Compile fixes after merge

This commit is contained in:
Emil Axelsson
2017-08-15 11:25:52 +02:00
parent cb7319d5f2
commit eed7041f1c
5 changed files with 22 additions and 23 deletions

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@@ -31,10 +31,10 @@
#include <ghoul/misc/assert.h>
#include <modules/sync/syncs/syncrhonization.h>
#include <modules/sync/syncs/httpsyncrhonization.h>
#include <modules/sync/syncs/resourcesyncrhonization.h>
#include <modules/sync/syncs/torrentsyncrhonization.h>
#include <modules/sync/syncs/synchronization.h>
#include <modules/sync/syncs/httpsynchronization.h>
#include <modules/sync/syncs/resourcesynchronization.h>
#include <modules/sync/syncs/torrentsynchronization.h>
namespace openspace {

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@@ -41,4 +41,6 @@ protected:
void internalInitialize() override;
};
} // namespace openspace
} // namespace openspace
#endif // __OPENSPACE_MODULE_SPACE___SYNCMODULE___H__

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@@ -272,9 +272,9 @@ void AssetLoader::pushAsset(Asset* asset) {
lua_pushcfunction(*_luaState, &assetloader::noOperation);
lua_setfield(*_luaState, assetTableIndex, OnDeinitializeFunctionName);
// Register empty data table on imported asset
// Register empty sync table on imported asset
lua_newtable(*_luaState);
lua_setfield(*_luaState, assetTableIndex, DataTableName);
lua_setfield(*_luaState, assetTableIndex, SyncTableName);
// Register empty dependant table on imported asset.
// (importer => dependant object)
@@ -492,7 +492,7 @@ int AssetLoader::Asset::resolveSyncedResourceLua() {
}
AssetLoader::Asset::Asset(AssetLoader* loader, ghoul::filesystem::Directory directory)
: PropertyOwner("RootAsset")
: PropertyOwner({ "RootAsset", "Root asset" })
, _assetDirectory(directory)
, _loader(loader)
, _initialized(false)
@@ -500,7 +500,7 @@ AssetLoader::Asset::Asset(AssetLoader* loader, ghoul::filesystem::Directory dire
{}
AssetLoader::Asset::Asset(AssetLoader* loader, ghoul::filesystem::Directory baseDirectory, std::string assetPath)
: PropertyOwner(assetPath)
: PropertyOwner({ assetPath, assetPath })
, _initialized(false)
, _hasLuaTable(true)
, _loader(loader)
@@ -697,8 +697,8 @@ bool AssetLoader::Asset::hasInitializedDependants(InitializationRequirement init
// Dependency toggle
AssetLoader::DependencyToggle::DependencyToggle(Asset* dependency, Asset* dependant, bool enabled)
: PropertyOwner(dependency->name())
, _enabled("enabled", "Enabled", enabled)
: PropertyOwner({ dependency->name(), dependency->name() })
, _enabled({ "enabled", "Enabled", "Enable dependency" }, enabled)
, _dependency(dependency)
, _dependant(dependant)
{

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@@ -80,18 +80,16 @@ documentation::Documentation Scene::Documentation() {
new TableVerifier({
{
"*",
new StringAnnotationVerifier(
"Loadable asset folders. This means that they either have to point "
"to a folder that contains a AssetFile or a folder which contains "
"other folders that eventually contain AssetFile. This second "
"recursive approach is useful for grouping modules into logical "
"units."
),
Optional::Yes,
"Asset folders"
new StringVerifier,
Optional::No,
"Loadable asset folders. This means that they either have to point "
"to a folder that contains a AssetFile or a folder which contains "
"other folders that eventually contain AssetFile. This second "
"recursive approach is useful for grouping modules into logical "
"units."
}
}),
Optional::Yes,
"This is the list of assets that will be loaded into the initial scene. The "
"values in this table have to correspond to folders relative to the "
"ScenePath key. The order in which the modules are loaded is the same as the "

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@@ -48,11 +48,10 @@ documentation::Documentation SceneGraphNode::Documentation() {
new StringAnnotationVerifier(
"If specified, this must be a name for another scenegraph node"
),
Optional::No,
Optional::Yes,
"This names the parent of the currently specified scenegraph node. The "
"parent must already exist in the scene graph. If not specified, the node "
"will be attached to the root of the scenegraph.",
Optional::Yes
},
{
"Renderable",