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Feature/textured points (#3068)
* WIP: Start usign texture arrays instead of just a single texture Now the texture array is sucessfully created, sent over and sampled on the GPU * Include information about the texture format alpha channel and do a conversion * Make one draw wcall per texture array * Add scale to size mapping and move to a separate component * WIP: Make single textures work again, with texture array Although this breaks the polygon cloud.. * Also make the polygon cloud work again * Refactor rendering code * handle array layer seprately from texture coordinates * Make sure use size mapping uniform is always set Fixes point cloud disappearing when multi-textures points are enabled * Add has value check to size mapping * Fix indentation * Make sure points are rendered even when no texture is used * Clean up texture handling a bit and add comment about storage creation * Add comment and temporary asset changes * Clean up handling of color mode (number of colro channels) * Make interpolated points work with new rendering code * Refactor * Bring back check for valid index for color and size data * Make sure to check if the provided data file exists * Fix full path ont showing in error message * Refactor rendering code a bit * Change how the multitexture setup is configured in the asset and add documentation Separating made documentation a lot easier.. * Add a todo comment for future discussion * Add settings for texture compression * Preserve aspects ratio of rendered textures * Restructure input parameters for texture details * Simplify color mode - we decided to not support grayscale * Add option to set "useAlpha" from asset * Enable texture per default and fix aspect ratio problem when no texture is used * tiny refactor * Fix polygon rendering that broke when adding texture compression * Remove color in polygon shader The color would be applied twice in rendering * Restructure textures code and prevent loading the same texture twice * Better handling of extra texture parameter in speck files That does not lead to limitations in using dashes in texture names * Add some docs and communicate texture mode to the user * Fix so that single texture can be changed during runtime * Allow changing compression and usealpha during runtime * Update texture storage allocation to something that works in older OpenGL versions * Add a check that checks if we use more texture layers than allowed * Even more robust check of texture line in speck file (allow extra whitespaces) * Update data mapping to include texture information and clean up code a bit * Error handling and prevent loading non-used textures in texture map * Update some docs * Small cleanup * Add one more error message for fault texture map file format * Remove test version of tully images dataset * Small refactor * Add example asset * Update Ghoul - for larger uniform cache * Purge texture from ram when we're done with it * Cleanup (comments, ugly png check, etc) * Apply suggestions from code review Co-authored-by: Alexander Bock <alexander.bock@liu.se> * Apply suggestions from code review * Adress some more review comments and fix broken asset * More code review fixes * Read provided sizemapping parameter from asset * Fix warnings from trying to shift 16 bit int 32 bits :) * simplify datamapping hash string * Update comment that was not 100% correct. The file names may be specified as relative paths to a folder * Small update based on previous code review comments * Fix multi textured points gui path not same as other points * Update Folder description to reduce some confusion * Apply suggestions from code review Co-authored-by: Ylva Selling <ylva.selling@gmail.com> * Prevent updates to polygon cloud texture during runtime This lead to rendering problems. * Add describing comments to data files * Clarify why speck version is disabled per default * Update and clarify confusing size mapping parameters * Apply suggestions from code review Co-authored-by: Ylva Selling <ylva.selling@gmail.com> * Apply suggestions from code review --------- Co-authored-by: Alexander Bock <alexander.bock@liu.se> Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
This commit is contained in:
@@ -1,3 +1,6 @@
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# A dummy dataset with an xyz position and some random data columns.
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# The last two columns has data values with either missing values or
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# Nan values (which can be handled seprately when color mapping)
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x,y,z,a,b,normaldist_withMissing,number_withNan
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13428000,26239000,45870000,-3.226548224,33.95773276,-0.357778948,29
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14727000,45282000,10832000,45.05941924,-106.0395917,,29
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@@ -1,3 +1,12 @@
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# A test dataset for interpolation, where the xyz positions expand outward in each
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# time step. There are 10 points per timestep, as illustrated by the time column.
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# There are also two columns that may be used for color mapping:
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#
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# static_value has values that are the same for the correpsonding point in each
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# time step
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# dynamic_value has values that change for every timestep. The change will be
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# reflected in the interpolation
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#
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time,x,y,z,dynamic_value,static_value
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0.0,675.0297905065192,1672.6820684730765,-124.14442820502654,1,1
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0.0,9.0852354697237,1080.363474597831,266.4506394528842,3,3
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@@ -1,3 +1,5 @@
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# A test dataset for interpolation, where the xyz vary in a random walk patterin
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# time step. There are 10 points per timestep, as illustrated by the time column
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time,x,y,z
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0.0,675.0297905065192,1672.6820684730765,-124.14442820502654
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0.0,9.0852354697237,1080.363474597831,266.4506394528842
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@@ -0,0 +1,9 @@
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# A dummy dataset with an xyz position, some random values and an integer value to
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# use for texturing the points
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#
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# The texture mapping from index to file is handled in another file
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x,y,z,a,b,texture
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13428000,26239000,45870000,-3.226548224,33.95773276,1
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14727000,45282000,10832000,45.05941924,-106.0395917,0
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24999000,28370000,19911000,-70.58906931,154.1851656,2
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26539000,36165000,39582000,-13.3663358,71.79484733,3
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@@ -0,0 +1,8 @@
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# The texture map is a mapping between an index and the name of an image file.
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# All the images should be located in the same folder, or the name need to be specified as a path relative
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# to a specific folder
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0 test3.jpg
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1 test2.jpg
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2 test.jpg
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3 openspace-horiz-logo.png
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@@ -0,0 +1,16 @@
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# A dummy dataset with an xyz position, some random values and an integer value to
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# use for texturing the points
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datavar 0 a
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datavar 1 b
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datavar 2 texture
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texturevar 2 # The index of the data column that has the texture data
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texture 0 test3.jpg
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texture 1 test.jpg
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texture 2 test.jpg
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texture 3 openspace-horiz-logo.png
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13428000 26239000 45870000 -3.226548224 33.95773276 0
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14727000 45282000 10832000 45.05941924 -106.0395917 2
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24999000 28370000 19911000 -70.58906931 154.1851656 3
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26539000 36165000 39582000 -13.3663358 71.79484733 1
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107
data/assets/examples/pointclouds/multitextured_points.asset
Normal file
107
data/assets/examples/pointclouds/multitextured_points.asset
Normal file
@@ -0,0 +1,107 @@
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-- CSV
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local Test = {
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Identifier = "TexturedPointCloudExample_CSV",
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Renderable = {
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Type = "RenderablePointCloud",
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File = asset.resource("data/textured_csv/textured_points.csv"),
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DataMapping = {
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-- The name of the column in the CSV file that corresponds to the texture (should
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-- be an integer)
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TextureColumn = "texture",
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-- A Texture mapping file that provides information about which value/index
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-- corresponds to which texture file
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TextureMapFile = asset.resource("data/textured_csv/texturemap.tmap")
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},
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Texture = {
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-- Where to find the texture files (in this case, in the OpenSpace data folder)
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Folder = openspace.absPath("${DATA}")
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},
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UseAdditiveBlending = false
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},
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GUI = {
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Name = "Multi-Textured Points",
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Path = "/Example/Point Clouds/Multi-Textured"
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}
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}
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-- Interpolated
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-- Multi-texturing works also for interpolated point clouds. Here we let the same
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-- dataset as used above be interpreted as representing only two points, with a different
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-- texture. Note that the textures will be set based on the first two data items and will
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-- not be changed during interpolation
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local Test_Interpolated = {
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Identifier = "TexturedPointCloudExample_Interpolated",
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Renderable = {
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Type = "RenderableInterpolatedPoints",
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File = asset.resource("data/textured_csv/textured_points.csv"),
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NumberOfObjects = 2,
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DataMapping = {
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TextureColumn = "texture",
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TextureMapFile = asset.resource("data/textured_csv/texturemap.tmap")
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},
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Texture = {
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Folder = openspace.absPath("${DATA}")
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},
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UseAdditiveBlending = false
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},
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GUI = {
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Name = "Multi-Textured Points (Interpolation)",
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Path = "/Example/Point Clouds/Multi-Textured"
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}
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}
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-- Speck file (allows storing all data in one single file, including the texture mapping)
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-- Note that we disable this scene graph node per default here, as it shows the same
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-- information as the CSV version
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local Test_Speck = {
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Identifier = "TexturedPointCloudExample_Speck",
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Renderable = {
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Type = "RenderablePointCloud",
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Enabled = false,
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-- When loading multi-texture information from a speck file, we do not need a
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-- DataMapping entry - all information is in the file
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File = asset.resource("data/textured_speck/textures_points.speck"),
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Texture = {
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-- However, we do still need to specify where the textures are located
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Folder = openspace.absPath("${DATA}")
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},
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UseAdditiveBlending = false
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},
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GUI = {
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Name = "Multi-Textured Points (Speck file)",
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Path = "/Example/Point Clouds/Multi-Textured"
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}
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}
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asset.onInitialize(function()
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openspace.addSceneGraphNode(Test)
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openspace.addSceneGraphNode(Test_Interpolated)
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openspace.addSceneGraphNode(Test_Speck)
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end)
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asset.onDeinitialize(function()
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openspace.removeSceneGraphNode(Test_Speck)
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openspace.removeSceneGraphNode(Test_Interpolated)
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openspace.removeSceneGraphNode(Test)
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end)
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asset.export(Test)
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asset.export(Test_Interpolated)
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asset.export(Test_Speck)
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asset.meta = {
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Name = "Multi-textured Points",
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Version = "1.0",
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Description = [[Example of point clouds where multiple textures are used for the points,
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based on information in the dataset. The dataset may be either CSV or Speck format.
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If CSV is used, additional information must be provided through the DataMapping: 1)
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Which column in the dataset that corresponds to the texture, and a separate file that
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maps that value to a texture file
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]],
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Author = "OpenSpace Team",
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URL = "http://openspaceproject.com",
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License = "MIT license"
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}
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@@ -100,13 +100,19 @@ local FixedColor_ScaleBasedOnData = {
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FixedColor = { 0.5, 0.5, 0.0 }
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},
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SizeSettings = {
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-- The options for the columns that the points can be scaled by. The first
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-- alternative is chosen per default
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SizeMapping = { "number_withNan", "a" },
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SizeMapping = {
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-- The options for the columns that the points can be scaled by. The first
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-- alternative in the list is chosen per default
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ParameterOptions = { "a", "b" },
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-- Specify which option we want to use for size mapping at start up. Here we
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-- use the last of the provided options rather than the first one, which is
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-- otherwise used by default
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Parameter = "b"
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},
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-- Use a slightly smaller scale than above for the base size of the points
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-- (will decide the size of the smallest point). That way, the points don't
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-- become too big when scaled by the data parameter
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ScaleExponent = 5
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ScaleExponent = 5.0
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}
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},
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GUI = {
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@@ -131,11 +137,13 @@ local Textured = {
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Renderable = {
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Type = "RenderablePointCloud",
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File = asset.resource("data/dummydata.csv"),
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-- The path to the texture file. Here we use openspace.absPath so that we can use
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-- the ${DATA} token to get the path to a texture in the "OpenSpace/data" folder,
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-- but for a file at a relative location it would also work to use asset.resource,
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-- like for the data file above
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Texture = openspace.absPath("${DATA}/test3.jpg"),
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Texture = {
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-- The path to the texture file. Here we use openspace.absPath so that we can use
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-- the ${DATA} token to get the path to a texture in the "OpenSpace/data" folder,
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-- but for a file at a relative location it would also work to use asset.resource,
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-- like for the data file above
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File = openspace.absPath("${DATA}/test3.jpg"),
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},
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-- Disable additive blending, so that points will be rendered with their actual color
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-- and overlapping points will be sorted by depth. This works best when the points
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-- have an opacity of 1
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@@ -21,7 +21,9 @@ local Object = {
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Opacity = 1.0,
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File = speck .. "2dF.speck",
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Unit = "Mpc",
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Texture = textures .. "point3A.png",
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Texture = {
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File = textures .. "point3A.png",
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},
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Coloring = {
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ColorMapping = {
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File = speck .. "2dF.cmap",
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@@ -21,7 +21,9 @@ local Object = {
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Opacity = 1.0,
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File = speck .. "2MASS.speck",
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Unit = "Mpc",
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Texture = textures .. "point3A.png",
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Texture = {
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File = textures .. "point3A.png",
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},
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Coloring = {
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FixedColor = { 1.0, 0.4, 0.2 },
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ColorMapping = {
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@@ -21,7 +21,9 @@ local Object = {
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Opacity = 1.0,
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File = speck .. "6dF.speck",
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Unit = "Mpc",
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Texture = textures .. "point3A.png",
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Texture = {
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File = textures .. "point3A.png",
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},
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Coloring = {
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FixedColor = { 1.0, 1.0, 0.0 },
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ColorMapping = {
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@@ -25,6 +25,7 @@ local Object = {
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Renderable = {
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Type = "RenderablePointCloud",
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Enabled = false,
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File = speck .. "abell.speck",
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Labels = {
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File = speck .. "abell.label",
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Opacity = 1.0,
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@@ -39,8 +40,9 @@ local Object = {
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FixedColor = { 1.0, 0.4, 0.2 },
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--ColorMap = speck .. "abell.cmap", -- TODO: Decide whether to add
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},
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File = speck .. "abell.speck",
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Texture = textures .. "point3A.png",
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Texture = {
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File = textures .. "point3A.png",
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},
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Unit = "Mpc",
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TransformationMatrix = TransformMatrix,
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SizeSettings = {
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@@ -18,6 +18,7 @@ local DeepSkyObjects = {
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Renderable = {
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Type = "RenderablePointCloud",
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Enabled = false,
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File = speck .. "dso.speck",
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Labels = {
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File = speck .. "dso.label",
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Color = { 0.1, 0.4, 0.6 },
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@@ -29,8 +30,9 @@ local DeepSkyObjects = {
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Coloring = {
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FixedColor = { 1.0, 1.0, 0.0 }
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},
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File = speck .. "dso.speck",
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Texture = textures .. "point3.png",
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Texture = {
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File = textures .. "point3.png",
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},
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Unit = "pc",
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--FadeInDistances = { 0.05, 1.0 }, -- Fade in value in the same unit as "Unit"
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SizeSettings = {
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@@ -18,6 +18,7 @@ local Object = {
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Renderable = {
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Type = "RenderablePointCloud",
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Enabled = false,
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File = speck .. "dwarfs.speck",
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Labels = {
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File = speck .. "dwarfs.label",
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Color = { 0.5, 0.1, 0.2 },
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@@ -26,8 +27,9 @@ local Object = {
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Unit = "pc"
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},
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Opacity = 1.0,
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File = speck .. "dwarfs.speck",
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Texture = textures .. "point3.png",
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Texture = {
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File = textures .. "point3.png",
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},
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Unit = "pc",
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Coloring = {
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FixedColor = { 0.4, 0.0, 0.1 },
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@@ -18,6 +18,7 @@ local Object = {
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Renderable = {
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Type = "RenderablePointCloud",
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Enabled = false,
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File = speck .. "expl.speck",
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Labels = {
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File = speck .. "expl.label",
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Color = { 0.3, 0.3, 0.8 },
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@@ -26,8 +27,9 @@ local Object = {
|
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Unit = "pc"
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},
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Opacity = 1.0,
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Texture = textures .. "target-blue.png",
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File = speck .. "expl.speck",
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Texture = {
|
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File = textures .. "target-blue.png",
|
||||
},
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Unit = "pc",
|
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SizeSettings = {
|
||||
ScaleExponent = 16.9,
|
||||
|
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@@ -21,7 +21,9 @@ local Object = {
|
||||
Opacity = 0.99,
|
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File = speck .. "exoplanet_candidates.speck",
|
||||
Unit = "pc",
|
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Texture = textures .. "halo.png",
|
||||
Texture = {
|
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File = textures .. "halo.png",
|
||||
},
|
||||
Coloring = {
|
||||
FixedColor = { 1.0, 1.0, 0.0 }
|
||||
},
|
||||
|
||||
@@ -27,7 +27,9 @@ local Object = {
|
||||
Enabled = false,
|
||||
Opacity = 1.0,
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File = HUDFSpeck .. "hudf.speck",
|
||||
Texture = circle .. "circle.png",
|
||||
Texture = {
|
||||
File = circle .. "circle.png",
|
||||
},
|
||||
Coloring = {
|
||||
ColorMapping = {
|
||||
File = ColorMap .. "hudf.cmap",
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||||
|
||||
@@ -36,10 +36,11 @@ local Object = {
|
||||
Opacity = 0.7,
|
||||
File = speck .. "ob.speck",
|
||||
Unit = "pc",
|
||||
Texture = textures .. "point4.png",
|
||||
PolygonSides = 7,
|
||||
SizeSettings = {
|
||||
SizeMapping = { "diameter" },
|
||||
SizeMapping = {
|
||||
ParameterOptions = { "diameter" }
|
||||
},
|
||||
ScaleExponent = 16.9,
|
||||
MaxSize = 17,
|
||||
EnableMaxSizeControl = true
|
||||
|
||||
@@ -27,7 +27,9 @@ local Object = {
|
||||
Enabled = true,
|
||||
Opacity = 0.95,
|
||||
File = speck .. "quasars.speck",
|
||||
Texture = textures .. "point3A.png",
|
||||
Texture = {
|
||||
File = textures .. "point3A.png",
|
||||
},
|
||||
Unit = "Mpc",
|
||||
Fading = {
|
||||
FadeInDistances = { 1000.0, 10000.0 } -- Fade in value in the same unit as "Unit"
|
||||
|
||||
@@ -30,7 +30,9 @@ local Object = {
|
||||
}
|
||||
}
|
||||
},
|
||||
Texture = textures .. "point3A.png",
|
||||
Texture = {
|
||||
File = textures .. "point3A.png",
|
||||
},
|
||||
Unit = "Mpc",
|
||||
Fading = {
|
||||
FadeInDistances = { 220.0, 650.0 } -- Fade in value in the same unit as "Unit"
|
||||
|
||||
@@ -18,6 +18,7 @@ local Object = {
|
||||
Renderable = {
|
||||
Type = "RenderablePointCloud",
|
||||
Enabled = false,
|
||||
File = speck .. "superclust.speck",
|
||||
Labels = {
|
||||
Enabled = true,
|
||||
File = speck .. "superclust.label",
|
||||
@@ -28,8 +29,9 @@ local Object = {
|
||||
},
|
||||
DrawElements = false,
|
||||
Opacity = 0.65,
|
||||
File = speck .. "superclust.speck",
|
||||
Texture = textures .. "point3A.png",
|
||||
Texture = {
|
||||
File = textures .. "point3A.png",
|
||||
},
|
||||
Unit = "Mpc",
|
||||
SizeSettings = {
|
||||
ScaleExponent = 23.1,
|
||||
|
||||
@@ -35,7 +35,9 @@ local TullyGalaxies = {
|
||||
},
|
||||
Opacity = 0.99,
|
||||
File = speck .. "tully.speck",
|
||||
Texture = textures .. "point3A.png",
|
||||
Texture = {
|
||||
File = textures .. "point3A.png"
|
||||
},
|
||||
Coloring = {
|
||||
FixedColor = { 1.0, 0.4, 0.2 },
|
||||
ColorMapping = {
|
||||
|
||||
@@ -34,6 +34,9 @@ namespace openspace::dataloader::csv {
|
||||
Dataset loadCsvFile(std::filesystem::path path,
|
||||
std::optional<DataMapping> specs = std::nullopt);
|
||||
|
||||
std::vector<Dataset::Texture> loadTextureMapFile(std::filesystem::path path,
|
||||
const std::set<int>& texturesInData);
|
||||
|
||||
} // namespace openspace::dataloader
|
||||
|
||||
#endif // __OPENSPACE_CORE___CSVLOADER___H__
|
||||
|
||||
@@ -41,10 +41,15 @@ struct DataMapping {
|
||||
bool hasExcludeColumns() const;
|
||||
bool isExcludeColumn(std::string_view column) const;
|
||||
|
||||
bool checkIfAllProvidedColumnsExist(const std::vector<std::string>& columns) const;
|
||||
|
||||
std::optional<std::string> xColumnName;
|
||||
std::optional<std::string> yColumnName;
|
||||
std::optional<std::string> zColumnName;
|
||||
std::optional<std::string> nameColumn;
|
||||
std::optional<std::string> textureColumn;
|
||||
|
||||
std::optional<std::filesystem::path> textureMap;
|
||||
|
||||
std::optional<float> missingDataValue;
|
||||
|
||||
@@ -72,6 +77,8 @@ bool isColumnZ(const std::string& c, const std::optional<DataMapping>& mapping);
|
||||
|
||||
bool isNameColumn(const std::string& c, const std::optional<DataMapping>& mapping);
|
||||
|
||||
bool isTextureColumn(const std::string& c, const std::optional<DataMapping>& mapping);
|
||||
|
||||
} // namespace openspace::dataloader
|
||||
|
||||
#endif // __OPENSPACE_CORE___DATAMAPPING___H__
|
||||
|
||||
@@ -47,6 +47,7 @@ set(HEADER_FILES
|
||||
rendering/pointcloud/renderableinterpolatedpoints.h
|
||||
rendering/pointcloud/renderablepointcloud.h
|
||||
rendering/pointcloud/renderablepolygoncloud.h
|
||||
rendering/pointcloud/sizemappingcomponent.h
|
||||
rendering/renderablecartesianaxes.h
|
||||
rendering/renderabledisc.h
|
||||
rendering/renderablelabel.h
|
||||
@@ -109,6 +110,7 @@ set(SOURCE_FILES
|
||||
rendering/pointcloud/renderableinterpolatedpoints.cpp
|
||||
rendering/pointcloud/renderablepointcloud.cpp
|
||||
rendering/pointcloud/renderablepolygoncloud.cpp
|
||||
rendering/pointcloud/sizemappingcomponent.cpp
|
||||
rendering/renderablecartesianaxes.cpp
|
||||
rendering/renderabledisc.cpp
|
||||
rendering/renderablelabel.cpp
|
||||
|
||||
@@ -46,6 +46,7 @@
|
||||
#include <modules/base/rendering/pointcloud/renderableinterpolatedpoints.h>
|
||||
#include <modules/base/rendering/pointcloud/renderablepointcloud.h>
|
||||
#include <modules/base/rendering/pointcloud/renderablepolygoncloud.h>
|
||||
#include <modules/base/rendering/pointcloud/sizemappingcomponent.h>
|
||||
#include <modules/base/rendering/renderablecartesianaxes.h>
|
||||
#include <modules/base/rendering/renderabledisc.h>
|
||||
#include <modules/base/rendering/renderablelabel.h>
|
||||
@@ -251,6 +252,8 @@ std::vector<documentation::Documentation> BaseModule::documentations() const {
|
||||
RenderableTrailOrbit::Documentation(),
|
||||
RenderableTrailTrajectory::Documentation(),
|
||||
|
||||
SizeMappingComponent::Documentation(),
|
||||
|
||||
ScreenSpaceDashboard::Documentation(),
|
||||
ScreenSpaceFramebuffer::Documentation(),
|
||||
ScreenSpaceImageLocal::Documentation(),
|
||||
|
||||
@@ -130,6 +130,10 @@ namespace {
|
||||
// the first set of positions for the objects, the next N rows to the second set of
|
||||
// positions, and so on. The number of objects in the dataset must be specified in the
|
||||
// asset.
|
||||
//
|
||||
// MultiTexture:
|
||||
// Note that if using multiple textures for the points based on values in the dataset,
|
||||
// the used texture will be decided based on the first N set of points.
|
||||
struct [[codegen::Dictionary(RenderableInterpolatedPoints)]] Parameters {
|
||||
// The number of objects to read from the dataset. Every N:th datapoint will
|
||||
// be interpreted as the same point, but at a different step in the interpolation
|
||||
@@ -328,13 +332,12 @@ void RenderableInterpolatedPoints::deinitializeShaders() {
|
||||
_program = nullptr;
|
||||
}
|
||||
|
||||
void RenderableInterpolatedPoints::bindDataForPointRendering() {
|
||||
RenderablePointCloud::bindDataForPointRendering();
|
||||
|
||||
void RenderableInterpolatedPoints::setExtraUniforms() {
|
||||
float t0 = computeCurrentLowerValue();
|
||||
float t = glm::clamp(_interpolation.value - t0, 0.f, 1.f);
|
||||
|
||||
_program->setUniform("interpolationValue", t);
|
||||
_program->setUniform("useSpline", _interpolation.useSpline);
|
||||
_program->setUniform("useSpline", useSplineInterpolation());
|
||||
}
|
||||
|
||||
void RenderableInterpolatedPoints::preUpdate() {
|
||||
@@ -346,103 +349,96 @@ void RenderableInterpolatedPoints::preUpdate() {
|
||||
|
||||
int RenderableInterpolatedPoints::nAttributesPerPoint() const {
|
||||
int n = RenderablePointCloud::nAttributesPerPoint();
|
||||
// Need twice as much information as the regular points
|
||||
n *= 2;
|
||||
if (_interpolation.useSpline) {
|
||||
|
||||
// Always at least three extra position values (xyz)
|
||||
n += 3;
|
||||
if (useSplineInterpolation()) {
|
||||
// Use two more positions (xyz)
|
||||
n += 2 * 3;
|
||||
}
|
||||
// And potentially some more color and size data
|
||||
n += _hasColorMapFile ? 1 : 0;
|
||||
n += _hasDatavarSize ? 1 : 0;
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
std::vector<float> RenderableInterpolatedPoints::createDataSlice() {
|
||||
ZoneScoped;
|
||||
bool RenderableInterpolatedPoints::useSplineInterpolation() const {
|
||||
return _interpolation.useSpline && _interpolation.nSteps > 1;
|
||||
}
|
||||
|
||||
if (_dataset.entries.empty()) {
|
||||
return std::vector<float>();
|
||||
void RenderableInterpolatedPoints::addPositionDataForPoint(unsigned int index,
|
||||
std::vector<float>& result,
|
||||
double& maxRadius) const
|
||||
{
|
||||
using namespace dataloader;
|
||||
auto [firstIndex, secondIndex] = interpolationIndices(index);
|
||||
|
||||
const Dataset::Entry& e0 = _dataset.entries[firstIndex];
|
||||
const Dataset::Entry& e1 = _dataset.entries[secondIndex];
|
||||
|
||||
glm::dvec3 position0 = transformedPosition(e0);
|
||||
glm::dvec3 position1 = transformedPosition(e1);
|
||||
|
||||
const double r = glm::max(glm::length(position0), glm::length(position1));
|
||||
maxRadius = glm::max(maxRadius, r);
|
||||
|
||||
for (int j = 0; j < 3; ++j) {
|
||||
result.push_back(static_cast<float>(position0[j]));
|
||||
}
|
||||
|
||||
std::vector<float> result;
|
||||
result.reserve(nAttributesPerPoint() * _nDataPoints);
|
||||
for (int j = 0; j < 3; ++j) {
|
||||
result.push_back(static_cast<float>(position1[j]));
|
||||
}
|
||||
|
||||
// Find the information we need for the interpolation and to identify the points,
|
||||
// and make sure these result in valid indices in all cases
|
||||
float t0 = computeCurrentLowerValue();
|
||||
float t1 = t0 + 1.f;
|
||||
t1 = glm::clamp(t1, 0.f, _interpolation.value.maxValue());
|
||||
unsigned int t0Index = static_cast<unsigned int>(t0);
|
||||
unsigned int t1Index = static_cast<unsigned int>(t1);
|
||||
if (useSplineInterpolation()) {
|
||||
// Compute the extra positions, before and after the other ones. But make sure
|
||||
// we do not overflow the allowed bound for the current interpolation step
|
||||
int beforeIndex = glm::max(static_cast<int>(firstIndex - _nDataPoints), 0);
|
||||
int maxT = static_cast<int>(_interpolation.value.maxValue() - 1.f);
|
||||
int maxAllowedindex = maxT * _nDataPoints + index;
|
||||
int afterIndex = glm::min(
|
||||
static_cast<int>(secondIndex + _nDataPoints),
|
||||
maxAllowedindex
|
||||
);
|
||||
|
||||
const Dataset::Entry& e00 = _dataset.entries[beforeIndex];
|
||||
const Dataset::Entry& e11 = _dataset.entries[afterIndex];
|
||||
glm::dvec3 positionBefore = transformedPosition(e00);
|
||||
glm::dvec3 positionAfter = transformedPosition(e11);
|
||||
|
||||
for (int j = 0; j < 3; ++j) {
|
||||
result.push_back(static_cast<float>(positionBefore[j]));
|
||||
}
|
||||
|
||||
for (int j = 0; j < 3; ++j) {
|
||||
result.push_back(static_cast<float>(positionAfter[j]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RenderableInterpolatedPoints::addColorAndSizeDataForPoint(unsigned int index,
|
||||
std::vector<float>& result) const
|
||||
{
|
||||
using namespace dataloader;
|
||||
auto [firstIndex, secondIndex] = interpolationIndices(index);
|
||||
const Dataset::Entry& e0 = _dataset.entries[firstIndex];
|
||||
const Dataset::Entry& e1 = _dataset.entries[secondIndex];
|
||||
|
||||
// What datavar is in use for the index color
|
||||
int colorParamIndex = currentColorParameterIndex();
|
||||
|
||||
// What datavar is in use for the size scaling (if present)
|
||||
int sizeParamIndex = currentSizeParameterIndex();
|
||||
|
||||
double maxRadius = 0.0;
|
||||
|
||||
for (unsigned int i = 0; i < _nDataPoints; i++) {
|
||||
using namespace dataloader;
|
||||
const Dataset::Entry& e0 = _dataset.entries[t0Index * _nDataPoints + i];
|
||||
const Dataset::Entry& e1 = _dataset.entries[t1Index * _nDataPoints + i];
|
||||
glm::dvec3 position0 = transformedPosition(e0);
|
||||
glm::dvec3 position1 = transformedPosition(e1);
|
||||
|
||||
const double r = glm::max(glm::length(position0), glm::length(position1));
|
||||
maxRadius = glm::max(maxRadius, r);
|
||||
|
||||
// Positions
|
||||
for (int j = 0; j < 3; j++) {
|
||||
result.push_back(static_cast<float>(position0[j]));
|
||||
}
|
||||
|
||||
for (int j = 0; j < 3; j++) {
|
||||
result.push_back(static_cast<float>(position1[j]));
|
||||
}
|
||||
|
||||
if (_interpolation.useSpline && _interpolation.nSteps > 1) {
|
||||
// Compute the extra positions, before and after the other ones
|
||||
unsigned int beforeIndex = static_cast<unsigned int>(
|
||||
glm::max(t0 - 1.f, 0.f)
|
||||
);
|
||||
unsigned int afterIndex = static_cast<unsigned int>(
|
||||
glm::min(t1 + 1.f, _interpolation.value.maxValue() - 1.f)
|
||||
);
|
||||
|
||||
const Dataset::Entry& e00 = _dataset.entries[beforeIndex * _nDataPoints + i];
|
||||
const Dataset::Entry& e11 = _dataset.entries[afterIndex * _nDataPoints + i];
|
||||
glm::dvec3 positionBefore = transformedPosition(e00);
|
||||
glm::dvec3 positionAfter = transformedPosition(e11);
|
||||
|
||||
for (int j = 0; j < 3; j++) {
|
||||
result.push_back(static_cast<float>(positionBefore[j]));
|
||||
}
|
||||
|
||||
for (int j = 0; j < 3; j++) {
|
||||
result.push_back(static_cast<float>(positionAfter[j]));
|
||||
}
|
||||
}
|
||||
|
||||
// Colors
|
||||
if (_hasColorMapFile) {
|
||||
result.push_back(e0.data[colorParamIndex]);
|
||||
result.push_back(e1.data[colorParamIndex]);
|
||||
}
|
||||
|
||||
// Size data
|
||||
if (_hasDatavarSize) {
|
||||
// @TODO: Consider more detailed control over the scaling. Currently the value
|
||||
// is multiplied with the value as is. Should have similar mapping properties
|
||||
// as the color mapping
|
||||
result.push_back(e0.data[sizeParamIndex]);
|
||||
result.push_back(e1.data[sizeParamIndex]);
|
||||
}
|
||||
|
||||
// @TODO: Also need to update label positions, if we have created labels from the dataset
|
||||
// And make sure these are created from only the first set of points..
|
||||
if (_hasColorMapFile && colorParamIndex >= 0) {
|
||||
result.push_back(e0.data[colorParamIndex]);
|
||||
result.push_back(e1.data[colorParamIndex]);
|
||||
}
|
||||
|
||||
int sizeParamIndex = currentSizeParameterIndex();
|
||||
if (_hasDatavarSize && sizeParamIndex >= 0) {
|
||||
// @TODO: Consider more detailed control over the scaling. Currently the value
|
||||
// is multiplied with the value as is. Should have similar mapping properties
|
||||
// as the color mapping
|
||||
result.push_back(e0.data[sizeParamIndex]);
|
||||
result.push_back(e1.data[sizeParamIndex]);
|
||||
}
|
||||
setBoundingSphere(maxRadius);
|
||||
return result;
|
||||
}
|
||||
|
||||
void RenderableInterpolatedPoints::initializeBufferData() {
|
||||
@@ -463,40 +459,28 @@ void RenderableInterpolatedPoints::initializeBufferData() {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, bufferSize, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
||||
int attributeOffset = 0;
|
||||
int offset = 0;
|
||||
|
||||
auto addFloatAttribute = [&](const std::string& name, GLint nValues) {
|
||||
GLint attrib = _program->attributeLocation(name);
|
||||
glEnableVertexAttribArray(attrib);
|
||||
glVertexAttribPointer(
|
||||
attrib,
|
||||
nValues,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
attibutesPerPoint * sizeof(float),
|
||||
(attributeOffset > 0) ?
|
||||
reinterpret_cast<void*>(attributeOffset * sizeof(float)) :
|
||||
nullptr
|
||||
);
|
||||
attributeOffset += nValues;
|
||||
};
|
||||
offset = bufferVertexAttribute("in_position0", 3, attibutesPerPoint, offset);
|
||||
offset = bufferVertexAttribute("in_position1", 3, attibutesPerPoint, offset);
|
||||
|
||||
addFloatAttribute("in_position0", 3);
|
||||
addFloatAttribute("in_position1", 3);
|
||||
|
||||
if (_interpolation.useSpline) {
|
||||
addFloatAttribute("in_position_before", 3);
|
||||
addFloatAttribute("in_position_after", 3);
|
||||
if (useSplineInterpolation()) {
|
||||
offset = bufferVertexAttribute("in_position_before", 3, attibutesPerPoint, offset);
|
||||
offset = bufferVertexAttribute("in_position_after", 3, attibutesPerPoint, offset);
|
||||
}
|
||||
|
||||
if (_hasColorMapFile) {
|
||||
addFloatAttribute("in_colorParameter0", 1);
|
||||
addFloatAttribute("in_colorParameter1", 1);
|
||||
offset = bufferVertexAttribute("in_colorParameter0", 1, attibutesPerPoint, offset);
|
||||
offset = bufferVertexAttribute("in_colorParameter1", 1, attibutesPerPoint, offset);
|
||||
}
|
||||
|
||||
if (_hasDatavarSize) {
|
||||
addFloatAttribute("in_scalingParameter0", 1);
|
||||
addFloatAttribute("in_scalingParameter1", 1);
|
||||
offset = bufferVertexAttribute("in_scalingParameter0", 1, attibutesPerPoint, offset);
|
||||
offset = bufferVertexAttribute("in_scalingParameter1", 1, attibutesPerPoint, offset);
|
||||
}
|
||||
|
||||
if (_hasSpriteTexture) {
|
||||
offset = bufferVertexAttribute("in_textureLayer", 1, attibutesPerPoint, offset);
|
||||
}
|
||||
|
||||
glBindVertexArray(0);
|
||||
@@ -541,4 +525,25 @@ float RenderableInterpolatedPoints::computeCurrentLowerValue() const {
|
||||
return t0;
|
||||
}
|
||||
|
||||
float RenderableInterpolatedPoints::computeCurrentUpperValue() const {
|
||||
float t0 = computeCurrentLowerValue();
|
||||
float t1 = t0 + 1.f;
|
||||
t1 = glm::clamp(t1, 0.f, _interpolation.value.maxValue());
|
||||
return t1;
|
||||
}
|
||||
|
||||
std::pair<size_t, size_t>
|
||||
RenderableInterpolatedPoints::interpolationIndices(unsigned int index) const
|
||||
{
|
||||
float t0 = computeCurrentLowerValue();
|
||||
float t1 = computeCurrentUpperValue();
|
||||
unsigned int t0Index = static_cast<unsigned int>(t0);
|
||||
unsigned int t1Index = static_cast<unsigned int>(t1);
|
||||
|
||||
size_t lower = size_t(t0Index * _nDataPoints + index);
|
||||
size_t upper = size_t(t1Index * _nDataPoints + index);
|
||||
|
||||
return { lower, upper };
|
||||
}
|
||||
|
||||
} // namespace openspace
|
||||
|
||||
@@ -52,20 +52,34 @@ public:
|
||||
protected:
|
||||
void initializeShadersAndGlExtras() override;
|
||||
void deinitializeShaders() override;
|
||||
void bindDataForPointRendering() override;
|
||||
void setExtraUniforms() override;
|
||||
void preUpdate() override;
|
||||
|
||||
int nAttributesPerPoint() const override;
|
||||
|
||||
bool useSplineInterpolation() const;
|
||||
|
||||
/**
|
||||
* Create the data slice to use for rendering the points. Compared to the regular
|
||||
* point cloud, the data slice for an interpolated set of points will have to be
|
||||
* recreated when the interpolation value changes, and will only include a subset of
|
||||
* the points in the entire dataset
|
||||
* Create the rendering data for the positions for the point with the given index
|
||||
* and append that to the result. Compared to the base class, this class may require
|
||||
* 2-4 positions, depending on if * spline interpolation is used or not.
|
||||
*
|
||||
* \return The dataslice to use for rendering the points
|
||||
* The values are computed based on the current interpolation value.
|
||||
*
|
||||
* Also, compute the maxRadius to use for setting the bounding sphere.
|
||||
*/
|
||||
std::vector<float> createDataSlice() override;
|
||||
void addPositionDataForPoint(unsigned int index, std::vector<float>& result,
|
||||
double& maxRadius) const override;
|
||||
|
||||
/**
|
||||
* Create the rendering data for the color and size data for the point with the given
|
||||
* index and append that to the result. Compared to the base class, this class require
|
||||
* 2 values per data value, to use for interpolation.
|
||||
*
|
||||
* The values are computed based on the current interpolation value.
|
||||
*/
|
||||
void addColorAndSizeDataForPoint(unsigned int index,
|
||||
std::vector<float>& result) const override;
|
||||
|
||||
void initializeBufferData();
|
||||
void updateBufferData() override;
|
||||
@@ -73,6 +87,8 @@ protected:
|
||||
private:
|
||||
bool isAtKnot() const;
|
||||
float computeCurrentLowerValue() const;
|
||||
float computeCurrentUpperValue() const;
|
||||
std::pair<size_t, size_t> interpolationIndices(unsigned int index) const;
|
||||
|
||||
struct Interpolation : public properties::PropertyOwner {
|
||||
Interpolation();
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -27,6 +27,7 @@
|
||||
|
||||
#include <openspace/rendering/renderable.h>
|
||||
|
||||
#include <modules/base/rendering/pointcloud/sizemappingcomponent.h>
|
||||
#include <openspace/properties/optionproperty.h>
|
||||
#include <openspace/properties/stringproperty.h>
|
||||
#include <openspace/properties/triggerproperty.h>
|
||||
@@ -52,6 +53,16 @@ namespace openspace {
|
||||
|
||||
namespace documentation { struct Documentation; }
|
||||
|
||||
struct TextureFormat {
|
||||
glm::uvec2 resolution;
|
||||
bool useAlpha = false;
|
||||
|
||||
friend bool operator==(const TextureFormat& l, const TextureFormat& r);
|
||||
};
|
||||
struct TextureFormatHash {
|
||||
size_t operator()(const TextureFormat& k) const;
|
||||
};
|
||||
|
||||
/**
|
||||
* This class describes a point cloud renderable that can be used to draw billboraded
|
||||
* points based on a data file with 3D positions. Alternatively the points can also
|
||||
@@ -74,15 +85,30 @@ public:
|
||||
static documentation::Documentation Documentation();
|
||||
|
||||
protected:
|
||||
enum class TextureInputMode {
|
||||
Single = 0,
|
||||
Multi,
|
||||
Other // For subclasses that need to handle their own texture
|
||||
};
|
||||
|
||||
virtual void initializeShadersAndGlExtras();
|
||||
virtual void deinitializeShaders();
|
||||
virtual void bindDataForPointRendering();
|
||||
virtual void setExtraUniforms();
|
||||
virtual void preUpdate();
|
||||
|
||||
glm::dvec3 transformedPosition(const dataloader::Dataset::Entry& e) const;
|
||||
|
||||
virtual int nAttributesPerPoint() const;
|
||||
|
||||
/**
|
||||
* Helper function to buffer the vertex attribute with the given name and number
|
||||
* of values. Assumes that the value is a float value.
|
||||
*
|
||||
* Returns the updated offset after this attribute is added
|
||||
*/
|
||||
int bufferVertexAttribute(const std::string& name, GLint nValues,
|
||||
int nAttributesPerPoint, int offset) const;
|
||||
|
||||
virtual void updateBufferData();
|
||||
void updateSpriteTexture();
|
||||
|
||||
@@ -91,17 +117,42 @@ protected:
|
||||
/// Find the index of the currently chosen size parameter in the dataset
|
||||
int currentSizeParameterIndex() const;
|
||||
|
||||
virtual std::vector<float> createDataSlice();
|
||||
virtual void addPositionDataForPoint(unsigned int index, std::vector<float>& result,
|
||||
double& maxRadius) const;
|
||||
virtual void addColorAndSizeDataForPoint(unsigned int index,
|
||||
std::vector<float>& result) const;
|
||||
|
||||
virtual void bindTextureForRendering() const;
|
||||
std::vector<float> createDataSlice();
|
||||
|
||||
/**
|
||||
* A function that subclasses could override to initialize their own textures to
|
||||
* use for rendering, when the `_textureMode` is set to Other
|
||||
*/
|
||||
virtual void initializeCustomTexture();
|
||||
void initializeSingleTexture();
|
||||
void initializeMultiTextures();
|
||||
void clearTextureDataStructures();
|
||||
|
||||
void loadTexture(const std::filesystem::path& path, int index);
|
||||
|
||||
void initAndAllocateTextureArray(unsigned int textureId,
|
||||
glm::uvec2 resolution, size_t nLayers, bool useAlpha);
|
||||
|
||||
void fillAndUploadTextureLayer(unsigned int arrayindex, unsigned int layer,
|
||||
size_t textureIndex, glm::uvec2 resolution, bool useAlpha, const void* pixelData);
|
||||
|
||||
void generateArrayTextures();
|
||||
|
||||
float computeDistanceFadeValue(const RenderData& data) const;
|
||||
|
||||
void renderBillboards(const RenderData& data, const glm::dmat4& modelMatrix,
|
||||
const glm::dvec3& orthoRight, const glm::dvec3& orthoUp, float fadeInVariable);
|
||||
|
||||
gl::GLenum internalGlFormat(bool useAlpha) const;
|
||||
ghoul::opengl::Texture::Format glFormat(bool useAlpha) const;
|
||||
|
||||
bool _dataIsDirty = true;
|
||||
bool _spriteTextureIsDirty = true;
|
||||
bool _spriteTextureIsDirty = false;
|
||||
bool _cmapIsDirty = true;
|
||||
|
||||
bool _hasSpriteTexture = false;
|
||||
@@ -113,12 +164,7 @@ protected:
|
||||
struct SizeSettings : properties::PropertyOwner {
|
||||
explicit SizeSettings(const ghoul::Dictionary& dictionary);
|
||||
|
||||
struct SizeMapping : properties::PropertyOwner {
|
||||
SizeMapping();
|
||||
properties::BoolProperty enabled;
|
||||
properties::OptionProperty parameterOption;
|
||||
};
|
||||
SizeMapping sizeMapping;
|
||||
std::unique_ptr<SizeMappingComponent> sizeMapping;
|
||||
|
||||
properties::FloatProperty scaleExponent;
|
||||
properties::FloatProperty scaleFactor;
|
||||
@@ -146,9 +192,6 @@ protected:
|
||||
};
|
||||
Fading _fading;
|
||||
|
||||
properties::BoolProperty _useSpriteTexture;
|
||||
properties::StringProperty _spriteTexturePath;
|
||||
|
||||
properties::BoolProperty _useAdditiveBlending;
|
||||
|
||||
properties::BoolProperty _drawElements;
|
||||
@@ -156,7 +199,18 @@ protected:
|
||||
|
||||
properties::UIntProperty _nDataPoints;
|
||||
|
||||
ghoul::opengl::Texture* _spriteTexture = nullptr;
|
||||
struct Texture : properties::PropertyOwner {
|
||||
Texture();
|
||||
properties::BoolProperty enabled;
|
||||
properties::BoolProperty allowCompression;
|
||||
properties::BoolProperty useAlphaChannel;
|
||||
properties::StringProperty spriteTexturePath;
|
||||
properties::StringProperty inputMode;
|
||||
};
|
||||
Texture _texture;
|
||||
TextureInputMode _textureMode = TextureInputMode::Single;
|
||||
std::filesystem::path _texturesDirectory;
|
||||
|
||||
ghoul::opengl::ProgramObject* _program = nullptr;
|
||||
|
||||
UniformCache(
|
||||
@@ -165,7 +219,8 @@ protected:
|
||||
right, fadeInValue, hasSpriteTexture, spriteTexture, useColormap, colorMapTexture,
|
||||
cmapRangeMin, cmapRangeMax, nanColor, useNanColor, hideOutsideRange,
|
||||
enableMaxSizeControl, aboveRangeColor, useAboveRangeColor, belowRangeColor,
|
||||
useBelowRangeColor, hasDvarScaling, enableOutline, outlineColor, outlineWeight
|
||||
useBelowRangeColor, hasDvarScaling, dvarScaleFactor, enableOutline, outlineColor,
|
||||
outlineWeight, aspectRatioScale
|
||||
) _uniformCache;
|
||||
|
||||
std::string _dataFile;
|
||||
@@ -181,6 +236,33 @@ protected:
|
||||
|
||||
GLuint _vao = 0;
|
||||
GLuint _vbo = 0;
|
||||
|
||||
// List of (unique) loaded textures. The other maps refer to the index in this vector
|
||||
std::vector<std::unique_ptr<ghoul::opengl::Texture>> _textures;
|
||||
std::unordered_map<std::string, size_t> _textureNameToIndex;
|
||||
|
||||
// Texture index in dataset to index in vector of textures
|
||||
std::unordered_map<int, size_t> _indexInDataToTextureIndex;
|
||||
|
||||
// Resolution/format to index in textures vector (used to generate one texture
|
||||
// array per unique format)
|
||||
std::unordered_map<TextureFormat, std::vector<size_t>, TextureFormatHash>
|
||||
_textureMapByFormat;
|
||||
|
||||
// One per resolution above
|
||||
struct TextureArrayInfo {
|
||||
GLuint renderId;
|
||||
GLint startOffset = -1;
|
||||
int nPoints = -1;
|
||||
glm::vec2 aspectRatioScale = glm::vec2(1.f);
|
||||
};
|
||||
std::vector<TextureArrayInfo> _textureArrays;
|
||||
|
||||
struct TextureId {
|
||||
unsigned int arrayId;
|
||||
unsigned int layer;
|
||||
};
|
||||
std::unordered_map<size_t, TextureId> _textureIndexToArrayMap;
|
||||
};
|
||||
|
||||
} // namespace openspace
|
||||
|
||||
@@ -38,8 +38,9 @@ namespace {
|
||||
// A RenderablePolygonCloud is a RenderablePointCloud where the shape of the points
|
||||
// is a uniform polygon with a given number of sides instead of a texture. For
|
||||
// instance, PolygonSides = 5 results in the points being rendered as pentagons.
|
||||
// Note that while this renderable inherits the texture property from
|
||||
// RenderablePointCloud, any added texture value will be ignored in favor of the
|
||||
//
|
||||
// Note that while this renderable inherits the texture component from
|
||||
// RenderablePointCloud, any added texture information will be ignored in favor of the
|
||||
// polygon shape.
|
||||
//
|
||||
// See documentation of RenderablePointCloud for details on the other parts of the
|
||||
@@ -70,15 +71,11 @@ RenderablePolygonCloud::RenderablePolygonCloud(const ghoul::Dictionary& dictiona
|
||||
_nPolygonSides = p.polygonSides.value_or(_nPolygonSides);
|
||||
|
||||
// The texture to use for the rendering will be generated in initializeGl. Make sure
|
||||
// we use it in the rnedering
|
||||
// we use it in the rendering
|
||||
_hasSpriteTexture = true;
|
||||
}
|
||||
|
||||
void RenderablePolygonCloud::initializeGL() {
|
||||
ZoneScoped;
|
||||
|
||||
RenderablePointCloud::initializeGL();
|
||||
createPolygonTexture();
|
||||
_textureMode = TextureInputMode::Other;
|
||||
removePropertySubOwner(_texture);
|
||||
}
|
||||
|
||||
void RenderablePolygonCloud::deinitializeGL() {
|
||||
@@ -92,16 +89,24 @@ void RenderablePolygonCloud::deinitializeGL() {
|
||||
RenderablePointCloud::deinitializeGL();
|
||||
}
|
||||
|
||||
void RenderablePolygonCloud::bindTextureForRendering() const {
|
||||
glBindTexture(GL_TEXTURE_2D, _pTexture);
|
||||
}
|
||||
|
||||
void RenderablePolygonCloud::createPolygonTexture() {
|
||||
void RenderablePolygonCloud::initializeCustomTexture() {
|
||||
ZoneScoped;
|
||||
|
||||
if (_textureIsInitialized) {
|
||||
LWARNING("RenderablePolygonCloud texture cannot be updated during runtime");
|
||||
return;
|
||||
}
|
||||
|
||||
LDEBUG("Creating Polygon Texture");
|
||||
constexpr gl::GLsizei TexSize = 512;
|
||||
|
||||
// We don't use the helper function for the format and internal format here,
|
||||
// as we don't want the compression to be used for the polygon texture and we
|
||||
// always want alpha. This is also why we do not need to update the texture
|
||||
bool useAlpha = true;
|
||||
gl::GLenum format = gl::GLenum(glFormat(useAlpha));
|
||||
gl::GLenum internalFormat = GL_RGBA8;
|
||||
|
||||
glGenTextures(1, &_pTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, _pTexture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
@@ -113,16 +118,35 @@ void RenderablePolygonCloud::createPolygonTexture() {
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
GL_RGBA8,
|
||||
internalFormat,
|
||||
TexSize,
|
||||
TexSize,
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_BYTE,
|
||||
format,
|
||||
GL_UNSIGNED_BYTE,
|
||||
nullptr
|
||||
);
|
||||
|
||||
renderToTexture(_pTexture, TexSize, TexSize);
|
||||
|
||||
// Download the data and use it to intialize the data we need to rendering.
|
||||
// Allocate memory: N channels, with one byte each
|
||||
constexpr unsigned int nChannels = 4;
|
||||
unsigned int arraySize = TexSize * TexSize * nChannels;
|
||||
std::vector<GLubyte> pixelData;
|
||||
pixelData.resize(arraySize);
|
||||
glBindTexture(GL_TEXTURE_2D, _pTexture);
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, format, GL_UNSIGNED_BYTE, pixelData.data());
|
||||
|
||||
// Create array from data, size and format
|
||||
unsigned int id = 0;
|
||||
glGenTextures(1, &id);
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, id);
|
||||
initAndAllocateTextureArray(id, glm::uvec2(TexSize), 1, useAlpha);
|
||||
fillAndUploadTextureLayer(0, 0, 0, glm::uvec2(TexSize), useAlpha, pixelData.data());
|
||||
glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
|
||||
|
||||
_textureIsInitialized = true;
|
||||
}
|
||||
|
||||
void RenderablePolygonCloud::renderToTexture(GLuint textureToRenderTo,
|
||||
@@ -191,7 +215,6 @@ void RenderablePolygonCloud::renderPolygonGeometry(GLuint vao) {
|
||||
glClearBufferfv(GL_COLOR, 0, glm::value_ptr(Black));
|
||||
|
||||
program->setUniform("sides", _nPolygonSides);
|
||||
program->setUniform("polygonColor", _colorSettings.pointColor);
|
||||
|
||||
glBindVertexArray(vao);
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
|
||||
@@ -44,25 +44,24 @@ public:
|
||||
explicit RenderablePolygonCloud(const ghoul::Dictionary& dictionary);
|
||||
~RenderablePolygonCloud() override = default;
|
||||
|
||||
void initializeGL() override;
|
||||
void deinitializeGL() override;
|
||||
|
||||
static documentation::Documentation Documentation();
|
||||
|
||||
private:
|
||||
void createPolygonTexture();
|
||||
void initializeCustomTexture() override;
|
||||
void renderToTexture(GLuint textureToRenderTo, GLuint textureWidth,
|
||||
GLuint textureHeight);
|
||||
void renderPolygonGeometry(GLuint vao);
|
||||
|
||||
void bindTextureForRendering() const override;
|
||||
|
||||
int _nPolygonSides = 3;
|
||||
|
||||
GLuint _pTexture = 0;
|
||||
|
||||
GLuint _polygonVao = 0;
|
||||
GLuint _polygonVbo = 0;
|
||||
|
||||
bool _textureIsInitialized = false;
|
||||
};
|
||||
|
||||
} // namespace openspace
|
||||
|
||||
131
modules/base/rendering/pointcloud/sizemappingcomponent.cpp
Normal file
131
modules/base/rendering/pointcloud/sizemappingcomponent.cpp
Normal file
@@ -0,0 +1,131 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2024 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#include <modules/base/rendering/pointcloud/sizemappingcomponent.h>
|
||||
|
||||
#include <openspace/documentation/documentation.h>
|
||||
#include <ghoul/logging/logmanager.h>
|
||||
|
||||
namespace {
|
||||
constexpr std::string_view _loggerCat = "SizeMapping";
|
||||
|
||||
constexpr openspace::properties::Property::PropertyInfo EnabledInfo = {
|
||||
"Enabled",
|
||||
"Size Mapping Enabled",
|
||||
"If this value is set to 'true' and at least one column was loaded as an option "
|
||||
"for size mapping, the chosen data column will be used to scale the size of the "
|
||||
"points. The first option in the list is selected per default.",
|
||||
openspace::properties::Property::Visibility::NoviceUser
|
||||
};
|
||||
|
||||
constexpr openspace::properties::Property::PropertyInfo OptionInfo = {
|
||||
"Parameter",
|
||||
"Parameter Option",
|
||||
"This value determines which parameter is used for scaling of the point. The "
|
||||
"parameter value will be used as a multiplicative factor to scale the size of "
|
||||
"the points. Note that they may however still be scaled by max size adjustment "
|
||||
"effects.",
|
||||
openspace::properties::Property::Visibility::AdvancedUser
|
||||
};
|
||||
|
||||
constexpr openspace::properties::Property::PropertyInfo ScaleFactorInfo = {
|
||||
"ScaleFactor",
|
||||
"Scale Factor",
|
||||
"This value is a multiplicative factor that is applied to the data values that "
|
||||
"are used to scale the points, when size mapping is applied.",
|
||||
openspace::properties::Property::Visibility::AdvancedUser
|
||||
};
|
||||
|
||||
struct [[codegen::Dictionary(SizeMappingComponent)]] Parameters {
|
||||
// [[codegen::verbatim(EnabledInfo.description)]]
|
||||
std::optional<bool> enabled;
|
||||
|
||||
// A list specifying all parameters that may be used for size mapping, i.e.
|
||||
// scaling the points based on the provided data columns
|
||||
std::optional<std::vector<std::string>> parameterOptions;
|
||||
|
||||
// [[codegen::verbatim(OptionInfo.description)]]
|
||||
std::optional<std::string> parameter;
|
||||
|
||||
// [[codegen::verbatim(ScaleFactorInfo.description)]]
|
||||
std::optional<float> scaleFactor;
|
||||
};
|
||||
#include "sizemappingcomponent_codegen.cpp"
|
||||
} // namespace
|
||||
|
||||
namespace openspace {
|
||||
|
||||
documentation::Documentation SizeMappingComponent::Documentation() {
|
||||
return codegen::doc<Parameters>("base_sizemappingcomponent");
|
||||
}
|
||||
|
||||
SizeMappingComponent::SizeMappingComponent()
|
||||
: properties::PropertyOwner({ "SizeMapping", "Size Mapping", "" })
|
||||
, enabled(EnabledInfo, true)
|
||||
, parameterOption(
|
||||
OptionInfo,
|
||||
properties::OptionProperty::DisplayType::Dropdown
|
||||
)
|
||||
, scaleFactor(ScaleFactorInfo, 1.f, 0.f, 1000.f)
|
||||
{
|
||||
addProperty(enabled);
|
||||
addProperty(parameterOption);
|
||||
addProperty(scaleFactor);
|
||||
}
|
||||
|
||||
SizeMappingComponent::SizeMappingComponent(const ghoul::Dictionary& dictionary)
|
||||
: SizeMappingComponent()
|
||||
{
|
||||
const Parameters p = codegen::bake<Parameters>(dictionary);
|
||||
|
||||
enabled = p.enabled.value_or(enabled);
|
||||
|
||||
int indexOfProvidedOption = -1;
|
||||
|
||||
if (p.parameterOptions.has_value()) {
|
||||
std::vector<std::string> opts = *p.parameterOptions;
|
||||
for (size_t i = 0; i < opts.size(); ++i) {
|
||||
// Note that options are added in order
|
||||
parameterOption.addOption(static_cast<int>(i), opts[i]);
|
||||
|
||||
if (p.parameter.has_value() && *p.parameter == opts[i]) {
|
||||
indexOfProvidedOption = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (indexOfProvidedOption >= 0) {
|
||||
parameterOption = indexOfProvidedOption;
|
||||
}
|
||||
else if (p.parameter.has_value()) {
|
||||
LERROR(fmt::format(
|
||||
"Error when reading Parameter. Could not find provided parameter '{}' in "
|
||||
"list of parameter options. Using default.", *p.parameter
|
||||
));
|
||||
}
|
||||
|
||||
scaleFactor = p.scaleFactor.value_or(scaleFactor);
|
||||
}
|
||||
|
||||
} // namespace openspace
|
||||
56
modules/base/rendering/pointcloud/sizemappingcomponent.h
Normal file
56
modules/base/rendering/pointcloud/sizemappingcomponent.h
Normal file
@@ -0,0 +1,56 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2024 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#ifndef __OPENSPACE_MODULE_BASE___SIZEMAPPINGCOMPONENT___H__
|
||||
#define __OPENSPACE_MODULE_BASE___SIZEMAPPINGCOMPONENT___H__
|
||||
|
||||
#include <openspace/properties/propertyowner.h>
|
||||
|
||||
#include <openspace/properties/optionproperty.h>
|
||||
#include <openspace/properties/scalar/boolproperty.h>
|
||||
#include <openspace/properties/scalar/floatproperty.h>
|
||||
|
||||
namespace openspace {
|
||||
|
||||
namespace documentation { struct Documentation; }
|
||||
|
||||
/**
|
||||
* This is a component that can be used to hold parameters and properties for scaling
|
||||
* point cloud points (or other data-based entities) based a parameter in a dataset.
|
||||
*/
|
||||
struct SizeMappingComponent : public properties::PropertyOwner {
|
||||
SizeMappingComponent();
|
||||
explicit SizeMappingComponent(const ghoul::Dictionary& dictionary);
|
||||
~SizeMappingComponent() override = default;
|
||||
|
||||
static documentation::Documentation Documentation();
|
||||
|
||||
properties::BoolProperty enabled;
|
||||
properties::OptionProperty parameterOption;
|
||||
properties::FloatProperty scaleFactor;
|
||||
};
|
||||
|
||||
} // namespace openspace
|
||||
|
||||
#endif // __OPENSPACE_MODULE_BASE___SIZEMAPPINGCOMPONENT___H__
|
||||
@@ -28,6 +28,7 @@ flat in float gs_colorParameter;
|
||||
flat in float vs_screenSpaceDepth;
|
||||
flat in vec4 vs_positionViewSpace;
|
||||
in vec2 texCoord;
|
||||
flat in int layer;
|
||||
|
||||
uniform float opacity;
|
||||
uniform vec3 color;
|
||||
@@ -42,7 +43,7 @@ uniform vec4 belowRangeColor;
|
||||
uniform bool useBelowRangeColor;
|
||||
|
||||
uniform bool hasSpriteTexture;
|
||||
uniform sampler2D spriteTexture;
|
||||
uniform sampler2DArray spriteTexture;
|
||||
|
||||
uniform bool useColorMap;
|
||||
uniform sampler1D colorMapTexture;
|
||||
@@ -85,23 +86,19 @@ Fragment getFragment() {
|
||||
|
||||
// Moving the origin to the center and calculating the length
|
||||
float lengthFromCenter = length((texCoord - vec2(0.5)) * 2.0);
|
||||
if (!hasSpriteTexture) {
|
||||
if (lengthFromCenter > 1.0) {
|
||||
discard;
|
||||
}
|
||||
if (!hasSpriteTexture && (lengthFromCenter > 1.0)) {
|
||||
discard;
|
||||
}
|
||||
|
||||
vec4 fullColor = vec4(1.0);
|
||||
vec4 fullColor = glm::vec4(color, 1.0);
|
||||
if (useColorMap) {
|
||||
fullColor = sampleColorMap(gs_colorParameter);
|
||||
}
|
||||
else {
|
||||
fullColor.rgb = color;
|
||||
}
|
||||
|
||||
if (hasSpriteTexture) {
|
||||
fullColor *= texture(spriteTexture, texCoord);
|
||||
} else if (enableOutline && (lengthFromCenter > (1.0 - outlineWeight))) {
|
||||
fullColor *= texture(spriteTexture, vec3(texCoord, layer));
|
||||
}
|
||||
else if (enableOutline && (lengthFromCenter > (1.0 - outlineWeight))) {
|
||||
fullColor.rgb = outlineColor;
|
||||
}
|
||||
|
||||
|
||||
@@ -27,12 +27,14 @@
|
||||
#include "PowerScaling/powerScalingMath.hglsl"
|
||||
|
||||
layout(points) in;
|
||||
flat in float textureLayer[];
|
||||
flat in float colorParameter[];
|
||||
flat in float scalingParameter[];
|
||||
|
||||
layout(triangle_strip, max_vertices = 4) out;
|
||||
flat out float gs_colorParameter;
|
||||
out vec2 texCoord;
|
||||
flat out int layer;
|
||||
flat out float vs_screenSpaceDepth;
|
||||
flat out vec4 vs_positionViewSpace;
|
||||
|
||||
@@ -45,6 +47,7 @@ uniform dmat4 projectionMatrix;
|
||||
uniform dmat4 modelMatrix;
|
||||
uniform bool enableMaxSizeControl;
|
||||
uniform bool hasDvarScaling;
|
||||
uniform float dvarScaleFactor;
|
||||
|
||||
// RenderOption: CameraViewDirection
|
||||
uniform vec3 up;
|
||||
@@ -58,6 +61,8 @@ uniform vec3 cameraLookUp;
|
||||
// The max size is an angle, in degrees, for the diameter
|
||||
uniform float maxAngularSize;
|
||||
|
||||
uniform vec2 aspectRatioScale;
|
||||
|
||||
const vec2 corners[4] = vec2[4](
|
||||
vec2(0.0, 0.0),
|
||||
vec2(1.0, 0.0),
|
||||
@@ -70,13 +75,14 @@ const int RenderOptionCameraPositionNormal = 1;
|
||||
|
||||
void main() {
|
||||
vec4 pos = gl_in[0].gl_Position;
|
||||
layer = int(textureLayer[0]);
|
||||
gs_colorParameter = colorParameter[0];
|
||||
|
||||
dvec4 dpos = modelMatrix * dvec4(dvec3(pos.xyz), 1.0);
|
||||
|
||||
float scaleMultiply = pow(10.0, scaleExponent);
|
||||
if (hasDvarScaling) {
|
||||
scaleMultiply *= scalingParameter[0];
|
||||
scaleMultiply *= scalingParameter[0] * dvarScaleFactor;
|
||||
}
|
||||
|
||||
vec3 scaledRight = vec3(0.0);
|
||||
@@ -116,9 +122,9 @@ void main() {
|
||||
dmat4 cameraViewProjectionMatrix = projectionMatrix * cameraViewMatrix;
|
||||
|
||||
vec4 dposClip = vec4(cameraViewProjectionMatrix * dpos);
|
||||
vec4 scaledRightClip = scaleFactor *
|
||||
vec4 scaledRightClip = scaleFactor * aspectRatioScale.x *
|
||||
vec4(cameraViewProjectionMatrix * dvec4(scaledRight, 0.0));
|
||||
vec4 scaledUpClip = scaleFactor *
|
||||
vec4 scaledUpClip = scaleFactor * aspectRatioScale.y *
|
||||
vec4(cameraViewProjectionMatrix * dvec4(scaledUp, 0.0));
|
||||
|
||||
vec4 dposViewSpace= vec4(cameraViewMatrix * dpos);
|
||||
|
||||
@@ -38,9 +38,12 @@ in float in_colorParameter1;
|
||||
in float in_scalingParameter0;
|
||||
in float in_scalingParameter1;
|
||||
|
||||
in float in_textureLayer;
|
||||
|
||||
uniform bool useSpline;
|
||||
uniform float interpolationValue;
|
||||
|
||||
flat out float textureLayer;
|
||||
flat out float colorParameter;
|
||||
flat out float scalingParameter;
|
||||
|
||||
@@ -87,5 +90,7 @@ void main() {
|
||||
);
|
||||
}
|
||||
|
||||
textureLayer = in_textureLayer;
|
||||
|
||||
gl_Position = vec4(position, 1.0);
|
||||
}
|
||||
|
||||
@@ -27,13 +27,16 @@
|
||||
#include "PowerScaling/powerScaling_vs.hglsl"
|
||||
|
||||
in vec3 in_position;
|
||||
in float in_textureLayer;
|
||||
in float in_colorParameter;
|
||||
in float in_scalingParameter;
|
||||
|
||||
flat out float textureLayer;
|
||||
flat out float colorParameter;
|
||||
flat out float scalingParameter;
|
||||
|
||||
void main() {
|
||||
textureLayer = in_textureLayer;
|
||||
colorParameter = in_colorParameter;
|
||||
scalingParameter = in_scalingParameter;
|
||||
gl_Position = vec4(in_position, 1.0);
|
||||
|
||||
@@ -26,9 +26,6 @@
|
||||
|
||||
out vec4 finalColor;
|
||||
|
||||
uniform vec3 polygonColor;
|
||||
|
||||
|
||||
void main() {
|
||||
finalColor = vec4(polygonColor, 1.0);
|
||||
finalColor = vec4(1.0);
|
||||
}
|
||||
|
||||
@@ -33,11 +33,13 @@
|
||||
#include <ghoul/logging/logmanager.h>
|
||||
#include <ghoul/misc/assert.h>
|
||||
#include <ghoul/misc/exception.h>
|
||||
#include <ghoul/misc/stringhelper.h>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cctype>
|
||||
#include <fstream>
|
||||
#include <functional>
|
||||
#include <sstream>
|
||||
#include <string_view>
|
||||
|
||||
namespace {
|
||||
@@ -94,6 +96,7 @@ Dataset loadCsvFile(std::filesystem::path filePath, std::optional<DataMapping> s
|
||||
int yColumn = -1;
|
||||
int zColumn = -1;
|
||||
int nameColumn = -1;
|
||||
int textureColumn = -1;
|
||||
|
||||
int nDataColumns = 0;
|
||||
const bool hasExcludeColumns = specs.has_value() && specs->hasExcludeColumns();
|
||||
@@ -119,11 +122,17 @@ Dataset loadCsvFile(std::filesystem::path filePath, std::optional<DataMapping> s
|
||||
else if (isNameColumn(col, specs)) {
|
||||
nameColumn = static_cast<int>(i);
|
||||
}
|
||||
else if (hasExcludeColumns && (*specs).isExcludeColumn(col)) {
|
||||
else if (hasExcludeColumns && specs->isExcludeColumn(col)) {
|
||||
skipColumns.push_back(i);
|
||||
continue;
|
||||
}
|
||||
else {
|
||||
// Note that the texture column is also a regular column. Just save the index
|
||||
if (isTextureColumn(col, specs)) {
|
||||
res.textureDataIndex = nDataColumns;
|
||||
textureColumn = static_cast<int>(i);
|
||||
}
|
||||
|
||||
res.variables.push_back({
|
||||
.index = nDataColumns,
|
||||
.name = col
|
||||
@@ -132,6 +141,33 @@ Dataset loadCsvFile(std::filesystem::path filePath, std::optional<DataMapping> s
|
||||
}
|
||||
}
|
||||
|
||||
// Some errors / warnings
|
||||
if (specs.has_value()) {
|
||||
bool hasAllProvided = specs->checkIfAllProvidedColumnsExist(columns);
|
||||
if (!hasAllProvided) {
|
||||
LERROR(fmt::format(
|
||||
"Error loading data file {}. Not all columns provided in data mapping "
|
||||
"exists in dataset", filePath
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
bool hasProvidedTextureFile = specs.has_value() && specs->textureMap.has_value();
|
||||
bool hasTextureIndex = (res.textureDataIndex >= 0);
|
||||
|
||||
if (hasProvidedTextureFile && !hasTextureIndex && !specs->textureColumn.has_value()) {
|
||||
throw ghoul::RuntimeError(fmt::format(
|
||||
"Error loading data file {}. No texture column was specified in the data "
|
||||
"mapping", filePath
|
||||
));
|
||||
}
|
||||
if (!hasProvidedTextureFile && hasTextureIndex) {
|
||||
throw ghoul::RuntimeError(fmt::format(
|
||||
"Error loading data file {}. Missing texture map file location in data "
|
||||
"mapping", filePath
|
||||
));
|
||||
}
|
||||
|
||||
if (xColumn < 0 || yColumn < 0 || zColumn < 0) {
|
||||
// One or more position columns weren't read
|
||||
LERROR(fmt::format(
|
||||
@@ -142,6 +178,8 @@ Dataset loadCsvFile(std::filesystem::path filePath, std::optional<DataMapping> s
|
||||
LINFO(fmt::format("Loading {} rows with {} columns", rows.size(), columns.size()));
|
||||
ProgressBar progress = ProgressBar(static_cast<int>(rows.size()));
|
||||
|
||||
std::set<int> uniqueTextureIndicesInData;
|
||||
|
||||
// Skip first row (column names)
|
||||
for (size_t rowIdx = 1; rowIdx < rows.size(); ++rowIdx) {
|
||||
const std::vector<std::string>& row = rows[rowIdx];
|
||||
@@ -180,6 +218,10 @@ Dataset loadCsvFile(std::filesystem::path filePath, std::optional<DataMapping> s
|
||||
else {
|
||||
entry.data.push_back(value);
|
||||
}
|
||||
|
||||
if (i == textureColumn) {
|
||||
uniqueTextureIndicesInData.emplace(static_cast<int>(value));
|
||||
}
|
||||
}
|
||||
|
||||
const glm::vec3 positive = glm::abs(entry.position);
|
||||
@@ -193,6 +235,82 @@ Dataset loadCsvFile(std::filesystem::path filePath, std::optional<DataMapping> s
|
||||
progress.print(static_cast<int>(rowIdx + 1));
|
||||
}
|
||||
|
||||
// Load the textures. Skip textures that are not included in the dataset
|
||||
if (hasProvidedTextureFile) {
|
||||
const std::filesystem::path path = *specs->textureMap;
|
||||
if (!std::filesystem::is_regular_file(path)) {
|
||||
throw ghoul::RuntimeError(fmt::format(
|
||||
"Failed to open texture map file {}", path
|
||||
));
|
||||
}
|
||||
res.textures = loadTextureMapFile(path, uniqueTextureIndicesInData);
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
std::vector<Dataset::Texture> loadTextureMapFile(std::filesystem::path path,
|
||||
const std::set<int>& texturesInData)
|
||||
{
|
||||
ghoul_assert(std::filesystem::exists(path), "File must exist");
|
||||
|
||||
std::ifstream file(path);
|
||||
if (!file.good()) {
|
||||
throw ghoul::RuntimeError(fmt::format(
|
||||
"Failed to open texture map file {}", path
|
||||
));
|
||||
}
|
||||
|
||||
int currentLineNumber = 0;
|
||||
|
||||
std::vector<Dataset::Texture> res;
|
||||
|
||||
std::string line;
|
||||
while (std::getline(file, line)) {
|
||||
ghoul::trimWhitespace(line);
|
||||
currentLineNumber++;
|
||||
|
||||
if (line.empty() || line.starts_with("#")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::vector<std::string> tokens = ghoul::tokenizeString(line, ' ');
|
||||
int nNonEmptyTokens = static_cast<int>(std::count_if(
|
||||
tokens.begin(),
|
||||
tokens.end(),
|
||||
[](const std::string& t) { return !t.empty(); }
|
||||
));
|
||||
|
||||
if (nNonEmptyTokens > 2) {
|
||||
throw ghoul::RuntimeError(fmt::format(
|
||||
"Error loading texture map file {}: Line {} has too many parameters. "
|
||||
"Expected 2: an integer index followed by a filename, where the file "
|
||||
"name may not include whitespaces",
|
||||
path, currentLineNumber
|
||||
));
|
||||
}
|
||||
|
||||
std::stringstream str(line);
|
||||
|
||||
// Each line is following the template:
|
||||
// <idx> <file name>
|
||||
Dataset::Texture texture;
|
||||
str >> texture.index >> texture.file;
|
||||
|
||||
for (const Dataset::Texture& t : res) {
|
||||
if (t.index == texture.index) {
|
||||
throw ghoul::RuntimeError(fmt::format(
|
||||
"Error loading texture map file {}: Texture index '{}' defined twice",
|
||||
path, texture.index
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
if (texturesInData.contains(texture.index)) {
|
||||
res.push_back(texture);
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
@@ -31,6 +31,8 @@
|
||||
#include <string_view>
|
||||
|
||||
namespace {
|
||||
constexpr std::string_view _loggerCat = "RenderablePolygonCloud";
|
||||
|
||||
constexpr std::string_view DefaultX = "x";
|
||||
constexpr std::string_view DefaultY = "y";
|
||||
constexpr std::string_view DefaultZ = "z";
|
||||
@@ -48,19 +50,19 @@ namespace {
|
||||
if (mapping.has_value()) {
|
||||
switch (columnCase) {
|
||||
case PositionColumn::X:
|
||||
column = (*mapping).xColumnName.value_or(column);
|
||||
column = mapping->xColumnName.value_or(column);
|
||||
break;
|
||||
case PositionColumn::Y:
|
||||
column = (*mapping).yColumnName.value_or(column);
|
||||
column = mapping->yColumnName.value_or(column);
|
||||
break;
|
||||
case PositionColumn::Z:
|
||||
column = (*mapping).zColumnName.value_or(column);
|
||||
column = mapping->zColumnName.value_or(column);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Per default, allow both lower case and upper case versions of column names
|
||||
if (!mapping.has_value() || !(*mapping).isCaseSensitive) {
|
||||
if (!mapping.has_value() || !mapping->isCaseSensitive) {
|
||||
column = ghoul::toLowerCase(column);
|
||||
testColumn = ghoul::toLowerCase(testColumn);
|
||||
}
|
||||
@@ -68,6 +70,27 @@ namespace {
|
||||
return testColumn == column;
|
||||
}
|
||||
|
||||
bool isSameStringColumn(const std::string& left, const std::string& right,
|
||||
bool isCaseSensitive)
|
||||
{
|
||||
std::string l = isCaseSensitive ? ghoul::toLowerCase(left) : left;
|
||||
std::string r = isCaseSensitive ? ghoul::toLowerCase(right) : right;
|
||||
return (l == r);
|
||||
}
|
||||
|
||||
bool containsColumn(const std::string& c, const std::vector<std::string>& columns,
|
||||
bool isCaseSensitive)
|
||||
{
|
||||
auto it = std::find_if(
|
||||
columns.begin(),
|
||||
columns.end(),
|
||||
[&c, &isCaseSensitive](const std::string& col) {
|
||||
return isSameStringColumn(c, col, isCaseSensitive);
|
||||
}
|
||||
);
|
||||
return it != columns.end();
|
||||
}
|
||||
|
||||
// This is a data mapping structure that can be used when creating point cloud
|
||||
// datasets, e.g. from a CSV or Speck file.
|
||||
//
|
||||
@@ -92,6 +115,18 @@ namespace {
|
||||
// files, where the name is given by the comment at the end of each line
|
||||
std::optional<std::string> name;
|
||||
|
||||
// Specifies a column name for a column that has the data for which texture to
|
||||
// use for each point (given as an integer index). If included, a texture map
|
||||
// file need to be included as well
|
||||
std::optional<std::string> textureColumn;
|
||||
|
||||
// A file where each line contains an integer index and an image file name.
|
||||
// Not valid for SPECK files, which includes this information as part of its
|
||||
// data format. This map will be used to map the data in the TextureColumn to
|
||||
// an image file to use for rendering the points. Note that only the files with
|
||||
// indices that are used in the dataset will actually be loaded
|
||||
std::optional<std::filesystem::path> textureMapFile;
|
||||
|
||||
// Specifies whether to do case sensitive checks when reading column names.
|
||||
// Default is not to, so that 'X' and 'x' are both valid column names for the
|
||||
// x position column, for example
|
||||
@@ -124,6 +159,8 @@ DataMapping DataMapping::createFromDictionary(const ghoul::Dictionary& dictionar
|
||||
result.yColumnName = p.y;
|
||||
result.zColumnName = p.z;
|
||||
result.nameColumn = p.name;
|
||||
result.textureColumn = p.textureColumn;
|
||||
result.textureMap = p.textureMapFile;
|
||||
|
||||
result.missingDataValue = p.missingDataValue;
|
||||
|
||||
@@ -142,6 +179,28 @@ bool DataMapping::isExcludeColumn(std::string_view column) const {
|
||||
return (found != excludeColumns.end());
|
||||
}
|
||||
|
||||
bool DataMapping::checkIfAllProvidedColumnsExist(
|
||||
const std::vector<std::string>& columns) const
|
||||
{
|
||||
auto checkColumnIsOk = [this, &columns](std::optional<std::string> col,
|
||||
std::string_view key)
|
||||
{
|
||||
if (col.has_value() && !containsColumn(*col, columns, isCaseSensitive)) {
|
||||
LWARNING(fmt::format("Could not find provided {} column: '{}'", key, *col));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
bool hasAll = true;
|
||||
hasAll &= checkColumnIsOk(xColumnName, "X");
|
||||
hasAll &= checkColumnIsOk(yColumnName, "Y");
|
||||
hasAll &= checkColumnIsOk(zColumnName, "Z");
|
||||
hasAll &= checkColumnIsOk(nameColumn, "Name");
|
||||
hasAll &= checkColumnIsOk(textureColumn, "Texture");
|
||||
return hasAll;
|
||||
}
|
||||
|
||||
std::string generateHashString(const DataMapping& dm) {
|
||||
std::string a;
|
||||
for (const std::string_view c : dm.excludeColumns) {
|
||||
@@ -150,13 +209,14 @@ std::string generateHashString(const DataMapping& dm) {
|
||||
unsigned int excludeColumnsHash = ghoul::hashCRC32(a);
|
||||
|
||||
return fmt::format(
|
||||
"DM|x{}|y{}|z{}|name{}|m{}|{}|{}",
|
||||
"DM|{}|{}|{}|{}|{}|{}|{}|{}",
|
||||
dm.xColumnName.value_or(""),
|
||||
dm.yColumnName.value_or(""),
|
||||
dm.zColumnName.value_or(""),
|
||||
dm.nameColumn.value_or(""),
|
||||
dm.textureColumn.value_or(""),
|
||||
dm.missingDataValue.has_value() ? ghoul::to_string(*dm.missingDataValue) : "",
|
||||
dm.isCaseSensitive ? "1" : "0",
|
||||
dm.isCaseSensitive ? 1 : 0,
|
||||
excludeColumnsHash
|
||||
);
|
||||
}
|
||||
@@ -181,14 +241,14 @@ bool isNameColumn(const std::string& c, const std::optional<DataMapping>& mappin
|
||||
if (!mapping.has_value() || !mapping->nameColumn.has_value()) {
|
||||
return false;
|
||||
}
|
||||
return isSameStringColumn(c, *mapping->nameColumn, mapping->isCaseSensitive);
|
||||
}
|
||||
|
||||
std::string testColumn = c;
|
||||
std::string mappedColumn = *mapping->nameColumn;
|
||||
if (!mapping->isCaseSensitive) {
|
||||
testColumn = ghoul::toLowerCase(testColumn);
|
||||
mappedColumn = ghoul::toLowerCase(mappedColumn);
|
||||
bool isTextureColumn(const std::string& c, const std::optional<DataMapping>& mapping) {
|
||||
if (!mapping.has_value() || !mapping->textureColumn.has_value()) {
|
||||
return false;
|
||||
}
|
||||
return testColumn == mappedColumn;
|
||||
return isSameStringColumn(c, *mapping->textureColumn, mapping->isCaseSensitive);
|
||||
}
|
||||
|
||||
} // namespace openspace::dataloader
|
||||
|
||||
@@ -176,12 +176,27 @@ Dataset loadSpeckFile(std::filesystem::path path, std::optional<DataMapping> spe
|
||||
// 2: texture 1 M1.sgi
|
||||
// The parameter in #1 is currently being ignored
|
||||
|
||||
std::vector<std::string> tokens = ghoul::tokenizeString(line, ' ');
|
||||
int nNonEmptyTokens = static_cast<int>(std::count_if(
|
||||
tokens.begin(),
|
||||
tokens.end(),
|
||||
[](const std::string& t) { return !t.empty(); }
|
||||
));
|
||||
|
||||
if (nNonEmptyTokens > 4) {
|
||||
throw ghoul::RuntimeError(fmt::format(
|
||||
"Error loading speck file {}: Too many arguments for texture on line {}",
|
||||
path, currentLineNumber
|
||||
));
|
||||
}
|
||||
|
||||
bool hasExtraParameter = nNonEmptyTokens > 3;
|
||||
|
||||
std::stringstream str(line);
|
||||
|
||||
std::string dummy;
|
||||
str >> dummy;
|
||||
|
||||
if (line.find('-') != std::string::npos) {
|
||||
if (hasExtraParameter) {
|
||||
str >> dummy;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user