mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-24 21:19:46 -06:00
Merge branch 'feature/projectiontexturemap' into develop
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
return {
|
||||
FileRequest = {
|
||||
{ Identifier = "charon_textures", Destination = "textures", Version = 1 }
|
||||
{ Identifier = "charon_textures", Destination = "textures", Version = 2 }
|
||||
},
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
return {
|
||||
FileRequest = {
|
||||
{ Identifier = "newhorizons_plutoencounter_pluto_assets", Destination = "assets", Version = 1 },
|
||||
{ Identifier = "newhorizons_plutoencounter_pluto_textures", Destination = "textures", Version = 3 },
|
||||
{ Identifier = "pluto_textures", Destination = "textures", Version = 2 },
|
||||
{ Identifier = "newhorizons_plutoencounter_pluto_textures", Destination = "textures", Version = 4 },
|
||||
{ Identifier = "pluto_textures", Destination = "textures", Version = 4 },
|
||||
{ Identifier = "newhorizons_plutoencounter_pluto_images", Destination = "images", Version = 1 }
|
||||
},
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
return {
|
||||
FileRequest = {
|
||||
{ Identifier = "charon_textures", Destination = "textures", Version = 1 },
|
||||
{ Identifier = "pluto_textures", Destination = "textures", Version = 2 }
|
||||
{ Identifier = "pluto_textures", Destination = "textures", Version = 4 }
|
||||
}
|
||||
}
|
||||
@@ -31,6 +31,8 @@ function postInitialization()
|
||||
openspace.setPropertyValue("MilkyWay.renderable.transparency", 0.55)
|
||||
openspace.setPropertyValue("MilkyWay.renderable.segments", 50)
|
||||
|
||||
openspace.setPropertyValue('67P.renderable.performShading', false);
|
||||
|
||||
openspace.printInfo("Done setting default values")
|
||||
end
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@ return {
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||||
Observer = "ROSETTA",
|
||||
Target = "CHURYUMOV-GERASIMENKO",
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||||
Aberration = "NONE",
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||||
TextureMap = true
|
||||
},
|
||||
DataInputTranslation = {
|
||||
Instrument = {
|
||||
|
||||
BIN
data/scene/rosetta/rosetta/RosettaKernels_New.torrent
Normal file
BIN
data/scene/rosetta/rosetta/RosettaKernels_New.torrent
Normal file
Binary file not shown.
@@ -4,6 +4,7 @@ return {
|
||||
{ Identifier = "rosetta_textures", Destination = "textures", Version = 1 }
|
||||
},
|
||||
TorrentFiles = {
|
||||
{ File = "RosettaKernels.torrent", Destination = "${SPICE}" }
|
||||
{ File = "RosettaKernels.torrent", Destination = "${SPICE}" },
|
||||
{ File = "RosettaKernels_New.torrent", Destination = "${SPICE}" }
|
||||
}
|
||||
}
|
||||
@@ -65,6 +65,12 @@ RenderableDebugPlane::RenderableDebugPlane(const ghoul::Dictionary& dictionary)
|
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dictionary.getValue("Name", _nodeName);
|
||||
}
|
||||
|
||||
if (dictionary.hasKey("Texture")) {
|
||||
int t;
|
||||
dictionary.getValue("Texture", t);
|
||||
_texture = t;
|
||||
}
|
||||
|
||||
std::string origin;
|
||||
if (dictionary.getValue("Origin", origin)) {
|
||||
if (origin == "LowerLeft") {
|
||||
|
||||
@@ -199,11 +199,15 @@ void RenderableModelProjection::render(const RenderData& data) {
|
||||
}
|
||||
|
||||
void RenderableModelProjection::update(const UpdateData& data) {
|
||||
if (_programObject->isDirty())
|
||||
if (_programObject->isDirty()) {
|
||||
_programObject->rebuildFromFile();
|
||||
}
|
||||
|
||||
if (_fboProgramObject->isDirty())
|
||||
if (_fboProgramObject->isDirty()) {
|
||||
_fboProgramObject->rebuildFromFile();
|
||||
}
|
||||
|
||||
_projectionComponent.update();
|
||||
|
||||
_time = data.time;
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@ public:
|
||||
bool isReady() const override;
|
||||
|
||||
void render(const RenderData& data) override;
|
||||
void update(const UpdateData& data) override;
|
||||
virtual void update(const UpdateData& data) final override;
|
||||
|
||||
ghoul::opengl::Texture& baseTexture() const;
|
||||
|
||||
|
||||
@@ -364,8 +364,11 @@ void RenderablePlanetProjection::update(const UpdateData& data) {
|
||||
_fboProgramObject->rebuildFromFile();
|
||||
}
|
||||
|
||||
if (_programObject->isDirty())
|
||||
if (_programObject->isDirty()) {
|
||||
_programObject->rebuildFromFile();
|
||||
}
|
||||
|
||||
_projectionComponent.update();
|
||||
|
||||
_time = Time::ref().currentTime();
|
||||
_capture = false;
|
||||
|
||||
94
modules/newhorizons/shaders/dilation_fs.glsl
Normal file
94
modules/newhorizons/shaders/dilation_fs.glsl
Normal file
@@ -0,0 +1,94 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2016 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#version __CONTEXT__
|
||||
|
||||
in vec2 vs_uv;
|
||||
out vec4 color;
|
||||
|
||||
uniform sampler2D tex;
|
||||
uniform sampler2D stencil;
|
||||
|
||||
// We conside the 8-neighborhood of a texel, so going a stepsize of '1' in both
|
||||
// directions
|
||||
vec2 offsets[8] = {
|
||||
vec2(-1.0, -1.0),
|
||||
vec2(-1.0, 0.0),
|
||||
vec2(-1.0, 1.0),
|
||||
vec2(0.0, -1.0),
|
||||
vec2(0.0, 1.0),
|
||||
vec2(1.0, -1.0),
|
||||
vec2(1.0, 0.0),
|
||||
vec2(1.0, 1.0)
|
||||
};
|
||||
|
||||
// Collect the contributing colors from the neighboring texels and return the
|
||||
// averaged value of all texels that passed the masking test based on 'stencil'
|
||||
vec3 gatherNeighboringColors() {
|
||||
vec2 texSize = textureSize(tex, 0);
|
||||
|
||||
// The total number of contributing texels
|
||||
int nContributions = 0;
|
||||
|
||||
// The summed color of all contributing texels
|
||||
vec3 totalColor = vec3(0.0);
|
||||
|
||||
for (int i = 0; i < 8; i++) {
|
||||
// gl_FragCoord is in pixel coordinates; the ProjectionComponent sets
|
||||
// the viewport such that pixels=texels, so we can use gl_FragCoord as an
|
||||
// integer texel coordinate
|
||||
// First offsetting them, then dividing by the texture size to get to [0,1]
|
||||
vec2 samplePosition = (gl_FragCoord.xy + offsets[i]) / texSize;
|
||||
|
||||
// The stencelling determines the areas that we have to enlarge, such that we
|
||||
// do not enlarge a previously enlarged area
|
||||
if (texture(stencil, samplePosition).r != 0.0) {
|
||||
totalColor += texture(tex, samplePosition).rgb;
|
||||
nContributions++;
|
||||
}
|
||||
}
|
||||
|
||||
// GLSL normally doesn't have a problem taking vec3(0.0)/0.0 but we don't want to
|
||||
// tempt the compiler gods
|
||||
if (nContributions > 0) {
|
||||
return totalColor / nContributions;
|
||||
}
|
||||
else {
|
||||
return vec3(0.0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void main() {
|
||||
if (texture(stencil, vs_uv).r == 0.0) {
|
||||
// This means that the current fragment/texel we are looking at has not been
|
||||
// projected on and we only want to do the dilation into these texels
|
||||
color = vec4(gatherNeighboringColors(), 1.0);
|
||||
}
|
||||
else {
|
||||
// We are in a region where an image has been projected, so we can reuse the
|
||||
// already sampled version
|
||||
color = texture(tex, vs_uv);
|
||||
}
|
||||
}
|
||||
34
modules/newhorizons/shaders/dilation_vs.glsl
Normal file
34
modules/newhorizons/shaders/dilation_vs.glsl
Normal file
@@ -0,0 +1,34 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2016 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#version __CONTEXT__
|
||||
|
||||
layout(location = 0) in vec2 in_position;
|
||||
|
||||
out vec2 vs_uv;
|
||||
|
||||
void main() {
|
||||
vs_uv = (in_position + vec2(1.0)) / vec2(2.0);
|
||||
gl_Position = vec4(in_position, 0.0, 1.0);
|
||||
}
|
||||
@@ -24,14 +24,15 @@
|
||||
|
||||
#version __CONTEXT__
|
||||
|
||||
#include "PowerScaling/powerScaling_vs.hglsl"
|
||||
|
||||
in vec4 vs_position;
|
||||
in vec4 vs_normal;
|
||||
in vec2 vs_uv;
|
||||
in vec4 ProjTexCoord;
|
||||
|
||||
out vec4 color;
|
||||
layout (location = 0) out vec4 color;
|
||||
// Even though the stencel texture is only a single channel, we still need to
|
||||
// output a vec4, or the result will disappear
|
||||
layout (location = 1) out vec4 stencil;
|
||||
|
||||
uniform sampler2D projectionTexture;
|
||||
|
||||
@@ -44,22 +45,24 @@ bool inRange(float x, float a, float b) {
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec2 uv = vec2(0.5,0.5)*vs_uv+vec2(0.5,0.5);
|
||||
vec2 uv = vec2(0.5,0.5)*vs_uv+vec2(0.5,0.5);
|
||||
|
||||
vec3 n = normalize(vs_normal.xyz);
|
||||
vec4 projected = ProjTexCoord;
|
||||
vec3 n = normalize(vs_normal.xyz);
|
||||
vec4 projected = ProjTexCoord;
|
||||
|
||||
//normalize
|
||||
projected.x /= projected.w;
|
||||
projected.y /= projected.w;
|
||||
//invert gl coordinates
|
||||
projected.x = 1 - projected.x;
|
||||
|
||||
if ((inRange(projected.x, 0, 1) && inRange(projected.y, 0, 1)) && (dot(n, boresight) < 0)) {
|
||||
// normalize
|
||||
projected.x /= projected.w;
|
||||
projected.y /= projected.w;
|
||||
// invert gl coordinates
|
||||
projected.x = 1 - projected.x;
|
||||
|
||||
if ((inRange(projected.x, 0, 1) && inRange(projected.y, 0, 1)) && (dot(n, boresight) < 0)) {
|
||||
color = texture(projectionTexture, projected.xy);
|
||||
color.a = 1.0;
|
||||
}
|
||||
else {
|
||||
color = vec4(vec3(0.0), 1.0);
|
||||
}
|
||||
stencil = vec4(1.0);
|
||||
}
|
||||
else {
|
||||
color = vec4(vec3(0.0), 1.0);
|
||||
stencil = vec4(0.0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -74,7 +74,7 @@ Fragment getFragment() {
|
||||
textureColor.rgb = mix(
|
||||
textureColor.rgb,
|
||||
projectionColor.rgb,
|
||||
min(_projectionFading, projectionColor.a)
|
||||
_projectionFading
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -27,7 +27,9 @@
|
||||
#include "PowerScaling/powerScaling_vs.hglsl"
|
||||
|
||||
in vec4 vs_position;
|
||||
out vec4 color;
|
||||
|
||||
layout (location = 0) out vec4 color;
|
||||
layout (location = 1) out vec4 stencil;
|
||||
|
||||
uniform sampler2D projectionTexture;
|
||||
|
||||
@@ -82,8 +84,10 @@ void main() {
|
||||
// The 1-x is in this texture call because of flipped textures
|
||||
// to be fixed soon ---abock
|
||||
color = texture(projectionTexture, vec2(projected.x, 1-projected.y));
|
||||
stencil = vec4(1.0);
|
||||
}
|
||||
else {
|
||||
color = vec4(0.0);
|
||||
stencil = vec4(0.0);
|
||||
}
|
||||
}
|
||||
@@ -24,8 +24,6 @@
|
||||
|
||||
#version __CONTEXT__
|
||||
|
||||
#include "PowerScaling/powerScaling_vs.hglsl"
|
||||
|
||||
layout(location = 0) in vec4 in_position;
|
||||
|
||||
out vec4 vs_position;
|
||||
|
||||
@@ -52,6 +52,8 @@ namespace {
|
||||
const std::string keySequenceType = "Projection.SequenceType";
|
||||
const std::string keyTranslation = "DataInputTranslation";
|
||||
|
||||
const std::string keyNeedsTextureMapDilation = "Projection.TextureMap";
|
||||
|
||||
const std::string sequenceTypeImage = "image-sequence";
|
||||
const std::string sequenceTypePlaybook = "playbook";
|
||||
const std::string sequenceTypeHybrid = "hybrid";
|
||||
@@ -72,6 +74,7 @@ ProjectionComponent::ProjectionComponent()
|
||||
, _clearAllProjections("clearAllProjections", "Clear Projections", false)
|
||||
, _projectionFading("projectionFading", "Projection Fading", 1.f, 0.f, 1.f)
|
||||
, _projectionTexture(nullptr)
|
||||
, _needsTextureMapDilation(false)
|
||||
{
|
||||
setName("ProjectionComponent");
|
||||
|
||||
@@ -98,6 +101,42 @@ bool ProjectionComponent::initialize() {
|
||||
}
|
||||
_placeholderTexture = std::move(texture);
|
||||
|
||||
|
||||
if (_needsTextureMapDilation) {
|
||||
_dilation.program = ghoul::opengl::ProgramObject::Build(
|
||||
"Dilation",
|
||||
"${MODULE_NEWHORIZONS}/shaders/dilation_vs.glsl",
|
||||
"${MODULE_NEWHORIZONS}/shaders/dilation_fs.glsl"
|
||||
);
|
||||
|
||||
const GLfloat plane[] = {
|
||||
-1, -1,
|
||||
1, 1,
|
||||
-1, 1,
|
||||
-1, -1,
|
||||
1, -1,
|
||||
1, 1,
|
||||
};
|
||||
|
||||
glGenVertexArrays(1, &_dilation.vao);
|
||||
glGenBuffers(1, &_dilation.vbo);
|
||||
|
||||
glBindVertexArray(_dilation.vao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _dilation.vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(plane), plane, GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(
|
||||
0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
sizeof(GLfloat) * 2,
|
||||
reinterpret_cast<void*>(0)
|
||||
);
|
||||
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
return a && b;
|
||||
}
|
||||
|
||||
@@ -106,6 +145,15 @@ bool ProjectionComponent::deinitialize() {
|
||||
|
||||
glDeleteFramebuffers(1, &_fboID);
|
||||
|
||||
if (_needsTextureMapDilation) {
|
||||
glDeleteFramebuffers(1, &_dilation.fbo);
|
||||
glDeleteVertexArrays(1, &_dilation.vao);
|
||||
glDeleteBuffers(1, &_dilation.vbo);
|
||||
|
||||
_dilation.program = nullptr;
|
||||
_dilation.texture = nullptr;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -143,6 +191,11 @@ bool ProjectionComponent::initializeProjectionSettings(const Dictionary& diction
|
||||
_potentialTargets[i] = target;
|
||||
}
|
||||
}
|
||||
|
||||
if (dictionary.hasKeyAndValue<bool>(keyNeedsTextureMapDilation)) {
|
||||
_needsTextureMapDilation = dictionary.value<bool>(keyNeedsTextureMapDilation);
|
||||
}
|
||||
|
||||
return completeSuccess;
|
||||
}
|
||||
|
||||
@@ -225,13 +278,50 @@ void ProjectionComponent::imageProjectBegin() {
|
||||
static_cast<GLsizei>(_projectionTexture->width()),
|
||||
static_cast<GLsizei>(_projectionTexture->height())
|
||||
);
|
||||
|
||||
if (_needsTextureMapDilation) {
|
||||
GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 };
|
||||
glDrawBuffers(2, buffers);
|
||||
}
|
||||
}
|
||||
|
||||
void ProjectionComponent::imageProjectEnd() {
|
||||
if (_needsTextureMapDilation) {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
|
||||
ghoul::opengl::TextureUnit unit[2];
|
||||
unit[0].activate();
|
||||
_projectionTexture->bind();
|
||||
|
||||
unit[1].activate();
|
||||
_dilation.stencilTexture->bind();
|
||||
|
||||
_dilation.program->activate();
|
||||
_dilation.program->setUniform("tex", unit[0]);
|
||||
_dilation.program->setUniform("stencil", unit[1]);
|
||||
|
||||
glBindVertexArray(_dilation.vao);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 6);
|
||||
|
||||
_dilation.program->deactivate();
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _defaultFBO);
|
||||
glViewport(_viewport[0], _viewport[1], _viewport[2], _viewport[3]);
|
||||
}
|
||||
|
||||
void ProjectionComponent::update() {
|
||||
if (_needsTextureMapDilation) {
|
||||
if (_dilation.program->isDirty()) {
|
||||
_dilation.program->rebuildFromFile();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ProjectionComponent::auxiliaryRendertarget() {
|
||||
bool completeSuccess = true;
|
||||
|
||||
@@ -250,8 +340,47 @@ bool ProjectionComponent::auxiliaryRendertarget() {
|
||||
);
|
||||
// check FBO status
|
||||
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE)
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
||||
LERROR("Main Framebuffer incomplete");
|
||||
completeSuccess &= false;
|
||||
}
|
||||
|
||||
|
||||
if (_needsTextureMapDilation) {
|
||||
// We only need the stencil texture if we need to dilate
|
||||
glFramebufferTexture2D(
|
||||
GL_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT1,
|
||||
GL_TEXTURE_2D,
|
||||
*_dilation.stencilTexture,
|
||||
0
|
||||
);
|
||||
|
||||
// check FBO status
|
||||
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
||||
LERROR("Main Framebuffer incomplete");
|
||||
completeSuccess &= false;
|
||||
}
|
||||
|
||||
glGenFramebuffers(1, &_dilation.fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
|
||||
glFramebufferTexture2D(
|
||||
GL_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
GL_TEXTURE_2D,
|
||||
*_dilation.texture,
|
||||
0
|
||||
);
|
||||
|
||||
// check FBO status
|
||||
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE) {
|
||||
LERROR("Dilation Framebuffer incomplete");
|
||||
completeSuccess &= false;
|
||||
}
|
||||
}
|
||||
|
||||
// switch back to window-system-provided framebuffer
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
|
||||
|
||||
@@ -274,18 +403,24 @@ glm::mat4 ProjectionComponent::computeProjectorMatrix(const glm::vec3 loc, glm::
|
||||
glm::vec3 e3 = glm::normalize(boreSight);
|
||||
glm::vec3 e1 = glm::normalize(glm::cross(uptmp, e3));
|
||||
glm::vec3 e2 = glm::normalize(glm::cross(e3, e1));
|
||||
glm::mat4 projViewMatrix = glm::mat4(e1.x, e2.x, e3.x, 0.f,
|
||||
e1.y, e2.y, e3.y, 0.f,
|
||||
e1.z, e2.z, e3.z, 0.f,
|
||||
-glm::dot(e1, loc), -glm::dot(e2, loc), -glm::dot(e3, loc), 1.f);
|
||||
glm::mat4 projViewMatrix = glm::mat4(
|
||||
e1.x, e2.x, e3.x, 0.f,
|
||||
e1.y, e2.y, e3.y, 0.f,
|
||||
e1.z, e2.z, e3.z, 0.f,
|
||||
-glm::dot(e1, loc), -glm::dot(e2, loc), -glm::dot(e3, loc), 1.f
|
||||
);
|
||||
// create perspective projection matrix
|
||||
glm::mat4 projProjectionMatrix = glm::perspective(glm::radians(fieldOfViewY), aspectRatio, nearPlane, farPlane);
|
||||
glm::mat4 projProjectionMatrix = glm::perspective(
|
||||
glm::radians(fieldOfViewY), aspectRatio, nearPlane, farPlane
|
||||
);
|
||||
// bias matrix
|
||||
glm::mat4 projNormalizationMatrix = glm::mat4(0.5f, 0, 0, 0,
|
||||
0, 0.5f, 0, 0,
|
||||
0, 0, 0.5f, 0,
|
||||
0.5f, 0.5f, 0.5f, 1);
|
||||
return projNormalizationMatrix*projProjectionMatrix*projViewMatrix;
|
||||
glm::mat4 projNormalizationMatrix = glm::mat4(
|
||||
0.5f, 0.f, 0.f, 0.f,
|
||||
0.f, 0.5f, 0.f, 0.f,
|
||||
0.f, 0.f, 0.5f, 0.f,
|
||||
0.5f, 0.5f, 0.5f, 1.f
|
||||
);
|
||||
return projNormalizationMatrix * projProjectionMatrix * projViewMatrix;
|
||||
}
|
||||
|
||||
bool ProjectionComponent::doesPerformProjection() const {
|
||||
@@ -301,7 +436,12 @@ float ProjectionComponent::projectionFading() const {
|
||||
}
|
||||
|
||||
ghoul::opengl::Texture& ProjectionComponent::projectionTexture() const {
|
||||
return *_projectionTexture;
|
||||
if (_needsTextureMapDilation) {
|
||||
return *_dilation.texture;
|
||||
}
|
||||
else {
|
||||
return *_projectionTexture;
|
||||
}
|
||||
}
|
||||
|
||||
std::string ProjectionComponent::projectorId() const {
|
||||
@@ -344,14 +484,18 @@ void ProjectionComponent::clearAllProjections() {
|
||||
GLint m_viewport[4];
|
||||
glGetIntegerv(GL_VIEWPORT, m_viewport);
|
||||
//counter = 0;
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
|
||||
|
||||
glViewport(0, 0, static_cast<GLsizei>(_projectionTexture->width()), static_cast<GLsizei>(_projectionTexture->height()));
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
|
||||
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
//bind back to default
|
||||
if (_needsTextureMapDilation) {
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _dilation.fbo);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
|
||||
glViewport(m_viewport[0], m_viewport[1],
|
||||
m_viewport[2], m_viewport[3]);
|
||||
@@ -368,8 +512,9 @@ std::shared_ptr<ghoul::opengl::Texture> ProjectionComponent::loadProjectionTextu
|
||||
using ghoul::io::TextureReader;
|
||||
|
||||
|
||||
if (isPlaceholder)
|
||||
if (isPlaceholder) {
|
||||
return _placeholderTexture;
|
||||
}
|
||||
|
||||
|
||||
unique_ptr<Texture> texture = TextureReader::ref().loadTexture(absPath(texturePath));
|
||||
@@ -395,9 +540,35 @@ bool ProjectionComponent::generateProjectionLayerTexture() {
|
||||
glm::uvec3(maxSize, maxSize / 2, 1),
|
||||
ghoul::opengl::Texture::Format::RGBA
|
||||
);
|
||||
if (_projectionTexture)
|
||||
if (_projectionTexture) {
|
||||
_projectionTexture->uploadTexture();
|
||||
//_projectionTexture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
|
||||
}
|
||||
|
||||
if (_needsTextureMapDilation) {
|
||||
_dilation.texture = std::make_unique<ghoul::opengl::Texture>(
|
||||
glm::uvec3(maxSize, maxSize / 2, 1),
|
||||
ghoul::opengl::Texture::Format::RGBA
|
||||
);
|
||||
|
||||
if (_dilation.texture) {
|
||||
_dilation.texture->uploadTexture();
|
||||
//_dilation.texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
|
||||
}
|
||||
|
||||
_dilation.stencilTexture = std::make_unique<ghoul::opengl::Texture>(
|
||||
glm::uvec3(maxSize, maxSize / 2, 1),
|
||||
ghoul::opengl::Texture::Format::Red,
|
||||
ghoul::opengl::Texture::Format::Red
|
||||
);
|
||||
|
||||
if (_dilation.stencilTexture) {
|
||||
_dilation.stencilTexture->uploadTexture();
|
||||
//_dilation.texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return _projectionTexture != nullptr;
|
||||
|
||||
}
|
||||
|
||||
@@ -32,6 +32,14 @@
|
||||
#include <ghoul/misc/dictionary.h>
|
||||
#include <ghoul/opengl/texture.h>
|
||||
|
||||
namespace ghoul {
|
||||
namespace opengl {
|
||||
|
||||
class ProgramObject;
|
||||
|
||||
} // namespace opengl
|
||||
} // namespace ghoul
|
||||
|
||||
namespace openspace {
|
||||
|
||||
class ProjectionComponent : public properties::PropertyOwner {
|
||||
@@ -49,6 +57,8 @@ public:
|
||||
void imageProjectBegin();
|
||||
void imageProjectEnd();
|
||||
|
||||
void update();
|
||||
|
||||
bool generateProjectionLayerTexture();
|
||||
bool auxiliaryRendertarget();
|
||||
|
||||
@@ -108,6 +118,16 @@ protected:
|
||||
|
||||
GLint _defaultFBO;
|
||||
GLint _viewport[4];
|
||||
|
||||
bool _needsTextureMapDilation;
|
||||
struct {
|
||||
GLuint fbo;
|
||||
GLuint vao;
|
||||
GLuint vbo;
|
||||
std::unique_ptr<ghoul::opengl::ProgramObject> program;
|
||||
std::unique_ptr<ghoul::opengl::Texture> texture;
|
||||
std::unique_ptr<ghoul::opengl::Texture> stencilTexture;
|
||||
} _dilation;
|
||||
};
|
||||
|
||||
} // namespace openspace
|
||||
|
||||
@@ -69,10 +69,10 @@ function (set_compile_settings project)
|
||||
|
||||
if (MSVC)
|
||||
target_compile_options(${project} PUBLIC
|
||||
"/MP" # Multi-threading support
|
||||
"/ZI" # Edit and continue support
|
||||
"/wd4201" # Disable nameless struct warning
|
||||
"/wd4127" # Disable conditional expression is constant warning
|
||||
"/MP" # Multi-threading support
|
||||
"/ZI" # Edit and continue support
|
||||
"/wd4201" # Disable "nameless struct" warning
|
||||
"/wd4127" # Disable "conditional expression is constant" warning
|
||||
)
|
||||
if (OPENSPACE_WARNINGS_AS_ERRORS)
|
||||
target_compile_options(${project} PUBLIC "/WX")
|
||||
|
||||
Reference in New Issue
Block a user