mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-05 19:19:39 -06:00
Multithreaded scene initialization
This commit is contained in:
@@ -33,13 +33,14 @@
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#include <mutex>
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/scene/sceneinitializer.h>
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#include <openspace/scene/scenelicense.h>
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#include <openspace/scene/scenelicensewriter.h>
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#include <openspace/scripting/scriptengine.h>
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#include <openspace/util/camera.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/programobject.h>
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namespace ghoul { class Dictionary; }
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@@ -65,7 +66,7 @@ public:
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};
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// constructors & destructor
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Scene();
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Scene(std::unique_ptr<SceneInitializer> initializer);
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~Scene();
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/**
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@@ -160,6 +161,11 @@ public:
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*/
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SceneGraphNode* loadNode(const ghoul::Dictionary& nodeDictionary);
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/**
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* Initialize a scene graph node.
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*/
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void initializeNode(SceneGraphNode* node);
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/**
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* Returns the Lua library that contains all Lua functions available to change the
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* scene graph. The functions contained are
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@@ -188,6 +194,7 @@ private:
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std::unordered_map<std::string, SceneGraphNode*> _nodesByName;
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bool _dirtyNodeRegistry;
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SceneGraphNode _rootDummy;
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std::unique_ptr<SceneInitializer> _initializer;
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std::vector<SceneLicense> _licenses;
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@@ -54,6 +54,12 @@ namespace documentation { struct Documentation; }
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class SceneGraphNode : public properties::PropertyOwner {
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public:
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enum class State : int {
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Loaded,
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Initialized,
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GLInitialized
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};
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using UpdateScene = ghoul::Boolean;
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struct PerformanceRecord {
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@@ -138,6 +144,7 @@ private:
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glm::dmat3 calculateWorldRotation() const;
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double calculateWorldScale() const;
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std::atomic<State> _state;
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std::vector<std::unique_ptr<SceneGraphNode>> _children;
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SceneGraphNode* _parent;
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std::vector<SceneGraphNode*> _dependencies;
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65
include/openspace/scene/sceneinitializer.h
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65
include/openspace/scene/sceneinitializer.h
Normal file
@@ -0,0 +1,65 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___SCENEINITIALIZER___H__
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#define __OPENSPACE_CORE___SCENEINITIALIZER___H__
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#include <openspace/scene/scenegraphnode.h>
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#include <ghoul/misc/threadpool.h>
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#include <mutex>
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namespace openspace {
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class SceneInitializer {
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public:
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virtual ~SceneInitializer() = default;
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virtual void initializeNode(SceneGraphNode* node) = 0;
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virtual std::vector<SceneGraphNode*> getInitializedNodes() = 0;
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};
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class SingleThreadedSceneInitializer : public SceneInitializer {
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public:
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void initializeNode(SceneGraphNode* node) override;
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std::vector<SceneGraphNode*> getInitializedNodes() override;
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private:
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std::vector<SceneGraphNode*> _initializedNodes;
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};
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class MultiThreadedSceneInitializer : public SceneInitializer {
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public:
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MultiThreadedSceneInitializer(unsigned int nThreads);
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void initializeNode(SceneGraphNode* node) override;
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std::vector<SceneGraphNode*> getInitializedNodes() override;
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private:
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std::vector<SceneGraphNode*> _initializedNodes;
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ghoul::ThreadPool _threadPool;
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std::mutex _mutex;
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};
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} // namespace openspace
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#endif // __OPENSPACE_CORE___SCENEINITIALIZER___H__
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@@ -113,7 +113,7 @@ void TorrentClient::pollAlerts() {
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}
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}
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size_t TorrentClient::addTorrentFile(std::string torrentFile, std::string destination, TorrentProgressCallback cb) {
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TorrentClient::TorrentId TorrentClient::addTorrentFile(std::string torrentFile, std::string destination, TorrentProgressCallback cb) {
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std::lock_guard<std::mutex> guard(_mutex);
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if (!_session) {
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@@ -136,7 +136,9 @@ size_t TorrentClient::addTorrentFile(std::string torrentFile, std::string destin
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return id;
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}
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size_t TorrentClient::addMagnetLink(std::string magnetLink, std::string destination, TorrentProgressCallback cb) {
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TorrentClient::TorrentId TorrentClient::addMagnetLink(std::string magnetLink,
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std::string destination,
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TorrentProgressCallback cb) {
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std::lock_guard<std::mutex> guard(_mutex);
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// TODO: register callback!
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@@ -64,8 +64,8 @@ public:
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TorrentClient();
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~TorrentClient();
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void initialize();
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size_t addTorrentFile(std::string torrentFile, std::string destination, TorrentProgressCallback cb);
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size_t addMagnetLink(std::string magnetLink, std::string destination, TorrentProgressCallback cb);
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TorrentId addTorrentFile(std::string torrentFile, std::string destination, TorrentProgressCallback cb);
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TorrentId addMagnetLink(std::string magnetLink, std::string destination, TorrentProgressCallback cb);
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void removeTorrent(TorrentId id);
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void pollAlerts();
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private:
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@@ -139,6 +139,7 @@ set(OPENSPACE_SOURCE
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${OPENSPACE_BASE_DIR}/src/scene/scene.cpp
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${OPENSPACE_BASE_DIR}/src/scene/scene_doc.inl
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${OPENSPACE_BASE_DIR}/src/scene/scene_lua.inl
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${OPENSPACE_BASE_DIR}/src/scene/sceneinitializer.cpp
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${OPENSPACE_BASE_DIR}/src/scene/scenelicense.cpp
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${OPENSPACE_BASE_DIR}/src/scene/scenelicensewriter.cpp
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${OPENSPACE_BASE_DIR}/src/scene/scenegraphnode.cpp
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@@ -310,6 +311,7 @@ set(OPENSPACE_HEADER
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${OPENSPACE_BASE_DIR}/include/openspace/scene/rotation.h
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${OPENSPACE_BASE_DIR}/include/openspace/scene/scale.h
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${OPENSPACE_BASE_DIR}/include/openspace/scene/scene.h
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${OPENSPACE_BASE_DIR}/include/openspace/scene/sceneinitializer.h
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${OPENSPACE_BASE_DIR}/include/openspace/scene/scenelicense.h
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${OPENSPACE_BASE_DIR}/include/openspace/scene/scenelicensewriter.h
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${OPENSPACE_BASE_DIR}/include/openspace/scene/scenegraphnode.h
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@@ -607,7 +607,22 @@ void OpenSpaceEngine::loadSingleAsset(const std::string& assetPath) {
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_scene->clear();
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}
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_scene = std::make_unique<Scene>();
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bool multiThreadedInitialization = configurationManager().hasKeyAndValue<bool>(
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ConfigurationManager::KeyUseMultithreadedInitialization
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) && configurationManager().value<bool>(
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ConfigurationManager::KeyUseMultithreadedInitialization
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);
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std::unique_ptr<SceneInitializer> sceneInitializer;
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if (multiThreadedInitialization) {
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unsigned int nAvailableThreads = std::thread::hardware_concurrency();
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unsigned int nThreads = nAvailableThreads == 0 ? 2 : nAvailableThreads - 1;
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sceneInitializer = std::make_unique<MultiThreadedSceneInitializer>(nThreads);
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} else {
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sceneInitializer = std::make_unique<SingleThreadedSceneInitializer>();
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}
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_scene = std::make_unique<Scene>(std::move(sceneInitializer));
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_scene->setCamera(std::make_unique<Camera>());
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Camera* camera = _scene->camera();
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camera->setParent(_scene->root());
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@@ -76,7 +76,7 @@ namespace {
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namespace openspace {
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Scene::Scene()
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Scene::Scene(std::unique_ptr<SceneInitializer> initializer)
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: DocumentationGenerator(
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"Documented",
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"propertyOwners",
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@@ -96,6 +96,7 @@ Scene::Scene()
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},
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"${OPENSPACE_DATA}/web/properties/script.js"
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)
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, _initializer(std::move(initializer))
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, _dirtyNodeRegistry(false)
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{
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_rootDummy.setName(SceneGraphNode::RootNodeName);
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@@ -228,6 +229,10 @@ void Scene::sortTopologically() {
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_topologicallySortedNodes = nodes;
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}
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void Scene::initializeNode(SceneGraphNode* node) {
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_initializer->initializeNode(node);
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}
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/*
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void Scene::initialize() {
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@@ -299,6 +304,12 @@ void Scene::initializeGL() {
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*/
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void Scene::update(const UpdateData& data) {
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std::vector<SceneGraphNode*> initializedNodes =
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_initializer->getInitializedNodes();
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for (SceneGraphNode* node : initializedNodes) {
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node->initializeGL();
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}
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if (_dirtyNodeRegistry) {
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updateNodeRegistry();
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}
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@@ -363,8 +363,7 @@ int addSceneGraphNode(lua_State* L) {
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return luaL_error(L, "Error loading scene graph node");
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}
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node->initialize();
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node->initializeGL();
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OsEng.renderEngine().scene()->initializeNode(node);
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} catch (const ghoul::RuntimeError& e) {
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return luaL_error(L, "Error loading scene graph node: %s", e.what());
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}
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@@ -173,6 +173,7 @@ std::unique_ptr<SceneGraphNode> SceneGraphNode::createFromDictionary(
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SceneGraphNode::SceneGraphNode()
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: properties::PropertyOwner({ "" })
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, _state(State::Loaded)
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, _parent(nullptr)
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, _scene(nullptr)
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, _performanceRecord({0, 0, 0, 0, 0})
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@@ -195,19 +196,20 @@ void SceneGraphNode::initialize() {
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if (_transform.translation) {
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_transform.translation->initialize();
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}
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if (_transform.rotation) {
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_transform.rotation->initialize();
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}
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if (_transform.scale) {
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_transform.scale->initialize();
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}
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_state = State::Initialized;
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}
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void SceneGraphNode::initializeGL() {
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if (_renderable) {
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_renderable->initializeGL();
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}
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_state = State::GLInitialized;
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}
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void SceneGraphNode::deinitialize() {
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@@ -243,6 +245,10 @@ void SceneGraphNode::traversePostOrder(std::function<void(SceneGraphNode*)> fn)
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}
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void SceneGraphNode::update(const UpdateData& data) {
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State s = _state;
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if (s != State::Initialized && _state != State::GLInitialized) {
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return;
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}
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if (_transform.translation) {
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if (data.doPerformanceMeasurement) {
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glFinish();
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@@ -328,6 +334,10 @@ void SceneGraphNode::update(const UpdateData& data) {
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}
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void SceneGraphNode::render(const RenderData& data, RendererTasks& tasks) {
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State s = _state;
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if (_state != State::GLInitialized) {
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return;
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}
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const psc thisPositionPSC = psc::CreatePowerScaledCoordinate(
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_worldPositionCached.x,
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_worldPositionCached.y,
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70
src/scene/sceneinitializer.cpp
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70
src/scene/sceneinitializer.cpp
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@@ -0,0 +1,70 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2017 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <openspace/scene/sceneinitializer.h>
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#include <ghoul/logging/logmanager.h>
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namespace {
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const char* _loggerCat = "SceneInitializer";
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}
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namespace openspace {
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void SingleThreadedSceneInitializer::initializeNode(SceneGraphNode* node) {
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node->initialize();
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}
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std::vector<SceneGraphNode*> SingleThreadedSceneInitializer::getInitializedNodes() {
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std::vector<SceneGraphNode*> nodes = std::move(_initializedNodes);
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return nodes;
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}
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MultiThreadedSceneInitializer::MultiThreadedSceneInitializer(unsigned int nThreads)
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: _threadPool(nThreads)
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{}
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void MultiThreadedSceneInitializer::initializeNode(SceneGraphNode* node) {
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auto initFunction = [this](SceneGraphNode* node) {
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node->initialize();
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std::lock_guard<std::mutex> g(_mutex);
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LDEBUG("Thread Initialized " << node->name());
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_initializedNodes.push_back(node);
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};
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std::lock_guard<std::mutex> g(_mutex);
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_threadPool.queue(initFunction, node);
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node->initialize();
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}
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std::vector<SceneGraphNode*> MultiThreadedSceneInitializer::getInitializedNodes() {
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std::lock_guard<std::mutex> g(_mutex);
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std::vector<SceneGraphNode*> nodes = std::move(_initializedNodes);
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if (!nodes.empty()) {
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LDEBUG("Returning nodes...");
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}
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return nodes;
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}
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} // namespace openspace
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Reference in New Issue
Block a user