mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-02 17:51:35 -06:00
Created Chunk LOD Globe. Currently renders patches at constant depth
This commit is contained in:
@@ -36,10 +36,11 @@ set(HEADER_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/latlonpatch.h
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/clipmapglobe.h
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/chunklodglobe.h
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${CMAKE_CURRENT_SOURCE_DIR}/util/converter.h
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${CMAKE_CURRENT_SOURCE_DIR}/datastructures/chunknode.h
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${CMAKE_CURRENT_SOURCE_DIR}/datastructures/chunknode.inl
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${CMAKE_CURRENT_SOURCE_DIR}/util/converter.h
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)
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set(SOURCE_FILES
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@@ -51,6 +52,9 @@ set(SOURCE_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/latlonpatch.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/clipmapglobe.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/rendering/chunklodglobe.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/datastructures/chunknode.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/util/converter.cpp
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@@ -23,7 +23,7 @@
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****************************************************************************************/
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#include <modules/globebrowsing/datastructures/chunknode.h>
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#include <modules/globebrowsing/rendering/chunklodglobe.h>
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namespace openspace {
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@@ -36,8 +36,12 @@ BoundingRect::BoundingRect(const Vec2& center, const Vec2& halfSize)
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ChunkNode::ChunkNode(const BoundingRect& bounds, ChunkNode* parent)
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: bounds(bounds), _parent(parent)
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ChunkNode::ChunkNode(ChunkLodGlobe& owner, const BoundingRect& bounds, ChunkNode* parent)
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: _owner(owner)
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, bounds(bounds)
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, _parent(parent)
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{
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_children[0] = nullptr;
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_children[1] = nullptr;
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@@ -58,23 +62,88 @@ bool ChunkNode::isLeaf() const {
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}
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void ChunkNode::split() {
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// Defining short handles for center, halfSize and quarterSize
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const Vec2& c = bounds.center;
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const Vec2& hs =bounds.halfSize;
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Vec2 qs = 0.5 * bounds.halfSize;
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// Subdivide bounds
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BoundingRect nwBounds = BoundingRect(c + Vec2(-qs.x, -qs.y), qs);
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BoundingRect neBounds = BoundingRect(c + Vec2(+qs.x, -qs.y), qs);
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BoundingRect swBounds = BoundingRect(c + Vec2(-qs.x, +qs.y), qs);
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BoundingRect seBounds = BoundingRect(c + Vec2(+qs.x, +qs.y), qs);
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bool ChunkNode::initialize() {
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if (!isLeaf()) {
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for (int i = 0; i < 4; ++i) {
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_children[i]->initialize();
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}
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}
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return isReady();
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}
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// Create new chunk nodes
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_children[Quad::NORTH_WEST] = std::unique_ptr<ChunkNode>(new ChunkNode(nwBounds, this));
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_children[Quad::NORTH_EAST] = std::unique_ptr<ChunkNode>(new ChunkNode(neBounds, this));
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_children[Quad::SOUTH_WEST] = std::unique_ptr<ChunkNode>(new ChunkNode(swBounds, this));
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_children[Quad::SOUTH_EAST] = std::unique_ptr<ChunkNode>(new ChunkNode(seBounds, this));
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bool ChunkNode::deinitialize() {
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if (!isLeaf()) {
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for (int i = 0; i < 4; ++i) {
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_children[i]->deinitialize();
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}
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}
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return true;
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}
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bool ChunkNode::isReady() const{
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bool ready = true;
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return ready;
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}
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void ChunkNode::render(const RenderData& data) {
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internalRender(data, 0);
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}
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void ChunkNode::internalRender(const RenderData& data, int currLevel) {
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if (isLeaf()) {
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LatLonPatch& templatePatch = _owner.getTemplatePatch();
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templatePatch.setPositionLatLon(bounds.center);
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templatePatch.setSizeLatLon(bounds.halfSize);
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templatePatch.render(data);
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}
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else {
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for (int i = 0; i < 4; ++i) {
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_children[i]->internalRender(data, currLevel+1);
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}
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}
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}
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void ChunkNode::update(const UpdateData& data) {
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internalUpdate(data, 0);
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}
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void ChunkNode::internalUpdate(const UpdateData& data, int currLevel) {
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if (!isLeaf()) {
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for (int i = 0; i < 4; ++i) {
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_children[i]->internalUpdate(data, currLevel + 1);
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}
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}
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}
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void ChunkNode::split(int depth) {
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if (depth > 0 && isLeaf()) {
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// Defining short handles for center, halfSize and quarterSize
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const Vec2& c = bounds.center;
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const Vec2& hs = bounds.halfSize;
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Vec2 qs = 0.5 * bounds.halfSize;
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// Subdivide bounds
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BoundingRect nwBounds = BoundingRect(c + Vec2(-qs.x, -qs.y), qs);
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BoundingRect neBounds = BoundingRect(c + Vec2(+qs.x, -qs.y), qs);
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BoundingRect swBounds = BoundingRect(c + Vec2(-qs.x, +qs.y), qs);
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BoundingRect seBounds = BoundingRect(c + Vec2(+qs.x, +qs.y), qs);
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// Create new chunk nodes
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_children[Quad::NORTH_WEST] = std::unique_ptr<ChunkNode>(new ChunkNode(_owner, nwBounds, this));
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_children[Quad::NORTH_EAST] = std::unique_ptr<ChunkNode>(new ChunkNode(_owner, neBounds, this));
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_children[Quad::SOUTH_WEST] = std::unique_ptr<ChunkNode>(new ChunkNode(_owner, swBounds, this));
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_children[Quad::SOUTH_EAST] = std::unique_ptr<ChunkNode>(new ChunkNode(_owner, seBounds, this));
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}
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if (depth - 1 > 0) {
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for (int i = 0; i < 4; ++i) {
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_children[i]->split(depth - 1);
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}
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}
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}
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@@ -30,6 +30,16 @@
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#include <memory>
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#include <ostream>
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#include <modules/globebrowsing/rendering/latlonpatch.h>
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// forward declaration
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namespace openspace {
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class ChunkLodGlobe;
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}
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// Using double precision
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typedef double Scalar;
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typedef glm::dvec2 Vec2;
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@@ -56,28 +66,41 @@ struct BoundingRect {
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class ChunkNode {
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class ChunkNode : public Renderable{
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public:
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ChunkNode(const BoundingRect&, ChunkNode* parent = nullptr);
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ChunkNode(ChunkLodGlobe&, const BoundingRect&, ChunkNode* parent = nullptr);
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~ChunkNode();
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void split();
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void split(int depth = 1);
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void merge();
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bool isRoot() const;
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bool isLeaf() const;
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const ChunkNode& getChild(Quad quad) const;
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const BoundingRect bounds;
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bool initialize() override;
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bool deinitialize() override;
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bool isReady() const override;
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void render(const RenderData& data) override;
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void update(const UpdateData& data) override;
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void internalRender(const RenderData& data, int currLevel);
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void internalUpdate(const UpdateData& data, int currLevel);
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private:
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ChunkNode* _parent;
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std::unique_ptr<ChunkNode> _children[4];
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ChunkLodGlobe& _owner;
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};
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@@ -85,7 +108,5 @@ private:
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} // namespace openspace
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#include <modules/globebrowsing/datastructures/chunknode.inl>
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#endif // __QUADTREE_H__
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@@ -37,7 +37,7 @@
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namespace openspace {
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GlobeBrowsingModule::GlobeBrowsingModule()
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: OpenSpaceModule("GlobeBrowsing")
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: OpenSpaceModule("GlobeBrowsing")
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{}
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void GlobeBrowsingModule::internalInitialize() {
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131
modules/globebrowsing/rendering/chunklodglobe.cpp
Normal file
131
modules/globebrowsing/rendering/chunklodglobe.cpp
Normal file
@@ -0,0 +1,131 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
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||||
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#include <modules/globebrowsing/rendering/chunklodglobe.h>
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#include <modules/globebrowsing/util/converter.h>
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// open space includes
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/util/spicemanager.h>
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#include <openspace/scene/scenegraphnode.h>
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// ghoul includes
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#include <ghoul/misc/assert.h>
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#define _USE_MATH_DEFINES
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#include <math.h>
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namespace {
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const std::string _loggerCat = "ChunkLodGlobe";
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const std::string keyFrame = "Frame";
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const std::string keyGeometry = "Geometry";
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const std::string keyShading = "PerformShading";
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const std::string keyBody = "Body";
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}
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namespace openspace {
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const BoundingRect ChunkLodGlobe::LEFT_HEMISPHERE = BoundingRect(0, -M_PI/2, M_PI/2, M_PI/2);
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const BoundingRect ChunkLodGlobe::RIGHT_HEMISPHERE = BoundingRect(0, M_PI/2, M_PI/2, M_PI/2);
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ChunkLodGlobe::ChunkLodGlobe(const ghoul::Dictionary& dictionary)
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: _leftRoot(new ChunkNode(*this, LEFT_HEMISPHERE))
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, _rightRoot(new ChunkNode(*this, RIGHT_HEMISPHERE))
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, _templatePatch(10,10, 0, 0, 0, 0)
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, _rotation("rotation", "Rotation", 0, 0, 360)
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{
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std::string name;
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bool success = dictionary.getValue(SceneGraphNode::KeyName, name);
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ghoul_assert(success,
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"ChunkLodGlobe need the '" << SceneGraphNode::KeyName << "' be specified");
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setName(name);
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dictionary.getValue(keyFrame, _frame);
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dictionary.getValue(keyBody, _target);
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if (_target != "")
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setBody(_target);
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// Mainly for debugging purposes @AA
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addProperty(_rotation);
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// ----- specific for this class only ------ //
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_leftRoot->split(5);
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_rightRoot->split(5);
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}
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ChunkLodGlobe::~ChunkLodGlobe() {
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}
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LatLonPatch& ChunkLodGlobe::getTemplatePatch() {
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return _templatePatch;
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}
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bool ChunkLodGlobe::initialize() {
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_templatePatch.initialize();
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_leftRoot->initialize();
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_rightRoot->initialize();
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return isReady();
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}
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bool ChunkLodGlobe::deinitialize() {
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_templatePatch.deinitialize();
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_leftRoot->deinitialize();
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_rightRoot->deinitialize();
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return true;
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}
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bool ChunkLodGlobe::isReady() const {
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bool ready = true;
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ready &= _templatePatch.isReady();
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ready &= _leftRoot->isReady();
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ready &= _rightRoot->isReady();
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return ready;
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}
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void ChunkLodGlobe::render(const RenderData& data)
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{
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||||
// Set patch to follow camera
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//_patch.setPositionLatLon(converter::cartesianToLatLon(data.camera.position().dvec3()));
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// render
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_leftRoot->render(data);
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_rightRoot->render(data);
|
||||
}
|
||||
|
||||
void ChunkLodGlobe::update(const UpdateData& data) {
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_templatePatch.update(data);
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// set spice-orientation in accordance to timestamp
|
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_stateMatrix = SpiceManager::ref().positionTransformMatrix(_frame, "GALACTIC", data.time);
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_time = data.time;
|
||||
}
|
||||
|
||||
|
||||
|
||||
} // namespace openspace
|
||||
92
modules/globebrowsing/rendering/chunklodglobe.h
Normal file
92
modules/globebrowsing/rendering/chunklodglobe.h
Normal file
@@ -0,0 +1,92 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2016 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#ifndef __CHUNK_LOD_GLOBE__
|
||||
#define __CHUNK_LOD_GLOBE__
|
||||
|
||||
#include <memory>
|
||||
|
||||
// open space includes
|
||||
#include <openspace/rendering/renderable.h>
|
||||
|
||||
#include <openspace/properties/stringproperty.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
#include <modules/globebrowsing/datastructures/chunknode.h>
|
||||
|
||||
#include <modules/globebrowsing/rendering/geometry.h>
|
||||
#include <modules/globebrowsing/rendering/gridgeometry.h>
|
||||
#include <modules/globebrowsing/rendering/distanceswitch.h>
|
||||
#include <modules/globebrowsing/rendering/latlonpatch.h>
|
||||
|
||||
namespace ghoul {
|
||||
namespace opengl {
|
||||
class ProgramObject;
|
||||
}
|
||||
}
|
||||
|
||||
namespace openspace {
|
||||
|
||||
class ChunkLodGlobe :
|
||||
public Renderable, public std::enable_shared_from_this<ChunkLodGlobe>{
|
||||
public:
|
||||
ChunkLodGlobe(const ghoul::Dictionary& dictionary);
|
||||
~ChunkLodGlobe();
|
||||
|
||||
LatLonPatch& getTemplatePatch();
|
||||
|
||||
bool initialize() override;
|
||||
bool deinitialize() override;
|
||||
bool isReady() const override;
|
||||
|
||||
void render(const RenderData& data) override;
|
||||
void update(const UpdateData& data) override;
|
||||
|
||||
|
||||
|
||||
private:
|
||||
|
||||
// Covers all negative longitudes
|
||||
std::unique_ptr<ChunkNode> _leftRoot;
|
||||
|
||||
// Covers all positive longitudes
|
||||
std::unique_ptr<ChunkNode> _rightRoot;
|
||||
|
||||
// the patch used for actual rendering
|
||||
LatLonPatch _templatePatch;
|
||||
|
||||
static const BoundingRect LEFT_HEMISPHERE;
|
||||
static const BoundingRect RIGHT_HEMISPHERE;
|
||||
|
||||
properties::IntProperty _rotation;
|
||||
|
||||
glm::dmat3 _stateMatrix;
|
||||
std::string _frame;
|
||||
std::string _target;
|
||||
double _time;
|
||||
};
|
||||
|
||||
} // namespace openspace
|
||||
|
||||
#endif // __CHUNK_LOD_GLOBE__
|
||||
@@ -31,11 +31,14 @@
|
||||
#include <openspace/properties/stringproperty.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
|
||||
#include <modules/globebrowsing/rendering/geometry.h>
|
||||
#include <modules/globebrowsing/rendering/gridgeometry.h>
|
||||
#include <modules/globebrowsing/rendering/distanceswitch.h>
|
||||
#include <modules/globebrowsing/rendering/latlonpatch.h>
|
||||
|
||||
|
||||
|
||||
namespace ghoul {
|
||||
namespace opengl {
|
||||
class ProgramObject;
|
||||
|
||||
@@ -86,13 +86,13 @@ std::vector<GLuint> GridGeometry::CreateElements(unsigned int xRes, unsigned int
|
||||
|
||||
// add upper triangle
|
||||
elements.push_back(v00);
|
||||
elements.push_back(v10);
|
||||
elements.push_back(v01);
|
||||
elements.push_back(v10);
|
||||
|
||||
// add lower triangle
|
||||
elements.push_back(v01);
|
||||
elements.push_back(v10);
|
||||
elements.push_back(v11);
|
||||
elements.push_back(v10);
|
||||
|
||||
//LDEBUG(v00 << ", " << v10 << ", " << v01);
|
||||
//LDEBUG(v01 << ", " << v10 << ", " << v11);
|
||||
|
||||
@@ -110,7 +110,7 @@ namespace openspace {
|
||||
// TODO : Not sure if double precision will be needed for all these calculations
|
||||
// Using doubles in case but might slow things down.
|
||||
// TODO : Need to get the radius of the globe
|
||||
double r = 6e6;
|
||||
double r = 6.3e6;
|
||||
|
||||
// Create control points (double)
|
||||
glm::dvec3 p00, p01, p10, p11;
|
||||
@@ -148,10 +148,13 @@ namespace openspace {
|
||||
glm::dvec3 camPos = data.camera.position().dvec3();
|
||||
glm::dvec3 camDir = glm::normalize(position - camPos);
|
||||
glm::dvec3 camUp = glm::dvec3(0,1,0);// data.camera.lookUpVector();
|
||||
|
||||
// Get camera transform matrix (double precision)
|
||||
glm::dmat4 viewTransform = glm::inverse(glm::translate(glm::dmat4(1.0), camPos));
|
||||
|
||||
//glm::dmat4 viewTransform = glm::lookAt(camPos, camPos + camDir, camUp);
|
||||
viewTransform = glm::dmat4( data.camera.viewRotationMatrix()) * viewTransform;
|
||||
viewTransform = glm::dmat4(data.camera.viewRotationMatrix())*viewTransform;
|
||||
|
||||
// Transform control points to camera space
|
||||
p00 = glm::dvec3(viewTransform * glm::dvec4(p00, 1.0));
|
||||
p10 = glm::dvec3(viewTransform * glm::dvec4(p10, 1.0));
|
||||
@@ -169,8 +172,8 @@ namespace openspace {
|
||||
_programObject->setUniform("Projection", data.camera.projectionMatrix());
|
||||
|
||||
// Render triangles (use texture coordinates to interpolate to new positions)
|
||||
glDisable(GL_CULL_FACE);
|
||||
//glCullFace(GL_BACK);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
// render
|
||||
_grid.drawUsingActiveProgram();
|
||||
@@ -187,4 +190,9 @@ namespace openspace {
|
||||
_posLatLon = posLatLon;
|
||||
}
|
||||
|
||||
void LatLonPatch::setSizeLatLon(glm::dvec2 sizeLatLon) {
|
||||
_sizeLatLon = sizeLatLon;
|
||||
}
|
||||
|
||||
|
||||
} // namespace openspace
|
||||
|
||||
@@ -60,6 +60,7 @@ namespace openspace {
|
||||
void update(const UpdateData& data) override;
|
||||
|
||||
void setPositionLatLon(glm::dvec2 posLatLon);
|
||||
void setSizeLatLon(glm::dvec2 posLatLon);
|
||||
|
||||
private:
|
||||
std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
|
||||
#include <modules/globebrowsing/rendering/globemesh.h>
|
||||
#include <modules/globebrowsing/rendering/clipmapglobe.h>
|
||||
#include <modules/globebrowsing/rendering/chunklodglobe.h>
|
||||
|
||||
// open space includes
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
@@ -69,7 +70,8 @@ namespace openspace {
|
||||
// Mainly for debugging purposes @AA
|
||||
addProperty(_rotation);
|
||||
|
||||
addSwitchValue(std::shared_ptr<ClipMapGlobe>(new ClipMapGlobe(dictionary)), 1e9);
|
||||
//addSwitchValue(std::shared_ptr<ClipMapGlobe>(new ClipMapGlobe(dictionary)), 1e9);
|
||||
addSwitchValue(std::shared_ptr<ChunkLodGlobe>(new ChunkLodGlobe(dictionary)), 1e9);
|
||||
addSwitchValue(std::shared_ptr<GlobeMesh>(new GlobeMesh(dictionary)), 1e10);
|
||||
}
|
||||
|
||||
|
||||
@@ -34,11 +34,14 @@ uniform vec3 p11;
|
||||
layout(location = 1) in vec2 in_UV;
|
||||
|
||||
out vec4 vs_position;
|
||||
out vec2 vs_uv;
|
||||
|
||||
#include "PowerScaling/powerScaling_vs.hglsl"
|
||||
|
||||
void main()
|
||||
{
|
||||
vs_uv = in_UV;
|
||||
|
||||
// Bilinear interpolation
|
||||
vec3 p0 = (1 - in_UV.x) * p00 + in_UV.x * p10;
|
||||
vec3 p1 = (1 - in_UV.x) * p01 + in_UV.x * p11;
|
||||
|
||||
@@ -36,6 +36,8 @@ uniform sampler2D texture1;
|
||||
uniform sampler2D nightTex;
|
||||
|
||||
in vec4 vs_position;
|
||||
in vec2 vs_uv;
|
||||
|
||||
|
||||
#include "PowerScaling/powerScaling_fs.hglsl"
|
||||
#include "fragment.glsl"
|
||||
@@ -43,7 +45,7 @@ in vec4 vs_position;
|
||||
Fragment getFragment() {
|
||||
Fragment frag;
|
||||
|
||||
frag.color = vec4(1,1,1,1);
|
||||
frag.color = vec4(vs_uv,1,1);
|
||||
frag.depth = pscDepth(vs_position);
|
||||
|
||||
return frag;
|
||||
|
||||
Reference in New Issue
Block a user