conditional uniform set for macos

This commit is contained in:
Micah Acinapura
2020-02-10 16:55:21 -05:00
parent db8a0d16c9
commit faccb3d948

View File

@@ -366,10 +366,13 @@ void RenderableTrail::render(const RenderData& data, RendererTasks&) {
p->setUniform(c.nVertices, nVertices);
glm::ivec2 resolution = global::renderEngine.renderingResolution();
p->setUniform(c.resolution, resolution);
p->setUniform(c.lineWidth, ceil((2.f * 1.f + lw) * std::sqrt(2.f)));
#ifndef __APPLE__
glm::ivec2 resolution = global::renderEngine.renderingResolution();
p->setUniform(c.resolution, resolution);
p->setUniform(c.lineWidth, ceil((2.f * 1.f + lw) * std::sqrt(2.f)));
#endif
if (renderPoints) {
// The stride parameter determines the distance between larger points and