Adding back in the right buffer.

This commit is contained in:
Jonathas Costa
2019-07-17 18:28:06 -04:00
parent 0f09c36aa2
commit dc1ab017c6
2 changed files with 8 additions and 11 deletions

View File

@@ -30,7 +30,7 @@
#define bloom_thresh_min #{rendererData.bloom_thresh_min}
#define bloom_thresh_max #{rendererData.bloom_thresh_max}
#define deltaError 0.00001
#define deltaError 0.013
layout(location = 0) out vec4 _out_color_;
layout(location = 1) out vec4 gPosition;
@@ -38,18 +38,18 @@ layout(location = 2) out vec4 gNormal;
layout(location = 3) out vec4 filterBuffer;
void main() {
Fragment f = getFragment();
_out_color_ = vec4((log2(vec3(1.0) - (f.color.rgb - vec3(deltaError)))/(-exposure)), f.color.a);
//_out_color_ = f.color;
gPosition = f.gPosition;
gNormal = f.gNormal;
Fragment f = getFragment();
vec4 tmpOutColor = vec4((log2(vec3(1.0) - (f.color.rgb - vec3(deltaError)))/(-exposure)), f.color.a);
//_out_color_ = f.color;
gPosition = f.gPosition;
gNormal = f.gNormal;
if (automaticBloom == 1) {
// Extract luminance
float Y = dot(f.color.rgb, vec3(0.299, 0.587, 0.144));
// Apply Bloom on the bloom threshold range values
vec3 bColor = f.color.rgb * 4.0 * smoothstep(bloom_thresh_min, bloom_thresh_max, Y);
vec3 bColor = tmpOutColor.rgb * smoothstep(bloom_thresh_min, bloom_thresh_max, Y);
filterBuffer = vec4(bColor, f.color.a);
} else {
@@ -58,6 +58,6 @@ void main() {
else
filterBuffer = vec4(0);
}
_out_color_ = tmpOutColor;
gl_FragDepth = normalizeFloat(f.depth);
}

View File

@@ -1876,9 +1876,6 @@ void FramebufferRenderer::render(Scene* scene, Camera* camera, float blackoutFac
scene->render(data, tasks);
data.renderBinMask = static_cast<int>(Renderable::RenderBin::Opaque);
scene->render(data, tasks);
glDrawBuffers(2, ColorAttachment03Array);
data.renderBinMask = static_cast<int>(Renderable::RenderBin::Transparent);
scene->render(data, tasks);