mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-01 09:10:18 -06:00
Merge branch 'feature/FXAA' into integration/FXAA_Vol_Milkway
This commit is contained in:
@@ -200,6 +200,7 @@ void Handler::onVREvent(const VRDataIndex& eventData) {
|
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if (button == MouseButton::Right && action == MouseAction::Press) {
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windowingGlobals.mouseButtons |= 1 << 2;
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}
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using KM = KeyModifier;
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KM mod = KM::NoModifier;
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mod |= keyboardState.modifierShift ? KM::Shift : KM::NoModifier;
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@@ -10,11 +10,6 @@ asset.onInitialize(function ()
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openspace.globebrowsing.goToGeo("Earth", 58.5877, 16.1924, 20000000)
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openspace.markInterestingNodes({ "Earth", "Mars", "Moon", "Sun" })
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-- HDR / Image options:
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openspace.setPropertyValueSingle('RenderEngine.Gamma', 0.95);
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openspace.setPropertyValueSingle('RenderEngine.HDRExposure', 3.7);
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openspace.setPropertyValueSingle('RenderEngine.Saturation', 1.0);
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end)
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asset.onDeinitialize(function ()
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@@ -58,12 +58,14 @@ end)
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asset.onDeinitialize(function ()
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-- Remove the frontend endpoint
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local directories = openspace.getPropertyValue("Modules.WebGui.Directories")
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local newDirectories;
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local newDirectories = {};
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openspace.setPropertyValueSingle("Modules.WebGui.DefaultEndpoint", "")
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for i = 0, #directories, 2 do
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if (string.find(directories[i], "frontend") == nil) then
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-- @TODO(abock, 2019-08-20) The explicit check for directories[i] is a workaround
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-- for an error that was otherwise thrown when directories[i] was nil
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if (directories[i] and string.find(directories[i], "frontend") == nil) then
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newDirectories[#newDirectories + 1] = directories[i]
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newDirectories[#newDirectories + 1] = directories[i + 1]
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end
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@@ -59,70 +59,6 @@ struct UpdateStructures;
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class FramebufferRenderer : public Renderer, public RaycasterListener,
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public DeferredcasterListener
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{
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private:
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inline static const GLenum ColorAttachment0Array[1] = {
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GL_COLOR_ATTACHMENT0
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};
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inline static const GLenum ColorAttachment1Array[1] = {
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GL_COLOR_ATTACHMENT1
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};
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inline static const GLenum ColorAttachment01Array[2] = {
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GL_COLOR_ATTACHMENT0,
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GL_COLOR_ATTACHMENT1
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};
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inline static const GLenum ColorAttachment03Array[2] = {
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GL_COLOR_ATTACHMENT0,
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GL_COLOR_ATTACHMENT3
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};
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inline static const GLenum ColorAttachment012Array[3] = {
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GL_COLOR_ATTACHMENT0,
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GL_COLOR_ATTACHMENT1,
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GL_COLOR_ATTACHMENT2
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};
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inline static const GLenum ColorAttachment0123Array[4] = {
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GL_COLOR_ATTACHMENT0,
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GL_COLOR_ATTACHMENT1,
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GL_COLOR_ATTACHMENT2,
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GL_COLOR_ATTACHMENT3
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};
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typedef struct {
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GLuint _colorTexture;
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GLuint _positionTexture;
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GLuint _normalTexture;
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GLuint _depthTexture;
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GLuint _framebuffer;
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} GBuffers;
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typedef struct {
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GLuint framebuffer;
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GLuint colorTexture[2];
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} PingPongBuffers;
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typedef struct {
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GLuint _hdrFilteringFramebuffer;
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GLuint _hdrFilteringTexture;
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} HDRBuffers;
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typedef struct {
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GLuint _fxaaFramebuffer;
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GLuint _fxaaTexture;
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} FXAABuffers;
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public:
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typedef std::map<
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VolumeRaycaster*,
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std::unique_ptr<ghoul::opengl::ProgramObject>
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> RaycasterProgObjMap;
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typedef std::map<
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Deferredcaster*,
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std::unique_ptr<ghoul::opengl::ProgramObject>
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> DeferredcasterProgObjMap;
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public:
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virtual ~FramebufferRenderer() = default;
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@@ -143,7 +79,7 @@ public:
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void setSaturation(float sat) override;
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void enableFXAA(bool enable) override;
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void disableHDR(bool disable) override;
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void setDisableHDR(bool disable) override;
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void update() override;
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void performRaycasterTasks(const std::vector<RaycasterTask>& tasks);
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@@ -162,10 +98,19 @@ public:
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DeferredcasterListener::IsAttached isAttached) override;
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private:
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using RaycasterProgObjMap = std::map<
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VolumeRaycaster*,
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std::unique_ptr<ghoul::opengl::ProgramObject>
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>;
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using DeferredcasterProgObjMap = std::map<
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Deferredcaster*,
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std::unique_ptr<ghoul::opengl::ProgramObject>
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>;
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void resolveMSAA(float blackoutFactor);
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void applyTMO(float blackoutFactor);
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void applyFXAA();
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private:
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std::map<VolumeRaycaster*, RaycastData> _raycastData;
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RaycasterProgObjMap _exitPrograms;
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RaycasterProgObjMap _raycastPrograms;
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@@ -191,11 +136,29 @@ private:
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GLuint _exitDepthTexture;
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GLuint _exitFramebuffer;
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GBuffers _gBuffers;
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PingPongBuffers _pingPongBuffers;
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HDRBuffers _hdrBuffers;
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FXAABuffers _fxaaBuffers;
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struct {
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GLuint colorTexture;
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GLuint positionTexture;
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GLuint normalTexture;
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GLuint depthTexture;
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GLuint framebuffer;
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} _gBuffers;
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struct {
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GLuint framebuffer;
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GLuint colorTexture[2];
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} _pingPongBuffers;
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struct {
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GLuint hdrFilteringFramebuffer;
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GLuint hdrFilteringTexture;
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} _hdrBuffers;
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struct {
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GLuint fxaaFramebuffer;
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GLuint fxaaTexture;
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} _fxaaBuffers;
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unsigned int _pingPongIndex = 0u;
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bool _dirtyDeferredcastData;
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@@ -34,8 +34,6 @@
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#include <openspace/properties/vector/vec3property.h>
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#include <openspace/properties/triggerproperty.h>
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#include <ghoul/opengl/ghoul_gl.h>
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namespace ghoul {
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class Dictionary;
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class SharedMemory;
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@@ -55,7 +55,7 @@ public:
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virtual void setValue(float value) = 0;
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virtual void setSaturation(float sat) = 0;
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virtual void enableFXAA(bool enable) = 0;
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virtual void disableHDR(bool disable) = 0;
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virtual void setDisableHDR(bool disable) = 0;
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/**
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* Set raycasting uniforms on the program object, and setup raycasting.
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@@ -2,7 +2,7 @@
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* *
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||||
* OpenSpace *
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* *
|
||||
* Copyright (c) 2014-2018 *
|
||||
* Copyright (c) 2014-2019 *
|
||||
* *
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||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
|
||||
@@ -2,7 +2,7 @@
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||||
* *
|
||||
* OpenSpace *
|
||||
* *
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||||
* Copyright (c) 2014-2018 *
|
||||
* Copyright (c) 2014-2019 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
@@ -59,4 +59,4 @@ void main() {
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// Gamma Correction
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finalColor = vec4(gammaCorrection(hsv2rgb(hsvColor), gamma), color.a);
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||||
}
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||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2018 *
|
||||
* Copyright (c) 2014-2019 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
|
||||
@@ -28,16 +28,16 @@ const float HCY_EPSILON = 1e-7;
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||||
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||||
// White given by D65
|
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const mat3 RGB2XYZ = mat3(
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vec3(0.4124, 0.2126, 0.0193),
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||||
vec3(0.3576, 0.7152, 0.1192),
|
||||
vec3(0.1805, 0.0722, 0.9505)
|
||||
);
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||||
vec3(0.4124, 0.2126, 0.0193),
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vec3(0.3576, 0.7152, 0.1192),
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||||
vec3(0.1805, 0.0722, 0.9505)
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);
|
||||
|
||||
const mat3 XYZ2RGB = mat3(
|
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vec3(3.2406, -0.9689, 0.0557),
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||||
vec3(-1.5372, 1.8758, -0.2040),
|
||||
vec3(-0.4986, 0.0415, 1.0570)
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||||
);
|
||||
vec3(3.2406, -0.9689, 0.0557),
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||||
vec3(-1.5372, 1.8758, -0.2040),
|
||||
vec3(-0.4986, 0.0415, 1.0570)
|
||||
);
|
||||
|
||||
// Gamma correction for linear RGB to sRGB
|
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// See wiki: https://en.wikipedia.org/wiki/SRGB#The_sRGB_transfer_function_.28.22gamma.22.29
|
||||
@@ -45,7 +45,7 @@ const float gammaF(const float u) {
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||||
if (u < 0.0031308) {
|
||||
return 12.92 * u;
|
||||
} else {
|
||||
return 1.055 * pow(u, 1.0/2.4) - 0.055;
|
||||
return 1.055 * pow(u, 1.0 / 2.4) - 0.055;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ float invgammaF(const float u) {
|
||||
if (u < 0.04045) {
|
||||
return u / 12.92;
|
||||
} else {
|
||||
return pow((u+0.055)/1.055, 2.4);
|
||||
return pow((u + 0.055) / 1.055, 2.4);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -77,9 +77,8 @@ vec3 XYZToSRGB(const vec3 XYZ) {
|
||||
}
|
||||
|
||||
// HSV code taken from http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl.
|
||||
vec3 rgb2hsv(const vec3 c)
|
||||
{
|
||||
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
||||
vec3 rgb2hsv(const vec3 c) {
|
||||
const vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
||||
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
|
||||
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
|
||||
|
||||
@@ -89,9 +88,8 @@ vec3 rgb2hsv(const vec3 c)
|
||||
}
|
||||
|
||||
// All components are in the range [0…1], including hue.
|
||||
vec3 hsv2rgb(const vec3 c)
|
||||
{
|
||||
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
||||
vec3 hsv2rgb(const vec3 c) {
|
||||
const vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
||||
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
|
||||
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
|
||||
}
|
||||
@@ -108,16 +106,14 @@ See top of the file for full license terms.
|
||||
*/
|
||||
|
||||
// Converts from pure Hue to linear RGB
|
||||
vec3 hue2rgb(float hue)
|
||||
{
|
||||
vec3 hue2rgb(float hue) {
|
||||
float R = abs(hue * 6 - 3) - 1;
|
||||
float G = 2 - abs(hue * 6 - 2);
|
||||
float B = 2 - abs(hue * 6 - 4);
|
||||
return clamp(vec3(R,G,B), 0, 1);
|
||||
}
|
||||
// Converts a value from linear RGB to HCV (Hue, Chroma, Value)
|
||||
vec3 rgb2hcv(vec3 rgb)
|
||||
{
|
||||
vec3 rgb2hcv(vec3 rgb) {
|
||||
// Based on work by Sam Hocevar and Emil Persson
|
||||
vec4 P = (rgb.g < rgb.b) ? vec4(rgb.bg, -1.0, 2.0/3.0) : vec4(rgb.gb, 0.0, -1.0/3.0);
|
||||
vec4 Q = (rgb.r < P.x) ? vec4(P.xyw, rgb.r) : vec4(rgb.r, P.yzx);
|
||||
@@ -127,36 +123,34 @@ vec3 rgb2hcv(vec3 rgb)
|
||||
}
|
||||
|
||||
// Converts from HSL to linear RGB
|
||||
vec3 hsl2rgb(vec3 hsl)
|
||||
{
|
||||
vec3 hsl2rgb(vec3 hsl) {
|
||||
vec3 rgb = hue2rgb(hsl.x);
|
||||
float C = (1 - abs(2 * hsl.z - 1)) * hsl.y;
|
||||
return (rgb - 0.5) * C + hsl.z;
|
||||
}
|
||||
|
||||
// Converts from linear rgb to HSL
|
||||
vec3 rgb2hsl(vec3 rgb)
|
||||
{
|
||||
vec3 rgb2hsl(vec3 rgb) {
|
||||
vec3 HCV = rgb2hcv(rgb);
|
||||
float L = HCV.z - HCV.y * 0.5;
|
||||
float S = HCV.y / (1 - abs(L * 2 - 1) + HSL_EPSILON);
|
||||
return vec3(HCV.x, S, L);
|
||||
}
|
||||
|
||||
vec3 exponentialToneMapping(vec3 color, const float exposure, const float gamma) {
|
||||
vec3 exponentialToneMapping(vec3 color, float exposure, float gamma) {
|
||||
color *= exposure;
|
||||
|
||||
|
||||
color.r = color.r < 1.413 ? pow(color.r * 0.38317, 1.0 / gamma) : 1.0 - exp2(-exposure * color.r);
|
||||
color.g = color.g < 1.413 ? pow(color.g * 0.38317, 1.0 / gamma) : 1.0 - exp2(-exposure * color.g);
|
||||
color.b = color.b < 1.413 ? pow(color.b * 0.38317, 1.0 / gamma) : 1.0 - exp2(-exposure * color.b);
|
||||
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
vec3 toneMappingOperator(vec3 color, const float exposure) {
|
||||
vec3 toneMappingOperator(vec3 color, float exposure) {
|
||||
return 1.0 - exp2(-exposure * color);
|
||||
}
|
||||
|
||||
vec3 gammaCorrection(vec3 color, const float gamma) {
|
||||
vec3 gammaCorrection(vec3 color, float gamma) {
|
||||
return pow(color, vec3(1.0f / gamma));
|
||||
}
|
||||
@@ -65,10 +65,7 @@ namespace {
|
||||
|
||||
namespace openspace::interaction {
|
||||
|
||||
|
||||
ghoul::Dictionary
|
||||
openspace::interaction::NavigationHandler::NavigationState::dictionary() const
|
||||
{
|
||||
ghoul::Dictionary NavigationHandler::NavigationState::dictionary() const {
|
||||
ghoul::Dictionary cameraDict;
|
||||
cameraDict.setValue(KeyPosition, position);
|
||||
cameraDict.setValue(KeyAnchor, anchor);
|
||||
@@ -93,9 +90,7 @@ ghoul::Dictionary
|
||||
return cameraDict;
|
||||
}
|
||||
|
||||
openspace::interaction::NavigationHandler::NavigationState::NavigationState(
|
||||
const ghoul::Dictionary& dictionary)
|
||||
{
|
||||
NavigationHandler::NavigationState::NavigationState(const ghoul::Dictionary& dictionary) {
|
||||
const bool hasAnchor = dictionary.hasValue<std::string>(KeyAnchor);
|
||||
const bool hasPosition = dictionary.hasValue<glm::dvec3>(KeyPosition);
|
||||
if (!hasAnchor || !hasPosition) {
|
||||
@@ -129,14 +124,12 @@ openspace::interaction::NavigationHandler::NavigationState::NavigationState(
|
||||
}
|
||||
}
|
||||
|
||||
openspace::interaction::NavigationHandler::NavigationState::NavigationState(
|
||||
std::string anchor,
|
||||
std::string aim,
|
||||
std::string referenceFrame,
|
||||
glm::dvec3 position,
|
||||
std::optional<glm::dvec3> up,
|
||||
double yaw,
|
||||
double pitch)
|
||||
NavigationHandler::NavigationState::NavigationState(std::string anchor, std::string aim,
|
||||
std::string referenceFrame,
|
||||
glm::dvec3 position,
|
||||
std::optional<glm::dvec3> up,
|
||||
double yaw,
|
||||
double pitch)
|
||||
: anchor(std::move(anchor))
|
||||
, aim(std::move(aim))
|
||||
, referenceFrame(std::move(referenceFrame))
|
||||
@@ -332,7 +325,7 @@ void NavigationHandler::keyboardCallback(Key key, KeyModifier modifier, KeyActio
|
||||
}
|
||||
|
||||
NavigationHandler::NavigationState NavigationHandler::navigationState(
|
||||
const SceneGraphNode& referenceFrame) const
|
||||
const SceneGraphNode& referenceFrame) const
|
||||
{
|
||||
const SceneGraphNode* anchor = _orbitalNavigator.anchorNode();
|
||||
const SceneGraphNode* aim = _orbitalNavigator.aimNode();
|
||||
@@ -375,7 +368,7 @@ NavigationHandler::NavigationState NavigationHandler::navigationState(
|
||||
}
|
||||
|
||||
void NavigationHandler::saveNavigationState(const std::string& filepath,
|
||||
const std::string& referenceFrameIdentifier)
|
||||
const std::string& referenceFrameIdentifier)
|
||||
{
|
||||
const SceneGraphNode* referenceFrame = _orbitalNavigator.followingAnchorRotation() ?
|
||||
_orbitalNavigator.anchorNode() :
|
||||
@@ -429,9 +422,9 @@ void NavigationHandler::loadNavigationState(const std::string& filepath) {
|
||||
}
|
||||
|
||||
void NavigationHandler::setJoystickAxisMapping(int axis,
|
||||
JoystickCameraStates::AxisType mapping,
|
||||
JoystickCameraStates::AxisInvert shouldInvert,
|
||||
JoystickCameraStates::AxisNormalize shouldNormalize)
|
||||
JoystickCameraStates::AxisType mapping,
|
||||
JoystickCameraStates::AxisInvert shouldInvert,
|
||||
JoystickCameraStates::AxisNormalize shouldNormalize)
|
||||
{
|
||||
_orbitalNavigator.joystickStates().setAxisMapping(
|
||||
axis,
|
||||
@@ -442,9 +435,9 @@ void NavigationHandler::setJoystickAxisMapping(int axis,
|
||||
}
|
||||
|
||||
void NavigationHandler::setWebsocketAxisMapping(int axis,
|
||||
WebsocketCameraStates::AxisType mapping,
|
||||
WebsocketCameraStates::AxisInvert shouldInvert,
|
||||
WebsocketCameraStates::AxisNormalize shouldNormalize)
|
||||
WebsocketCameraStates::AxisType mapping,
|
||||
WebsocketCameraStates::AxisInvert shouldInvert,
|
||||
WebsocketCameraStates::AxisNormalize shouldNormalize)
|
||||
{
|
||||
_orbitalNavigator.websocketStates().setAxisMapping(
|
||||
axis,
|
||||
@@ -456,7 +449,7 @@ void NavigationHandler::setWebsocketAxisMapping(int axis,
|
||||
|
||||
|
||||
JoystickCameraStates::AxisInformation
|
||||
NavigationHandler::joystickAxisMapping(int axis) const
|
||||
NavigationHandler::joystickAxisMapping(int axis) const
|
||||
{
|
||||
return _orbitalNavigator.joystickStates().axisMapping(axis);
|
||||
}
|
||||
@@ -470,9 +463,9 @@ float NavigationHandler::joystickAxisDeadzone(int axis) const {
|
||||
}
|
||||
|
||||
void NavigationHandler::bindJoystickButtonCommand(int button, std::string command,
|
||||
JoystickAction action,
|
||||
JoystickCameraStates::ButtonCommandRemote remote,
|
||||
std::string documentation)
|
||||
JoystickAction action,
|
||||
JoystickCameraStates::ButtonCommandRemote remote,
|
||||
std::string documentation)
|
||||
{
|
||||
_orbitalNavigator.joystickStates().bindButtonCommand(
|
||||
button,
|
||||
|
||||
@@ -72,6 +72,37 @@ namespace {
|
||||
constexpr const char* RenderFragmentShaderPath =
|
||||
"${SHADERS}/framebuffer/renderframebuffer.frag";
|
||||
|
||||
const GLenum ColorAttachment0Array[1] = {
|
||||
GL_COLOR_ATTACHMENT0
|
||||
};
|
||||
|
||||
const GLenum ColorAttachment1Array[1] = {
|
||||
GL_COLOR_ATTACHMENT1
|
||||
};
|
||||
|
||||
const GLenum ColorAttachment01Array[2] = {
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
GL_COLOR_ATTACHMENT1
|
||||
};
|
||||
|
||||
const GLenum ColorAttachment03Array[2] = {
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
GL_COLOR_ATTACHMENT3
|
||||
};
|
||||
|
||||
const GLenum ColorAttachment012Array[3] = {
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
GL_COLOR_ATTACHMENT1,
|
||||
GL_COLOR_ATTACHMENT2
|
||||
};
|
||||
|
||||
const GLenum ColorAttachment0123Array[4] = {
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
GL_COLOR_ATTACHMENT1,
|
||||
GL_COLOR_ATTACHMENT2,
|
||||
GL_COLOR_ATTACHMENT3
|
||||
};
|
||||
|
||||
void saveTextureToMemory(GLenum attachment, int width, int height,
|
||||
std::vector<double>& memory)
|
||||
{
|
||||
@@ -132,15 +163,15 @@ void FramebufferRenderer::initialize() {
|
||||
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_defaultFBO);
|
||||
|
||||
// GBuffers
|
||||
glGenTextures(1, &_gBuffers._colorTexture);
|
||||
glGenTextures(1, &_gBuffers._depthTexture);
|
||||
glGenTextures(1, &_gBuffers._positionTexture);
|
||||
glGenTextures(1, &_gBuffers._normalTexture);
|
||||
glGenFramebuffers(1, &_gBuffers._framebuffer);
|
||||
glGenTextures(1, &_gBuffers.colorTexture);
|
||||
glGenTextures(1, &_gBuffers.depthTexture);
|
||||
glGenTextures(1, &_gBuffers.positionTexture);
|
||||
glGenTextures(1, &_gBuffers.normalTexture);
|
||||
glGenFramebuffers(1, &_gBuffers.framebuffer);
|
||||
|
||||
// PingPong Buffers
|
||||
// The first pingpong buffer shares the color texture with the renderbuffer:
|
||||
_pingPongBuffers.colorTexture[0] = _gBuffers._colorTexture;
|
||||
_pingPongBuffers.colorTexture[0] = _gBuffers.colorTexture;
|
||||
glGenTextures(1, &_pingPongBuffers.colorTexture[1]);
|
||||
glGenFramebuffers(1, &_pingPongBuffers.framebuffer);
|
||||
|
||||
@@ -150,12 +181,12 @@ void FramebufferRenderer::initialize() {
|
||||
glGenFramebuffers(1, &_exitFramebuffer);
|
||||
|
||||
// HDR / Filtering Buffers
|
||||
glGenFramebuffers(1, &_hdrBuffers._hdrFilteringFramebuffer);
|
||||
glGenTextures(1, &_hdrBuffers._hdrFilteringTexture);
|
||||
glGenFramebuffers(1, &_hdrBuffers.hdrFilteringFramebuffer);
|
||||
glGenTextures(1, &_hdrBuffers.hdrFilteringTexture);
|
||||
|
||||
// FXAA Buffers
|
||||
glGenFramebuffers(1, &_fxaaBuffers._fxaaFramebuffer);
|
||||
glGenTextures(1, &_fxaaBuffers._fxaaTexture);
|
||||
glGenFramebuffers(1, &_fxaaBuffers.fxaaFramebuffer);
|
||||
glGenTextures(1, &_fxaaBuffers.fxaaTexture);
|
||||
|
||||
// Allocate Textures/Buffers Memory
|
||||
updateResolution();
|
||||
@@ -166,29 +197,29 @@ void FramebufferRenderer::initialize() {
|
||||
//==============================//
|
||||
//===== GBuffers Buffers =====//
|
||||
//==============================//
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _gBuffers._framebuffer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _gBuffers.framebuffer);
|
||||
glFramebufferTexture(
|
||||
GL_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
_gBuffers._colorTexture,
|
||||
_gBuffers.colorTexture,
|
||||
0
|
||||
);
|
||||
glFramebufferTexture(
|
||||
GL_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT1,
|
||||
_gBuffers._positionTexture,
|
||||
_gBuffers.positionTexture,
|
||||
0
|
||||
);
|
||||
glFramebufferTexture(
|
||||
GL_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT2,
|
||||
_gBuffers._normalTexture,
|
||||
_gBuffers.normalTexture,
|
||||
0
|
||||
);
|
||||
glFramebufferTexture(
|
||||
GL_FRAMEBUFFER,
|
||||
GL_DEPTH_ATTACHMENT,
|
||||
_gBuffers._depthTexture,
|
||||
_gBuffers.depthTexture,
|
||||
0
|
||||
);
|
||||
|
||||
@@ -216,7 +247,7 @@ void FramebufferRenderer::initialize() {
|
||||
glFramebufferTexture(
|
||||
GL_FRAMEBUFFER,
|
||||
GL_DEPTH_ATTACHMENT,
|
||||
_gBuffers._depthTexture,
|
||||
_gBuffers.depthTexture,
|
||||
0
|
||||
);
|
||||
|
||||
@@ -251,11 +282,11 @@ void FramebufferRenderer::initialize() {
|
||||
//===================================//
|
||||
//===== HDR/Filtering Buffers =====//
|
||||
//===================================//
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _hdrBuffers._hdrFilteringFramebuffer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _hdrBuffers.hdrFilteringFramebuffer);
|
||||
glFramebufferTexture(
|
||||
GL_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
_hdrBuffers._hdrFilteringTexture,
|
||||
_hdrBuffers.hdrFilteringTexture,
|
||||
0
|
||||
);
|
||||
|
||||
@@ -267,11 +298,11 @@ void FramebufferRenderer::initialize() {
|
||||
//===================================//
|
||||
//========== FXAA Buffers =========//
|
||||
//===================================//
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _fxaaBuffers._fxaaFramebuffer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _fxaaBuffers.fxaaFramebuffer);
|
||||
glFramebufferTexture(
|
||||
GL_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
_fxaaBuffers._fxaaTexture,
|
||||
_fxaaBuffers.fxaaTexture,
|
||||
0
|
||||
);
|
||||
|
||||
@@ -321,19 +352,19 @@ void FramebufferRenderer::initialize() {
|
||||
void FramebufferRenderer::deinitialize() {
|
||||
LINFO("Deinitializing FramebufferRenderer");
|
||||
|
||||
glDeleteFramebuffers(1, &_gBuffers._framebuffer);
|
||||
glDeleteFramebuffers(1, &_gBuffers.framebuffer);
|
||||
glDeleteFramebuffers(1, &_exitFramebuffer);
|
||||
glDeleteFramebuffers(1, &_hdrBuffers._hdrFilteringFramebuffer);
|
||||
glDeleteFramebuffers(1, &_fxaaBuffers._fxaaFramebuffer);
|
||||
glDeleteFramebuffers(1, &_hdrBuffers.hdrFilteringFramebuffer);
|
||||
glDeleteFramebuffers(1, &_fxaaBuffers.fxaaFramebuffer);
|
||||
glDeleteFramebuffers(1, &_pingPongBuffers.framebuffer);
|
||||
|
||||
glDeleteTextures(1, &_gBuffers._colorTexture);
|
||||
glDeleteTextures(1, &_gBuffers._depthTexture);
|
||||
glDeleteTextures(1, &_gBuffers.colorTexture);
|
||||
glDeleteTextures(1, &_gBuffers.depthTexture);
|
||||
|
||||
glDeleteTextures(1, &_hdrBuffers._hdrFilteringTexture);
|
||||
glDeleteTextures(1, &_fxaaBuffers._fxaaTexture);
|
||||
glDeleteTextures(1, &_gBuffers._positionTexture);
|
||||
glDeleteTextures(1, &_gBuffers._normalTexture);
|
||||
glDeleteTextures(1, &_hdrBuffers.hdrFilteringTexture);
|
||||
glDeleteTextures(1, &_fxaaBuffers.fxaaTexture);
|
||||
glDeleteTextures(1, &_gBuffers.positionTexture);
|
||||
glDeleteTextures(1, &_gBuffers.normalTexture);
|
||||
|
||||
glDeleteTextures(1, &_pingPongBuffers.colorTexture[1]);
|
||||
|
||||
@@ -413,7 +444,7 @@ void FramebufferRenderer::applyFXAA() {
|
||||
renderedTextureUnit.activate();
|
||||
glBindTexture(
|
||||
GL_TEXTURE_2D,
|
||||
_fxaaBuffers._fxaaTexture
|
||||
_fxaaBuffers.fxaaTexture
|
||||
);
|
||||
|
||||
_fxaaProgram->setUniform(
|
||||
@@ -525,7 +556,7 @@ void FramebufferRenderer::update() {
|
||||
}
|
||||
|
||||
void FramebufferRenderer::updateResolution() {
|
||||
glBindTexture(GL_TEXTURE_2D, _gBuffers._colorTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, _gBuffers.colorTexture);
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
@@ -540,7 +571,7 @@ void FramebufferRenderer::updateResolution() {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, _gBuffers._positionTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, _gBuffers.positionTexture);
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
@@ -555,7 +586,7 @@ void FramebufferRenderer::updateResolution() {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, _gBuffers._normalTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, _gBuffers.normalTexture);
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
@@ -570,7 +601,7 @@ void FramebufferRenderer::updateResolution() {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, _gBuffers._depthTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, _gBuffers.depthTexture);
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
@@ -601,7 +632,7 @@ void FramebufferRenderer::updateResolution() {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
// HDR / Filtering
|
||||
glBindTexture(GL_TEXTURE_2D, _hdrBuffers._hdrFilteringTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, _hdrBuffers.hdrFilteringTexture);
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
@@ -617,7 +648,7 @@ void FramebufferRenderer::updateResolution() {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
// FXAA
|
||||
glBindTexture(GL_TEXTURE_2D, _fxaaBuffers._fxaaTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, _fxaaBuffers.fxaaTexture);
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
@@ -843,7 +874,7 @@ void FramebufferRenderer::render(Scene* scene, Camera* camera, float blackoutFac
|
||||
}
|
||||
|
||||
// deferred g-buffer
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _gBuffers._framebuffer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _gBuffers.framebuffer);
|
||||
glDrawBuffers(3, ColorAttachment012Array);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
@@ -904,7 +935,7 @@ void FramebufferRenderer::render(Scene* scene, Camera* camera, float blackoutFac
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
if (_enableFXAA) {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _fxaaBuffers._fxaaFramebuffer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _fxaaBuffers.fxaaFramebuffer);
|
||||
}
|
||||
else {
|
||||
// When applying the TMO, the result is saved to the default FBO to be displayed
|
||||
@@ -938,7 +969,7 @@ void FramebufferRenderer::performRaycasterTasks(const std::vector<RaycasterTask>
|
||||
exitProgram->deactivate();
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _gBuffers._framebuffer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _gBuffers.framebuffer);
|
||||
glm::vec3 cameraPosition;
|
||||
bool isCameraInside = raycaster->isCameraInside(
|
||||
raycasterTask.renderData,
|
||||
@@ -984,7 +1015,7 @@ void FramebufferRenderer::performRaycasterTasks(const std::vector<RaycasterTask>
|
||||
|
||||
ghoul::opengl::TextureUnit mainDepthTextureUnit;
|
||||
mainDepthTextureUnit.activate();
|
||||
glBindTexture(GL_TEXTURE_2D, _gBuffers._depthTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, _gBuffers.depthTexture);
|
||||
raycastProgram->setUniform("mainDepthTexture", mainDepthTextureUnit);
|
||||
|
||||
raycastProgram->setUniform("windowSize", static_cast<glm::vec2>(_resolution));
|
||||
@@ -1049,7 +1080,7 @@ void FramebufferRenderer::performDeferredTasks(
|
||||
|
||||
ghoul::opengl::TextureUnit mainPositionTextureUnit;
|
||||
mainPositionTextureUnit.activate();
|
||||
glBindTexture(GL_TEXTURE_2D, _gBuffers._positionTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, _gBuffers.positionTexture);
|
||||
deferredcastProgram->setUniform(
|
||||
"mainPositionTexture",
|
||||
mainPositionTextureUnit
|
||||
@@ -1057,7 +1088,7 @@ void FramebufferRenderer::performDeferredTasks(
|
||||
|
||||
ghoul::opengl::TextureUnit mainNormalTextureUnit;
|
||||
mainNormalTextureUnit.activate();
|
||||
glBindTexture(GL_TEXTURE_2D, _gBuffers._normalTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, _gBuffers.normalTexture);
|
||||
deferredcastProgram->setUniform(
|
||||
"mainNormalTexture",
|
||||
mainNormalTextureUnit
|
||||
@@ -1100,7 +1131,7 @@ void FramebufferRenderer::setResolution(glm::ivec2 res) {
|
||||
_dirtyResolution = true;
|
||||
}
|
||||
|
||||
void FramebufferRenderer::disableHDR(bool disable) {
|
||||
void FramebufferRenderer::setDisableHDR(bool disable) {
|
||||
_disableHDR = std::move(disable);
|
||||
}
|
||||
|
||||
|
||||
@@ -275,7 +275,7 @@ RenderEngine::RenderEngine()
|
||||
, _enableFXAA(FXAAInfo, true)
|
||||
, _disableHDRPipeline(DisableHDRPipelineInfo, false)
|
||||
, _hdrExposure(HDRExposureInfo, 3.7f, 0.01f, 10.0f)
|
||||
, _gamma(GammaInfo, 0.86f, 0.01f, 5.0f)
|
||||
, _gamma(GammaInfo, 0.95f, 0.01f, 5.0f)
|
||||
, _hue(HueInfo, 180.f, 0.0f, 360.0f)
|
||||
, _saturation(SaturationInfo, 1.f, 0.0f, 2.0f)
|
||||
, _value(ValueInfo, 1.f, 0.0f, 2.0f)
|
||||
@@ -297,7 +297,7 @@ RenderEngine::RenderEngine()
|
||||
glm::vec3(0.f),
|
||||
glm::vec3(-glm::pi<float>()),
|
||||
glm::vec3(glm::pi<float>())
|
||||
)
|
||||
)
|
||||
{
|
||||
_doPerformanceMeasurements.onChange([this](){
|
||||
global::performanceManager.setEnabled(_doPerformanceMeasurements);
|
||||
@@ -318,7 +318,7 @@ RenderEngine::RenderEngine()
|
||||
|
||||
_disableHDRPipeline.onChange([this]() {
|
||||
if (_renderer) {
|
||||
_renderer->disableHDR(_disableHDRPipeline);
|
||||
_renderer->setDisableHDR(_disableHDRPipeline);
|
||||
}
|
||||
});
|
||||
addProperty(_disableHDRPipeline);
|
||||
|
||||
Reference in New Issue
Block a user