Add screenspacerenderables at runtime

This commit is contained in:
Sebastian Piwell
2016-03-10 17:41:10 -05:00
parent 540f7821b8
commit f01299fe69
6 changed files with 40 additions and 14 deletions

View File

@@ -34,7 +34,7 @@ namespace openspace {
class ScreenSpaceRenderable : public properties::PropertyOwner {
public:
ScreenSpaceRenderable();
ScreenSpaceRenderable(std::string texturePath);
~ScreenSpaceRenderable();
virtual void render() = 0;

View File

@@ -30,11 +30,11 @@
#include <modules/onscreengui/include/gui.h>
namespace openspace {
ScreenSpaceImage::ScreenSpaceImage()
:ScreenSpaceRenderable()
ScreenSpaceImage::ScreenSpaceImage(std::string texturePath)
:ScreenSpaceRenderable(texturePath)
{
setName("ScreenSpaceImage");
setName("ScreenSpaceImage" + std::to_string(id()));
OsEng.gui()._property.registerProperty(&_enabled);
OsEng.gui()._property.registerProperty(&_flatScreen);
OsEng.gui()._property.registerProperty(&_position);
@@ -44,13 +44,13 @@ namespace openspace {
_texturePath.onChange([this](){ loadTexture(); });
}
ScreenSpaceImage::~ScreenSpaceImage(){}
ScreenSpaceImage::~ScreenSpaceImage(){}
void ScreenSpaceImage::render(){
GLint m_viewport[4];
glGetIntegerv(GL_VIEWPORT, m_viewport);
float height = (float(m_viewport[2])/m_viewport[3])*
GLfloat m_viewport[4];
glGetFloatv(GL_VIEWPORT, m_viewport);
float height = (m_viewport[2]/m_viewport[3])*
(float(_texture->height())/float(_texture->width()));
glm::mat4 transform = glm::translate(glm::mat4(1.f), _position.value());
@@ -125,4 +125,9 @@ void ScreenSpaceImage::loadTexture() {
}
}
}
int ScreenSpaceImage::id(){
static int id = 0;
return id++;
}
}

View File

@@ -31,7 +31,7 @@ namespace openspace {
class ScreenSpaceImage : public ScreenSpaceRenderable {
public:
ScreenSpaceImage();
ScreenSpaceImage(std::string texturePath);
~ScreenSpaceImage();
void render() override;
@@ -41,8 +41,10 @@ public:
bool isReady() const override;
private:
void loadTexture();
static int id();
std::unique_ptr<ghoul::opengl::Texture> _texture; // The image to render
};
// int ScreenSpaceImage::id = 0;
} //namespace openspace
#endif //__SCREENSPACEIMAGE_H__

View File

@@ -34,6 +34,9 @@
#include <ghoul/filesystem/cachemanager.h>
#include <openspace/properties/property.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/rendering/screenspacerenderable.h>
#include <modules/base/rendering/screenspaceimage.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/programobject.h>
@@ -129,6 +132,16 @@ namespace {
}
namespace openspace {
void addScreenSpaceRenderable(std::string texturePath){
std::string filepath ="${OPENSPACE_DATA}/"+texturePath;
if( ! FileSys.fileExists(filepath)) {
LWARNING("Could not find image '" << filepath << "'");
return;
}
OsEng.renderEngine().registerScreenSpaceRenderable(std::make_shared<ScreenSpaceImage>(filepath));
}
namespace gui {
GUI::GUI()
@@ -392,6 +405,14 @@ void GUI::renderMainWindow() {
ImGui::Checkbox("Help", &_help._isEnabled);
static const int bufferSize = 256;
static char buffer[bufferSize];
ImGui::InputText("", buffer, bufferSize);
if(ImGui::SmallButton("Add Image")){
addScreenSpaceRenderable(std::string(buffer));
}
ImGui::End();
}

View File

@@ -206,8 +206,6 @@ bool RenderEngine::initialize() {
ghoul::io::TextureReader::ref().addReader(std::make_shared<ghoul::io::TextureReaderCMAP>());
std::shared_ptr<ScreenSpaceImage> s = std::make_shared<ScreenSpaceImage>();
registerScreenSpaceRenderable(s);
return true;
}

View File

@@ -25,12 +25,12 @@
#include <openspace/rendering/screenspacerenderable.h>
namespace openspace {
ScreenSpaceRenderable::ScreenSpaceRenderable()
ScreenSpaceRenderable::ScreenSpaceRenderable(std::string texturePath)
: _enabled("enabled", "Is Enabled", true)
, _flatScreen("flatScreen", "Flat Screen", true)
, _position("position", "Position", glm::vec3(0),glm::vec3(-2),glm::vec3(2))
, _scale("scale", "Scale" , 0.5, 0, 1)
, _texturePath("texturePath", "Texture path", "${OPENSPACE_DATA}/test2.jpg")
, _texturePath("texturePath", "Texture path", texturePath)
, _quad(0)
, _vertexPositionBuffer(0)
{