mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-27 14:39:20 -06:00
Added separate shader for write to texture, relies on blend logic.
This commit is contained in:
@@ -74,6 +74,8 @@ private:
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properties::TriggerProperty _imageTrigger;
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ghoul::opengl::ProgramObject* _programObject;
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ghoul::opengl::ProgramObject* _fboProgramObject;
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ghoul::opengl::Texture* _texture;
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ghoul::opengl::Texture* _textureProj;
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@@ -93,6 +95,9 @@ private:
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// FBO stuff
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GLuint _fboID;
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GLuint _quad;
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GLuint _vertexPositionBuffer;
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};
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} // namespace openspace
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Submodule openspace-data updated: 6c438c384d...afc56f6e14
43
shaders/fboPass_fs.glsl
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43
shaders/fboPass_fs.glsl
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@@ -0,0 +1,43 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version 430
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uniform sampler2D texture1;
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in vec4 vs_position;
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out vec4 color;
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void main() {
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vec2 uv = vec2(0.5,0.5)*vs_position.xy+vec2(0.5,0.5);
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if(uv.x > 0.5 && uv.x < 0.6){
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color = texture(texture1, uv);
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//color.a = 1.f;
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color.a = 0.1f;//1.f - abs(uv.x - 0.55) / (0.6 - 0.5);
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// output = color*color.a + source*(1-color.a)
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}else{
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color = vec4(1,0,0,0);
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}
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}
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34
shaders/fboPass_vs.glsl
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34
shaders/fboPass_vs.glsl
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@@ -0,0 +1,34 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#version 430
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layout(location = 0) in vec4 in_position;
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out vec4 vs_position;
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void main() {
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vs_position = in_position;
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gl_Position = vec4(in_position.xy, 0.0, 1.0);
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}
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@@ -78,7 +78,7 @@ void main()
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// PROJECTIVE TEXTURE
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vec4 projTexColor = textureProj(texture2, ProjTexCoord);
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vec4 shaded = max(intensity * diffuse, ambient);
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vec4 shaded = diffuse;//max(intensity * diffuse, ambient);
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if (ProjTexCoord[0] > 0.0 ||
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ProjTexCoord[1] > 0.0 ||
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ProjTexCoord[0] < ProjTexCoord[2] ||
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@@ -72,6 +72,7 @@ RenderablePlanetProjection::RenderablePlanetProjection(const ghoul::Dictionary&
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, _projectionTexturePath("colorTexture", "Color Texture")
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, _imageTrigger("imageTrigger", "Image Trigger")
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, _programObject(nullptr)
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, _fboProgramObject(nullptr)
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, _texture(nullptr)
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, _textureProj(nullptr)
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, _geometry(nullptr)
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@@ -131,6 +132,10 @@ bool RenderablePlanetProjection::initialize(){
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completeSuccess
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&= OsEng.ref().configurationManager().getValue("projectiveProgram", _programObject);
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if (_fboProgramObject == nullptr)
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completeSuccess
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&= OsEng.ref().configurationManager().getValue("fboPassProgram", _fboProgramObject);
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loadTexture();
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completeSuccess &= (_texture != nullptr);
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completeSuccess &= (_textureProj != nullptr);
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@@ -148,6 +153,29 @@ bool RenderablePlanetProjection::initialize(){
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// switch back to window-system-provided framebuffer
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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// SCREEN-QUAD
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const GLfloat size = 1.0f;
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const GLfloat w = 1.0f;
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const GLfloat vertex_data[] = {
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// x y z w s t
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-size, -size, 0.0f, w, 0, 1,
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size, size, 0.0f, w, 1, 0,
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-size, size, 0.0f, w, 0, 0,
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-size, -size, 0.0f, w, 0, 1,
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size, -size, 0.0f, w, 1, 1,
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size, size, 0.0f, w, 1, 0,
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};
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glGenVertexArrays(1, &_quad); // generate array
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glBindVertexArray(_quad); // bind array
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glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
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glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
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glEnableVertexAttribArray(1);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
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return completeSuccess;
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}
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@@ -243,17 +271,44 @@ void RenderablePlanetProjection::updateTex(){
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printOpenGLError();
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}
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#define RENDER_TO_TEXTURE
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void RenderablePlanetProjection::render(const RenderData& data)
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{
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if (!_programObject) return;
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if (!_textureProj) return;
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//updateTex();
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// keep handle to the current bound FBO
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GLint defaultFBO;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
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#ifdef RENDER_TO_TEXTURE
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glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
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glEnable(GL_BLEND);
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glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD);
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ZERO);
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glViewport(0, 0, 1024, 1024);
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//glClear(GL_COLOR_BUFFER_BIT);
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_fboProgramObject->activate();
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ghoul::opengl::TextureUnit unitFbo;
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unitFbo.activate();
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_textureProj->bind();
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_fboProgramObject->setUniform("texture1", unitFbo);
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glBindVertexArray(_quad);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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_fboProgramObject->deactivate();
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glDisable(GL_BLEND);
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//bind back to default
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glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
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glViewport(0, 0, 1920, 1080);
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#endif
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// activate shader
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_programObject->activate();
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@@ -112,7 +112,7 @@ bool RenderablePlane::initialize() {
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// ============================
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// GEOMETRY (quad)
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// ============================
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const GLfloat size = _size[0];
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const GLfloat size = _size[0];
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const GLfloat w = _size[1];
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const GLfloat vertex_data[] = { // square of two triangles (sigh)
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// x y z w s t
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@@ -163,7 +163,16 @@ bool SceneGraph::initialize()
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typedef std::chrono::duration<double, std::ratio<1> > second_;
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std::chrono::time_point<clock_> beginning(clock_::now());
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// pscstandard
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// fboPassthrough program
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tmpProgram = ProgramObject::Build("fboPassProgram",
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"${SHADERS}/fboPass_vs.glsl",
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"${SHADERS}/fboPass_fs.glsl");
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if (!tmpProgram) return false;
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tmpProgram->setProgramObjectCallback(cb);
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_programs.push_back(tmpProgram);
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OsEng.ref().configurationManager().setValue("fboPassProgram", tmpProgram);
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// projection program
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tmpProgram = ProgramObject::Build("projectiveProgram",
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"${SHADERS}/projectiveTexture_vs.glsl",
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"${SHADERS}/projectiveTexture_fs.glsl");
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