Improve interaction.

This commit is contained in:
Kalle Bladin
2016-05-25 21:32:03 -04:00
parent 9bbd52867a
commit eed5885f25
4 changed files with 81 additions and 17 deletions

View File

@@ -30,6 +30,7 @@
#include <openspace/network/parallelconnection.h>
#include <openspace/properties/propertyowner.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/util/mouse.h>
#include <openspace/util/keys.h>
#include <mutex>
@@ -155,19 +156,29 @@ public:
void mousePositionCallback(double mouseX, double mouseY);
void mouseScrollWheelCallback(double mouseScrollDelta);
// Mutators
void addKeyframe(const network::datamessagestructures::PositionKeyframe &kf);
void clearKeyframes();
// Accessors
const std::list<std::pair<Key, KeyModifier> >& getPressedKeys();
const std::list<MouseButton>& getPressedMouseButtons();
glm::dvec2 getMousePosition();
double getMouseScrollDelta();
std::vector<network::datamessagestructures::PositionKeyframe>& getKeyFrames();
bool isKeyPressed(std::pair<Key, KeyModifier> keyModPair);
bool isMouseButtonPressed(MouseButton mouseButton);
private:
// Input from keyboard and mouse
std::list<std::pair<Key, KeyModifier> > _keysDown;
std::list<MouseButton> _mouseButtonsDown;
glm::dvec2 _mousePosition;
double _mouseScrollDelta;
// Remote input via keyframes
std::vector<network::datamessagestructures::PositionKeyframe> _keyframes;
std::mutex _keyframeMutex;
};
class InteractionMode
@@ -223,6 +234,17 @@ protected:
Camera* _camera;
};
class KeyframeInteractionMode : public InteractionMode
{
public:
KeyframeInteractionMode(std::shared_ptr<InputState> inputState);
~KeyframeInteractionMode();
virtual void update(double deltaTime);
private:
double _currentKeyframeTime;
};
class OrbitalInteractionMode : public InteractionMode
{
public:
@@ -256,8 +278,6 @@ public:
~InteractionHandler();
// Mutators
void setKeyboardController(KeyboardController* controller);
void setMouseController(MouseController* controller);
void setFocusNode(SceneGraphNode* node);
void setCamera(Camera* camera);

View File

@@ -22,6 +22,10 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
//#define USE_OLD_INTERACTIONHANDLER
#ifdef USE_OLD_INTERACTIONHANDLER
#ifndef __MOUSECONTROLLER_H__
#define __MOUSECONTROLLER_H__
@@ -101,4 +105,7 @@ private:
} // namespace interaction
} // namespace openspace
#endif // __MOUSECONTROLLER_H__
#endif // __MOUSECONTROLLER_H__
#endif // USE_OLD_INTERACTIONHANDLER

View File

@@ -603,6 +603,24 @@ InputState::~InputState() {
}
void InputState::addKeyframe(const network::datamessagestructures::PositionKeyframe &kf) {
_keyframeMutex.lock();
//save a maximum of 10 samples (1 seconds of buffer)
if (_keyframes.size() >= 10) {
_keyframes.erase(_keyframes.begin());
}
_keyframes.push_back(kf);
_keyframeMutex.unlock();
}
void InputState::clearKeyframes() {
_keyframeMutex.lock();
_keyframes.clear();
_keyframeMutex.unlock();
}
void InputState::keyboardCallback(Key key, KeyModifier modifier, KeyAction action) {
if (action == KeyAction::Press) {
_keysDown.push_back(std::pair<Key, KeyModifier>(key, modifier));
@@ -695,6 +713,20 @@ Camera* InteractionMode::camera() {
return _camera;
}
// KeyframeInteractionMode
KeyframeInteractionMode::KeyframeInteractionMode(std::shared_ptr<InputState> inputState)
: InteractionMode(inputState) {
}
KeyframeInteractionMode::~KeyframeInteractionMode() {
}
void KeyframeInteractionMode::update(double deltaTime) {
// TODO : Get keyframes from input state and use them to position and rotate the camera
}
// OrbitalInteractionMode
OrbitalInteractionMode::OrbitalInteractionMode(
std::shared_ptr<InputState> inputState,
@@ -728,19 +760,25 @@ void OrbitalInteractionMode::updateMouseStatesFromInput(double deltaTime) {
glm::dvec2 mousePositionDelta =
_localRotationMouseState.previousPosition - mousePosition;
_localRotationMouseState.velocity.set(mousePositionDelta * deltaTime * _sensitivity);
_globalRotationMouseState.previousPosition = mousePosition;
_globalRotationMouseState.velocity.set(glm::dvec2(0, 0));
}
else {
glm::dvec2 mousePositionDelta =
_globalRotationMouseState.previousPosition - mousePosition;
_globalRotationMouseState.velocity.set(mousePositionDelta * deltaTime * _sensitivity);
_localRotationMouseState.previousPosition = mousePosition;
_localRotationMouseState.velocity.set(glm::dvec2(0, 0));
}
}
else { //!button1Pressed
_globalRotationMouseState.previousPosition = mousePosition;
else { // !button1Pressed
_localRotationMouseState.previousPosition = mousePosition;
_globalRotationMouseState.velocity.set(glm::dvec2(0, 0));
_localRotationMouseState.velocity.set(glm::dvec2(0, 0));
_globalRotationMouseState.previousPosition = mousePosition;
_globalRotationMouseState.velocity.set(glm::dvec2(0, 0));
}
if (button2Pressed) {
glm::dvec2 mousePositionDelta =
@@ -857,14 +895,6 @@ InteractionHandler::~InteractionHandler() {
}
void InteractionHandler::setKeyboardController(KeyboardController* controller) {
//_interactor->setKeyboardController(controller);
}
void InteractionHandler::setMouseController(MouseController* controller) {
//_interactor->setMouseController(controller);
}
void InteractionHandler::setFocusNode(SceneGraphNode* node) {
_interactor->setFocusNode(node);
}
@@ -1000,11 +1030,11 @@ scripting::ScriptEngine::LuaLibrary InteractionHandler::luaLibrary() {
}
void InteractionHandler::addKeyframe(const network::datamessagestructures::PositionKeyframe &kf) {
_inputState->addKeyframe(kf);
}
void InteractionHandler::clearKeyframes() {
_inputState->clearKeyframes();
}
#endif // USE_OLD_INTERACTIONHANDLER

View File

@@ -22,6 +22,11 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
//#define USE_OLD_INTERACTIONHANDLER
#ifdef USE_OLD_INTERACTIONHANDLER
#include <openspace/interaction/mousecontroller.h>
#include <openspace/engine/openspaceengine.h>
@@ -248,3 +253,5 @@ void OrbitalMouseController::update(const double& dt){
} // namespace interaction
} // namespace openspace
#endif // USE_OLD_INTERACTIONHANDLER