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https://github.com/OpenSpace/OpenSpace.git
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Reworked zoom in boundaries in touch navigation
Should be able to focus a larger body and go back to a smaller one now.
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@@ -277,8 +277,8 @@ TouchInteraction::TouchInteraction()
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0.25f
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)
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, _zoomBoundarySphereMultiplier(ZoomBoundarySphereMultiplierInfo, 1.001f, 1.f, 1.01f)
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, _zoomOutLimit(ZoomOutLimitInfo, std::numeric_limits<double>::max(), 1000.0f, std::numeric_limits<double>::max())
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, _zoomInLimit(ZoomInLimitInfo, -1.0f, 0.0f, std::numeric_limits<double>::max())
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, _zoomOutLimit(ZoomOutLimitInfo, std::numeric_limits<double>::max(), 1000.0, std::numeric_limits<double>::max())
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, _zoomInLimit(ZoomInLimitInfo, -1.0, 0.0, std::numeric_limits<double>::max())
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, _inputStillThreshold(InputSensitivityInfo, 0.0005f, 0.f, 0.001f)
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// used to void wrongly interpreted roll interactions
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, _centroidStillThreshold(StationaryCentroidInfo, 0.0018f, 0.f, 0.01f)
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@@ -1024,7 +1024,7 @@ void TouchInteraction::step(double dt) {
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const double boundingSphere = anchor->boundingSphere();
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const double distance = std::max(length(centerToCamera) - boundingSphere, 0.0);
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_currentRadius = boundingSphere /
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_currentRadius = boundingSphere /
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std::max(distance * _projectionScaleFactor, 1.0);
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{
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@@ -1069,13 +1069,11 @@ void TouchInteraction::step(double dt) {
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// Zooming
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// This is a rough estimate of the node surface
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const double zoomInBounds = boundingSphere * _zoomBoundarySphereMultiplier;
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// If nobody has set another zoom in limit, use this as default zoom in bounds
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double zoomInBounds = boundingSphere * _zoomBoundarySphereMultiplier;
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bool isZoomInLimitSet = (_zoomInLimit.value() >= 0.0);
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// If nobody has set another zoom in limit, use the default zoom in bounds
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if (_zoomInLimit.value() < 0) {
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_zoomInLimit.setValue(zoomInBounds);
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}
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else if (_zoomInLimit.value() < zoomInBounds) {
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if (isZoomInLimitSet && _zoomInLimit.value() < zoomInBounds) {
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// If zoom in limit is less than the estimated node radius we need to
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// make sure we do not get too close to possible height maps
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SurfacePositionHandle posHandle = anchor->calculateSurfacePositionHandle(
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@@ -1094,12 +1092,12 @@ void TouchInteraction::step(double dt) {
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LINFO(fmt::format("{}: Zoom In limit should be larger than anchor "
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"center to surface, setting it to {}", _loggerCat, zoomInBounds));
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#endif
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_zoomInLimit.setValue(zoomInBounds);
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zoomInBounds = _zoomInLimit.value();
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}
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}
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// Make sure zoom in limit is not larger than zoom out limit
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if (_zoomInLimit.value() > _zoomOutLimit.value()) {
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if (zoomInBounds > _zoomOutLimit.value()) {
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LWARNING(fmt::format(
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"{}: Zoom In Limit should be smaller than Zoom Out Limit",
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_loggerCat, _zoomOutLimit.value()
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@@ -1116,10 +1114,11 @@ void TouchInteraction::step(double dt) {
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(currentPosDistance >= _zoomOutLimit.value());
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const bool willNewPositionViolateZoomOutLimit =
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(newPosDistance >= _zoomOutLimit.value());
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const bool willNewPositionViolateZoomInLimit =
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(newPosDistance < _zoomInLimit.value());
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bool willNewPositionViolateZoomInLimit =
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(newPosDistance < zoomInBounds);
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if (!willNewPositionViolateZoomInLimit && !willNewPositionViolateZoomOutLimit){
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if (!willNewPositionViolateZoomInLimit
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&& !willNewPositionViolateZoomOutLimit) {
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camPos += zoomDistanceIncrement;
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}
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else if (currentPosViolatingZoomOutLimit) {
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