Created Chunk LOD Globe. Currently renders patches at constant depth

This commit is contained in:
Erik Broberg
2016-04-06 17:10:29 -04:00
parent 25a917bf1a
commit efe2bef2d4
13 changed files with 373 additions and 37 deletions
@@ -86,13 +86,13 @@ std::vector<GLuint> GridGeometry::CreateElements(unsigned int xRes, unsigned int
// add upper triangle
elements.push_back(v00);
elements.push_back(v10);
elements.push_back(v01);
elements.push_back(v10);
// add lower triangle
elements.push_back(v01);
elements.push_back(v10);
elements.push_back(v11);
elements.push_back(v10);
//LDEBUG(v00 << ", " << v10 << ", " << v01);
//LDEBUG(v01 << ", " << v10 << ", " << v11);