Merge branch 'feature/interaction' into feature/globebrowsing

This commit is contained in:
Kalle Bladin
2016-06-05 21:28:12 -04:00
10 changed files with 82 additions and 83 deletions

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@@ -1,26 +1,26 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __CAMERA_H__
#define __CAMERA_H__
@@ -40,27 +40,27 @@
namespace openspace {
/**
This class still needs some more love. Suggested improvements:
- Remove psc from the camera class interface.
- Accessors should return constant references to double precision class members.
- Remove the scaling variable (What is it used for?)
- Remove the maxFov and sinMaxfov variables. Redundant since the fov is embedded
within the perspective projection matrix.
- Remove focusposition, part of the integration with the scale graph. The
"focus position" should not be needed since we assume the camera is always
positioned relative to its origin. When orbiting another object (not in origin),
the focus position should probably be handled outside the camera class
(interaction handler) since it does not affect the state of the camera
(only how it interacts).
- The class might need some more reasonable accessors depending on use cases.
(up vector world space?)
- Make clear which function returns a combined view matrix (things that are
dependent on the separate sgct nodes).
This class still needs some more love. Suggested improvements:
- Remove psc from the camera class interface.
- Accessors should return constant references to double precision class members.
- Remove the scaling variable (What is it used for?)
- Remove the maxFov and sinMaxfov variables. Redundant since the fov is embedded
within the perspective projection matrix.
- Remove focusposition, part of the integration with the scale graph. The
"focus position" should not be needed since we assume the camera is always
positioned relative to its origin. When orbiting another object (not in origin),
the focus position should probably be handled outside the camera class
(interaction handler) since it does not affect the state of the camera
(only how it interacts).
- The class might need some more reasonable accessors depending on use cases.
(up vector world space?)
- Make clear which function returns a combined view matrix (things that are
dependent on the separate sgct nodes).
*/
class Camera {
/**
Used to explicitly show which variables within the Camera class that are used
for caching.
Used to explicitly show which variables within the Camera class that are used
for caching.
*/
template<typename T>
struct Cached
@@ -100,7 +100,6 @@ namespace openspace {
const Vec3& positionVec3() const;
const Vec3& unsynchedPositionVec3() const;
const Vec3& focusPositionVec3() const;
// Should return const refs
const Vec3& viewDirectionWorldSpace() const;
const Vec3& lookUpVectorCameraSpace() const;
const Vec3& lookUpVectorWorldSpace() const;
@@ -109,7 +108,7 @@ namespace openspace {
const Quat& rotationQuaternion() const;
float maxFov() const;
float sinMaxFov() const;
// @TODO this should simply be called viewMatrix!
// Or it needs to be changed so that it actually is combined. Right now it is
// only the view matrix that is the same for all SGCT cameras.
@@ -124,9 +123,9 @@ namespace openspace {
void deserialize(SyncBuffer* syncBuffer);
/**
Handles SGCT's internal matrices. Also caches a calculated viewProjection
matrix. This is the data that is different for different cameras within
SGCT.
Handles SGCT's internal matrices. Also caches a calculated viewProjection
matrix. This is the data that is different for different cameras within
SGCT.
*/
class SgctInternal {
friend class Camera;
@@ -174,8 +173,8 @@ namespace openspace {
const glm::mat4& viewProjectionMatrix() const;
private:
/**
Class encapsulating data that needs to be synched between SGCT nodes.
Are all three variables (i.e. local, shared, synced) really neccessary? /EB
Class encapsulating data that needs to be synched between SGCT nodes.
Are all three variables (i.e. local, shared, synced) really neccessary? /EB
*/
template <typename T>
struct SyncData {

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@@ -154,7 +154,7 @@ void RenderablePath::render(const RenderData& data) {
_programObject->activate();
psc currentPosition = data.position;
glm::mat4 camrot = data.camera.viewRotationMatrix();
glm::mat4 camrot = glm::mat4(data.camera.viewRotationMatrix());
glm::mat4 transform = glm::mat4(1);
// setup the data to the shader

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@@ -187,7 +187,7 @@ bool RenderablePlane::deinitialize() {
void RenderablePlane::render(const RenderData& data) {
glm::mat4 transform = glm::mat4(1.0);
if (_billboard)
transform = glm::inverse(data.camera.viewRotationMatrix());
transform = glm::inverse(glm::mat4(data.camera.viewRotationMatrix()));
// Activate shader
_shader->activate();

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@@ -148,7 +148,7 @@ void RenderableTrail::render(const RenderData& data) {
_programObject->activate();
psc currentPosition = data.position;
psc campos = data.camera.position();
glm::mat4 camrot = data.camera.viewRotationMatrix();
glm::mat4 camrot = glm::mat4(data.camera.viewRotationMatrix());
glm::mat4 transform = glm::mat4(1);

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@@ -150,7 +150,7 @@ bool RenderableDebugPlane::deinitialize() {
void RenderableDebugPlane::render(const RenderData& data) {
glm::mat4 transform = glm::mat4(1.0);
if (_billboard)
transform = glm::inverse(data.camera.viewRotationMatrix());
transform = glm::inverse(glm::mat4(data.camera.viewRotationMatrix()));
// Activate shader
_shader->activate();

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@@ -124,7 +124,7 @@ void RenderableCrawlingLine::render(const RenderData& data) {
// fetch data
psc currentPosition = data.position;
psc campos = data.camera.position();
glm::mat4 camrot = data.camera.viewRotationMatrix();
glm::mat4 camrot = glm::mat4(data.camera.viewRotationMatrix());
glm::mat4 transform = glm::mat4(1);

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@@ -1036,7 +1036,7 @@ void ParallelConnection::broadcast(){
//create a keyframe with current position and orientation of camera
network::datamessagestructures::PositionKeyframe kf;
kf._position = OsEng.interactionHandler().camera()->position();
kf._viewRotationQuat = glm::quat_cast(OsEng.interactionHandler().camera()->viewRotationMatrix());
kf._viewRotationQuat = glm::quat_cast(glm::mat4(OsEng.interactionHandler().camera()->viewRotationMatrix()));
//timestamp as current runtime of OpenSpace instance
kf._timeStamp = OsEng.runTime();

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@@ -139,7 +139,7 @@ void Renderable::setPscUniforms(
{
program.setUniform("campos", camera.position().vec4());
program.setUniform("objpos", position.vec4());
program.setUniform("camrot", camera.viewRotationMatrix());
program.setUniform("camrot", glm::mat4(camera.viewRotationMatrix()));
program.setUniform("scaling", camera.scaling());
}

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@@ -380,7 +380,7 @@ bool SceneGraphNode::sphereInsideFrustum(const psc& s_pos, const PowerScaledScal
const Camera* camera)
{
// direction the camera is looking at in power scale
psc psc_camdir = psc(camera->viewDirectionWorldSpace());
psc psc_camdir = psc(glm::vec3(camera->viewDirectionWorldSpace()));
// the position of the camera, moved backwards in the view direction to encapsulate
// the sphere radius

View File

@@ -1,26 +1,26 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
// open space includes
#include <openspace/util/camera.h>
@@ -96,15 +96,15 @@ namespace openspace {
}
// Accessors
const Camera::Vec3& Camera::positionVec3() const{
const Camera::Vec3& Camera::positionVec3() const {
return _position.synced;
}
const Camera::Vec3& Camera::unsynchedPositionVec3() const{
const Camera::Vec3& Camera::unsynchedPositionVec3() const {
return _position.local;
}
const Camera::Vec3& Camera::focusPositionVec3() const{
const Camera::Vec3& Camera::focusPositionVec3() const {
return _focusPosition;
}
@@ -116,7 +116,7 @@ namespace openspace {
}
return _cachedViewDirection.datum;
}
const Camera::Vec3& Camera::lookUpVectorCameraSpace() const {
return _LOOKUP_VECTOR_CAMERA_SPACE;
}
@@ -124,7 +124,7 @@ namespace openspace {
const Camera::Vec3& Camera::lookUpVectorWorldSpace() const {
return glm::normalize(_rotation.synced * Vec3(_LOOKUP_VECTOR_CAMERA_SPACE));
}
const glm::vec2& Camera::scaling() const {
return _scaling.synced;
}
@@ -162,7 +162,7 @@ namespace openspace {
}
return _cachedCombinedViewMatrix.datum;
}
// Synchronization
void Camera::serialize(SyncBuffer* syncBuffer) {
std::lock_guard<std::mutex> _lock(_mutex);