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Feature/globals handling (#1352)
* Cleaner handling of global state * Prevent Lua memory corruption (closes #982) * Initialize glfw first thing to prevent weird joystick loading bug during startup
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@@ -153,7 +153,7 @@ void RenderableGrid::initializeGL() {
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_gridProgram = BaseModule::ProgramObjectManager.request(
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ProgramName,
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[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
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return global::renderEngine.buildRenderProgram(
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return global::renderEngine->buildRenderProgram(
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ProgramName,
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absPath("${MODULE_BASE}/shaders/grid_vs.glsl"),
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absPath("${MODULE_BASE}/shaders/grid_fs.glsl")
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@@ -180,7 +180,7 @@ void RenderableGrid::deinitializeGL() {
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BaseModule::ProgramObjectManager.release(
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ProgramName,
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[](ghoul::opengl::ProgramObject* p) {
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global::renderEngine.removeRenderProgram(p);
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global::renderEngine->removeRenderProgram(p);
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}
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);
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_gridProgram = nullptr;
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@@ -219,8 +219,8 @@ void RenderableGrid::render(const RenderData& data, RendererTasks&){
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_gridProgram->deactivate();
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// Restores GL State
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global::renderEngine.openglStateCache().resetBlendState();
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global::renderEngine.openglStateCache().resetLineState();
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global::renderEngine->openglStateCache().resetBlendState();
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global::renderEngine->openglStateCache().resetLineState();
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}
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void RenderableGrid::update(const UpdateData&) {
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