Add utility files

This commit is contained in:
Ylva Selling
2021-04-30 09:26:33 +02:00
parent dcbd74ab7a
commit dc0dcd2eb7
2 changed files with 110 additions and 0 deletions

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#include <openspace/interaction/navigationhandler.h>
#include <openspace/engine/globals.h>
#include <openspace/util/camera.h>
#include <cmath> // For atan2
#include <glm/gtx/string_cast.hpp> // For printing glm data
#define _USE_MATH_DEFINES
#include <math.h>
namespace openspace::skybrowser {
const double SCREENSPACE_Z = -2.1;
const double RAD_TO_DEG = 180.0 / M_PI;
const double DEG_TO_RAD = M_PI / 180.0;
// Conversion matrix from this paper: https://arxiv.org/abs/1010.3773v1
const glm::dmat3 conversionMatrix = glm::dmat3({
-0.054875539390, 0.494109453633, -0.867666135681, // col 0
-0.873437104725, -0.444829594298, -0.198076389622, // col 1
-0.483834991775, 0.746982248696, 0.455983794523 // col 2
});
// J2000 to galactic conversion and vice versa
glm::dvec2 cartesianToSpherical(glm::dvec3 cartesianCoords);
glm::dvec3 sphericalToCartesian(glm::dvec2 sphericalCoords);
glm::dvec2 galacticCartesianToJ2000(glm::dvec3 rGal);
glm::dvec3 J2000ToGalacticCartesian(double ra, double dec, double distance);
glm::dvec2 J2000ToScreenSpace(double ra, double dec);
glm::dvec2 galacticToScreenSpace(glm::dvec3 galacticCoord);
}

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#include <openspace/interaction/navigationhandler.h>
#include <openspace/engine/globals.h>
#include <openspace/util/camera.h>
#include <modules/skybrowser/include/utility.h>
#include <cmath> // For atan2
#include <glm/gtx/string_cast.hpp> // For printing glm data
#define _USE_MATH_DEFINES
#include <cmath>
namespace openspace::skybrowser {
glm::dvec3 sphericalToCartesian(glm::dvec2 sphericalCoords) {
glm::dvec3 cartesian = glm::dvec3(
cos(sphericalCoords.x * DEG_TO_RAD) * cos(sphericalCoords.y * DEG_TO_RAD),
sin(sphericalCoords.x * DEG_TO_RAD) * cos(sphericalCoords.y * DEG_TO_RAD),
sin(sphericalCoords.y * DEG_TO_RAD)
);
return cartesian;
}
glm::dvec2 cartesianToSpherical(glm::dvec3 cartesianCoords) {
double ra = atan2(cartesianCoords[1], cartesianCoords[0]);
double dec = atan2(cartesianCoords[2], glm::sqrt((cartesianCoords[0] * cartesianCoords[0]) + (cartesianCoords[1] * cartesianCoords[1])));
ra = ra > 0 ? ra : ra + (2 * M_PI);
return glm::dvec2(RAD_TO_DEG * ra, RAD_TO_DEG * dec);
}
glm::dvec2 galacticCartesianToJ2000(glm::dvec3 rGal) {
glm::dvec3 J2000 = glm::transpose(conversionMatrix) * rGal;
return cartesianToSpherical(J2000);
}
glm::dvec3 J2000ToGalacticCartesian(double ra, double dec, double distance) {
glm::dvec3 rGalactic = conversionMatrix * sphericalToCartesian(glm::dvec2(ra, dec)); // on the unit sphere
return distance * rGalactic;
}
glm::dvec2 galacticToScreenSpace(glm::dvec3 imageCoordsGalacticCartesian) {
// Transform vector to camera's local coordinate system
glm::dvec3 camPos = global::navigationHandler->camera()->positionVec3();
glm::dvec3 camToCoordsDir = glm::normalize(imageCoordsGalacticCartesian - camPos);
glm::dmat4 camMat = global::navigationHandler->camera()->viewRotationMatrix();
glm::dvec3 viewDirectionLocal = camMat * glm::dvec4(camToCoordsDir, 1.0);
viewDirectionLocal = glm::normalize(viewDirectionLocal);
// Calculate screen space coords x and y
long double tan_x = viewDirectionLocal.x / viewDirectionLocal.z;
long double tan_y = viewDirectionLocal.y / viewDirectionLocal.z;
glm::dvec2 angleCoordsLocal = glm::dvec2(std::atanl(tan_x), std::atanl(tan_y));
glm::dvec2 imageCoordsScreenSpace = glm::dvec2(SCREENSPACE_Z * static_cast<double>(std::tanl(angleCoordsLocal.x)), SCREENSPACE_Z * static_cast<double>(std::tanl(angleCoordsLocal.y)));
return imageCoordsScreenSpace;
}
glm::dvec2 J2000ToScreenSpace(double ra, double dec) {
// Transform equatorial J2000 to galactic coord with infinite radius
constexpr double infinity = std::numeric_limits<float>::max();
glm::dvec3 imageCoordsGalacticCartesian = J2000ToGalacticCartesian(ra, dec, infinity);
// Transform galactic coord to screen space
glm::dvec2 imageCoordsScreenSpace = galacticToScreenSpace(imageCoordsGalacticCartesian);
return imageCoordsScreenSpace;
}
}