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Fix todays sun fieldline color inconsistency during time changes (#3786)
* Fix fieldline color inconsistency during time changes
This commit is contained in:
committed by
Alexander Bock
parent
ca079c4368
commit
d6e3aa0771
@@ -1094,7 +1094,11 @@ void RenderableFieldlinesSequence::update(const UpdateData& data) {
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currentTime >= _files[0].timestamp &&
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currentTime < _sequenceEndTime;
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// For the sake of this if statment, it is easiest to think of activeIndex as the
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// Track if we need to update buffers
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bool needsBufferUpdate = false;
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bool fileWasJustLoaded = false;
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// For the sake of this if statement, it is easiest to think of activeIndex as the
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// previous index and nextIndex as the current
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const int nextIndex = _activeIndex + 1;
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// if _activeIndex is -1 but we are in interval, it means we were before the start
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@@ -1127,14 +1131,20 @@ void RenderableFieldlinesSequence::update(const UpdateData& data) {
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_atLeastOneFileLoaded = true;
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computeSequenceEndTime();
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trackOldest(file);
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}
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// If we have a new index, buffers needs to update
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if (previousIndex != _activeIndex) {
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_shouldUpdateColorBuffer = true;
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_shouldUpdateMaskingBuffer = true;
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fileWasJustLoaded = true;
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}
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// If we have a new index or just loaded a file, buffers need to update
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if (previousIndex != _activeIndex || fileWasJustLoaded) {
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needsBufferUpdate = true;
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}
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}
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// Update all buffers together to maintain consistency
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if (needsBufferUpdate) {
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updateVertexPositionBuffer();
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_shouldUpdateColorBuffer = true;
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_shouldUpdateMaskingBuffer = true;
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}
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if (_shouldUpdateColorBuffer) {
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