;
|
||||
// If no values are selected (the default), we want to show all constellations
|
||||
if (values.size() == 0) {
|
||||
for (ConstellationBound& b : _constellationBounds)
|
||||
for (ConstellationBound& b : _constellationBounds) {
|
||||
b.isEnabled = true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// In the worst case, this algorithm runs with 2 * nConstellations, which is
|
||||
// acceptable as the number of constellations is < 100
|
||||
// First disable all constellations
|
||||
for (ConstellationBound& b : _constellationBounds)
|
||||
for (ConstellationBound& b : _constellationBounds) {
|
||||
b.isEnabled = false;
|
||||
}
|
||||
// then re-enable the ones for which we have indices
|
||||
for (int value : values)
|
||||
for (int value : values) {
|
||||
_constellationBounds[value].isEnabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -34,6 +34,8 @@
|
||||
|
||||
namespace openspace {
|
||||
|
||||
namespace documentation { struct Documentation; }
|
||||
|
||||
/**
|
||||
* This class renders the constellation bounds as defined in
|
||||
* http://cdsarc.u-strasbg.fr/viz-bin/Cat?cat=VI%2F49. It contains the bounds on the
|
||||
@@ -42,14 +44,6 @@ namespace openspace {
|
||||
* The bounds are drawn as lines on a sphere with variable radius, set by the
|
||||
* <code>_distance</code> property. Currently, all constellation bounds are lines, which
|
||||
* leads to artifacts if the radius is very small.
|
||||
* Renderable configuration attributes:
|
||||
* <code>File</code> [string] (required): The file that contains the bounds and the
|
||||
* abbreviations for the different constellations
|
||||
* <code>ConstellationFile</code> [string]: The file that contains the mapping between
|
||||
* abbreviations and full names. If the file is omitted, the abbreviations are used as the
|
||||
* full names.
|
||||
* <code>ReferenceFrame</code> [string]: The reference frame in which the points contained
|
||||
* in the <code>File</code> are stored in. Defaults to <code>J2000</code>
|
||||
*/
|
||||
class RenderableConstellationBounds : public Renderable {
|
||||
public:
|
||||
@@ -63,6 +57,8 @@ public:
|
||||
void render(const RenderData& data) override;
|
||||
void update(const UpdateData& data) override;
|
||||
|
||||
static documentation::Documentation Documentation();
|
||||
|
||||
private:
|
||||
/// Stores the constellation bounds
|
||||
struct ConstellationBound {
|
||||
@@ -106,7 +102,7 @@ private:
|
||||
/// The list of all loaded constellation bounds
|
||||
std::vector<ConstellationBound> _constellationBounds;
|
||||
|
||||
typedef std::array<float, 3> Vertex;
|
||||
using Vertex = std::array<float, 3>;
|
||||
std::vector<Vertex> _vertexValues; ///< A list of all vertices of all bounds
|
||||
|
||||
/// The radius of the celestial sphere onto which the bounds are drawn
|
||||
|
||||
@@ -22,9 +22,11 @@
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
// open space includes
|
||||
#include <modules/space/rendering/renderableplanet.h>
|
||||
|
||||
#include <openspace/documentation/documentation.h>
|
||||
#include <openspace/documentation/verifier.h>
|
||||
|
||||
#include <openspace/engine/configurationmanager.h>
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
@@ -39,6 +41,7 @@
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
#include <ghoul/opengl/texture.h>
|
||||
#include <ghoul/opengl/textureunit.h>
|
||||
#include <ghoul/misc/invariants.h>
|
||||
|
||||
#include <memory>
|
||||
#include <fstream>
|
||||
@@ -48,21 +51,76 @@
|
||||
|
||||
|
||||
namespace {
|
||||
const char* KeyGeometry = "Geometry";
|
||||
const char* KeyRadius = "Radius";
|
||||
const char* KeyColorTexture = "Textures.Color";
|
||||
const char* KeyNightTexture = "Textures.Night";
|
||||
const char* KeyHeightTexture = "Textures.Height";
|
||||
const char* KeyShading = "PerformShading";
|
||||
|
||||
|
||||
|
||||
static const std::string _loggerCat = "RenderablePlanet";
|
||||
|
||||
const char* keyFrame = "Frame";
|
||||
const char* keyGeometry = "Geometry";
|
||||
const char* keyRadius = "Radius";
|
||||
const char* keyShading = "PerformShading";
|
||||
const char* keyShadowGroup = "Shadow_Group";
|
||||
const char* keyShadowSource = "Source";
|
||||
const char* keyShadowCaster = "Caster";
|
||||
// const char* keyPlanetRadius = "PlanetRadius";
|
||||
const char* keyBody = "Body";
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace openspace {
|
||||
|
||||
documentation::Documentation RenderablePlanet::Documentation() {
|
||||
using namespace documentation;
|
||||
return {
|
||||
"RenderablePlanet",
|
||||
"space_renderable_planet",
|
||||
{
|
||||
{
|
||||
KeyGeometry,
|
||||
new ReferencingVerifier("space_geometry_planet"),
|
||||
"Specifies the planet geometry that is used for this RenderablePlanet.",
|
||||
Optional::No
|
||||
},
|
||||
{
|
||||
KeyRadius,
|
||||
new DoubleVerifier,
|
||||
"Specifies the radius of the planet. If this value is not specified, it "
|
||||
"will try to query the SPICE library for radius values.",
|
||||
Optional::Yes
|
||||
},
|
||||
{
|
||||
KeyColorTexture,
|
||||
new StringVerifier,
|
||||
"Specifies the color texture that is used for this RenderablePlanet.",
|
||||
Optional::Yes
|
||||
},
|
||||
{
|
||||
KeyHeightTexture,
|
||||
new StringVerifier,
|
||||
"Specifies the height texture that is used for this RenderablePlanet.",
|
||||
Optional::Yes
|
||||
},
|
||||
{
|
||||
KeyNightTexture,
|
||||
new StringVerifier,
|
||||
"Specifies the texture that is used for the night side of this "
|
||||
"RenderablePlanet.",
|
||||
Optional::Yes
|
||||
},
|
||||
{
|
||||
KeyShading,
|
||||
new BoolVerifier,
|
||||
"Specifies whether the planet should be rendered shaded by the Sun. If "
|
||||
"this value is 'false', any existing night texture will not be used. "
|
||||
"This value defaults to 'true'.",
|
||||
Optional::Yes
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
RenderablePlanet::RenderablePlanet(const ghoul::Dictionary& dictionary)
|
||||
: Renderable(dictionary)
|
||||
, _colorTexturePath("colorTexture", "Color Texture")
|
||||
@@ -74,118 +132,85 @@ RenderablePlanet::RenderablePlanet(const ghoul::Dictionary& dictionary)
|
||||
, _heightExaggeration("heightExaggeration", "Height Exaggeration", 1.f, 0.f, 10.f)
|
||||
, _geometry(nullptr)
|
||||
, _performShading("performShading", "Perform Shading", true)
|
||||
, _rotation("rotation", "Rotation", 0, 0, 360)
|
||||
, _alpha(1.f)
|
||||
, _planetRadius(0.f)
|
||||
, _hasNightTexture(false)
|
||||
, _hasHeightTexture(false)
|
||||
, _shadowEnabled(false)
|
||||
{
|
||||
std::string name;
|
||||
bool success = dictionary.getValue(SceneGraphNode::KeyName, name);
|
||||
ghoul_assert(
|
||||
success,
|
||||
std::string("RenderablePlanet need the '") + SceneGraphNode::KeyName +
|
||||
"' be specified"
|
||||
ghoul_precondition(
|
||||
dictionary.hasKeyAndValue<std::string>(SceneGraphNode::KeyName),
|
||||
"RenderablePlanet needs the name to be specified"
|
||||
);
|
||||
|
||||
ghoul::Dictionary geometryDictionary;
|
||||
success = dictionary.getValue(keyGeometry, geometryDictionary);
|
||||
documentation::testSpecificationAndThrow(
|
||||
Documentation(),
|
||||
dictionary,
|
||||
"RenderablePlanet"
|
||||
);
|
||||
|
||||
const std::string name = dictionary.value<std::string>(SceneGraphNode::KeyName);
|
||||
|
||||
glm::dvec3 radius;
|
||||
bool accutareRadius = false;
|
||||
try {
|
||||
SpiceManager::ref().getValue(name, "RADII", radius);
|
||||
accutareRadius = true;
|
||||
} catch (const SpiceManager::SpiceException& e) {
|
||||
accutareRadius = false;
|
||||
ghoul::Dictionary geomDict = dictionary.value<ghoul::Dictionary>(KeyGeometry);
|
||||
|
||||
if (dictionary.hasKey(KeyRadius)) {
|
||||
// If the user specified a radius, we want to use this
|
||||
_planetRadius = dictionary.value<double>(KeyRadius);
|
||||
}
|
||||
|
||||
if (accutareRadius) {
|
||||
else if (SpiceManager::ref().hasValue(name, "RADII") ) {
|
||||
// If the user didn't specfify a radius, but Spice has a radius, we can use this
|
||||
glm::dvec3 radius;
|
||||
SpiceManager::ref().getValue(name, "RADII", radius);
|
||||
radius *= 1000.0; // Spice gives radii in KM.
|
||||
std::swap(radius[1], radius[2]); // z is equivalent to y in our coordinate system
|
||||
geometryDictionary.setValue(keyRadius, radius);
|
||||
geomDict.setValue(KeyRadius, radius);
|
||||
|
||||
_planetRadius = (radius.x + radius.y + radius.z) / 3.0;
|
||||
}
|
||||
else {
|
||||
LERRORC("RenderablePlanet", "Missing radius specification");
|
||||
}
|
||||
|
||||
if (success) {
|
||||
//geometryDictionary.setValue(SceneGraphNode::KeyName, name);
|
||||
_geometry = planetgeometry::PlanetGeometry::createFromDictionary(geometryDictionary);
|
||||
|
||||
float planetRadius;
|
||||
if (accutareRadius) {
|
||||
_planetRadius = (radius[0] + radius[1] + radius[2]) / 3.0;
|
||||
} else if (geometryDictionary.getValue(keyRadius, planetRadius)) {
|
||||
_planetRadius = planetRadius;
|
||||
}
|
||||
else {
|
||||
LWARNING("No Radius value specified for " << name << " planet.");
|
||||
}
|
||||
_geometry = planetgeometry::PlanetGeometry::createFromDictionary(geomDict);
|
||||
|
||||
if (dictionary.hasKey(KeyColorTexture)) {
|
||||
_colorTexturePath = absPath(dictionary.value<std::string>(KeyColorTexture));
|
||||
}
|
||||
|
||||
//===============================================================
|
||||
//======== Reads Body and Frame Entries in mod file =============
|
||||
//===============================================================
|
||||
dictionary.getValue(keyFrame, _frame);
|
||||
dictionary.getValue(keyBody, _target);
|
||||
|
||||
|
||||
//============================================================
|
||||
//======== Reads the Texture Entries in mod file =============
|
||||
//============================================================
|
||||
// TODO: textures need to be replaced by a good system similar to the geometry as soon
|
||||
// as the requirements are fixed (ab)
|
||||
std::string texturePath = "";
|
||||
success = dictionary.getValue("Textures.Color", texturePath);
|
||||
if (success)
|
||||
_colorTexturePath = absPath(texturePath);
|
||||
|
||||
std::string nightTexturePath = "";
|
||||
dictionary.getValue("Textures.Night", nightTexturePath);
|
||||
if (nightTexturePath != ""){
|
||||
if (dictionary.hasKey(KeyNightTexture)) {
|
||||
_hasNightTexture = true;
|
||||
_nightTexturePath = absPath(nightTexturePath);
|
||||
_nightTexturePath = absPath(dictionary.value<std::string>(KeyNightTexture));
|
||||
}
|
||||
|
||||
std::string heightMapTexturePath = "";
|
||||
dictionary.getValue("Textures.Height", heightMapTexturePath);
|
||||
if (heightMapTexturePath != "") {
|
||||
|
||||
if (dictionary.hasKey(KeyHeightTexture)) {
|
||||
_hasHeightTexture = true;
|
||||
_heightMapTexturePath = absPath(heightMapTexturePath);
|
||||
_heightMapTexturePath = absPath(dictionary.value<std::string>(KeyHeightTexture));
|
||||
}
|
||||
|
||||
if (dictionary.hasKey(KeyShading)) {
|
||||
_performShading = dictionary.value<bool>(KeyShading);
|
||||
}
|
||||
|
||||
addPropertySubOwner(_geometry.get());
|
||||
|
||||
auto loadTextureCallback = [this]() {loadTexture(); };
|
||||
addProperty(_colorTexturePath);
|
||||
_colorTexturePath.onChange(std::bind(&RenderablePlanet::loadTexture, this));
|
||||
_colorTexturePath.onChange(loadTextureCallback);
|
||||
|
||||
addProperty(_nightTexturePath);
|
||||
_nightTexturePath.onChange(std::bind(&RenderablePlanet::loadTexture, this));
|
||||
_nightTexturePath.onChange(loadTextureCallback);
|
||||
|
||||
addProperty(_heightMapTexturePath);
|
||||
_heightMapTexturePath.onChange(std::bind(&RenderablePlanet::loadTexture, this));
|
||||
_heightMapTexturePath.onChange(loadTextureCallback);
|
||||
|
||||
addProperty(_heightExaggeration);
|
||||
|
||||
|
||||
//=========================================================
|
||||
//======== Shading and Rotation as Properties =============
|
||||
//=========================================================
|
||||
if (dictionary.hasKeyAndValue<bool>(keyShading)) {
|
||||
bool shading;
|
||||
dictionary.getValue(keyShading, shading);
|
||||
_performShading = shading;
|
||||
}
|
||||
|
||||
addProperty(_performShading);
|
||||
// Mainly for debugging purposes @AA
|
||||
addProperty(_rotation);
|
||||
|
||||
//================================================================
|
||||
//======== Reads Shadow (Eclipses) Entries in mod file ===========
|
||||
//================================================================
|
||||
ghoul::Dictionary shadowDictionary;
|
||||
success = dictionary.getValue(keyShadowGroup, shadowDictionary);
|
||||
bool success = dictionary.getValue(keyShadowGroup, shadowDictionary);
|
||||
bool disableShadows = false;
|
||||
if (success) {
|
||||
std::vector< std::pair<std::string, float > > sourceArray;
|
||||
@@ -259,9 +284,6 @@ RenderablePlanet::RenderablePlanet(const ghoul::Dictionary& dictionary)
|
||||
}
|
||||
}
|
||||
|
||||
RenderablePlanet::~RenderablePlanet() {
|
||||
}
|
||||
|
||||
bool RenderablePlanet::initialize() {
|
||||
RenderEngine& renderEngine = OsEng.renderEngine();
|
||||
|
||||
@@ -280,8 +302,6 @@ bool RenderablePlanet::initialize() {
|
||||
"shadowNightProgram",
|
||||
"${MODULE_SPACE}/shaders/shadow_nighttexture_vs.glsl",
|
||||
"${MODULE_SPACE}/shaders/shadow_nighttexture_fs.glsl");
|
||||
if (!_programObject)
|
||||
return false;
|
||||
}
|
||||
else if (_programObject == nullptr && _shadowEnabled) {
|
||||
// shadow program
|
||||
@@ -289,8 +309,6 @@ bool RenderablePlanet::initialize() {
|
||||
"shadowProgram",
|
||||
"${MODULE_SPACE}/shaders/shadow_vs.glsl",
|
||||
"${MODULE_SPACE}/shaders/shadow_fs.glsl");
|
||||
if (!_programObject)
|
||||
return false;
|
||||
}
|
||||
else if (_programObject == nullptr && _hasNightTexture) {
|
||||
// Night texture program
|
||||
@@ -298,8 +316,6 @@ bool RenderablePlanet::initialize() {
|
||||
"nightTextureProgram",
|
||||
"${MODULE_SPACE}/shaders/nighttexture_vs.glsl",
|
||||
"${MODULE_SPACE}/shaders/nighttexture_fs.glsl");
|
||||
if (!_programObject)
|
||||
return false;
|
||||
}
|
||||
else if (_programObject == nullptr) {
|
||||
// pscstandard
|
||||
@@ -307,8 +323,6 @@ bool RenderablePlanet::initialize() {
|
||||
"pscstandard",
|
||||
"${MODULE_SPACE}/shaders/renderableplanet_vs.glsl",
|
||||
"${MODULE_SPACE}/shaders/renderableplanet_fs.glsl");
|
||||
if (!_programObject)
|
||||
return false;
|
||||
}
|
||||
|
||||
using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
|
||||
@@ -336,7 +350,7 @@ bool RenderablePlanet::initialize() {
|
||||
}
|
||||
|
||||
bool RenderablePlanet::deinitialize() {
|
||||
if(_geometry) {
|
||||
if (_geometry) {
|
||||
_geometry->deinitialize();
|
||||
_geometry = nullptr;
|
||||
}
|
||||
@@ -347,9 +361,9 @@ bool RenderablePlanet::deinitialize() {
|
||||
_programObject = nullptr;
|
||||
}
|
||||
|
||||
_geometry = nullptr;
|
||||
_texture = nullptr;
|
||||
_nightTexture = nullptr;
|
||||
_geometry = nullptr;
|
||||
_texture = nullptr;
|
||||
_nightTexture = nullptr;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -52,6 +52,8 @@ namespace planetgeometry {
|
||||
class PlanetGeometry;
|
||||
}
|
||||
|
||||
namespace documentation { struct Documentation; }
|
||||
|
||||
class RenderablePlanet : public Renderable {
|
||||
public:
|
||||
// Shadow structure
|
||||
@@ -69,8 +71,7 @@ public:
|
||||
};
|
||||
|
||||
public:
|
||||
explicit RenderablePlanet(const ghoul::Dictionary& dictionary);
|
||||
~RenderablePlanet();
|
||||
RenderablePlanet(const ghoul::Dictionary& dictionary);
|
||||
|
||||
bool initialize() override;
|
||||
bool deinitialize() override;
|
||||
@@ -79,6 +80,8 @@ public:
|
||||
void render(const RenderData& data) override;
|
||||
void update(const UpdateData& data) override;
|
||||
|
||||
static documentation::Documentation Documentation();
|
||||
|
||||
protected:
|
||||
void loadTexture();
|
||||
private:
|
||||
@@ -96,14 +99,11 @@ private:
|
||||
|
||||
std::unique_ptr<planetgeometry::PlanetGeometry> _geometry;
|
||||
properties::BoolProperty _performShading;
|
||||
properties::IntProperty _rotation;
|
||||
float _alpha;
|
||||
std::vector< ShadowConf > _shadowConfArray;
|
||||
float _planetRadius;
|
||||
|
||||
glm::dmat3 _stateMatrix;
|
||||
std::string _frame;
|
||||
std::string _target;
|
||||
bool _hasNightTexture;
|
||||
bool _hasHeightTexture;
|
||||
bool _shadowEnabled;
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
#include <openspace/scene/scenegraphnode.h>
|
||||
#include <openspace/scene/scene.h>
|
||||
|
||||
#include <ghoul/filesystem/filesystem>
|
||||
#include <ghoul/io/texture/texturereader.h>
|
||||
|
||||
@@ -31,6 +31,8 @@
|
||||
#include <openspace/properties/optionproperty.h>
|
||||
#include <openspace/properties/scalar/floatproperty.h>
|
||||
|
||||
#include <ghoul/opengl/ghoul_gl.h>
|
||||
|
||||
namespace ghoul {
|
||||
namespace filesystem { class File; }
|
||||
namespace opengl {
|
||||
@@ -40,7 +42,8 @@ namespace opengl {
|
||||
} // namespace ghoul
|
||||
|
||||
namespace openspace {
|
||||
namespace documentation { struct Documentation; }
|
||||
|
||||
namespace documentation { struct Documentation; }
|
||||
|
||||
class RenderableStars : public Renderable {
|
||||
public:
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
#include <modules/space/rendering/simplespheregeometry.h>
|
||||
#include <openspace/util/powerscaledsphere.h>
|
||||
#include <openspace/scene/scenegraphnode.h>
|
||||
#include <openspace/rendering/renderable.h>
|
||||
|
||||
namespace {
|
||||
const std::string _loggerCat = "SimpleSphereGeometry";
|
||||
|
||||
@@ -82,9 +82,12 @@ void SpaceModule::internalInitialize() {
|
||||
|
||||
std::vector<documentation::Documentation> SpaceModule::documentations() const {
|
||||
return {
|
||||
RenderableConstellationBounds::Documentation(),
|
||||
RenderablePlanet::Documentation(),
|
||||
RenderableRings::Documentation(),
|
||||
RenderableStars::Documentation(),
|
||||
SpiceRotation::Documentation(),
|
||||
SpiceTranslation::Documentation(),
|
||||
RenderableRings::Documentation(),
|
||||
planetgeometry::PlanetGeometry::Documentation()
|
||||
};
|
||||
}
|
||||
|
||||
@@ -41,8 +41,8 @@ namespace ghoul {
|
||||
|
||||
namespace openspace {
|
||||
|
||||
class RenderData;
|
||||
class RaycastData;
|
||||
struct RenderData;
|
||||
struct RaycastData;
|
||||
|
||||
class ToyVolumeRaycaster : public VolumeRaycaster {
|
||||
public:
|
||||
|
||||
@@ -63,30 +63,13 @@ return {
|
||||
},
|
||||
CapabilitiesVerbosity = "Full"
|
||||
},
|
||||
LuaDocumentation = {
|
||||
Type = "html",
|
||||
File = "${DOCUMENTATION}/LuaScripting.html"
|
||||
},
|
||||
PropertyDocumentation = {
|
||||
Type = "html",
|
||||
File = "${DOCUMENTATION}/Properties.html"
|
||||
},
|
||||
ScriptLog = {
|
||||
Type = "text",
|
||||
File = "${BASE_PATH}/ScriptLog.txt"
|
||||
},
|
||||
KeyboardShortcuts = {
|
||||
Type = "html",
|
||||
File = "${DOCUMENTATION}/KeyboardMapping.html"
|
||||
},
|
||||
Documentation = {
|
||||
Type = "html",
|
||||
File = "${DOCUMENTATION}/Documentation.html"
|
||||
},
|
||||
FactoryDocumentation = {
|
||||
Type = "html",
|
||||
File = "${DOCUMENTATION}/FactoryDocumentation.html"
|
||||
},
|
||||
LuaDocumentation = "${DOCUMENTATION}/LuaScripting.html",
|
||||
PropertyDocumentation = "${DOCUMENTATION}/Properties.html",
|
||||
ScriptLog = "${BASE_PATH}/ScriptLog.txt",
|
||||
KeyboardShortcuts = "${DOCUMENTATION}/KeyboardMapping.html",
|
||||
Documentation = "${DOCUMENTATION}/Documentation.html",
|
||||
FactoryDocumentation = "${DOCUMENTATION}/FactoryDocumentation.html",
|
||||
|
||||
ShutdownCountdown = 3,
|
||||
-- OnScreenTextScaling = "framebuffer",
|
||||
-- PerSceneCache = true,
|
||||
|
||||
@@ -27,6 +27,7 @@ set(OPENSPACE_SOURCE
|
||||
${OPENSPACE_BASE_DIR}/src/documentation/core_registration.cpp
|
||||
${OPENSPACE_BASE_DIR}/src/documentation/documentation.cpp
|
||||
${OPENSPACE_BASE_DIR}/src/documentation/documentationengine.cpp
|
||||
${OPENSPACE_BASE_DIR}/src/documentation/documentationgenerator.cpp
|
||||
${OPENSPACE_BASE_DIR}/src/documentation/verifier.cpp
|
||||
${OPENSPACE_BASE_DIR}/src/engine/configurationmanager.cpp
|
||||
${OPENSPACE_BASE_DIR}/src/engine/configurationmanager_doc.inl
|
||||
@@ -167,6 +168,7 @@ set(OPENSPACE_HEADER
|
||||
${OPENSPACE_BASE_DIR}/include/openspace/documentation/core_registration.h
|
||||
${OPENSPACE_BASE_DIR}/include/openspace/documentation/documentation.h
|
||||
${OPENSPACE_BASE_DIR}/include/openspace/documentation/documentationengine.h
|
||||
${OPENSPACE_BASE_DIR}/include/openspace/documentation/documentationgenerator.h
|
||||
${OPENSPACE_BASE_DIR}/include/openspace/documentation/verifier.h
|
||||
${OPENSPACE_BASE_DIR}/include/openspace/documentation/verifier.inl
|
||||
${OPENSPACE_BASE_DIR}/include/openspace/engine/configurationmanager.h
|
||||
|
||||
@@ -38,13 +38,11 @@
|
||||
#include <fmt/format.h>
|
||||
|
||||
namespace {
|
||||
const std::string MainTemplateFilename = "${OPENSPACE_DATA}/web/documentation/main.hbs";
|
||||
const std::string DocumentationTemplateFilename = "${OPENSPACE_DATA}/web/documentation/documentation.hbs";
|
||||
const std::string HandlebarsFilename = "${OPENSPACE_DATA}/web/common/handlebars-v4.0.5.js";
|
||||
const std::string JsFilename = "${OPENSPACE_DATA}/web/documentation/script.js";
|
||||
const std::string BootstrapFilename = "${OPENSPACE_DATA}/web/common/bootstrap.min.css";
|
||||
const std::string CssFilename = "${OPENSPACE_DATA}/web/common/style.css";
|
||||
}
|
||||
const char* MainTemplateFilename = "${OPENSPACE_DATA}/web/documentation/main.hbs";
|
||||
const char* DocumentationTemplateFilename =
|
||||
"${OPENSPACE_DATA}/web/documentation/documentation.hbs";
|
||||
const char* JsFilename = "${OPENSPACE_DATA}/web/documentation/script.js";
|
||||
} // namespace
|
||||
|
||||
namespace openspace {
|
||||
namespace documentation {
|
||||
@@ -61,6 +59,19 @@ DocumentationEngine::DuplicateDocumentationException::DuplicateDocumentationExce
|
||||
, documentation(std::move(documentation))
|
||||
{}
|
||||
|
||||
DocumentationEngine::DocumentationEngine()
|
||||
: DocumentationGenerator(
|
||||
"Documentation",
|
||||
"documentation",
|
||||
{
|
||||
{ "mainTemplate", MainTemplateFilename },
|
||||
{ "documentationTemplate", DocumentationTemplateFilename }
|
||||
},
|
||||
JsFilename
|
||||
)
|
||||
{}
|
||||
|
||||
|
||||
DocumentationEngine& DocumentationEngine::ref() {
|
||||
if (_instance == nullptr) {
|
||||
_instance = new DocumentationEngine;
|
||||
@@ -113,7 +124,10 @@ std::string generateTextDocumentation(const Documentation& d, int& indentLevel)
|
||||
} else if (tv) {
|
||||
// We have a TableVerifier, so we need to recurse
|
||||
++indentLevel;
|
||||
result += generateTextDocumentation({ "", "", tv->documentations }, indentLevel);
|
||||
result += generateTextDocumentation(
|
||||
{ "", "", tv->documentations },
|
||||
indentLevel
|
||||
);
|
||||
result = result.substr(0, result.size() - 2);
|
||||
--indentLevel;
|
||||
}
|
||||
@@ -256,124 +270,30 @@ std::string generateHtmlDocumentation(const Documentation& d) {
|
||||
return html.str();
|
||||
}
|
||||
|
||||
void DocumentationEngine::writeDocumentation(const std::string& f, const std::string& t) {
|
||||
if (t == "text") {
|
||||
std::ofstream file;
|
||||
file.exceptions(~std::ofstream::goodbit);
|
||||
file.open(f);
|
||||
std::string DocumentationEngine::generateJson() const {
|
||||
std::stringstream json;
|
||||
json << "[";
|
||||
|
||||
for (const Documentation& d : _documentations) {
|
||||
int indent = 0;
|
||||
file << documentation::generateTextDocumentation(d, indent) << "\n\n";
|
||||
for (const Documentation& d : _documentations) {
|
||||
json << generateJsonDocumentation(d);
|
||||
if (&d != &_documentations.back()) {
|
||||
json << ", ";
|
||||
}
|
||||
}
|
||||
else if (t == "html") {
|
||||
std::ifstream handlebarsInput(absPath(HandlebarsFilename));
|
||||
std::ifstream jsInput(absPath(JsFilename));
|
||||
|
||||
std::string jsContent;
|
||||
std::back_insert_iterator<std::string> jsInserter(jsContent);
|
||||
json << "]";
|
||||
|
||||
std::copy(std::istreambuf_iterator<char>{handlebarsInput}, std::istreambuf_iterator<char>(), jsInserter);
|
||||
std::copy(std::istreambuf_iterator<char>{jsInput}, std::istreambuf_iterator<char>(), jsInserter);
|
||||
|
||||
std::ifstream bootstrapInput(absPath(BootstrapFilename));
|
||||
std::ifstream cssInput(absPath(CssFilename));
|
||||
|
||||
std::string cssContent;
|
||||
std::back_insert_iterator<std::string> cssInserter(cssContent);
|
||||
|
||||
std::copy(std::istreambuf_iterator<char>{bootstrapInput}, std::istreambuf_iterator<char>(), cssInserter);
|
||||
std::copy(std::istreambuf_iterator<char>{cssInput}, std::istreambuf_iterator<char>(), cssInserter);
|
||||
|
||||
std::ifstream mainTemplateInput(absPath(MainTemplateFilename));
|
||||
std::string mainTemplateContent{ std::istreambuf_iterator<char>{mainTemplateInput},
|
||||
std::istreambuf_iterator<char>{}};
|
||||
|
||||
std::ifstream documentationTemplateInput(absPath(DocumentationTemplateFilename));
|
||||
std::string documentationTemplateContent{ std::istreambuf_iterator<char>{documentationTemplateInput},
|
||||
std::istreambuf_iterator<char>{} };
|
||||
|
||||
std::ofstream file;
|
||||
file.exceptions(~std::ofstream::goodbit);
|
||||
file.open(f);
|
||||
|
||||
std::stringstream json;
|
||||
json << "[";
|
||||
|
||||
for (const Documentation& d : _documentations) {
|
||||
json << generateJsonDocumentation(d);
|
||||
if (&d != &_documentations.back()) {
|
||||
json << ", ";
|
||||
}
|
||||
std::string jsonString = "";
|
||||
for (const char& c : json.str()) {
|
||||
if (c == '\'') {
|
||||
jsonString += "\\'";
|
||||
}
|
||||
|
||||
json << "]";
|
||||
|
||||
std::string jsonString = "";
|
||||
for (const char& c : json.str()) {
|
||||
if (c == '\'') {
|
||||
jsonString += "\\'";
|
||||
} else {
|
||||
jsonString += c;
|
||||
}
|
||||
else {
|
||||
jsonString += c;
|
||||
}
|
||||
|
||||
std::stringstream html;
|
||||
html << "<!DOCTYPE html>\n"
|
||||
<< "<html>\n"
|
||||
<< "\t<head>\n"
|
||||
<< "\t\t<script id=\"mainTemplate\" type=\"text/x-handlebars-template\">\n"
|
||||
<< mainTemplateContent << "\n"
|
||||
<< "\t\t</script>\n"
|
||||
<< "\t\t<script id=\"documentationTemplate\" type=\"text/x-handlebars-template\">\n"
|
||||
<< documentationTemplateContent << "\n"
|
||||
<< "\t\t</script>\n"
|
||||
<< "\t<script>\n"
|
||||
<< "var documentation = JSON.parse('" << jsonString << "');\n"
|
||||
<< "var version = [" << OPENSPACE_VERSION_MAJOR << ", " << OPENSPACE_VERSION_MINOR << ", " << OPENSPACE_VERSION_PATCH << "];\n"
|
||||
<< jsContent << "\n"
|
||||
<< "\t</script>\n"
|
||||
<< "\t<style type=\"text/css\">\n"
|
||||
<< cssContent << "\n"
|
||||
<< "\t</style>\n"
|
||||
<< "\t\t<title>Documentation</title>\n"
|
||||
<< "\t</head>\n"
|
||||
<< "\t<body>\n"
|
||||
<< "\t<body>\n"
|
||||
<< "</html>\n";
|
||||
|
||||
file << html.str();
|
||||
|
||||
/*
|
||||
Use this for generating documentation in raw html:
|
||||
|
||||
html << "<table>\n"
|
||||
<< "\t<caption>Documentation</caption>\n\n"
|
||||
<< "\t<thead>\n"
|
||||
<< "\t\t<tr>\n"
|
||||
<< "\t\t\t<th rowspan=2>Name</th>\n"
|
||||
<< "\t\t</tr>\n"
|
||||
<< "\t\t<tr>\n"
|
||||
<< "\t\t\t<th>Key</th>\n"
|
||||
<< "\t\t\t<th>Optional</th>\n"
|
||||
<< "\t\t\t<th>Type</th>\n"
|
||||
<< "\t\t\t<th>Restrictions</th>\n"
|
||||
<< "\t\t\t<th>Documentation</th>\n"
|
||||
<< "\t\t</tr>\n"
|
||||
<< "\t</thead>\n"
|
||||
<< "\t<tbody>\n";
|
||||
|
||||
for (const Documentation& d : _documentations) {
|
||||
html << generateHtmlDocumentation(d);
|
||||
|
||||
html << "\t<tr><td style=\"line-height: 50px;\" colspan=6></br></td></tr>\n";
|
||||
}
|
||||
|
||||
html << "\t</tbody>\n"
|
||||
<< "</table>\n";
|
||||
*/
|
||||
}
|
||||
|
||||
return jsonString;
|
||||
}
|
||||
|
||||
void DocumentationEngine::addDocumentation(Documentation doc) {
|
||||
|
||||
152
src/documentation/documentationgenerator.cpp
Normal file
152
src/documentation/documentationgenerator.cpp
Normal file
@@ -0,0 +1,152 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2017 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#include <openspace/documentation/documentationgenerator.h>
|
||||
|
||||
#include <openspace/openspace.h>
|
||||
#include <openspace/util/time.h>
|
||||
|
||||
#include <ghoul/filesystem/filesystem.h>
|
||||
#include <ghoul/misc/invariants.h>
|
||||
|
||||
#include <fstream>
|
||||
|
||||
namespace {
|
||||
const char* HandlebarsFilename = "${OPENSPACE_DATA}/web/common/handlebars-v4.0.5.js";
|
||||
const char* BootstrapFilename = "${OPENSPACE_DATA}/web/common/bootstrap.min.css";
|
||||
const char* CssFilename = "${OPENSPACE_DATA}/web/common/style.css";
|
||||
} // namespace
|
||||
|
||||
namespace openspace {
|
||||
|
||||
DocumentationGenerator::DocumentationGenerator(std::string name,
|
||||
std::string jsonName,
|
||||
std::vector<HandlebarTemplate> handlebarTemplates,
|
||||
std::string javascriptFilename)
|
||||
: _name(std::move(name))
|
||||
, _jsonName(std::move(jsonName))
|
||||
, _handlebarTemplates(std::move(handlebarTemplates))
|
||||
, _javascriptFile(std::move(javascriptFilename))
|
||||
{
|
||||
ghoul_precondition(!_name.empty(), "name must not be empty");
|
||||
ghoul_precondition(!_jsonName.empty(), "jsonName must not be empty");
|
||||
for (const HandlebarTemplate& t : _handlebarTemplates) {
|
||||
ghoul_precondition(!t.name.empty(), "name must not be empty");
|
||||
ghoul_precondition(!t.filename.empty(), "filename must not be empty");
|
||||
}
|
||||
ghoul_precondition(!_javascriptFile.empty(), "javascriptFilename must not be empty");
|
||||
}
|
||||
|
||||
void DocumentationGenerator::writeDocumentation(const std::string& filename) {
|
||||
std::ifstream handlebarsInput;
|
||||
handlebarsInput.exceptions(~std::ofstream::goodbit);
|
||||
handlebarsInput.open(absPath(HandlebarsFilename));
|
||||
const std::string handlebarsContent = std::string(
|
||||
std::istreambuf_iterator<char>(handlebarsInput),
|
||||
std::istreambuf_iterator<char>()
|
||||
);
|
||||
|
||||
std::ifstream jsInput;
|
||||
jsInput.exceptions(~std::ofstream::goodbit);
|
||||
jsInput.open(absPath(_javascriptFile));
|
||||
const std::string jsContent = std::string(
|
||||
std::istreambuf_iterator<char>(jsInput),
|
||||
std::istreambuf_iterator<char>()
|
||||
);
|
||||
|
||||
std::ifstream bootstrapInput;
|
||||
bootstrapInput.exceptions(~std::ofstream::goodbit);
|
||||
bootstrapInput.open(absPath(BootstrapFilename));
|
||||
const std::string bootstrapContent = std::string(
|
||||
std::istreambuf_iterator<char>(bootstrapInput),
|
||||
std::istreambuf_iterator<char>()
|
||||
);
|
||||
|
||||
std::ifstream cssInput;
|
||||
cssInput.exceptions(~std::ofstream::goodbit);
|
||||
cssInput.open(absPath(CssFilename));
|
||||
const std::string cssContent = std::string(
|
||||
std::istreambuf_iterator<char>(cssInput),
|
||||
std::istreambuf_iterator<char>()
|
||||
);
|
||||
|
||||
std::ofstream file;
|
||||
file.exceptions(~std::ofstream::goodbit);
|
||||
file.open(filename);
|
||||
|
||||
std::string json = generateJson();
|
||||
// We probably should escape backslashes here?
|
||||
|
||||
file << "<!DOCTYPE html>" << '\n'
|
||||
<< "<html>" << '\n'
|
||||
<< "\t" << "<head>" << '\n';
|
||||
|
||||
for (const HandlebarTemplate& t : _handlebarTemplates) {
|
||||
const char* Type = "text/x-handlebars-template";
|
||||
file << "\t\t"
|
||||
<< "<script id=\"" << t.name << "\" type=\"" << Type << "\">" << '\n';
|
||||
|
||||
std::ifstream templateFilename(absPath(t.filename));
|
||||
std::string templateContent(
|
||||
std::istreambuf_iterator<char>{templateFilename},
|
||||
std::istreambuf_iterator<char>{}
|
||||
);
|
||||
file << templateContent << '\n';
|
||||
file << "\t"
|
||||
<< "</script>" << '\n';
|
||||
}
|
||||
|
||||
const std::string Version =
|
||||
"[" +
|
||||
std::to_string(OPENSPACE_VERSION_MAJOR) + "," +
|
||||
std::to_string(OPENSPACE_VERSION_MINOR) + "," +
|
||||
std::to_string(OPENSPACE_VERSION_PATCH) +
|
||||
"]";
|
||||
|
||||
std::string generationTime;
|
||||
try {
|
||||
generationTime = Time::now().ISO8601();
|
||||
}
|
||||
catch (...) {}
|
||||
|
||||
file
|
||||
<< "\t" << "<script>" << '\n'
|
||||
<< "\t\t" << "var " << _jsonName << " = JSON.parse('" << json << "');" << '\n'
|
||||
<< "\t\t" << "var version = " << Version << ";" << '\n'
|
||||
<< "\t\t" << "var generationTime = '" << generationTime << "';" << '\n'
|
||||
<< "\t\t" << handlebarsContent << '\n'
|
||||
<< "\t\t" << jsContent << '\n'
|
||||
<< "\t" << "</script>" << '\n'
|
||||
<< "\t" << "<style type=\"text/css\">" << '\n'
|
||||
<< "\t\t" << cssContent << '\n'
|
||||
<< "\t\t" << bootstrapContent << '\n'
|
||||
<< "\t" << "</style>" << '\n'
|
||||
<< "\t\t" << "<title>" << _name << "</title>" << '\n'
|
||||
<< "\t" << "</head>" << '\n'
|
||||
<< "\t" << "<body>" << '\n'
|
||||
<< "\t" << "</body>" << '\n'
|
||||
<< "</html>" << '\n';
|
||||
}
|
||||
|
||||
} // namespace openspace
|
||||
@@ -141,143 +141,49 @@ documentation::Documentation ConfigurationManager::Documentation() {
|
||||
},
|
||||
{
|
||||
ConfigurationManager::KeyLuaDocumentation,
|
||||
new TableVerifier({
|
||||
{
|
||||
ConfigurationManager::PartType,
|
||||
new StringInListVerifier(
|
||||
// List from ScriptEngine::writeDocumentation
|
||||
{ "text", "html" }
|
||||
),
|
||||
"The type of documentation that will be written."
|
||||
},
|
||||
{
|
||||
ConfigurationManager::PartFile,
|
||||
new StringVerifier,
|
||||
"The filename that will be created on startup containing the "
|
||||
"documentation of available Lua functions. Any existing file "
|
||||
"will be silently overwritten."
|
||||
}
|
||||
}),
|
||||
"Descriptions of whether and where to create a documentation file that "
|
||||
"describes the available Lua functions that can be executed in scene "
|
||||
"files or per console.",
|
||||
new StringVerifier,
|
||||
"The filename that will be created on startup containing the documentation "
|
||||
"of available Lua functions that can be executed in scene files or per "
|
||||
"console. Any existing file will be silently overwritten.",
|
||||
Optional::Yes
|
||||
},
|
||||
{
|
||||
ConfigurationManager::KeyPropertyDocumentation,
|
||||
new TableVerifier({
|
||||
{
|
||||
ConfigurationManager::PartType,
|
||||
new StringInListVerifier(
|
||||
// List taken from Scene::writePropertyDocumentation
|
||||
{ "text", "html" }
|
||||
),
|
||||
"The type of property documentation file that is created."
|
||||
},
|
||||
{
|
||||
ConfigurationManager::PartFile,
|
||||
new StringVerifier,
|
||||
"The file that will be created on startup containing a list of "
|
||||
"all properties in the scene. Any existing file will be silently "
|
||||
"overwritten."
|
||||
}
|
||||
}),
|
||||
"Descriptions of whether and where to create a list of all properties "
|
||||
"that were created in the current scene.",
|
||||
new StringVerifier,
|
||||
"The file that will be created on startup containing a list of all "
|
||||
"properties in the scene. Any existing file will be silently overwritten.",
|
||||
Optional::Yes
|
||||
},
|
||||
{
|
||||
ConfigurationManager::KeyScriptLog,
|
||||
new TableVerifier({
|
||||
{
|
||||
ConfigurationManager::PartType,
|
||||
new StringInListVerifier(
|
||||
// List taken from ScriptEngine::writeLog
|
||||
{ "text" }
|
||||
),
|
||||
"The type of logfile that will be created."
|
||||
},
|
||||
{
|
||||
ConfigurationManager::PartFile,
|
||||
new StringVerifier,
|
||||
"The file that will be created on startup containing the log of "
|
||||
"all Lua scripts that are executed. Any existing file (including "
|
||||
"the results from previous runs) will be silently overwritten."
|
||||
}
|
||||
}),
|
||||
"Contains a log of all Lua scripts that were executed in the last "
|
||||
"session.",
|
||||
new StringVerifier,
|
||||
"The file that will be created on startup containing the log of all Lua "
|
||||
"scripts that are executed in the last session. Any existing file (including "
|
||||
"the results from previous runs) will be silently overwritten.",
|
||||
Optional::Yes
|
||||
},
|
||||
{
|
||||
ConfigurationManager::KeyKeyboardShortcuts,
|
||||
new TableVerifier({
|
||||
{
|
||||
ConfigurationManager::PartType,
|
||||
new StringInListVerifier(
|
||||
// List from InteractionHandler::writeKeyboardDocumentation
|
||||
{ "text", "html" }
|
||||
),
|
||||
"The type of keyboard binding documentation that should be "
|
||||
"written."
|
||||
},
|
||||
{
|
||||
ConfigurationManager::PartFile,
|
||||
new StringVerifier,
|
||||
"The file that will be created on startup containing the list of "
|
||||
"all keyboard bindings with their respective Lua scripts. Any "
|
||||
"previous file in this location will be silently overritten."
|
||||
}
|
||||
}),
|
||||
"Contains the collection of all keyboard shortcuts that were collected "
|
||||
"during startup. For each key, it mentions which scripts will be "
|
||||
"executed in the current session.",
|
||||
new StringVerifier,
|
||||
"The file that will be created on startup containing the list of all "
|
||||
"keyboard bindings with their respective Lua scripts. For each key, it "
|
||||
"mentions which scripts will be executed in the current session.",
|
||||
Optional::Yes
|
||||
},
|
||||
{
|
||||
ConfigurationManager::KeyDocumentation,
|
||||
new TableVerifier({
|
||||
{
|
||||
ConfigurationManager::PartType,
|
||||
new StringInListVerifier(
|
||||
// List from DocumentationEngine::writeDocumentation
|
||||
{ "text", "html" }
|
||||
),
|
||||
"The type of documentation that should be written."
|
||||
},
|
||||
{
|
||||
ConfigurationManager::PartFile,
|
||||
new StringVerifier,
|
||||
"The file that will be created on startup containing this "
|
||||
"documentation. Any previous file in this location will be silently "
|
||||
"overritten."
|
||||
}
|
||||
}),
|
||||
"This defines the location and type of this documentation file.",
|
||||
new StringVerifier,
|
||||
"The file that will be created on startup containing this documentation. Any "
|
||||
"previous file in this location will be silently overwritten.",
|
||||
Optional::Yes
|
||||
},
|
||||
{
|
||||
ConfigurationManager::KeyFactoryDocumentation,
|
||||
new TableVerifier({
|
||||
{
|
||||
ConfigurationManager::PartType,
|
||||
new StringInListVerifier(
|
||||
// List from FactoryManager::writeDocumentation
|
||||
{ "text", "html" }
|
||||
),
|
||||
"The type of documentation that should be written."
|
||||
},
|
||||
{
|
||||
ConfigurationManager::PartFile,
|
||||
new StringVerifier,
|
||||
"The file that will be created on startup containing the factory "
|
||||
"documentation. Any previous file in this location will be silently "
|
||||
"overritten."
|
||||
}
|
||||
}),
|
||||
"This defines the location and type of the factory documentation file, which "
|
||||
"shows the different types of objects that can be created in the current "
|
||||
"application configuration.",
|
||||
new StringVerifier,
|
||||
"The file that will be created on startup containing the factory "
|
||||
"documentation which shows the different types of objects that can be "
|
||||
"created in the current application configuration. Any previous file in this "
|
||||
"location will be silently overritten.",
|
||||
Optional::Yes
|
||||
},
|
||||
{
|
||||
|
||||
@@ -589,43 +589,21 @@ void OpenSpaceEngine::loadScene(const std::string& scenePath) {
|
||||
}
|
||||
|
||||
// Write keyboard documentation.
|
||||
{
|
||||
const std::string KeyboardShortcutsType =
|
||||
ConfigurationManager::KeyKeyboardShortcuts + "." +
|
||||
ConfigurationManager::PartType;
|
||||
|
||||
const std::string KeyboardShortcutsFile =
|
||||
ConfigurationManager::KeyKeyboardShortcuts + "." +
|
||||
ConfigurationManager::PartFile;
|
||||
|
||||
std::string type, file;
|
||||
const bool hasType = configurationManager().getValue(KeyboardShortcutsType, type);
|
||||
const bool hasFile = configurationManager().getValue(KeyboardShortcutsFile, file);
|
||||
|
||||
if (hasType && hasFile) {
|
||||
file = absPath(file);
|
||||
interactionHandler().writeKeyboardDocumentation(type, file);
|
||||
}
|
||||
if (configurationManager().hasKey(ConfigurationManager::KeyKeyboardShortcuts)) {
|
||||
interactionHandler().writeDocumentation(
|
||||
absPath(configurationManager().value<std::string>(
|
||||
ConfigurationManager::KeyKeyboardShortcuts
|
||||
))
|
||||
);
|
||||
}
|
||||
|
||||
// If a PropertyDocumentationFile was specified, generate it now.
|
||||
{
|
||||
const std::string KeyPropertyDocumentationType =
|
||||
ConfigurationManager::KeyPropertyDocumentation + '.' +
|
||||
ConfigurationManager::PartType;
|
||||
|
||||
const std::string KeyPropertyDocumentationFile =
|
||||
ConfigurationManager::KeyPropertyDocumentation + '.' +
|
||||
ConfigurationManager::PartFile;
|
||||
|
||||
std::string type, file;
|
||||
const bool hasType = configurationManager().getValue(KeyPropertyDocumentationType, type);
|
||||
const bool hasFile = configurationManager().getValue(KeyPropertyDocumentationFile, file);
|
||||
|
||||
if (hasType && hasFile) {
|
||||
file = absPath(file);
|
||||
scene->writePropertyDocumentation(file, type, scenePath);
|
||||
}
|
||||
if (configurationManager().hasKey(ConfigurationManager::KeyPropertyDocumentation)) {
|
||||
scene->writeDocumentation(
|
||||
absPath(configurationManager().value<std::string>(
|
||||
ConfigurationManager::KeyPropertyDocumentation
|
||||
))
|
||||
);
|
||||
}
|
||||
|
||||
_syncEngine->addSyncables(Time::ref().getSyncables());
|
||||
@@ -646,72 +624,30 @@ void OpenSpaceEngine::deinitialize() {
|
||||
|
||||
void OpenSpaceEngine::writeDocumentation() {
|
||||
// If a LuaDocumentationFile was specified, generate it now
|
||||
const std::string LuaDocumentationType =
|
||||
ConfigurationManager::KeyLuaDocumentation + "." + ConfigurationManager::PartType;
|
||||
const std::string LuaDocumentationFile =
|
||||
ConfigurationManager::KeyLuaDocumentation + "." + ConfigurationManager::PartFile;
|
||||
|
||||
const bool hasLuaDocType = configurationManager().hasKey(LuaDocumentationType);
|
||||
const bool hasLuaDocFile = configurationManager().hasKey(LuaDocumentationFile);
|
||||
if (hasLuaDocType && hasLuaDocFile) {
|
||||
std::string luaDocumentationType = configurationManager().value<std::string>(
|
||||
LuaDocumentationType
|
||||
);
|
||||
std::string luaDocumentationFile = configurationManager().value<std::string>(
|
||||
LuaDocumentationFile
|
||||
);
|
||||
|
||||
if (configurationManager().hasKey(ConfigurationManager::KeyLuaDocumentation)) {
|
||||
_scriptEngine->writeDocumentation(
|
||||
absPath(luaDocumentationFile),
|
||||
luaDocumentationType
|
||||
absPath(configurationManager().value<std::string>(
|
||||
ConfigurationManager::KeyLuaDocumentation
|
||||
))
|
||||
);
|
||||
}
|
||||
|
||||
// If a general documentation was specified, generate it now
|
||||
const std::string DocumentationType =
|
||||
ConfigurationManager::KeyDocumentation + '.' + ConfigurationManager::PartType;
|
||||
const std::string DocumentationFile =
|
||||
ConfigurationManager::KeyDocumentation + '.' + ConfigurationManager::PartFile;
|
||||
|
||||
const bool hasDocumentationType = configurationManager().hasKey(DocumentationType);
|
||||
const bool hasDocumentationFile = configurationManager().hasKey(DocumentationFile);
|
||||
if (hasDocumentationType && hasDocumentationFile) {
|
||||
std::string documentationType = configurationManager().value<std::string>(
|
||||
DocumentationType
|
||||
);
|
||||
std::string documentationFile = configurationManager().value<std::string>(
|
||||
DocumentationFile
|
||||
);
|
||||
|
||||
if (configurationManager().hasKey(ConfigurationManager::KeyDocumentation)) {
|
||||
DocEng.writeDocumentation(
|
||||
absPath(documentationFile),
|
||||
documentationType
|
||||
absPath(configurationManager().value<std::string>(
|
||||
ConfigurationManager::KeyDocumentation
|
||||
))
|
||||
);
|
||||
}
|
||||
|
||||
const std::string FactoryDocumentationType =
|
||||
ConfigurationManager::KeyFactoryDocumentation + '.' +
|
||||
ConfigurationManager::PartType;
|
||||
|
||||
const std::string FactoryDocumentationFile =
|
||||
ConfigurationManager::KeyFactoryDocumentation + '.' +
|
||||
ConfigurationManager::PartFile;
|
||||
|
||||
bool hasFactoryDocumentationType = configurationManager().hasKey(
|
||||
FactoryDocumentationType
|
||||
);
|
||||
bool hasFactoryDocumentationFile = configurationManager().hasKey(
|
||||
FactoryDocumentationFile
|
||||
);
|
||||
if (hasFactoryDocumentationType && hasFactoryDocumentationFile) {
|
||||
std::string type = configurationManager().value<std::string>(
|
||||
FactoryDocumentationType
|
||||
// If a factory documentation was specified, generate it now
|
||||
if (configurationManager().hasKey(ConfigurationManager::KeyFactoryDocumentation)) {
|
||||
FactoryManager::ref().writeDocumentation(
|
||||
absPath(configurationManager().value<std::string>(
|
||||
ConfigurationManager::KeyFactoryDocumentation
|
||||
))
|
||||
);
|
||||
std::string file = configurationManager().value<std::string>(
|
||||
FactoryDocumentationFile
|
||||
);
|
||||
|
||||
FactoryManager::ref().writeDocumentation(absPath(file), type);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -59,10 +59,7 @@ namespace {
|
||||
|
||||
const char* MainTemplateFilename = "${OPENSPACE_DATA}/web/keybindings/main.hbs";
|
||||
const char* KeybindingTemplateFilename = "${OPENSPACE_DATA}/web/keybindings/keybinding.hbs";
|
||||
const char* HandlebarsFilename = "${OPENSPACE_DATA}/web/common/handlebars-v4.0.5.js";
|
||||
const char* JsFilename = "${OPENSPACE_DATA}/web/keybindings/script.js";
|
||||
const char* BootstrapFilename = "${OPENSPACE_DATA}/web/common/bootstrap.min.css";
|
||||
const char* CssFilename = "${OPENSPACE_DATA}/web/common/style.css";
|
||||
} // namespace
|
||||
|
||||
#include "interactionhandler_lua.inl"
|
||||
@@ -73,6 +70,15 @@ namespace interaction {
|
||||
// InteractionHandler
|
||||
InteractionHandler::InteractionHandler()
|
||||
: properties::PropertyOwner("Interaction")
|
||||
, DocumentationGenerator(
|
||||
"Documentation",
|
||||
"keybindings",
|
||||
{
|
||||
{ "keybindingTemplate", KeybindingTemplateFilename },
|
||||
{ "mainTemplate", MainTemplateFilename }
|
||||
},
|
||||
JsFilename
|
||||
)
|
||||
, _origin("origin", "Origin", "")
|
||||
, _rotationalFriction("rotationalFriction", "Rotational Friction", true)
|
||||
, _horizontalFriction("horizontalFriction", "Horizontal Friction", true)
|
||||
@@ -433,133 +439,36 @@ void InteractionHandler::bindKey(Key key, KeyModifier modifier,
|
||||
}
|
||||
|
||||
|
||||
void InteractionHandler::writeKeyboardDocumentation(const std::string& type,
|
||||
const std::string& file)
|
||||
{
|
||||
if (type == "text") {
|
||||
std::ofstream f;
|
||||
f.exceptions(~std::ofstream::goodbit);
|
||||
f.open(absPath(file));
|
||||
|
||||
for (const auto& p : _keyLua) {
|
||||
std::string remoteScriptingInfo;
|
||||
bool remoteScripting = p.second.synchronization;
|
||||
|
||||
if (!remoteScripting) {
|
||||
remoteScriptingInfo = " (LOCAL)";
|
||||
}
|
||||
f << std::to_string(p.first) << ": "
|
||||
<< p.second.command << remoteScriptingInfo << '\n'
|
||||
<< p.second.documentation << '\n';
|
||||
std::string InteractionHandler::generateJson() const {
|
||||
std::stringstream json;
|
||||
json << "[";
|
||||
bool first = true;
|
||||
for (const auto& p : _keyLua) {
|
||||
if (!first) {
|
||||
json << ",";
|
||||
}
|
||||
first = false;
|
||||
json << "{";
|
||||
json << "\"key\": \"" << std::to_string(p.first) << "\",";
|
||||
json << "\"script\": \"" << p.second.command << "\",";
|
||||
json << "\"remoteScripting\": " << (p.second.synchronization ? "true," : "false,");
|
||||
json << "\"documentation\": \"" << p.second.documentation << "\"";
|
||||
json << "}";
|
||||
}
|
||||
json << "]";
|
||||
|
||||
std::string jsonString = "";
|
||||
for (const char& c : json.str()) {
|
||||
if (c == '\'') {
|
||||
jsonString += "\\'";
|
||||
} else {
|
||||
jsonString += c;
|
||||
}
|
||||
}
|
||||
else if (type == "html") {
|
||||
std::ofstream f;
|
||||
f.exceptions(~std::ofstream::goodbit);
|
||||
f.open(absPath(file));
|
||||
|
||||
std::ifstream handlebarsInput(absPath(HandlebarsFilename));
|
||||
std::ifstream jsInput(absPath(JsFilename));
|
||||
|
||||
std::string jsContent;
|
||||
std::back_insert_iterator<std::string> jsInserter(jsContent);
|
||||
|
||||
std::copy(std::istreambuf_iterator<char>{handlebarsInput}, std::istreambuf_iterator<char>(), jsInserter);
|
||||
std::copy(std::istreambuf_iterator<char>{jsInput}, std::istreambuf_iterator<char>(), jsInserter);
|
||||
|
||||
std::ifstream bootstrapInput(absPath(BootstrapFilename));
|
||||
std::ifstream cssInput(absPath(CssFilename));
|
||||
|
||||
std::string cssContent;
|
||||
std::back_insert_iterator<std::string> cssInserter(cssContent);
|
||||
|
||||
std::copy(std::istreambuf_iterator<char>{bootstrapInput}, std::istreambuf_iterator<char>(), cssInserter);
|
||||
std::copy(std::istreambuf_iterator<char>{cssInput}, std::istreambuf_iterator<char>(), cssInserter);
|
||||
|
||||
std::ifstream mainTemplateInput(absPath(MainTemplateFilename));
|
||||
std::string mainTemplateContent{ std::istreambuf_iterator<char>{mainTemplateInput},
|
||||
std::istreambuf_iterator<char>{} };
|
||||
|
||||
std::ifstream keybindingTemplateInput(absPath(KeybindingTemplateFilename));
|
||||
std::string keybindingTemplateContent{ std::istreambuf_iterator<char>{keybindingTemplateInput},
|
||||
std::istreambuf_iterator<char>{} };
|
||||
|
||||
std::stringstream json;
|
||||
json << "[";
|
||||
bool first = true;
|
||||
for (const auto& p : _keyLua) {
|
||||
if (!first) {
|
||||
json << ",";
|
||||
}
|
||||
first = false;
|
||||
json << "{";
|
||||
json << "\"key\": \"" << std::to_string(p.first) << "\",";
|
||||
json << "\"script\": \"" << p.second.command << "\",";
|
||||
json << "\"remoteScripting\": " << (p.second.synchronization ? "true," : "false,");
|
||||
json << "\"documentation\": \"" << p.second.documentation << "\"";
|
||||
json << "}";
|
||||
}
|
||||
json << "]";
|
||||
|
||||
std::string jsonString = "";
|
||||
for (const char& c : json.str()) {
|
||||
if (c == '\'') {
|
||||
jsonString += "\\'";
|
||||
} else {
|
||||
jsonString += c;
|
||||
}
|
||||
}
|
||||
|
||||
std::string generationTime;
|
||||
try {
|
||||
generationTime = Time::now().ISO8601();
|
||||
}
|
||||
catch (...) {}
|
||||
|
||||
std::stringstream html;
|
||||
html << "<!DOCTYPE html>\n"
|
||||
<< "<html>\n"
|
||||
<< "\t<head>\n"
|
||||
<< "\t\t<script id=\"mainTemplate\" type=\"text/x-handlebars-template\">\n"
|
||||
<< mainTemplateContent << "\n"
|
||||
<< "\t\t</script>\n"
|
||||
<< "\t\t<script id=\"keybindingTemplate\" type=\"text/x-handlebars-template\">\n"
|
||||
<< keybindingTemplateContent << "\n"
|
||||
<< "\t\t</script>\n"
|
||||
<< "\t<script>\n"
|
||||
<< "var keybindings = JSON.parse('" << jsonString << "');\n"
|
||||
<< "var version = [" << OPENSPACE_VERSION_MAJOR << ", " << OPENSPACE_VERSION_MINOR << ", " << OPENSPACE_VERSION_PATCH << "];\n"
|
||||
<< "var generationTime = '" << generationTime << "';\n"
|
||||
<< jsContent << "\n"
|
||||
<< "\t</script>\n"
|
||||
<< "\t<style type=\"text/css\">\n"
|
||||
<< cssContent << "\n"
|
||||
<< "\t</style>\n"
|
||||
<< "\t\t<title>Documentation</title>\n"
|
||||
<< "\t</head>\n"
|
||||
<< "\t<body>\n"
|
||||
<< "\t<body>\n"
|
||||
<< "</html>\n";
|
||||
|
||||
f << html.str();
|
||||
|
||||
|
||||
/*
|
||||
for (const auto& p : _keyLua) {
|
||||
html << "\t\t<tr>\n"
|
||||
<< "\t\t\t<td>" << std::to_string(p.first) << "</td>\n"
|
||||
<< "\t\t\t<td>" << p.second.first << "</td>\n"
|
||||
<< "\t\t\t<td>" << (p.second.second ? "Yes" : "No") << "</td>\n"
|
||||
<< "\t\t</tr>\n";
|
||||
}*/
|
||||
}
|
||||
else {
|
||||
throw ghoul::RuntimeError(
|
||||
"Unsupported keyboard documentation type '" + type + "'",
|
||||
"InteractionHandler"
|
||||
);
|
||||
}
|
||||
return jsonString;
|
||||
}
|
||||
|
||||
|
||||
scripting::LuaLibrary InteractionHandler::luaLibrary() {
|
||||
return{
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
#include <openspace/query/query.h>
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
#include <openspace/scene/scenegraphnode.h>
|
||||
#include <openspace/scene/scene.h>
|
||||
#include <openspace/util/time.h>
|
||||
#include <openspace/util/keys.h>
|
||||
|
||||
|
||||
@@ -137,19 +137,19 @@ MissionPhase::MissionPhase(const ghoul::Dictionary& dict) {
|
||||
}
|
||||
}
|
||||
|
||||
const std::string & MissionPhase::name() const {
|
||||
std::string MissionPhase::name() const {
|
||||
return _name;
|
||||
}
|
||||
|
||||
const TimeRange & MissionPhase::timeRange() const {
|
||||
TimeRange MissionPhase::timeRange() const {
|
||||
return _timeRange;
|
||||
}
|
||||
|
||||
const std::string & MissionPhase::description() const {
|
||||
std::string MissionPhase::description() const {
|
||||
return _description;
|
||||
}
|
||||
|
||||
const std::vector<MissionPhase>& MissionPhase::phases() const {
|
||||
std::vector<MissionPhase> MissionPhase::phases() const {
|
||||
return _subphases;
|
||||
}
|
||||
|
||||
@@ -163,6 +163,8 @@ MissionPhase::Trace MissionPhase::phaseTrace(double time, int maxDepth) const {
|
||||
}
|
||||
|
||||
void MissionPhase::phaseTrace(double time, Trace& trace, int maxDepth) const {
|
||||
ghoul_assert(maxDepth >= 0, "maxDepth must not be negative");
|
||||
|
||||
if (maxDepth == 0) {
|
||||
return;
|
||||
}
|
||||
@@ -180,7 +182,7 @@ void MissionPhase::phaseTrace(double time, Trace& trace, int maxDepth) const {
|
||||
}
|
||||
}
|
||||
|
||||
Mission missionFromFile(std::string filename) {
|
||||
Mission missionFromFile(const std::string& filename) {
|
||||
ghoul_assert(!filename.empty(), "filename must not be empty");
|
||||
ghoul_assert(!FileSys.containsToken(filename), "filename must not contain tokens");
|
||||
ghoul_assert(FileSys.fileExists(filename), "filename must exist");
|
||||
|
||||
@@ -31,6 +31,9 @@
|
||||
#include <ghoul/misc/sharedmemory.h>
|
||||
#include <ghoul/misc/onscopeexit.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
|
||||
namespace {
|
||||
const std::string _loggerCat = "PerformanceManager";
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -31,7 +31,7 @@
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
#include <openspace/util/camera.h>
|
||||
#include <openspace/util/factorymanager.h>
|
||||
|
||||
#include <openspace/scripting/scriptengine.h>
|
||||
|
||||
#ifdef WIN32
|
||||
#define _USE_MATH_DEFINES
|
||||
|
||||
@@ -74,18 +74,27 @@ namespace {
|
||||
const char* MainTemplateFilename = "${OPENSPACE_DATA}/web/properties/main.hbs";
|
||||
const char* PropertyOwnerTemplateFilename = "${OPENSPACE_DATA}/web/properties/propertyowner.hbs";
|
||||
const char* PropertyTemplateFilename = "${OPENSPACE_DATA}/web/properties/property.hbs";
|
||||
const char* HandlebarsFilename = "${OPENSPACE_DATA}/web/common/handlebars-v4.0.5.js";
|
||||
const char* JsFilename = "${OPENSPACE_DATA}/web/properties/script.js";
|
||||
const char* BootstrapFilename = "${OPENSPACE_DATA}/web/common/bootstrap.min.css";
|
||||
const char* CssFilename = "${OPENSPACE_DATA}/web/common/style.css";
|
||||
} // namespace
|
||||
|
||||
namespace openspace {
|
||||
|
||||
Scene::Scene() {}
|
||||
|
||||
Scene::~Scene() {}
|
||||
Scene::Scene()
|
||||
: DocumentationGenerator(
|
||||
"Documented",
|
||||
"propertyOwners",
|
||||
{
|
||||
{ "mainTemplate", MainTemplateFilename },
|
||||
{ "propertyOwnerTemplate", PropertyOwnerTemplateFilename },
|
||||
{ "propertyTemplate", PropertyTemplateFilename }
|
||||
},
|
||||
JsFilename
|
||||
)
|
||||
{}
|
||||
|
||||
Scene::~Scene(){
|
||||
}
|
||||
|
||||
void Scene::setRoot(std::unique_ptr<SceneGraphNode> root) {
|
||||
if (_root) {
|
||||
removeNode(_root.get());
|
||||
@@ -266,165 +275,71 @@ const std::vector<SceneGraphNode*>& Scene::allSceneGraphNodes() const {
|
||||
return _topologicallySortedNodes;
|
||||
}
|
||||
|
||||
void Scene::writePropertyDocumentation(const std::string& filename, const std::string& type, const std::string& sceneFilename) {
|
||||
LDEBUG("Writing documentation for properties");
|
||||
if (type == "text") {
|
||||
std::ofstream file;
|
||||
file.exceptions(~std::ofstream::goodbit);
|
||||
file.open(filename);
|
||||
|
||||
using properties::Property;
|
||||
for (SceneGraphNode* node : allSceneGraphNodes()) {
|
||||
std::vector<Property*> properties = node->propertiesRecursive();
|
||||
if (!properties.empty()) {
|
||||
file << node->name() << std::endl;
|
||||
|
||||
for (Property* p : properties) {
|
||||
file << p->fullyQualifiedIdentifier() << ": " <<
|
||||
p->guiName() << std::endl;
|
||||
}
|
||||
|
||||
file << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (type == "html") {
|
||||
std::ofstream file;
|
||||
file.exceptions(~std::ofstream::goodbit);
|
||||
file.open(filename);
|
||||
|
||||
|
||||
std::ifstream handlebarsInput(absPath(HandlebarsFilename));
|
||||
std::ifstream jsInput(absPath(JsFilename));
|
||||
|
||||
std::string jsContent;
|
||||
std::back_insert_iterator<std::string> jsInserter(jsContent);
|
||||
|
||||
std::copy(std::istreambuf_iterator<char>{handlebarsInput}, std::istreambuf_iterator<char>(), jsInserter);
|
||||
std::copy(std::istreambuf_iterator<char>{jsInput}, std::istreambuf_iterator<char>(), jsInserter);
|
||||
|
||||
std::ifstream bootstrapInput(absPath(BootstrapFilename));
|
||||
std::ifstream cssInput(absPath(CssFilename));
|
||||
|
||||
std::string cssContent;
|
||||
std::back_insert_iterator<std::string> cssInserter(cssContent);
|
||||
|
||||
std::copy(std::istreambuf_iterator<char>{bootstrapInput}, std::istreambuf_iterator<char>(), cssInserter);
|
||||
std::copy(std::istreambuf_iterator<char>{cssInput}, std::istreambuf_iterator<char>(), cssInserter);
|
||||
|
||||
std::ifstream mainTemplateInput(absPath(MainTemplateFilename));
|
||||
std::string mainTemplateContent{ std::istreambuf_iterator<char>{mainTemplateInput},
|
||||
std::istreambuf_iterator<char>{} };
|
||||
|
||||
std::ifstream propertyOwnerTemplateInput(absPath(PropertyOwnerTemplateFilename));
|
||||
std::string propertyOwnerTemplateContent{ std::istreambuf_iterator<char>{propertyOwnerTemplateInput},
|
||||
std::istreambuf_iterator<char>{} };
|
||||
|
||||
std::ifstream propertyTemplateInput(absPath(PropertyTemplateFilename));
|
||||
std::string propertyTemplateContent{ std::istreambuf_iterator<char>{propertyTemplateInput},
|
||||
std::istreambuf_iterator<char>{} };
|
||||
|
||||
// Create JSON
|
||||
std::function<std::string(properties::PropertyOwner*)> createJson =
|
||||
[&createJson](properties::PropertyOwner* owner) -> std::string
|
||||
{
|
||||
std::stringstream json;
|
||||
json << "{";
|
||||
json << "\"name\": \"" << owner->name() << "\",";
|
||||
|
||||
json << "\"properties\": [";
|
||||
auto properties = owner->properties();
|
||||
for (properties::Property* p : properties) {
|
||||
json << "{";
|
||||
json << "\"id\": \"" << p->identifier() << "\",";
|
||||
json << "\"type\": \"" << p->className() << "\",";
|
||||
json << "\"fullyQualifiedId\": \"" << p->fullyQualifiedIdentifier() << "\",";
|
||||
json << "\"guiName\": \"" << p->guiName() << "\"";
|
||||
json << "}";
|
||||
if (p != properties.back()) {
|
||||
json << ",";
|
||||
}
|
||||
}
|
||||
json << "],";
|
||||
|
||||
json << "\"propertyOwners\": [";
|
||||
auto propertyOwners = owner->propertySubOwners();
|
||||
for (properties::PropertyOwner* o : propertyOwners) {
|
||||
json << createJson(o);
|
||||
if (o != propertyOwners.back()) {
|
||||
json << ",";
|
||||
}
|
||||
}
|
||||
json << "]";
|
||||
json << "}";
|
||||
|
||||
return json.str();
|
||||
};
|
||||
|
||||
|
||||
std::string Scene::generateJson() const {
|
||||
std::function<std::string(properties::PropertyOwner*)> createJson =
|
||||
[&createJson](properties::PropertyOwner* owner) -> std::string
|
||||
{
|
||||
std::stringstream json;
|
||||
json << "[";
|
||||
std::vector<SceneGraphNode*> nodes = allSceneGraphNodes();
|
||||
if (!nodes.empty()) {
|
||||
json << std::accumulate(
|
||||
std::next(nodes.begin()),
|
||||
nodes.end(),
|
||||
createJson(*nodes.begin()),
|
||||
[createJson](std::string a, SceneGraphNode* n) {
|
||||
return a + "," + createJson(n);
|
||||
}
|
||||
);
|
||||
}
|
||||
json << "{";
|
||||
json << "\"name\": \"" << owner->name() << "\",";
|
||||
|
||||
json << "]";
|
||||
|
||||
std::string jsonString = "";
|
||||
for (const char& c : json.str()) {
|
||||
if (c == '\'') {
|
||||
jsonString += "\\'";
|
||||
} else {
|
||||
jsonString += c;
|
||||
json << "\"properties\": [";
|
||||
auto properties = owner->properties();
|
||||
for (properties::Property* p : properties) {
|
||||
json << "{";
|
||||
json << "\"id\": \"" << p->identifier() << "\",";
|
||||
json << "\"type\": \"" << p->className() << "\",";
|
||||
json << "\"fullyQualifiedId\": \"" << p->fullyQualifiedIdentifier() << "\",";
|
||||
json << "\"guiName\": \"" << p->guiName() << "\"";
|
||||
json << "}";
|
||||
if (p != properties.back()) {
|
||||
json << ",";
|
||||
}
|
||||
}
|
||||
json << "],";
|
||||
|
||||
std::string generationTime;
|
||||
try {
|
||||
generationTime = Time::now().ISO8601();
|
||||
json << "\"propertyOwners\": [";
|
||||
auto propertyOwners = owner->propertySubOwners();
|
||||
for (properties::PropertyOwner* o : propertyOwners) {
|
||||
json << createJson(o);
|
||||
if (o != propertyOwners.back()) {
|
||||
json << ",";
|
||||
}
|
||||
}
|
||||
catch (...) {}
|
||||
json << "]";
|
||||
json << "}";
|
||||
|
||||
std::stringstream html;
|
||||
html << "<!DOCTYPE html>\n"
|
||||
<< "<html>\n"
|
||||
<< "\t<head>\n"
|
||||
<< "\t\t<script id=\"mainTemplate\" type=\"text/x-handlebars-template\">\n"
|
||||
<< mainTemplateContent << "\n"
|
||||
<< "\t\t</script>\n"
|
||||
<< "\t\t<script id=\"propertyOwnerTemplate\" type=\"text/x-handlebars-template\">\n"
|
||||
<< propertyOwnerTemplateContent << "\n"
|
||||
<< "\t\t</script>\n"
|
||||
<< "\t\t<script id=\"propertyTemplate\" type=\"text/x-handlebars-template\">\n"
|
||||
<< propertyTemplateContent << "\n"
|
||||
<< "\t\t</script>\n"
|
||||
<< "\t<script>\n"
|
||||
<< "var propertyOwners = JSON.parse('" << jsonString << "');\n"
|
||||
<< "var version = [" << OPENSPACE_VERSION_MAJOR << ", " << OPENSPACE_VERSION_MINOR << ", " << OPENSPACE_VERSION_PATCH << "];\n"
|
||||
<< "var sceneFilename = '" << sceneFilename << "';\n"
|
||||
<< "var generationTime = '" << generationTime << "';\n"
|
||||
<< jsContent << "\n"
|
||||
<< "\t</script>\n"
|
||||
<< "\t<style type=\"text/css\">\n"
|
||||
<< cssContent << "\n"
|
||||
<< "\t</style>\n"
|
||||
<< "\t\t<title>Documentation</title>\n"
|
||||
<< "\t</head>\n"
|
||||
<< "\t<body>\n"
|
||||
<< "\t<body>\n"
|
||||
<< "</html>\n";
|
||||
file << html.str();
|
||||
return json.str();
|
||||
};
|
||||
|
||||
|
||||
std::stringstream json;
|
||||
json << "[";
|
||||
std::vector<SceneGraphNode*> nodes = allSceneGraphNodes();
|
||||
if (!nodes.empty()) {
|
||||
json << std::accumulate(
|
||||
std::next(nodes.begin()),
|
||||
nodes.end(),
|
||||
createJson(*nodes.begin()),
|
||||
[createJson](std::string a, SceneGraphNode* n) {
|
||||
return a + "," + createJson(n);
|
||||
}
|
||||
);
|
||||
}
|
||||
else
|
||||
LERROR("Undefined type '" << type << "' for Property documentation");
|
||||
|
||||
json << "]";
|
||||
|
||||
std::string jsonString = "";
|
||||
for (const char& c : json.str()) {
|
||||
if (c == '\'') {
|
||||
jsonString += "\\'";
|
||||
}
|
||||
else {
|
||||
jsonString += c;
|
||||
}
|
||||
}
|
||||
|
||||
return jsonString;
|
||||
}
|
||||
|
||||
scripting::LuaLibrary Scene::luaLibrary() {
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user