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https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-03 01:59:35 -06:00
Adding back in the right buffer.
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@@ -30,7 +30,7 @@
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#define bloom_thresh_min #{rendererData.bloom_thresh_min}
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#define bloom_thresh_max #{rendererData.bloom_thresh_max}
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#define deltaError 0.00001
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#define deltaError 0.013
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layout(location = 0) out vec4 _out_color_;
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layout(location = 1) out vec4 gPosition;
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@@ -38,18 +38,18 @@ layout(location = 2) out vec4 gNormal;
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layout(location = 3) out vec4 filterBuffer;
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void main() {
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Fragment f = getFragment();
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_out_color_ = vec4((log2(vec3(1.0) - (f.color.rgb - vec3(deltaError)))/(-exposure)), f.color.a);
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//_out_color_ = f.color;
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gPosition = f.gPosition;
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gNormal = f.gNormal;
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Fragment f = getFragment();
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vec4 tmpOutColor = vec4((log2(vec3(1.0) - (f.color.rgb - vec3(deltaError)))/(-exposure)), f.color.a);
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//_out_color_ = f.color;
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gPosition = f.gPosition;
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gNormal = f.gNormal;
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if (automaticBloom == 1) {
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// Extract luminance
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float Y = dot(f.color.rgb, vec3(0.299, 0.587, 0.144));
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// Apply Bloom on the bloom threshold range values
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vec3 bColor = f.color.rgb * 4.0 * smoothstep(bloom_thresh_min, bloom_thresh_max, Y);
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vec3 bColor = tmpOutColor.rgb * smoothstep(bloom_thresh_min, bloom_thresh_max, Y);
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filterBuffer = vec4(bColor, f.color.a);
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} else {
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@@ -58,6 +58,6 @@ void main() {
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else
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filterBuffer = vec4(0);
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}
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_out_color_ = tmpOutColor;
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gl_FragDepth = normalizeFloat(f.depth);
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}
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@@ -1876,9 +1876,6 @@ void FramebufferRenderer::render(Scene* scene, Camera* camera, float blackoutFac
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scene->render(data, tasks);
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data.renderBinMask = static_cast<int>(Renderable::RenderBin::Opaque);
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scene->render(data, tasks);
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glDrawBuffers(2, ColorAttachment03Array);
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data.renderBinMask = static_cast<int>(Renderable::RenderBin::Transparent);
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scene->render(data, tasks);
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