mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-21 10:28:44 -05:00
Clean up in the geometry classes.
This commit is contained in:
@@ -62,7 +62,9 @@ const unsigned int ClipMapGeometry::resolution() const {
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size_t ClipMapGeometry::numElements(unsigned int resolution)
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{
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return 6 * ((resolution + 1) * (resolution + 1) - (resolution / 4 * resolution / 4));
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int numElementsInTotalSquare = 6 * (resolution + 1) * (resolution + 1);
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int numElementsInHole = 6 * (resolution / 4 * resolution / 4);
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return numElementsInTotalSquare - numElementsInHole;
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}
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size_t ClipMapGeometry::numVerticesBottom(unsigned int resolution)
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@@ -105,6 +107,20 @@ std::vector<GLuint> ClipMapGeometry::CreateElements(unsigned int resolution) {
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std::vector<GLuint> elements;
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elements.reserve(numElements(resolution));
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// The clipmap geometry is built up by four parts as follows:
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// 0 = Bottom part
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// 1 = Left part
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// 2 = Right part
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// 3 = Top part
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//
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// 33333333
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// 33333333
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// 11 22
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// 11 22
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// 00000000
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// 00000000
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// x v01---v11 x ..
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// | / |
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// x v00---v10 x ..
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@@ -197,67 +213,68 @@ std::vector<glm::vec4> ClipMapGeometry::CreatePositions(unsigned int resolution)
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validate(resolution);
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std::vector<glm::vec4> positions;
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positions.reserve(numVertices(resolution));
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std::vector<glm::vec2> textureCoordinates = CreateTextureCoordinates(resolution);
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std::vector<glm::vec2> templateTextureCoords = CreateTextureCoordinates(resolution);
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// Copy from texture coordinates
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for (unsigned int i = 0; i < textureCoordinates.size(); i++) {
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// Copy from 2d texture coordinates and use as template to create positions
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for (unsigned int i = 0; i < templateTextureCoords.size(); i++) {
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positions.push_back(
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glm::vec4(
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textureCoordinates[i].x,
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textureCoordinates[i].y,
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templateTextureCoords[i].x,
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templateTextureCoords[i].y,
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0,
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1));
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}
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return positions;
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}
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std::vector<glm::vec2> ClipMapGeometry::CreateTextureCoordinates(int resolution){
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std::vector<glm::vec2> ClipMapGeometry::CreateTextureCoordinates(unsigned int resolution){
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validate(resolution);
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std::vector<glm::vec2> textureCoordinates;
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textureCoordinates.reserve(numVertices(resolution));
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// Resolution needs to be an int to compare with negative numbers
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int intResolution = resolution;
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// Build the bottom part of the clipmap geometry
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for (int y = -1; y < resolution / 4 + 1; y++) {
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for (int x = -1; x < resolution + 2; x++) {
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for (int y = -1; y < intResolution / 4 + 1; y++) {
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for (int x = -1; x < intResolution + 2; x++) {
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textureCoordinates.push_back(glm::vec2(
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static_cast<float>(x) / resolution,
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static_cast<float>(y) / resolution));
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static_cast<float>(x) / intResolution,
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static_cast<float>(y) / intResolution));
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}
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}
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// Build the left part of the clipmap geometry
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for (int y = resolution / 4; y < 3 * resolution / 4 + 1; y++) {
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for (int x = -1; x < resolution / 4 + 1; x++) {
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for (int y = intResolution / 4; y < 3 * intResolution / 4 + 1; y++) {
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for (int x = -1; x < intResolution / 4 + 1; x++) {
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textureCoordinates.push_back(glm::vec2(
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static_cast<float>(x) / resolution,
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static_cast<float>(y) / resolution));
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static_cast<float>(x) / intResolution,
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static_cast<float>(y) / intResolution));
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}
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}
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// Build the right part of the clipmap geometry
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for (int y = resolution / 4; y < 3 * resolution / 4 + 1; y++) {
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for (int x = 3 * resolution / 4; x < resolution + 2; x++) {
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float u = static_cast<float>(x) / resolution;
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float v = static_cast<float>(y) / resolution;
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for (int y = intResolution / 4; y < 3 * intResolution / 4 + 1; y++) {
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for (int x = 3 * intResolution / 4; x < intResolution + 2; x++) {
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float u = static_cast<float>(x) / intResolution;
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float v = static_cast<float>(y) / intResolution;
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textureCoordinates.push_back(glm::vec2(u, v));
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}
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}
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// Build the top part of the clipmap geometry
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for (int y = 3 * resolution / 4; y < resolution + 2; y++) {
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for (int x = -1; x < resolution + 2; x++) {
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for (int y = 3 * intResolution / 4; y < intResolution + 2; y++) {
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for (int x = -1; x < intResolution + 2; x++) {
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textureCoordinates.push_back(glm::vec2(
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static_cast<float>(x) / resolution,
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static_cast<float>(y) / resolution));
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static_cast<float>(x) / intResolution,
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static_cast<float>(y) / intResolution));
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}
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}
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return textureCoordinates;
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}
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std::vector<glm::vec3> ClipMapGeometry::CreateNormals(unsigned int resolution) {
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validate(resolution);
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std::vector<glm::vec3> normals;
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@@ -38,7 +38,7 @@ public:
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ClipMapGeometry(
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unsigned int resolution,
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Positions usePositions = Positions::No,
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TextureCoordinates useTextures = TextureCoordinates::No,
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TextureCoordinates useTextures = TextureCoordinates::Yes,
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Normals useNormals = Normals::No
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);
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@@ -54,15 +54,16 @@ public:
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static size_t numElements(unsigned int resolution);
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static size_t numVertices(unsigned int resolution);
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private:
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static std::vector<GLuint> CreateElements(unsigned int resoluion);
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static std::vector<glm::vec4> CreatePositions(unsigned int resolution);
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static std::vector<glm::vec2> CreateTextureCoordinates(int resolution);
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static std::vector<glm::vec3> CreateNormals(unsigned int resolution);
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static std::vector<GLuint> CreateElements(unsigned int resoluion);
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static std::vector<glm::vec4> CreatePositions(unsigned int resolution);
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static std::vector<glm::vec2> CreateTextureCoordinates(unsigned int resolution);
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static std::vector<glm::vec3> CreateNormals(unsigned int resolution);
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static void validate(unsigned int resolution);
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// _resolution defines how many grid squares the geometry has in one direction.
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// In its uncontracted state, the clipmap geometry will have two extra grid squares
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// in each direction.
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unsigned int _resolution;
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};
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} // namespace openspace
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@@ -8,28 +8,27 @@ namespace {
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namespace openspace {
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GridGeometry::GridGeometry(unsigned int xRes, unsigned int yRes, Positions usePositions, TextureCoordinates useTextures, Normals useNormals)
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GridGeometry::GridGeometry(
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unsigned int xRes,
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unsigned int yRes,
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Positions usePositions,
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TextureCoordinates useTextures,
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Normals useNormals)
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: Geometry(CreateElements(xRes, yRes), usePositions, useTextures, useNormals)
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{
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if(_useVertexPositions){
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setVertexPositions(CreatePositions(xRes, yRes));
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}
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if (_useTextureCoordinates) {
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setVertexTextureCoordinates(CreateTextureCoordinates(xRes, yRes));
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}
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if (_useVertexNormals) {
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setVertexNormals(CreateNormals(xRes, yRes));
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}
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_xRes = xRes;
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_yRes = yRes;
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_yRes = yRes;
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}
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GridGeometry::~GridGeometry()
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{
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@@ -43,7 +42,6 @@ const unsigned int GridGeometry::yResolution() const {
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return _yRes;
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}
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void GridGeometry::validate(unsigned int xRes, unsigned int yRes) {
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ghoul_assert(xRes > 0 && yRes > 0,
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"Resolution must be at least 1x1. (" << xRes << ", " << yRes << ")");
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@@ -63,10 +61,7 @@ inline size_t GridGeometry::numVertices(unsigned int xRes, unsigned int yRes) {
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return xRes * yRes;
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}
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std::vector<GLuint> GridGeometry::CreateElements(unsigned int xRes, unsigned int yRes) {
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//LDEBUG("CreateElements");
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validate(xRes, yRes);
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std::vector<GLuint> elements;
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@@ -74,96 +69,75 @@ std::vector<GLuint> GridGeometry::CreateElements(unsigned int xRes, unsigned int
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for (unsigned int y = 0; y < yRes-1; y++) {
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for (unsigned int x = 0; x < xRes-1; x++) {
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// x v00---v10 x ..
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// | / |
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// x v01---v11 x ..
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// | / |
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// x v00---v10 x ..
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//
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// x x x x ..
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// : : : :
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GLuint v00 = (y + 0)*xRes + x + 0; GLuint v10 = (y + 0)*xRes + x + 1;
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GLuint v01 = (y + 1)*xRes + x + 0; GLuint v11 = (y + 1)*xRes + x + 1;
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GLuint v00 = (y + 0) * xRes + x + 0;
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GLuint v10 = (y + 0) * xRes + x + 1;
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GLuint v01 = (y + 1) * xRes + x + 0;
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GLuint v11 = (y + 1) * xRes + x + 1;
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// add upper triangle
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elements.push_back(v00);
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elements.push_back(v10);
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elements.push_back(v01);
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// add lower triangle
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elements.push_back(v01);
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elements.push_back(v10);
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elements.push_back(v11);
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//LDEBUG(v00 << ", " << v10 << ", " << v01);
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//LDEBUG(v01 << ", " << v10 << ", " << v11);
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// add lower triangle
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elements.push_back(v00);
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elements.push_back(v11);
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elements.push_back(v01);
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}
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}
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return elements;
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}
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std::vector<glm::vec4> GridGeometry::CreatePositions(unsigned int xRes, unsigned int yRes,
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float xSize, float ySize, float xOffset, float yOffset)
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std::vector<glm::vec4> GridGeometry::CreatePositions(
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unsigned int xRes,
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unsigned int yRes,
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float xSize,
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float ySize,
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float xOffset,
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float yOffset)
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{
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//LDEBUG("CreatePositions");
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validate(xRes, yRes);
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std::vector<glm::vec4> positions;
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positions.reserve(numVertices(xRes, yRes));
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glm::vec2 delta(
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xSize / static_cast<float>(xRes-1),
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ySize / static_cast<float>(yRes-1)
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);
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for (unsigned int y = 0; y < yRes; y++) {
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for (unsigned int x = 0; x < xRes; x++) {
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positions.push_back(glm::vec4(
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static_cast<float>(x) * delta.x + xOffset,
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static_cast<float>(y) * delta.y + yOffset,
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0.0f,
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1.0f
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// Copy from 2d texture coordinates and use as template to create positions
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std::vector<glm::vec2> templateTextureCoords = CreateTextureCoordinates(xRes, yRes);
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for (unsigned int i = 0; i < templateTextureCoords.size(); i++)
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{
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positions.push_back(glm::vec4(
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templateTextureCoords[i],
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0.0f,
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1.0f
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));
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//const glm::vec4 v = positions.back();
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//LDEBUG(v.x << ", " << v.y);
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}
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}
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return positions;
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}
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std::vector<glm::vec2> GridGeometry::CreateTextureCoordinates(unsigned int xRes, unsigned int yRes){
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//LDEBUG("CreateTextureCoordinates");
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validate(xRes, yRes);
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std::vector<glm::vec2> textureCoordinates;
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textureCoordinates.reserve(numVertices(xRes, yRes));
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glm::vec2 delta(
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1.0f / static_cast<float>(xRes - 1),
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1.0f / static_cast<float>(yRes - 1)
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);
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for (unsigned int y = 0; y < yRes; y++) {
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for (unsigned int x = 0; x < xRes; x++) {
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textureCoordinates.push_back(glm::vec2(
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static_cast<float>(x) * delta.x,
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static_cast<float>(y) * delta.y
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static_cast<float>(x) / static_cast<float>(xRes - 1),
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static_cast<float>(y) / static_cast<float>(yRes - 1)
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));
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//const glm::vec2 v = textureCoordinates.back();
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//LDEBUG(v.s << ", " << v.t);
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}
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}
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return textureCoordinates;
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}
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std::vector<glm::vec3> GridGeometry::CreateNormals(unsigned int xRes, unsigned int yRes) {
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//LDEBUG("CreateNormals");
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validate(xRes, yRes);
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std::vector<glm::vec3> normals;
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normals.reserve(numVertices(xRes, yRes));
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@@ -171,14 +145,10 @@ std::vector<glm::vec3> GridGeometry::CreateNormals(unsigned int xRes, unsigned i
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for (unsigned int y = 0; y < yRes; y++) {
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for (unsigned int x = 0; x < xRes; x++) {
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normals.push_back(glm::vec3(0, 0, 1));
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//const glm::vec3 v = normals.back();
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//LDEBUG(v.x << ", " << v.y << ", " << v.z);
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}
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}
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return normals;
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}
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}// namespace openspace
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@@ -26,8 +26,6 @@
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#ifndef __GRIDGEOMETRY_H__
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#define __GRIDGEOMETRY_H__
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#include <ghoul/opengl/ghoul_gl.h>
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#include <glm/glm.hpp>
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@@ -35,13 +33,14 @@
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#include <vector>
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namespace openspace {
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class GridGeometry : public Geometry
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{
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public:
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GridGeometry(unsigned int xRes, unsigned int yRes,
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GridGeometry(
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unsigned int xRes,
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unsigned int yRes,
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Positions usePositions = Positions::No,
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TextureCoordinates useTextures = TextureCoordinates::No,
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Normals useNormals = Normals::No
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@@ -57,9 +56,16 @@ public:
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private:
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static std::vector<GLuint> CreateElements(unsigned int xRes, unsigned int yRes);
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static std::vector<glm::vec4> CreatePositions(unsigned int xRes, unsigned int yRes,
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float xSize = 1.0f, float ySize = 1.0f, float xOffset = 0.0f, float yOffset = 0.0f);
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static std::vector<glm::vec2> CreateTextureCoordinates(unsigned int xRes, unsigned int yRes);
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static std::vector<glm::vec4> CreatePositions(
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unsigned int xRes,
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unsigned int yRes,
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float xSize = 1.0f,
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float ySize = 1.0f,
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float xOffset = 0.0f,
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float yOffset = 0.0f);
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static std::vector<glm::vec2> CreateTextureCoordinates(
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unsigned int xRes,
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unsigned int yRes);
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static std::vector<glm::vec3> CreateNormals(unsigned int xRes, unsigned int yRes);
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inline static void validate(unsigned int xRes, unsigned int yRes);
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@@ -143,11 +143,7 @@ namespace openspace {
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// CLIPMAP PATCH RENDERER //
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//////////////////////////////////////////////////////////////////////////////////////
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ClipMapPatchRenderer::ClipMapPatchRenderer()
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: PatchRenderer(shared_ptr<ClipMapGeometry>(new ClipMapGeometry(
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32,
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Geometry::Positions::No,
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Geometry::TextureCoordinates::Yes,
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Geometry::Normals::No)))
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: PatchRenderer(shared_ptr<ClipMapGeometry>(new ClipMapGeometry(32)))
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{
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_programObject = OsEng.renderEngine().buildRenderProgram(
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"LatLonSphereMappingProgram",
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@@ -68,11 +68,9 @@ namespace openspace {
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if (_target != "")
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setBody(_target);
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// Mainly for debugging purposes @AA
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addProperty(_rotation);
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addSwitchValue(std::shared_ptr<ClipMapGlobe>(new ClipMapGlobe(dictionary)), 1e9);
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//addSwitchValue(std::shared_ptr<ChunkLodGlobe>(new ChunkLodGlobe(dictionary)), 1e9);
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addSwitchValue(std::shared_ptr<GlobeMesh>(new GlobeMesh(dictionary)), 1e10);
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