More configurations/scripts

This commit is contained in:
Matthew Territo
2017-07-24 12:55:25 -06:00
parent 4b0cc8dc39
commit dce1b2ac88
120 changed files with 15956 additions and 0 deletions

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-- The configuration has an implict
-- require('scripts/configuration_helper.lua')
-- which defines helper functions useful to customize the configuration
return {
-- Sets the scene that is to be loaded by OpenSpace. A scene file is a description
-- of all entities that will be visible during an instance of OpenSpace
Scene = "${SCENE}/multires/child.scene",
Logging = {
LogDir = "${LOGS}/mrv/20170721-02",
PerformancePrefix = "child-default-",
LogLevel = "Error",
ImmediateFlush = true,
CapabilitiesVerbosity = "Full"
},
-- Determines which SGCT configuration file is loaded, that is, if there rendering
-- occurs in a single window, a fisheye projection, or a dome cluster system
-- A windowed 1920x1080 fullscreen
SGCTConfig = sgct.config.single{1920, 1080, border=false, windowPos={0,0}, shared=true, name="Multiresolution Volumes"},
Task = "${TASKS}/default.task",
Paths = {
SCRIPTS = "${BASE_PATH}/scripts/mrv-20170721-02/child",
SHADERS = "${BASE_PATH}/shaders",
OPENSPACE_DATA = "${BASE_PATH}/data",
SCENE = "${OPENSPACE_DATA}/scene",
TASKS = "${OPENSPACE_DATA}/tasks",
SPICE = "${OPENSPACE_DATA}/spice",
MODULES = "${BASE_PATH}/modules",
TESTDIR = "${BASE_PATH}/tests",
CONFIG = "${BASE_PATH}/config",
CACHE = "${BASE_PATH}/cache",
FONTS = "${OPENSPACE_DATA}/fonts",
DOCUMENTATION = "${BASE_PATH}/documentation",
LOGS = "${BASE_PATH}/logs"
},
Fonts = {
Mono = "${FONTS}/Droid_Sans_Mono/DroidSansMono.ttf",
Light = "${FONTS}/Roboto/Roboto-Regular.ttf",
Console = "${FONTS}/Inconsolata/Inconsolata-Regular.ttf"
},
Launcher = {
LogLevel = "None"
},
LuaDocumentation = "${DOCUMENTATION}/LuaScripting.html",
PropertyDocumentation = "${DOCUMENTATION}/Properties.html",
ScriptLog = "${LOGS}/ScriptLog.txt",
KeyboardShortcuts = "${DOCUMENTATION}/KeyboardMapping.html",
Documentation = "${DOCUMENTATION}/Documentation.html",
FactoryDocumentation = "${DOCUMENTATION}/FactoryDocumentation.html",
ShutdownCountdown = 0,
DownloadRequestURL = "http://data.openspaceproject.com/request.cgi",
RenderingMethod = "ABuffer",
OpenGLDebugContext = {
Activate = true,
FilterIdentifier = {
{ Type = "Other", Source = "API", Identifier = 131185 },
{ Type = "Performance", Source = "API", Identifier = 131186 }, --Buffer performance warning: "copied/moved from VIDEO memory to HOST memory"
{ Type = "Deprecated", Source = "API", Identifier = 7} -- API_ID_LINE_WIDTH deprecated behavior warning has been generated
},
},
}

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@@ -0,0 +1,69 @@
-- The configuration has an implict
-- require('scripts/configuration_helper.lua')
-- which defines helper functions useful to customize the configuration
return {
-- Sets the scene that is to be loaded by OpenSpace. A scene file is a description
-- of all entities that will be visible during an instance of OpenSpace
Scene = "${SCENE}/multires/child.scene",
Logging = {
LogDir = "${LOGS}/mrv/20170721-02",
PerformancePrefix = "child-front-",
LogLevel = "Error",
ImmediateFlush = true,
CapabilitiesVerbosity = "Full"
},
-- Determines which SGCT configuration file is loaded, that is, if there rendering
-- occurs in a single window, a fisheye projection, or a dome cluster system
-- A windowed 1920x1080 fullscreen
SGCTConfig = sgct.config.single{1920, 1080, border=false, windowPos={0,0}, shared=true, name="Multiresolution Volumes"},
Task = "${TASKS}/default.task",
Paths = {
SCRIPTS = "${BASE_PATH}/scripts/mrv-20170721-02/child-front",
SHADERS = "${BASE_PATH}/shaders",
OPENSPACE_DATA = "${BASE_PATH}/data",
SCENE = "${OPENSPACE_DATA}/scene",
TASKS = "${OPENSPACE_DATA}/tasks",
SPICE = "${OPENSPACE_DATA}/spice",
MODULES = "${BASE_PATH}/modules",
TESTDIR = "${BASE_PATH}/tests",
CONFIG = "${BASE_PATH}/config",
CACHE = "${BASE_PATH}/cache",
FONTS = "${OPENSPACE_DATA}/fonts",
DOCUMENTATION = "${BASE_PATH}/documentation",
LOGS = "${BASE_PATH}/logs"
},
Fonts = {
Mono = "${FONTS}/Droid_Sans_Mono/DroidSansMono.ttf",
Light = "${FONTS}/Roboto/Roboto-Regular.ttf",
Console = "${FONTS}/Inconsolata/Inconsolata-Regular.ttf"
},
Launcher = {
LogLevel = "None"
},
LuaDocumentation = "${DOCUMENTATION}/LuaScripting.html",
PropertyDocumentation = "${DOCUMENTATION}/Properties.html",
ScriptLog = "${LOGS}/ScriptLog.txt",
KeyboardShortcuts = "${DOCUMENTATION}/KeyboardMapping.html",
Documentation = "${DOCUMENTATION}/Documentation.html",
FactoryDocumentation = "${DOCUMENTATION}/FactoryDocumentation.html",
ShutdownCountdown = 0,
DownloadRequestURL = "http://data.openspaceproject.com/request.cgi",
RenderingMethod = "ABuffer",
OpenGLDebugContext = {
Activate = true,
FilterIdentifier = {
{ Type = "Other", Source = "API", Identifier = 131185 },
{ Type = "Performance", Source = "API", Identifier = 131186 }, --Buffer performance warning: "copied/moved from VIDEO memory to HOST memory"
{ Type = "Deprecated", Source = "API", Identifier = 7} -- API_ID_LINE_WIDTH deprecated behavior warning has been generated
},
},
}

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@@ -0,0 +1,69 @@
-- The configuration has an implict
-- require('scripts/configuration_helper.lua')
-- which defines helper functions useful to customize the configuration
return {
-- Sets the scene that is to be loaded by OpenSpace. A scene file is a description
-- of all entities that will be visible during an instance of OpenSpace
Scene = "${SCENE}/multires/child.scene",
Logging = {
LogDir = "${LOGS}/mrv/20170721-02",
PerformancePrefix = "child-reduced-",
LogLevel = "Error",
ImmediateFlush = true,
CapabilitiesVerbosity = "Full"
},
-- Determines which SGCT configuration file is loaded, that is, if there rendering
-- occurs in a single window, a fisheye projection, or a dome cluster system
-- A windowed 1920x1080 fullscreen
SGCTConfig = sgct.config.single{1920, 1080, border=false, windowPos={0,0}, shared=true, name="Multiresolution Volumes"},
Task = "${TASKS}/default.task",
Paths = {
SCRIPTS = "${BASE_PATH}/scripts/mrv-20170721-02/child-reduced",
SHADERS = "${BASE_PATH}/shaders",
OPENSPACE_DATA = "${BASE_PATH}/data",
SCENE = "${OPENSPACE_DATA}/scene",
TASKS = "${OPENSPACE_DATA}/tasks",
SPICE = "${OPENSPACE_DATA}/spice",
MODULES = "${BASE_PATH}/modules",
TESTDIR = "${BASE_PATH}/tests",
CONFIG = "${BASE_PATH}/config",
CACHE = "${BASE_PATH}/cache",
FONTS = "${OPENSPACE_DATA}/fonts",
DOCUMENTATION = "${BASE_PATH}/documentation",
LOGS = "${BASE_PATH}/logs"
},
Fonts = {
Mono = "${FONTS}/Droid_Sans_Mono/DroidSansMono.ttf",
Light = "${FONTS}/Roboto/Roboto-Regular.ttf",
Console = "${FONTS}/Inconsolata/Inconsolata-Regular.ttf"
},
Launcher = {
LogLevel = "None"
},
LuaDocumentation = "${DOCUMENTATION}/LuaScripting.html",
PropertyDocumentation = "${DOCUMENTATION}/Properties.html",
ScriptLog = "${LOGS}/ScriptLog.txt",
KeyboardShortcuts = "${DOCUMENTATION}/KeyboardMapping.html",
Documentation = "${DOCUMENTATION}/Documentation.html",
FactoryDocumentation = "${DOCUMENTATION}/FactoryDocumentation.html",
ShutdownCountdown = 0,
DownloadRequestURL = "http://data.openspaceproject.com/request.cgi",
RenderingMethod = "ABuffer",
OpenGLDebugContext = {
Activate = true,
FilterIdentifier = {
{ Type = "Other", Source = "API", Identifier = 131185 },
{ Type = "Performance", Source = "API", Identifier = 131186 }, --Buffer performance warning: "copied/moved from VIDEO memory to HOST memory"
{ Type = "Deprecated", Source = "API", Identifier = 7} -- API_ID_LINE_WIDTH deprecated behavior warning has been generated
},
},
}

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@@ -0,0 +1,69 @@
-- The configuration has an implict
-- require('scripts/configuration_helper.lua')
-- which defines helper functions useful to customize the configuration
return {
-- Sets the scene that is to be loaded by OpenSpace. A scene file is a description
-- of all entities that will be visible during an instance of OpenSpace
Scene = "${SCENE}/multires/leaf.scene",
Logging = {
LogDir = "${LOGS}/mrv/20170721-02",
PerformancePrefix = "leaf-default-",
LogLevel = "Error",
ImmediateFlush = true,
CapabilitiesVerbosity = "Full"
},
-- Determines which SGCT configuration file is loaded, that is, if there rendering
-- occurs in a single window, a fisheye projection, or a dome cluster system
-- A windowed 1920x1080 fullscreen
SGCTConfig = sgct.config.single{1920, 1080, border=false, windowPos={0,0}, shared=true, name="Multiresolution Volumes"},
Task = "${TASKS}/default.task",
Paths = {
SCRIPTS = "${BASE_PATH}/scripts/mrv-20170721-02/leaf",
SHADERS = "${BASE_PATH}/shaders",
OPENSPACE_DATA = "${BASE_PATH}/data",
SCENE = "${OPENSPACE_DATA}/scene",
TASKS = "${OPENSPACE_DATA}/tasks",
SPICE = "${OPENSPACE_DATA}/spice",
MODULES = "${BASE_PATH}/modules",
TESTDIR = "${BASE_PATH}/tests",
CONFIG = "${BASE_PATH}/config",
CACHE = "${BASE_PATH}/cache",
FONTS = "${OPENSPACE_DATA}/fonts",
DOCUMENTATION = "${BASE_PATH}/documentation",
LOGS = "${BASE_PATH}/logs"
},
Fonts = {
Mono = "${FONTS}/Droid_Sans_Mono/DroidSansMono.ttf",
Light = "${FONTS}/Roboto/Roboto-Regular.ttf",
Console = "${FONTS}/Inconsolata/Inconsolata-Regular.ttf"
},
Launcher = {
LogLevel = "None"
},
LuaDocumentation = "${DOCUMENTATION}/LuaScripting.html",
PropertyDocumentation = "${DOCUMENTATION}/Properties.html",
ScriptLog = "${LOGS}/ScriptLog.txt",
KeyboardShortcuts = "${DOCUMENTATION}/KeyboardMapping.html",
Documentation = "${DOCUMENTATION}/Documentation.html",
FactoryDocumentation = "${DOCUMENTATION}/FactoryDocumentation.html",
ShutdownCountdown = 0,
DownloadRequestURL = "http://data.openspaceproject.com/request.cgi",
RenderingMethod = "ABuffer",
OpenGLDebugContext = {
Activate = true,
FilterIdentifier = {
{ Type = "Other", Source = "API", Identifier = 131185 },
{ Type = "Performance", Source = "API", Identifier = 131186 }, --Buffer performance warning: "copied/moved from VIDEO memory to HOST memory"
{ Type = "Deprecated", Source = "API", Identifier = 7} -- API_ID_LINE_WIDTH deprecated behavior warning has been generated
},
},
}

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@@ -0,0 +1,69 @@
-- The configuration has an implict
-- require('scripts/configuration_helper.lua')
-- which defines helper functions useful to customize the configuration
return {
-- Sets the scene that is to be loaded by OpenSpace. A scene file is a description
-- of all entities that will be visible during an instance of OpenSpace
Scene = "${SCENE}/multires/leaf.scene",
Logging = {
LogDir = "${LOGS}/mrv/20170721-02",
PerformancePrefix = "leaf-front-",
LogLevel = "Error",
ImmediateFlush = true,
CapabilitiesVerbosity = "Full"
},
-- Determines which SGCT configuration file is loaded, that is, if there rendering
-- occurs in a single window, a fisheye projection, or a dome cluster system
-- A windowed 1920x1080 fullscreen
SGCTConfig = sgct.config.single{1920, 1080, border=false, windowPos={0,0}, shared=true, name="Multiresolution Volumes"},
Task = "${TASKS}/default.task",
Paths = {
SCRIPTS = "${BASE_PATH}/scripts/mrv-20170721-02/leaf-front",
SHADERS = "${BASE_PATH}/shaders",
OPENSPACE_DATA = "${BASE_PATH}/data",
SCENE = "${OPENSPACE_DATA}/scene",
TASKS = "${OPENSPACE_DATA}/tasks",
SPICE = "${OPENSPACE_DATA}/spice",
MODULES = "${BASE_PATH}/modules",
TESTDIR = "${BASE_PATH}/tests",
CONFIG = "${BASE_PATH}/config",
CACHE = "${BASE_PATH}/cache",
FONTS = "${OPENSPACE_DATA}/fonts",
DOCUMENTATION = "${BASE_PATH}/documentation",
LOGS = "${BASE_PATH}/logs"
},
Fonts = {
Mono = "${FONTS}/Droid_Sans_Mono/DroidSansMono.ttf",
Light = "${FONTS}/Roboto/Roboto-Regular.ttf",
Console = "${FONTS}/Inconsolata/Inconsolata-Regular.ttf"
},
Launcher = {
LogLevel = "None"
},
LuaDocumentation = "${DOCUMENTATION}/LuaScripting.html",
PropertyDocumentation = "${DOCUMENTATION}/Properties.html",
ScriptLog = "${LOGS}/ScriptLog.txt",
KeyboardShortcuts = "${DOCUMENTATION}/KeyboardMapping.html",
Documentation = "${DOCUMENTATION}/Documentation.html",
FactoryDocumentation = "${DOCUMENTATION}/FactoryDocumentation.html",
ShutdownCountdown = 0,
DownloadRequestURL = "http://data.openspaceproject.com/request.cgi",
RenderingMethod = "ABuffer",
OpenGLDebugContext = {
Activate = true,
FilterIdentifier = {
{ Type = "Other", Source = "API", Identifier = 131185 },
{ Type = "Performance", Source = "API", Identifier = 131186 }, --Buffer performance warning: "copied/moved from VIDEO memory to HOST memory"
{ Type = "Deprecated", Source = "API", Identifier = 7} -- API_ID_LINE_WIDTH deprecated behavior warning has been generated
},
},
}

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@@ -0,0 +1,69 @@
-- The configuration has an implict
-- require('scripts/configuration_helper.lua')
-- which defines helper functions useful to customize the configuration
return {
-- Sets the scene that is to be loaded by OpenSpace. A scene file is a description
-- of all entities that will be visible during an instance of OpenSpace
Scene = "${SCENE}/multires/leaf.scene",
Logging = {
LogDir = "${LOGS}/mrv/20170721-02",
PerformancePrefix = "leaf-reduced-",
LogLevel = "Error",
ImmediateFlush = true,
CapabilitiesVerbosity = "Full"
},
-- Determines which SGCT configuration file is loaded, that is, if there rendering
-- occurs in a single window, a fisheye projection, or a dome cluster system
-- A windowed 1920x1080 fullscreen
SGCTConfig = sgct.config.single{1920, 1080, border=false, windowPos={0,0}, shared=true, name="Multiresolution Volumes"},
Task = "${TASKS}/default.task",
Paths = {
SCRIPTS = "${BASE_PATH}/scripts/mrv-20170721-02/leaf-reduced",
SHADERS = "${BASE_PATH}/shaders",
OPENSPACE_DATA = "${BASE_PATH}/data",
SCENE = "${OPENSPACE_DATA}/scene",
TASKS = "${OPENSPACE_DATA}/tasks",
SPICE = "${OPENSPACE_DATA}/spice",
MODULES = "${BASE_PATH}/modules",
TESTDIR = "${BASE_PATH}/tests",
CONFIG = "${BASE_PATH}/config",
CACHE = "${BASE_PATH}/cache",
FONTS = "${OPENSPACE_DATA}/fonts",
DOCUMENTATION = "${BASE_PATH}/documentation",
LOGS = "${BASE_PATH}/logs"
},
Fonts = {
Mono = "${FONTS}/Droid_Sans_Mono/DroidSansMono.ttf",
Light = "${FONTS}/Roboto/Roboto-Regular.ttf",
Console = "${FONTS}/Inconsolata/Inconsolata-Regular.ttf"
},
Launcher = {
LogLevel = "None"
},
LuaDocumentation = "${DOCUMENTATION}/LuaScripting.html",
PropertyDocumentation = "${DOCUMENTATION}/Properties.html",
ScriptLog = "${LOGS}/ScriptLog.txt",
KeyboardShortcuts = "${DOCUMENTATION}/KeyboardMapping.html",
Documentation = "${DOCUMENTATION}/Documentation.html",
FactoryDocumentation = "${DOCUMENTATION}/FactoryDocumentation.html",
ShutdownCountdown = 0,
DownloadRequestURL = "http://data.openspaceproject.com/request.cgi",
RenderingMethod = "ABuffer",
OpenGLDebugContext = {
Activate = true,
FilterIdentifier = {
{ Type = "Other", Source = "API", Identifier = 131185 },
{ Type = "Performance", Source = "API", Identifier = 131186 }, --Buffer performance warning: "copied/moved from VIDEO memory to HOST memory"
{ Type = "Deprecated", Source = "API", Identifier = 7} -- API_ID_LINE_WIDTH deprecated behavior warning has been generated
},
},
}

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@@ -0,0 +1,69 @@
-- The configuration has an implict
-- require('scripts/configuration_helper.lua')
-- which defines helper functions useful to customize the configuration
return {
-- Sets the scene that is to be loaded by OpenSpace. A scene file is a description
-- of all entities that will be visible during an instance of OpenSpace
Scene = "${SCENE}/multires/opacity.scene",
Logging = {
LogDir = "${LOGS}/mrv/20170721-02",
PerformancePrefix = "opacity-default-",
LogLevel = "Error",
ImmediateFlush = true,
CapabilitiesVerbosity = "Full"
},
-- Determines which SGCT configuration file is loaded, that is, if there rendering
-- occurs in a single window, a fisheye projection, or a dome cluster system
-- A windowed 1920x1080 fullscreen
SGCTConfig = sgct.config.single{1920, 1080, border=false, windowPos={0,0}, shared=true, name="Multiresolution Volumes"},
Task = "${TASKS}/default.task",
Paths = {
SCRIPTS = "${BASE_PATH}/scripts/mrv-20170721-02/opacity",
SHADERS = "${BASE_PATH}/shaders",
OPENSPACE_DATA = "${BASE_PATH}/data",
SCENE = "${OPENSPACE_DATA}/scene",
TASKS = "${OPENSPACE_DATA}/tasks",
SPICE = "${OPENSPACE_DATA}/spice",
MODULES = "${BASE_PATH}/modules",
TESTDIR = "${BASE_PATH}/tests",
CONFIG = "${BASE_PATH}/config",
CACHE = "${BASE_PATH}/cache",
FONTS = "${OPENSPACE_DATA}/fonts",
DOCUMENTATION = "${BASE_PATH}/documentation",
LOGS = "${BASE_PATH}/logs"
},
Fonts = {
Mono = "${FONTS}/Droid_Sans_Mono/DroidSansMono.ttf",
Light = "${FONTS}/Roboto/Roboto-Regular.ttf",
Console = "${FONTS}/Inconsolata/Inconsolata-Regular.ttf"
},
Launcher = {
LogLevel = "None"
},
LuaDocumentation = "${DOCUMENTATION}/LuaScripting.html",
PropertyDocumentation = "${DOCUMENTATION}/Properties.html",
ScriptLog = "${LOGS}/ScriptLog.txt",
KeyboardShortcuts = "${DOCUMENTATION}/KeyboardMapping.html",
Documentation = "${DOCUMENTATION}/Documentation.html",
FactoryDocumentation = "${DOCUMENTATION}/FactoryDocumentation.html",
ShutdownCountdown = 0,
DownloadRequestURL = "http://data.openspaceproject.com/request.cgi",
RenderingMethod = "ABuffer",
OpenGLDebugContext = {
Activate = true,
FilterIdentifier = {
{ Type = "Other", Source = "API", Identifier = 131185 },
{ Type = "Performance", Source = "API", Identifier = 131186 }, --Buffer performance warning: "copied/moved from VIDEO memory to HOST memory"
{ Type = "Deprecated", Source = "API", Identifier = 7} -- API_ID_LINE_WIDTH deprecated behavior warning has been generated
},
},
}

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@@ -0,0 +1,69 @@
-- The configuration has an implict
-- require('scripts/configuration_helper.lua')
-- which defines helper functions useful to customize the configuration
return {
-- Sets the scene that is to be loaded by OpenSpace. A scene file is a description
-- of all entities that will be visible during an instance of OpenSpace
Scene = "${SCENE}/multires/opacity.scene",
Logging = {
LogDir = "${LOGS}/mrv/20170721-02",
PerformancePrefix = "opacity-front-",
LogLevel = "Error",
ImmediateFlush = true,
CapabilitiesVerbosity = "Full"
},
-- Determines which SGCT configuration file is loaded, that is, if there rendering
-- occurs in a single window, a fisheye projection, or a dome cluster system
-- A windowed 1920x1080 fullscreen
SGCTConfig = sgct.config.single{1920, 1080, border=false, windowPos={0,0}, shared=true, name="Multiresolution Volumes"},
Task = "${TASKS}/default.task",
Paths = {
SCRIPTS = "${BASE_PATH}/scripts/mrv-20170721-02/opacity-front",
SHADERS = "${BASE_PATH}/shaders",
OPENSPACE_DATA = "${BASE_PATH}/data",
SCENE = "${OPENSPACE_DATA}/scene",
TASKS = "${OPENSPACE_DATA}/tasks",
SPICE = "${OPENSPACE_DATA}/spice",
MODULES = "${BASE_PATH}/modules",
TESTDIR = "${BASE_PATH}/tests",
CONFIG = "${BASE_PATH}/config",
CACHE = "${BASE_PATH}/cache",
FONTS = "${OPENSPACE_DATA}/fonts",
DOCUMENTATION = "${BASE_PATH}/documentation",
LOGS = "${BASE_PATH}/logs"
},
Fonts = {
Mono = "${FONTS}/Droid_Sans_Mono/DroidSansMono.ttf",
Light = "${FONTS}/Roboto/Roboto-Regular.ttf",
Console = "${FONTS}/Inconsolata/Inconsolata-Regular.ttf"
},
Launcher = {
LogLevel = "None"
},
LuaDocumentation = "${DOCUMENTATION}/LuaScripting.html",
PropertyDocumentation = "${DOCUMENTATION}/Properties.html",
ScriptLog = "${LOGS}/ScriptLog.txt",
KeyboardShortcuts = "${DOCUMENTATION}/KeyboardMapping.html",
Documentation = "${DOCUMENTATION}/Documentation.html",
FactoryDocumentation = "${DOCUMENTATION}/FactoryDocumentation.html",
ShutdownCountdown = 0,
DownloadRequestURL = "http://data.openspaceproject.com/request.cgi",
RenderingMethod = "ABuffer",
OpenGLDebugContext = {
Activate = true,
FilterIdentifier = {
{ Type = "Other", Source = "API", Identifier = 131185 },
{ Type = "Performance", Source = "API", Identifier = 131186 }, --Buffer performance warning: "copied/moved from VIDEO memory to HOST memory"
{ Type = "Deprecated", Source = "API", Identifier = 7} -- API_ID_LINE_WIDTH deprecated behavior warning has been generated
},
},
}

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@@ -0,0 +1,69 @@
-- The configuration has an implict
-- require('scripts/configuration_helper.lua')
-- which defines helper functions useful to customize the configuration
return {
-- Sets the scene that is to be loaded by OpenSpace. A scene file is a description
-- of all entities that will be visible during an instance of OpenSpace
Scene = "${SCENE}/multires/opacity.scene",
Logging = {
LogDir = "${LOGS}/mrv/20170721-02",
PerformancePrefix = "opacity-reduced-",
LogLevel = "Error",
ImmediateFlush = true,
CapabilitiesVerbosity = "Full"
},
-- Determines which SGCT configuration file is loaded, that is, if there rendering
-- occurs in a single window, a fisheye projection, or a dome cluster system
-- A windowed 1920x1080 fullscreen
SGCTConfig = sgct.config.single{1920, 1080, border=false, windowPos={0,0}, shared=true, name="Multiresolution Volumes"},
Task = "${TASKS}/default.task",
Paths = {
SCRIPTS = "${BASE_PATH}/scripts/mrv-20170721-02/opacity-reduced",
SHADERS = "${BASE_PATH}/shaders",
OPENSPACE_DATA = "${BASE_PATH}/data",
SCENE = "${OPENSPACE_DATA}/scene",
TASKS = "${OPENSPACE_DATA}/tasks",
SPICE = "${OPENSPACE_DATA}/spice",
MODULES = "${BASE_PATH}/modules",
TESTDIR = "${BASE_PATH}/tests",
CONFIG = "${BASE_PATH}/config",
CACHE = "${BASE_PATH}/cache",
FONTS = "${OPENSPACE_DATA}/fonts",
DOCUMENTATION = "${BASE_PATH}/documentation",
LOGS = "${BASE_PATH}/logs"
},
Fonts = {
Mono = "${FONTS}/Droid_Sans_Mono/DroidSansMono.ttf",
Light = "${FONTS}/Roboto/Roboto-Regular.ttf",
Console = "${FONTS}/Inconsolata/Inconsolata-Regular.ttf"
},
Launcher = {
LogLevel = "None"
},
LuaDocumentation = "${DOCUMENTATION}/LuaScripting.html",
PropertyDocumentation = "${DOCUMENTATION}/Properties.html",
ScriptLog = "${LOGS}/ScriptLog.txt",
KeyboardShortcuts = "${DOCUMENTATION}/KeyboardMapping.html",
Documentation = "${DOCUMENTATION}/Documentation.html",
FactoryDocumentation = "${DOCUMENTATION}/FactoryDocumentation.html",
ShutdownCountdown = 0,
DownloadRequestURL = "http://data.openspaceproject.com/request.cgi",
RenderingMethod = "ABuffer",
OpenGLDebugContext = {
Activate = true,
FilterIdentifier = {
{ Type = "Other", Source = "API", Identifier = 131185 },
{ Type = "Performance", Source = "API", Identifier = 131186 }, --Buffer performance warning: "copied/moved from VIDEO memory to HOST memory"
{ Type = "Deprecated", Source = "API", Identifier = 7} -- API_ID_LINE_WIDTH deprecated behavior warning has been generated
},
},
}

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@@ -0,0 +1,69 @@
-- The configuration has an implict
-- require('scripts/configuration_helper.lua')
-- which defines helper functions useful to customize the configuration
return {
-- Sets the scene that is to be loaded by OpenSpace. A scene file is a description
-- of all entities that will be visible during an instance of OpenSpace
Scene = "${SCENE}/multires/sand.scene",
Logging = {
LogDir = "${LOGS}/mrv/20170721-02",
PerformancePrefix = "sand-default-",
LogLevel = "Error",
ImmediateFlush = true,
CapabilitiesVerbosity = "Full"
},
-- Determines which SGCT configuration file is loaded, that is, if there rendering
-- occurs in a single window, a fisheye projection, or a dome cluster system
-- A windowed 1920x1080 fullscreen
SGCTConfig = sgct.config.single{1920, 1080, border=false, windowPos={0,0}, shared=true, name="Multiresolution Volumes"},
Task = "${TASKS}/default.task",
Paths = {
SCRIPTS = "${BASE_PATH}/scripts/mrv-20170721-02/sand",
SHADERS = "${BASE_PATH}/shaders",
OPENSPACE_DATA = "${BASE_PATH}/data",
SCENE = "${OPENSPACE_DATA}/scene",
TASKS = "${OPENSPACE_DATA}/tasks",
SPICE = "${OPENSPACE_DATA}/spice",
MODULES = "${BASE_PATH}/modules",
TESTDIR = "${BASE_PATH}/tests",
CONFIG = "${BASE_PATH}/config",
CACHE = "${BASE_PATH}/cache",
FONTS = "${OPENSPACE_DATA}/fonts",
DOCUMENTATION = "${BASE_PATH}/documentation",
LOGS = "${BASE_PATH}/logs"
},
Fonts = {
Mono = "${FONTS}/Droid_Sans_Mono/DroidSansMono.ttf",
Light = "${FONTS}/Roboto/Roboto-Regular.ttf",
Console = "${FONTS}/Inconsolata/Inconsolata-Regular.ttf"
},
Launcher = {
LogLevel = "None"
},
LuaDocumentation = "${DOCUMENTATION}/LuaScripting.html",
PropertyDocumentation = "${DOCUMENTATION}/Properties.html",
ScriptLog = "${LOGS}/ScriptLog.txt",
KeyboardShortcuts = "${DOCUMENTATION}/KeyboardMapping.html",
Documentation = "${DOCUMENTATION}/Documentation.html",
FactoryDocumentation = "${DOCUMENTATION}/FactoryDocumentation.html",
ShutdownCountdown = 0,
DownloadRequestURL = "http://data.openspaceproject.com/request.cgi",
RenderingMethod = "ABuffer",
OpenGLDebugContext = {
Activate = true,
FilterIdentifier = {
{ Type = "Other", Source = "API", Identifier = 131185 },
{ Type = "Performance", Source = "API", Identifier = 131186 }, --Buffer performance warning: "copied/moved from VIDEO memory to HOST memory"
{ Type = "Deprecated", Source = "API", Identifier = 7} -- API_ID_LINE_WIDTH deprecated behavior warning has been generated
},
},
}

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-- The configuration has an implict
-- require('scripts/configuration_helper.lua')
-- which defines helper functions useful to customize the configuration
return {
-- Sets the scene that is to be loaded by OpenSpace. A scene file is a description
-- of all entities that will be visible during an instance of OpenSpace
Scene = "${SCENE}/multires/sand.scene",
Logging = {
LogDir = "${LOGS}/mrv/20170721-02",
PerformancePrefix = "sand-front-",
LogLevel = "Error",
ImmediateFlush = true,
CapabilitiesVerbosity = "Full"
},
-- Determines which SGCT configuration file is loaded, that is, if there rendering
-- occurs in a single window, a fisheye projection, or a dome cluster system
-- A windowed 1920x1080 fullscreen
SGCTConfig = sgct.config.single{1920, 1080, border=false, windowPos={0,0}, shared=true, name="Multiresolution Volumes"},
Task = "${TASKS}/default.task",
Paths = {
SCRIPTS = "${BASE_PATH}/scripts/mrv-20170721-02/sand-front",
SHADERS = "${BASE_PATH}/shaders",
OPENSPACE_DATA = "${BASE_PATH}/data",
SCENE = "${OPENSPACE_DATA}/scene",
TASKS = "${OPENSPACE_DATA}/tasks",
SPICE = "${OPENSPACE_DATA}/spice",
MODULES = "${BASE_PATH}/modules",
TESTDIR = "${BASE_PATH}/tests",
CONFIG = "${BASE_PATH}/config",
CACHE = "${BASE_PATH}/cache",
FONTS = "${OPENSPACE_DATA}/fonts",
DOCUMENTATION = "${BASE_PATH}/documentation",
LOGS = "${BASE_PATH}/logs"
},
Fonts = {
Mono = "${FONTS}/Droid_Sans_Mono/DroidSansMono.ttf",
Light = "${FONTS}/Roboto/Roboto-Regular.ttf",
Console = "${FONTS}/Inconsolata/Inconsolata-Regular.ttf"
},
Launcher = {
LogLevel = "None"
},
LuaDocumentation = "${DOCUMENTATION}/LuaScripting.html",
PropertyDocumentation = "${DOCUMENTATION}/Properties.html",
ScriptLog = "${LOGS}/ScriptLog.txt",
KeyboardShortcuts = "${DOCUMENTATION}/KeyboardMapping.html",
Documentation = "${DOCUMENTATION}/Documentation.html",
FactoryDocumentation = "${DOCUMENTATION}/FactoryDocumentation.html",
ShutdownCountdown = 0,
DownloadRequestURL = "http://data.openspaceproject.com/request.cgi",
RenderingMethod = "ABuffer",
OpenGLDebugContext = {
Activate = true,
FilterIdentifier = {
{ Type = "Other", Source = "API", Identifier = 131185 },
{ Type = "Performance", Source = "API", Identifier = 131186 }, --Buffer performance warning: "copied/moved from VIDEO memory to HOST memory"
{ Type = "Deprecated", Source = "API", Identifier = 7} -- API_ID_LINE_WIDTH deprecated behavior warning has been generated
},
},
}

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-- The configuration has an implict
-- require('scripts/configuration_helper.lua')
-- which defines helper functions useful to customize the configuration
return {
-- Sets the scene that is to be loaded by OpenSpace. A scene file is a description
-- of all entities that will be visible during an instance of OpenSpace
Scene = "${SCENE}/multires/sand.scene",
Logging = {
LogDir = "${LOGS}/mrv/20170721-02",
PerformancePrefix = "sand-reduced-",
LogLevel = "Error",
ImmediateFlush = true,
CapabilitiesVerbosity = "Full"
},
-- Determines which SGCT configuration file is loaded, that is, if there rendering
-- occurs in a single window, a fisheye projection, or a dome cluster system
-- A windowed 1920x1080 fullscreen
SGCTConfig = sgct.config.single{1920, 1080, border=false, windowPos={0,0}, shared=true, name="Multiresolution Volumes"},
Task = "${TASKS}/default.task",
Paths = {
SCRIPTS = "${BASE_PATH}/scripts/mrv-20170721-02/sand-reduced",
SHADERS = "${BASE_PATH}/shaders",
OPENSPACE_DATA = "${BASE_PATH}/data",
SCENE = "${OPENSPACE_DATA}/scene",
TASKS = "${OPENSPACE_DATA}/tasks",
SPICE = "${OPENSPACE_DATA}/spice",
MODULES = "${BASE_PATH}/modules",
TESTDIR = "${BASE_PATH}/tests",
CONFIG = "${BASE_PATH}/config",
CACHE = "${BASE_PATH}/cache",
FONTS = "${OPENSPACE_DATA}/fonts",
DOCUMENTATION = "${BASE_PATH}/documentation",
LOGS = "${BASE_PATH}/logs"
},
Fonts = {
Mono = "${FONTS}/Droid_Sans_Mono/DroidSansMono.ttf",
Light = "${FONTS}/Roboto/Roboto-Regular.ttf",
Console = "${FONTS}/Inconsolata/Inconsolata-Regular.ttf"
},
Launcher = {
LogLevel = "None"
},
LuaDocumentation = "${DOCUMENTATION}/LuaScripting.html",
PropertyDocumentation = "${DOCUMENTATION}/Properties.html",
ScriptLog = "${LOGS}/ScriptLog.txt",
KeyboardShortcuts = "${DOCUMENTATION}/KeyboardMapping.html",
Documentation = "${DOCUMENTATION}/Documentation.html",
FactoryDocumentation = "${DOCUMENTATION}/FactoryDocumentation.html",
ShutdownCountdown = 0,
DownloadRequestURL = "http://data.openspaceproject.com/request.cgi",
RenderingMethod = "ABuffer",
OpenGLDebugContext = {
Activate = true,
FilterIdentifier = {
{ Type = "Other", Source = "API", Identifier = 131185 },
{ Type = "Performance", Source = "API", Identifier = 131186 }, --Buffer performance warning: "copied/moved from VIDEO memory to HOST memory"
{ Type = "Deprecated", Source = "API", Identifier = 7} -- API_ID_LINE_WIDTH deprecated behavior warning has been generated
},
},
}

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-- The configuration has an implict
-- require('scripts/configuration_helper.lua')
-- which defines helper functions useful to customize the configuration
return {
-- Sets the scene that is to be loaded by OpenSpace. A scene file is a description
-- of all entities that will be visible during an instance of OpenSpace
Scene = "${SCENE}/multires/shen.scene",
Logging = {
LogDir = "${LOGS}/mrv/20170721-02",
PerformancePrefix = "shen-default-",
LogLevel = "Error",
ImmediateFlush = true,
CapabilitiesVerbosity = "Full"
},
-- Determines which SGCT configuration file is loaded, that is, if there rendering
-- occurs in a single window, a fisheye projection, or a dome cluster system
-- A windowed 1920x1080 fullscreen
SGCTConfig = sgct.config.single{1920, 1080, border=false, windowPos={0,0}, shared=true, name="Multiresolution Volumes"},
Task = "${TASKS}/default.task",
Paths = {
SCRIPTS = "${BASE_PATH}/scripts/mrv-20170721-02/shen",
SHADERS = "${BASE_PATH}/shaders",
OPENSPACE_DATA = "${BASE_PATH}/data",
SCENE = "${OPENSPACE_DATA}/scene",
TASKS = "${OPENSPACE_DATA}/tasks",
SPICE = "${OPENSPACE_DATA}/spice",
MODULES = "${BASE_PATH}/modules",
TESTDIR = "${BASE_PATH}/tests",
CONFIG = "${BASE_PATH}/config",
CACHE = "${BASE_PATH}/cache",
FONTS = "${OPENSPACE_DATA}/fonts",
DOCUMENTATION = "${BASE_PATH}/documentation",
LOGS = "${BASE_PATH}/logs"
},
Fonts = {
Mono = "${FONTS}/Droid_Sans_Mono/DroidSansMono.ttf",
Light = "${FONTS}/Roboto/Roboto-Regular.ttf",
Console = "${FONTS}/Inconsolata/Inconsolata-Regular.ttf"
},
Launcher = {
LogLevel = "None"
},
LuaDocumentation = "${DOCUMENTATION}/LuaScripting.html",
PropertyDocumentation = "${DOCUMENTATION}/Properties.html",
ScriptLog = "${LOGS}/ScriptLog.txt",
KeyboardShortcuts = "${DOCUMENTATION}/KeyboardMapping.html",
Documentation = "${DOCUMENTATION}/Documentation.html",
FactoryDocumentation = "${DOCUMENTATION}/FactoryDocumentation.html",
ShutdownCountdown = 0,
DownloadRequestURL = "http://data.openspaceproject.com/request.cgi",
RenderingMethod = "ABuffer",
OpenGLDebugContext = {
Activate = true,
FilterIdentifier = {
{ Type = "Other", Source = "API", Identifier = 131185 },
{ Type = "Performance", Source = "API", Identifier = 131186 }, --Buffer performance warning: "copied/moved from VIDEO memory to HOST memory"
{ Type = "Deprecated", Source = "API", Identifier = 7} -- API_ID_LINE_WIDTH deprecated behavior warning has been generated
},
},
}

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-- The configuration has an implict
-- require('scripts/configuration_helper.lua')
-- which defines helper functions useful to customize the configuration
return {
-- Sets the scene that is to be loaded by OpenSpace. A scene file is a description
-- of all entities that will be visible during an instance of OpenSpace
Scene = "${SCENE}/multires/shen.scene",
Logging = {
LogDir = "${LOGS}/mrv/20170721-02",
PerformancePrefix = "shen-front-",
LogLevel = "Error",
ImmediateFlush = true,
CapabilitiesVerbosity = "Full"
},
-- Determines which SGCT configuration file is loaded, that is, if there rendering
-- occurs in a single window, a fisheye projection, or a dome cluster system
-- A windowed 1920x1080 fullscreen
SGCTConfig = sgct.config.single{1920, 1080, border=false, windowPos={0,0}, shared=true, name="Multiresolution Volumes"},
Task = "${TASKS}/default.task",
Paths = {
SCRIPTS = "${BASE_PATH}/scripts/mrv-20170721-02/shen-front",
SHADERS = "${BASE_PATH}/shaders",
OPENSPACE_DATA = "${BASE_PATH}/data",
SCENE = "${OPENSPACE_DATA}/scene",
TASKS = "${OPENSPACE_DATA}/tasks",
SPICE = "${OPENSPACE_DATA}/spice",
MODULES = "${BASE_PATH}/modules",
TESTDIR = "${BASE_PATH}/tests",
CONFIG = "${BASE_PATH}/config",
CACHE = "${BASE_PATH}/cache",
FONTS = "${OPENSPACE_DATA}/fonts",
DOCUMENTATION = "${BASE_PATH}/documentation",
LOGS = "${BASE_PATH}/logs"
},
Fonts = {
Mono = "${FONTS}/Droid_Sans_Mono/DroidSansMono.ttf",
Light = "${FONTS}/Roboto/Roboto-Regular.ttf",
Console = "${FONTS}/Inconsolata/Inconsolata-Regular.ttf"
},
Launcher = {
LogLevel = "None"
},
LuaDocumentation = "${DOCUMENTATION}/LuaScripting.html",
PropertyDocumentation = "${DOCUMENTATION}/Properties.html",
ScriptLog = "${LOGS}/ScriptLog.txt",
KeyboardShortcuts = "${DOCUMENTATION}/KeyboardMapping.html",
Documentation = "${DOCUMENTATION}/Documentation.html",
FactoryDocumentation = "${DOCUMENTATION}/FactoryDocumentation.html",
ShutdownCountdown = 0,
DownloadRequestURL = "http://data.openspaceproject.com/request.cgi",
RenderingMethod = "ABuffer",
OpenGLDebugContext = {
Activate = true,
FilterIdentifier = {
{ Type = "Other", Source = "API", Identifier = 131185 },
{ Type = "Performance", Source = "API", Identifier = 131186 }, --Buffer performance warning: "copied/moved from VIDEO memory to HOST memory"
{ Type = "Deprecated", Source = "API", Identifier = 7} -- API_ID_LINE_WIDTH deprecated behavior warning has been generated
},
},
}

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-- The configuration has an implict
-- require('scripts/configuration_helper.lua')
-- which defines helper functions useful to customize the configuration
return {
-- Sets the scene that is to be loaded by OpenSpace. A scene file is a description
-- of all entities that will be visible during an instance of OpenSpace
Scene = "${SCENE}/multires/shen.scene",
Logging = {
LogDir = "${LOGS}/mrv/20170721-02",
PerformancePrefix = "shen-reduced-",
LogLevel = "Error",
ImmediateFlush = true,
CapabilitiesVerbosity = "Full"
},
-- Determines which SGCT configuration file is loaded, that is, if there rendering
-- occurs in a single window, a fisheye projection, or a dome cluster system
-- A windowed 1920x1080 fullscreen
SGCTConfig = sgct.config.single{1920, 1080, border=false, windowPos={0,0}, shared=true, name="Multiresolution Volumes"},
Task = "${TASKS}/default.task",
Paths = {
SCRIPTS = "${BASE_PATH}/scripts/mrv-20170721-02/shen-reduced",
SHADERS = "${BASE_PATH}/shaders",
OPENSPACE_DATA = "${BASE_PATH}/data",
SCENE = "${OPENSPACE_DATA}/scene",
TASKS = "${OPENSPACE_DATA}/tasks",
SPICE = "${OPENSPACE_DATA}/spice",
MODULES = "${BASE_PATH}/modules",
TESTDIR = "${BASE_PATH}/tests",
CONFIG = "${BASE_PATH}/config",
CACHE = "${BASE_PATH}/cache",
FONTS = "${OPENSPACE_DATA}/fonts",
DOCUMENTATION = "${BASE_PATH}/documentation",
LOGS = "${BASE_PATH}/logs"
},
Fonts = {
Mono = "${FONTS}/Droid_Sans_Mono/DroidSansMono.ttf",
Light = "${FONTS}/Roboto/Roboto-Regular.ttf",
Console = "${FONTS}/Inconsolata/Inconsolata-Regular.ttf"
},
Launcher = {
LogLevel = "None"
},
LuaDocumentation = "${DOCUMENTATION}/LuaScripting.html",
PropertyDocumentation = "${DOCUMENTATION}/Properties.html",
ScriptLog = "${LOGS}/ScriptLog.txt",
KeyboardShortcuts = "${DOCUMENTATION}/KeyboardMapping.html",
Documentation = "${DOCUMENTATION}/Documentation.html",
FactoryDocumentation = "${DOCUMENTATION}/FactoryDocumentation.html",
ShutdownCountdown = 0,
DownloadRequestURL = "http://data.openspaceproject.com/request.cgi",
RenderingMethod = "ABuffer",
OpenGLDebugContext = {
Activate = true,
FilterIdentifier = {
{ Type = "Other", Source = "API", Identifier = 131185 },
{ Type = "Performance", Source = "API", Identifier = 131186 }, --Buffer performance warning: "copied/moved from VIDEO memory to HOST memory"
{ Type = "Deprecated", Source = "API", Identifier = 7} -- API_ID_LINE_WIDTH deprecated behavior warning has been generated
},
},
}

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--[[ OpenSpace keybinding script ]]--
-- Load the common helper functions
dofile(openspace.absPath('${SCRIPTS}/common.lua'))
openspace.clearKeys()
helper.setCommonKeys()
helper.setDeltaTimeKeys({
-- 1 2 3 4 5 6 7 8 9 0
--------------------------------------------------------------------------------------------------------------------------
-- 1s 2s 5s 10s 30s 1m 2m 5m 10m 30m
1, 2, 5, 10, 30, 60, 120, 300, 600, 1800,
-- 1h 2h 3h 6h 12h 1d 2d 4d 1w 2w
3600, 7200, 10800, 21600, 43200, 86400, 172800, 345600, 604800, 1209600,
-- 1mo 2mo 3mo 6mo 1yr 2y 5y 10y 20y 50y
2592000, 5184000, 7776000, 15552000, 31536000, 63072000, 157680000, 315360000, 630720000, 1576800000
})
-- OBS: One month (1mo) is approximated by 30 days.

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--[[ Commonly used OpenSpace configuration functions ]]--
helper = {}
helper.renderable = {}
helper.property = {}
-- These helpers are for scheduling lua scripts
-- See class ScriptScheduler and ScheduledScript for reference
helper.scheduledScript = {}
helper.scheduledScript.reversible = {}
-- Function that sets the most common key bindings that are common to most (all?)
-- scenes
helper.setCommonKeys = function()
openspace.bindKeyLocal(
"F1",
helper.property.invert('Global Properties.OnScreenGUI.Main.enabled'),
"Toggles the visibility of the on-screen GUI."
)
openspace.bindKeyLocal(
"F2",
helper.property.invert("RenderEngine.performanceMeasurements"),
"Toogles performance measurements that shows rendering time informations."
)
openspace.bindKeyLocal(
"ESC",
"openspace.toggleShutdown()",
"Toggles the shutdown that will stop OpenSpace after a grace period. Press again to cancel the shutdown during this period."
)
openspace.bindKeyLocal(
"PRINT_SCREEN",
"openspace.setPropertyValueSingle('RenderEngine.takeScreenshot', nil)",
"Saves the contents of the screen to a file in the working directory."
)
openspace.bindKey(
"SPACE",
"openspace.time.togglePause()",
"Starts and stops the simulation time."
)
openspace.bindKey(
"COMMA",
"openspace.setRenderer('Framebuffer');",
"Changes the currently used renderer to use the 'Framebuffer' implementation."
)
openspace.bindKey(
"PERIOD",
"openspace.setRenderer('ABuffer');",
"Changes the currently used renderer to use the 'ABuffer' implementation."
)
openspace.bindKey(
"f",
helper.property.invert('NavigationHandler.OrbitalNavigator.horizontalFriction'),
"Toggles the horizontal friction of the camera. If it is disabled, the camera rotates around the focus object indefinitely."
)
openspace.bindKey(
"Shift+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.verticalFriction'),
"Toggles the vertical friction of the camera. If it is disabled, the camera rises up from or closes in towards the focus object indefinitely."
)
openspace.bindKey(
"Ctrl+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.rotationalFriction'),
"Toggles the rotational friction of the camera. If it is disabled, the camera rotates around its own axis indefinitely."
)
openspace.bindKey(
"w",
"openspace.toggleFade(3)",
"Toggles the fade to black within 3 seconds or shows the rendering after 3 seconds."
)
end
helper.setDeltaTimeKeys = function(t)
local Keys = {
'1', '2', '3', '4', '5', '6', '7', '8', '9', '0',
'Shift+1', 'Shift+2', 'Shift+3', 'Shift+4', 'Shift+5', 'Shift+6', 'Shift+7', 'Shift+8', 'Shift+9', 'Shift+0',
'Ctrl+1', 'Ctrl+2', 'Ctrl+3', 'Ctrl+4', 'Ctrl+5', 'Ctrl+6', 'Ctrl+7', 'Ctrl+8', 'Ctrl+9', 'Ctrl+0',
'Alt+1', 'Alt+2', 'Alt+3', 'Alt+4', 'Alt+5', 'Alt+6', 'Alt+7', 'Alt+8', 'Alt+9', 'Alt+0'
}
if #t > #Keys then
openspace.printError("Error settings delta time keys: Too many delta times (" .. #t .. ")")
return
end
for i, v in ipairs(t) do
openspace.bindKey(
Keys[i],
'openspace.time.setDeltaTime(' .. v .. ")",
'Setting the simulation speed to ' .. v .. ' seconds per realtime second'
)
end
end
-- Function that returns the string that inverts the fully qualified boolean property 'property'
helper.property.invert = function(property)
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", not openspace.getPropertyValue(" .. escaped_property .. "));"
end
-- Function that returns the string that increments the 'property' by the 'value'
helper.property.increment = function(property, value)
local v = value or 1
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", openspace.getPropertyValue(" .. escaped_property .. ") + " .. v .. ");"
end
-- Function that returns the string that decrements the 'property' by the 'value'
helper.property.decrement = function(property, value)
return helper.property.increment(property, -value)
end
-- Function that returns the string that enables/disables the renderable 'renderable'
helper.renderable.toggle = function(renderable)
return helper.property.invert(renderable .. ".renderable.enabled")
end
-- Function that returns the string that sets the enabled property of <renderable> to <enabled>
helper.renderable.setEnabled = function(renderable, enabled)
return "openspace.setPropertyValue('" .. renderable .. ".renderable.enabled', " .. (enabled and "true" or "false") .. ");";
end
-- Function that returns a lua table specifying a reversible ScheduledScript for
-- setting the enabled property of <renderable> to <enabled> at time <time>.
helper.scheduledScript.reversible.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled),
BackwardScript = helper.renderable.setEnabled(renderable, not enabled)
}
end
helper.scheduledScript.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled)
}
end

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dofile(openspace.absPath('${SCRIPTS}/config_mrv_logging.lua'))
dofile(openspace.absPath('${SCRIPTS}/config_mrv_research_kit.lua'))
MRV_CONFIG_ENLIL = "Enlil New Horizons"
MRV_CONFIG_ENLIL_RENDERABLE = MRV_CONFIG_ENLIL .. ".renderable"

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openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.enabled", true)
openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.outputLogs", true)
openspace.setPropertyValue("RenderEngine.performanceMeasurements", true)

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--[[ Configuration scripts for the Research Kit ]]--
-- Set a timeout for the application
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeout", 2000)
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeoutCycles", 0)

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-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}-- Helper functions that are useful to customize the openspace.cfg loading
--[[
##########################################################################################
Public functions
##########################################################################################
]]--
-- SGCT related functions
sgct = {}
sgct.config = {}
-- This function takes a text definition for an SGCT configuration file and returns the path
-- to a temporary file containing the string which SGCT can use
function sgct.makeConfig(config) end
-- Creates a configuration file similar to the default 'single.xml':
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view settings [example: fov={ left=20, right=30, up=10, down=50}] {default: { left=30.0, right=30.0, up=16.875, down=16.875}}
-- Thus this function can be called the following ways:
-- sgct.config.single() -> Leading to a 1280x720 resolution window
-- sgct.config.single(1920, 1080) -> Leading to a 1920x1080 resolution window
-- sgct.config.single(640, 360, res={3840, 2160}) -> 640x360 window with 4K rendering resolution
-- sgct.config.single(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.single(arg) end
-- Creates a configuration file similar to the default 'single_fisheye.xml'
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view for the fisheye [example: fov=360] {default: 180}
-- quality: The quality setting for the cubemap textures [example: quality="4k"] {default: "1k"}
-- tilt: The forwards tilt of the fisheye, relative to the center [example: tilt=90] {default: 0.0}
-- background: The background color used outside of the fisheye rendering [example: backgruound={r=1.0, g=0.25, b=0.25, a=1.0}] {default: {r=0.1, g=0.1, b=0.1, a=1.0}}
-- Thus this function can be called the following ways:
-- sgct.config.fisheye() -> Leading to a 1280x720 resolution window
-- sgct.config.fisheye(640, 640) -> Leading to a 640x650 resolution window
-- sgct.config.fisheye(640, 360, res={3840, 3840}) -> 640x360 window with 4K rendering resolution
-- sgct.config.fisheye(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.fisheye(arg) end
function sgct.config.cube(arg) end
--[[
##########################################################################################
Internal helper functions
##########################################################################################
]]--
function generateSingleViewportFOV(down, up, left, right)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<PlanarProjection>
<FOV down="]]..down..[[" left="]]..left..[[" right="]]..right..[[" up="]]..up..[[" />
<Orientation heading="0.0" pitch="0.0" roll="0.0" />
</PlanarProjection>
</Viewport>
]]
end
function generateSingleViewport(lowerLeft, upperLeft, upperRight)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<Projectionplane>
<Pos x="]] .. lowerLeft[1] .. [[" y="]] .. lowerLeft[2] .. [[" z="]] .. lowerLeft[3] .. [[" />
<Pos x="]] .. upperLeft[1] .. [[" y="]] .. upperLeft[2] .. [[" z="]] .. upperLeft[3] .. [[" />
<Pos x="]] .. upperRight[1] .. [[" y="]] .. upperRight[2] .. [[" z="]] .. upperRight[3] .. [[" />
</Projectionplane>
</Viewport>
]]
end
function generateFisheyeViewport(fov, quality, tilt, background, crop, offset)
local b = [[
<Background
r="]]..background["r"]..[["
g="]]..background["g"]..[["
b="]]..background["b"]..[["
a="]]..background["a"]..[["
/>
]]
local c = ""
if crop then
c = [[
<Crop
left="]] .. crop["left"] .. [["
right="]] .. crop["right"] .. [["
top="]] .. crop["top"] .. [["
bottom="]] .. crop["bottom"] .. [["
/>
]]
end
local o = ""
if offset then
o = [[
<Offset
x="]] .. offset["x"] .. [["
y="]] .. offset["y"] .. [["
z="]] .. offset["z"] .. [["
/>
]]
end
return [[
<Viewport name="fisheye">
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<FisheyeProjection fov="]]..fov..[[" quality="]]..quality..[[" tilt="]]..tilt..[[">
]]..b..[[
]]..c..[[
]]..o..[[
</FisheyeProjection>
</Viewport>
]]
end
function generateWindow(arg)
local resolution = ""
if arg["res"] then
arg["res"][1] = arg["res"][1] or arg["windowSize"][1]
arg["res"][2] = arg["res"][2] or arg["windowSize"][2]
resolution =
[[
<Res x="]] .. arg["res"][1] .. [[" y="]] .. arg["res"][2] .. [[" />
]]
end
local tags = ""
if arg["tags"] then
tags = table.concat(arg["tags"], ",")
end
return
[[
<Window
fullScreen="]] .. tostring(arg["fullScreen"]) .. [["
numberOfSamples="]] .. arg["msaa"] .. [["
border="]] .. tostring(arg["border"]) .. [["
name="]] .. arg["name"] .. [["
monitor="]] .. arg["monitor"] .. [["
tags="]] .. tags .. [["
>
<Stereo type="]] .. arg["stereo"] .. [[" />
<Size x="]] .. arg["windowSize"][1] .. [[" y="]] .. arg["windowSize"][2] .. [[" />
<Pos x="]].. arg["windowPos"][1] ..[[" y="]] .. arg["windowPos"][2] .. [[" />
]]..resolution..
[[
]]..
arg["viewport"]..
[[
</Window>
]]
end
function generateUser(arg)
return [[
<User eyeSeparation="]] .. arg["eyeSep"] .. [[">
<Pos
x="]] .. arg["eyePos"][1] .. [["
y="]] .. arg["eyePos"][2] .. [["
z="]] .. arg["eyePos"][3] .. [["
/>
</User>
]]
end
function generateScene(arg)
local scene = arg["scene"]
if scene == nil then
return ""
else
local offset = nil
if scene["offset"] then
local o = scene["offset"]
offset = [[<Offset x="]]..o["x"]..[[" y="]]..o["y"]..[[" z="]]..o["z"]..[[" />]]
end
local orientation = nil
if scene["orientation"] then
local o = scene["orientation"]
orientation = [[<Orientation yaw="]]..o["yaw"]..[[" pitch="]]..o["pitch"]..[[" roll="]]..o["roll"]..[[" />]]
end
local scale = nil
if scene["scale"] then
scale = [[<Scale value="]] .. scene["scale"] .. [[" />]]
end
local sceneString = " <Scene>"
if offset then
sceneString = sceneString .. "\n " .. offset .. "\n"
end
if orientation then
sceneString = sceneString .. "\n " .. orientation .. "\n"
end
if scale then
sceneString = sceneString .. "\n " .. scale .. "\n"
end
sceneString = sceneString .. " </Scene>\n"
return sceneString
-- return [[
-- <Scene>
-- ]]..offset..[[
-- ]]..orientation..[[
-- ]]..scale..[[
-- </Scene>]]
end
end
function generateSettings(arg)
local v
if arg["vsync"] then
v = 1
else
v = 0
end
local refresh = ""
if arg["refreshRate"] then
refresh = "refreshRate=" .. arg["refreshRate"] .. " "
end
return [[
<Settings>
<Display swapInterval="]].. v ..[[" ]] .. refresh .. [[/>
</Settings>
]]
end
function generateCapture(arg)
if arg["capture"] == nil then
return ""
else
local path = ""
if arg["capture"]["path"] then
path = 'path="' .. arg["capture"]["path"] .. '" '
end
local monoPath = ""
if arg["capture"]["monoPath"] then
path = 'monoPath="' .. arg["capture"]["monoPath"] .. '" '
end
local leftPath = ""
if arg["capture"]["leftPath"] then
path = 'leftPath="' .. arg["capture"]["leftPath"] .. '" '
end
local rightPath = ""
if arg["capture"]["rightPath"] then
path = 'rightPath="' .. arg["capture"]["rightPath"] .. '" '
end
local format = ""
if arg["capture"]["format"] then
path = 'format="' .. arg["capture"]["format"] .. '" '
end
end
end
function generateCluster(arg)
return [[
<?xml version="1.0" ?>
<Cluster
masterAddress="localhost"
externalControlPort="20500"
debug="]] .. tostring(arg["sgctDebug"]) .. [["
>
]] .. (arg["settings"] or "") .. [[
]] .. (arg["scene"] or "") .. [[
<Node address="localhost" port="20401">
]] .. arg["window"] ..[[
</Node>
]] .. arg["user"] .. [[
]] .. (arg["capture"] or "") .. [[
</Cluster>
]]
end
function generateSingleWindowConfig(arg)
-- First some type checking
assert(
type(arg[1]) == "number" or type(arg[1]) == "nil",
"First argument must be a number or nil"
)
assert(
type(arg[2]) == "number" or type(arg[2]) == "nil",
"Second argument must be a number or nil"
)
assert(
type(arg["res"]) == "table" or type(arg["res"]) == "nil",
"res must be a table or nil"
)
if (type(arg["res"]) == "table") then
assert(type(arg["res"][1]) == "number", "res[1] must be a number")
assert(type(arg["res"][2]) == "number", "res[2] must be a number")
end
assert(
type(arg["shared"]) == "boolean" or type(arg["shared"]) == "nil",
"shared must be a boolean or nil"
)
assert(
type(arg["tags"]) == "table" or type(arg["tags"]) == "nil",
"tags must be a table or nil"
)
if (type(arg["tags"]) == "table") and (next(arg["tags"]) ~= nil) then
for index, value in ipairs(arg["tags"]) do
assert(type(value) == "string", "Each tag must be a string")
end
end
assert(
type(arg["windowSize"]) == "table" or type(arg["windowSize"]) == "nil",
"windowSize must be a table or nil"
)
if (type(arg["windowSize"]) == "table") then
assert(type(arg["windowSize"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowSize"][2]) == "number", "windowPos[2] must be a number")
assert(
type(arg[1]) == "nil" and type(arg[2]) == "nil",
"Only windowSize or the first and second arguments can be set. Not both"
)
end
assert(
type(arg["windowPos"]) == "table" or type(arg["windowPos"]) == "nil",
"windowPos must be a table or nil"
)
if (type(arg["windowPos"]) == "table") then
assert(type(arg["windowPos"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowPos"][2]) == "number", "windowPos[2] must be a number")
end
assert(
type(arg["name"]) == "string" or type(arg["name"]) == "nil",
"name must be a string or nil"
)
assert(
type(arg["fullScreen"]) == "boolean" or type(arg["fullScreen"]) == "nil",
"fullScreen must be a boolean or nil"
)
assert(
type(arg["monitor"]) == "number" or type(arg["monitor"]) == "nil",
"monitor must be a number or nil"
)
assert(
type(arg["border"]) == "boolean" or type(arg["border"]) == "nil",
"border must be a boolean or nil"
)
assert(
type(arg["msaa"]) == "number" or type(arg["msaa"]) == "nil",
"msaa must be a number or nil"
)
assert(
type(arg["vsync"]) == "boolean" or type(arg["vsync"]) == "nil",
"vsync must be a boolean or nil"
)
assert(
type(arg["refreshRate"]) == "number" or type(arg["refreshRate"]) == "nil",
"refreshRate must be a number or nil"
)
assert(
type(arg["stereo"]) == "string" or type(arg["stereo"]) == "nil",
"stereo must be a boolean or nil"
)
assert(
type(arg["eyeSep"]) == "number" or type(arg["eyeSep"]) == "nil",
"eyeSep must be a number or nil"
)
assert(
type(arg["eyePos"]) == "table" or type(arg["eyePos"]) == "nil",
"eyePos must be a table or nil"
)
if (type(arg["eyePos"]) == "table") then
assert(type(arg["eyePos"][1]) == "number", "eyePos[1] must be a number")
assert(type(arg["eyePos"][2]) == "number", "eyePos[2] must be a number")
assert(type(arg["eyePos"][3]) == "number", "eyePos[3] must be a number")
end
assert(
type(arg["sgctDebug"]) == "boolean" or type(arg["sgctDebug"]) == "nil",
"sgctDebug must be a boolean or nil"
)
assert(
type(arg["scene"]) == "table" or type(arg["scene"]) == "nil",
"scene must be a table or nil"
)
if type(arg["scene"]) == "table" then
local offset = arg["scene"]["offset"]
assert(
type(offset) == "table" or type(offset) == "nil",
"scene['offset'] must be a table or nil"
)
if type(offset) == "table" then
assert(type(offset["x"]) == "number", "scene['offset']['x'] must be a number")
assert(type(offset["y"]) == "number", "scene['offset']['y'] must be a number")
assert(type(offset["z"]) == "number", "scene['offset']['z'] must be a number")
end
local orientation = arg["scene"]["orientation"]
assert(
type(orientation) == "table" or type(orientation) == "nil",
"scene['orientation] must be a table or nil"
)
if type(orientation) == "table" then
assert(type(orientation["yaw"]) == "number", "orientation['yaw'] must be a number")
assert(type(orientation["pitch"]) == "number", "orientation['pitch'] must be a number")
assert(type(orientation["roll"]) == "number", "orientation['roll'] must be a number")
end
local scale = arg["scene"]["scale"]
assert(
type(scale) == "number" or type(scale) == "nil",
"scene['scale'] must be a number or nil"
)
end
assert(
type(arg["capture"]) == "table" or type(arg["capture"]) == "nil",
"capture must be a table or nil"
)
if type(arg["capture"]) == "table" then
local c = arg["capture"]
assert(
type(c["path"]) == "string" or type(c["path"]) == "nil",
"capture['path'] must be a string or nil"
)
assert(
type(c["monoPath"]) == "string" or type(c["monoPath"]) == "nil",
"capture['monoPath'] must be a string or nil"
)
assert(
type(c["leftPath"]) == "string" or type(c["leftPath"]) == "nil",
"capture['leftPath'] must be a string or nil"
)
assert(
type(c["rightPath"]) == "string" or type(c["rightPath"]) == "nil",
"capture['rightPath'] must be a string or nil"
)
assert(
type(c["format"]) == "string" or type(c["format"]) == "nil",
"capture['format'] must be a string or nil"
)
end
assert(type(arg["viewport"]) == "string", "viewport must be a string")
-- Then setting reasonable default values
if arg["vsync"] == nil then
arg["vsync"] = false
end
if arg["fullScreen"] == nil then
arg["fullScreen"] = false
end
if arg["monitor"] == nil then
arg["monitor"] = 0
end
if arg["tags"] == nil then
arg["tags"] = {}
end
if arg["msaa"] == nil then
arg["msaa"] = 8
end
if arg["border"] == nil then
arg["border"] = true
end
if arg["shared"] then
local t = arg["tags"]
t[#t + 1] = "Spout"
end
if arg["name"] == nil then
arg["name"] = "OpenSpace"
end
if arg["stereo"] == nil then
arg["stereo"] = "none"
end
if arg["windowPos"] == nil then
arg["windowPos"] = { 50, 50 }
end
if arg["eyeSep"] == nil then
arg["eyeSep"] = 0.065
end
if arg["eyePos"] == nil then
arg["eyePos"] = { 0.0, 0.0, 0.0 }
end
if arg["sgctDebug"] == nil then
arg["sgctDebug"] = false
end
if not arg["windowSize"] then
arg["windowSize"] = {}
arg["windowSize"][1] = arg[1] or 1280
arg["windowSize"][2] = arg[2] or 720
end
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = generateWindow(arg)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return generateCluster(arg)
end
function sgct.makeConfig(config)
local configFile = os.tmpname()
local file = io.open(configFile, "w+")
file:write(config)
io.close(file)
return configFile
end
function sgct.config.single(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "table" or type(arg["fov"]) == "nil",
"fov must be a table or nil"
)
if (type(arg["fov"]) == "table") then
assert(type(arg["fov"]["left"]) == "number", "fov['left'] must be a number")
assert(type(arg["fov"]["right"]) == "number", "fov['right'] must be a number")
assert(type(arg["fov"]["up"]) == "number", "fov['up'] must be a number")
assert(type(arg["fov"]["down"]) == "number", "fov['down'] must be a number")
end
arg["fov"] = arg["fov"] or { down = 16.875, up = 16.875, left = 30.0, right = 30.0 }
arg["viewport"] = generateSingleViewportFOV(
arg["fov"]["down"],
arg["fov"]["up"],
arg["fov"]["left"],
arg["fov"]["right"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.fisheye(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "number" or type(arg["fov"]) == "nil",
"fov must be a number or nil"
)
assert(
type(arg["quality"]) == "string" or type(arg["quality"]) == "nil",
"quality must be a string or nil"
)
assert(
type(arg["tilt"]) == "number" or type(arg["tilt"]) == "nil",
"tilt must be a number or nil"
)
assert(
type(arg["background"]) == "table" or type(arg["background"]) == "nil",
"background must be a table or nil"
)
if type(arg["background"]) == "table" then
assert(type(background["r"]) == "number", "backgroud['r'] must be a number")
assert(type(background["g"]) == "number", "backgroud['g'] must be a number")
assert(type(background["b"]) == "number", "backgroud['b'] must be a number")
assert(type(background["a"]) == "number", "backgroud['a'] must be a number")
end
assert(
type(arg["crop"]) == "table" or type(arg["crop"]) == "nil",
"crop must be a table or nil"
)
if type(arg["crop"]) == "table" then
assert(
type(arg["crop"]["left"]) == "number", "crop['left'] must be a number"
)
assert(
type(arg["crop"]["right"]) == "number", "crop['right'] must be a number"
)
assert(
type(arg["crop"]["top"]) == "number", "crop['top'] must be a number"
)
assert(
type(arg["crop"]["bottom"]) == "number", "crop['bottom'] must be a number"
)
end
assert(
type(arg["offset"]) == "table" or type(arg["offset"]) == "nil",
"offset must be a table or nil"
)
if type(arg["offset"]) == "table" then
assert(type(arg["offset"]["x"]) == "number", "offset['x'] must be a number")
assert(type(arg["offset"]["y"]) == "number", "offset['y'] must be a number")
assert(type(arg["offset"]["z"]) == "number", "offset['z'] must be a number")
end
if arg["fov"] == nil then
arg["fov"] = 180
end
if arg["quality"] == nil then
arg["quality"] = "1k"
end
if arg["tilt"] == nil then
arg["tilt"] = 0
end
if arg["background"] == nil then
arg["background"] = { r = 0.1, g = 0.1, b = 0.1, a = 1.0 }
end
arg["viewport"] = generateFisheyeViewport(
arg["fov"],
arg["quality"],
arg["tilt"],
arg["background"],
arg["crop"],
arg["offset"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.cube(arg)
function getCubeWindow(location, res, size)
local pos
local lowerLeft
local upperLeft
local upperRight
if location == 'left' then
pos = { 0, size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, 1, 1 }
upperRight = { -1, 1, -1 }
elseif location == 'right' then
pos = { 2 * size[1], size[2] }
lowerLeft = { 1, -1, -1 }
upperLeft = { 1, 1, -1 }
upperRight = { 1, 1, 1 }
elseif location == 'up' then
pos = { size[1], 0 }
lowerLeft = { 1, 1, -1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'down' then
pos = { size[1], 2 * size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, -1, -1 }
upperRight = { 1, -1, -1 }
elseif location == 'back' then
pos = { 2 * size[1], 2 * size[2] }
lowerLeft = { 1, -1, 1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'front' then
pos = { size[1], size[2] }
lowerLeft = { -1, -1, -1 }
upperLeft = { -1, 1, -1 }
upperRight = { 1, 1, -1 }
end
arg = {}
arg["msaa"] = 8
arg["border"] = false
arg["name"] = "OpenSpace_" .. location
arg["tags"] = { "Spout" }
arg["windowSize"] = size
arg["windowPos"] = pos
arg["res"] = { res, res }
arg["viewport"] = generateSingleViewport(lowerLeft, upperLeft, upperRight)
return generateWindow(arg)
end
function getControlWindow(down, up, left, right)
arg = {}
arg["viewport"] = generateSingleViewportFOV(down, up, left, right)
return generateWindow(arg)
end
res = 1024
size = {640, 360}
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = getControlWindow(16.875, 16.875, 30.0, 30.0) .. getCubeWindow('front', res, size) .. getCubeWindow('back', res, size) ..
getCubeWindow('left', res, size) .. getCubeWindow('right', res, size) ..
getCubeWindow('up', res, size) .. getCubeWindow('down', res, size)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return sgct.makeConfig(generateCluster(arg))
end

View File

@@ -0,0 +1,9 @@
dofile(openspace.absPath('${SCRIPTS}/config_mrv.lua'))
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".memoryBudget", 128)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".streamingBudget", 512)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".scalingExponent", 12)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".scaling", {0.7, 0.7, 0.7})
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".rotation", {0.85153, 2.76746, 0.0})

View File

@@ -0,0 +1,20 @@
--[[ OpenSpace keybinding script ]]--
-- Load the common helper functions
dofile(openspace.absPath('${SCRIPTS}/common.lua'))
openspace.clearKeys()
helper.setCommonKeys()
helper.setDeltaTimeKeys({
-- 1 2 3 4 5 6 7 8 9 0
--------------------------------------------------------------------------------------------------------------------------
-- 1s 2s 5s 10s 30s 1m 2m 5m 10m 30m
1, 2, 5, 10, 30, 60, 120, 300, 600, 1800,
-- 1h 2h 3h 6h 12h 1d 2d 4d 1w 2w
3600, 7200, 10800, 21600, 43200, 86400, 172800, 345600, 604800, 1209600,
-- 1mo 2mo 3mo 6mo 1yr 2y 5y 10y 20y 50y
2592000, 5184000, 7776000, 15552000, 31536000, 63072000, 157680000, 315360000, 630720000, 1576800000
})
-- OBS: One month (1mo) is approximated by 30 days.

View File

@@ -0,0 +1,144 @@
--[[ Commonly used OpenSpace configuration functions ]]--
helper = {}
helper.renderable = {}
helper.property = {}
-- These helpers are for scheduling lua scripts
-- See class ScriptScheduler and ScheduledScript for reference
helper.scheduledScript = {}
helper.scheduledScript.reversible = {}
-- Function that sets the most common key bindings that are common to most (all?)
-- scenes
helper.setCommonKeys = function()
openspace.bindKeyLocal(
"F1",
helper.property.invert('Global Properties.OnScreenGUI.Main.enabled'),
"Toggles the visibility of the on-screen GUI."
)
openspace.bindKeyLocal(
"F2",
helper.property.invert("RenderEngine.performanceMeasurements"),
"Toogles performance measurements that shows rendering time informations."
)
openspace.bindKeyLocal(
"ESC",
"openspace.toggleShutdown()",
"Toggles the shutdown that will stop OpenSpace after a grace period. Press again to cancel the shutdown during this period."
)
openspace.bindKeyLocal(
"PRINT_SCREEN",
"openspace.setPropertyValueSingle('RenderEngine.takeScreenshot', nil)",
"Saves the contents of the screen to a file in the working directory."
)
openspace.bindKey(
"SPACE",
"openspace.time.togglePause()",
"Starts and stops the simulation time."
)
openspace.bindKey(
"COMMA",
"openspace.setRenderer('Framebuffer');",
"Changes the currently used renderer to use the 'Framebuffer' implementation."
)
openspace.bindKey(
"PERIOD",
"openspace.setRenderer('ABuffer');",
"Changes the currently used renderer to use the 'ABuffer' implementation."
)
openspace.bindKey(
"f",
helper.property.invert('NavigationHandler.OrbitalNavigator.horizontalFriction'),
"Toggles the horizontal friction of the camera. If it is disabled, the camera rotates around the focus object indefinitely."
)
openspace.bindKey(
"Shift+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.verticalFriction'),
"Toggles the vertical friction of the camera. If it is disabled, the camera rises up from or closes in towards the focus object indefinitely."
)
openspace.bindKey(
"Ctrl+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.rotationalFriction'),
"Toggles the rotational friction of the camera. If it is disabled, the camera rotates around its own axis indefinitely."
)
openspace.bindKey(
"w",
"openspace.toggleFade(3)",
"Toggles the fade to black within 3 seconds or shows the rendering after 3 seconds."
)
end
helper.setDeltaTimeKeys = function(t)
local Keys = {
'1', '2', '3', '4', '5', '6', '7', '8', '9', '0',
'Shift+1', 'Shift+2', 'Shift+3', 'Shift+4', 'Shift+5', 'Shift+6', 'Shift+7', 'Shift+8', 'Shift+9', 'Shift+0',
'Ctrl+1', 'Ctrl+2', 'Ctrl+3', 'Ctrl+4', 'Ctrl+5', 'Ctrl+6', 'Ctrl+7', 'Ctrl+8', 'Ctrl+9', 'Ctrl+0',
'Alt+1', 'Alt+2', 'Alt+3', 'Alt+4', 'Alt+5', 'Alt+6', 'Alt+7', 'Alt+8', 'Alt+9', 'Alt+0'
}
if #t > #Keys then
openspace.printError("Error settings delta time keys: Too many delta times (" .. #t .. ")")
return
end
for i, v in ipairs(t) do
openspace.bindKey(
Keys[i],
'openspace.time.setDeltaTime(' .. v .. ")",
'Setting the simulation speed to ' .. v .. ' seconds per realtime second'
)
end
end
-- Function that returns the string that inverts the fully qualified boolean property 'property'
helper.property.invert = function(property)
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", not openspace.getPropertyValue(" .. escaped_property .. "));"
end
-- Function that returns the string that increments the 'property' by the 'value'
helper.property.increment = function(property, value)
local v = value or 1
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", openspace.getPropertyValue(" .. escaped_property .. ") + " .. v .. ");"
end
-- Function that returns the string that decrements the 'property' by the 'value'
helper.property.decrement = function(property, value)
return helper.property.increment(property, -value)
end
-- Function that returns the string that enables/disables the renderable 'renderable'
helper.renderable.toggle = function(renderable)
return helper.property.invert(renderable .. ".renderable.enabled")
end
-- Function that returns the string that sets the enabled property of <renderable> to <enabled>
helper.renderable.setEnabled = function(renderable, enabled)
return "openspace.setPropertyValue('" .. renderable .. ".renderable.enabled', " .. (enabled and "true" or "false") .. ");";
end
-- Function that returns a lua table specifying a reversible ScheduledScript for
-- setting the enabled property of <renderable> to <enabled> at time <time>.
helper.scheduledScript.reversible.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled),
BackwardScript = helper.renderable.setEnabled(renderable, not enabled)
}
end
helper.scheduledScript.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled)
}
end

View File

@@ -0,0 +1,4 @@
dofile(openspace.absPath('${SCRIPTS}/config_mrv_logging.lua'))
dofile(openspace.absPath('${SCRIPTS}/config_mrv_research_kit.lua'))
MRV_CONFIG_ENLIL = "Enlil New Horizons"
MRV_CONFIG_ENLIL_RENDERABLE = MRV_CONFIG_ENLIL .. ".renderable"

View File

@@ -0,0 +1,3 @@
openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.enabled", true)
openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.outputLogs", true)
openspace.setPropertyValue("RenderEngine.performanceMeasurements", true)

View File

@@ -0,0 +1,5 @@
--[[ Configuration scripts for the Research Kit ]]--
-- Set a timeout for the application
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeout", 2000)
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeoutCycles", 0)

View File

@@ -0,0 +1,812 @@
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}-- Helper functions that are useful to customize the openspace.cfg loading
--[[
##########################################################################################
Public functions
##########################################################################################
]]--
-- SGCT related functions
sgct = {}
sgct.config = {}
-- This function takes a text definition for an SGCT configuration file and returns the path
-- to a temporary file containing the string which SGCT can use
function sgct.makeConfig(config) end
-- Creates a configuration file similar to the default 'single.xml':
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view settings [example: fov={ left=20, right=30, up=10, down=50}] {default: { left=30.0, right=30.0, up=16.875, down=16.875}}
-- Thus this function can be called the following ways:
-- sgct.config.single() -> Leading to a 1280x720 resolution window
-- sgct.config.single(1920, 1080) -> Leading to a 1920x1080 resolution window
-- sgct.config.single(640, 360, res={3840, 2160}) -> 640x360 window with 4K rendering resolution
-- sgct.config.single(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.single(arg) end
-- Creates a configuration file similar to the default 'single_fisheye.xml'
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view for the fisheye [example: fov=360] {default: 180}
-- quality: The quality setting for the cubemap textures [example: quality="4k"] {default: "1k"}
-- tilt: The forwards tilt of the fisheye, relative to the center [example: tilt=90] {default: 0.0}
-- background: The background color used outside of the fisheye rendering [example: backgruound={r=1.0, g=0.25, b=0.25, a=1.0}] {default: {r=0.1, g=0.1, b=0.1, a=1.0}}
-- Thus this function can be called the following ways:
-- sgct.config.fisheye() -> Leading to a 1280x720 resolution window
-- sgct.config.fisheye(640, 640) -> Leading to a 640x650 resolution window
-- sgct.config.fisheye(640, 360, res={3840, 3840}) -> 640x360 window with 4K rendering resolution
-- sgct.config.fisheye(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.fisheye(arg) end
function sgct.config.cube(arg) end
--[[
##########################################################################################
Internal helper functions
##########################################################################################
]]--
function generateSingleViewportFOV(down, up, left, right)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<PlanarProjection>
<FOV down="]]..down..[[" left="]]..left..[[" right="]]..right..[[" up="]]..up..[[" />
<Orientation heading="0.0" pitch="0.0" roll="0.0" />
</PlanarProjection>
</Viewport>
]]
end
function generateSingleViewport(lowerLeft, upperLeft, upperRight)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<Projectionplane>
<Pos x="]] .. lowerLeft[1] .. [[" y="]] .. lowerLeft[2] .. [[" z="]] .. lowerLeft[3] .. [[" />
<Pos x="]] .. upperLeft[1] .. [[" y="]] .. upperLeft[2] .. [[" z="]] .. upperLeft[3] .. [[" />
<Pos x="]] .. upperRight[1] .. [[" y="]] .. upperRight[2] .. [[" z="]] .. upperRight[3] .. [[" />
</Projectionplane>
</Viewport>
]]
end
function generateFisheyeViewport(fov, quality, tilt, background, crop, offset)
local b = [[
<Background
r="]]..background["r"]..[["
g="]]..background["g"]..[["
b="]]..background["b"]..[["
a="]]..background["a"]..[["
/>
]]
local c = ""
if crop then
c = [[
<Crop
left="]] .. crop["left"] .. [["
right="]] .. crop["right"] .. [["
top="]] .. crop["top"] .. [["
bottom="]] .. crop["bottom"] .. [["
/>
]]
end
local o = ""
if offset then
o = [[
<Offset
x="]] .. offset["x"] .. [["
y="]] .. offset["y"] .. [["
z="]] .. offset["z"] .. [["
/>
]]
end
return [[
<Viewport name="fisheye">
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<FisheyeProjection fov="]]..fov..[[" quality="]]..quality..[[" tilt="]]..tilt..[[">
]]..b..[[
]]..c..[[
]]..o..[[
</FisheyeProjection>
</Viewport>
]]
end
function generateWindow(arg)
local resolution = ""
if arg["res"] then
arg["res"][1] = arg["res"][1] or arg["windowSize"][1]
arg["res"][2] = arg["res"][2] or arg["windowSize"][2]
resolution =
[[
<Res x="]] .. arg["res"][1] .. [[" y="]] .. arg["res"][2] .. [[" />
]]
end
local tags = ""
if arg["tags"] then
tags = table.concat(arg["tags"], ",")
end
return
[[
<Window
fullScreen="]] .. tostring(arg["fullScreen"]) .. [["
numberOfSamples="]] .. arg["msaa"] .. [["
border="]] .. tostring(arg["border"]) .. [["
name="]] .. arg["name"] .. [["
monitor="]] .. arg["monitor"] .. [["
tags="]] .. tags .. [["
>
<Stereo type="]] .. arg["stereo"] .. [[" />
<Size x="]] .. arg["windowSize"][1] .. [[" y="]] .. arg["windowSize"][2] .. [[" />
<Pos x="]].. arg["windowPos"][1] ..[[" y="]] .. arg["windowPos"][2] .. [[" />
]]..resolution..
[[
]]..
arg["viewport"]..
[[
</Window>
]]
end
function generateUser(arg)
return [[
<User eyeSeparation="]] .. arg["eyeSep"] .. [[">
<Pos
x="]] .. arg["eyePos"][1] .. [["
y="]] .. arg["eyePos"][2] .. [["
z="]] .. arg["eyePos"][3] .. [["
/>
</User>
]]
end
function generateScene(arg)
local scene = arg["scene"]
if scene == nil then
return ""
else
local offset = nil
if scene["offset"] then
local o = scene["offset"]
offset = [[<Offset x="]]..o["x"]..[[" y="]]..o["y"]..[[" z="]]..o["z"]..[[" />]]
end
local orientation = nil
if scene["orientation"] then
local o = scene["orientation"]
orientation = [[<Orientation yaw="]]..o["yaw"]..[[" pitch="]]..o["pitch"]..[[" roll="]]..o["roll"]..[[" />]]
end
local scale = nil
if scene["scale"] then
scale = [[<Scale value="]] .. scene["scale"] .. [[" />]]
end
local sceneString = " <Scene>"
if offset then
sceneString = sceneString .. "\n " .. offset .. "\n"
end
if orientation then
sceneString = sceneString .. "\n " .. orientation .. "\n"
end
if scale then
sceneString = sceneString .. "\n " .. scale .. "\n"
end
sceneString = sceneString .. " </Scene>\n"
return sceneString
-- return [[
-- <Scene>
-- ]]..offset..[[
-- ]]..orientation..[[
-- ]]..scale..[[
-- </Scene>]]
end
end
function generateSettings(arg)
local v
if arg["vsync"] then
v = 1
else
v = 0
end
local refresh = ""
if arg["refreshRate"] then
refresh = "refreshRate=" .. arg["refreshRate"] .. " "
end
return [[
<Settings>
<Display swapInterval="]].. v ..[[" ]] .. refresh .. [[/>
</Settings>
]]
end
function generateCapture(arg)
if arg["capture"] == nil then
return ""
else
local path = ""
if arg["capture"]["path"] then
path = 'path="' .. arg["capture"]["path"] .. '" '
end
local monoPath = ""
if arg["capture"]["monoPath"] then
path = 'monoPath="' .. arg["capture"]["monoPath"] .. '" '
end
local leftPath = ""
if arg["capture"]["leftPath"] then
path = 'leftPath="' .. arg["capture"]["leftPath"] .. '" '
end
local rightPath = ""
if arg["capture"]["rightPath"] then
path = 'rightPath="' .. arg["capture"]["rightPath"] .. '" '
end
local format = ""
if arg["capture"]["format"] then
path = 'format="' .. arg["capture"]["format"] .. '" '
end
end
end
function generateCluster(arg)
return [[
<?xml version="1.0" ?>
<Cluster
masterAddress="localhost"
externalControlPort="20500"
debug="]] .. tostring(arg["sgctDebug"]) .. [["
>
]] .. (arg["settings"] or "") .. [[
]] .. (arg["scene"] or "") .. [[
<Node address="localhost" port="20401">
]] .. arg["window"] ..[[
</Node>
]] .. arg["user"] .. [[
]] .. (arg["capture"] or "") .. [[
</Cluster>
]]
end
function generateSingleWindowConfig(arg)
-- First some type checking
assert(
type(arg[1]) == "number" or type(arg[1]) == "nil",
"First argument must be a number or nil"
)
assert(
type(arg[2]) == "number" or type(arg[2]) == "nil",
"Second argument must be a number or nil"
)
assert(
type(arg["res"]) == "table" or type(arg["res"]) == "nil",
"res must be a table or nil"
)
if (type(arg["res"]) == "table") then
assert(type(arg["res"][1]) == "number", "res[1] must be a number")
assert(type(arg["res"][2]) == "number", "res[2] must be a number")
end
assert(
type(arg["shared"]) == "boolean" or type(arg["shared"]) == "nil",
"shared must be a boolean or nil"
)
assert(
type(arg["tags"]) == "table" or type(arg["tags"]) == "nil",
"tags must be a table or nil"
)
if (type(arg["tags"]) == "table") and (next(arg["tags"]) ~= nil) then
for index, value in ipairs(arg["tags"]) do
assert(type(value) == "string", "Each tag must be a string")
end
end
assert(
type(arg["windowSize"]) == "table" or type(arg["windowSize"]) == "nil",
"windowSize must be a table or nil"
)
if (type(arg["windowSize"]) == "table") then
assert(type(arg["windowSize"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowSize"][2]) == "number", "windowPos[2] must be a number")
assert(
type(arg[1]) == "nil" and type(arg[2]) == "nil",
"Only windowSize or the first and second arguments can be set. Not both"
)
end
assert(
type(arg["windowPos"]) == "table" or type(arg["windowPos"]) == "nil",
"windowPos must be a table or nil"
)
if (type(arg["windowPos"]) == "table") then
assert(type(arg["windowPos"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowPos"][2]) == "number", "windowPos[2] must be a number")
end
assert(
type(arg["name"]) == "string" or type(arg["name"]) == "nil",
"name must be a string or nil"
)
assert(
type(arg["fullScreen"]) == "boolean" or type(arg["fullScreen"]) == "nil",
"fullScreen must be a boolean or nil"
)
assert(
type(arg["monitor"]) == "number" or type(arg["monitor"]) == "nil",
"monitor must be a number or nil"
)
assert(
type(arg["border"]) == "boolean" or type(arg["border"]) == "nil",
"border must be a boolean or nil"
)
assert(
type(arg["msaa"]) == "number" or type(arg["msaa"]) == "nil",
"msaa must be a number or nil"
)
assert(
type(arg["vsync"]) == "boolean" or type(arg["vsync"]) == "nil",
"vsync must be a boolean or nil"
)
assert(
type(arg["refreshRate"]) == "number" or type(arg["refreshRate"]) == "nil",
"refreshRate must be a number or nil"
)
assert(
type(arg["stereo"]) == "string" or type(arg["stereo"]) == "nil",
"stereo must be a boolean or nil"
)
assert(
type(arg["eyeSep"]) == "number" or type(arg["eyeSep"]) == "nil",
"eyeSep must be a number or nil"
)
assert(
type(arg["eyePos"]) == "table" or type(arg["eyePos"]) == "nil",
"eyePos must be a table or nil"
)
if (type(arg["eyePos"]) == "table") then
assert(type(arg["eyePos"][1]) == "number", "eyePos[1] must be a number")
assert(type(arg["eyePos"][2]) == "number", "eyePos[2] must be a number")
assert(type(arg["eyePos"][3]) == "number", "eyePos[3] must be a number")
end
assert(
type(arg["sgctDebug"]) == "boolean" or type(arg["sgctDebug"]) == "nil",
"sgctDebug must be a boolean or nil"
)
assert(
type(arg["scene"]) == "table" or type(arg["scene"]) == "nil",
"scene must be a table or nil"
)
if type(arg["scene"]) == "table" then
local offset = arg["scene"]["offset"]
assert(
type(offset) == "table" or type(offset) == "nil",
"scene['offset'] must be a table or nil"
)
if type(offset) == "table" then
assert(type(offset["x"]) == "number", "scene['offset']['x'] must be a number")
assert(type(offset["y"]) == "number", "scene['offset']['y'] must be a number")
assert(type(offset["z"]) == "number", "scene['offset']['z'] must be a number")
end
local orientation = arg["scene"]["orientation"]
assert(
type(orientation) == "table" or type(orientation) == "nil",
"scene['orientation] must be a table or nil"
)
if type(orientation) == "table" then
assert(type(orientation["yaw"]) == "number", "orientation['yaw'] must be a number")
assert(type(orientation["pitch"]) == "number", "orientation['pitch'] must be a number")
assert(type(orientation["roll"]) == "number", "orientation['roll'] must be a number")
end
local scale = arg["scene"]["scale"]
assert(
type(scale) == "number" or type(scale) == "nil",
"scene['scale'] must be a number or nil"
)
end
assert(
type(arg["capture"]) == "table" or type(arg["capture"]) == "nil",
"capture must be a table or nil"
)
if type(arg["capture"]) == "table" then
local c = arg["capture"]
assert(
type(c["path"]) == "string" or type(c["path"]) == "nil",
"capture['path'] must be a string or nil"
)
assert(
type(c["monoPath"]) == "string" or type(c["monoPath"]) == "nil",
"capture['monoPath'] must be a string or nil"
)
assert(
type(c["leftPath"]) == "string" or type(c["leftPath"]) == "nil",
"capture['leftPath'] must be a string or nil"
)
assert(
type(c["rightPath"]) == "string" or type(c["rightPath"]) == "nil",
"capture['rightPath'] must be a string or nil"
)
assert(
type(c["format"]) == "string" or type(c["format"]) == "nil",
"capture['format'] must be a string or nil"
)
end
assert(type(arg["viewport"]) == "string", "viewport must be a string")
-- Then setting reasonable default values
if arg["vsync"] == nil then
arg["vsync"] = false
end
if arg["fullScreen"] == nil then
arg["fullScreen"] = false
end
if arg["monitor"] == nil then
arg["monitor"] = 0
end
if arg["tags"] == nil then
arg["tags"] = {}
end
if arg["msaa"] == nil then
arg["msaa"] = 8
end
if arg["border"] == nil then
arg["border"] = true
end
if arg["shared"] then
local t = arg["tags"]
t[#t + 1] = "Spout"
end
if arg["name"] == nil then
arg["name"] = "OpenSpace"
end
if arg["stereo"] == nil then
arg["stereo"] = "none"
end
if arg["windowPos"] == nil then
arg["windowPos"] = { 50, 50 }
end
if arg["eyeSep"] == nil then
arg["eyeSep"] = 0.065
end
if arg["eyePos"] == nil then
arg["eyePos"] = { 0.0, 0.0, 0.0 }
end
if arg["sgctDebug"] == nil then
arg["sgctDebug"] = false
end
if not arg["windowSize"] then
arg["windowSize"] = {}
arg["windowSize"][1] = arg[1] or 1280
arg["windowSize"][2] = arg[2] or 720
end
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = generateWindow(arg)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return generateCluster(arg)
end
function sgct.makeConfig(config)
local configFile = os.tmpname()
local file = io.open(configFile, "w+")
file:write(config)
io.close(file)
return configFile
end
function sgct.config.single(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "table" or type(arg["fov"]) == "nil",
"fov must be a table or nil"
)
if (type(arg["fov"]) == "table") then
assert(type(arg["fov"]["left"]) == "number", "fov['left'] must be a number")
assert(type(arg["fov"]["right"]) == "number", "fov['right'] must be a number")
assert(type(arg["fov"]["up"]) == "number", "fov['up'] must be a number")
assert(type(arg["fov"]["down"]) == "number", "fov['down'] must be a number")
end
arg["fov"] = arg["fov"] or { down = 16.875, up = 16.875, left = 30.0, right = 30.0 }
arg["viewport"] = generateSingleViewportFOV(
arg["fov"]["down"],
arg["fov"]["up"],
arg["fov"]["left"],
arg["fov"]["right"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.fisheye(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "number" or type(arg["fov"]) == "nil",
"fov must be a number or nil"
)
assert(
type(arg["quality"]) == "string" or type(arg["quality"]) == "nil",
"quality must be a string or nil"
)
assert(
type(arg["tilt"]) == "number" or type(arg["tilt"]) == "nil",
"tilt must be a number or nil"
)
assert(
type(arg["background"]) == "table" or type(arg["background"]) == "nil",
"background must be a table or nil"
)
if type(arg["background"]) == "table" then
assert(type(background["r"]) == "number", "backgroud['r'] must be a number")
assert(type(background["g"]) == "number", "backgroud['g'] must be a number")
assert(type(background["b"]) == "number", "backgroud['b'] must be a number")
assert(type(background["a"]) == "number", "backgroud['a'] must be a number")
end
assert(
type(arg["crop"]) == "table" or type(arg["crop"]) == "nil",
"crop must be a table or nil"
)
if type(arg["crop"]) == "table" then
assert(
type(arg["crop"]["left"]) == "number", "crop['left'] must be a number"
)
assert(
type(arg["crop"]["right"]) == "number", "crop['right'] must be a number"
)
assert(
type(arg["crop"]["top"]) == "number", "crop['top'] must be a number"
)
assert(
type(arg["crop"]["bottom"]) == "number", "crop['bottom'] must be a number"
)
end
assert(
type(arg["offset"]) == "table" or type(arg["offset"]) == "nil",
"offset must be a table or nil"
)
if type(arg["offset"]) == "table" then
assert(type(arg["offset"]["x"]) == "number", "offset['x'] must be a number")
assert(type(arg["offset"]["y"]) == "number", "offset['y'] must be a number")
assert(type(arg["offset"]["z"]) == "number", "offset['z'] must be a number")
end
if arg["fov"] == nil then
arg["fov"] = 180
end
if arg["quality"] == nil then
arg["quality"] = "1k"
end
if arg["tilt"] == nil then
arg["tilt"] = 0
end
if arg["background"] == nil then
arg["background"] = { r = 0.1, g = 0.1, b = 0.1, a = 1.0 }
end
arg["viewport"] = generateFisheyeViewport(
arg["fov"],
arg["quality"],
arg["tilt"],
arg["background"],
arg["crop"],
arg["offset"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.cube(arg)
function getCubeWindow(location, res, size)
local pos
local lowerLeft
local upperLeft
local upperRight
if location == 'left' then
pos = { 0, size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, 1, 1 }
upperRight = { -1, 1, -1 }
elseif location == 'right' then
pos = { 2 * size[1], size[2] }
lowerLeft = { 1, -1, -1 }
upperLeft = { 1, 1, -1 }
upperRight = { 1, 1, 1 }
elseif location == 'up' then
pos = { size[1], 0 }
lowerLeft = { 1, 1, -1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'down' then
pos = { size[1], 2 * size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, -1, -1 }
upperRight = { 1, -1, -1 }
elseif location == 'back' then
pos = { 2 * size[1], 2 * size[2] }
lowerLeft = { 1, -1, 1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'front' then
pos = { size[1], size[2] }
lowerLeft = { -1, -1, -1 }
upperLeft = { -1, 1, -1 }
upperRight = { 1, 1, -1 }
end
arg = {}
arg["msaa"] = 8
arg["border"] = false
arg["name"] = "OpenSpace_" .. location
arg["tags"] = { "Spout" }
arg["windowSize"] = size
arg["windowPos"] = pos
arg["res"] = { res, res }
arg["viewport"] = generateSingleViewport(lowerLeft, upperLeft, upperRight)
return generateWindow(arg)
end
function getControlWindow(down, up, left, right)
arg = {}
arg["viewport"] = generateSingleViewportFOV(down, up, left, right)
return generateWindow(arg)
end
res = 1024
size = {640, 360}
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = getControlWindow(16.875, 16.875, 30.0, 30.0) .. getCubeWindow('front', res, size) .. getCubeWindow('back', res, size) ..
getCubeWindow('left', res, size) .. getCubeWindow('right', res, size) ..
getCubeWindow('up', res, size) .. getCubeWindow('down', res, size)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return sgct.makeConfig(generateCluster(arg))
end

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dofile(openspace.absPath('${SCRIPTS}/config_mrv.lua'))
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".memoryBudget", 128)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".streamingBudget", 512)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".scalingExponent", 12)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".scaling", {0.7, 0.7, 0.7})

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--[[ OpenSpace keybinding script ]]--
-- Load the common helper functions
dofile(openspace.absPath('${SCRIPTS}/common.lua'))
openspace.clearKeys()
helper.setCommonKeys()
helper.setDeltaTimeKeys({
-- 1 2 3 4 5 6 7 8 9 0
--------------------------------------------------------------------------------------------------------------------------
-- 1s 2s 5s 10s 30s 1m 2m 5m 10m 30m
1, 2, 5, 10, 30, 60, 120, 300, 600, 1800,
-- 1h 2h 3h 6h 12h 1d 2d 4d 1w 2w
3600, 7200, 10800, 21600, 43200, 86400, 172800, 345600, 604800, 1209600,
-- 1mo 2mo 3mo 6mo 1yr 2y 5y 10y 20y 50y
2592000, 5184000, 7776000, 15552000, 31536000, 63072000, 157680000, 315360000, 630720000, 1576800000
})
-- OBS: One month (1mo) is approximated by 30 days.

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--[[ Commonly used OpenSpace configuration functions ]]--
helper = {}
helper.renderable = {}
helper.property = {}
-- These helpers are for scheduling lua scripts
-- See class ScriptScheduler and ScheduledScript for reference
helper.scheduledScript = {}
helper.scheduledScript.reversible = {}
-- Function that sets the most common key bindings that are common to most (all?)
-- scenes
helper.setCommonKeys = function()
openspace.bindKeyLocal(
"F1",
helper.property.invert('Global Properties.OnScreenGUI.Main.enabled'),
"Toggles the visibility of the on-screen GUI."
)
openspace.bindKeyLocal(
"F2",
helper.property.invert("RenderEngine.performanceMeasurements"),
"Toogles performance measurements that shows rendering time informations."
)
openspace.bindKeyLocal(
"ESC",
"openspace.toggleShutdown()",
"Toggles the shutdown that will stop OpenSpace after a grace period. Press again to cancel the shutdown during this period."
)
openspace.bindKeyLocal(
"PRINT_SCREEN",
"openspace.setPropertyValueSingle('RenderEngine.takeScreenshot', nil)",
"Saves the contents of the screen to a file in the working directory."
)
openspace.bindKey(
"SPACE",
"openspace.time.togglePause()",
"Starts and stops the simulation time."
)
openspace.bindKey(
"COMMA",
"openspace.setRenderer('Framebuffer');",
"Changes the currently used renderer to use the 'Framebuffer' implementation."
)
openspace.bindKey(
"PERIOD",
"openspace.setRenderer('ABuffer');",
"Changes the currently used renderer to use the 'ABuffer' implementation."
)
openspace.bindKey(
"f",
helper.property.invert('NavigationHandler.OrbitalNavigator.horizontalFriction'),
"Toggles the horizontal friction of the camera. If it is disabled, the camera rotates around the focus object indefinitely."
)
openspace.bindKey(
"Shift+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.verticalFriction'),
"Toggles the vertical friction of the camera. If it is disabled, the camera rises up from or closes in towards the focus object indefinitely."
)
openspace.bindKey(
"Ctrl+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.rotationalFriction'),
"Toggles the rotational friction of the camera. If it is disabled, the camera rotates around its own axis indefinitely."
)
openspace.bindKey(
"w",
"openspace.toggleFade(3)",
"Toggles the fade to black within 3 seconds or shows the rendering after 3 seconds."
)
end
helper.setDeltaTimeKeys = function(t)
local Keys = {
'1', '2', '3', '4', '5', '6', '7', '8', '9', '0',
'Shift+1', 'Shift+2', 'Shift+3', 'Shift+4', 'Shift+5', 'Shift+6', 'Shift+7', 'Shift+8', 'Shift+9', 'Shift+0',
'Ctrl+1', 'Ctrl+2', 'Ctrl+3', 'Ctrl+4', 'Ctrl+5', 'Ctrl+6', 'Ctrl+7', 'Ctrl+8', 'Ctrl+9', 'Ctrl+0',
'Alt+1', 'Alt+2', 'Alt+3', 'Alt+4', 'Alt+5', 'Alt+6', 'Alt+7', 'Alt+8', 'Alt+9', 'Alt+0'
}
if #t > #Keys then
openspace.printError("Error settings delta time keys: Too many delta times (" .. #t .. ")")
return
end
for i, v in ipairs(t) do
openspace.bindKey(
Keys[i],
'openspace.time.setDeltaTime(' .. v .. ")",
'Setting the simulation speed to ' .. v .. ' seconds per realtime second'
)
end
end
-- Function that returns the string that inverts the fully qualified boolean property 'property'
helper.property.invert = function(property)
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", not openspace.getPropertyValue(" .. escaped_property .. "));"
end
-- Function that returns the string that increments the 'property' by the 'value'
helper.property.increment = function(property, value)
local v = value or 1
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", openspace.getPropertyValue(" .. escaped_property .. ") + " .. v .. ");"
end
-- Function that returns the string that decrements the 'property' by the 'value'
helper.property.decrement = function(property, value)
return helper.property.increment(property, -value)
end
-- Function that returns the string that enables/disables the renderable 'renderable'
helper.renderable.toggle = function(renderable)
return helper.property.invert(renderable .. ".renderable.enabled")
end
-- Function that returns the string that sets the enabled property of <renderable> to <enabled>
helper.renderable.setEnabled = function(renderable, enabled)
return "openspace.setPropertyValue('" .. renderable .. ".renderable.enabled', " .. (enabled and "true" or "false") .. ");";
end
-- Function that returns a lua table specifying a reversible ScheduledScript for
-- setting the enabled property of <renderable> to <enabled> at time <time>.
helper.scheduledScript.reversible.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled),
BackwardScript = helper.renderable.setEnabled(renderable, not enabled)
}
end
helper.scheduledScript.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled)
}
end

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dofile(openspace.absPath('${SCRIPTS}/config_mrv_logging.lua'))
dofile(openspace.absPath('${SCRIPTS}/config_mrv_research_kit.lua'))
MRV_CONFIG_ENLIL = "Enlil New Horizons"
MRV_CONFIG_ENLIL_RENDERABLE = MRV_CONFIG_ENLIL .. ".renderable"

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openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.enabled", true)
openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.outputLogs", true)
openspace.setPropertyValue("RenderEngine.performanceMeasurements", true)

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--[[ Configuration scripts for the Research Kit ]]--
-- Set a timeout for the application
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeout", 2000)
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeoutCycles", 0)

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-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}-- Helper functions that are useful to customize the openspace.cfg loading
--[[
##########################################################################################
Public functions
##########################################################################################
]]--
-- SGCT related functions
sgct = {}
sgct.config = {}
-- This function takes a text definition for an SGCT configuration file and returns the path
-- to a temporary file containing the string which SGCT can use
function sgct.makeConfig(config) end
-- Creates a configuration file similar to the default 'single.xml':
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view settings [example: fov={ left=20, right=30, up=10, down=50}] {default: { left=30.0, right=30.0, up=16.875, down=16.875}}
-- Thus this function can be called the following ways:
-- sgct.config.single() -> Leading to a 1280x720 resolution window
-- sgct.config.single(1920, 1080) -> Leading to a 1920x1080 resolution window
-- sgct.config.single(640, 360, res={3840, 2160}) -> 640x360 window with 4K rendering resolution
-- sgct.config.single(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.single(arg) end
-- Creates a configuration file similar to the default 'single_fisheye.xml'
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view for the fisheye [example: fov=360] {default: 180}
-- quality: The quality setting for the cubemap textures [example: quality="4k"] {default: "1k"}
-- tilt: The forwards tilt of the fisheye, relative to the center [example: tilt=90] {default: 0.0}
-- background: The background color used outside of the fisheye rendering [example: backgruound={r=1.0, g=0.25, b=0.25, a=1.0}] {default: {r=0.1, g=0.1, b=0.1, a=1.0}}
-- Thus this function can be called the following ways:
-- sgct.config.fisheye() -> Leading to a 1280x720 resolution window
-- sgct.config.fisheye(640, 640) -> Leading to a 640x650 resolution window
-- sgct.config.fisheye(640, 360, res={3840, 3840}) -> 640x360 window with 4K rendering resolution
-- sgct.config.fisheye(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.fisheye(arg) end
function sgct.config.cube(arg) end
--[[
##########################################################################################
Internal helper functions
##########################################################################################
]]--
function generateSingleViewportFOV(down, up, left, right)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<PlanarProjection>
<FOV down="]]..down..[[" left="]]..left..[[" right="]]..right..[[" up="]]..up..[[" />
<Orientation heading="0.0" pitch="0.0" roll="0.0" />
</PlanarProjection>
</Viewport>
]]
end
function generateSingleViewport(lowerLeft, upperLeft, upperRight)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<Projectionplane>
<Pos x="]] .. lowerLeft[1] .. [[" y="]] .. lowerLeft[2] .. [[" z="]] .. lowerLeft[3] .. [[" />
<Pos x="]] .. upperLeft[1] .. [[" y="]] .. upperLeft[2] .. [[" z="]] .. upperLeft[3] .. [[" />
<Pos x="]] .. upperRight[1] .. [[" y="]] .. upperRight[2] .. [[" z="]] .. upperRight[3] .. [[" />
</Projectionplane>
</Viewport>
]]
end
function generateFisheyeViewport(fov, quality, tilt, background, crop, offset)
local b = [[
<Background
r="]]..background["r"]..[["
g="]]..background["g"]..[["
b="]]..background["b"]..[["
a="]]..background["a"]..[["
/>
]]
local c = ""
if crop then
c = [[
<Crop
left="]] .. crop["left"] .. [["
right="]] .. crop["right"] .. [["
top="]] .. crop["top"] .. [["
bottom="]] .. crop["bottom"] .. [["
/>
]]
end
local o = ""
if offset then
o = [[
<Offset
x="]] .. offset["x"] .. [["
y="]] .. offset["y"] .. [["
z="]] .. offset["z"] .. [["
/>
]]
end
return [[
<Viewport name="fisheye">
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<FisheyeProjection fov="]]..fov..[[" quality="]]..quality..[[" tilt="]]..tilt..[[">
]]..b..[[
]]..c..[[
]]..o..[[
</FisheyeProjection>
</Viewport>
]]
end
function generateWindow(arg)
local resolution = ""
if arg["res"] then
arg["res"][1] = arg["res"][1] or arg["windowSize"][1]
arg["res"][2] = arg["res"][2] or arg["windowSize"][2]
resolution =
[[
<Res x="]] .. arg["res"][1] .. [[" y="]] .. arg["res"][2] .. [[" />
]]
end
local tags = ""
if arg["tags"] then
tags = table.concat(arg["tags"], ",")
end
return
[[
<Window
fullScreen="]] .. tostring(arg["fullScreen"]) .. [["
numberOfSamples="]] .. arg["msaa"] .. [["
border="]] .. tostring(arg["border"]) .. [["
name="]] .. arg["name"] .. [["
monitor="]] .. arg["monitor"] .. [["
tags="]] .. tags .. [["
>
<Stereo type="]] .. arg["stereo"] .. [[" />
<Size x="]] .. arg["windowSize"][1] .. [[" y="]] .. arg["windowSize"][2] .. [[" />
<Pos x="]].. arg["windowPos"][1] ..[[" y="]] .. arg["windowPos"][2] .. [[" />
]]..resolution..
[[
]]..
arg["viewport"]..
[[
</Window>
]]
end
function generateUser(arg)
return [[
<User eyeSeparation="]] .. arg["eyeSep"] .. [[">
<Pos
x="]] .. arg["eyePos"][1] .. [["
y="]] .. arg["eyePos"][2] .. [["
z="]] .. arg["eyePos"][3] .. [["
/>
</User>
]]
end
function generateScene(arg)
local scene = arg["scene"]
if scene == nil then
return ""
else
local offset = nil
if scene["offset"] then
local o = scene["offset"]
offset = [[<Offset x="]]..o["x"]..[[" y="]]..o["y"]..[[" z="]]..o["z"]..[[" />]]
end
local orientation = nil
if scene["orientation"] then
local o = scene["orientation"]
orientation = [[<Orientation yaw="]]..o["yaw"]..[[" pitch="]]..o["pitch"]..[[" roll="]]..o["roll"]..[[" />]]
end
local scale = nil
if scene["scale"] then
scale = [[<Scale value="]] .. scene["scale"] .. [[" />]]
end
local sceneString = " <Scene>"
if offset then
sceneString = sceneString .. "\n " .. offset .. "\n"
end
if orientation then
sceneString = sceneString .. "\n " .. orientation .. "\n"
end
if scale then
sceneString = sceneString .. "\n " .. scale .. "\n"
end
sceneString = sceneString .. " </Scene>\n"
return sceneString
-- return [[
-- <Scene>
-- ]]..offset..[[
-- ]]..orientation..[[
-- ]]..scale..[[
-- </Scene>]]
end
end
function generateSettings(arg)
local v
if arg["vsync"] then
v = 1
else
v = 0
end
local refresh = ""
if arg["refreshRate"] then
refresh = "refreshRate=" .. arg["refreshRate"] .. " "
end
return [[
<Settings>
<Display swapInterval="]].. v ..[[" ]] .. refresh .. [[/>
</Settings>
]]
end
function generateCapture(arg)
if arg["capture"] == nil then
return ""
else
local path = ""
if arg["capture"]["path"] then
path = 'path="' .. arg["capture"]["path"] .. '" '
end
local monoPath = ""
if arg["capture"]["monoPath"] then
path = 'monoPath="' .. arg["capture"]["monoPath"] .. '" '
end
local leftPath = ""
if arg["capture"]["leftPath"] then
path = 'leftPath="' .. arg["capture"]["leftPath"] .. '" '
end
local rightPath = ""
if arg["capture"]["rightPath"] then
path = 'rightPath="' .. arg["capture"]["rightPath"] .. '" '
end
local format = ""
if arg["capture"]["format"] then
path = 'format="' .. arg["capture"]["format"] .. '" '
end
end
end
function generateCluster(arg)
return [[
<?xml version="1.0" ?>
<Cluster
masterAddress="localhost"
externalControlPort="20500"
debug="]] .. tostring(arg["sgctDebug"]) .. [["
>
]] .. (arg["settings"] or "") .. [[
]] .. (arg["scene"] or "") .. [[
<Node address="localhost" port="20401">
]] .. arg["window"] ..[[
</Node>
]] .. arg["user"] .. [[
]] .. (arg["capture"] or "") .. [[
</Cluster>
]]
end
function generateSingleWindowConfig(arg)
-- First some type checking
assert(
type(arg[1]) == "number" or type(arg[1]) == "nil",
"First argument must be a number or nil"
)
assert(
type(arg[2]) == "number" or type(arg[2]) == "nil",
"Second argument must be a number or nil"
)
assert(
type(arg["res"]) == "table" or type(arg["res"]) == "nil",
"res must be a table or nil"
)
if (type(arg["res"]) == "table") then
assert(type(arg["res"][1]) == "number", "res[1] must be a number")
assert(type(arg["res"][2]) == "number", "res[2] must be a number")
end
assert(
type(arg["shared"]) == "boolean" or type(arg["shared"]) == "nil",
"shared must be a boolean or nil"
)
assert(
type(arg["tags"]) == "table" or type(arg["tags"]) == "nil",
"tags must be a table or nil"
)
if (type(arg["tags"]) == "table") and (next(arg["tags"]) ~= nil) then
for index, value in ipairs(arg["tags"]) do
assert(type(value) == "string", "Each tag must be a string")
end
end
assert(
type(arg["windowSize"]) == "table" or type(arg["windowSize"]) == "nil",
"windowSize must be a table or nil"
)
if (type(arg["windowSize"]) == "table") then
assert(type(arg["windowSize"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowSize"][2]) == "number", "windowPos[2] must be a number")
assert(
type(arg[1]) == "nil" and type(arg[2]) == "nil",
"Only windowSize or the first and second arguments can be set. Not both"
)
end
assert(
type(arg["windowPos"]) == "table" or type(arg["windowPos"]) == "nil",
"windowPos must be a table or nil"
)
if (type(arg["windowPos"]) == "table") then
assert(type(arg["windowPos"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowPos"][2]) == "number", "windowPos[2] must be a number")
end
assert(
type(arg["name"]) == "string" or type(arg["name"]) == "nil",
"name must be a string or nil"
)
assert(
type(arg["fullScreen"]) == "boolean" or type(arg["fullScreen"]) == "nil",
"fullScreen must be a boolean or nil"
)
assert(
type(arg["monitor"]) == "number" or type(arg["monitor"]) == "nil",
"monitor must be a number or nil"
)
assert(
type(arg["border"]) == "boolean" or type(arg["border"]) == "nil",
"border must be a boolean or nil"
)
assert(
type(arg["msaa"]) == "number" or type(arg["msaa"]) == "nil",
"msaa must be a number or nil"
)
assert(
type(arg["vsync"]) == "boolean" or type(arg["vsync"]) == "nil",
"vsync must be a boolean or nil"
)
assert(
type(arg["refreshRate"]) == "number" or type(arg["refreshRate"]) == "nil",
"refreshRate must be a number or nil"
)
assert(
type(arg["stereo"]) == "string" or type(arg["stereo"]) == "nil",
"stereo must be a boolean or nil"
)
assert(
type(arg["eyeSep"]) == "number" or type(arg["eyeSep"]) == "nil",
"eyeSep must be a number or nil"
)
assert(
type(arg["eyePos"]) == "table" or type(arg["eyePos"]) == "nil",
"eyePos must be a table or nil"
)
if (type(arg["eyePos"]) == "table") then
assert(type(arg["eyePos"][1]) == "number", "eyePos[1] must be a number")
assert(type(arg["eyePos"][2]) == "number", "eyePos[2] must be a number")
assert(type(arg["eyePos"][3]) == "number", "eyePos[3] must be a number")
end
assert(
type(arg["sgctDebug"]) == "boolean" or type(arg["sgctDebug"]) == "nil",
"sgctDebug must be a boolean or nil"
)
assert(
type(arg["scene"]) == "table" or type(arg["scene"]) == "nil",
"scene must be a table or nil"
)
if type(arg["scene"]) == "table" then
local offset = arg["scene"]["offset"]
assert(
type(offset) == "table" or type(offset) == "nil",
"scene['offset'] must be a table or nil"
)
if type(offset) == "table" then
assert(type(offset["x"]) == "number", "scene['offset']['x'] must be a number")
assert(type(offset["y"]) == "number", "scene['offset']['y'] must be a number")
assert(type(offset["z"]) == "number", "scene['offset']['z'] must be a number")
end
local orientation = arg["scene"]["orientation"]
assert(
type(orientation) == "table" or type(orientation) == "nil",
"scene['orientation] must be a table or nil"
)
if type(orientation) == "table" then
assert(type(orientation["yaw"]) == "number", "orientation['yaw'] must be a number")
assert(type(orientation["pitch"]) == "number", "orientation['pitch'] must be a number")
assert(type(orientation["roll"]) == "number", "orientation['roll'] must be a number")
end
local scale = arg["scene"]["scale"]
assert(
type(scale) == "number" or type(scale) == "nil",
"scene['scale'] must be a number or nil"
)
end
assert(
type(arg["capture"]) == "table" or type(arg["capture"]) == "nil",
"capture must be a table or nil"
)
if type(arg["capture"]) == "table" then
local c = arg["capture"]
assert(
type(c["path"]) == "string" or type(c["path"]) == "nil",
"capture['path'] must be a string or nil"
)
assert(
type(c["monoPath"]) == "string" or type(c["monoPath"]) == "nil",
"capture['monoPath'] must be a string or nil"
)
assert(
type(c["leftPath"]) == "string" or type(c["leftPath"]) == "nil",
"capture['leftPath'] must be a string or nil"
)
assert(
type(c["rightPath"]) == "string" or type(c["rightPath"]) == "nil",
"capture['rightPath'] must be a string or nil"
)
assert(
type(c["format"]) == "string" or type(c["format"]) == "nil",
"capture['format'] must be a string or nil"
)
end
assert(type(arg["viewport"]) == "string", "viewport must be a string")
-- Then setting reasonable default values
if arg["vsync"] == nil then
arg["vsync"] = false
end
if arg["fullScreen"] == nil then
arg["fullScreen"] = false
end
if arg["monitor"] == nil then
arg["monitor"] = 0
end
if arg["tags"] == nil then
arg["tags"] = {}
end
if arg["msaa"] == nil then
arg["msaa"] = 8
end
if arg["border"] == nil then
arg["border"] = true
end
if arg["shared"] then
local t = arg["tags"]
t[#t + 1] = "Spout"
end
if arg["name"] == nil then
arg["name"] = "OpenSpace"
end
if arg["stereo"] == nil then
arg["stereo"] = "none"
end
if arg["windowPos"] == nil then
arg["windowPos"] = { 50, 50 }
end
if arg["eyeSep"] == nil then
arg["eyeSep"] = 0.065
end
if arg["eyePos"] == nil then
arg["eyePos"] = { 0.0, 0.0, 0.0 }
end
if arg["sgctDebug"] == nil then
arg["sgctDebug"] = false
end
if not arg["windowSize"] then
arg["windowSize"] = {}
arg["windowSize"][1] = arg[1] or 1280
arg["windowSize"][2] = arg[2] or 720
end
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = generateWindow(arg)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return generateCluster(arg)
end
function sgct.makeConfig(config)
local configFile = os.tmpname()
local file = io.open(configFile, "w+")
file:write(config)
io.close(file)
return configFile
end
function sgct.config.single(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "table" or type(arg["fov"]) == "nil",
"fov must be a table or nil"
)
if (type(arg["fov"]) == "table") then
assert(type(arg["fov"]["left"]) == "number", "fov['left'] must be a number")
assert(type(arg["fov"]["right"]) == "number", "fov['right'] must be a number")
assert(type(arg["fov"]["up"]) == "number", "fov['up'] must be a number")
assert(type(arg["fov"]["down"]) == "number", "fov['down'] must be a number")
end
arg["fov"] = arg["fov"] or { down = 16.875, up = 16.875, left = 30.0, right = 30.0 }
arg["viewport"] = generateSingleViewportFOV(
arg["fov"]["down"],
arg["fov"]["up"],
arg["fov"]["left"],
arg["fov"]["right"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.fisheye(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "number" or type(arg["fov"]) == "nil",
"fov must be a number or nil"
)
assert(
type(arg["quality"]) == "string" or type(arg["quality"]) == "nil",
"quality must be a string or nil"
)
assert(
type(arg["tilt"]) == "number" or type(arg["tilt"]) == "nil",
"tilt must be a number or nil"
)
assert(
type(arg["background"]) == "table" or type(arg["background"]) == "nil",
"background must be a table or nil"
)
if type(arg["background"]) == "table" then
assert(type(background["r"]) == "number", "backgroud['r'] must be a number")
assert(type(background["g"]) == "number", "backgroud['g'] must be a number")
assert(type(background["b"]) == "number", "backgroud['b'] must be a number")
assert(type(background["a"]) == "number", "backgroud['a'] must be a number")
end
assert(
type(arg["crop"]) == "table" or type(arg["crop"]) == "nil",
"crop must be a table or nil"
)
if type(arg["crop"]) == "table" then
assert(
type(arg["crop"]["left"]) == "number", "crop['left'] must be a number"
)
assert(
type(arg["crop"]["right"]) == "number", "crop['right'] must be a number"
)
assert(
type(arg["crop"]["top"]) == "number", "crop['top'] must be a number"
)
assert(
type(arg["crop"]["bottom"]) == "number", "crop['bottom'] must be a number"
)
end
assert(
type(arg["offset"]) == "table" or type(arg["offset"]) == "nil",
"offset must be a table or nil"
)
if type(arg["offset"]) == "table" then
assert(type(arg["offset"]["x"]) == "number", "offset['x'] must be a number")
assert(type(arg["offset"]["y"]) == "number", "offset['y'] must be a number")
assert(type(arg["offset"]["z"]) == "number", "offset['z'] must be a number")
end
if arg["fov"] == nil then
arg["fov"] = 180
end
if arg["quality"] == nil then
arg["quality"] = "1k"
end
if arg["tilt"] == nil then
arg["tilt"] = 0
end
if arg["background"] == nil then
arg["background"] = { r = 0.1, g = 0.1, b = 0.1, a = 1.0 }
end
arg["viewport"] = generateFisheyeViewport(
arg["fov"],
arg["quality"],
arg["tilt"],
arg["background"],
arg["crop"],
arg["offset"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.cube(arg)
function getCubeWindow(location, res, size)
local pos
local lowerLeft
local upperLeft
local upperRight
if location == 'left' then
pos = { 0, size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, 1, 1 }
upperRight = { -1, 1, -1 }
elseif location == 'right' then
pos = { 2 * size[1], size[2] }
lowerLeft = { 1, -1, -1 }
upperLeft = { 1, 1, -1 }
upperRight = { 1, 1, 1 }
elseif location == 'up' then
pos = { size[1], 0 }
lowerLeft = { 1, 1, -1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'down' then
pos = { size[1], 2 * size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, -1, -1 }
upperRight = { 1, -1, -1 }
elseif location == 'back' then
pos = { 2 * size[1], 2 * size[2] }
lowerLeft = { 1, -1, 1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'front' then
pos = { size[1], size[2] }
lowerLeft = { -1, -1, -1 }
upperLeft = { -1, 1, -1 }
upperRight = { 1, 1, -1 }
end
arg = {}
arg["msaa"] = 8
arg["border"] = false
arg["name"] = "OpenSpace_" .. location
arg["tags"] = { "Spout" }
arg["windowSize"] = size
arg["windowPos"] = pos
arg["res"] = { res, res }
arg["viewport"] = generateSingleViewport(lowerLeft, upperLeft, upperRight)
return generateWindow(arg)
end
function getControlWindow(down, up, left, right)
arg = {}
arg["viewport"] = generateSingleViewportFOV(down, up, left, right)
return generateWindow(arg)
end
res = 1024
size = {640, 360}
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = getControlWindow(16.875, 16.875, 30.0, 30.0) .. getCubeWindow('front', res, size) .. getCubeWindow('back', res, size) ..
getCubeWindow('left', res, size) .. getCubeWindow('right', res, size) ..
getCubeWindow('up', res, size) .. getCubeWindow('down', res, size)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return sgct.makeConfig(generateCluster(arg))
end

View File

@@ -0,0 +1,4 @@
dofile(openspace.absPath('${SCRIPTS}/config_mrv.lua'))
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".memoryBudget", 128)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".streamingBudget", 512)

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@@ -0,0 +1,20 @@
--[[ OpenSpace keybinding script ]]--
-- Load the common helper functions
dofile(openspace.absPath('${SCRIPTS}/common.lua'))
openspace.clearKeys()
helper.setCommonKeys()
helper.setDeltaTimeKeys({
-- 1 2 3 4 5 6 7 8 9 0
--------------------------------------------------------------------------------------------------------------------------
-- 1s 2s 5s 10s 30s 1m 2m 5m 10m 30m
1, 2, 5, 10, 30, 60, 120, 300, 600, 1800,
-- 1h 2h 3h 6h 12h 1d 2d 4d 1w 2w
3600, 7200, 10800, 21600, 43200, 86400, 172800, 345600, 604800, 1209600,
-- 1mo 2mo 3mo 6mo 1yr 2y 5y 10y 20y 50y
2592000, 5184000, 7776000, 15552000, 31536000, 63072000, 157680000, 315360000, 630720000, 1576800000
})
-- OBS: One month (1mo) is approximated by 30 days.

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@@ -0,0 +1,144 @@
--[[ Commonly used OpenSpace configuration functions ]]--
helper = {}
helper.renderable = {}
helper.property = {}
-- These helpers are for scheduling lua scripts
-- See class ScriptScheduler and ScheduledScript for reference
helper.scheduledScript = {}
helper.scheduledScript.reversible = {}
-- Function that sets the most common key bindings that are common to most (all?)
-- scenes
helper.setCommonKeys = function()
openspace.bindKeyLocal(
"F1",
helper.property.invert('Global Properties.OnScreenGUI.Main.enabled'),
"Toggles the visibility of the on-screen GUI."
)
openspace.bindKeyLocal(
"F2",
helper.property.invert("RenderEngine.performanceMeasurements"),
"Toogles performance measurements that shows rendering time informations."
)
openspace.bindKeyLocal(
"ESC",
"openspace.toggleShutdown()",
"Toggles the shutdown that will stop OpenSpace after a grace period. Press again to cancel the shutdown during this period."
)
openspace.bindKeyLocal(
"PRINT_SCREEN",
"openspace.setPropertyValueSingle('RenderEngine.takeScreenshot', nil)",
"Saves the contents of the screen to a file in the working directory."
)
openspace.bindKey(
"SPACE",
"openspace.time.togglePause()",
"Starts and stops the simulation time."
)
openspace.bindKey(
"COMMA",
"openspace.setRenderer('Framebuffer');",
"Changes the currently used renderer to use the 'Framebuffer' implementation."
)
openspace.bindKey(
"PERIOD",
"openspace.setRenderer('ABuffer');",
"Changes the currently used renderer to use the 'ABuffer' implementation."
)
openspace.bindKey(
"f",
helper.property.invert('NavigationHandler.OrbitalNavigator.horizontalFriction'),
"Toggles the horizontal friction of the camera. If it is disabled, the camera rotates around the focus object indefinitely."
)
openspace.bindKey(
"Shift+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.verticalFriction'),
"Toggles the vertical friction of the camera. If it is disabled, the camera rises up from or closes in towards the focus object indefinitely."
)
openspace.bindKey(
"Ctrl+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.rotationalFriction'),
"Toggles the rotational friction of the camera. If it is disabled, the camera rotates around its own axis indefinitely."
)
openspace.bindKey(
"w",
"openspace.toggleFade(3)",
"Toggles the fade to black within 3 seconds or shows the rendering after 3 seconds."
)
end
helper.setDeltaTimeKeys = function(t)
local Keys = {
'1', '2', '3', '4', '5', '6', '7', '8', '9', '0',
'Shift+1', 'Shift+2', 'Shift+3', 'Shift+4', 'Shift+5', 'Shift+6', 'Shift+7', 'Shift+8', 'Shift+9', 'Shift+0',
'Ctrl+1', 'Ctrl+2', 'Ctrl+3', 'Ctrl+4', 'Ctrl+5', 'Ctrl+6', 'Ctrl+7', 'Ctrl+8', 'Ctrl+9', 'Ctrl+0',
'Alt+1', 'Alt+2', 'Alt+3', 'Alt+4', 'Alt+5', 'Alt+6', 'Alt+7', 'Alt+8', 'Alt+9', 'Alt+0'
}
if #t > #Keys then
openspace.printError("Error settings delta time keys: Too many delta times (" .. #t .. ")")
return
end
for i, v in ipairs(t) do
openspace.bindKey(
Keys[i],
'openspace.time.setDeltaTime(' .. v .. ")",
'Setting the simulation speed to ' .. v .. ' seconds per realtime second'
)
end
end
-- Function that returns the string that inverts the fully qualified boolean property 'property'
helper.property.invert = function(property)
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", not openspace.getPropertyValue(" .. escaped_property .. "));"
end
-- Function that returns the string that increments the 'property' by the 'value'
helper.property.increment = function(property, value)
local v = value or 1
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", openspace.getPropertyValue(" .. escaped_property .. ") + " .. v .. ");"
end
-- Function that returns the string that decrements the 'property' by the 'value'
helper.property.decrement = function(property, value)
return helper.property.increment(property, -value)
end
-- Function that returns the string that enables/disables the renderable 'renderable'
helper.renderable.toggle = function(renderable)
return helper.property.invert(renderable .. ".renderable.enabled")
end
-- Function that returns the string that sets the enabled property of <renderable> to <enabled>
helper.renderable.setEnabled = function(renderable, enabled)
return "openspace.setPropertyValue('" .. renderable .. ".renderable.enabled', " .. (enabled and "true" or "false") .. ");";
end
-- Function that returns a lua table specifying a reversible ScheduledScript for
-- setting the enabled property of <renderable> to <enabled> at time <time>.
helper.scheduledScript.reversible.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled),
BackwardScript = helper.renderable.setEnabled(renderable, not enabled)
}
end
helper.scheduledScript.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled)
}
end

View File

@@ -0,0 +1,4 @@
dofile(openspace.absPath('${SCRIPTS}/config_mrv_logging.lua'))
dofile(openspace.absPath('${SCRIPTS}/config_mrv_research_kit.lua'))
MRV_CONFIG_ENLIL = "Enlil New Horizons"
MRV_CONFIG_ENLIL_RENDERABLE = MRV_CONFIG_ENLIL .. ".renderable"

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openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.enabled", true)
openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.outputLogs", true)
openspace.setPropertyValue("RenderEngine.performanceMeasurements", true)

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@@ -0,0 +1,5 @@
--[[ Configuration scripts for the Research Kit ]]--
-- Set a timeout for the application
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeout", 2000)
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeoutCycles", 0)

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@@ -0,0 +1,812 @@
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}-- Helper functions that are useful to customize the openspace.cfg loading
--[[
##########################################################################################
Public functions
##########################################################################################
]]--
-- SGCT related functions
sgct = {}
sgct.config = {}
-- This function takes a text definition for an SGCT configuration file and returns the path
-- to a temporary file containing the string which SGCT can use
function sgct.makeConfig(config) end
-- Creates a configuration file similar to the default 'single.xml':
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view settings [example: fov={ left=20, right=30, up=10, down=50}] {default: { left=30.0, right=30.0, up=16.875, down=16.875}}
-- Thus this function can be called the following ways:
-- sgct.config.single() -> Leading to a 1280x720 resolution window
-- sgct.config.single(1920, 1080) -> Leading to a 1920x1080 resolution window
-- sgct.config.single(640, 360, res={3840, 2160}) -> 640x360 window with 4K rendering resolution
-- sgct.config.single(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.single(arg) end
-- Creates a configuration file similar to the default 'single_fisheye.xml'
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view for the fisheye [example: fov=360] {default: 180}
-- quality: The quality setting for the cubemap textures [example: quality="4k"] {default: "1k"}
-- tilt: The forwards tilt of the fisheye, relative to the center [example: tilt=90] {default: 0.0}
-- background: The background color used outside of the fisheye rendering [example: backgruound={r=1.0, g=0.25, b=0.25, a=1.0}] {default: {r=0.1, g=0.1, b=0.1, a=1.0}}
-- Thus this function can be called the following ways:
-- sgct.config.fisheye() -> Leading to a 1280x720 resolution window
-- sgct.config.fisheye(640, 640) -> Leading to a 640x650 resolution window
-- sgct.config.fisheye(640, 360, res={3840, 3840}) -> 640x360 window with 4K rendering resolution
-- sgct.config.fisheye(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.fisheye(arg) end
function sgct.config.cube(arg) end
--[[
##########################################################################################
Internal helper functions
##########################################################################################
]]--
function generateSingleViewportFOV(down, up, left, right)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<PlanarProjection>
<FOV down="]]..down..[[" left="]]..left..[[" right="]]..right..[[" up="]]..up..[[" />
<Orientation heading="0.0" pitch="0.0" roll="0.0" />
</PlanarProjection>
</Viewport>
]]
end
function generateSingleViewport(lowerLeft, upperLeft, upperRight)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<Projectionplane>
<Pos x="]] .. lowerLeft[1] .. [[" y="]] .. lowerLeft[2] .. [[" z="]] .. lowerLeft[3] .. [[" />
<Pos x="]] .. upperLeft[1] .. [[" y="]] .. upperLeft[2] .. [[" z="]] .. upperLeft[3] .. [[" />
<Pos x="]] .. upperRight[1] .. [[" y="]] .. upperRight[2] .. [[" z="]] .. upperRight[3] .. [[" />
</Projectionplane>
</Viewport>
]]
end
function generateFisheyeViewport(fov, quality, tilt, background, crop, offset)
local b = [[
<Background
r="]]..background["r"]..[["
g="]]..background["g"]..[["
b="]]..background["b"]..[["
a="]]..background["a"]..[["
/>
]]
local c = ""
if crop then
c = [[
<Crop
left="]] .. crop["left"] .. [["
right="]] .. crop["right"] .. [["
top="]] .. crop["top"] .. [["
bottom="]] .. crop["bottom"] .. [["
/>
]]
end
local o = ""
if offset then
o = [[
<Offset
x="]] .. offset["x"] .. [["
y="]] .. offset["y"] .. [["
z="]] .. offset["z"] .. [["
/>
]]
end
return [[
<Viewport name="fisheye">
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<FisheyeProjection fov="]]..fov..[[" quality="]]..quality..[[" tilt="]]..tilt..[[">
]]..b..[[
]]..c..[[
]]..o..[[
</FisheyeProjection>
</Viewport>
]]
end
function generateWindow(arg)
local resolution = ""
if arg["res"] then
arg["res"][1] = arg["res"][1] or arg["windowSize"][1]
arg["res"][2] = arg["res"][2] or arg["windowSize"][2]
resolution =
[[
<Res x="]] .. arg["res"][1] .. [[" y="]] .. arg["res"][2] .. [[" />
]]
end
local tags = ""
if arg["tags"] then
tags = table.concat(arg["tags"], ",")
end
return
[[
<Window
fullScreen="]] .. tostring(arg["fullScreen"]) .. [["
numberOfSamples="]] .. arg["msaa"] .. [["
border="]] .. tostring(arg["border"]) .. [["
name="]] .. arg["name"] .. [["
monitor="]] .. arg["monitor"] .. [["
tags="]] .. tags .. [["
>
<Stereo type="]] .. arg["stereo"] .. [[" />
<Size x="]] .. arg["windowSize"][1] .. [[" y="]] .. arg["windowSize"][2] .. [[" />
<Pos x="]].. arg["windowPos"][1] ..[[" y="]] .. arg["windowPos"][2] .. [[" />
]]..resolution..
[[
]]..
arg["viewport"]..
[[
</Window>
]]
end
function generateUser(arg)
return [[
<User eyeSeparation="]] .. arg["eyeSep"] .. [[">
<Pos
x="]] .. arg["eyePos"][1] .. [["
y="]] .. arg["eyePos"][2] .. [["
z="]] .. arg["eyePos"][3] .. [["
/>
</User>
]]
end
function generateScene(arg)
local scene = arg["scene"]
if scene == nil then
return ""
else
local offset = nil
if scene["offset"] then
local o = scene["offset"]
offset = [[<Offset x="]]..o["x"]..[[" y="]]..o["y"]..[[" z="]]..o["z"]..[[" />]]
end
local orientation = nil
if scene["orientation"] then
local o = scene["orientation"]
orientation = [[<Orientation yaw="]]..o["yaw"]..[[" pitch="]]..o["pitch"]..[[" roll="]]..o["roll"]..[[" />]]
end
local scale = nil
if scene["scale"] then
scale = [[<Scale value="]] .. scene["scale"] .. [[" />]]
end
local sceneString = " <Scene>"
if offset then
sceneString = sceneString .. "\n " .. offset .. "\n"
end
if orientation then
sceneString = sceneString .. "\n " .. orientation .. "\n"
end
if scale then
sceneString = sceneString .. "\n " .. scale .. "\n"
end
sceneString = sceneString .. " </Scene>\n"
return sceneString
-- return [[
-- <Scene>
-- ]]..offset..[[
-- ]]..orientation..[[
-- ]]..scale..[[
-- </Scene>]]
end
end
function generateSettings(arg)
local v
if arg["vsync"] then
v = 1
else
v = 0
end
local refresh = ""
if arg["refreshRate"] then
refresh = "refreshRate=" .. arg["refreshRate"] .. " "
end
return [[
<Settings>
<Display swapInterval="]].. v ..[[" ]] .. refresh .. [[/>
</Settings>
]]
end
function generateCapture(arg)
if arg["capture"] == nil then
return ""
else
local path = ""
if arg["capture"]["path"] then
path = 'path="' .. arg["capture"]["path"] .. '" '
end
local monoPath = ""
if arg["capture"]["monoPath"] then
path = 'monoPath="' .. arg["capture"]["monoPath"] .. '" '
end
local leftPath = ""
if arg["capture"]["leftPath"] then
path = 'leftPath="' .. arg["capture"]["leftPath"] .. '" '
end
local rightPath = ""
if arg["capture"]["rightPath"] then
path = 'rightPath="' .. arg["capture"]["rightPath"] .. '" '
end
local format = ""
if arg["capture"]["format"] then
path = 'format="' .. arg["capture"]["format"] .. '" '
end
end
end
function generateCluster(arg)
return [[
<?xml version="1.0" ?>
<Cluster
masterAddress="localhost"
externalControlPort="20500"
debug="]] .. tostring(arg["sgctDebug"]) .. [["
>
]] .. (arg["settings"] or "") .. [[
]] .. (arg["scene"] or "") .. [[
<Node address="localhost" port="20401">
]] .. arg["window"] ..[[
</Node>
]] .. arg["user"] .. [[
]] .. (arg["capture"] or "") .. [[
</Cluster>
]]
end
function generateSingleWindowConfig(arg)
-- First some type checking
assert(
type(arg[1]) == "number" or type(arg[1]) == "nil",
"First argument must be a number or nil"
)
assert(
type(arg[2]) == "number" or type(arg[2]) == "nil",
"Second argument must be a number or nil"
)
assert(
type(arg["res"]) == "table" or type(arg["res"]) == "nil",
"res must be a table or nil"
)
if (type(arg["res"]) == "table") then
assert(type(arg["res"][1]) == "number", "res[1] must be a number")
assert(type(arg["res"][2]) == "number", "res[2] must be a number")
end
assert(
type(arg["shared"]) == "boolean" or type(arg["shared"]) == "nil",
"shared must be a boolean or nil"
)
assert(
type(arg["tags"]) == "table" or type(arg["tags"]) == "nil",
"tags must be a table or nil"
)
if (type(arg["tags"]) == "table") and (next(arg["tags"]) ~= nil) then
for index, value in ipairs(arg["tags"]) do
assert(type(value) == "string", "Each tag must be a string")
end
end
assert(
type(arg["windowSize"]) == "table" or type(arg["windowSize"]) == "nil",
"windowSize must be a table or nil"
)
if (type(arg["windowSize"]) == "table") then
assert(type(arg["windowSize"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowSize"][2]) == "number", "windowPos[2] must be a number")
assert(
type(arg[1]) == "nil" and type(arg[2]) == "nil",
"Only windowSize or the first and second arguments can be set. Not both"
)
end
assert(
type(arg["windowPos"]) == "table" or type(arg["windowPos"]) == "nil",
"windowPos must be a table or nil"
)
if (type(arg["windowPos"]) == "table") then
assert(type(arg["windowPos"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowPos"][2]) == "number", "windowPos[2] must be a number")
end
assert(
type(arg["name"]) == "string" or type(arg["name"]) == "nil",
"name must be a string or nil"
)
assert(
type(arg["fullScreen"]) == "boolean" or type(arg["fullScreen"]) == "nil",
"fullScreen must be a boolean or nil"
)
assert(
type(arg["monitor"]) == "number" or type(arg["monitor"]) == "nil",
"monitor must be a number or nil"
)
assert(
type(arg["border"]) == "boolean" or type(arg["border"]) == "nil",
"border must be a boolean or nil"
)
assert(
type(arg["msaa"]) == "number" or type(arg["msaa"]) == "nil",
"msaa must be a number or nil"
)
assert(
type(arg["vsync"]) == "boolean" or type(arg["vsync"]) == "nil",
"vsync must be a boolean or nil"
)
assert(
type(arg["refreshRate"]) == "number" or type(arg["refreshRate"]) == "nil",
"refreshRate must be a number or nil"
)
assert(
type(arg["stereo"]) == "string" or type(arg["stereo"]) == "nil",
"stereo must be a boolean or nil"
)
assert(
type(arg["eyeSep"]) == "number" or type(arg["eyeSep"]) == "nil",
"eyeSep must be a number or nil"
)
assert(
type(arg["eyePos"]) == "table" or type(arg["eyePos"]) == "nil",
"eyePos must be a table or nil"
)
if (type(arg["eyePos"]) == "table") then
assert(type(arg["eyePos"][1]) == "number", "eyePos[1] must be a number")
assert(type(arg["eyePos"][2]) == "number", "eyePos[2] must be a number")
assert(type(arg["eyePos"][3]) == "number", "eyePos[3] must be a number")
end
assert(
type(arg["sgctDebug"]) == "boolean" or type(arg["sgctDebug"]) == "nil",
"sgctDebug must be a boolean or nil"
)
assert(
type(arg["scene"]) == "table" or type(arg["scene"]) == "nil",
"scene must be a table or nil"
)
if type(arg["scene"]) == "table" then
local offset = arg["scene"]["offset"]
assert(
type(offset) == "table" or type(offset) == "nil",
"scene['offset'] must be a table or nil"
)
if type(offset) == "table" then
assert(type(offset["x"]) == "number", "scene['offset']['x'] must be a number")
assert(type(offset["y"]) == "number", "scene['offset']['y'] must be a number")
assert(type(offset["z"]) == "number", "scene['offset']['z'] must be a number")
end
local orientation = arg["scene"]["orientation"]
assert(
type(orientation) == "table" or type(orientation) == "nil",
"scene['orientation] must be a table or nil"
)
if type(orientation) == "table" then
assert(type(orientation["yaw"]) == "number", "orientation['yaw'] must be a number")
assert(type(orientation["pitch"]) == "number", "orientation['pitch'] must be a number")
assert(type(orientation["roll"]) == "number", "orientation['roll'] must be a number")
end
local scale = arg["scene"]["scale"]
assert(
type(scale) == "number" or type(scale) == "nil",
"scene['scale'] must be a number or nil"
)
end
assert(
type(arg["capture"]) == "table" or type(arg["capture"]) == "nil",
"capture must be a table or nil"
)
if type(arg["capture"]) == "table" then
local c = arg["capture"]
assert(
type(c["path"]) == "string" or type(c["path"]) == "nil",
"capture['path'] must be a string or nil"
)
assert(
type(c["monoPath"]) == "string" or type(c["monoPath"]) == "nil",
"capture['monoPath'] must be a string or nil"
)
assert(
type(c["leftPath"]) == "string" or type(c["leftPath"]) == "nil",
"capture['leftPath'] must be a string or nil"
)
assert(
type(c["rightPath"]) == "string" or type(c["rightPath"]) == "nil",
"capture['rightPath'] must be a string or nil"
)
assert(
type(c["format"]) == "string" or type(c["format"]) == "nil",
"capture['format'] must be a string or nil"
)
end
assert(type(arg["viewport"]) == "string", "viewport must be a string")
-- Then setting reasonable default values
if arg["vsync"] == nil then
arg["vsync"] = false
end
if arg["fullScreen"] == nil then
arg["fullScreen"] = false
end
if arg["monitor"] == nil then
arg["monitor"] = 0
end
if arg["tags"] == nil then
arg["tags"] = {}
end
if arg["msaa"] == nil then
arg["msaa"] = 8
end
if arg["border"] == nil then
arg["border"] = true
end
if arg["shared"] then
local t = arg["tags"]
t[#t + 1] = "Spout"
end
if arg["name"] == nil then
arg["name"] = "OpenSpace"
end
if arg["stereo"] == nil then
arg["stereo"] = "none"
end
if arg["windowPos"] == nil then
arg["windowPos"] = { 50, 50 }
end
if arg["eyeSep"] == nil then
arg["eyeSep"] = 0.065
end
if arg["eyePos"] == nil then
arg["eyePos"] = { 0.0, 0.0, 0.0 }
end
if arg["sgctDebug"] == nil then
arg["sgctDebug"] = false
end
if not arg["windowSize"] then
arg["windowSize"] = {}
arg["windowSize"][1] = arg[1] or 1280
arg["windowSize"][2] = arg[2] or 720
end
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = generateWindow(arg)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return generateCluster(arg)
end
function sgct.makeConfig(config)
local configFile = os.tmpname()
local file = io.open(configFile, "w+")
file:write(config)
io.close(file)
return configFile
end
function sgct.config.single(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "table" or type(arg["fov"]) == "nil",
"fov must be a table or nil"
)
if (type(arg["fov"]) == "table") then
assert(type(arg["fov"]["left"]) == "number", "fov['left'] must be a number")
assert(type(arg["fov"]["right"]) == "number", "fov['right'] must be a number")
assert(type(arg["fov"]["up"]) == "number", "fov['up'] must be a number")
assert(type(arg["fov"]["down"]) == "number", "fov['down'] must be a number")
end
arg["fov"] = arg["fov"] or { down = 16.875, up = 16.875, left = 30.0, right = 30.0 }
arg["viewport"] = generateSingleViewportFOV(
arg["fov"]["down"],
arg["fov"]["up"],
arg["fov"]["left"],
arg["fov"]["right"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.fisheye(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "number" or type(arg["fov"]) == "nil",
"fov must be a number or nil"
)
assert(
type(arg["quality"]) == "string" or type(arg["quality"]) == "nil",
"quality must be a string or nil"
)
assert(
type(arg["tilt"]) == "number" or type(arg["tilt"]) == "nil",
"tilt must be a number or nil"
)
assert(
type(arg["background"]) == "table" or type(arg["background"]) == "nil",
"background must be a table or nil"
)
if type(arg["background"]) == "table" then
assert(type(background["r"]) == "number", "backgroud['r'] must be a number")
assert(type(background["g"]) == "number", "backgroud['g'] must be a number")
assert(type(background["b"]) == "number", "backgroud['b'] must be a number")
assert(type(background["a"]) == "number", "backgroud['a'] must be a number")
end
assert(
type(arg["crop"]) == "table" or type(arg["crop"]) == "nil",
"crop must be a table or nil"
)
if type(arg["crop"]) == "table" then
assert(
type(arg["crop"]["left"]) == "number", "crop['left'] must be a number"
)
assert(
type(arg["crop"]["right"]) == "number", "crop['right'] must be a number"
)
assert(
type(arg["crop"]["top"]) == "number", "crop['top'] must be a number"
)
assert(
type(arg["crop"]["bottom"]) == "number", "crop['bottom'] must be a number"
)
end
assert(
type(arg["offset"]) == "table" or type(arg["offset"]) == "nil",
"offset must be a table or nil"
)
if type(arg["offset"]) == "table" then
assert(type(arg["offset"]["x"]) == "number", "offset['x'] must be a number")
assert(type(arg["offset"]["y"]) == "number", "offset['y'] must be a number")
assert(type(arg["offset"]["z"]) == "number", "offset['z'] must be a number")
end
if arg["fov"] == nil then
arg["fov"] = 180
end
if arg["quality"] == nil then
arg["quality"] = "1k"
end
if arg["tilt"] == nil then
arg["tilt"] = 0
end
if arg["background"] == nil then
arg["background"] = { r = 0.1, g = 0.1, b = 0.1, a = 1.0 }
end
arg["viewport"] = generateFisheyeViewport(
arg["fov"],
arg["quality"],
arg["tilt"],
arg["background"],
arg["crop"],
arg["offset"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.cube(arg)
function getCubeWindow(location, res, size)
local pos
local lowerLeft
local upperLeft
local upperRight
if location == 'left' then
pos = { 0, size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, 1, 1 }
upperRight = { -1, 1, -1 }
elseif location == 'right' then
pos = { 2 * size[1], size[2] }
lowerLeft = { 1, -1, -1 }
upperLeft = { 1, 1, -1 }
upperRight = { 1, 1, 1 }
elseif location == 'up' then
pos = { size[1], 0 }
lowerLeft = { 1, 1, -1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'down' then
pos = { size[1], 2 * size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, -1, -1 }
upperRight = { 1, -1, -1 }
elseif location == 'back' then
pos = { 2 * size[1], 2 * size[2] }
lowerLeft = { 1, -1, 1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'front' then
pos = { size[1], size[2] }
lowerLeft = { -1, -1, -1 }
upperLeft = { -1, 1, -1 }
upperRight = { 1, 1, -1 }
end
arg = {}
arg["msaa"] = 8
arg["border"] = false
arg["name"] = "OpenSpace_" .. location
arg["tags"] = { "Spout" }
arg["windowSize"] = size
arg["windowPos"] = pos
arg["res"] = { res, res }
arg["viewport"] = generateSingleViewport(lowerLeft, upperLeft, upperRight)
return generateWindow(arg)
end
function getControlWindow(down, up, left, right)
arg = {}
arg["viewport"] = generateSingleViewportFOV(down, up, left, right)
return generateWindow(arg)
end
res = 1024
size = {640, 360}
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = getControlWindow(16.875, 16.875, 30.0, 30.0) .. getCubeWindow('front', res, size) .. getCubeWindow('back', res, size) ..
getCubeWindow('left', res, size) .. getCubeWindow('right', res, size) ..
getCubeWindow('up', res, size) .. getCubeWindow('down', res, size)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return sgct.makeConfig(generateCluster(arg))
end

View File

@@ -0,0 +1,7 @@
dofile(openspace.absPath('${SCRIPTS}/config_mrv.lua'))
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".memoryBudget", 128)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".streamingBudget", 512)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".scalingExponent", 12)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".scaling", {0.7, 0.7, 0.7})
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".rotation", {0.85153, 2.76746, 0.0})

View File

@@ -0,0 +1,20 @@
--[[ OpenSpace keybinding script ]]--
-- Load the common helper functions
dofile(openspace.absPath('${SCRIPTS}/common.lua'))
openspace.clearKeys()
helper.setCommonKeys()
helper.setDeltaTimeKeys({
-- 1 2 3 4 5 6 7 8 9 0
--------------------------------------------------------------------------------------------------------------------------
-- 1s 2s 5s 10s 30s 1m 2m 5m 10m 30m
1, 2, 5, 10, 30, 60, 120, 300, 600, 1800,
-- 1h 2h 3h 6h 12h 1d 2d 4d 1w 2w
3600, 7200, 10800, 21600, 43200, 86400, 172800, 345600, 604800, 1209600,
-- 1mo 2mo 3mo 6mo 1yr 2y 5y 10y 20y 50y
2592000, 5184000, 7776000, 15552000, 31536000, 63072000, 157680000, 315360000, 630720000, 1576800000
})
-- OBS: One month (1mo) is approximated by 30 days.

View File

@@ -0,0 +1,144 @@
--[[ Commonly used OpenSpace configuration functions ]]--
helper = {}
helper.renderable = {}
helper.property = {}
-- These helpers are for scheduling lua scripts
-- See class ScriptScheduler and ScheduledScript for reference
helper.scheduledScript = {}
helper.scheduledScript.reversible = {}
-- Function that sets the most common key bindings that are common to most (all?)
-- scenes
helper.setCommonKeys = function()
openspace.bindKeyLocal(
"F1",
helper.property.invert('Global Properties.OnScreenGUI.Main.enabled'),
"Toggles the visibility of the on-screen GUI."
)
openspace.bindKeyLocal(
"F2",
helper.property.invert("RenderEngine.performanceMeasurements"),
"Toogles performance measurements that shows rendering time informations."
)
openspace.bindKeyLocal(
"ESC",
"openspace.toggleShutdown()",
"Toggles the shutdown that will stop OpenSpace after a grace period. Press again to cancel the shutdown during this period."
)
openspace.bindKeyLocal(
"PRINT_SCREEN",
"openspace.setPropertyValueSingle('RenderEngine.takeScreenshot', nil)",
"Saves the contents of the screen to a file in the working directory."
)
openspace.bindKey(
"SPACE",
"openspace.time.togglePause()",
"Starts and stops the simulation time."
)
openspace.bindKey(
"COMMA",
"openspace.setRenderer('Framebuffer');",
"Changes the currently used renderer to use the 'Framebuffer' implementation."
)
openspace.bindKey(
"PERIOD",
"openspace.setRenderer('ABuffer');",
"Changes the currently used renderer to use the 'ABuffer' implementation."
)
openspace.bindKey(
"f",
helper.property.invert('NavigationHandler.OrbitalNavigator.horizontalFriction'),
"Toggles the horizontal friction of the camera. If it is disabled, the camera rotates around the focus object indefinitely."
)
openspace.bindKey(
"Shift+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.verticalFriction'),
"Toggles the vertical friction of the camera. If it is disabled, the camera rises up from or closes in towards the focus object indefinitely."
)
openspace.bindKey(
"Ctrl+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.rotationalFriction'),
"Toggles the rotational friction of the camera. If it is disabled, the camera rotates around its own axis indefinitely."
)
openspace.bindKey(
"w",
"openspace.toggleFade(3)",
"Toggles the fade to black within 3 seconds or shows the rendering after 3 seconds."
)
end
helper.setDeltaTimeKeys = function(t)
local Keys = {
'1', '2', '3', '4', '5', '6', '7', '8', '9', '0',
'Shift+1', 'Shift+2', 'Shift+3', 'Shift+4', 'Shift+5', 'Shift+6', 'Shift+7', 'Shift+8', 'Shift+9', 'Shift+0',
'Ctrl+1', 'Ctrl+2', 'Ctrl+3', 'Ctrl+4', 'Ctrl+5', 'Ctrl+6', 'Ctrl+7', 'Ctrl+8', 'Ctrl+9', 'Ctrl+0',
'Alt+1', 'Alt+2', 'Alt+3', 'Alt+4', 'Alt+5', 'Alt+6', 'Alt+7', 'Alt+8', 'Alt+9', 'Alt+0'
}
if #t > #Keys then
openspace.printError("Error settings delta time keys: Too many delta times (" .. #t .. ")")
return
end
for i, v in ipairs(t) do
openspace.bindKey(
Keys[i],
'openspace.time.setDeltaTime(' .. v .. ")",
'Setting the simulation speed to ' .. v .. ' seconds per realtime second'
)
end
end
-- Function that returns the string that inverts the fully qualified boolean property 'property'
helper.property.invert = function(property)
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", not openspace.getPropertyValue(" .. escaped_property .. "));"
end
-- Function that returns the string that increments the 'property' by the 'value'
helper.property.increment = function(property, value)
local v = value or 1
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", openspace.getPropertyValue(" .. escaped_property .. ") + " .. v .. ");"
end
-- Function that returns the string that decrements the 'property' by the 'value'
helper.property.decrement = function(property, value)
return helper.property.increment(property, -value)
end
-- Function that returns the string that enables/disables the renderable 'renderable'
helper.renderable.toggle = function(renderable)
return helper.property.invert(renderable .. ".renderable.enabled")
end
-- Function that returns the string that sets the enabled property of <renderable> to <enabled>
helper.renderable.setEnabled = function(renderable, enabled)
return "openspace.setPropertyValue('" .. renderable .. ".renderable.enabled', " .. (enabled and "true" or "false") .. ");";
end
-- Function that returns a lua table specifying a reversible ScheduledScript for
-- setting the enabled property of <renderable> to <enabled> at time <time>.
helper.scheduledScript.reversible.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled),
BackwardScript = helper.renderable.setEnabled(renderable, not enabled)
}
end
helper.scheduledScript.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled)
}
end

View File

@@ -0,0 +1,4 @@
dofile(openspace.absPath('${SCRIPTS}/config_mrv_logging.lua'))
dofile(openspace.absPath('${SCRIPTS}/config_mrv_research_kit.lua'))
MRV_CONFIG_ENLIL = "Enlil New Horizons"
MRV_CONFIG_ENLIL_RENDERABLE = MRV_CONFIG_ENLIL .. ".renderable"

View File

@@ -0,0 +1,3 @@
openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.enabled", true)
openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.outputLogs", true)
openspace.setPropertyValue("RenderEngine.performanceMeasurements", true)

View File

@@ -0,0 +1,5 @@
--[[ Configuration scripts for the Research Kit ]]--
-- Set a timeout for the application
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeout", 2000)
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeoutCycles", 0)

View File

@@ -0,0 +1,812 @@
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}-- Helper functions that are useful to customize the openspace.cfg loading
--[[
##########################################################################################
Public functions
##########################################################################################
]]--
-- SGCT related functions
sgct = {}
sgct.config = {}
-- This function takes a text definition for an SGCT configuration file and returns the path
-- to a temporary file containing the string which SGCT can use
function sgct.makeConfig(config) end
-- Creates a configuration file similar to the default 'single.xml':
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view settings [example: fov={ left=20, right=30, up=10, down=50}] {default: { left=30.0, right=30.0, up=16.875, down=16.875}}
-- Thus this function can be called the following ways:
-- sgct.config.single() -> Leading to a 1280x720 resolution window
-- sgct.config.single(1920, 1080) -> Leading to a 1920x1080 resolution window
-- sgct.config.single(640, 360, res={3840, 2160}) -> 640x360 window with 4K rendering resolution
-- sgct.config.single(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.single(arg) end
-- Creates a configuration file similar to the default 'single_fisheye.xml'
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view for the fisheye [example: fov=360] {default: 180}
-- quality: The quality setting for the cubemap textures [example: quality="4k"] {default: "1k"}
-- tilt: The forwards tilt of the fisheye, relative to the center [example: tilt=90] {default: 0.0}
-- background: The background color used outside of the fisheye rendering [example: backgruound={r=1.0, g=0.25, b=0.25, a=1.0}] {default: {r=0.1, g=0.1, b=0.1, a=1.0}}
-- Thus this function can be called the following ways:
-- sgct.config.fisheye() -> Leading to a 1280x720 resolution window
-- sgct.config.fisheye(640, 640) -> Leading to a 640x650 resolution window
-- sgct.config.fisheye(640, 360, res={3840, 3840}) -> 640x360 window with 4K rendering resolution
-- sgct.config.fisheye(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.fisheye(arg) end
function sgct.config.cube(arg) end
--[[
##########################################################################################
Internal helper functions
##########################################################################################
]]--
function generateSingleViewportFOV(down, up, left, right)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<PlanarProjection>
<FOV down="]]..down..[[" left="]]..left..[[" right="]]..right..[[" up="]]..up..[[" />
<Orientation heading="0.0" pitch="0.0" roll="0.0" />
</PlanarProjection>
</Viewport>
]]
end
function generateSingleViewport(lowerLeft, upperLeft, upperRight)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<Projectionplane>
<Pos x="]] .. lowerLeft[1] .. [[" y="]] .. lowerLeft[2] .. [[" z="]] .. lowerLeft[3] .. [[" />
<Pos x="]] .. upperLeft[1] .. [[" y="]] .. upperLeft[2] .. [[" z="]] .. upperLeft[3] .. [[" />
<Pos x="]] .. upperRight[1] .. [[" y="]] .. upperRight[2] .. [[" z="]] .. upperRight[3] .. [[" />
</Projectionplane>
</Viewport>
]]
end
function generateFisheyeViewport(fov, quality, tilt, background, crop, offset)
local b = [[
<Background
r="]]..background["r"]..[["
g="]]..background["g"]..[["
b="]]..background["b"]..[["
a="]]..background["a"]..[["
/>
]]
local c = ""
if crop then
c = [[
<Crop
left="]] .. crop["left"] .. [["
right="]] .. crop["right"] .. [["
top="]] .. crop["top"] .. [["
bottom="]] .. crop["bottom"] .. [["
/>
]]
end
local o = ""
if offset then
o = [[
<Offset
x="]] .. offset["x"] .. [["
y="]] .. offset["y"] .. [["
z="]] .. offset["z"] .. [["
/>
]]
end
return [[
<Viewport name="fisheye">
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<FisheyeProjection fov="]]..fov..[[" quality="]]..quality..[[" tilt="]]..tilt..[[">
]]..b..[[
]]..c..[[
]]..o..[[
</FisheyeProjection>
</Viewport>
]]
end
function generateWindow(arg)
local resolution = ""
if arg["res"] then
arg["res"][1] = arg["res"][1] or arg["windowSize"][1]
arg["res"][2] = arg["res"][2] or arg["windowSize"][2]
resolution =
[[
<Res x="]] .. arg["res"][1] .. [[" y="]] .. arg["res"][2] .. [[" />
]]
end
local tags = ""
if arg["tags"] then
tags = table.concat(arg["tags"], ",")
end
return
[[
<Window
fullScreen="]] .. tostring(arg["fullScreen"]) .. [["
numberOfSamples="]] .. arg["msaa"] .. [["
border="]] .. tostring(arg["border"]) .. [["
name="]] .. arg["name"] .. [["
monitor="]] .. arg["monitor"] .. [["
tags="]] .. tags .. [["
>
<Stereo type="]] .. arg["stereo"] .. [[" />
<Size x="]] .. arg["windowSize"][1] .. [[" y="]] .. arg["windowSize"][2] .. [[" />
<Pos x="]].. arg["windowPos"][1] ..[[" y="]] .. arg["windowPos"][2] .. [[" />
]]..resolution..
[[
]]..
arg["viewport"]..
[[
</Window>
]]
end
function generateUser(arg)
return [[
<User eyeSeparation="]] .. arg["eyeSep"] .. [[">
<Pos
x="]] .. arg["eyePos"][1] .. [["
y="]] .. arg["eyePos"][2] .. [["
z="]] .. arg["eyePos"][3] .. [["
/>
</User>
]]
end
function generateScene(arg)
local scene = arg["scene"]
if scene == nil then
return ""
else
local offset = nil
if scene["offset"] then
local o = scene["offset"]
offset = [[<Offset x="]]..o["x"]..[[" y="]]..o["y"]..[[" z="]]..o["z"]..[[" />]]
end
local orientation = nil
if scene["orientation"] then
local o = scene["orientation"]
orientation = [[<Orientation yaw="]]..o["yaw"]..[[" pitch="]]..o["pitch"]..[[" roll="]]..o["roll"]..[[" />]]
end
local scale = nil
if scene["scale"] then
scale = [[<Scale value="]] .. scene["scale"] .. [[" />]]
end
local sceneString = " <Scene>"
if offset then
sceneString = sceneString .. "\n " .. offset .. "\n"
end
if orientation then
sceneString = sceneString .. "\n " .. orientation .. "\n"
end
if scale then
sceneString = sceneString .. "\n " .. scale .. "\n"
end
sceneString = sceneString .. " </Scene>\n"
return sceneString
-- return [[
-- <Scene>
-- ]]..offset..[[
-- ]]..orientation..[[
-- ]]..scale..[[
-- </Scene>]]
end
end
function generateSettings(arg)
local v
if arg["vsync"] then
v = 1
else
v = 0
end
local refresh = ""
if arg["refreshRate"] then
refresh = "refreshRate=" .. arg["refreshRate"] .. " "
end
return [[
<Settings>
<Display swapInterval="]].. v ..[[" ]] .. refresh .. [[/>
</Settings>
]]
end
function generateCapture(arg)
if arg["capture"] == nil then
return ""
else
local path = ""
if arg["capture"]["path"] then
path = 'path="' .. arg["capture"]["path"] .. '" '
end
local monoPath = ""
if arg["capture"]["monoPath"] then
path = 'monoPath="' .. arg["capture"]["monoPath"] .. '" '
end
local leftPath = ""
if arg["capture"]["leftPath"] then
path = 'leftPath="' .. arg["capture"]["leftPath"] .. '" '
end
local rightPath = ""
if arg["capture"]["rightPath"] then
path = 'rightPath="' .. arg["capture"]["rightPath"] .. '" '
end
local format = ""
if arg["capture"]["format"] then
path = 'format="' .. arg["capture"]["format"] .. '" '
end
end
end
function generateCluster(arg)
return [[
<?xml version="1.0" ?>
<Cluster
masterAddress="localhost"
externalControlPort="20500"
debug="]] .. tostring(arg["sgctDebug"]) .. [["
>
]] .. (arg["settings"] or "") .. [[
]] .. (arg["scene"] or "") .. [[
<Node address="localhost" port="20401">
]] .. arg["window"] ..[[
</Node>
]] .. arg["user"] .. [[
]] .. (arg["capture"] or "") .. [[
</Cluster>
]]
end
function generateSingleWindowConfig(arg)
-- First some type checking
assert(
type(arg[1]) == "number" or type(arg[1]) == "nil",
"First argument must be a number or nil"
)
assert(
type(arg[2]) == "number" or type(arg[2]) == "nil",
"Second argument must be a number or nil"
)
assert(
type(arg["res"]) == "table" or type(arg["res"]) == "nil",
"res must be a table or nil"
)
if (type(arg["res"]) == "table") then
assert(type(arg["res"][1]) == "number", "res[1] must be a number")
assert(type(arg["res"][2]) == "number", "res[2] must be a number")
end
assert(
type(arg["shared"]) == "boolean" or type(arg["shared"]) == "nil",
"shared must be a boolean or nil"
)
assert(
type(arg["tags"]) == "table" or type(arg["tags"]) == "nil",
"tags must be a table or nil"
)
if (type(arg["tags"]) == "table") and (next(arg["tags"]) ~= nil) then
for index, value in ipairs(arg["tags"]) do
assert(type(value) == "string", "Each tag must be a string")
end
end
assert(
type(arg["windowSize"]) == "table" or type(arg["windowSize"]) == "nil",
"windowSize must be a table or nil"
)
if (type(arg["windowSize"]) == "table") then
assert(type(arg["windowSize"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowSize"][2]) == "number", "windowPos[2] must be a number")
assert(
type(arg[1]) == "nil" and type(arg[2]) == "nil",
"Only windowSize or the first and second arguments can be set. Not both"
)
end
assert(
type(arg["windowPos"]) == "table" or type(arg["windowPos"]) == "nil",
"windowPos must be a table or nil"
)
if (type(arg["windowPos"]) == "table") then
assert(type(arg["windowPos"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowPos"][2]) == "number", "windowPos[2] must be a number")
end
assert(
type(arg["name"]) == "string" or type(arg["name"]) == "nil",
"name must be a string or nil"
)
assert(
type(arg["fullScreen"]) == "boolean" or type(arg["fullScreen"]) == "nil",
"fullScreen must be a boolean or nil"
)
assert(
type(arg["monitor"]) == "number" or type(arg["monitor"]) == "nil",
"monitor must be a number or nil"
)
assert(
type(arg["border"]) == "boolean" or type(arg["border"]) == "nil",
"border must be a boolean or nil"
)
assert(
type(arg["msaa"]) == "number" or type(arg["msaa"]) == "nil",
"msaa must be a number or nil"
)
assert(
type(arg["vsync"]) == "boolean" or type(arg["vsync"]) == "nil",
"vsync must be a boolean or nil"
)
assert(
type(arg["refreshRate"]) == "number" or type(arg["refreshRate"]) == "nil",
"refreshRate must be a number or nil"
)
assert(
type(arg["stereo"]) == "string" or type(arg["stereo"]) == "nil",
"stereo must be a boolean or nil"
)
assert(
type(arg["eyeSep"]) == "number" or type(arg["eyeSep"]) == "nil",
"eyeSep must be a number or nil"
)
assert(
type(arg["eyePos"]) == "table" or type(arg["eyePos"]) == "nil",
"eyePos must be a table or nil"
)
if (type(arg["eyePos"]) == "table") then
assert(type(arg["eyePos"][1]) == "number", "eyePos[1] must be a number")
assert(type(arg["eyePos"][2]) == "number", "eyePos[2] must be a number")
assert(type(arg["eyePos"][3]) == "number", "eyePos[3] must be a number")
end
assert(
type(arg["sgctDebug"]) == "boolean" or type(arg["sgctDebug"]) == "nil",
"sgctDebug must be a boolean or nil"
)
assert(
type(arg["scene"]) == "table" or type(arg["scene"]) == "nil",
"scene must be a table or nil"
)
if type(arg["scene"]) == "table" then
local offset = arg["scene"]["offset"]
assert(
type(offset) == "table" or type(offset) == "nil",
"scene['offset'] must be a table or nil"
)
if type(offset) == "table" then
assert(type(offset["x"]) == "number", "scene['offset']['x'] must be a number")
assert(type(offset["y"]) == "number", "scene['offset']['y'] must be a number")
assert(type(offset["z"]) == "number", "scene['offset']['z'] must be a number")
end
local orientation = arg["scene"]["orientation"]
assert(
type(orientation) == "table" or type(orientation) == "nil",
"scene['orientation] must be a table or nil"
)
if type(orientation) == "table" then
assert(type(orientation["yaw"]) == "number", "orientation['yaw'] must be a number")
assert(type(orientation["pitch"]) == "number", "orientation['pitch'] must be a number")
assert(type(orientation["roll"]) == "number", "orientation['roll'] must be a number")
end
local scale = arg["scene"]["scale"]
assert(
type(scale) == "number" or type(scale) == "nil",
"scene['scale'] must be a number or nil"
)
end
assert(
type(arg["capture"]) == "table" or type(arg["capture"]) == "nil",
"capture must be a table or nil"
)
if type(arg["capture"]) == "table" then
local c = arg["capture"]
assert(
type(c["path"]) == "string" or type(c["path"]) == "nil",
"capture['path'] must be a string or nil"
)
assert(
type(c["monoPath"]) == "string" or type(c["monoPath"]) == "nil",
"capture['monoPath'] must be a string or nil"
)
assert(
type(c["leftPath"]) == "string" or type(c["leftPath"]) == "nil",
"capture['leftPath'] must be a string or nil"
)
assert(
type(c["rightPath"]) == "string" or type(c["rightPath"]) == "nil",
"capture['rightPath'] must be a string or nil"
)
assert(
type(c["format"]) == "string" or type(c["format"]) == "nil",
"capture['format'] must be a string or nil"
)
end
assert(type(arg["viewport"]) == "string", "viewport must be a string")
-- Then setting reasonable default values
if arg["vsync"] == nil then
arg["vsync"] = false
end
if arg["fullScreen"] == nil then
arg["fullScreen"] = false
end
if arg["monitor"] == nil then
arg["monitor"] = 0
end
if arg["tags"] == nil then
arg["tags"] = {}
end
if arg["msaa"] == nil then
arg["msaa"] = 8
end
if arg["border"] == nil then
arg["border"] = true
end
if arg["shared"] then
local t = arg["tags"]
t[#t + 1] = "Spout"
end
if arg["name"] == nil then
arg["name"] = "OpenSpace"
end
if arg["stereo"] == nil then
arg["stereo"] = "none"
end
if arg["windowPos"] == nil then
arg["windowPos"] = { 50, 50 }
end
if arg["eyeSep"] == nil then
arg["eyeSep"] = 0.065
end
if arg["eyePos"] == nil then
arg["eyePos"] = { 0.0, 0.0, 0.0 }
end
if arg["sgctDebug"] == nil then
arg["sgctDebug"] = false
end
if not arg["windowSize"] then
arg["windowSize"] = {}
arg["windowSize"][1] = arg[1] or 1280
arg["windowSize"][2] = arg[2] or 720
end
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = generateWindow(arg)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return generateCluster(arg)
end
function sgct.makeConfig(config)
local configFile = os.tmpname()
local file = io.open(configFile, "w+")
file:write(config)
io.close(file)
return configFile
end
function sgct.config.single(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "table" or type(arg["fov"]) == "nil",
"fov must be a table or nil"
)
if (type(arg["fov"]) == "table") then
assert(type(arg["fov"]["left"]) == "number", "fov['left'] must be a number")
assert(type(arg["fov"]["right"]) == "number", "fov['right'] must be a number")
assert(type(arg["fov"]["up"]) == "number", "fov['up'] must be a number")
assert(type(arg["fov"]["down"]) == "number", "fov['down'] must be a number")
end
arg["fov"] = arg["fov"] or { down = 16.875, up = 16.875, left = 30.0, right = 30.0 }
arg["viewport"] = generateSingleViewportFOV(
arg["fov"]["down"],
arg["fov"]["up"],
arg["fov"]["left"],
arg["fov"]["right"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.fisheye(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "number" or type(arg["fov"]) == "nil",
"fov must be a number or nil"
)
assert(
type(arg["quality"]) == "string" or type(arg["quality"]) == "nil",
"quality must be a string or nil"
)
assert(
type(arg["tilt"]) == "number" or type(arg["tilt"]) == "nil",
"tilt must be a number or nil"
)
assert(
type(arg["background"]) == "table" or type(arg["background"]) == "nil",
"background must be a table or nil"
)
if type(arg["background"]) == "table" then
assert(type(background["r"]) == "number", "backgroud['r'] must be a number")
assert(type(background["g"]) == "number", "backgroud['g'] must be a number")
assert(type(background["b"]) == "number", "backgroud['b'] must be a number")
assert(type(background["a"]) == "number", "backgroud['a'] must be a number")
end
assert(
type(arg["crop"]) == "table" or type(arg["crop"]) == "nil",
"crop must be a table or nil"
)
if type(arg["crop"]) == "table" then
assert(
type(arg["crop"]["left"]) == "number", "crop['left'] must be a number"
)
assert(
type(arg["crop"]["right"]) == "number", "crop['right'] must be a number"
)
assert(
type(arg["crop"]["top"]) == "number", "crop['top'] must be a number"
)
assert(
type(arg["crop"]["bottom"]) == "number", "crop['bottom'] must be a number"
)
end
assert(
type(arg["offset"]) == "table" or type(arg["offset"]) == "nil",
"offset must be a table or nil"
)
if type(arg["offset"]) == "table" then
assert(type(arg["offset"]["x"]) == "number", "offset['x'] must be a number")
assert(type(arg["offset"]["y"]) == "number", "offset['y'] must be a number")
assert(type(arg["offset"]["z"]) == "number", "offset['z'] must be a number")
end
if arg["fov"] == nil then
arg["fov"] = 180
end
if arg["quality"] == nil then
arg["quality"] = "1k"
end
if arg["tilt"] == nil then
arg["tilt"] = 0
end
if arg["background"] == nil then
arg["background"] = { r = 0.1, g = 0.1, b = 0.1, a = 1.0 }
end
arg["viewport"] = generateFisheyeViewport(
arg["fov"],
arg["quality"],
arg["tilt"],
arg["background"],
arg["crop"],
arg["offset"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.cube(arg)
function getCubeWindow(location, res, size)
local pos
local lowerLeft
local upperLeft
local upperRight
if location == 'left' then
pos = { 0, size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, 1, 1 }
upperRight = { -1, 1, -1 }
elseif location == 'right' then
pos = { 2 * size[1], size[2] }
lowerLeft = { 1, -1, -1 }
upperLeft = { 1, 1, -1 }
upperRight = { 1, 1, 1 }
elseif location == 'up' then
pos = { size[1], 0 }
lowerLeft = { 1, 1, -1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'down' then
pos = { size[1], 2 * size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, -1, -1 }
upperRight = { 1, -1, -1 }
elseif location == 'back' then
pos = { 2 * size[1], 2 * size[2] }
lowerLeft = { 1, -1, 1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'front' then
pos = { size[1], size[2] }
lowerLeft = { -1, -1, -1 }
upperLeft = { -1, 1, -1 }
upperRight = { 1, 1, -1 }
end
arg = {}
arg["msaa"] = 8
arg["border"] = false
arg["name"] = "OpenSpace_" .. location
arg["tags"] = { "Spout" }
arg["windowSize"] = size
arg["windowPos"] = pos
arg["res"] = { res, res }
arg["viewport"] = generateSingleViewport(lowerLeft, upperLeft, upperRight)
return generateWindow(arg)
end
function getControlWindow(down, up, left, right)
arg = {}
arg["viewport"] = generateSingleViewportFOV(down, up, left, right)
return generateWindow(arg)
end
res = 1024
size = {640, 360}
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = getControlWindow(16.875, 16.875, 30.0, 30.0) .. getCubeWindow('front', res, size) .. getCubeWindow('back', res, size) ..
getCubeWindow('left', res, size) .. getCubeWindow('right', res, size) ..
getCubeWindow('up', res, size) .. getCubeWindow('down', res, size)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return sgct.makeConfig(generateCluster(arg))
end

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dofile(openspace.absPath('${SCRIPTS}/config_mrv.lua'))
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".memoryBudget", 128)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".streamingBudget", 512)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".scalingExponent", 12)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".scaling", {0.7, 0.7, 0.7})

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--[[ OpenSpace keybinding script ]]--
-- Load the common helper functions
dofile(openspace.absPath('${SCRIPTS}/common.lua'))
openspace.clearKeys()
helper.setCommonKeys()
helper.setDeltaTimeKeys({
-- 1 2 3 4 5 6 7 8 9 0
--------------------------------------------------------------------------------------------------------------------------
-- 1s 2s 5s 10s 30s 1m 2m 5m 10m 30m
1, 2, 5, 10, 30, 60, 120, 300, 600, 1800,
-- 1h 2h 3h 6h 12h 1d 2d 4d 1w 2w
3600, 7200, 10800, 21600, 43200, 86400, 172800, 345600, 604800, 1209600,
-- 1mo 2mo 3mo 6mo 1yr 2y 5y 10y 20y 50y
2592000, 5184000, 7776000, 15552000, 31536000, 63072000, 157680000, 315360000, 630720000, 1576800000
})
-- OBS: One month (1mo) is approximated by 30 days.

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--[[ Commonly used OpenSpace configuration functions ]]--
helper = {}
helper.renderable = {}
helper.property = {}
-- These helpers are for scheduling lua scripts
-- See class ScriptScheduler and ScheduledScript for reference
helper.scheduledScript = {}
helper.scheduledScript.reversible = {}
-- Function that sets the most common key bindings that are common to most (all?)
-- scenes
helper.setCommonKeys = function()
openspace.bindKeyLocal(
"F1",
helper.property.invert('Global Properties.OnScreenGUI.Main.enabled'),
"Toggles the visibility of the on-screen GUI."
)
openspace.bindKeyLocal(
"F2",
helper.property.invert("RenderEngine.performanceMeasurements"),
"Toogles performance measurements that shows rendering time informations."
)
openspace.bindKeyLocal(
"ESC",
"openspace.toggleShutdown()",
"Toggles the shutdown that will stop OpenSpace after a grace period. Press again to cancel the shutdown during this period."
)
openspace.bindKeyLocal(
"PRINT_SCREEN",
"openspace.setPropertyValueSingle('RenderEngine.takeScreenshot', nil)",
"Saves the contents of the screen to a file in the working directory."
)
openspace.bindKey(
"SPACE",
"openspace.time.togglePause()",
"Starts and stops the simulation time."
)
openspace.bindKey(
"COMMA",
"openspace.setRenderer('Framebuffer');",
"Changes the currently used renderer to use the 'Framebuffer' implementation."
)
openspace.bindKey(
"PERIOD",
"openspace.setRenderer('ABuffer');",
"Changes the currently used renderer to use the 'ABuffer' implementation."
)
openspace.bindKey(
"f",
helper.property.invert('NavigationHandler.OrbitalNavigator.horizontalFriction'),
"Toggles the horizontal friction of the camera. If it is disabled, the camera rotates around the focus object indefinitely."
)
openspace.bindKey(
"Shift+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.verticalFriction'),
"Toggles the vertical friction of the camera. If it is disabled, the camera rises up from or closes in towards the focus object indefinitely."
)
openspace.bindKey(
"Ctrl+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.rotationalFriction'),
"Toggles the rotational friction of the camera. If it is disabled, the camera rotates around its own axis indefinitely."
)
openspace.bindKey(
"w",
"openspace.toggleFade(3)",
"Toggles the fade to black within 3 seconds or shows the rendering after 3 seconds."
)
end
helper.setDeltaTimeKeys = function(t)
local Keys = {
'1', '2', '3', '4', '5', '6', '7', '8', '9', '0',
'Shift+1', 'Shift+2', 'Shift+3', 'Shift+4', 'Shift+5', 'Shift+6', 'Shift+7', 'Shift+8', 'Shift+9', 'Shift+0',
'Ctrl+1', 'Ctrl+2', 'Ctrl+3', 'Ctrl+4', 'Ctrl+5', 'Ctrl+6', 'Ctrl+7', 'Ctrl+8', 'Ctrl+9', 'Ctrl+0',
'Alt+1', 'Alt+2', 'Alt+3', 'Alt+4', 'Alt+5', 'Alt+6', 'Alt+7', 'Alt+8', 'Alt+9', 'Alt+0'
}
if #t > #Keys then
openspace.printError("Error settings delta time keys: Too many delta times (" .. #t .. ")")
return
end
for i, v in ipairs(t) do
openspace.bindKey(
Keys[i],
'openspace.time.setDeltaTime(' .. v .. ")",
'Setting the simulation speed to ' .. v .. ' seconds per realtime second'
)
end
end
-- Function that returns the string that inverts the fully qualified boolean property 'property'
helper.property.invert = function(property)
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", not openspace.getPropertyValue(" .. escaped_property .. "));"
end
-- Function that returns the string that increments the 'property' by the 'value'
helper.property.increment = function(property, value)
local v = value or 1
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", openspace.getPropertyValue(" .. escaped_property .. ") + " .. v .. ");"
end
-- Function that returns the string that decrements the 'property' by the 'value'
helper.property.decrement = function(property, value)
return helper.property.increment(property, -value)
end
-- Function that returns the string that enables/disables the renderable 'renderable'
helper.renderable.toggle = function(renderable)
return helper.property.invert(renderable .. ".renderable.enabled")
end
-- Function that returns the string that sets the enabled property of <renderable> to <enabled>
helper.renderable.setEnabled = function(renderable, enabled)
return "openspace.setPropertyValue('" .. renderable .. ".renderable.enabled', " .. (enabled and "true" or "false") .. ");";
end
-- Function that returns a lua table specifying a reversible ScheduledScript for
-- setting the enabled property of <renderable> to <enabled> at time <time>.
helper.scheduledScript.reversible.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled),
BackwardScript = helper.renderable.setEnabled(renderable, not enabled)
}
end
helper.scheduledScript.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled)
}
end

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dofile(openspace.absPath('${SCRIPTS}/config_mrv_logging.lua'))
dofile(openspace.absPath('${SCRIPTS}/config_mrv_research_kit.lua'))
MRV_CONFIG_ENLIL = "Enlil New Horizons"
MRV_CONFIG_ENLIL_RENDERABLE = MRV_CONFIG_ENLIL .. ".renderable"

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openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.enabled", true)
openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.outputLogs", true)
openspace.setPropertyValue("RenderEngine.performanceMeasurements", true)

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--[[ Configuration scripts for the Research Kit ]]--
-- Set a timeout for the application
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeout", 2000)
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeoutCycles", 0)

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-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}-- Helper functions that are useful to customize the openspace.cfg loading
--[[
##########################################################################################
Public functions
##########################################################################################
]]--
-- SGCT related functions
sgct = {}
sgct.config = {}
-- This function takes a text definition for an SGCT configuration file and returns the path
-- to a temporary file containing the string which SGCT can use
function sgct.makeConfig(config) end
-- Creates a configuration file similar to the default 'single.xml':
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view settings [example: fov={ left=20, right=30, up=10, down=50}] {default: { left=30.0, right=30.0, up=16.875, down=16.875}}
-- Thus this function can be called the following ways:
-- sgct.config.single() -> Leading to a 1280x720 resolution window
-- sgct.config.single(1920, 1080) -> Leading to a 1920x1080 resolution window
-- sgct.config.single(640, 360, res={3840, 2160}) -> 640x360 window with 4K rendering resolution
-- sgct.config.single(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.single(arg) end
-- Creates a configuration file similar to the default 'single_fisheye.xml'
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view for the fisheye [example: fov=360] {default: 180}
-- quality: The quality setting for the cubemap textures [example: quality="4k"] {default: "1k"}
-- tilt: The forwards tilt of the fisheye, relative to the center [example: tilt=90] {default: 0.0}
-- background: The background color used outside of the fisheye rendering [example: backgruound={r=1.0, g=0.25, b=0.25, a=1.0}] {default: {r=0.1, g=0.1, b=0.1, a=1.0}}
-- Thus this function can be called the following ways:
-- sgct.config.fisheye() -> Leading to a 1280x720 resolution window
-- sgct.config.fisheye(640, 640) -> Leading to a 640x650 resolution window
-- sgct.config.fisheye(640, 360, res={3840, 3840}) -> 640x360 window with 4K rendering resolution
-- sgct.config.fisheye(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.fisheye(arg) end
function sgct.config.cube(arg) end
--[[
##########################################################################################
Internal helper functions
##########################################################################################
]]--
function generateSingleViewportFOV(down, up, left, right)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<PlanarProjection>
<FOV down="]]..down..[[" left="]]..left..[[" right="]]..right..[[" up="]]..up..[[" />
<Orientation heading="0.0" pitch="0.0" roll="0.0" />
</PlanarProjection>
</Viewport>
]]
end
function generateSingleViewport(lowerLeft, upperLeft, upperRight)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<Projectionplane>
<Pos x="]] .. lowerLeft[1] .. [[" y="]] .. lowerLeft[2] .. [[" z="]] .. lowerLeft[3] .. [[" />
<Pos x="]] .. upperLeft[1] .. [[" y="]] .. upperLeft[2] .. [[" z="]] .. upperLeft[3] .. [[" />
<Pos x="]] .. upperRight[1] .. [[" y="]] .. upperRight[2] .. [[" z="]] .. upperRight[3] .. [[" />
</Projectionplane>
</Viewport>
]]
end
function generateFisheyeViewport(fov, quality, tilt, background, crop, offset)
local b = [[
<Background
r="]]..background["r"]..[["
g="]]..background["g"]..[["
b="]]..background["b"]..[["
a="]]..background["a"]..[["
/>
]]
local c = ""
if crop then
c = [[
<Crop
left="]] .. crop["left"] .. [["
right="]] .. crop["right"] .. [["
top="]] .. crop["top"] .. [["
bottom="]] .. crop["bottom"] .. [["
/>
]]
end
local o = ""
if offset then
o = [[
<Offset
x="]] .. offset["x"] .. [["
y="]] .. offset["y"] .. [["
z="]] .. offset["z"] .. [["
/>
]]
end
return [[
<Viewport name="fisheye">
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<FisheyeProjection fov="]]..fov..[[" quality="]]..quality..[[" tilt="]]..tilt..[[">
]]..b..[[
]]..c..[[
]]..o..[[
</FisheyeProjection>
</Viewport>
]]
end
function generateWindow(arg)
local resolution = ""
if arg["res"] then
arg["res"][1] = arg["res"][1] or arg["windowSize"][1]
arg["res"][2] = arg["res"][2] or arg["windowSize"][2]
resolution =
[[
<Res x="]] .. arg["res"][1] .. [[" y="]] .. arg["res"][2] .. [[" />
]]
end
local tags = ""
if arg["tags"] then
tags = table.concat(arg["tags"], ",")
end
return
[[
<Window
fullScreen="]] .. tostring(arg["fullScreen"]) .. [["
numberOfSamples="]] .. arg["msaa"] .. [["
border="]] .. tostring(arg["border"]) .. [["
name="]] .. arg["name"] .. [["
monitor="]] .. arg["monitor"] .. [["
tags="]] .. tags .. [["
>
<Stereo type="]] .. arg["stereo"] .. [[" />
<Size x="]] .. arg["windowSize"][1] .. [[" y="]] .. arg["windowSize"][2] .. [[" />
<Pos x="]].. arg["windowPos"][1] ..[[" y="]] .. arg["windowPos"][2] .. [[" />
]]..resolution..
[[
]]..
arg["viewport"]..
[[
</Window>
]]
end
function generateUser(arg)
return [[
<User eyeSeparation="]] .. arg["eyeSep"] .. [[">
<Pos
x="]] .. arg["eyePos"][1] .. [["
y="]] .. arg["eyePos"][2] .. [["
z="]] .. arg["eyePos"][3] .. [["
/>
</User>
]]
end
function generateScene(arg)
local scene = arg["scene"]
if scene == nil then
return ""
else
local offset = nil
if scene["offset"] then
local o = scene["offset"]
offset = [[<Offset x="]]..o["x"]..[[" y="]]..o["y"]..[[" z="]]..o["z"]..[[" />]]
end
local orientation = nil
if scene["orientation"] then
local o = scene["orientation"]
orientation = [[<Orientation yaw="]]..o["yaw"]..[[" pitch="]]..o["pitch"]..[[" roll="]]..o["roll"]..[[" />]]
end
local scale = nil
if scene["scale"] then
scale = [[<Scale value="]] .. scene["scale"] .. [[" />]]
end
local sceneString = " <Scene>"
if offset then
sceneString = sceneString .. "\n " .. offset .. "\n"
end
if orientation then
sceneString = sceneString .. "\n " .. orientation .. "\n"
end
if scale then
sceneString = sceneString .. "\n " .. scale .. "\n"
end
sceneString = sceneString .. " </Scene>\n"
return sceneString
-- return [[
-- <Scene>
-- ]]..offset..[[
-- ]]..orientation..[[
-- ]]..scale..[[
-- </Scene>]]
end
end
function generateSettings(arg)
local v
if arg["vsync"] then
v = 1
else
v = 0
end
local refresh = ""
if arg["refreshRate"] then
refresh = "refreshRate=" .. arg["refreshRate"] .. " "
end
return [[
<Settings>
<Display swapInterval="]].. v ..[[" ]] .. refresh .. [[/>
</Settings>
]]
end
function generateCapture(arg)
if arg["capture"] == nil then
return ""
else
local path = ""
if arg["capture"]["path"] then
path = 'path="' .. arg["capture"]["path"] .. '" '
end
local monoPath = ""
if arg["capture"]["monoPath"] then
path = 'monoPath="' .. arg["capture"]["monoPath"] .. '" '
end
local leftPath = ""
if arg["capture"]["leftPath"] then
path = 'leftPath="' .. arg["capture"]["leftPath"] .. '" '
end
local rightPath = ""
if arg["capture"]["rightPath"] then
path = 'rightPath="' .. arg["capture"]["rightPath"] .. '" '
end
local format = ""
if arg["capture"]["format"] then
path = 'format="' .. arg["capture"]["format"] .. '" '
end
end
end
function generateCluster(arg)
return [[
<?xml version="1.0" ?>
<Cluster
masterAddress="localhost"
externalControlPort="20500"
debug="]] .. tostring(arg["sgctDebug"]) .. [["
>
]] .. (arg["settings"] or "") .. [[
]] .. (arg["scene"] or "") .. [[
<Node address="localhost" port="20401">
]] .. arg["window"] ..[[
</Node>
]] .. arg["user"] .. [[
]] .. (arg["capture"] or "") .. [[
</Cluster>
]]
end
function generateSingleWindowConfig(arg)
-- First some type checking
assert(
type(arg[1]) == "number" or type(arg[1]) == "nil",
"First argument must be a number or nil"
)
assert(
type(arg[2]) == "number" or type(arg[2]) == "nil",
"Second argument must be a number or nil"
)
assert(
type(arg["res"]) == "table" or type(arg["res"]) == "nil",
"res must be a table or nil"
)
if (type(arg["res"]) == "table") then
assert(type(arg["res"][1]) == "number", "res[1] must be a number")
assert(type(arg["res"][2]) == "number", "res[2] must be a number")
end
assert(
type(arg["shared"]) == "boolean" or type(arg["shared"]) == "nil",
"shared must be a boolean or nil"
)
assert(
type(arg["tags"]) == "table" or type(arg["tags"]) == "nil",
"tags must be a table or nil"
)
if (type(arg["tags"]) == "table") and (next(arg["tags"]) ~= nil) then
for index, value in ipairs(arg["tags"]) do
assert(type(value) == "string", "Each tag must be a string")
end
end
assert(
type(arg["windowSize"]) == "table" or type(arg["windowSize"]) == "nil",
"windowSize must be a table or nil"
)
if (type(arg["windowSize"]) == "table") then
assert(type(arg["windowSize"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowSize"][2]) == "number", "windowPos[2] must be a number")
assert(
type(arg[1]) == "nil" and type(arg[2]) == "nil",
"Only windowSize or the first and second arguments can be set. Not both"
)
end
assert(
type(arg["windowPos"]) == "table" or type(arg["windowPos"]) == "nil",
"windowPos must be a table or nil"
)
if (type(arg["windowPos"]) == "table") then
assert(type(arg["windowPos"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowPos"][2]) == "number", "windowPos[2] must be a number")
end
assert(
type(arg["name"]) == "string" or type(arg["name"]) == "nil",
"name must be a string or nil"
)
assert(
type(arg["fullScreen"]) == "boolean" or type(arg["fullScreen"]) == "nil",
"fullScreen must be a boolean or nil"
)
assert(
type(arg["monitor"]) == "number" or type(arg["monitor"]) == "nil",
"monitor must be a number or nil"
)
assert(
type(arg["border"]) == "boolean" or type(arg["border"]) == "nil",
"border must be a boolean or nil"
)
assert(
type(arg["msaa"]) == "number" or type(arg["msaa"]) == "nil",
"msaa must be a number or nil"
)
assert(
type(arg["vsync"]) == "boolean" or type(arg["vsync"]) == "nil",
"vsync must be a boolean or nil"
)
assert(
type(arg["refreshRate"]) == "number" or type(arg["refreshRate"]) == "nil",
"refreshRate must be a number or nil"
)
assert(
type(arg["stereo"]) == "string" or type(arg["stereo"]) == "nil",
"stereo must be a boolean or nil"
)
assert(
type(arg["eyeSep"]) == "number" or type(arg["eyeSep"]) == "nil",
"eyeSep must be a number or nil"
)
assert(
type(arg["eyePos"]) == "table" or type(arg["eyePos"]) == "nil",
"eyePos must be a table or nil"
)
if (type(arg["eyePos"]) == "table") then
assert(type(arg["eyePos"][1]) == "number", "eyePos[1] must be a number")
assert(type(arg["eyePos"][2]) == "number", "eyePos[2] must be a number")
assert(type(arg["eyePos"][3]) == "number", "eyePos[3] must be a number")
end
assert(
type(arg["sgctDebug"]) == "boolean" or type(arg["sgctDebug"]) == "nil",
"sgctDebug must be a boolean or nil"
)
assert(
type(arg["scene"]) == "table" or type(arg["scene"]) == "nil",
"scene must be a table or nil"
)
if type(arg["scene"]) == "table" then
local offset = arg["scene"]["offset"]
assert(
type(offset) == "table" or type(offset) == "nil",
"scene['offset'] must be a table or nil"
)
if type(offset) == "table" then
assert(type(offset["x"]) == "number", "scene['offset']['x'] must be a number")
assert(type(offset["y"]) == "number", "scene['offset']['y'] must be a number")
assert(type(offset["z"]) == "number", "scene['offset']['z'] must be a number")
end
local orientation = arg["scene"]["orientation"]
assert(
type(orientation) == "table" or type(orientation) == "nil",
"scene['orientation] must be a table or nil"
)
if type(orientation) == "table" then
assert(type(orientation["yaw"]) == "number", "orientation['yaw'] must be a number")
assert(type(orientation["pitch"]) == "number", "orientation['pitch'] must be a number")
assert(type(orientation["roll"]) == "number", "orientation['roll'] must be a number")
end
local scale = arg["scene"]["scale"]
assert(
type(scale) == "number" or type(scale) == "nil",
"scene['scale'] must be a number or nil"
)
end
assert(
type(arg["capture"]) == "table" or type(arg["capture"]) == "nil",
"capture must be a table or nil"
)
if type(arg["capture"]) == "table" then
local c = arg["capture"]
assert(
type(c["path"]) == "string" or type(c["path"]) == "nil",
"capture['path'] must be a string or nil"
)
assert(
type(c["monoPath"]) == "string" or type(c["monoPath"]) == "nil",
"capture['monoPath'] must be a string or nil"
)
assert(
type(c["leftPath"]) == "string" or type(c["leftPath"]) == "nil",
"capture['leftPath'] must be a string or nil"
)
assert(
type(c["rightPath"]) == "string" or type(c["rightPath"]) == "nil",
"capture['rightPath'] must be a string or nil"
)
assert(
type(c["format"]) == "string" or type(c["format"]) == "nil",
"capture['format'] must be a string or nil"
)
end
assert(type(arg["viewport"]) == "string", "viewport must be a string")
-- Then setting reasonable default values
if arg["vsync"] == nil then
arg["vsync"] = false
end
if arg["fullScreen"] == nil then
arg["fullScreen"] = false
end
if arg["monitor"] == nil then
arg["monitor"] = 0
end
if arg["tags"] == nil then
arg["tags"] = {}
end
if arg["msaa"] == nil then
arg["msaa"] = 8
end
if arg["border"] == nil then
arg["border"] = true
end
if arg["shared"] then
local t = arg["tags"]
t[#t + 1] = "Spout"
end
if arg["name"] == nil then
arg["name"] = "OpenSpace"
end
if arg["stereo"] == nil then
arg["stereo"] = "none"
end
if arg["windowPos"] == nil then
arg["windowPos"] = { 50, 50 }
end
if arg["eyeSep"] == nil then
arg["eyeSep"] = 0.065
end
if arg["eyePos"] == nil then
arg["eyePos"] = { 0.0, 0.0, 0.0 }
end
if arg["sgctDebug"] == nil then
arg["sgctDebug"] = false
end
if not arg["windowSize"] then
arg["windowSize"] = {}
arg["windowSize"][1] = arg[1] or 1280
arg["windowSize"][2] = arg[2] or 720
end
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = generateWindow(arg)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return generateCluster(arg)
end
function sgct.makeConfig(config)
local configFile = os.tmpname()
local file = io.open(configFile, "w+")
file:write(config)
io.close(file)
return configFile
end
function sgct.config.single(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "table" or type(arg["fov"]) == "nil",
"fov must be a table or nil"
)
if (type(arg["fov"]) == "table") then
assert(type(arg["fov"]["left"]) == "number", "fov['left'] must be a number")
assert(type(arg["fov"]["right"]) == "number", "fov['right'] must be a number")
assert(type(arg["fov"]["up"]) == "number", "fov['up'] must be a number")
assert(type(arg["fov"]["down"]) == "number", "fov['down'] must be a number")
end
arg["fov"] = arg["fov"] or { down = 16.875, up = 16.875, left = 30.0, right = 30.0 }
arg["viewport"] = generateSingleViewportFOV(
arg["fov"]["down"],
arg["fov"]["up"],
arg["fov"]["left"],
arg["fov"]["right"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.fisheye(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "number" or type(arg["fov"]) == "nil",
"fov must be a number or nil"
)
assert(
type(arg["quality"]) == "string" or type(arg["quality"]) == "nil",
"quality must be a string or nil"
)
assert(
type(arg["tilt"]) == "number" or type(arg["tilt"]) == "nil",
"tilt must be a number or nil"
)
assert(
type(arg["background"]) == "table" or type(arg["background"]) == "nil",
"background must be a table or nil"
)
if type(arg["background"]) == "table" then
assert(type(background["r"]) == "number", "backgroud['r'] must be a number")
assert(type(background["g"]) == "number", "backgroud['g'] must be a number")
assert(type(background["b"]) == "number", "backgroud['b'] must be a number")
assert(type(background["a"]) == "number", "backgroud['a'] must be a number")
end
assert(
type(arg["crop"]) == "table" or type(arg["crop"]) == "nil",
"crop must be a table or nil"
)
if type(arg["crop"]) == "table" then
assert(
type(arg["crop"]["left"]) == "number", "crop['left'] must be a number"
)
assert(
type(arg["crop"]["right"]) == "number", "crop['right'] must be a number"
)
assert(
type(arg["crop"]["top"]) == "number", "crop['top'] must be a number"
)
assert(
type(arg["crop"]["bottom"]) == "number", "crop['bottom'] must be a number"
)
end
assert(
type(arg["offset"]) == "table" or type(arg["offset"]) == "nil",
"offset must be a table or nil"
)
if type(arg["offset"]) == "table" then
assert(type(arg["offset"]["x"]) == "number", "offset['x'] must be a number")
assert(type(arg["offset"]["y"]) == "number", "offset['y'] must be a number")
assert(type(arg["offset"]["z"]) == "number", "offset['z'] must be a number")
end
if arg["fov"] == nil then
arg["fov"] = 180
end
if arg["quality"] == nil then
arg["quality"] = "1k"
end
if arg["tilt"] == nil then
arg["tilt"] = 0
end
if arg["background"] == nil then
arg["background"] = { r = 0.1, g = 0.1, b = 0.1, a = 1.0 }
end
arg["viewport"] = generateFisheyeViewport(
arg["fov"],
arg["quality"],
arg["tilt"],
arg["background"],
arg["crop"],
arg["offset"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.cube(arg)
function getCubeWindow(location, res, size)
local pos
local lowerLeft
local upperLeft
local upperRight
if location == 'left' then
pos = { 0, size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, 1, 1 }
upperRight = { -1, 1, -1 }
elseif location == 'right' then
pos = { 2 * size[1], size[2] }
lowerLeft = { 1, -1, -1 }
upperLeft = { 1, 1, -1 }
upperRight = { 1, 1, 1 }
elseif location == 'up' then
pos = { size[1], 0 }
lowerLeft = { 1, 1, -1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'down' then
pos = { size[1], 2 * size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, -1, -1 }
upperRight = { 1, -1, -1 }
elseif location == 'back' then
pos = { 2 * size[1], 2 * size[2] }
lowerLeft = { 1, -1, 1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'front' then
pos = { size[1], size[2] }
lowerLeft = { -1, -1, -1 }
upperLeft = { -1, 1, -1 }
upperRight = { 1, 1, -1 }
end
arg = {}
arg["msaa"] = 8
arg["border"] = false
arg["name"] = "OpenSpace_" .. location
arg["tags"] = { "Spout" }
arg["windowSize"] = size
arg["windowPos"] = pos
arg["res"] = { res, res }
arg["viewport"] = generateSingleViewport(lowerLeft, upperLeft, upperRight)
return generateWindow(arg)
end
function getControlWindow(down, up, left, right)
arg = {}
arg["viewport"] = generateSingleViewportFOV(down, up, left, right)
return generateWindow(arg)
end
res = 1024
size = {640, 360}
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = getControlWindow(16.875, 16.875, 30.0, 30.0) .. getCubeWindow('front', res, size) .. getCubeWindow('back', res, size) ..
getCubeWindow('left', res, size) .. getCubeWindow('right', res, size) ..
getCubeWindow('up', res, size) .. getCubeWindow('down', res, size)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return sgct.makeConfig(generateCluster(arg))
end

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@@ -0,0 +1,4 @@
dofile(openspace.absPath('${SCRIPTS}/config_mrv.lua'))
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".memoryBudget", 128)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".streamingBudget", 512)

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--[[ OpenSpace keybinding script ]]--
-- Load the common helper functions
dofile(openspace.absPath('${SCRIPTS}/common.lua'))
openspace.clearKeys()
helper.setCommonKeys()
helper.setDeltaTimeKeys({
-- 1 2 3 4 5 6 7 8 9 0
--------------------------------------------------------------------------------------------------------------------------
-- 1s 2s 5s 10s 30s 1m 2m 5m 10m 30m
1, 2, 5, 10, 30, 60, 120, 300, 600, 1800,
-- 1h 2h 3h 6h 12h 1d 2d 4d 1w 2w
3600, 7200, 10800, 21600, 43200, 86400, 172800, 345600, 604800, 1209600,
-- 1mo 2mo 3mo 6mo 1yr 2y 5y 10y 20y 50y
2592000, 5184000, 7776000, 15552000, 31536000, 63072000, 157680000, 315360000, 630720000, 1576800000
})
-- OBS: One month (1mo) is approximated by 30 days.

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@@ -0,0 +1,144 @@
--[[ Commonly used OpenSpace configuration functions ]]--
helper = {}
helper.renderable = {}
helper.property = {}
-- These helpers are for scheduling lua scripts
-- See class ScriptScheduler and ScheduledScript for reference
helper.scheduledScript = {}
helper.scheduledScript.reversible = {}
-- Function that sets the most common key bindings that are common to most (all?)
-- scenes
helper.setCommonKeys = function()
openspace.bindKeyLocal(
"F1",
helper.property.invert('Global Properties.OnScreenGUI.Main.enabled'),
"Toggles the visibility of the on-screen GUI."
)
openspace.bindKeyLocal(
"F2",
helper.property.invert("RenderEngine.performanceMeasurements"),
"Toogles performance measurements that shows rendering time informations."
)
openspace.bindKeyLocal(
"ESC",
"openspace.toggleShutdown()",
"Toggles the shutdown that will stop OpenSpace after a grace period. Press again to cancel the shutdown during this period."
)
openspace.bindKeyLocal(
"PRINT_SCREEN",
"openspace.setPropertyValueSingle('RenderEngine.takeScreenshot', nil)",
"Saves the contents of the screen to a file in the working directory."
)
openspace.bindKey(
"SPACE",
"openspace.time.togglePause()",
"Starts and stops the simulation time."
)
openspace.bindKey(
"COMMA",
"openspace.setRenderer('Framebuffer');",
"Changes the currently used renderer to use the 'Framebuffer' implementation."
)
openspace.bindKey(
"PERIOD",
"openspace.setRenderer('ABuffer');",
"Changes the currently used renderer to use the 'ABuffer' implementation."
)
openspace.bindKey(
"f",
helper.property.invert('NavigationHandler.OrbitalNavigator.horizontalFriction'),
"Toggles the horizontal friction of the camera. If it is disabled, the camera rotates around the focus object indefinitely."
)
openspace.bindKey(
"Shift+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.verticalFriction'),
"Toggles the vertical friction of the camera. If it is disabled, the camera rises up from or closes in towards the focus object indefinitely."
)
openspace.bindKey(
"Ctrl+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.rotationalFriction'),
"Toggles the rotational friction of the camera. If it is disabled, the camera rotates around its own axis indefinitely."
)
openspace.bindKey(
"w",
"openspace.toggleFade(3)",
"Toggles the fade to black within 3 seconds or shows the rendering after 3 seconds."
)
end
helper.setDeltaTimeKeys = function(t)
local Keys = {
'1', '2', '3', '4', '5', '6', '7', '8', '9', '0',
'Shift+1', 'Shift+2', 'Shift+3', 'Shift+4', 'Shift+5', 'Shift+6', 'Shift+7', 'Shift+8', 'Shift+9', 'Shift+0',
'Ctrl+1', 'Ctrl+2', 'Ctrl+3', 'Ctrl+4', 'Ctrl+5', 'Ctrl+6', 'Ctrl+7', 'Ctrl+8', 'Ctrl+9', 'Ctrl+0',
'Alt+1', 'Alt+2', 'Alt+3', 'Alt+4', 'Alt+5', 'Alt+6', 'Alt+7', 'Alt+8', 'Alt+9', 'Alt+0'
}
if #t > #Keys then
openspace.printError("Error settings delta time keys: Too many delta times (" .. #t .. ")")
return
end
for i, v in ipairs(t) do
openspace.bindKey(
Keys[i],
'openspace.time.setDeltaTime(' .. v .. ")",
'Setting the simulation speed to ' .. v .. ' seconds per realtime second'
)
end
end
-- Function that returns the string that inverts the fully qualified boolean property 'property'
helper.property.invert = function(property)
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", not openspace.getPropertyValue(" .. escaped_property .. "));"
end
-- Function that returns the string that increments the 'property' by the 'value'
helper.property.increment = function(property, value)
local v = value or 1
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", openspace.getPropertyValue(" .. escaped_property .. ") + " .. v .. ");"
end
-- Function that returns the string that decrements the 'property' by the 'value'
helper.property.decrement = function(property, value)
return helper.property.increment(property, -value)
end
-- Function that returns the string that enables/disables the renderable 'renderable'
helper.renderable.toggle = function(renderable)
return helper.property.invert(renderable .. ".renderable.enabled")
end
-- Function that returns the string that sets the enabled property of <renderable> to <enabled>
helper.renderable.setEnabled = function(renderable, enabled)
return "openspace.setPropertyValue('" .. renderable .. ".renderable.enabled', " .. (enabled and "true" or "false") .. ");";
end
-- Function that returns a lua table specifying a reversible ScheduledScript for
-- setting the enabled property of <renderable> to <enabled> at time <time>.
helper.scheduledScript.reversible.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled),
BackwardScript = helper.renderable.setEnabled(renderable, not enabled)
}
end
helper.scheduledScript.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled)
}
end

View File

@@ -0,0 +1,4 @@
dofile(openspace.absPath('${SCRIPTS}/config_mrv_logging.lua'))
dofile(openspace.absPath('${SCRIPTS}/config_mrv_research_kit.lua'))
MRV_CONFIG_ENLIL = "Enlil New Horizons"
MRV_CONFIG_ENLIL_RENDERABLE = MRV_CONFIG_ENLIL .. ".renderable"

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openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.enabled", true)
openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.outputLogs", true)
openspace.setPropertyValue("RenderEngine.performanceMeasurements", true)

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@@ -0,0 +1,5 @@
--[[ Configuration scripts for the Research Kit ]]--
-- Set a timeout for the application
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeout", 2000)
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeoutCycles", 0)

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-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}-- Helper functions that are useful to customize the openspace.cfg loading
--[[
##########################################################################################
Public functions
##########################################################################################
]]--
-- SGCT related functions
sgct = {}
sgct.config = {}
-- This function takes a text definition for an SGCT configuration file and returns the path
-- to a temporary file containing the string which SGCT can use
function sgct.makeConfig(config) end
-- Creates a configuration file similar to the default 'single.xml':
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view settings [example: fov={ left=20, right=30, up=10, down=50}] {default: { left=30.0, right=30.0, up=16.875, down=16.875}}
-- Thus this function can be called the following ways:
-- sgct.config.single() -> Leading to a 1280x720 resolution window
-- sgct.config.single(1920, 1080) -> Leading to a 1920x1080 resolution window
-- sgct.config.single(640, 360, res={3840, 2160}) -> 640x360 window with 4K rendering resolution
-- sgct.config.single(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.single(arg) end
-- Creates a configuration file similar to the default 'single_fisheye.xml'
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view for the fisheye [example: fov=360] {default: 180}
-- quality: The quality setting for the cubemap textures [example: quality="4k"] {default: "1k"}
-- tilt: The forwards tilt of the fisheye, relative to the center [example: tilt=90] {default: 0.0}
-- background: The background color used outside of the fisheye rendering [example: backgruound={r=1.0, g=0.25, b=0.25, a=1.0}] {default: {r=0.1, g=0.1, b=0.1, a=1.0}}
-- Thus this function can be called the following ways:
-- sgct.config.fisheye() -> Leading to a 1280x720 resolution window
-- sgct.config.fisheye(640, 640) -> Leading to a 640x650 resolution window
-- sgct.config.fisheye(640, 360, res={3840, 3840}) -> 640x360 window with 4K rendering resolution
-- sgct.config.fisheye(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.fisheye(arg) end
function sgct.config.cube(arg) end
--[[
##########################################################################################
Internal helper functions
##########################################################################################
]]--
function generateSingleViewportFOV(down, up, left, right)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<PlanarProjection>
<FOV down="]]..down..[[" left="]]..left..[[" right="]]..right..[[" up="]]..up..[[" />
<Orientation heading="0.0" pitch="0.0" roll="0.0" />
</PlanarProjection>
</Viewport>
]]
end
function generateSingleViewport(lowerLeft, upperLeft, upperRight)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<Projectionplane>
<Pos x="]] .. lowerLeft[1] .. [[" y="]] .. lowerLeft[2] .. [[" z="]] .. lowerLeft[3] .. [[" />
<Pos x="]] .. upperLeft[1] .. [[" y="]] .. upperLeft[2] .. [[" z="]] .. upperLeft[3] .. [[" />
<Pos x="]] .. upperRight[1] .. [[" y="]] .. upperRight[2] .. [[" z="]] .. upperRight[3] .. [[" />
</Projectionplane>
</Viewport>
]]
end
function generateFisheyeViewport(fov, quality, tilt, background, crop, offset)
local b = [[
<Background
r="]]..background["r"]..[["
g="]]..background["g"]..[["
b="]]..background["b"]..[["
a="]]..background["a"]..[["
/>
]]
local c = ""
if crop then
c = [[
<Crop
left="]] .. crop["left"] .. [["
right="]] .. crop["right"] .. [["
top="]] .. crop["top"] .. [["
bottom="]] .. crop["bottom"] .. [["
/>
]]
end
local o = ""
if offset then
o = [[
<Offset
x="]] .. offset["x"] .. [["
y="]] .. offset["y"] .. [["
z="]] .. offset["z"] .. [["
/>
]]
end
return [[
<Viewport name="fisheye">
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<FisheyeProjection fov="]]..fov..[[" quality="]]..quality..[[" tilt="]]..tilt..[[">
]]..b..[[
]]..c..[[
]]..o..[[
</FisheyeProjection>
</Viewport>
]]
end
function generateWindow(arg)
local resolution = ""
if arg["res"] then
arg["res"][1] = arg["res"][1] or arg["windowSize"][1]
arg["res"][2] = arg["res"][2] or arg["windowSize"][2]
resolution =
[[
<Res x="]] .. arg["res"][1] .. [[" y="]] .. arg["res"][2] .. [[" />
]]
end
local tags = ""
if arg["tags"] then
tags = table.concat(arg["tags"], ",")
end
return
[[
<Window
fullScreen="]] .. tostring(arg["fullScreen"]) .. [["
numberOfSamples="]] .. arg["msaa"] .. [["
border="]] .. tostring(arg["border"]) .. [["
name="]] .. arg["name"] .. [["
monitor="]] .. arg["monitor"] .. [["
tags="]] .. tags .. [["
>
<Stereo type="]] .. arg["stereo"] .. [[" />
<Size x="]] .. arg["windowSize"][1] .. [[" y="]] .. arg["windowSize"][2] .. [[" />
<Pos x="]].. arg["windowPos"][1] ..[[" y="]] .. arg["windowPos"][2] .. [[" />
]]..resolution..
[[
]]..
arg["viewport"]..
[[
</Window>
]]
end
function generateUser(arg)
return [[
<User eyeSeparation="]] .. arg["eyeSep"] .. [[">
<Pos
x="]] .. arg["eyePos"][1] .. [["
y="]] .. arg["eyePos"][2] .. [["
z="]] .. arg["eyePos"][3] .. [["
/>
</User>
]]
end
function generateScene(arg)
local scene = arg["scene"]
if scene == nil then
return ""
else
local offset = nil
if scene["offset"] then
local o = scene["offset"]
offset = [[<Offset x="]]..o["x"]..[[" y="]]..o["y"]..[[" z="]]..o["z"]..[[" />]]
end
local orientation = nil
if scene["orientation"] then
local o = scene["orientation"]
orientation = [[<Orientation yaw="]]..o["yaw"]..[[" pitch="]]..o["pitch"]..[[" roll="]]..o["roll"]..[[" />]]
end
local scale = nil
if scene["scale"] then
scale = [[<Scale value="]] .. scene["scale"] .. [[" />]]
end
local sceneString = " <Scene>"
if offset then
sceneString = sceneString .. "\n " .. offset .. "\n"
end
if orientation then
sceneString = sceneString .. "\n " .. orientation .. "\n"
end
if scale then
sceneString = sceneString .. "\n " .. scale .. "\n"
end
sceneString = sceneString .. " </Scene>\n"
return sceneString
-- return [[
-- <Scene>
-- ]]..offset..[[
-- ]]..orientation..[[
-- ]]..scale..[[
-- </Scene>]]
end
end
function generateSettings(arg)
local v
if arg["vsync"] then
v = 1
else
v = 0
end
local refresh = ""
if arg["refreshRate"] then
refresh = "refreshRate=" .. arg["refreshRate"] .. " "
end
return [[
<Settings>
<Display swapInterval="]].. v ..[[" ]] .. refresh .. [[/>
</Settings>
]]
end
function generateCapture(arg)
if arg["capture"] == nil then
return ""
else
local path = ""
if arg["capture"]["path"] then
path = 'path="' .. arg["capture"]["path"] .. '" '
end
local monoPath = ""
if arg["capture"]["monoPath"] then
path = 'monoPath="' .. arg["capture"]["monoPath"] .. '" '
end
local leftPath = ""
if arg["capture"]["leftPath"] then
path = 'leftPath="' .. arg["capture"]["leftPath"] .. '" '
end
local rightPath = ""
if arg["capture"]["rightPath"] then
path = 'rightPath="' .. arg["capture"]["rightPath"] .. '" '
end
local format = ""
if arg["capture"]["format"] then
path = 'format="' .. arg["capture"]["format"] .. '" '
end
end
end
function generateCluster(arg)
return [[
<?xml version="1.0" ?>
<Cluster
masterAddress="localhost"
externalControlPort="20500"
debug="]] .. tostring(arg["sgctDebug"]) .. [["
>
]] .. (arg["settings"] or "") .. [[
]] .. (arg["scene"] or "") .. [[
<Node address="localhost" port="20401">
]] .. arg["window"] ..[[
</Node>
]] .. arg["user"] .. [[
]] .. (arg["capture"] or "") .. [[
</Cluster>
]]
end
function generateSingleWindowConfig(arg)
-- First some type checking
assert(
type(arg[1]) == "number" or type(arg[1]) == "nil",
"First argument must be a number or nil"
)
assert(
type(arg[2]) == "number" or type(arg[2]) == "nil",
"Second argument must be a number or nil"
)
assert(
type(arg["res"]) == "table" or type(arg["res"]) == "nil",
"res must be a table or nil"
)
if (type(arg["res"]) == "table") then
assert(type(arg["res"][1]) == "number", "res[1] must be a number")
assert(type(arg["res"][2]) == "number", "res[2] must be a number")
end
assert(
type(arg["shared"]) == "boolean" or type(arg["shared"]) == "nil",
"shared must be a boolean or nil"
)
assert(
type(arg["tags"]) == "table" or type(arg["tags"]) == "nil",
"tags must be a table or nil"
)
if (type(arg["tags"]) == "table") and (next(arg["tags"]) ~= nil) then
for index, value in ipairs(arg["tags"]) do
assert(type(value) == "string", "Each tag must be a string")
end
end
assert(
type(arg["windowSize"]) == "table" or type(arg["windowSize"]) == "nil",
"windowSize must be a table or nil"
)
if (type(arg["windowSize"]) == "table") then
assert(type(arg["windowSize"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowSize"][2]) == "number", "windowPos[2] must be a number")
assert(
type(arg[1]) == "nil" and type(arg[2]) == "nil",
"Only windowSize or the first and second arguments can be set. Not both"
)
end
assert(
type(arg["windowPos"]) == "table" or type(arg["windowPos"]) == "nil",
"windowPos must be a table or nil"
)
if (type(arg["windowPos"]) == "table") then
assert(type(arg["windowPos"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowPos"][2]) == "number", "windowPos[2] must be a number")
end
assert(
type(arg["name"]) == "string" or type(arg["name"]) == "nil",
"name must be a string or nil"
)
assert(
type(arg["fullScreen"]) == "boolean" or type(arg["fullScreen"]) == "nil",
"fullScreen must be a boolean or nil"
)
assert(
type(arg["monitor"]) == "number" or type(arg["monitor"]) == "nil",
"monitor must be a number or nil"
)
assert(
type(arg["border"]) == "boolean" or type(arg["border"]) == "nil",
"border must be a boolean or nil"
)
assert(
type(arg["msaa"]) == "number" or type(arg["msaa"]) == "nil",
"msaa must be a number or nil"
)
assert(
type(arg["vsync"]) == "boolean" or type(arg["vsync"]) == "nil",
"vsync must be a boolean or nil"
)
assert(
type(arg["refreshRate"]) == "number" or type(arg["refreshRate"]) == "nil",
"refreshRate must be a number or nil"
)
assert(
type(arg["stereo"]) == "string" or type(arg["stereo"]) == "nil",
"stereo must be a boolean or nil"
)
assert(
type(arg["eyeSep"]) == "number" or type(arg["eyeSep"]) == "nil",
"eyeSep must be a number or nil"
)
assert(
type(arg["eyePos"]) == "table" or type(arg["eyePos"]) == "nil",
"eyePos must be a table or nil"
)
if (type(arg["eyePos"]) == "table") then
assert(type(arg["eyePos"][1]) == "number", "eyePos[1] must be a number")
assert(type(arg["eyePos"][2]) == "number", "eyePos[2] must be a number")
assert(type(arg["eyePos"][3]) == "number", "eyePos[3] must be a number")
end
assert(
type(arg["sgctDebug"]) == "boolean" or type(arg["sgctDebug"]) == "nil",
"sgctDebug must be a boolean or nil"
)
assert(
type(arg["scene"]) == "table" or type(arg["scene"]) == "nil",
"scene must be a table or nil"
)
if type(arg["scene"]) == "table" then
local offset = arg["scene"]["offset"]
assert(
type(offset) == "table" or type(offset) == "nil",
"scene['offset'] must be a table or nil"
)
if type(offset) == "table" then
assert(type(offset["x"]) == "number", "scene['offset']['x'] must be a number")
assert(type(offset["y"]) == "number", "scene['offset']['y'] must be a number")
assert(type(offset["z"]) == "number", "scene['offset']['z'] must be a number")
end
local orientation = arg["scene"]["orientation"]
assert(
type(orientation) == "table" or type(orientation) == "nil",
"scene['orientation] must be a table or nil"
)
if type(orientation) == "table" then
assert(type(orientation["yaw"]) == "number", "orientation['yaw'] must be a number")
assert(type(orientation["pitch"]) == "number", "orientation['pitch'] must be a number")
assert(type(orientation["roll"]) == "number", "orientation['roll'] must be a number")
end
local scale = arg["scene"]["scale"]
assert(
type(scale) == "number" or type(scale) == "nil",
"scene['scale'] must be a number or nil"
)
end
assert(
type(arg["capture"]) == "table" or type(arg["capture"]) == "nil",
"capture must be a table or nil"
)
if type(arg["capture"]) == "table" then
local c = arg["capture"]
assert(
type(c["path"]) == "string" or type(c["path"]) == "nil",
"capture['path'] must be a string or nil"
)
assert(
type(c["monoPath"]) == "string" or type(c["monoPath"]) == "nil",
"capture['monoPath'] must be a string or nil"
)
assert(
type(c["leftPath"]) == "string" or type(c["leftPath"]) == "nil",
"capture['leftPath'] must be a string or nil"
)
assert(
type(c["rightPath"]) == "string" or type(c["rightPath"]) == "nil",
"capture['rightPath'] must be a string or nil"
)
assert(
type(c["format"]) == "string" or type(c["format"]) == "nil",
"capture['format'] must be a string or nil"
)
end
assert(type(arg["viewport"]) == "string", "viewport must be a string")
-- Then setting reasonable default values
if arg["vsync"] == nil then
arg["vsync"] = false
end
if arg["fullScreen"] == nil then
arg["fullScreen"] = false
end
if arg["monitor"] == nil then
arg["monitor"] = 0
end
if arg["tags"] == nil then
arg["tags"] = {}
end
if arg["msaa"] == nil then
arg["msaa"] = 8
end
if arg["border"] == nil then
arg["border"] = true
end
if arg["shared"] then
local t = arg["tags"]
t[#t + 1] = "Spout"
end
if arg["name"] == nil then
arg["name"] = "OpenSpace"
end
if arg["stereo"] == nil then
arg["stereo"] = "none"
end
if arg["windowPos"] == nil then
arg["windowPos"] = { 50, 50 }
end
if arg["eyeSep"] == nil then
arg["eyeSep"] = 0.065
end
if arg["eyePos"] == nil then
arg["eyePos"] = { 0.0, 0.0, 0.0 }
end
if arg["sgctDebug"] == nil then
arg["sgctDebug"] = false
end
if not arg["windowSize"] then
arg["windowSize"] = {}
arg["windowSize"][1] = arg[1] or 1280
arg["windowSize"][2] = arg[2] or 720
end
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = generateWindow(arg)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return generateCluster(arg)
end
function sgct.makeConfig(config)
local configFile = os.tmpname()
local file = io.open(configFile, "w+")
file:write(config)
io.close(file)
return configFile
end
function sgct.config.single(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "table" or type(arg["fov"]) == "nil",
"fov must be a table or nil"
)
if (type(arg["fov"]) == "table") then
assert(type(arg["fov"]["left"]) == "number", "fov['left'] must be a number")
assert(type(arg["fov"]["right"]) == "number", "fov['right'] must be a number")
assert(type(arg["fov"]["up"]) == "number", "fov['up'] must be a number")
assert(type(arg["fov"]["down"]) == "number", "fov['down'] must be a number")
end
arg["fov"] = arg["fov"] or { down = 16.875, up = 16.875, left = 30.0, right = 30.0 }
arg["viewport"] = generateSingleViewportFOV(
arg["fov"]["down"],
arg["fov"]["up"],
arg["fov"]["left"],
arg["fov"]["right"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.fisheye(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "number" or type(arg["fov"]) == "nil",
"fov must be a number or nil"
)
assert(
type(arg["quality"]) == "string" or type(arg["quality"]) == "nil",
"quality must be a string or nil"
)
assert(
type(arg["tilt"]) == "number" or type(arg["tilt"]) == "nil",
"tilt must be a number or nil"
)
assert(
type(arg["background"]) == "table" or type(arg["background"]) == "nil",
"background must be a table or nil"
)
if type(arg["background"]) == "table" then
assert(type(background["r"]) == "number", "backgroud['r'] must be a number")
assert(type(background["g"]) == "number", "backgroud['g'] must be a number")
assert(type(background["b"]) == "number", "backgroud['b'] must be a number")
assert(type(background["a"]) == "number", "backgroud['a'] must be a number")
end
assert(
type(arg["crop"]) == "table" or type(arg["crop"]) == "nil",
"crop must be a table or nil"
)
if type(arg["crop"]) == "table" then
assert(
type(arg["crop"]["left"]) == "number", "crop['left'] must be a number"
)
assert(
type(arg["crop"]["right"]) == "number", "crop['right'] must be a number"
)
assert(
type(arg["crop"]["top"]) == "number", "crop['top'] must be a number"
)
assert(
type(arg["crop"]["bottom"]) == "number", "crop['bottom'] must be a number"
)
end
assert(
type(arg["offset"]) == "table" or type(arg["offset"]) == "nil",
"offset must be a table or nil"
)
if type(arg["offset"]) == "table" then
assert(type(arg["offset"]["x"]) == "number", "offset['x'] must be a number")
assert(type(arg["offset"]["y"]) == "number", "offset['y'] must be a number")
assert(type(arg["offset"]["z"]) == "number", "offset['z'] must be a number")
end
if arg["fov"] == nil then
arg["fov"] = 180
end
if arg["quality"] == nil then
arg["quality"] = "1k"
end
if arg["tilt"] == nil then
arg["tilt"] = 0
end
if arg["background"] == nil then
arg["background"] = { r = 0.1, g = 0.1, b = 0.1, a = 1.0 }
end
arg["viewport"] = generateFisheyeViewport(
arg["fov"],
arg["quality"],
arg["tilt"],
arg["background"],
arg["crop"],
arg["offset"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.cube(arg)
function getCubeWindow(location, res, size)
local pos
local lowerLeft
local upperLeft
local upperRight
if location == 'left' then
pos = { 0, size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, 1, 1 }
upperRight = { -1, 1, -1 }
elseif location == 'right' then
pos = { 2 * size[1], size[2] }
lowerLeft = { 1, -1, -1 }
upperLeft = { 1, 1, -1 }
upperRight = { 1, 1, 1 }
elseif location == 'up' then
pos = { size[1], 0 }
lowerLeft = { 1, 1, -1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'down' then
pos = { size[1], 2 * size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, -1, -1 }
upperRight = { 1, -1, -1 }
elseif location == 'back' then
pos = { 2 * size[1], 2 * size[2] }
lowerLeft = { 1, -1, 1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'front' then
pos = { size[1], size[2] }
lowerLeft = { -1, -1, -1 }
upperLeft = { -1, 1, -1 }
upperRight = { 1, 1, -1 }
end
arg = {}
arg["msaa"] = 8
arg["border"] = false
arg["name"] = "OpenSpace_" .. location
arg["tags"] = { "Spout" }
arg["windowSize"] = size
arg["windowPos"] = pos
arg["res"] = { res, res }
arg["viewport"] = generateSingleViewport(lowerLeft, upperLeft, upperRight)
return generateWindow(arg)
end
function getControlWindow(down, up, left, right)
arg = {}
arg["viewport"] = generateSingleViewportFOV(down, up, left, right)
return generateWindow(arg)
end
res = 1024
size = {640, 360}
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = getControlWindow(16.875, 16.875, 30.0, 30.0) .. getCubeWindow('front', res, size) .. getCubeWindow('back', res, size) ..
getCubeWindow('left', res, size) .. getCubeWindow('right', res, size) ..
getCubeWindow('up', res, size) .. getCubeWindow('down', res, size)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return sgct.makeConfig(generateCluster(arg))
end

View File

@@ -0,0 +1,9 @@
dofile(openspace.absPath('${SCRIPTS}/config_mrv.lua'))
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".memoryBudget", 128)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".streamingBudget", 512)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".scalingExponent", 12)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".scaling", {0.7, 0.7, 0.7})
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".rotation", {0.85153, 2.76746, 0.0})

View File

@@ -0,0 +1,20 @@
--[[ OpenSpace keybinding script ]]--
-- Load the common helper functions
dofile(openspace.absPath('${SCRIPTS}/common.lua'))
openspace.clearKeys()
helper.setCommonKeys()
helper.setDeltaTimeKeys({
-- 1 2 3 4 5 6 7 8 9 0
--------------------------------------------------------------------------------------------------------------------------
-- 1s 2s 5s 10s 30s 1m 2m 5m 10m 30m
1, 2, 5, 10, 30, 60, 120, 300, 600, 1800,
-- 1h 2h 3h 6h 12h 1d 2d 4d 1w 2w
3600, 7200, 10800, 21600, 43200, 86400, 172800, 345600, 604800, 1209600,
-- 1mo 2mo 3mo 6mo 1yr 2y 5y 10y 20y 50y
2592000, 5184000, 7776000, 15552000, 31536000, 63072000, 157680000, 315360000, 630720000, 1576800000
})
-- OBS: One month (1mo) is approximated by 30 days.

View File

@@ -0,0 +1,144 @@
--[[ Commonly used OpenSpace configuration functions ]]--
helper = {}
helper.renderable = {}
helper.property = {}
-- These helpers are for scheduling lua scripts
-- See class ScriptScheduler and ScheduledScript for reference
helper.scheduledScript = {}
helper.scheduledScript.reversible = {}
-- Function that sets the most common key bindings that are common to most (all?)
-- scenes
helper.setCommonKeys = function()
openspace.bindKeyLocal(
"F1",
helper.property.invert('Global Properties.OnScreenGUI.Main.enabled'),
"Toggles the visibility of the on-screen GUI."
)
openspace.bindKeyLocal(
"F2",
helper.property.invert("RenderEngine.performanceMeasurements"),
"Toogles performance measurements that shows rendering time informations."
)
openspace.bindKeyLocal(
"ESC",
"openspace.toggleShutdown()",
"Toggles the shutdown that will stop OpenSpace after a grace period. Press again to cancel the shutdown during this period."
)
openspace.bindKeyLocal(
"PRINT_SCREEN",
"openspace.setPropertyValueSingle('RenderEngine.takeScreenshot', nil)",
"Saves the contents of the screen to a file in the working directory."
)
openspace.bindKey(
"SPACE",
"openspace.time.togglePause()",
"Starts and stops the simulation time."
)
openspace.bindKey(
"COMMA",
"openspace.setRenderer('Framebuffer');",
"Changes the currently used renderer to use the 'Framebuffer' implementation."
)
openspace.bindKey(
"PERIOD",
"openspace.setRenderer('ABuffer');",
"Changes the currently used renderer to use the 'ABuffer' implementation."
)
openspace.bindKey(
"f",
helper.property.invert('NavigationHandler.OrbitalNavigator.horizontalFriction'),
"Toggles the horizontal friction of the camera. If it is disabled, the camera rotates around the focus object indefinitely."
)
openspace.bindKey(
"Shift+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.verticalFriction'),
"Toggles the vertical friction of the camera. If it is disabled, the camera rises up from or closes in towards the focus object indefinitely."
)
openspace.bindKey(
"Ctrl+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.rotationalFriction'),
"Toggles the rotational friction of the camera. If it is disabled, the camera rotates around its own axis indefinitely."
)
openspace.bindKey(
"w",
"openspace.toggleFade(3)",
"Toggles the fade to black within 3 seconds or shows the rendering after 3 seconds."
)
end
helper.setDeltaTimeKeys = function(t)
local Keys = {
'1', '2', '3', '4', '5', '6', '7', '8', '9', '0',
'Shift+1', 'Shift+2', 'Shift+3', 'Shift+4', 'Shift+5', 'Shift+6', 'Shift+7', 'Shift+8', 'Shift+9', 'Shift+0',
'Ctrl+1', 'Ctrl+2', 'Ctrl+3', 'Ctrl+4', 'Ctrl+5', 'Ctrl+6', 'Ctrl+7', 'Ctrl+8', 'Ctrl+9', 'Ctrl+0',
'Alt+1', 'Alt+2', 'Alt+3', 'Alt+4', 'Alt+5', 'Alt+6', 'Alt+7', 'Alt+8', 'Alt+9', 'Alt+0'
}
if #t > #Keys then
openspace.printError("Error settings delta time keys: Too many delta times (" .. #t .. ")")
return
end
for i, v in ipairs(t) do
openspace.bindKey(
Keys[i],
'openspace.time.setDeltaTime(' .. v .. ")",
'Setting the simulation speed to ' .. v .. ' seconds per realtime second'
)
end
end
-- Function that returns the string that inverts the fully qualified boolean property 'property'
helper.property.invert = function(property)
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", not openspace.getPropertyValue(" .. escaped_property .. "));"
end
-- Function that returns the string that increments the 'property' by the 'value'
helper.property.increment = function(property, value)
local v = value or 1
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", openspace.getPropertyValue(" .. escaped_property .. ") + " .. v .. ");"
end
-- Function that returns the string that decrements the 'property' by the 'value'
helper.property.decrement = function(property, value)
return helper.property.increment(property, -value)
end
-- Function that returns the string that enables/disables the renderable 'renderable'
helper.renderable.toggle = function(renderable)
return helper.property.invert(renderable .. ".renderable.enabled")
end
-- Function that returns the string that sets the enabled property of <renderable> to <enabled>
helper.renderable.setEnabled = function(renderable, enabled)
return "openspace.setPropertyValue('" .. renderable .. ".renderable.enabled', " .. (enabled and "true" or "false") .. ");";
end
-- Function that returns a lua table specifying a reversible ScheduledScript for
-- setting the enabled property of <renderable> to <enabled> at time <time>.
helper.scheduledScript.reversible.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled),
BackwardScript = helper.renderable.setEnabled(renderable, not enabled)
}
end
helper.scheduledScript.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled)
}
end

View File

@@ -0,0 +1,4 @@
dofile(openspace.absPath('${SCRIPTS}/config_mrv_logging.lua'))
dofile(openspace.absPath('${SCRIPTS}/config_mrv_research_kit.lua'))
MRV_CONFIG_ENLIL = "Enlil New Horizons"
MRV_CONFIG_ENLIL_RENDERABLE = MRV_CONFIG_ENLIL .. ".renderable"

View File

@@ -0,0 +1,3 @@
openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.enabled", true)
openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.outputLogs", true)
openspace.setPropertyValue("RenderEngine.performanceMeasurements", true)

View File

@@ -0,0 +1,5 @@
--[[ Configuration scripts for the Research Kit ]]--
-- Set a timeout for the application
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeout", 2000)
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeoutCycles", 0)

View File

@@ -0,0 +1,812 @@
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}-- Helper functions that are useful to customize the openspace.cfg loading
--[[
##########################################################################################
Public functions
##########################################################################################
]]--
-- SGCT related functions
sgct = {}
sgct.config = {}
-- This function takes a text definition for an SGCT configuration file and returns the path
-- to a temporary file containing the string which SGCT can use
function sgct.makeConfig(config) end
-- Creates a configuration file similar to the default 'single.xml':
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view settings [example: fov={ left=20, right=30, up=10, down=50}] {default: { left=30.0, right=30.0, up=16.875, down=16.875}}
-- Thus this function can be called the following ways:
-- sgct.config.single() -> Leading to a 1280x720 resolution window
-- sgct.config.single(1920, 1080) -> Leading to a 1920x1080 resolution window
-- sgct.config.single(640, 360, res={3840, 2160}) -> 640x360 window with 4K rendering resolution
-- sgct.config.single(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.single(arg) end
-- Creates a configuration file similar to the default 'single_fisheye.xml'
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view for the fisheye [example: fov=360] {default: 180}
-- quality: The quality setting for the cubemap textures [example: quality="4k"] {default: "1k"}
-- tilt: The forwards tilt of the fisheye, relative to the center [example: tilt=90] {default: 0.0}
-- background: The background color used outside of the fisheye rendering [example: backgruound={r=1.0, g=0.25, b=0.25, a=1.0}] {default: {r=0.1, g=0.1, b=0.1, a=1.0}}
-- Thus this function can be called the following ways:
-- sgct.config.fisheye() -> Leading to a 1280x720 resolution window
-- sgct.config.fisheye(640, 640) -> Leading to a 640x650 resolution window
-- sgct.config.fisheye(640, 360, res={3840, 3840}) -> 640x360 window with 4K rendering resolution
-- sgct.config.fisheye(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.fisheye(arg) end
function sgct.config.cube(arg) end
--[[
##########################################################################################
Internal helper functions
##########################################################################################
]]--
function generateSingleViewportFOV(down, up, left, right)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<PlanarProjection>
<FOV down="]]..down..[[" left="]]..left..[[" right="]]..right..[[" up="]]..up..[[" />
<Orientation heading="0.0" pitch="0.0" roll="0.0" />
</PlanarProjection>
</Viewport>
]]
end
function generateSingleViewport(lowerLeft, upperLeft, upperRight)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<Projectionplane>
<Pos x="]] .. lowerLeft[1] .. [[" y="]] .. lowerLeft[2] .. [[" z="]] .. lowerLeft[3] .. [[" />
<Pos x="]] .. upperLeft[1] .. [[" y="]] .. upperLeft[2] .. [[" z="]] .. upperLeft[3] .. [[" />
<Pos x="]] .. upperRight[1] .. [[" y="]] .. upperRight[2] .. [[" z="]] .. upperRight[3] .. [[" />
</Projectionplane>
</Viewport>
]]
end
function generateFisheyeViewport(fov, quality, tilt, background, crop, offset)
local b = [[
<Background
r="]]..background["r"]..[["
g="]]..background["g"]..[["
b="]]..background["b"]..[["
a="]]..background["a"]..[["
/>
]]
local c = ""
if crop then
c = [[
<Crop
left="]] .. crop["left"] .. [["
right="]] .. crop["right"] .. [["
top="]] .. crop["top"] .. [["
bottom="]] .. crop["bottom"] .. [["
/>
]]
end
local o = ""
if offset then
o = [[
<Offset
x="]] .. offset["x"] .. [["
y="]] .. offset["y"] .. [["
z="]] .. offset["z"] .. [["
/>
]]
end
return [[
<Viewport name="fisheye">
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<FisheyeProjection fov="]]..fov..[[" quality="]]..quality..[[" tilt="]]..tilt..[[">
]]..b..[[
]]..c..[[
]]..o..[[
</FisheyeProjection>
</Viewport>
]]
end
function generateWindow(arg)
local resolution = ""
if arg["res"] then
arg["res"][1] = arg["res"][1] or arg["windowSize"][1]
arg["res"][2] = arg["res"][2] or arg["windowSize"][2]
resolution =
[[
<Res x="]] .. arg["res"][1] .. [[" y="]] .. arg["res"][2] .. [[" />
]]
end
local tags = ""
if arg["tags"] then
tags = table.concat(arg["tags"], ",")
end
return
[[
<Window
fullScreen="]] .. tostring(arg["fullScreen"]) .. [["
numberOfSamples="]] .. arg["msaa"] .. [["
border="]] .. tostring(arg["border"]) .. [["
name="]] .. arg["name"] .. [["
monitor="]] .. arg["monitor"] .. [["
tags="]] .. tags .. [["
>
<Stereo type="]] .. arg["stereo"] .. [[" />
<Size x="]] .. arg["windowSize"][1] .. [[" y="]] .. arg["windowSize"][2] .. [[" />
<Pos x="]].. arg["windowPos"][1] ..[[" y="]] .. arg["windowPos"][2] .. [[" />
]]..resolution..
[[
]]..
arg["viewport"]..
[[
</Window>
]]
end
function generateUser(arg)
return [[
<User eyeSeparation="]] .. arg["eyeSep"] .. [[">
<Pos
x="]] .. arg["eyePos"][1] .. [["
y="]] .. arg["eyePos"][2] .. [["
z="]] .. arg["eyePos"][3] .. [["
/>
</User>
]]
end
function generateScene(arg)
local scene = arg["scene"]
if scene == nil then
return ""
else
local offset = nil
if scene["offset"] then
local o = scene["offset"]
offset = [[<Offset x="]]..o["x"]..[[" y="]]..o["y"]..[[" z="]]..o["z"]..[[" />]]
end
local orientation = nil
if scene["orientation"] then
local o = scene["orientation"]
orientation = [[<Orientation yaw="]]..o["yaw"]..[[" pitch="]]..o["pitch"]..[[" roll="]]..o["roll"]..[[" />]]
end
local scale = nil
if scene["scale"] then
scale = [[<Scale value="]] .. scene["scale"] .. [[" />]]
end
local sceneString = " <Scene>"
if offset then
sceneString = sceneString .. "\n " .. offset .. "\n"
end
if orientation then
sceneString = sceneString .. "\n " .. orientation .. "\n"
end
if scale then
sceneString = sceneString .. "\n " .. scale .. "\n"
end
sceneString = sceneString .. " </Scene>\n"
return sceneString
-- return [[
-- <Scene>
-- ]]..offset..[[
-- ]]..orientation..[[
-- ]]..scale..[[
-- </Scene>]]
end
end
function generateSettings(arg)
local v
if arg["vsync"] then
v = 1
else
v = 0
end
local refresh = ""
if arg["refreshRate"] then
refresh = "refreshRate=" .. arg["refreshRate"] .. " "
end
return [[
<Settings>
<Display swapInterval="]].. v ..[[" ]] .. refresh .. [[/>
</Settings>
]]
end
function generateCapture(arg)
if arg["capture"] == nil then
return ""
else
local path = ""
if arg["capture"]["path"] then
path = 'path="' .. arg["capture"]["path"] .. '" '
end
local monoPath = ""
if arg["capture"]["monoPath"] then
path = 'monoPath="' .. arg["capture"]["monoPath"] .. '" '
end
local leftPath = ""
if arg["capture"]["leftPath"] then
path = 'leftPath="' .. arg["capture"]["leftPath"] .. '" '
end
local rightPath = ""
if arg["capture"]["rightPath"] then
path = 'rightPath="' .. arg["capture"]["rightPath"] .. '" '
end
local format = ""
if arg["capture"]["format"] then
path = 'format="' .. arg["capture"]["format"] .. '" '
end
end
end
function generateCluster(arg)
return [[
<?xml version="1.0" ?>
<Cluster
masterAddress="localhost"
externalControlPort="20500"
debug="]] .. tostring(arg["sgctDebug"]) .. [["
>
]] .. (arg["settings"] or "") .. [[
]] .. (arg["scene"] or "") .. [[
<Node address="localhost" port="20401">
]] .. arg["window"] ..[[
</Node>
]] .. arg["user"] .. [[
]] .. (arg["capture"] or "") .. [[
</Cluster>
]]
end
function generateSingleWindowConfig(arg)
-- First some type checking
assert(
type(arg[1]) == "number" or type(arg[1]) == "nil",
"First argument must be a number or nil"
)
assert(
type(arg[2]) == "number" or type(arg[2]) == "nil",
"Second argument must be a number or nil"
)
assert(
type(arg["res"]) == "table" or type(arg["res"]) == "nil",
"res must be a table or nil"
)
if (type(arg["res"]) == "table") then
assert(type(arg["res"][1]) == "number", "res[1] must be a number")
assert(type(arg["res"][2]) == "number", "res[2] must be a number")
end
assert(
type(arg["shared"]) == "boolean" or type(arg["shared"]) == "nil",
"shared must be a boolean or nil"
)
assert(
type(arg["tags"]) == "table" or type(arg["tags"]) == "nil",
"tags must be a table or nil"
)
if (type(arg["tags"]) == "table") and (next(arg["tags"]) ~= nil) then
for index, value in ipairs(arg["tags"]) do
assert(type(value) == "string", "Each tag must be a string")
end
end
assert(
type(arg["windowSize"]) == "table" or type(arg["windowSize"]) == "nil",
"windowSize must be a table or nil"
)
if (type(arg["windowSize"]) == "table") then
assert(type(arg["windowSize"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowSize"][2]) == "number", "windowPos[2] must be a number")
assert(
type(arg[1]) == "nil" and type(arg[2]) == "nil",
"Only windowSize or the first and second arguments can be set. Not both"
)
end
assert(
type(arg["windowPos"]) == "table" or type(arg["windowPos"]) == "nil",
"windowPos must be a table or nil"
)
if (type(arg["windowPos"]) == "table") then
assert(type(arg["windowPos"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowPos"][2]) == "number", "windowPos[2] must be a number")
end
assert(
type(arg["name"]) == "string" or type(arg["name"]) == "nil",
"name must be a string or nil"
)
assert(
type(arg["fullScreen"]) == "boolean" or type(arg["fullScreen"]) == "nil",
"fullScreen must be a boolean or nil"
)
assert(
type(arg["monitor"]) == "number" or type(arg["monitor"]) == "nil",
"monitor must be a number or nil"
)
assert(
type(arg["border"]) == "boolean" or type(arg["border"]) == "nil",
"border must be a boolean or nil"
)
assert(
type(arg["msaa"]) == "number" or type(arg["msaa"]) == "nil",
"msaa must be a number or nil"
)
assert(
type(arg["vsync"]) == "boolean" or type(arg["vsync"]) == "nil",
"vsync must be a boolean or nil"
)
assert(
type(arg["refreshRate"]) == "number" or type(arg["refreshRate"]) == "nil",
"refreshRate must be a number or nil"
)
assert(
type(arg["stereo"]) == "string" or type(arg["stereo"]) == "nil",
"stereo must be a boolean or nil"
)
assert(
type(arg["eyeSep"]) == "number" or type(arg["eyeSep"]) == "nil",
"eyeSep must be a number or nil"
)
assert(
type(arg["eyePos"]) == "table" or type(arg["eyePos"]) == "nil",
"eyePos must be a table or nil"
)
if (type(arg["eyePos"]) == "table") then
assert(type(arg["eyePos"][1]) == "number", "eyePos[1] must be a number")
assert(type(arg["eyePos"][2]) == "number", "eyePos[2] must be a number")
assert(type(arg["eyePos"][3]) == "number", "eyePos[3] must be a number")
end
assert(
type(arg["sgctDebug"]) == "boolean" or type(arg["sgctDebug"]) == "nil",
"sgctDebug must be a boolean or nil"
)
assert(
type(arg["scene"]) == "table" or type(arg["scene"]) == "nil",
"scene must be a table or nil"
)
if type(arg["scene"]) == "table" then
local offset = arg["scene"]["offset"]
assert(
type(offset) == "table" or type(offset) == "nil",
"scene['offset'] must be a table or nil"
)
if type(offset) == "table" then
assert(type(offset["x"]) == "number", "scene['offset']['x'] must be a number")
assert(type(offset["y"]) == "number", "scene['offset']['y'] must be a number")
assert(type(offset["z"]) == "number", "scene['offset']['z'] must be a number")
end
local orientation = arg["scene"]["orientation"]
assert(
type(orientation) == "table" or type(orientation) == "nil",
"scene['orientation] must be a table or nil"
)
if type(orientation) == "table" then
assert(type(orientation["yaw"]) == "number", "orientation['yaw'] must be a number")
assert(type(orientation["pitch"]) == "number", "orientation['pitch'] must be a number")
assert(type(orientation["roll"]) == "number", "orientation['roll'] must be a number")
end
local scale = arg["scene"]["scale"]
assert(
type(scale) == "number" or type(scale) == "nil",
"scene['scale'] must be a number or nil"
)
end
assert(
type(arg["capture"]) == "table" or type(arg["capture"]) == "nil",
"capture must be a table or nil"
)
if type(arg["capture"]) == "table" then
local c = arg["capture"]
assert(
type(c["path"]) == "string" or type(c["path"]) == "nil",
"capture['path'] must be a string or nil"
)
assert(
type(c["monoPath"]) == "string" or type(c["monoPath"]) == "nil",
"capture['monoPath'] must be a string or nil"
)
assert(
type(c["leftPath"]) == "string" or type(c["leftPath"]) == "nil",
"capture['leftPath'] must be a string or nil"
)
assert(
type(c["rightPath"]) == "string" or type(c["rightPath"]) == "nil",
"capture['rightPath'] must be a string or nil"
)
assert(
type(c["format"]) == "string" or type(c["format"]) == "nil",
"capture['format'] must be a string or nil"
)
end
assert(type(arg["viewport"]) == "string", "viewport must be a string")
-- Then setting reasonable default values
if arg["vsync"] == nil then
arg["vsync"] = false
end
if arg["fullScreen"] == nil then
arg["fullScreen"] = false
end
if arg["monitor"] == nil then
arg["monitor"] = 0
end
if arg["tags"] == nil then
arg["tags"] = {}
end
if arg["msaa"] == nil then
arg["msaa"] = 8
end
if arg["border"] == nil then
arg["border"] = true
end
if arg["shared"] then
local t = arg["tags"]
t[#t + 1] = "Spout"
end
if arg["name"] == nil then
arg["name"] = "OpenSpace"
end
if arg["stereo"] == nil then
arg["stereo"] = "none"
end
if arg["windowPos"] == nil then
arg["windowPos"] = { 50, 50 }
end
if arg["eyeSep"] == nil then
arg["eyeSep"] = 0.065
end
if arg["eyePos"] == nil then
arg["eyePos"] = { 0.0, 0.0, 0.0 }
end
if arg["sgctDebug"] == nil then
arg["sgctDebug"] = false
end
if not arg["windowSize"] then
arg["windowSize"] = {}
arg["windowSize"][1] = arg[1] or 1280
arg["windowSize"][2] = arg[2] or 720
end
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = generateWindow(arg)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return generateCluster(arg)
end
function sgct.makeConfig(config)
local configFile = os.tmpname()
local file = io.open(configFile, "w+")
file:write(config)
io.close(file)
return configFile
end
function sgct.config.single(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "table" or type(arg["fov"]) == "nil",
"fov must be a table or nil"
)
if (type(arg["fov"]) == "table") then
assert(type(arg["fov"]["left"]) == "number", "fov['left'] must be a number")
assert(type(arg["fov"]["right"]) == "number", "fov['right'] must be a number")
assert(type(arg["fov"]["up"]) == "number", "fov['up'] must be a number")
assert(type(arg["fov"]["down"]) == "number", "fov['down'] must be a number")
end
arg["fov"] = arg["fov"] or { down = 16.875, up = 16.875, left = 30.0, right = 30.0 }
arg["viewport"] = generateSingleViewportFOV(
arg["fov"]["down"],
arg["fov"]["up"],
arg["fov"]["left"],
arg["fov"]["right"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.fisheye(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "number" or type(arg["fov"]) == "nil",
"fov must be a number or nil"
)
assert(
type(arg["quality"]) == "string" or type(arg["quality"]) == "nil",
"quality must be a string or nil"
)
assert(
type(arg["tilt"]) == "number" or type(arg["tilt"]) == "nil",
"tilt must be a number or nil"
)
assert(
type(arg["background"]) == "table" or type(arg["background"]) == "nil",
"background must be a table or nil"
)
if type(arg["background"]) == "table" then
assert(type(background["r"]) == "number", "backgroud['r'] must be a number")
assert(type(background["g"]) == "number", "backgroud['g'] must be a number")
assert(type(background["b"]) == "number", "backgroud['b'] must be a number")
assert(type(background["a"]) == "number", "backgroud['a'] must be a number")
end
assert(
type(arg["crop"]) == "table" or type(arg["crop"]) == "nil",
"crop must be a table or nil"
)
if type(arg["crop"]) == "table" then
assert(
type(arg["crop"]["left"]) == "number", "crop['left'] must be a number"
)
assert(
type(arg["crop"]["right"]) == "number", "crop['right'] must be a number"
)
assert(
type(arg["crop"]["top"]) == "number", "crop['top'] must be a number"
)
assert(
type(arg["crop"]["bottom"]) == "number", "crop['bottom'] must be a number"
)
end
assert(
type(arg["offset"]) == "table" or type(arg["offset"]) == "nil",
"offset must be a table or nil"
)
if type(arg["offset"]) == "table" then
assert(type(arg["offset"]["x"]) == "number", "offset['x'] must be a number")
assert(type(arg["offset"]["y"]) == "number", "offset['y'] must be a number")
assert(type(arg["offset"]["z"]) == "number", "offset['z'] must be a number")
end
if arg["fov"] == nil then
arg["fov"] = 180
end
if arg["quality"] == nil then
arg["quality"] = "1k"
end
if arg["tilt"] == nil then
arg["tilt"] = 0
end
if arg["background"] == nil then
arg["background"] = { r = 0.1, g = 0.1, b = 0.1, a = 1.0 }
end
arg["viewport"] = generateFisheyeViewport(
arg["fov"],
arg["quality"],
arg["tilt"],
arg["background"],
arg["crop"],
arg["offset"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.cube(arg)
function getCubeWindow(location, res, size)
local pos
local lowerLeft
local upperLeft
local upperRight
if location == 'left' then
pos = { 0, size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, 1, 1 }
upperRight = { -1, 1, -1 }
elseif location == 'right' then
pos = { 2 * size[1], size[2] }
lowerLeft = { 1, -1, -1 }
upperLeft = { 1, 1, -1 }
upperRight = { 1, 1, 1 }
elseif location == 'up' then
pos = { size[1], 0 }
lowerLeft = { 1, 1, -1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'down' then
pos = { size[1], 2 * size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, -1, -1 }
upperRight = { 1, -1, -1 }
elseif location == 'back' then
pos = { 2 * size[1], 2 * size[2] }
lowerLeft = { 1, -1, 1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'front' then
pos = { size[1], size[2] }
lowerLeft = { -1, -1, -1 }
upperLeft = { -1, 1, -1 }
upperRight = { 1, 1, -1 }
end
arg = {}
arg["msaa"] = 8
arg["border"] = false
arg["name"] = "OpenSpace_" .. location
arg["tags"] = { "Spout" }
arg["windowSize"] = size
arg["windowPos"] = pos
arg["res"] = { res, res }
arg["viewport"] = generateSingleViewport(lowerLeft, upperLeft, upperRight)
return generateWindow(arg)
end
function getControlWindow(down, up, left, right)
arg = {}
arg["viewport"] = generateSingleViewportFOV(down, up, left, right)
return generateWindow(arg)
end
res = 1024
size = {640, 360}
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = getControlWindow(16.875, 16.875, 30.0, 30.0) .. getCubeWindow('front', res, size) .. getCubeWindow('back', res, size) ..
getCubeWindow('left', res, size) .. getCubeWindow('right', res, size) ..
getCubeWindow('up', res, size) .. getCubeWindow('down', res, size)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return sgct.makeConfig(generateCluster(arg))
end

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dofile(openspace.absPath('${SCRIPTS}/config_mrv.lua'))
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".memoryBudget", 128)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".streamingBudget", 512)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".scalingExponent", 12)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".scaling", {0.7, 0.7, 0.7})

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--[[ OpenSpace keybinding script ]]--
-- Load the common helper functions
dofile(openspace.absPath('${SCRIPTS}/common.lua'))
openspace.clearKeys()
helper.setCommonKeys()
helper.setDeltaTimeKeys({
-- 1 2 3 4 5 6 7 8 9 0
--------------------------------------------------------------------------------------------------------------------------
-- 1s 2s 5s 10s 30s 1m 2m 5m 10m 30m
1, 2, 5, 10, 30, 60, 120, 300, 600, 1800,
-- 1h 2h 3h 6h 12h 1d 2d 4d 1w 2w
3600, 7200, 10800, 21600, 43200, 86400, 172800, 345600, 604800, 1209600,
-- 1mo 2mo 3mo 6mo 1yr 2y 5y 10y 20y 50y
2592000, 5184000, 7776000, 15552000, 31536000, 63072000, 157680000, 315360000, 630720000, 1576800000
})
-- OBS: One month (1mo) is approximated by 30 days.

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--[[ Commonly used OpenSpace configuration functions ]]--
helper = {}
helper.renderable = {}
helper.property = {}
-- These helpers are for scheduling lua scripts
-- See class ScriptScheduler and ScheduledScript for reference
helper.scheduledScript = {}
helper.scheduledScript.reversible = {}
-- Function that sets the most common key bindings that are common to most (all?)
-- scenes
helper.setCommonKeys = function()
openspace.bindKeyLocal(
"F1",
helper.property.invert('Global Properties.OnScreenGUI.Main.enabled'),
"Toggles the visibility of the on-screen GUI."
)
openspace.bindKeyLocal(
"F2",
helper.property.invert("RenderEngine.performanceMeasurements"),
"Toogles performance measurements that shows rendering time informations."
)
openspace.bindKeyLocal(
"ESC",
"openspace.toggleShutdown()",
"Toggles the shutdown that will stop OpenSpace after a grace period. Press again to cancel the shutdown during this period."
)
openspace.bindKeyLocal(
"PRINT_SCREEN",
"openspace.setPropertyValueSingle('RenderEngine.takeScreenshot', nil)",
"Saves the contents of the screen to a file in the working directory."
)
openspace.bindKey(
"SPACE",
"openspace.time.togglePause()",
"Starts and stops the simulation time."
)
openspace.bindKey(
"COMMA",
"openspace.setRenderer('Framebuffer');",
"Changes the currently used renderer to use the 'Framebuffer' implementation."
)
openspace.bindKey(
"PERIOD",
"openspace.setRenderer('ABuffer');",
"Changes the currently used renderer to use the 'ABuffer' implementation."
)
openspace.bindKey(
"f",
helper.property.invert('NavigationHandler.OrbitalNavigator.horizontalFriction'),
"Toggles the horizontal friction of the camera. If it is disabled, the camera rotates around the focus object indefinitely."
)
openspace.bindKey(
"Shift+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.verticalFriction'),
"Toggles the vertical friction of the camera. If it is disabled, the camera rises up from or closes in towards the focus object indefinitely."
)
openspace.bindKey(
"Ctrl+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.rotationalFriction'),
"Toggles the rotational friction of the camera. If it is disabled, the camera rotates around its own axis indefinitely."
)
openspace.bindKey(
"w",
"openspace.toggleFade(3)",
"Toggles the fade to black within 3 seconds or shows the rendering after 3 seconds."
)
end
helper.setDeltaTimeKeys = function(t)
local Keys = {
'1', '2', '3', '4', '5', '6', '7', '8', '9', '0',
'Shift+1', 'Shift+2', 'Shift+3', 'Shift+4', 'Shift+5', 'Shift+6', 'Shift+7', 'Shift+8', 'Shift+9', 'Shift+0',
'Ctrl+1', 'Ctrl+2', 'Ctrl+3', 'Ctrl+4', 'Ctrl+5', 'Ctrl+6', 'Ctrl+7', 'Ctrl+8', 'Ctrl+9', 'Ctrl+0',
'Alt+1', 'Alt+2', 'Alt+3', 'Alt+4', 'Alt+5', 'Alt+6', 'Alt+7', 'Alt+8', 'Alt+9', 'Alt+0'
}
if #t > #Keys then
openspace.printError("Error settings delta time keys: Too many delta times (" .. #t .. ")")
return
end
for i, v in ipairs(t) do
openspace.bindKey(
Keys[i],
'openspace.time.setDeltaTime(' .. v .. ")",
'Setting the simulation speed to ' .. v .. ' seconds per realtime second'
)
end
end
-- Function that returns the string that inverts the fully qualified boolean property 'property'
helper.property.invert = function(property)
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", not openspace.getPropertyValue(" .. escaped_property .. "));"
end
-- Function that returns the string that increments the 'property' by the 'value'
helper.property.increment = function(property, value)
local v = value or 1
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", openspace.getPropertyValue(" .. escaped_property .. ") + " .. v .. ");"
end
-- Function that returns the string that decrements the 'property' by the 'value'
helper.property.decrement = function(property, value)
return helper.property.increment(property, -value)
end
-- Function that returns the string that enables/disables the renderable 'renderable'
helper.renderable.toggle = function(renderable)
return helper.property.invert(renderable .. ".renderable.enabled")
end
-- Function that returns the string that sets the enabled property of <renderable> to <enabled>
helper.renderable.setEnabled = function(renderable, enabled)
return "openspace.setPropertyValue('" .. renderable .. ".renderable.enabled', " .. (enabled and "true" or "false") .. ");";
end
-- Function that returns a lua table specifying a reversible ScheduledScript for
-- setting the enabled property of <renderable> to <enabled> at time <time>.
helper.scheduledScript.reversible.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled),
BackwardScript = helper.renderable.setEnabled(renderable, not enabled)
}
end
helper.scheduledScript.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled)
}
end

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@@ -0,0 +1,4 @@
dofile(openspace.absPath('${SCRIPTS}/config_mrv_logging.lua'))
dofile(openspace.absPath('${SCRIPTS}/config_mrv_research_kit.lua'))
MRV_CONFIG_ENLIL = "Enlil New Horizons"
MRV_CONFIG_ENLIL_RENDERABLE = MRV_CONFIG_ENLIL .. ".renderable"

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openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.enabled", true)
openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.outputLogs", true)
openspace.setPropertyValue("RenderEngine.performanceMeasurements", true)

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--[[ Configuration scripts for the Research Kit ]]--
-- Set a timeout for the application
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeout", 2000)
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeoutCycles", 0)

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-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}-- Helper functions that are useful to customize the openspace.cfg loading
--[[
##########################################################################################
Public functions
##########################################################################################
]]--
-- SGCT related functions
sgct = {}
sgct.config = {}
-- This function takes a text definition for an SGCT configuration file and returns the path
-- to a temporary file containing the string which SGCT can use
function sgct.makeConfig(config) end
-- Creates a configuration file similar to the default 'single.xml':
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view settings [example: fov={ left=20, right=30, up=10, down=50}] {default: { left=30.0, right=30.0, up=16.875, down=16.875}}
-- Thus this function can be called the following ways:
-- sgct.config.single() -> Leading to a 1280x720 resolution window
-- sgct.config.single(1920, 1080) -> Leading to a 1920x1080 resolution window
-- sgct.config.single(640, 360, res={3840, 2160}) -> 640x360 window with 4K rendering resolution
-- sgct.config.single(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.single(arg) end
-- Creates a configuration file similar to the default 'single_fisheye.xml'
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view for the fisheye [example: fov=360] {default: 180}
-- quality: The quality setting for the cubemap textures [example: quality="4k"] {default: "1k"}
-- tilt: The forwards tilt of the fisheye, relative to the center [example: tilt=90] {default: 0.0}
-- background: The background color used outside of the fisheye rendering [example: backgruound={r=1.0, g=0.25, b=0.25, a=1.0}] {default: {r=0.1, g=0.1, b=0.1, a=1.0}}
-- Thus this function can be called the following ways:
-- sgct.config.fisheye() -> Leading to a 1280x720 resolution window
-- sgct.config.fisheye(640, 640) -> Leading to a 640x650 resolution window
-- sgct.config.fisheye(640, 360, res={3840, 3840}) -> 640x360 window with 4K rendering resolution
-- sgct.config.fisheye(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.fisheye(arg) end
function sgct.config.cube(arg) end
--[[
##########################################################################################
Internal helper functions
##########################################################################################
]]--
function generateSingleViewportFOV(down, up, left, right)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<PlanarProjection>
<FOV down="]]..down..[[" left="]]..left..[[" right="]]..right..[[" up="]]..up..[[" />
<Orientation heading="0.0" pitch="0.0" roll="0.0" />
</PlanarProjection>
</Viewport>
]]
end
function generateSingleViewport(lowerLeft, upperLeft, upperRight)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<Projectionplane>
<Pos x="]] .. lowerLeft[1] .. [[" y="]] .. lowerLeft[2] .. [[" z="]] .. lowerLeft[3] .. [[" />
<Pos x="]] .. upperLeft[1] .. [[" y="]] .. upperLeft[2] .. [[" z="]] .. upperLeft[3] .. [[" />
<Pos x="]] .. upperRight[1] .. [[" y="]] .. upperRight[2] .. [[" z="]] .. upperRight[3] .. [[" />
</Projectionplane>
</Viewport>
]]
end
function generateFisheyeViewport(fov, quality, tilt, background, crop, offset)
local b = [[
<Background
r="]]..background["r"]..[["
g="]]..background["g"]..[["
b="]]..background["b"]..[["
a="]]..background["a"]..[["
/>
]]
local c = ""
if crop then
c = [[
<Crop
left="]] .. crop["left"] .. [["
right="]] .. crop["right"] .. [["
top="]] .. crop["top"] .. [["
bottom="]] .. crop["bottom"] .. [["
/>
]]
end
local o = ""
if offset then
o = [[
<Offset
x="]] .. offset["x"] .. [["
y="]] .. offset["y"] .. [["
z="]] .. offset["z"] .. [["
/>
]]
end
return [[
<Viewport name="fisheye">
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<FisheyeProjection fov="]]..fov..[[" quality="]]..quality..[[" tilt="]]..tilt..[[">
]]..b..[[
]]..c..[[
]]..o..[[
</FisheyeProjection>
</Viewport>
]]
end
function generateWindow(arg)
local resolution = ""
if arg["res"] then
arg["res"][1] = arg["res"][1] or arg["windowSize"][1]
arg["res"][2] = arg["res"][2] or arg["windowSize"][2]
resolution =
[[
<Res x="]] .. arg["res"][1] .. [[" y="]] .. arg["res"][2] .. [[" />
]]
end
local tags = ""
if arg["tags"] then
tags = table.concat(arg["tags"], ",")
end
return
[[
<Window
fullScreen="]] .. tostring(arg["fullScreen"]) .. [["
numberOfSamples="]] .. arg["msaa"] .. [["
border="]] .. tostring(arg["border"]) .. [["
name="]] .. arg["name"] .. [["
monitor="]] .. arg["monitor"] .. [["
tags="]] .. tags .. [["
>
<Stereo type="]] .. arg["stereo"] .. [[" />
<Size x="]] .. arg["windowSize"][1] .. [[" y="]] .. arg["windowSize"][2] .. [[" />
<Pos x="]].. arg["windowPos"][1] ..[[" y="]] .. arg["windowPos"][2] .. [[" />
]]..resolution..
[[
]]..
arg["viewport"]..
[[
</Window>
]]
end
function generateUser(arg)
return [[
<User eyeSeparation="]] .. arg["eyeSep"] .. [[">
<Pos
x="]] .. arg["eyePos"][1] .. [["
y="]] .. arg["eyePos"][2] .. [["
z="]] .. arg["eyePos"][3] .. [["
/>
</User>
]]
end
function generateScene(arg)
local scene = arg["scene"]
if scene == nil then
return ""
else
local offset = nil
if scene["offset"] then
local o = scene["offset"]
offset = [[<Offset x="]]..o["x"]..[[" y="]]..o["y"]..[[" z="]]..o["z"]..[[" />]]
end
local orientation = nil
if scene["orientation"] then
local o = scene["orientation"]
orientation = [[<Orientation yaw="]]..o["yaw"]..[[" pitch="]]..o["pitch"]..[[" roll="]]..o["roll"]..[[" />]]
end
local scale = nil
if scene["scale"] then
scale = [[<Scale value="]] .. scene["scale"] .. [[" />]]
end
local sceneString = " <Scene>"
if offset then
sceneString = sceneString .. "\n " .. offset .. "\n"
end
if orientation then
sceneString = sceneString .. "\n " .. orientation .. "\n"
end
if scale then
sceneString = sceneString .. "\n " .. scale .. "\n"
end
sceneString = sceneString .. " </Scene>\n"
return sceneString
-- return [[
-- <Scene>
-- ]]..offset..[[
-- ]]..orientation..[[
-- ]]..scale..[[
-- </Scene>]]
end
end
function generateSettings(arg)
local v
if arg["vsync"] then
v = 1
else
v = 0
end
local refresh = ""
if arg["refreshRate"] then
refresh = "refreshRate=" .. arg["refreshRate"] .. " "
end
return [[
<Settings>
<Display swapInterval="]].. v ..[[" ]] .. refresh .. [[/>
</Settings>
]]
end
function generateCapture(arg)
if arg["capture"] == nil then
return ""
else
local path = ""
if arg["capture"]["path"] then
path = 'path="' .. arg["capture"]["path"] .. '" '
end
local monoPath = ""
if arg["capture"]["monoPath"] then
path = 'monoPath="' .. arg["capture"]["monoPath"] .. '" '
end
local leftPath = ""
if arg["capture"]["leftPath"] then
path = 'leftPath="' .. arg["capture"]["leftPath"] .. '" '
end
local rightPath = ""
if arg["capture"]["rightPath"] then
path = 'rightPath="' .. arg["capture"]["rightPath"] .. '" '
end
local format = ""
if arg["capture"]["format"] then
path = 'format="' .. arg["capture"]["format"] .. '" '
end
end
end
function generateCluster(arg)
return [[
<?xml version="1.0" ?>
<Cluster
masterAddress="localhost"
externalControlPort="20500"
debug="]] .. tostring(arg["sgctDebug"]) .. [["
>
]] .. (arg["settings"] or "") .. [[
]] .. (arg["scene"] or "") .. [[
<Node address="localhost" port="20401">
]] .. arg["window"] ..[[
</Node>
]] .. arg["user"] .. [[
]] .. (arg["capture"] or "") .. [[
</Cluster>
]]
end
function generateSingleWindowConfig(arg)
-- First some type checking
assert(
type(arg[1]) == "number" or type(arg[1]) == "nil",
"First argument must be a number or nil"
)
assert(
type(arg[2]) == "number" or type(arg[2]) == "nil",
"Second argument must be a number or nil"
)
assert(
type(arg["res"]) == "table" or type(arg["res"]) == "nil",
"res must be a table or nil"
)
if (type(arg["res"]) == "table") then
assert(type(arg["res"][1]) == "number", "res[1] must be a number")
assert(type(arg["res"][2]) == "number", "res[2] must be a number")
end
assert(
type(arg["shared"]) == "boolean" or type(arg["shared"]) == "nil",
"shared must be a boolean or nil"
)
assert(
type(arg["tags"]) == "table" or type(arg["tags"]) == "nil",
"tags must be a table or nil"
)
if (type(arg["tags"]) == "table") and (next(arg["tags"]) ~= nil) then
for index, value in ipairs(arg["tags"]) do
assert(type(value) == "string", "Each tag must be a string")
end
end
assert(
type(arg["windowSize"]) == "table" or type(arg["windowSize"]) == "nil",
"windowSize must be a table or nil"
)
if (type(arg["windowSize"]) == "table") then
assert(type(arg["windowSize"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowSize"][2]) == "number", "windowPos[2] must be a number")
assert(
type(arg[1]) == "nil" and type(arg[2]) == "nil",
"Only windowSize or the first and second arguments can be set. Not both"
)
end
assert(
type(arg["windowPos"]) == "table" or type(arg["windowPos"]) == "nil",
"windowPos must be a table or nil"
)
if (type(arg["windowPos"]) == "table") then
assert(type(arg["windowPos"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowPos"][2]) == "number", "windowPos[2] must be a number")
end
assert(
type(arg["name"]) == "string" or type(arg["name"]) == "nil",
"name must be a string or nil"
)
assert(
type(arg["fullScreen"]) == "boolean" or type(arg["fullScreen"]) == "nil",
"fullScreen must be a boolean or nil"
)
assert(
type(arg["monitor"]) == "number" or type(arg["monitor"]) == "nil",
"monitor must be a number or nil"
)
assert(
type(arg["border"]) == "boolean" or type(arg["border"]) == "nil",
"border must be a boolean or nil"
)
assert(
type(arg["msaa"]) == "number" or type(arg["msaa"]) == "nil",
"msaa must be a number or nil"
)
assert(
type(arg["vsync"]) == "boolean" or type(arg["vsync"]) == "nil",
"vsync must be a boolean or nil"
)
assert(
type(arg["refreshRate"]) == "number" or type(arg["refreshRate"]) == "nil",
"refreshRate must be a number or nil"
)
assert(
type(arg["stereo"]) == "string" or type(arg["stereo"]) == "nil",
"stereo must be a boolean or nil"
)
assert(
type(arg["eyeSep"]) == "number" or type(arg["eyeSep"]) == "nil",
"eyeSep must be a number or nil"
)
assert(
type(arg["eyePos"]) == "table" or type(arg["eyePos"]) == "nil",
"eyePos must be a table or nil"
)
if (type(arg["eyePos"]) == "table") then
assert(type(arg["eyePos"][1]) == "number", "eyePos[1] must be a number")
assert(type(arg["eyePos"][2]) == "number", "eyePos[2] must be a number")
assert(type(arg["eyePos"][3]) == "number", "eyePos[3] must be a number")
end
assert(
type(arg["sgctDebug"]) == "boolean" or type(arg["sgctDebug"]) == "nil",
"sgctDebug must be a boolean or nil"
)
assert(
type(arg["scene"]) == "table" or type(arg["scene"]) == "nil",
"scene must be a table or nil"
)
if type(arg["scene"]) == "table" then
local offset = arg["scene"]["offset"]
assert(
type(offset) == "table" or type(offset) == "nil",
"scene['offset'] must be a table or nil"
)
if type(offset) == "table" then
assert(type(offset["x"]) == "number", "scene['offset']['x'] must be a number")
assert(type(offset["y"]) == "number", "scene['offset']['y'] must be a number")
assert(type(offset["z"]) == "number", "scene['offset']['z'] must be a number")
end
local orientation = arg["scene"]["orientation"]
assert(
type(orientation) == "table" or type(orientation) == "nil",
"scene['orientation] must be a table or nil"
)
if type(orientation) == "table" then
assert(type(orientation["yaw"]) == "number", "orientation['yaw'] must be a number")
assert(type(orientation["pitch"]) == "number", "orientation['pitch'] must be a number")
assert(type(orientation["roll"]) == "number", "orientation['roll'] must be a number")
end
local scale = arg["scene"]["scale"]
assert(
type(scale) == "number" or type(scale) == "nil",
"scene['scale'] must be a number or nil"
)
end
assert(
type(arg["capture"]) == "table" or type(arg["capture"]) == "nil",
"capture must be a table or nil"
)
if type(arg["capture"]) == "table" then
local c = arg["capture"]
assert(
type(c["path"]) == "string" or type(c["path"]) == "nil",
"capture['path'] must be a string or nil"
)
assert(
type(c["monoPath"]) == "string" or type(c["monoPath"]) == "nil",
"capture['monoPath'] must be a string or nil"
)
assert(
type(c["leftPath"]) == "string" or type(c["leftPath"]) == "nil",
"capture['leftPath'] must be a string or nil"
)
assert(
type(c["rightPath"]) == "string" or type(c["rightPath"]) == "nil",
"capture['rightPath'] must be a string or nil"
)
assert(
type(c["format"]) == "string" or type(c["format"]) == "nil",
"capture['format'] must be a string or nil"
)
end
assert(type(arg["viewport"]) == "string", "viewport must be a string")
-- Then setting reasonable default values
if arg["vsync"] == nil then
arg["vsync"] = false
end
if arg["fullScreen"] == nil then
arg["fullScreen"] = false
end
if arg["monitor"] == nil then
arg["monitor"] = 0
end
if arg["tags"] == nil then
arg["tags"] = {}
end
if arg["msaa"] == nil then
arg["msaa"] = 8
end
if arg["border"] == nil then
arg["border"] = true
end
if arg["shared"] then
local t = arg["tags"]
t[#t + 1] = "Spout"
end
if arg["name"] == nil then
arg["name"] = "OpenSpace"
end
if arg["stereo"] == nil then
arg["stereo"] = "none"
end
if arg["windowPos"] == nil then
arg["windowPos"] = { 50, 50 }
end
if arg["eyeSep"] == nil then
arg["eyeSep"] = 0.065
end
if arg["eyePos"] == nil then
arg["eyePos"] = { 0.0, 0.0, 0.0 }
end
if arg["sgctDebug"] == nil then
arg["sgctDebug"] = false
end
if not arg["windowSize"] then
arg["windowSize"] = {}
arg["windowSize"][1] = arg[1] or 1280
arg["windowSize"][2] = arg[2] or 720
end
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = generateWindow(arg)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return generateCluster(arg)
end
function sgct.makeConfig(config)
local configFile = os.tmpname()
local file = io.open(configFile, "w+")
file:write(config)
io.close(file)
return configFile
end
function sgct.config.single(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "table" or type(arg["fov"]) == "nil",
"fov must be a table or nil"
)
if (type(arg["fov"]) == "table") then
assert(type(arg["fov"]["left"]) == "number", "fov['left'] must be a number")
assert(type(arg["fov"]["right"]) == "number", "fov['right'] must be a number")
assert(type(arg["fov"]["up"]) == "number", "fov['up'] must be a number")
assert(type(arg["fov"]["down"]) == "number", "fov['down'] must be a number")
end
arg["fov"] = arg["fov"] or { down = 16.875, up = 16.875, left = 30.0, right = 30.0 }
arg["viewport"] = generateSingleViewportFOV(
arg["fov"]["down"],
arg["fov"]["up"],
arg["fov"]["left"],
arg["fov"]["right"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.fisheye(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "number" or type(arg["fov"]) == "nil",
"fov must be a number or nil"
)
assert(
type(arg["quality"]) == "string" or type(arg["quality"]) == "nil",
"quality must be a string or nil"
)
assert(
type(arg["tilt"]) == "number" or type(arg["tilt"]) == "nil",
"tilt must be a number or nil"
)
assert(
type(arg["background"]) == "table" or type(arg["background"]) == "nil",
"background must be a table or nil"
)
if type(arg["background"]) == "table" then
assert(type(background["r"]) == "number", "backgroud['r'] must be a number")
assert(type(background["g"]) == "number", "backgroud['g'] must be a number")
assert(type(background["b"]) == "number", "backgroud['b'] must be a number")
assert(type(background["a"]) == "number", "backgroud['a'] must be a number")
end
assert(
type(arg["crop"]) == "table" or type(arg["crop"]) == "nil",
"crop must be a table or nil"
)
if type(arg["crop"]) == "table" then
assert(
type(arg["crop"]["left"]) == "number", "crop['left'] must be a number"
)
assert(
type(arg["crop"]["right"]) == "number", "crop['right'] must be a number"
)
assert(
type(arg["crop"]["top"]) == "number", "crop['top'] must be a number"
)
assert(
type(arg["crop"]["bottom"]) == "number", "crop['bottom'] must be a number"
)
end
assert(
type(arg["offset"]) == "table" or type(arg["offset"]) == "nil",
"offset must be a table or nil"
)
if type(arg["offset"]) == "table" then
assert(type(arg["offset"]["x"]) == "number", "offset['x'] must be a number")
assert(type(arg["offset"]["y"]) == "number", "offset['y'] must be a number")
assert(type(arg["offset"]["z"]) == "number", "offset['z'] must be a number")
end
if arg["fov"] == nil then
arg["fov"] = 180
end
if arg["quality"] == nil then
arg["quality"] = "1k"
end
if arg["tilt"] == nil then
arg["tilt"] = 0
end
if arg["background"] == nil then
arg["background"] = { r = 0.1, g = 0.1, b = 0.1, a = 1.0 }
end
arg["viewport"] = generateFisheyeViewport(
arg["fov"],
arg["quality"],
arg["tilt"],
arg["background"],
arg["crop"],
arg["offset"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.cube(arg)
function getCubeWindow(location, res, size)
local pos
local lowerLeft
local upperLeft
local upperRight
if location == 'left' then
pos = { 0, size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, 1, 1 }
upperRight = { -1, 1, -1 }
elseif location == 'right' then
pos = { 2 * size[1], size[2] }
lowerLeft = { 1, -1, -1 }
upperLeft = { 1, 1, -1 }
upperRight = { 1, 1, 1 }
elseif location == 'up' then
pos = { size[1], 0 }
lowerLeft = { 1, 1, -1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'down' then
pos = { size[1], 2 * size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, -1, -1 }
upperRight = { 1, -1, -1 }
elseif location == 'back' then
pos = { 2 * size[1], 2 * size[2] }
lowerLeft = { 1, -1, 1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'front' then
pos = { size[1], size[2] }
lowerLeft = { -1, -1, -1 }
upperLeft = { -1, 1, -1 }
upperRight = { 1, 1, -1 }
end
arg = {}
arg["msaa"] = 8
arg["border"] = false
arg["name"] = "OpenSpace_" .. location
arg["tags"] = { "Spout" }
arg["windowSize"] = size
arg["windowPos"] = pos
arg["res"] = { res, res }
arg["viewport"] = generateSingleViewport(lowerLeft, upperLeft, upperRight)
return generateWindow(arg)
end
function getControlWindow(down, up, left, right)
arg = {}
arg["viewport"] = generateSingleViewportFOV(down, up, left, right)
return generateWindow(arg)
end
res = 1024
size = {640, 360}
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = getControlWindow(16.875, 16.875, 30.0, 30.0) .. getCubeWindow('front', res, size) .. getCubeWindow('back', res, size) ..
getCubeWindow('left', res, size) .. getCubeWindow('right', res, size) ..
getCubeWindow('up', res, size) .. getCubeWindow('down', res, size)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return sgct.makeConfig(generateCluster(arg))
end

View File

@@ -0,0 +1,4 @@
dofile(openspace.absPath('${SCRIPTS}/config_mrv.lua'))
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".memoryBudget", 128)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".streamingBudget", 512)

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@@ -0,0 +1,20 @@
--[[ OpenSpace keybinding script ]]--
-- Load the common helper functions
dofile(openspace.absPath('${SCRIPTS}/common.lua'))
openspace.clearKeys()
helper.setCommonKeys()
helper.setDeltaTimeKeys({
-- 1 2 3 4 5 6 7 8 9 0
--------------------------------------------------------------------------------------------------------------------------
-- 1s 2s 5s 10s 30s 1m 2m 5m 10m 30m
1, 2, 5, 10, 30, 60, 120, 300, 600, 1800,
-- 1h 2h 3h 6h 12h 1d 2d 4d 1w 2w
3600, 7200, 10800, 21600, 43200, 86400, 172800, 345600, 604800, 1209600,
-- 1mo 2mo 3mo 6mo 1yr 2y 5y 10y 20y 50y
2592000, 5184000, 7776000, 15552000, 31536000, 63072000, 157680000, 315360000, 630720000, 1576800000
})
-- OBS: One month (1mo) is approximated by 30 days.

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@@ -0,0 +1,144 @@
--[[ Commonly used OpenSpace configuration functions ]]--
helper = {}
helper.renderable = {}
helper.property = {}
-- These helpers are for scheduling lua scripts
-- See class ScriptScheduler and ScheduledScript for reference
helper.scheduledScript = {}
helper.scheduledScript.reversible = {}
-- Function that sets the most common key bindings that are common to most (all?)
-- scenes
helper.setCommonKeys = function()
openspace.bindKeyLocal(
"F1",
helper.property.invert('Global Properties.OnScreenGUI.Main.enabled'),
"Toggles the visibility of the on-screen GUI."
)
openspace.bindKeyLocal(
"F2",
helper.property.invert("RenderEngine.performanceMeasurements"),
"Toogles performance measurements that shows rendering time informations."
)
openspace.bindKeyLocal(
"ESC",
"openspace.toggleShutdown()",
"Toggles the shutdown that will stop OpenSpace after a grace period. Press again to cancel the shutdown during this period."
)
openspace.bindKeyLocal(
"PRINT_SCREEN",
"openspace.setPropertyValueSingle('RenderEngine.takeScreenshot', nil)",
"Saves the contents of the screen to a file in the working directory."
)
openspace.bindKey(
"SPACE",
"openspace.time.togglePause()",
"Starts and stops the simulation time."
)
openspace.bindKey(
"COMMA",
"openspace.setRenderer('Framebuffer');",
"Changes the currently used renderer to use the 'Framebuffer' implementation."
)
openspace.bindKey(
"PERIOD",
"openspace.setRenderer('ABuffer');",
"Changes the currently used renderer to use the 'ABuffer' implementation."
)
openspace.bindKey(
"f",
helper.property.invert('NavigationHandler.OrbitalNavigator.horizontalFriction'),
"Toggles the horizontal friction of the camera. If it is disabled, the camera rotates around the focus object indefinitely."
)
openspace.bindKey(
"Shift+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.verticalFriction'),
"Toggles the vertical friction of the camera. If it is disabled, the camera rises up from or closes in towards the focus object indefinitely."
)
openspace.bindKey(
"Ctrl+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.rotationalFriction'),
"Toggles the rotational friction of the camera. If it is disabled, the camera rotates around its own axis indefinitely."
)
openspace.bindKey(
"w",
"openspace.toggleFade(3)",
"Toggles the fade to black within 3 seconds or shows the rendering after 3 seconds."
)
end
helper.setDeltaTimeKeys = function(t)
local Keys = {
'1', '2', '3', '4', '5', '6', '7', '8', '9', '0',
'Shift+1', 'Shift+2', 'Shift+3', 'Shift+4', 'Shift+5', 'Shift+6', 'Shift+7', 'Shift+8', 'Shift+9', 'Shift+0',
'Ctrl+1', 'Ctrl+2', 'Ctrl+3', 'Ctrl+4', 'Ctrl+5', 'Ctrl+6', 'Ctrl+7', 'Ctrl+8', 'Ctrl+9', 'Ctrl+0',
'Alt+1', 'Alt+2', 'Alt+3', 'Alt+4', 'Alt+5', 'Alt+6', 'Alt+7', 'Alt+8', 'Alt+9', 'Alt+0'
}
if #t > #Keys then
openspace.printError("Error settings delta time keys: Too many delta times (" .. #t .. ")")
return
end
for i, v in ipairs(t) do
openspace.bindKey(
Keys[i],
'openspace.time.setDeltaTime(' .. v .. ")",
'Setting the simulation speed to ' .. v .. ' seconds per realtime second'
)
end
end
-- Function that returns the string that inverts the fully qualified boolean property 'property'
helper.property.invert = function(property)
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", not openspace.getPropertyValue(" .. escaped_property .. "));"
end
-- Function that returns the string that increments the 'property' by the 'value'
helper.property.increment = function(property, value)
local v = value or 1
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", openspace.getPropertyValue(" .. escaped_property .. ") + " .. v .. ");"
end
-- Function that returns the string that decrements the 'property' by the 'value'
helper.property.decrement = function(property, value)
return helper.property.increment(property, -value)
end
-- Function that returns the string that enables/disables the renderable 'renderable'
helper.renderable.toggle = function(renderable)
return helper.property.invert(renderable .. ".renderable.enabled")
end
-- Function that returns the string that sets the enabled property of <renderable> to <enabled>
helper.renderable.setEnabled = function(renderable, enabled)
return "openspace.setPropertyValue('" .. renderable .. ".renderable.enabled', " .. (enabled and "true" or "false") .. ");";
end
-- Function that returns a lua table specifying a reversible ScheduledScript for
-- setting the enabled property of <renderable> to <enabled> at time <time>.
helper.scheduledScript.reversible.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled),
BackwardScript = helper.renderable.setEnabled(renderable, not enabled)
}
end
helper.scheduledScript.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled)
}
end

View File

@@ -0,0 +1,4 @@
dofile(openspace.absPath('${SCRIPTS}/config_mrv_logging.lua'))
dofile(openspace.absPath('${SCRIPTS}/config_mrv_research_kit.lua'))
MRV_CONFIG_ENLIL = "Enlil New Horizons"
MRV_CONFIG_ENLIL_RENDERABLE = MRV_CONFIG_ENLIL .. ".renderable"

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openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.enabled", true)
openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.outputLogs", true)
openspace.setPropertyValue("RenderEngine.performanceMeasurements", true)

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@@ -0,0 +1,5 @@
--[[ Configuration scripts for the Research Kit ]]--
-- Set a timeout for the application
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeout", 2000)
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeoutCycles", 0)

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-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}-- Helper functions that are useful to customize the openspace.cfg loading
--[[
##########################################################################################
Public functions
##########################################################################################
]]--
-- SGCT related functions
sgct = {}
sgct.config = {}
-- This function takes a text definition for an SGCT configuration file and returns the path
-- to a temporary file containing the string which SGCT can use
function sgct.makeConfig(config) end
-- Creates a configuration file similar to the default 'single.xml':
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view settings [example: fov={ left=20, right=30, up=10, down=50}] {default: { left=30.0, right=30.0, up=16.875, down=16.875}}
-- Thus this function can be called the following ways:
-- sgct.config.single() -> Leading to a 1280x720 resolution window
-- sgct.config.single(1920, 1080) -> Leading to a 1920x1080 resolution window
-- sgct.config.single(640, 360, res={3840, 2160}) -> 640x360 window with 4K rendering resolution
-- sgct.config.single(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.single(arg) end
-- Creates a configuration file similar to the default 'single_fisheye.xml'
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view for the fisheye [example: fov=360] {default: 180}
-- quality: The quality setting for the cubemap textures [example: quality="4k"] {default: "1k"}
-- tilt: The forwards tilt of the fisheye, relative to the center [example: tilt=90] {default: 0.0}
-- background: The background color used outside of the fisheye rendering [example: backgruound={r=1.0, g=0.25, b=0.25, a=1.0}] {default: {r=0.1, g=0.1, b=0.1, a=1.0}}
-- Thus this function can be called the following ways:
-- sgct.config.fisheye() -> Leading to a 1280x720 resolution window
-- sgct.config.fisheye(640, 640) -> Leading to a 640x650 resolution window
-- sgct.config.fisheye(640, 360, res={3840, 3840}) -> 640x360 window with 4K rendering resolution
-- sgct.config.fisheye(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.fisheye(arg) end
function sgct.config.cube(arg) end
--[[
##########################################################################################
Internal helper functions
##########################################################################################
]]--
function generateSingleViewportFOV(down, up, left, right)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<PlanarProjection>
<FOV down="]]..down..[[" left="]]..left..[[" right="]]..right..[[" up="]]..up..[[" />
<Orientation heading="0.0" pitch="0.0" roll="0.0" />
</PlanarProjection>
</Viewport>
]]
end
function generateSingleViewport(lowerLeft, upperLeft, upperRight)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<Projectionplane>
<Pos x="]] .. lowerLeft[1] .. [[" y="]] .. lowerLeft[2] .. [[" z="]] .. lowerLeft[3] .. [[" />
<Pos x="]] .. upperLeft[1] .. [[" y="]] .. upperLeft[2] .. [[" z="]] .. upperLeft[3] .. [[" />
<Pos x="]] .. upperRight[1] .. [[" y="]] .. upperRight[2] .. [[" z="]] .. upperRight[3] .. [[" />
</Projectionplane>
</Viewport>
]]
end
function generateFisheyeViewport(fov, quality, tilt, background, crop, offset)
local b = [[
<Background
r="]]..background["r"]..[["
g="]]..background["g"]..[["
b="]]..background["b"]..[["
a="]]..background["a"]..[["
/>
]]
local c = ""
if crop then
c = [[
<Crop
left="]] .. crop["left"] .. [["
right="]] .. crop["right"] .. [["
top="]] .. crop["top"] .. [["
bottom="]] .. crop["bottom"] .. [["
/>
]]
end
local o = ""
if offset then
o = [[
<Offset
x="]] .. offset["x"] .. [["
y="]] .. offset["y"] .. [["
z="]] .. offset["z"] .. [["
/>
]]
end
return [[
<Viewport name="fisheye">
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<FisheyeProjection fov="]]..fov..[[" quality="]]..quality..[[" tilt="]]..tilt..[[">
]]..b..[[
]]..c..[[
]]..o..[[
</FisheyeProjection>
</Viewport>
]]
end
function generateWindow(arg)
local resolution = ""
if arg["res"] then
arg["res"][1] = arg["res"][1] or arg["windowSize"][1]
arg["res"][2] = arg["res"][2] or arg["windowSize"][2]
resolution =
[[
<Res x="]] .. arg["res"][1] .. [[" y="]] .. arg["res"][2] .. [[" />
]]
end
local tags = ""
if arg["tags"] then
tags = table.concat(arg["tags"], ",")
end
return
[[
<Window
fullScreen="]] .. tostring(arg["fullScreen"]) .. [["
numberOfSamples="]] .. arg["msaa"] .. [["
border="]] .. tostring(arg["border"]) .. [["
name="]] .. arg["name"] .. [["
monitor="]] .. arg["monitor"] .. [["
tags="]] .. tags .. [["
>
<Stereo type="]] .. arg["stereo"] .. [[" />
<Size x="]] .. arg["windowSize"][1] .. [[" y="]] .. arg["windowSize"][2] .. [[" />
<Pos x="]].. arg["windowPos"][1] ..[[" y="]] .. arg["windowPos"][2] .. [[" />
]]..resolution..
[[
]]..
arg["viewport"]..
[[
</Window>
]]
end
function generateUser(arg)
return [[
<User eyeSeparation="]] .. arg["eyeSep"] .. [[">
<Pos
x="]] .. arg["eyePos"][1] .. [["
y="]] .. arg["eyePos"][2] .. [["
z="]] .. arg["eyePos"][3] .. [["
/>
</User>
]]
end
function generateScene(arg)
local scene = arg["scene"]
if scene == nil then
return ""
else
local offset = nil
if scene["offset"] then
local o = scene["offset"]
offset = [[<Offset x="]]..o["x"]..[[" y="]]..o["y"]..[[" z="]]..o["z"]..[[" />]]
end
local orientation = nil
if scene["orientation"] then
local o = scene["orientation"]
orientation = [[<Orientation yaw="]]..o["yaw"]..[[" pitch="]]..o["pitch"]..[[" roll="]]..o["roll"]..[[" />]]
end
local scale = nil
if scene["scale"] then
scale = [[<Scale value="]] .. scene["scale"] .. [[" />]]
end
local sceneString = " <Scene>"
if offset then
sceneString = sceneString .. "\n " .. offset .. "\n"
end
if orientation then
sceneString = sceneString .. "\n " .. orientation .. "\n"
end
if scale then
sceneString = sceneString .. "\n " .. scale .. "\n"
end
sceneString = sceneString .. " </Scene>\n"
return sceneString
-- return [[
-- <Scene>
-- ]]..offset..[[
-- ]]..orientation..[[
-- ]]..scale..[[
-- </Scene>]]
end
end
function generateSettings(arg)
local v
if arg["vsync"] then
v = 1
else
v = 0
end
local refresh = ""
if arg["refreshRate"] then
refresh = "refreshRate=" .. arg["refreshRate"] .. " "
end
return [[
<Settings>
<Display swapInterval="]].. v ..[[" ]] .. refresh .. [[/>
</Settings>
]]
end
function generateCapture(arg)
if arg["capture"] == nil then
return ""
else
local path = ""
if arg["capture"]["path"] then
path = 'path="' .. arg["capture"]["path"] .. '" '
end
local monoPath = ""
if arg["capture"]["monoPath"] then
path = 'monoPath="' .. arg["capture"]["monoPath"] .. '" '
end
local leftPath = ""
if arg["capture"]["leftPath"] then
path = 'leftPath="' .. arg["capture"]["leftPath"] .. '" '
end
local rightPath = ""
if arg["capture"]["rightPath"] then
path = 'rightPath="' .. arg["capture"]["rightPath"] .. '" '
end
local format = ""
if arg["capture"]["format"] then
path = 'format="' .. arg["capture"]["format"] .. '" '
end
end
end
function generateCluster(arg)
return [[
<?xml version="1.0" ?>
<Cluster
masterAddress="localhost"
externalControlPort="20500"
debug="]] .. tostring(arg["sgctDebug"]) .. [["
>
]] .. (arg["settings"] or "") .. [[
]] .. (arg["scene"] or "") .. [[
<Node address="localhost" port="20401">
]] .. arg["window"] ..[[
</Node>
]] .. arg["user"] .. [[
]] .. (arg["capture"] or "") .. [[
</Cluster>
]]
end
function generateSingleWindowConfig(arg)
-- First some type checking
assert(
type(arg[1]) == "number" or type(arg[1]) == "nil",
"First argument must be a number or nil"
)
assert(
type(arg[2]) == "number" or type(arg[2]) == "nil",
"Second argument must be a number or nil"
)
assert(
type(arg["res"]) == "table" or type(arg["res"]) == "nil",
"res must be a table or nil"
)
if (type(arg["res"]) == "table") then
assert(type(arg["res"][1]) == "number", "res[1] must be a number")
assert(type(arg["res"][2]) == "number", "res[2] must be a number")
end
assert(
type(arg["shared"]) == "boolean" or type(arg["shared"]) == "nil",
"shared must be a boolean or nil"
)
assert(
type(arg["tags"]) == "table" or type(arg["tags"]) == "nil",
"tags must be a table or nil"
)
if (type(arg["tags"]) == "table") and (next(arg["tags"]) ~= nil) then
for index, value in ipairs(arg["tags"]) do
assert(type(value) == "string", "Each tag must be a string")
end
end
assert(
type(arg["windowSize"]) == "table" or type(arg["windowSize"]) == "nil",
"windowSize must be a table or nil"
)
if (type(arg["windowSize"]) == "table") then
assert(type(arg["windowSize"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowSize"][2]) == "number", "windowPos[2] must be a number")
assert(
type(arg[1]) == "nil" and type(arg[2]) == "nil",
"Only windowSize or the first and second arguments can be set. Not both"
)
end
assert(
type(arg["windowPos"]) == "table" or type(arg["windowPos"]) == "nil",
"windowPos must be a table or nil"
)
if (type(arg["windowPos"]) == "table") then
assert(type(arg["windowPos"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowPos"][2]) == "number", "windowPos[2] must be a number")
end
assert(
type(arg["name"]) == "string" or type(arg["name"]) == "nil",
"name must be a string or nil"
)
assert(
type(arg["fullScreen"]) == "boolean" or type(arg["fullScreen"]) == "nil",
"fullScreen must be a boolean or nil"
)
assert(
type(arg["monitor"]) == "number" or type(arg["monitor"]) == "nil",
"monitor must be a number or nil"
)
assert(
type(arg["border"]) == "boolean" or type(arg["border"]) == "nil",
"border must be a boolean or nil"
)
assert(
type(arg["msaa"]) == "number" or type(arg["msaa"]) == "nil",
"msaa must be a number or nil"
)
assert(
type(arg["vsync"]) == "boolean" or type(arg["vsync"]) == "nil",
"vsync must be a boolean or nil"
)
assert(
type(arg["refreshRate"]) == "number" or type(arg["refreshRate"]) == "nil",
"refreshRate must be a number or nil"
)
assert(
type(arg["stereo"]) == "string" or type(arg["stereo"]) == "nil",
"stereo must be a boolean or nil"
)
assert(
type(arg["eyeSep"]) == "number" or type(arg["eyeSep"]) == "nil",
"eyeSep must be a number or nil"
)
assert(
type(arg["eyePos"]) == "table" or type(arg["eyePos"]) == "nil",
"eyePos must be a table or nil"
)
if (type(arg["eyePos"]) == "table") then
assert(type(arg["eyePos"][1]) == "number", "eyePos[1] must be a number")
assert(type(arg["eyePos"][2]) == "number", "eyePos[2] must be a number")
assert(type(arg["eyePos"][3]) == "number", "eyePos[3] must be a number")
end
assert(
type(arg["sgctDebug"]) == "boolean" or type(arg["sgctDebug"]) == "nil",
"sgctDebug must be a boolean or nil"
)
assert(
type(arg["scene"]) == "table" or type(arg["scene"]) == "nil",
"scene must be a table or nil"
)
if type(arg["scene"]) == "table" then
local offset = arg["scene"]["offset"]
assert(
type(offset) == "table" or type(offset) == "nil",
"scene['offset'] must be a table or nil"
)
if type(offset) == "table" then
assert(type(offset["x"]) == "number", "scene['offset']['x'] must be a number")
assert(type(offset["y"]) == "number", "scene['offset']['y'] must be a number")
assert(type(offset["z"]) == "number", "scene['offset']['z'] must be a number")
end
local orientation = arg["scene"]["orientation"]
assert(
type(orientation) == "table" or type(orientation) == "nil",
"scene['orientation] must be a table or nil"
)
if type(orientation) == "table" then
assert(type(orientation["yaw"]) == "number", "orientation['yaw'] must be a number")
assert(type(orientation["pitch"]) == "number", "orientation['pitch'] must be a number")
assert(type(orientation["roll"]) == "number", "orientation['roll'] must be a number")
end
local scale = arg["scene"]["scale"]
assert(
type(scale) == "number" or type(scale) == "nil",
"scene['scale'] must be a number or nil"
)
end
assert(
type(arg["capture"]) == "table" or type(arg["capture"]) == "nil",
"capture must be a table or nil"
)
if type(arg["capture"]) == "table" then
local c = arg["capture"]
assert(
type(c["path"]) == "string" or type(c["path"]) == "nil",
"capture['path'] must be a string or nil"
)
assert(
type(c["monoPath"]) == "string" or type(c["monoPath"]) == "nil",
"capture['monoPath'] must be a string or nil"
)
assert(
type(c["leftPath"]) == "string" or type(c["leftPath"]) == "nil",
"capture['leftPath'] must be a string or nil"
)
assert(
type(c["rightPath"]) == "string" or type(c["rightPath"]) == "nil",
"capture['rightPath'] must be a string or nil"
)
assert(
type(c["format"]) == "string" or type(c["format"]) == "nil",
"capture['format'] must be a string or nil"
)
end
assert(type(arg["viewport"]) == "string", "viewport must be a string")
-- Then setting reasonable default values
if arg["vsync"] == nil then
arg["vsync"] = false
end
if arg["fullScreen"] == nil then
arg["fullScreen"] = false
end
if arg["monitor"] == nil then
arg["monitor"] = 0
end
if arg["tags"] == nil then
arg["tags"] = {}
end
if arg["msaa"] == nil then
arg["msaa"] = 8
end
if arg["border"] == nil then
arg["border"] = true
end
if arg["shared"] then
local t = arg["tags"]
t[#t + 1] = "Spout"
end
if arg["name"] == nil then
arg["name"] = "OpenSpace"
end
if arg["stereo"] == nil then
arg["stereo"] = "none"
end
if arg["windowPos"] == nil then
arg["windowPos"] = { 50, 50 }
end
if arg["eyeSep"] == nil then
arg["eyeSep"] = 0.065
end
if arg["eyePos"] == nil then
arg["eyePos"] = { 0.0, 0.0, 0.0 }
end
if arg["sgctDebug"] == nil then
arg["sgctDebug"] = false
end
if not arg["windowSize"] then
arg["windowSize"] = {}
arg["windowSize"][1] = arg[1] or 1280
arg["windowSize"][2] = arg[2] or 720
end
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = generateWindow(arg)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return generateCluster(arg)
end
function sgct.makeConfig(config)
local configFile = os.tmpname()
local file = io.open(configFile, "w+")
file:write(config)
io.close(file)
return configFile
end
function sgct.config.single(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "table" or type(arg["fov"]) == "nil",
"fov must be a table or nil"
)
if (type(arg["fov"]) == "table") then
assert(type(arg["fov"]["left"]) == "number", "fov['left'] must be a number")
assert(type(arg["fov"]["right"]) == "number", "fov['right'] must be a number")
assert(type(arg["fov"]["up"]) == "number", "fov['up'] must be a number")
assert(type(arg["fov"]["down"]) == "number", "fov['down'] must be a number")
end
arg["fov"] = arg["fov"] or { down = 16.875, up = 16.875, left = 30.0, right = 30.0 }
arg["viewport"] = generateSingleViewportFOV(
arg["fov"]["down"],
arg["fov"]["up"],
arg["fov"]["left"],
arg["fov"]["right"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.fisheye(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "number" or type(arg["fov"]) == "nil",
"fov must be a number or nil"
)
assert(
type(arg["quality"]) == "string" or type(arg["quality"]) == "nil",
"quality must be a string or nil"
)
assert(
type(arg["tilt"]) == "number" or type(arg["tilt"]) == "nil",
"tilt must be a number or nil"
)
assert(
type(arg["background"]) == "table" or type(arg["background"]) == "nil",
"background must be a table or nil"
)
if type(arg["background"]) == "table" then
assert(type(background["r"]) == "number", "backgroud['r'] must be a number")
assert(type(background["g"]) == "number", "backgroud['g'] must be a number")
assert(type(background["b"]) == "number", "backgroud['b'] must be a number")
assert(type(background["a"]) == "number", "backgroud['a'] must be a number")
end
assert(
type(arg["crop"]) == "table" or type(arg["crop"]) == "nil",
"crop must be a table or nil"
)
if type(arg["crop"]) == "table" then
assert(
type(arg["crop"]["left"]) == "number", "crop['left'] must be a number"
)
assert(
type(arg["crop"]["right"]) == "number", "crop['right'] must be a number"
)
assert(
type(arg["crop"]["top"]) == "number", "crop['top'] must be a number"
)
assert(
type(arg["crop"]["bottom"]) == "number", "crop['bottom'] must be a number"
)
end
assert(
type(arg["offset"]) == "table" or type(arg["offset"]) == "nil",
"offset must be a table or nil"
)
if type(arg["offset"]) == "table" then
assert(type(arg["offset"]["x"]) == "number", "offset['x'] must be a number")
assert(type(arg["offset"]["y"]) == "number", "offset['y'] must be a number")
assert(type(arg["offset"]["z"]) == "number", "offset['z'] must be a number")
end
if arg["fov"] == nil then
arg["fov"] = 180
end
if arg["quality"] == nil then
arg["quality"] = "1k"
end
if arg["tilt"] == nil then
arg["tilt"] = 0
end
if arg["background"] == nil then
arg["background"] = { r = 0.1, g = 0.1, b = 0.1, a = 1.0 }
end
arg["viewport"] = generateFisheyeViewport(
arg["fov"],
arg["quality"],
arg["tilt"],
arg["background"],
arg["crop"],
arg["offset"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.cube(arg)
function getCubeWindow(location, res, size)
local pos
local lowerLeft
local upperLeft
local upperRight
if location == 'left' then
pos = { 0, size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, 1, 1 }
upperRight = { -1, 1, -1 }
elseif location == 'right' then
pos = { 2 * size[1], size[2] }
lowerLeft = { 1, -1, -1 }
upperLeft = { 1, 1, -1 }
upperRight = { 1, 1, 1 }
elseif location == 'up' then
pos = { size[1], 0 }
lowerLeft = { 1, 1, -1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'down' then
pos = { size[1], 2 * size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, -1, -1 }
upperRight = { 1, -1, -1 }
elseif location == 'back' then
pos = { 2 * size[1], 2 * size[2] }
lowerLeft = { 1, -1, 1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'front' then
pos = { size[1], size[2] }
lowerLeft = { -1, -1, -1 }
upperLeft = { -1, 1, -1 }
upperRight = { 1, 1, -1 }
end
arg = {}
arg["msaa"] = 8
arg["border"] = false
arg["name"] = "OpenSpace_" .. location
arg["tags"] = { "Spout" }
arg["windowSize"] = size
arg["windowPos"] = pos
arg["res"] = { res, res }
arg["viewport"] = generateSingleViewport(lowerLeft, upperLeft, upperRight)
return generateWindow(arg)
end
function getControlWindow(down, up, left, right)
arg = {}
arg["viewport"] = generateSingleViewportFOV(down, up, left, right)
return generateWindow(arg)
end
res = 1024
size = {640, 360}
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = getControlWindow(16.875, 16.875, 30.0, 30.0) .. getCubeWindow('front', res, size) .. getCubeWindow('back', res, size) ..
getCubeWindow('left', res, size) .. getCubeWindow('right', res, size) ..
getCubeWindow('up', res, size) .. getCubeWindow('down', res, size)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return sgct.makeConfig(generateCluster(arg))
end

View File

@@ -0,0 +1,9 @@
dofile(openspace.absPath('${SCRIPTS}/config_mrv.lua'))
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".spatialTolerance", 0.0)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".temporalTolerance", 0.75)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".scalingExponent", 12)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".scaling", {0.7, 0.7, 0.7})
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".rotation", {0.85153, 2.76746, 0.0})

View File

@@ -0,0 +1,20 @@
--[[ OpenSpace keybinding script ]]--
-- Load the common helper functions
dofile(openspace.absPath('${SCRIPTS}/common.lua'))
openspace.clearKeys()
helper.setCommonKeys()
helper.setDeltaTimeKeys({
-- 1 2 3 4 5 6 7 8 9 0
--------------------------------------------------------------------------------------------------------------------------
-- 1s 2s 5s 10s 30s 1m 2m 5m 10m 30m
1, 2, 5, 10, 30, 60, 120, 300, 600, 1800,
-- 1h 2h 3h 6h 12h 1d 2d 4d 1w 2w
3600, 7200, 10800, 21600, 43200, 86400, 172800, 345600, 604800, 1209600,
-- 1mo 2mo 3mo 6mo 1yr 2y 5y 10y 20y 50y
2592000, 5184000, 7776000, 15552000, 31536000, 63072000, 157680000, 315360000, 630720000, 1576800000
})
-- OBS: One month (1mo) is approximated by 30 days.

View File

@@ -0,0 +1,144 @@
--[[ Commonly used OpenSpace configuration functions ]]--
helper = {}
helper.renderable = {}
helper.property = {}
-- These helpers are for scheduling lua scripts
-- See class ScriptScheduler and ScheduledScript for reference
helper.scheduledScript = {}
helper.scheduledScript.reversible = {}
-- Function that sets the most common key bindings that are common to most (all?)
-- scenes
helper.setCommonKeys = function()
openspace.bindKeyLocal(
"F1",
helper.property.invert('Global Properties.OnScreenGUI.Main.enabled'),
"Toggles the visibility of the on-screen GUI."
)
openspace.bindKeyLocal(
"F2",
helper.property.invert("RenderEngine.performanceMeasurements"),
"Toogles performance measurements that shows rendering time informations."
)
openspace.bindKeyLocal(
"ESC",
"openspace.toggleShutdown()",
"Toggles the shutdown that will stop OpenSpace after a grace period. Press again to cancel the shutdown during this period."
)
openspace.bindKeyLocal(
"PRINT_SCREEN",
"openspace.setPropertyValueSingle('RenderEngine.takeScreenshot', nil)",
"Saves the contents of the screen to a file in the working directory."
)
openspace.bindKey(
"SPACE",
"openspace.time.togglePause()",
"Starts and stops the simulation time."
)
openspace.bindKey(
"COMMA",
"openspace.setRenderer('Framebuffer');",
"Changes the currently used renderer to use the 'Framebuffer' implementation."
)
openspace.bindKey(
"PERIOD",
"openspace.setRenderer('ABuffer');",
"Changes the currently used renderer to use the 'ABuffer' implementation."
)
openspace.bindKey(
"f",
helper.property.invert('NavigationHandler.OrbitalNavigator.horizontalFriction'),
"Toggles the horizontal friction of the camera. If it is disabled, the camera rotates around the focus object indefinitely."
)
openspace.bindKey(
"Shift+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.verticalFriction'),
"Toggles the vertical friction of the camera. If it is disabled, the camera rises up from or closes in towards the focus object indefinitely."
)
openspace.bindKey(
"Ctrl+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.rotationalFriction'),
"Toggles the rotational friction of the camera. If it is disabled, the camera rotates around its own axis indefinitely."
)
openspace.bindKey(
"w",
"openspace.toggleFade(3)",
"Toggles the fade to black within 3 seconds or shows the rendering after 3 seconds."
)
end
helper.setDeltaTimeKeys = function(t)
local Keys = {
'1', '2', '3', '4', '5', '6', '7', '8', '9', '0',
'Shift+1', 'Shift+2', 'Shift+3', 'Shift+4', 'Shift+5', 'Shift+6', 'Shift+7', 'Shift+8', 'Shift+9', 'Shift+0',
'Ctrl+1', 'Ctrl+2', 'Ctrl+3', 'Ctrl+4', 'Ctrl+5', 'Ctrl+6', 'Ctrl+7', 'Ctrl+8', 'Ctrl+9', 'Ctrl+0',
'Alt+1', 'Alt+2', 'Alt+3', 'Alt+4', 'Alt+5', 'Alt+6', 'Alt+7', 'Alt+8', 'Alt+9', 'Alt+0'
}
if #t > #Keys then
openspace.printError("Error settings delta time keys: Too many delta times (" .. #t .. ")")
return
end
for i, v in ipairs(t) do
openspace.bindKey(
Keys[i],
'openspace.time.setDeltaTime(' .. v .. ")",
'Setting the simulation speed to ' .. v .. ' seconds per realtime second'
)
end
end
-- Function that returns the string that inverts the fully qualified boolean property 'property'
helper.property.invert = function(property)
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", not openspace.getPropertyValue(" .. escaped_property .. "));"
end
-- Function that returns the string that increments the 'property' by the 'value'
helper.property.increment = function(property, value)
local v = value or 1
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", openspace.getPropertyValue(" .. escaped_property .. ") + " .. v .. ");"
end
-- Function that returns the string that decrements the 'property' by the 'value'
helper.property.decrement = function(property, value)
return helper.property.increment(property, -value)
end
-- Function that returns the string that enables/disables the renderable 'renderable'
helper.renderable.toggle = function(renderable)
return helper.property.invert(renderable .. ".renderable.enabled")
end
-- Function that returns the string that sets the enabled property of <renderable> to <enabled>
helper.renderable.setEnabled = function(renderable, enabled)
return "openspace.setPropertyValue('" .. renderable .. ".renderable.enabled', " .. (enabled and "true" or "false") .. ");";
end
-- Function that returns a lua table specifying a reversible ScheduledScript for
-- setting the enabled property of <renderable> to <enabled> at time <time>.
helper.scheduledScript.reversible.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled),
BackwardScript = helper.renderable.setEnabled(renderable, not enabled)
}
end
helper.scheduledScript.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled)
}
end

View File

@@ -0,0 +1,4 @@
dofile(openspace.absPath('${SCRIPTS}/config_mrv_logging.lua'))
dofile(openspace.absPath('${SCRIPTS}/config_mrv_research_kit.lua'))
MRV_CONFIG_ENLIL = "Enlil New Horizons"
MRV_CONFIG_ENLIL_RENDERABLE = MRV_CONFIG_ENLIL .. ".renderable"

View File

@@ -0,0 +1,3 @@
openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.enabled", true)
openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.outputLogs", true)
openspace.setPropertyValue("RenderEngine.performanceMeasurements", true)

View File

@@ -0,0 +1,5 @@
--[[ Configuration scripts for the Research Kit ]]--
-- Set a timeout for the application
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeout", 2000)
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeoutCycles", 0)

View File

@@ -0,0 +1,812 @@
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}-- Helper functions that are useful to customize the openspace.cfg loading
--[[
##########################################################################################
Public functions
##########################################################################################
]]--
-- SGCT related functions
sgct = {}
sgct.config = {}
-- This function takes a text definition for an SGCT configuration file and returns the path
-- to a temporary file containing the string which SGCT can use
function sgct.makeConfig(config) end
-- Creates a configuration file similar to the default 'single.xml':
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view settings [example: fov={ left=20, right=30, up=10, down=50}] {default: { left=30.0, right=30.0, up=16.875, down=16.875}}
-- Thus this function can be called the following ways:
-- sgct.config.single() -> Leading to a 1280x720 resolution window
-- sgct.config.single(1920, 1080) -> Leading to a 1920x1080 resolution window
-- sgct.config.single(640, 360, res={3840, 2160}) -> 640x360 window with 4K rendering resolution
-- sgct.config.single(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.single(arg) end
-- Creates a configuration file similar to the default 'single_fisheye.xml'
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view for the fisheye [example: fov=360] {default: 180}
-- quality: The quality setting for the cubemap textures [example: quality="4k"] {default: "1k"}
-- tilt: The forwards tilt of the fisheye, relative to the center [example: tilt=90] {default: 0.0}
-- background: The background color used outside of the fisheye rendering [example: backgruound={r=1.0, g=0.25, b=0.25, a=1.0}] {default: {r=0.1, g=0.1, b=0.1, a=1.0}}
-- Thus this function can be called the following ways:
-- sgct.config.fisheye() -> Leading to a 1280x720 resolution window
-- sgct.config.fisheye(640, 640) -> Leading to a 640x650 resolution window
-- sgct.config.fisheye(640, 360, res={3840, 3840}) -> 640x360 window with 4K rendering resolution
-- sgct.config.fisheye(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.fisheye(arg) end
function sgct.config.cube(arg) end
--[[
##########################################################################################
Internal helper functions
##########################################################################################
]]--
function generateSingleViewportFOV(down, up, left, right)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<PlanarProjection>
<FOV down="]]..down..[[" left="]]..left..[[" right="]]..right..[[" up="]]..up..[[" />
<Orientation heading="0.0" pitch="0.0" roll="0.0" />
</PlanarProjection>
</Viewport>
]]
end
function generateSingleViewport(lowerLeft, upperLeft, upperRight)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<Projectionplane>
<Pos x="]] .. lowerLeft[1] .. [[" y="]] .. lowerLeft[2] .. [[" z="]] .. lowerLeft[3] .. [[" />
<Pos x="]] .. upperLeft[1] .. [[" y="]] .. upperLeft[2] .. [[" z="]] .. upperLeft[3] .. [[" />
<Pos x="]] .. upperRight[1] .. [[" y="]] .. upperRight[2] .. [[" z="]] .. upperRight[3] .. [[" />
</Projectionplane>
</Viewport>
]]
end
function generateFisheyeViewport(fov, quality, tilt, background, crop, offset)
local b = [[
<Background
r="]]..background["r"]..[["
g="]]..background["g"]..[["
b="]]..background["b"]..[["
a="]]..background["a"]..[["
/>
]]
local c = ""
if crop then
c = [[
<Crop
left="]] .. crop["left"] .. [["
right="]] .. crop["right"] .. [["
top="]] .. crop["top"] .. [["
bottom="]] .. crop["bottom"] .. [["
/>
]]
end
local o = ""
if offset then
o = [[
<Offset
x="]] .. offset["x"] .. [["
y="]] .. offset["y"] .. [["
z="]] .. offset["z"] .. [["
/>
]]
end
return [[
<Viewport name="fisheye">
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<FisheyeProjection fov="]]..fov..[[" quality="]]..quality..[[" tilt="]]..tilt..[[">
]]..b..[[
]]..c..[[
]]..o..[[
</FisheyeProjection>
</Viewport>
]]
end
function generateWindow(arg)
local resolution = ""
if arg["res"] then
arg["res"][1] = arg["res"][1] or arg["windowSize"][1]
arg["res"][2] = arg["res"][2] or arg["windowSize"][2]
resolution =
[[
<Res x="]] .. arg["res"][1] .. [[" y="]] .. arg["res"][2] .. [[" />
]]
end
local tags = ""
if arg["tags"] then
tags = table.concat(arg["tags"], ",")
end
return
[[
<Window
fullScreen="]] .. tostring(arg["fullScreen"]) .. [["
numberOfSamples="]] .. arg["msaa"] .. [["
border="]] .. tostring(arg["border"]) .. [["
name="]] .. arg["name"] .. [["
monitor="]] .. arg["monitor"] .. [["
tags="]] .. tags .. [["
>
<Stereo type="]] .. arg["stereo"] .. [[" />
<Size x="]] .. arg["windowSize"][1] .. [[" y="]] .. arg["windowSize"][2] .. [[" />
<Pos x="]].. arg["windowPos"][1] ..[[" y="]] .. arg["windowPos"][2] .. [[" />
]]..resolution..
[[
]]..
arg["viewport"]..
[[
</Window>
]]
end
function generateUser(arg)
return [[
<User eyeSeparation="]] .. arg["eyeSep"] .. [[">
<Pos
x="]] .. arg["eyePos"][1] .. [["
y="]] .. arg["eyePos"][2] .. [["
z="]] .. arg["eyePos"][3] .. [["
/>
</User>
]]
end
function generateScene(arg)
local scene = arg["scene"]
if scene == nil then
return ""
else
local offset = nil
if scene["offset"] then
local o = scene["offset"]
offset = [[<Offset x="]]..o["x"]..[[" y="]]..o["y"]..[[" z="]]..o["z"]..[[" />]]
end
local orientation = nil
if scene["orientation"] then
local o = scene["orientation"]
orientation = [[<Orientation yaw="]]..o["yaw"]..[[" pitch="]]..o["pitch"]..[[" roll="]]..o["roll"]..[[" />]]
end
local scale = nil
if scene["scale"] then
scale = [[<Scale value="]] .. scene["scale"] .. [[" />]]
end
local sceneString = " <Scene>"
if offset then
sceneString = sceneString .. "\n " .. offset .. "\n"
end
if orientation then
sceneString = sceneString .. "\n " .. orientation .. "\n"
end
if scale then
sceneString = sceneString .. "\n " .. scale .. "\n"
end
sceneString = sceneString .. " </Scene>\n"
return sceneString
-- return [[
-- <Scene>
-- ]]..offset..[[
-- ]]..orientation..[[
-- ]]..scale..[[
-- </Scene>]]
end
end
function generateSettings(arg)
local v
if arg["vsync"] then
v = 1
else
v = 0
end
local refresh = ""
if arg["refreshRate"] then
refresh = "refreshRate=" .. arg["refreshRate"] .. " "
end
return [[
<Settings>
<Display swapInterval="]].. v ..[[" ]] .. refresh .. [[/>
</Settings>
]]
end
function generateCapture(arg)
if arg["capture"] == nil then
return ""
else
local path = ""
if arg["capture"]["path"] then
path = 'path="' .. arg["capture"]["path"] .. '" '
end
local monoPath = ""
if arg["capture"]["monoPath"] then
path = 'monoPath="' .. arg["capture"]["monoPath"] .. '" '
end
local leftPath = ""
if arg["capture"]["leftPath"] then
path = 'leftPath="' .. arg["capture"]["leftPath"] .. '" '
end
local rightPath = ""
if arg["capture"]["rightPath"] then
path = 'rightPath="' .. arg["capture"]["rightPath"] .. '" '
end
local format = ""
if arg["capture"]["format"] then
path = 'format="' .. arg["capture"]["format"] .. '" '
end
end
end
function generateCluster(arg)
return [[
<?xml version="1.0" ?>
<Cluster
masterAddress="localhost"
externalControlPort="20500"
debug="]] .. tostring(arg["sgctDebug"]) .. [["
>
]] .. (arg["settings"] or "") .. [[
]] .. (arg["scene"] or "") .. [[
<Node address="localhost" port="20401">
]] .. arg["window"] ..[[
</Node>
]] .. arg["user"] .. [[
]] .. (arg["capture"] or "") .. [[
</Cluster>
]]
end
function generateSingleWindowConfig(arg)
-- First some type checking
assert(
type(arg[1]) == "number" or type(arg[1]) == "nil",
"First argument must be a number or nil"
)
assert(
type(arg[2]) == "number" or type(arg[2]) == "nil",
"Second argument must be a number or nil"
)
assert(
type(arg["res"]) == "table" or type(arg["res"]) == "nil",
"res must be a table or nil"
)
if (type(arg["res"]) == "table") then
assert(type(arg["res"][1]) == "number", "res[1] must be a number")
assert(type(arg["res"][2]) == "number", "res[2] must be a number")
end
assert(
type(arg["shared"]) == "boolean" or type(arg["shared"]) == "nil",
"shared must be a boolean or nil"
)
assert(
type(arg["tags"]) == "table" or type(arg["tags"]) == "nil",
"tags must be a table or nil"
)
if (type(arg["tags"]) == "table") and (next(arg["tags"]) ~= nil) then
for index, value in ipairs(arg["tags"]) do
assert(type(value) == "string", "Each tag must be a string")
end
end
assert(
type(arg["windowSize"]) == "table" or type(arg["windowSize"]) == "nil",
"windowSize must be a table or nil"
)
if (type(arg["windowSize"]) == "table") then
assert(type(arg["windowSize"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowSize"][2]) == "number", "windowPos[2] must be a number")
assert(
type(arg[1]) == "nil" and type(arg[2]) == "nil",
"Only windowSize or the first and second arguments can be set. Not both"
)
end
assert(
type(arg["windowPos"]) == "table" or type(arg["windowPos"]) == "nil",
"windowPos must be a table or nil"
)
if (type(arg["windowPos"]) == "table") then
assert(type(arg["windowPos"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowPos"][2]) == "number", "windowPos[2] must be a number")
end
assert(
type(arg["name"]) == "string" or type(arg["name"]) == "nil",
"name must be a string or nil"
)
assert(
type(arg["fullScreen"]) == "boolean" or type(arg["fullScreen"]) == "nil",
"fullScreen must be a boolean or nil"
)
assert(
type(arg["monitor"]) == "number" or type(arg["monitor"]) == "nil",
"monitor must be a number or nil"
)
assert(
type(arg["border"]) == "boolean" or type(arg["border"]) == "nil",
"border must be a boolean or nil"
)
assert(
type(arg["msaa"]) == "number" or type(arg["msaa"]) == "nil",
"msaa must be a number or nil"
)
assert(
type(arg["vsync"]) == "boolean" or type(arg["vsync"]) == "nil",
"vsync must be a boolean or nil"
)
assert(
type(arg["refreshRate"]) == "number" or type(arg["refreshRate"]) == "nil",
"refreshRate must be a number or nil"
)
assert(
type(arg["stereo"]) == "string" or type(arg["stereo"]) == "nil",
"stereo must be a boolean or nil"
)
assert(
type(arg["eyeSep"]) == "number" or type(arg["eyeSep"]) == "nil",
"eyeSep must be a number or nil"
)
assert(
type(arg["eyePos"]) == "table" or type(arg["eyePos"]) == "nil",
"eyePos must be a table or nil"
)
if (type(arg["eyePos"]) == "table") then
assert(type(arg["eyePos"][1]) == "number", "eyePos[1] must be a number")
assert(type(arg["eyePos"][2]) == "number", "eyePos[2] must be a number")
assert(type(arg["eyePos"][3]) == "number", "eyePos[3] must be a number")
end
assert(
type(arg["sgctDebug"]) == "boolean" or type(arg["sgctDebug"]) == "nil",
"sgctDebug must be a boolean or nil"
)
assert(
type(arg["scene"]) == "table" or type(arg["scene"]) == "nil",
"scene must be a table or nil"
)
if type(arg["scene"]) == "table" then
local offset = arg["scene"]["offset"]
assert(
type(offset) == "table" or type(offset) == "nil",
"scene['offset'] must be a table or nil"
)
if type(offset) == "table" then
assert(type(offset["x"]) == "number", "scene['offset']['x'] must be a number")
assert(type(offset["y"]) == "number", "scene['offset']['y'] must be a number")
assert(type(offset["z"]) == "number", "scene['offset']['z'] must be a number")
end
local orientation = arg["scene"]["orientation"]
assert(
type(orientation) == "table" or type(orientation) == "nil",
"scene['orientation] must be a table or nil"
)
if type(orientation) == "table" then
assert(type(orientation["yaw"]) == "number", "orientation['yaw'] must be a number")
assert(type(orientation["pitch"]) == "number", "orientation['pitch'] must be a number")
assert(type(orientation["roll"]) == "number", "orientation['roll'] must be a number")
end
local scale = arg["scene"]["scale"]
assert(
type(scale) == "number" or type(scale) == "nil",
"scene['scale'] must be a number or nil"
)
end
assert(
type(arg["capture"]) == "table" or type(arg["capture"]) == "nil",
"capture must be a table or nil"
)
if type(arg["capture"]) == "table" then
local c = arg["capture"]
assert(
type(c["path"]) == "string" or type(c["path"]) == "nil",
"capture['path'] must be a string or nil"
)
assert(
type(c["monoPath"]) == "string" or type(c["monoPath"]) == "nil",
"capture['monoPath'] must be a string or nil"
)
assert(
type(c["leftPath"]) == "string" or type(c["leftPath"]) == "nil",
"capture['leftPath'] must be a string or nil"
)
assert(
type(c["rightPath"]) == "string" or type(c["rightPath"]) == "nil",
"capture['rightPath'] must be a string or nil"
)
assert(
type(c["format"]) == "string" or type(c["format"]) == "nil",
"capture['format'] must be a string or nil"
)
end
assert(type(arg["viewport"]) == "string", "viewport must be a string")
-- Then setting reasonable default values
if arg["vsync"] == nil then
arg["vsync"] = false
end
if arg["fullScreen"] == nil then
arg["fullScreen"] = false
end
if arg["monitor"] == nil then
arg["monitor"] = 0
end
if arg["tags"] == nil then
arg["tags"] = {}
end
if arg["msaa"] == nil then
arg["msaa"] = 8
end
if arg["border"] == nil then
arg["border"] = true
end
if arg["shared"] then
local t = arg["tags"]
t[#t + 1] = "Spout"
end
if arg["name"] == nil then
arg["name"] = "OpenSpace"
end
if arg["stereo"] == nil then
arg["stereo"] = "none"
end
if arg["windowPos"] == nil then
arg["windowPos"] = { 50, 50 }
end
if arg["eyeSep"] == nil then
arg["eyeSep"] = 0.065
end
if arg["eyePos"] == nil then
arg["eyePos"] = { 0.0, 0.0, 0.0 }
end
if arg["sgctDebug"] == nil then
arg["sgctDebug"] = false
end
if not arg["windowSize"] then
arg["windowSize"] = {}
arg["windowSize"][1] = arg[1] or 1280
arg["windowSize"][2] = arg[2] or 720
end
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = generateWindow(arg)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return generateCluster(arg)
end
function sgct.makeConfig(config)
local configFile = os.tmpname()
local file = io.open(configFile, "w+")
file:write(config)
io.close(file)
return configFile
end
function sgct.config.single(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "table" or type(arg["fov"]) == "nil",
"fov must be a table or nil"
)
if (type(arg["fov"]) == "table") then
assert(type(arg["fov"]["left"]) == "number", "fov['left'] must be a number")
assert(type(arg["fov"]["right"]) == "number", "fov['right'] must be a number")
assert(type(arg["fov"]["up"]) == "number", "fov['up'] must be a number")
assert(type(arg["fov"]["down"]) == "number", "fov['down'] must be a number")
end
arg["fov"] = arg["fov"] or { down = 16.875, up = 16.875, left = 30.0, right = 30.0 }
arg["viewport"] = generateSingleViewportFOV(
arg["fov"]["down"],
arg["fov"]["up"],
arg["fov"]["left"],
arg["fov"]["right"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.fisheye(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "number" or type(arg["fov"]) == "nil",
"fov must be a number or nil"
)
assert(
type(arg["quality"]) == "string" or type(arg["quality"]) == "nil",
"quality must be a string or nil"
)
assert(
type(arg["tilt"]) == "number" or type(arg["tilt"]) == "nil",
"tilt must be a number or nil"
)
assert(
type(arg["background"]) == "table" or type(arg["background"]) == "nil",
"background must be a table or nil"
)
if type(arg["background"]) == "table" then
assert(type(background["r"]) == "number", "backgroud['r'] must be a number")
assert(type(background["g"]) == "number", "backgroud['g'] must be a number")
assert(type(background["b"]) == "number", "backgroud['b'] must be a number")
assert(type(background["a"]) == "number", "backgroud['a'] must be a number")
end
assert(
type(arg["crop"]) == "table" or type(arg["crop"]) == "nil",
"crop must be a table or nil"
)
if type(arg["crop"]) == "table" then
assert(
type(arg["crop"]["left"]) == "number", "crop['left'] must be a number"
)
assert(
type(arg["crop"]["right"]) == "number", "crop['right'] must be a number"
)
assert(
type(arg["crop"]["top"]) == "number", "crop['top'] must be a number"
)
assert(
type(arg["crop"]["bottom"]) == "number", "crop['bottom'] must be a number"
)
end
assert(
type(arg["offset"]) == "table" or type(arg["offset"]) == "nil",
"offset must be a table or nil"
)
if type(arg["offset"]) == "table" then
assert(type(arg["offset"]["x"]) == "number", "offset['x'] must be a number")
assert(type(arg["offset"]["y"]) == "number", "offset['y'] must be a number")
assert(type(arg["offset"]["z"]) == "number", "offset['z'] must be a number")
end
if arg["fov"] == nil then
arg["fov"] = 180
end
if arg["quality"] == nil then
arg["quality"] = "1k"
end
if arg["tilt"] == nil then
arg["tilt"] = 0
end
if arg["background"] == nil then
arg["background"] = { r = 0.1, g = 0.1, b = 0.1, a = 1.0 }
end
arg["viewport"] = generateFisheyeViewport(
arg["fov"],
arg["quality"],
arg["tilt"],
arg["background"],
arg["crop"],
arg["offset"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.cube(arg)
function getCubeWindow(location, res, size)
local pos
local lowerLeft
local upperLeft
local upperRight
if location == 'left' then
pos = { 0, size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, 1, 1 }
upperRight = { -1, 1, -1 }
elseif location == 'right' then
pos = { 2 * size[1], size[2] }
lowerLeft = { 1, -1, -1 }
upperLeft = { 1, 1, -1 }
upperRight = { 1, 1, 1 }
elseif location == 'up' then
pos = { size[1], 0 }
lowerLeft = { 1, 1, -1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'down' then
pos = { size[1], 2 * size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, -1, -1 }
upperRight = { 1, -1, -1 }
elseif location == 'back' then
pos = { 2 * size[1], 2 * size[2] }
lowerLeft = { 1, -1, 1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'front' then
pos = { size[1], size[2] }
lowerLeft = { -1, -1, -1 }
upperLeft = { -1, 1, -1 }
upperRight = { 1, 1, -1 }
end
arg = {}
arg["msaa"] = 8
arg["border"] = false
arg["name"] = "OpenSpace_" .. location
arg["tags"] = { "Spout" }
arg["windowSize"] = size
arg["windowPos"] = pos
arg["res"] = { res, res }
arg["viewport"] = generateSingleViewport(lowerLeft, upperLeft, upperRight)
return generateWindow(arg)
end
function getControlWindow(down, up, left, right)
arg = {}
arg["viewport"] = generateSingleViewportFOV(down, up, left, right)
return generateWindow(arg)
end
res = 1024
size = {640, 360}
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = getControlWindow(16.875, 16.875, 30.0, 30.0) .. getCubeWindow('front', res, size) .. getCubeWindow('back', res, size) ..
getCubeWindow('left', res, size) .. getCubeWindow('right', res, size) ..
getCubeWindow('up', res, size) .. getCubeWindow('down', res, size)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return sgct.makeConfig(generateCluster(arg))
end

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dofile(openspace.absPath('${SCRIPTS}/config_mrv.lua'))
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".spatialTolerance", 1.0)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".temporalTolerance", 0.75)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".scalingExponent", 12)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".scaling", {0.7, 0.7, 0.7})

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--[[ OpenSpace keybinding script ]]--
-- Load the common helper functions
dofile(openspace.absPath('${SCRIPTS}/common.lua'))
openspace.clearKeys()
helper.setCommonKeys()
helper.setDeltaTimeKeys({
-- 1 2 3 4 5 6 7 8 9 0
--------------------------------------------------------------------------------------------------------------------------
-- 1s 2s 5s 10s 30s 1m 2m 5m 10m 30m
1, 2, 5, 10, 30, 60, 120, 300, 600, 1800,
-- 1h 2h 3h 6h 12h 1d 2d 4d 1w 2w
3600, 7200, 10800, 21600, 43200, 86400, 172800, 345600, 604800, 1209600,
-- 1mo 2mo 3mo 6mo 1yr 2y 5y 10y 20y 50y
2592000, 5184000, 7776000, 15552000, 31536000, 63072000, 157680000, 315360000, 630720000, 1576800000
})
-- OBS: One month (1mo) is approximated by 30 days.

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--[[ Commonly used OpenSpace configuration functions ]]--
helper = {}
helper.renderable = {}
helper.property = {}
-- These helpers are for scheduling lua scripts
-- See class ScriptScheduler and ScheduledScript for reference
helper.scheduledScript = {}
helper.scheduledScript.reversible = {}
-- Function that sets the most common key bindings that are common to most (all?)
-- scenes
helper.setCommonKeys = function()
openspace.bindKeyLocal(
"F1",
helper.property.invert('Global Properties.OnScreenGUI.Main.enabled'),
"Toggles the visibility of the on-screen GUI."
)
openspace.bindKeyLocal(
"F2",
helper.property.invert("RenderEngine.performanceMeasurements"),
"Toogles performance measurements that shows rendering time informations."
)
openspace.bindKeyLocal(
"ESC",
"openspace.toggleShutdown()",
"Toggles the shutdown that will stop OpenSpace after a grace period. Press again to cancel the shutdown during this period."
)
openspace.bindKeyLocal(
"PRINT_SCREEN",
"openspace.setPropertyValueSingle('RenderEngine.takeScreenshot', nil)",
"Saves the contents of the screen to a file in the working directory."
)
openspace.bindKey(
"SPACE",
"openspace.time.togglePause()",
"Starts and stops the simulation time."
)
openspace.bindKey(
"COMMA",
"openspace.setRenderer('Framebuffer');",
"Changes the currently used renderer to use the 'Framebuffer' implementation."
)
openspace.bindKey(
"PERIOD",
"openspace.setRenderer('ABuffer');",
"Changes the currently used renderer to use the 'ABuffer' implementation."
)
openspace.bindKey(
"f",
helper.property.invert('NavigationHandler.OrbitalNavigator.horizontalFriction'),
"Toggles the horizontal friction of the camera. If it is disabled, the camera rotates around the focus object indefinitely."
)
openspace.bindKey(
"Shift+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.verticalFriction'),
"Toggles the vertical friction of the camera. If it is disabled, the camera rises up from or closes in towards the focus object indefinitely."
)
openspace.bindKey(
"Ctrl+f",
helper.property.invert('NavigationHandler.OrbitalNavigator.rotationalFriction'),
"Toggles the rotational friction of the camera. If it is disabled, the camera rotates around its own axis indefinitely."
)
openspace.bindKey(
"w",
"openspace.toggleFade(3)",
"Toggles the fade to black within 3 seconds or shows the rendering after 3 seconds."
)
end
helper.setDeltaTimeKeys = function(t)
local Keys = {
'1', '2', '3', '4', '5', '6', '7', '8', '9', '0',
'Shift+1', 'Shift+2', 'Shift+3', 'Shift+4', 'Shift+5', 'Shift+6', 'Shift+7', 'Shift+8', 'Shift+9', 'Shift+0',
'Ctrl+1', 'Ctrl+2', 'Ctrl+3', 'Ctrl+4', 'Ctrl+5', 'Ctrl+6', 'Ctrl+7', 'Ctrl+8', 'Ctrl+9', 'Ctrl+0',
'Alt+1', 'Alt+2', 'Alt+3', 'Alt+4', 'Alt+5', 'Alt+6', 'Alt+7', 'Alt+8', 'Alt+9', 'Alt+0'
}
if #t > #Keys then
openspace.printError("Error settings delta time keys: Too many delta times (" .. #t .. ")")
return
end
for i, v in ipairs(t) do
openspace.bindKey(
Keys[i],
'openspace.time.setDeltaTime(' .. v .. ")",
'Setting the simulation speed to ' .. v .. ' seconds per realtime second'
)
end
end
-- Function that returns the string that inverts the fully qualified boolean property 'property'
helper.property.invert = function(property)
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", not openspace.getPropertyValue(" .. escaped_property .. "));"
end
-- Function that returns the string that increments the 'property' by the 'value'
helper.property.increment = function(property, value)
local v = value or 1
local escaped_property = "'" .. property .. "'"
return "openspace.setPropertyValue(" .. escaped_property .. ", openspace.getPropertyValue(" .. escaped_property .. ") + " .. v .. ");"
end
-- Function that returns the string that decrements the 'property' by the 'value'
helper.property.decrement = function(property, value)
return helper.property.increment(property, -value)
end
-- Function that returns the string that enables/disables the renderable 'renderable'
helper.renderable.toggle = function(renderable)
return helper.property.invert(renderable .. ".renderable.enabled")
end
-- Function that returns the string that sets the enabled property of <renderable> to <enabled>
helper.renderable.setEnabled = function(renderable, enabled)
return "openspace.setPropertyValue('" .. renderable .. ".renderable.enabled', " .. (enabled and "true" or "false") .. ");";
end
-- Function that returns a lua table specifying a reversible ScheduledScript for
-- setting the enabled property of <renderable> to <enabled> at time <time>.
helper.scheduledScript.reversible.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled),
BackwardScript = helper.renderable.setEnabled(renderable, not enabled)
}
end
helper.scheduledScript.setEnabled = function(time, renderable, enabled)
return
{
Time = time,
ForwardScript = helper.renderable.setEnabled(renderable, enabled)
}
end

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dofile(openspace.absPath('${SCRIPTS}/config_mrv_logging.lua'))
dofile(openspace.absPath('${SCRIPTS}/config_mrv_research_kit.lua'))
MRV_CONFIG_ENLIL = "Enlil New Horizons"
MRV_CONFIG_ENLIL_RENDERABLE = MRV_CONFIG_ENLIL .. ".renderable"

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openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.enabled", true)
openspace.setPropertyValue("Global Properties.OnScreenGUI.Main.PerformanceComponent.outputLogs", true)
openspace.setPropertyValue("RenderEngine.performanceMeasurements", true)

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--[[ Configuration scripts for the Research Kit ]]--
-- Set a timeout for the application
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeout", 2000)
openspace.setPropertyValue("Global Properties.ResearchKit.Timer._timeoutCycles", 0)

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-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}-- Helper functions that are useful to customize the openspace.cfg loading
--[[
##########################################################################################
Public functions
##########################################################################################
]]--
-- SGCT related functions
sgct = {}
sgct.config = {}
-- This function takes a text definition for an SGCT configuration file and returns the path
-- to a temporary file containing the string which SGCT can use
function sgct.makeConfig(config) end
-- Creates a configuration file similar to the default 'single.xml':
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view settings [example: fov={ left=20, right=30, up=10, down=50}] {default: { left=30.0, right=30.0, up=16.875, down=16.875}}
-- Thus this function can be called the following ways:
-- sgct.config.single() -> Leading to a 1280x720 resolution window
-- sgct.config.single(1920, 1080) -> Leading to a 1920x1080 resolution window
-- sgct.config.single(640, 360, res={3840, 2160}) -> 640x360 window with 4K rendering resolution
-- sgct.config.single(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.single(arg) end
-- Creates a configuration file similar to the default 'single_fisheye.xml'
-- The parameter is a table and can contain the follow attributes:
-- first argument: horizontal window size {default: 1280}
-- second argument: vertical window size {default: 720}
-- res: A table containing the horizontal and vertical resolution [example: res={3840, 2160}]
-- windowPos: The position of the window on the screen [example: windowPos={50, 100}] {default: {50, 50}}
-- fullScreen: Whether the application should run in exclusive full screen [example: fullScreen=true] {default: false}
-- border: Whether the application should have window decorations (aka. border) [example: border=false] {default: true}
-- monitor: Determines the monitor on which the application is started [example: monitor=2] {default: 0}
-- shared: Determines whether the contents of the window should be shared using the SPOUT library [example: shared=true] {default: false}
-- Expert settings:
-- name: The name of the window [example: window="Foobar"] {default: "OpenSpace"}
-- tags: A list of string tags that are passed to the window [example: tags ={"GUI"}] {default: {}}
-- vsync: Whether the rendering speed is locked to the refreshrate [example: vsync=true] {default: false}
-- refreshRate: If vsync is enabled, this is the target framerate [example: refreshRate=30] {default: infinity}
-- stereo: Select the stereo rendering mode as supported by SGCT [example: stereo='anaglyph_red_cyan'] {default: 'none'}
-- msaa: The multisampling anti-aliasing factor [example: msaa=4] {default: 8}
-- eyeSep: The base eye separation in m [example: eyeSep=0.1] {default: 0.065}
-- eyePos: The location of the user [example: eyePos={0.0, 1.0, 0.0}] {default: {0.0, 0.0, 0.0}}
-- scene: Global settings to all scene objects (offset, orientation, scaling; each optional)
-- [example: scene = {offset = {x = 1.0, y = 1.0, z = 2.0}, orientation = { yaw = 120, pitch = 15, roll = 0.0 }, scale = 10.0}]
-- capture: Settings to configure the image capture [example: capture = { path = "./images"]
-- sgctDebug: Determines whether a higher debug level in SGCT is enabled [example: sgctDebug=true] {default: false}
-- fov: The field of view for the fisheye [example: fov=360] {default: 180}
-- quality: The quality setting for the cubemap textures [example: quality="4k"] {default: "1k"}
-- tilt: The forwards tilt of the fisheye, relative to the center [example: tilt=90] {default: 0.0}
-- background: The background color used outside of the fisheye rendering [example: backgruound={r=1.0, g=0.25, b=0.25, a=1.0}] {default: {r=0.1, g=0.1, b=0.1, a=1.0}}
-- Thus this function can be called the following ways:
-- sgct.config.fisheye() -> Leading to a 1280x720 resolution window
-- sgct.config.fisheye(640, 640) -> Leading to a 640x650 resolution window
-- sgct.config.fisheye(640, 360, res={3840, 3840}) -> 640x360 window with 4K rendering resolution
-- sgct.config.fisheye(msaa=1) -> 1280x720 resolution without multisampling
function sgct.config.fisheye(arg) end
function sgct.config.cube(arg) end
--[[
##########################################################################################
Internal helper functions
##########################################################################################
]]--
function generateSingleViewportFOV(down, up, left, right)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<PlanarProjection>
<FOV down="]]..down..[[" left="]]..left..[[" right="]]..right..[[" up="]]..up..[[" />
<Orientation heading="0.0" pitch="0.0" roll="0.0" />
</PlanarProjection>
</Viewport>
]]
end
function generateSingleViewport(lowerLeft, upperLeft, upperRight)
return
[[
<Viewport>
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<Projectionplane>
<Pos x="]] .. lowerLeft[1] .. [[" y="]] .. lowerLeft[2] .. [[" z="]] .. lowerLeft[3] .. [[" />
<Pos x="]] .. upperLeft[1] .. [[" y="]] .. upperLeft[2] .. [[" z="]] .. upperLeft[3] .. [[" />
<Pos x="]] .. upperRight[1] .. [[" y="]] .. upperRight[2] .. [[" z="]] .. upperRight[3] .. [[" />
</Projectionplane>
</Viewport>
]]
end
function generateFisheyeViewport(fov, quality, tilt, background, crop, offset)
local b = [[
<Background
r="]]..background["r"]..[["
g="]]..background["g"]..[["
b="]]..background["b"]..[["
a="]]..background["a"]..[["
/>
]]
local c = ""
if crop then
c = [[
<Crop
left="]] .. crop["left"] .. [["
right="]] .. crop["right"] .. [["
top="]] .. crop["top"] .. [["
bottom="]] .. crop["bottom"] .. [["
/>
]]
end
local o = ""
if offset then
o = [[
<Offset
x="]] .. offset["x"] .. [["
y="]] .. offset["y"] .. [["
z="]] .. offset["z"] .. [["
/>
]]
end
return [[
<Viewport name="fisheye">
<Pos x="0.0" y="0.0" />
<Size x="1.0" y="1.0" />
<FisheyeProjection fov="]]..fov..[[" quality="]]..quality..[[" tilt="]]..tilt..[[">
]]..b..[[
]]..c..[[
]]..o..[[
</FisheyeProjection>
</Viewport>
]]
end
function generateWindow(arg)
local resolution = ""
if arg["res"] then
arg["res"][1] = arg["res"][1] or arg["windowSize"][1]
arg["res"][2] = arg["res"][2] or arg["windowSize"][2]
resolution =
[[
<Res x="]] .. arg["res"][1] .. [[" y="]] .. arg["res"][2] .. [[" />
]]
end
local tags = ""
if arg["tags"] then
tags = table.concat(arg["tags"], ",")
end
return
[[
<Window
fullScreen="]] .. tostring(arg["fullScreen"]) .. [["
numberOfSamples="]] .. arg["msaa"] .. [["
border="]] .. tostring(arg["border"]) .. [["
name="]] .. arg["name"] .. [["
monitor="]] .. arg["monitor"] .. [["
tags="]] .. tags .. [["
>
<Stereo type="]] .. arg["stereo"] .. [[" />
<Size x="]] .. arg["windowSize"][1] .. [[" y="]] .. arg["windowSize"][2] .. [[" />
<Pos x="]].. arg["windowPos"][1] ..[[" y="]] .. arg["windowPos"][2] .. [[" />
]]..resolution..
[[
]]..
arg["viewport"]..
[[
</Window>
]]
end
function generateUser(arg)
return [[
<User eyeSeparation="]] .. arg["eyeSep"] .. [[">
<Pos
x="]] .. arg["eyePos"][1] .. [["
y="]] .. arg["eyePos"][2] .. [["
z="]] .. arg["eyePos"][3] .. [["
/>
</User>
]]
end
function generateScene(arg)
local scene = arg["scene"]
if scene == nil then
return ""
else
local offset = nil
if scene["offset"] then
local o = scene["offset"]
offset = [[<Offset x="]]..o["x"]..[[" y="]]..o["y"]..[[" z="]]..o["z"]..[[" />]]
end
local orientation = nil
if scene["orientation"] then
local o = scene["orientation"]
orientation = [[<Orientation yaw="]]..o["yaw"]..[[" pitch="]]..o["pitch"]..[[" roll="]]..o["roll"]..[[" />]]
end
local scale = nil
if scene["scale"] then
scale = [[<Scale value="]] .. scene["scale"] .. [[" />]]
end
local sceneString = " <Scene>"
if offset then
sceneString = sceneString .. "\n " .. offset .. "\n"
end
if orientation then
sceneString = sceneString .. "\n " .. orientation .. "\n"
end
if scale then
sceneString = sceneString .. "\n " .. scale .. "\n"
end
sceneString = sceneString .. " </Scene>\n"
return sceneString
-- return [[
-- <Scene>
-- ]]..offset..[[
-- ]]..orientation..[[
-- ]]..scale..[[
-- </Scene>]]
end
end
function generateSettings(arg)
local v
if arg["vsync"] then
v = 1
else
v = 0
end
local refresh = ""
if arg["refreshRate"] then
refresh = "refreshRate=" .. arg["refreshRate"] .. " "
end
return [[
<Settings>
<Display swapInterval="]].. v ..[[" ]] .. refresh .. [[/>
</Settings>
]]
end
function generateCapture(arg)
if arg["capture"] == nil then
return ""
else
local path = ""
if arg["capture"]["path"] then
path = 'path="' .. arg["capture"]["path"] .. '" '
end
local monoPath = ""
if arg["capture"]["monoPath"] then
path = 'monoPath="' .. arg["capture"]["monoPath"] .. '" '
end
local leftPath = ""
if arg["capture"]["leftPath"] then
path = 'leftPath="' .. arg["capture"]["leftPath"] .. '" '
end
local rightPath = ""
if arg["capture"]["rightPath"] then
path = 'rightPath="' .. arg["capture"]["rightPath"] .. '" '
end
local format = ""
if arg["capture"]["format"] then
path = 'format="' .. arg["capture"]["format"] .. '" '
end
end
end
function generateCluster(arg)
return [[
<?xml version="1.0" ?>
<Cluster
masterAddress="localhost"
externalControlPort="20500"
debug="]] .. tostring(arg["sgctDebug"]) .. [["
>
]] .. (arg["settings"] or "") .. [[
]] .. (arg["scene"] or "") .. [[
<Node address="localhost" port="20401">
]] .. arg["window"] ..[[
</Node>
]] .. arg["user"] .. [[
]] .. (arg["capture"] or "") .. [[
</Cluster>
]]
end
function generateSingleWindowConfig(arg)
-- First some type checking
assert(
type(arg[1]) == "number" or type(arg[1]) == "nil",
"First argument must be a number or nil"
)
assert(
type(arg[2]) == "number" or type(arg[2]) == "nil",
"Second argument must be a number or nil"
)
assert(
type(arg["res"]) == "table" or type(arg["res"]) == "nil",
"res must be a table or nil"
)
if (type(arg["res"]) == "table") then
assert(type(arg["res"][1]) == "number", "res[1] must be a number")
assert(type(arg["res"][2]) == "number", "res[2] must be a number")
end
assert(
type(arg["shared"]) == "boolean" or type(arg["shared"]) == "nil",
"shared must be a boolean or nil"
)
assert(
type(arg["tags"]) == "table" or type(arg["tags"]) == "nil",
"tags must be a table or nil"
)
if (type(arg["tags"]) == "table") and (next(arg["tags"]) ~= nil) then
for index, value in ipairs(arg["tags"]) do
assert(type(value) == "string", "Each tag must be a string")
end
end
assert(
type(arg["windowSize"]) == "table" or type(arg["windowSize"]) == "nil",
"windowSize must be a table or nil"
)
if (type(arg["windowSize"]) == "table") then
assert(type(arg["windowSize"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowSize"][2]) == "number", "windowPos[2] must be a number")
assert(
type(arg[1]) == "nil" and type(arg[2]) == "nil",
"Only windowSize or the first and second arguments can be set. Not both"
)
end
assert(
type(arg["windowPos"]) == "table" or type(arg["windowPos"]) == "nil",
"windowPos must be a table or nil"
)
if (type(arg["windowPos"]) == "table") then
assert(type(arg["windowPos"][1]) == "number", "windowPos[1] must be a number")
assert(type(arg["windowPos"][2]) == "number", "windowPos[2] must be a number")
end
assert(
type(arg["name"]) == "string" or type(arg["name"]) == "nil",
"name must be a string or nil"
)
assert(
type(arg["fullScreen"]) == "boolean" or type(arg["fullScreen"]) == "nil",
"fullScreen must be a boolean or nil"
)
assert(
type(arg["monitor"]) == "number" or type(arg["monitor"]) == "nil",
"monitor must be a number or nil"
)
assert(
type(arg["border"]) == "boolean" or type(arg["border"]) == "nil",
"border must be a boolean or nil"
)
assert(
type(arg["msaa"]) == "number" or type(arg["msaa"]) == "nil",
"msaa must be a number or nil"
)
assert(
type(arg["vsync"]) == "boolean" or type(arg["vsync"]) == "nil",
"vsync must be a boolean or nil"
)
assert(
type(arg["refreshRate"]) == "number" or type(arg["refreshRate"]) == "nil",
"refreshRate must be a number or nil"
)
assert(
type(arg["stereo"]) == "string" or type(arg["stereo"]) == "nil",
"stereo must be a boolean or nil"
)
assert(
type(arg["eyeSep"]) == "number" or type(arg["eyeSep"]) == "nil",
"eyeSep must be a number or nil"
)
assert(
type(arg["eyePos"]) == "table" or type(arg["eyePos"]) == "nil",
"eyePos must be a table or nil"
)
if (type(arg["eyePos"]) == "table") then
assert(type(arg["eyePos"][1]) == "number", "eyePos[1] must be a number")
assert(type(arg["eyePos"][2]) == "number", "eyePos[2] must be a number")
assert(type(arg["eyePos"][3]) == "number", "eyePos[3] must be a number")
end
assert(
type(arg["sgctDebug"]) == "boolean" or type(arg["sgctDebug"]) == "nil",
"sgctDebug must be a boolean or nil"
)
assert(
type(arg["scene"]) == "table" or type(arg["scene"]) == "nil",
"scene must be a table or nil"
)
if type(arg["scene"]) == "table" then
local offset = arg["scene"]["offset"]
assert(
type(offset) == "table" or type(offset) == "nil",
"scene['offset'] must be a table or nil"
)
if type(offset) == "table" then
assert(type(offset["x"]) == "number", "scene['offset']['x'] must be a number")
assert(type(offset["y"]) == "number", "scene['offset']['y'] must be a number")
assert(type(offset["z"]) == "number", "scene['offset']['z'] must be a number")
end
local orientation = arg["scene"]["orientation"]
assert(
type(orientation) == "table" or type(orientation) == "nil",
"scene['orientation] must be a table or nil"
)
if type(orientation) == "table" then
assert(type(orientation["yaw"]) == "number", "orientation['yaw'] must be a number")
assert(type(orientation["pitch"]) == "number", "orientation['pitch'] must be a number")
assert(type(orientation["roll"]) == "number", "orientation['roll'] must be a number")
end
local scale = arg["scene"]["scale"]
assert(
type(scale) == "number" or type(scale) == "nil",
"scene['scale'] must be a number or nil"
)
end
assert(
type(arg["capture"]) == "table" or type(arg["capture"]) == "nil",
"capture must be a table or nil"
)
if type(arg["capture"]) == "table" then
local c = arg["capture"]
assert(
type(c["path"]) == "string" or type(c["path"]) == "nil",
"capture['path'] must be a string or nil"
)
assert(
type(c["monoPath"]) == "string" or type(c["monoPath"]) == "nil",
"capture['monoPath'] must be a string or nil"
)
assert(
type(c["leftPath"]) == "string" or type(c["leftPath"]) == "nil",
"capture['leftPath'] must be a string or nil"
)
assert(
type(c["rightPath"]) == "string" or type(c["rightPath"]) == "nil",
"capture['rightPath'] must be a string or nil"
)
assert(
type(c["format"]) == "string" or type(c["format"]) == "nil",
"capture['format'] must be a string or nil"
)
end
assert(type(arg["viewport"]) == "string", "viewport must be a string")
-- Then setting reasonable default values
if arg["vsync"] == nil then
arg["vsync"] = false
end
if arg["fullScreen"] == nil then
arg["fullScreen"] = false
end
if arg["monitor"] == nil then
arg["monitor"] = 0
end
if arg["tags"] == nil then
arg["tags"] = {}
end
if arg["msaa"] == nil then
arg["msaa"] = 8
end
if arg["border"] == nil then
arg["border"] = true
end
if arg["shared"] then
local t = arg["tags"]
t[#t + 1] = "Spout"
end
if arg["name"] == nil then
arg["name"] = "OpenSpace"
end
if arg["stereo"] == nil then
arg["stereo"] = "none"
end
if arg["windowPos"] == nil then
arg["windowPos"] = { 50, 50 }
end
if arg["eyeSep"] == nil then
arg["eyeSep"] = 0.065
end
if arg["eyePos"] == nil then
arg["eyePos"] = { 0.0, 0.0, 0.0 }
end
if arg["sgctDebug"] == nil then
arg["sgctDebug"] = false
end
if not arg["windowSize"] then
arg["windowSize"] = {}
arg["windowSize"][1] = arg[1] or 1280
arg["windowSize"][2] = arg[2] or 720
end
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = generateWindow(arg)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return generateCluster(arg)
end
function sgct.makeConfig(config)
local configFile = os.tmpname()
local file = io.open(configFile, "w+")
file:write(config)
io.close(file)
return configFile
end
function sgct.config.single(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "table" or type(arg["fov"]) == "nil",
"fov must be a table or nil"
)
if (type(arg["fov"]) == "table") then
assert(type(arg["fov"]["left"]) == "number", "fov['left'] must be a number")
assert(type(arg["fov"]["right"]) == "number", "fov['right'] must be a number")
assert(type(arg["fov"]["up"]) == "number", "fov['up'] must be a number")
assert(type(arg["fov"]["down"]) == "number", "fov['down'] must be a number")
end
arg["fov"] = arg["fov"] or { down = 16.875, up = 16.875, left = 30.0, right = 30.0 }
arg["viewport"] = generateSingleViewportFOV(
arg["fov"]["down"],
arg["fov"]["up"],
arg["fov"]["left"],
arg["fov"]["right"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.fisheye(arg)
arg = arg or {}
assert(
type(arg["fov"]) == "number" or type(arg["fov"]) == "nil",
"fov must be a number or nil"
)
assert(
type(arg["quality"]) == "string" or type(arg["quality"]) == "nil",
"quality must be a string or nil"
)
assert(
type(arg["tilt"]) == "number" or type(arg["tilt"]) == "nil",
"tilt must be a number or nil"
)
assert(
type(arg["background"]) == "table" or type(arg["background"]) == "nil",
"background must be a table or nil"
)
if type(arg["background"]) == "table" then
assert(type(background["r"]) == "number", "backgroud['r'] must be a number")
assert(type(background["g"]) == "number", "backgroud['g'] must be a number")
assert(type(background["b"]) == "number", "backgroud['b'] must be a number")
assert(type(background["a"]) == "number", "backgroud['a'] must be a number")
end
assert(
type(arg["crop"]) == "table" or type(arg["crop"]) == "nil",
"crop must be a table or nil"
)
if type(arg["crop"]) == "table" then
assert(
type(arg["crop"]["left"]) == "number", "crop['left'] must be a number"
)
assert(
type(arg["crop"]["right"]) == "number", "crop['right'] must be a number"
)
assert(
type(arg["crop"]["top"]) == "number", "crop['top'] must be a number"
)
assert(
type(arg["crop"]["bottom"]) == "number", "crop['bottom'] must be a number"
)
end
assert(
type(arg["offset"]) == "table" or type(arg["offset"]) == "nil",
"offset must be a table or nil"
)
if type(arg["offset"]) == "table" then
assert(type(arg["offset"]["x"]) == "number", "offset['x'] must be a number")
assert(type(arg["offset"]["y"]) == "number", "offset['y'] must be a number")
assert(type(arg["offset"]["z"]) == "number", "offset['z'] must be a number")
end
if arg["fov"] == nil then
arg["fov"] = 180
end
if arg["quality"] == nil then
arg["quality"] = "1k"
end
if arg["tilt"] == nil then
arg["tilt"] = 0
end
if arg["background"] == nil then
arg["background"] = { r = 0.1, g = 0.1, b = 0.1, a = 1.0 }
end
arg["viewport"] = generateFisheyeViewport(
arg["fov"],
arg["quality"],
arg["tilt"],
arg["background"],
arg["crop"],
arg["offset"]
)
return sgct.makeConfig(generateSingleWindowConfig(arg))
end
function sgct.config.cube(arg)
function getCubeWindow(location, res, size)
local pos
local lowerLeft
local upperLeft
local upperRight
if location == 'left' then
pos = { 0, size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, 1, 1 }
upperRight = { -1, 1, -1 }
elseif location == 'right' then
pos = { 2 * size[1], size[2] }
lowerLeft = { 1, -1, -1 }
upperLeft = { 1, 1, -1 }
upperRight = { 1, 1, 1 }
elseif location == 'up' then
pos = { size[1], 0 }
lowerLeft = { 1, 1, -1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'down' then
pos = { size[1], 2 * size[2] }
lowerLeft = { -1, -1, 1 }
upperLeft = { -1, -1, -1 }
upperRight = { 1, -1, -1 }
elseif location == 'back' then
pos = { 2 * size[1], 2 * size[2] }
lowerLeft = { 1, -1, 1 }
upperLeft = { 1, 1, 1 }
upperRight = { -1, 1, 1 }
elseif location == 'front' then
pos = { size[1], size[2] }
lowerLeft = { -1, -1, -1 }
upperLeft = { -1, 1, -1 }
upperRight = { 1, 1, -1 }
end
arg = {}
arg["msaa"] = 8
arg["border"] = false
arg["name"] = "OpenSpace_" .. location
arg["tags"] = { "Spout" }
arg["windowSize"] = size
arg["windowPos"] = pos
arg["res"] = { res, res }
arg["viewport"] = generateSingleViewport(lowerLeft, upperLeft, upperRight)
return generateWindow(arg)
end
function getControlWindow(down, up, left, right)
arg = {}
arg["viewport"] = generateSingleViewportFOV(down, up, left, right)
return generateWindow(arg)
end
res = 1024
size = {640, 360}
arg["scene"] = generateScene(arg)
arg["settings"] = generateSettings(arg)
arg["window"] = getControlWindow(16.875, 16.875, 30.0, 30.0) .. getCubeWindow('front', res, size) .. getCubeWindow('back', res, size) ..
getCubeWindow('left', res, size) .. getCubeWindow('right', res, size) ..
getCubeWindow('up', res, size) .. getCubeWindow('down', res, size)
arg["user"] = generateUser(arg)
arg["capture"] = generateCapture(arg)
return sgct.makeConfig(generateCluster(arg))
end

View File

@@ -0,0 +1,3 @@
dofile(openspace.absPath('${SCRIPTS}/config_mrv.lua'))
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".spatialTolerance", 1.0)
openspace.setPropertyValue(MRV_CONFIG_ENLIL_RENDERABLE .. ".temporalTolerance", 0.75)

View File

@@ -0,0 +1,20 @@
--[[ OpenSpace keybinding script ]]--
-- Load the common helper functions
dofile(openspace.absPath('${SCRIPTS}/common.lua'))
openspace.clearKeys()
helper.setCommonKeys()
helper.setDeltaTimeKeys({
-- 1 2 3 4 5 6 7 8 9 0
--------------------------------------------------------------------------------------------------------------------------
-- 1s 2s 5s 10s 30s 1m 2m 5m 10m 30m
1, 2, 5, 10, 30, 60, 120, 300, 600, 1800,
-- 1h 2h 3h 6h 12h 1d 2d 4d 1w 2w
3600, 7200, 10800, 21600, 43200, 86400, 172800, 345600, 604800, 1209600,
-- 1mo 2mo 3mo 6mo 1yr 2y 5y 10y 20y 50y
2592000, 5184000, 7776000, 15552000, 31536000, 63072000, 157680000, 315360000, 630720000, 1576800000
})
-- OBS: One month (1mo) is approximated by 30 days.

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