mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-05 03:00:58 -06:00
Coding style fixes
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2018 *
|
||||
* Copyright (c) 2014-2019 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2018 *
|
||||
* Copyright (c) 2014-2019 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2018 *
|
||||
* Copyright (c) 2014-2019 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
@@ -44,4 +44,4 @@ void main() {
|
||||
vs_screenSpaceDepth = positionClipSpaceZNorm.w;
|
||||
|
||||
gl_Position = positionClipSpaceZNorm;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2018 *
|
||||
* Copyright (c) 2014-2019 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
|
||||
@@ -46,6 +46,6 @@ const vec2 texData[6] = vec2[] (
|
||||
);
|
||||
|
||||
void main() {
|
||||
texCoord = texData[ gl_VertexID ];
|
||||
gl_Position = vec4(posData[ gl_VertexID ], 1.0);
|
||||
}
|
||||
texCoord = texData[gl_VertexID];
|
||||
gl_Position = vec4(posData[gl_VertexID], 1.0);
|
||||
}
|
||||
|
||||
@@ -956,7 +956,9 @@ const glm::dmat4& RenderableGlobe::modelTransform() const {
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void RenderableGlobe::renderChunks(const RenderData& data, RendererTasks&,
|
||||
const ShadowComponent::ShadowMapData& shadowData, const bool renderGeomOnly) {
|
||||
const ShadowComponent::ShadowMapData& shadowData,
|
||||
bool renderGeomOnly)
|
||||
{
|
||||
if (_shadersNeedRecompilation) {
|
||||
recompileShaders();
|
||||
}
|
||||
@@ -1256,7 +1258,9 @@ void RenderableGlobe::renderChunks(const RenderData& data, RendererTasks&,
|
||||
}
|
||||
|
||||
void RenderableGlobe::renderChunkGlobally(const Chunk& chunk, const RenderData& data,
|
||||
const ShadowComponent::ShadowMapData& shadowData, const bool renderGeomOnly) {
|
||||
const ShadowComponent::ShadowMapData& shadowData,
|
||||
bool renderGeomOnly)
|
||||
{
|
||||
//PerfMeasure("globally");
|
||||
const TileIndex& tileIndex = chunk.tileIndex;
|
||||
ghoul::opengl::ProgramObject& program = *_globalRenderer.program;
|
||||
|
||||
@@ -189,8 +189,7 @@ private:
|
||||
float getHeight(const glm::dvec3& position) const;
|
||||
|
||||
void renderChunks(const RenderData& data, RendererTasks& rendererTask,
|
||||
const ShadowComponent::ShadowMapData& shadowData = {},
|
||||
const bool renderGeomOnly = false
|
||||
const ShadowComponent::ShadowMapData& shadowData = {}, bool renderGeomOnly = false
|
||||
);
|
||||
|
||||
/**
|
||||
@@ -202,8 +201,7 @@ private:
|
||||
* tile will lead to jagging. We only render global chunks for lower chunk levels.
|
||||
*/
|
||||
void renderChunkGlobally(const Chunk& chunk, const RenderData& data,
|
||||
const ShadowComponent::ShadowMapData& shadowData = {},
|
||||
const bool renderGeomOnly = false
|
||||
const ShadowComponent::ShadowMapData& shadowData = {}, bool renderGeomOnly = false
|
||||
);
|
||||
|
||||
/**
|
||||
@@ -218,8 +216,7 @@ private:
|
||||
* chunks for higher chunk levels.
|
||||
*/
|
||||
void renderChunkLocally(const Chunk& chunk, const RenderData& data,
|
||||
const ShadowComponent::ShadowMapData& shadowData = {},
|
||||
const bool renderGeomOnly = false
|
||||
const ShadowComponent::ShadowMapData& shadowData = {}, bool renderGeomOnly = false
|
||||
);
|
||||
|
||||
void debugRenderChunk(const Chunk& chunk, const glm::dmat4& mvp,
|
||||
|
||||
@@ -1,56 +1,49 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2018 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2019 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#include <modules/globebrowsing/src/ringscomponent.h>
|
||||
|
||||
#include <modules/globebrowsing/globebrowsingmodule.h>
|
||||
#include <modules/globebrowsing/src/renderableglobe.h>
|
||||
|
||||
#include <openspace/documentation/documentation.h>
|
||||
#include <openspace/documentation/verifier.h>
|
||||
#include <openspace/util/updatestructures.h>
|
||||
|
||||
#include <openspace/engine/globals.h>
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
#include <openspace/engine/moduleengine.h>
|
||||
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
#include <openspace/rendering/renderengine.h>
|
||||
#include <openspace/scene/scene.h>
|
||||
|
||||
#include <openspace/util/updatestructures.h>
|
||||
#include <ghoul/filesystem/cachemanager.h>
|
||||
#include <ghoul/filesystem/filesystem.h>
|
||||
#include <ghoul/logging/logmanager.h>
|
||||
|
||||
#include <ghoul/filesystem/filesystem.h>
|
||||
#include <ghoul/misc/dictionary.h>
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
#include <ghoul/io/texture/texturereader.h>
|
||||
#include <ghoul/opengl/texture.h>
|
||||
#include <ghoul/opengl/textureunit.h>
|
||||
|
||||
#include <ghoul/font/fontmanager.h>
|
||||
#include <ghoul/font/fontrenderer.h>
|
||||
|
||||
#include <ghoul/logging/logmanager.h>
|
||||
#include <ghoul/misc/dictionary.h>
|
||||
#include <ghoul/opengl/programobject.h>
|
||||
#include <ghoul/opengl/texture.h>
|
||||
#include <ghoul/opengl/textureunit.h>
|
||||
#include <ghoul/io/texture/texturereader.h>
|
||||
#include <fstream>
|
||||
#include <cstdlib>
|
||||
#include <locale>
|
||||
@@ -120,371 +113,370 @@ namespace {
|
||||
|
||||
namespace openspace {
|
||||
|
||||
documentation::Documentation RingsComponent::Documentation() {
|
||||
using namespace documentation;
|
||||
return {
|
||||
"Rings Component",
|
||||
"globebrowsing_rings_component",
|
||||
documentation::Documentation RingsComponent::Documentation() {
|
||||
using namespace documentation;
|
||||
return {
|
||||
"Rings Component",
|
||||
"globebrowsing_rings_component",
|
||||
{
|
||||
{
|
||||
{
|
||||
TextureInfo.identifier,
|
||||
new StringVerifier,
|
||||
Optional::Yes,
|
||||
TextureInfo.description
|
||||
},
|
||||
{
|
||||
SizeInfo.identifier,
|
||||
new DoubleVerifier,
|
||||
Optional::Yes,
|
||||
SizeInfo.description
|
||||
},
|
||||
{
|
||||
OffsetInfo.identifier,
|
||||
new DoubleVector2Verifier,
|
||||
Optional::Yes,
|
||||
OffsetInfo.description
|
||||
},
|
||||
{
|
||||
NightFactorInfo.identifier,
|
||||
new DoubleVerifier,
|
||||
Optional::Yes,
|
||||
NightFactorInfo.description
|
||||
},
|
||||
{
|
||||
TransparencyInfo.identifier,
|
||||
new DoubleVerifier,
|
||||
Optional::Yes,
|
||||
TransparencyInfo.description
|
||||
},
|
||||
{
|
||||
ZFightingPercentageInfo.identifier,
|
||||
new DoubleVerifier,
|
||||
Optional::Yes,
|
||||
ZFightingPercentageInfo.description
|
||||
},
|
||||
{
|
||||
NumberShadowSamplesInfo.identifier,
|
||||
new IntVerifier,
|
||||
Optional::Yes,
|
||||
NumberShadowSamplesInfo.description
|
||||
}
|
||||
TextureInfo.identifier,
|
||||
new StringVerifier,
|
||||
Optional::Yes,
|
||||
TextureInfo.description
|
||||
},
|
||||
{
|
||||
SizeInfo.identifier,
|
||||
new DoubleVerifier,
|
||||
Optional::Yes,
|
||||
SizeInfo.description
|
||||
},
|
||||
{
|
||||
OffsetInfo.identifier,
|
||||
new DoubleVector2Verifier,
|
||||
Optional::Yes,
|
||||
OffsetInfo.description
|
||||
},
|
||||
{
|
||||
NightFactorInfo.identifier,
|
||||
new DoubleVerifier,
|
||||
Optional::Yes,
|
||||
NightFactorInfo.description
|
||||
},
|
||||
{
|
||||
TransparencyInfo.identifier,
|
||||
new DoubleVerifier,
|
||||
Optional::Yes,
|
||||
TransparencyInfo.description
|
||||
},
|
||||
{
|
||||
ZFightingPercentageInfo.identifier,
|
||||
new DoubleVerifier,
|
||||
Optional::Yes,
|
||||
ZFightingPercentageInfo.description
|
||||
},
|
||||
{
|
||||
NumberShadowSamplesInfo.identifier,
|
||||
new IntVerifier,
|
||||
Optional::Yes,
|
||||
NumberShadowSamplesInfo.description
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
RingsComponent::RingsComponent(const ghoul::Dictionary& dictionary)
|
||||
: properties::PropertyOwner({ "Rings" })
|
||||
, _texturePath(TextureInfo)
|
||||
, _size(SizeInfo, 1.f, 0.f, 1e25f)
|
||||
, _offset(OffsetInfo, glm::vec2(0.f, 1.f), glm::vec2(0.f), glm::vec2(1.f))
|
||||
, _nightFactor(NightFactorInfo, 0.33f, 0.f, 1.f)
|
||||
, _transparency(TransparencyInfo, 0.15f, 0.f, 1.f)
|
||||
, _enabled({ "Enabled", "Enabled", "Enable/Disable Rings" }, true)
|
||||
, _zFightingPercentage(ZFightingPercentageInfo, 0.995f, 0.000001f, 1.f)
|
||||
, _nShadowSamples(NumberShadowSamplesInfo, 2, 1, 20)
|
||||
, _ringsDictionary(dictionary)
|
||||
{
|
||||
using ghoul::filesystem::File;
|
||||
RingsComponent::RingsComponent(const ghoul::Dictionary& dictionary)
|
||||
: properties::PropertyOwner({ "Rings" })
|
||||
, _texturePath(TextureInfo)
|
||||
, _size(SizeInfo, 1.f, 0.f, 1e25f)
|
||||
, _offset(OffsetInfo, glm::vec2(0.f, 1.f), glm::vec2(0.f), glm::vec2(1.f))
|
||||
, _nightFactor(NightFactorInfo, 0.33f, 0.f, 1.f)
|
||||
, _transparency(TransparencyInfo, 0.15f, 0.f, 1.f)
|
||||
, _enabled({ "Enabled", "Enabled", "Enable/Disable Rings" }, true)
|
||||
, _zFightingPercentage(ZFightingPercentageInfo, 0.995f, 0.000001f, 1.f)
|
||||
, _nShadowSamples(NumberShadowSamplesInfo, 2, 1, 20)
|
||||
, _ringsDictionary(dictionary)
|
||||
{
|
||||
using ghoul::filesystem::File;
|
||||
|
||||
if (dictionary.hasKey("Rings")) {
|
||||
dictionary.getValue("Rings", _ringsDictionary);
|
||||
}
|
||||
if (dictionary.hasKey("Rings")) {
|
||||
// @TODO (abock, 2019-12-16) It would be better to not store the dictionary long
|
||||
// term and rather extract the values directly here. This would require a bit of
|
||||
// a rewrite in the RenderableGlobe class to not create the RingsComponent in the
|
||||
// class-initializer list though
|
||||
dictionary.getValue("Rings", _ringsDictionary);
|
||||
}
|
||||
|
||||
documentation::testSpecificationAndThrow(
|
||||
Documentation(),
|
||||
_ringsDictionary,
|
||||
"RingsComponent"
|
||||
documentation::testSpecificationAndThrow(
|
||||
Documentation(),
|
||||
_ringsDictionary,
|
||||
"RingsComponent"
|
||||
);
|
||||
}
|
||||
|
||||
void RingsComponent::initialize() {
|
||||
using ghoul::filesystem::File;
|
||||
|
||||
addProperty(_enabled);
|
||||
|
||||
_size = static_cast<float>(_ringsDictionary.value<double>(SizeInfo.identifier));
|
||||
//setBoundingSphere(_size);
|
||||
_size.onChange([&]() { _planeIsDirty = true; });
|
||||
addProperty(_size);
|
||||
|
||||
_texturePath = absPath(
|
||||
_ringsDictionary.value<std::string>(TextureInfo.identifier)
|
||||
);
|
||||
_textureFile = std::make_unique<File>(_texturePath);
|
||||
|
||||
if (_ringsDictionary.hasKeyAndValue<glm::vec2>(OffsetInfo.identifier)) {
|
||||
_offset = _ringsDictionary.value<glm::vec2>(OffsetInfo.identifier);
|
||||
}
|
||||
addProperty(_offset);
|
||||
|
||||
_texturePath.onChange([&]() { loadTexture(); });
|
||||
addProperty(_texturePath);
|
||||
|
||||
_textureFile->setCallback([&](const File&) { _textureIsDirty = true; });
|
||||
|
||||
if (_ringsDictionary.hasKeyAndValue<double>(NightFactorInfo.identifier)) {
|
||||
_nightFactor = static_cast<float>(
|
||||
_ringsDictionary.value<double>(NightFactorInfo.identifier)
|
||||
);
|
||||
}
|
||||
addProperty(_nightFactor);
|
||||
|
||||
if (_ringsDictionary.hasKeyAndValue<double>(TransparencyInfo.identifier)) {
|
||||
_transparency = static_cast<float>(
|
||||
_ringsDictionary.value<double>(TransparencyInfo.identifier)
|
||||
);
|
||||
}
|
||||
|
||||
void RingsComponent::initialize()
|
||||
{
|
||||
using ghoul::filesystem::File;
|
||||
|
||||
addProperty(_enabled);
|
||||
|
||||
_size = static_cast<float>(_ringsDictionary.value<double>(SizeInfo.identifier));
|
||||
//setBoundingSphere(_size);
|
||||
_size.onChange([&]() { _planeIsDirty = true; });
|
||||
addProperty(_size);
|
||||
|
||||
_texturePath = absPath(_ringsDictionary.value<std::string>(TextureInfo.identifier));
|
||||
_textureFile = std::make_unique<File>(_texturePath);
|
||||
|
||||
if (_ringsDictionary.hasKeyAndValue<glm::vec2>(OffsetInfo.identifier)) {
|
||||
_offset = _ringsDictionary.value<glm::vec2>(OffsetInfo.identifier);
|
||||
}
|
||||
addProperty(_offset);
|
||||
|
||||
_texturePath.onChange([&]() { loadTexture(); });
|
||||
addProperty(_texturePath);
|
||||
|
||||
_textureFile->setCallback([&](const File&) { _textureIsDirty = true; });
|
||||
|
||||
if (_ringsDictionary.hasKeyAndValue<double>(NightFactorInfo.identifier)) {
|
||||
_nightFactor = static_cast<float>(
|
||||
_ringsDictionary.value<double>(NightFactorInfo.identifier)
|
||||
);
|
||||
}
|
||||
addProperty(_nightFactor);
|
||||
|
||||
if (_ringsDictionary.hasKeyAndValue<double>(TransparencyInfo.identifier)) {
|
||||
_transparency = static_cast<float>(
|
||||
_ringsDictionary.value<double>(TransparencyInfo.identifier)
|
||||
);
|
||||
}
|
||||
|
||||
// Shadow Mapping Quality Controls
|
||||
if (_ringsDictionary.hasKey(ZFightingPercentageInfo.identifier)) {
|
||||
_zFightingPercentage = _ringsDictionary.value<float>(
|
||||
ZFightingPercentageInfo.identifier
|
||||
);
|
||||
}
|
||||
addProperty(_zFightingPercentage);
|
||||
|
||||
if (_ringsDictionary.hasKey(NumberShadowSamplesInfo.identifier)) {
|
||||
_nShadowSamples = _ringsDictionary.value<int>(
|
||||
NumberShadowSamplesInfo.identifier
|
||||
);
|
||||
}
|
||||
addProperty(_nShadowSamples);
|
||||
|
||||
addProperty(_transparency);
|
||||
// Shadow Mapping Quality Controls
|
||||
if (_ringsDictionary.hasKey(ZFightingPercentageInfo.identifier)) {
|
||||
_zFightingPercentage = _ringsDictionary.value<float>(
|
||||
ZFightingPercentageInfo.identifier
|
||||
);
|
||||
}
|
||||
addProperty(_zFightingPercentage);
|
||||
|
||||
bool RingsComponent::isReady() const {
|
||||
return (_shader || _geometryOnlyShader) && _texture;
|
||||
if (_ringsDictionary.hasKey(NumberShadowSamplesInfo.identifier)) {
|
||||
_nShadowSamples = _ringsDictionary.value<int>(NumberShadowSamplesInfo.identifier);
|
||||
}
|
||||
addProperty(_nShadowSamples);
|
||||
|
||||
void RingsComponent::initializeGL() {
|
||||
_shader = global::renderEngine.buildRenderProgram(
|
||||
"RingsProgram",
|
||||
absPath("${MODULE_GLOBEBROWSING}/shaders/rings_vs.glsl"),
|
||||
absPath("${MODULE_GLOBEBROWSING}/shaders/rings_fs.glsl")
|
||||
addProperty(_transparency);
|
||||
}
|
||||
|
||||
bool RingsComponent::isReady() const {
|
||||
return (_shader || _geometryOnlyShader) && _texture;
|
||||
}
|
||||
|
||||
void RingsComponent::initializeGL() {
|
||||
_shader = global::renderEngine.buildRenderProgram(
|
||||
"RingsProgram",
|
||||
absPath("${MODULE_GLOBEBROWSING}/shaders/rings_vs.glsl"),
|
||||
absPath("${MODULE_GLOBEBROWSING}/shaders/rings_fs.glsl")
|
||||
);
|
||||
|
||||
_geometryOnlyShader = global::renderEngine.buildRenderProgram(
|
||||
"RingsGeomOnlyProgram",
|
||||
absPath("${MODULE_GLOBEBROWSING}/shaders/rings_geom_vs.glsl"),
|
||||
absPath("${MODULE_GLOBEBROWSING}/shaders/rings_geom_fs.glsl")
|
||||
);
|
||||
|
||||
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
|
||||
ghoul::opengl::updateUniformLocations(
|
||||
*_geometryOnlyShader,
|
||||
_geomUniformCache,
|
||||
GeomUniformNames
|
||||
);
|
||||
|
||||
glGenVertexArrays(1, &_quad);
|
||||
glGenBuffers(1, &_vertexPositionBuffer);
|
||||
|
||||
createPlane();
|
||||
loadTexture();
|
||||
}
|
||||
|
||||
void RingsComponent::deinitializeGL() {
|
||||
glDeleteVertexArrays(1, &_quad);
|
||||
_quad = 0;
|
||||
|
||||
glDeleteBuffers(1, &_vertexPositionBuffer);
|
||||
_vertexPositionBuffer = 0;
|
||||
|
||||
_textureFile = nullptr;
|
||||
_texture = nullptr;
|
||||
|
||||
global::renderEngine.removeRenderProgram(_shader.get());
|
||||
_shader = nullptr;
|
||||
|
||||
global::renderEngine.removeRenderProgram(_geometryOnlyShader.get());
|
||||
_geometryOnlyShader = nullptr;
|
||||
}
|
||||
|
||||
void RingsComponent::draw(const RenderData& data,
|
||||
const RingsComponent::RenderPass renderPass,
|
||||
const ShadowComponent::ShadowMapData& shadowData)
|
||||
{
|
||||
if (renderPass == GeometryAndShading) {
|
||||
_shader->activate();
|
||||
}
|
||||
else if (renderPass == GeometryOnly) {
|
||||
_geometryOnlyShader->activate();
|
||||
}
|
||||
|
||||
const glm::dmat4 modelTransform =
|
||||
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
|
||||
glm::dmat4(data.modelTransform.rotation) *
|
||||
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
|
||||
|
||||
const glm::dmat4 modelViewProjectionTransform =
|
||||
glm::dmat4(data.camera.projectionMatrix()) * data.camera.combinedViewMatrix()
|
||||
* modelTransform;
|
||||
|
||||
ghoul::opengl::TextureUnit ringTextureUnit;
|
||||
if (renderPass == GeometryAndShading) {
|
||||
_shader->setUniform(
|
||||
_uniformCache.modelViewProjectionMatrix,
|
||||
modelViewProjectionTransform
|
||||
);
|
||||
_shader->setUniform(_uniformCache.textureOffset, _offset);
|
||||
_shader->setUniform(_uniformCache.transparency, _transparency);
|
||||
_shader->setUniform(_uniformCache.nightFactor, _nightFactor);
|
||||
_shader->setUniform(_uniformCache.sunPosition, _sunPosition);
|
||||
_shader->setUniform(_uniformCache.nShadowSamples, _nShadowSamples);
|
||||
_shader->setUniform(_uniformCache.zFightingPercentage, _zFightingPercentage);
|
||||
|
||||
ringTextureUnit.activate();
|
||||
_texture->bind();
|
||||
_shader->setUniform(_uniformCache.ringTexture, ringTextureUnit);
|
||||
|
||||
// Adding the model transformation to the final shadow matrix so we have a
|
||||
// complete transformation from the model coordinates to the clip space of
|
||||
// the light position.
|
||||
_shader->setUniform(
|
||||
_uniformCache.shadowMatrix,
|
||||
shadowData.shadowMatrix * modelTransform
|
||||
);
|
||||
|
||||
_geometryOnlyShader = global::renderEngine.buildRenderProgram(
|
||||
"RingsGeomOnlyProgram",
|
||||
absPath("${MODULE_GLOBEBROWSING}/shaders/rings_geom_vs.glsl"),
|
||||
absPath("${MODULE_GLOBEBROWSING}/shaders/rings_geom_fs.glsl")
|
||||
);
|
||||
ghoul::opengl::TextureUnit shadowMapUnit;
|
||||
shadowMapUnit.activate();
|
||||
glBindTexture(GL_TEXTURE_2D, shadowData.shadowDepthTexture);
|
||||
|
||||
_shader->setUniform(_uniformCache.shadowMapTexture, shadowMapUnit);
|
||||
|
||||
}
|
||||
else if (renderPass == GeometryOnly) {
|
||||
_geometryOnlyShader->setUniform(
|
||||
_geomUniformCache.modelViewProjectionMatrix,
|
||||
modelViewProjectionTransform
|
||||
);
|
||||
_geometryOnlyShader->setUniform(_geomUniformCache.textureOffset, _offset);
|
||||
|
||||
ringTextureUnit.activate();
|
||||
_texture->bind();
|
||||
_shader->setUniform(_geomUniformCache.ringTexture, ringTextureUnit);
|
||||
}
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
glBindVertexArray(_quad);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 6);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
|
||||
if (renderPass == GeometryAndShading) {
|
||||
_shader->deactivate();
|
||||
}
|
||||
else if (renderPass == GeometryOnly) {
|
||||
_geometryOnlyShader->deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
void RingsComponent::update(const UpdateData& data) {
|
||||
if (_shader->isDirty()) {
|
||||
_shader->rebuildFromFile();
|
||||
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
|
||||
}
|
||||
|
||||
if (_geometryOnlyShader->isDirty()) {
|
||||
_geometryOnlyShader->rebuildFromFile();
|
||||
ghoul::opengl::updateUniformLocations(
|
||||
*_geometryOnlyShader,
|
||||
_geomUniformCache,
|
||||
GeomUniformNames
|
||||
);
|
||||
}
|
||||
|
||||
glGenVertexArrays(1, &_quad);
|
||||
glGenBuffers(1, &_vertexPositionBuffer);
|
||||
|
||||
if (_planeIsDirty) {
|
||||
createPlane();
|
||||
_planeIsDirty = false;
|
||||
}
|
||||
|
||||
if (_textureIsDirty) {
|
||||
loadTexture();
|
||||
_textureIsDirty = false;
|
||||
}
|
||||
|
||||
void RingsComponent::deinitializeGL() {
|
||||
glDeleteVertexArrays(1, &_quad);
|
||||
_quad = 0;
|
||||
_sunPosition = glm::normalize(
|
||||
global::renderEngine.scene()->sceneGraphNode("Sun")->worldPosition() -
|
||||
data.modelTransform.translation
|
||||
);
|
||||
}
|
||||
|
||||
glDeleteBuffers(1, &_vertexPositionBuffer);
|
||||
_vertexPositionBuffer = 0;
|
||||
|
||||
_textureFile = nullptr;
|
||||
_texture = nullptr;
|
||||
|
||||
global::renderEngine.removeRenderProgram(_shader.get());
|
||||
_shader = nullptr;
|
||||
|
||||
global::renderEngine.removeRenderProgram(_geometryOnlyShader.get());
|
||||
_geometryOnlyShader = nullptr;
|
||||
}
|
||||
|
||||
void RingsComponent::draw(
|
||||
const RenderData& data,
|
||||
const RingsComponent::RenderPass renderPass,
|
||||
const ShadowComponent::ShadowMapData& shadowData
|
||||
) {
|
||||
|
||||
if (renderPass == GeometryAndShading) {
|
||||
_shader->activate();
|
||||
}
|
||||
else if (renderPass == GeometryOnly) {
|
||||
_geometryOnlyShader->activate();
|
||||
}
|
||||
|
||||
const glm::dmat4 modelTransform =
|
||||
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
|
||||
glm::dmat4(data.modelTransform.rotation) *
|
||||
glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
|
||||
|
||||
const glm::dmat4 modelViewProjectionTransform =
|
||||
glm::dmat4(data.camera.projectionMatrix()) * data.camera.combinedViewMatrix()
|
||||
* modelTransform;
|
||||
|
||||
ghoul::opengl::TextureUnit ringTextureUnit;
|
||||
if (renderPass == GeometryAndShading) {
|
||||
_shader->setUniform(
|
||||
_uniformCache.modelViewProjectionMatrix,
|
||||
modelViewProjectionTransform
|
||||
);
|
||||
_shader->setUniform(_uniformCache.textureOffset, _offset);
|
||||
_shader->setUniform(_uniformCache.transparency, _transparency);
|
||||
_shader->setUniform(_uniformCache.nightFactor, _nightFactor);
|
||||
_shader->setUniform(_uniformCache.sunPosition, _sunPosition);
|
||||
_shader->setUniform(_uniformCache.nShadowSamples, _nShadowSamples);
|
||||
_shader->setUniform(_uniformCache.zFightingPercentage, _zFightingPercentage);
|
||||
|
||||
ringTextureUnit.activate();
|
||||
_texture->bind();
|
||||
_shader->setUniform(_uniformCache.ringTexture, ringTextureUnit);
|
||||
|
||||
// Adding the model transformation to the final shadow matrix so we have a
|
||||
// complete transformation from the model coordinates to the clip space of
|
||||
// the light position.
|
||||
_shader->setUniform(
|
||||
_uniformCache.shadowMatrix,
|
||||
shadowData.shadowMatrix * modelTransform
|
||||
);
|
||||
|
||||
ghoul::opengl::TextureUnit shadowMapUnit;
|
||||
shadowMapUnit.activate();
|
||||
glBindTexture(GL_TEXTURE_2D, shadowData.shadowDepthTexture);
|
||||
|
||||
_shader->setUniform(_uniformCache.shadowMapTexture, shadowMapUnit);
|
||||
|
||||
}
|
||||
else if (renderPass == GeometryOnly) {
|
||||
_geometryOnlyShader->setUniform(
|
||||
_geomUniformCache.modelViewProjectionMatrix,
|
||||
modelViewProjectionTransform
|
||||
);
|
||||
_geometryOnlyShader->setUniform(
|
||||
_geomUniformCache.textureOffset,
|
||||
_offset
|
||||
);
|
||||
|
||||
ringTextureUnit.activate();
|
||||
_texture->bind();
|
||||
_shader->setUniform(_geomUniformCache.ringTexture, ringTextureUnit);
|
||||
}
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
glBindVertexArray(_quad);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 6);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
|
||||
if (renderPass == GeometryAndShading) {
|
||||
_shader->deactivate();
|
||||
}
|
||||
else if (renderPass == GeometryOnly) {
|
||||
_geometryOnlyShader->deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
void RingsComponent::update(const UpdateData& data) {
|
||||
if (_shader->isDirty()) {
|
||||
_shader->rebuildFromFile();
|
||||
ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
|
||||
}
|
||||
|
||||
if (_geometryOnlyShader->isDirty()) {
|
||||
_geometryOnlyShader->rebuildFromFile();
|
||||
ghoul::opengl::updateUniformLocations(
|
||||
*_geometryOnlyShader,
|
||||
_geomUniformCache,
|
||||
GeomUniformNames
|
||||
);
|
||||
}
|
||||
|
||||
if (_planeIsDirty) {
|
||||
createPlane();
|
||||
_planeIsDirty = false;
|
||||
}
|
||||
|
||||
if (_textureIsDirty) {
|
||||
loadTexture();
|
||||
_textureIsDirty = false;
|
||||
}
|
||||
|
||||
_sunPosition = glm::normalize(
|
||||
global::renderEngine.scene()->sceneGraphNode("Sun")->worldPosition() -
|
||||
data.modelTransform.translation
|
||||
void RingsComponent::loadTexture() {
|
||||
if (!_texturePath.value().empty()) {
|
||||
using namespace ghoul::io;
|
||||
using namespace ghoul::opengl;
|
||||
std::unique_ptr<Texture> texture = TextureReader::ref().loadTexture(
|
||||
absPath(_texturePath)
|
||||
);
|
||||
}
|
||||
|
||||
void RingsComponent::loadTexture() {
|
||||
if (!_texturePath.value().empty()) {
|
||||
using namespace ghoul::io;
|
||||
using namespace ghoul::opengl;
|
||||
std::unique_ptr<Texture> texture = TextureReader::ref().loadTexture(
|
||||
absPath(_texturePath)
|
||||
if (texture) {
|
||||
LDEBUGC(
|
||||
"RingsComponent",
|
||||
fmt::format("Loaded texture from '{}'", absPath(_texturePath))
|
||||
);
|
||||
_texture = std::move(texture);
|
||||
|
||||
if (texture) {
|
||||
LDEBUGC(
|
||||
"RingsComponent",
|
||||
fmt::format("Loaded texture from '{}'", absPath(_texturePath))
|
||||
);
|
||||
_texture = std::move(texture);
|
||||
_texture->uploadTexture();
|
||||
_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
|
||||
|
||||
_texture->uploadTexture();
|
||||
_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
|
||||
|
||||
_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
|
||||
_textureFile->setCallback(
|
||||
[&](const ghoul::filesystem::File&) { _textureIsDirty = true; }
|
||||
);
|
||||
}
|
||||
_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
|
||||
_textureFile->setCallback(
|
||||
[&](const ghoul::filesystem::File&) { _textureIsDirty = true; }
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RingsComponent::createPlane() {
|
||||
const GLfloat size = _size;
|
||||
void RingsComponent::createPlane() {
|
||||
const GLfloat size = _size;
|
||||
|
||||
struct VertexData {
|
||||
GLfloat x;
|
||||
GLfloat y;
|
||||
GLfloat s;
|
||||
GLfloat t;
|
||||
};
|
||||
struct VertexData {
|
||||
GLfloat x;
|
||||
GLfloat y;
|
||||
GLfloat s;
|
||||
GLfloat t;
|
||||
};
|
||||
|
||||
VertexData data[] = {
|
||||
{ -size, -size, 0.f, 0.f },
|
||||
{ size, size, 1.f, 1.f },
|
||||
{ -size, size, 0.f, 1.f },
|
||||
{ -size, -size, 0.f, 0.f },
|
||||
{ size, -size, 1.f, 0.f },
|
||||
{ size, size, 1.f, 1.f },
|
||||
};
|
||||
VertexData data[] = {
|
||||
{ -size, -size, 0.f, 0.f },
|
||||
{ size, size, 1.f, 1.f },
|
||||
{ -size, size, 0.f, 1.f },
|
||||
{ -size, -size, 0.f, 0.f },
|
||||
{ size, -size, 1.f, 0.f },
|
||||
{ size, size, 1.f, 1.f },
|
||||
};
|
||||
|
||||
glBindVertexArray(_quad);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(
|
||||
0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
sizeof(VertexData),
|
||||
nullptr
|
||||
);
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(
|
||||
1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
sizeof(VertexData),
|
||||
reinterpret_cast<void*>(offsetof(VertexData, s)) // NOLINT
|
||||
);
|
||||
}
|
||||
glBindVertexArray(_quad);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(
|
||||
0,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
sizeof(VertexData),
|
||||
nullptr
|
||||
);
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(
|
||||
1,
|
||||
2,
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
sizeof(VertexData),
|
||||
reinterpret_cast<void*>(offsetof(VertexData, s)) // NOLINT
|
||||
);
|
||||
}
|
||||
|
||||
bool RingsComponent::isEnabled() const {
|
||||
return _enabled;
|
||||
}
|
||||
|
||||
bool RingsComponent::isEnabled() const {
|
||||
return _enabled;
|
||||
}
|
||||
} // namespace openspace
|
||||
|
||||
@@ -1,26 +1,26 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2018 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2019 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#ifndef __OPENSPACE_MODULE_GLOBEBROWSING___RINGSCOMPONENT___H__
|
||||
#define __OPENSPACE_MODULE_GLOBEBROWSING___RINGSCOMPONENT___H__
|
||||
@@ -28,14 +28,12 @@
|
||||
#include <openspace/properties/propertyowner.h>
|
||||
|
||||
#include <modules/globebrowsing/src/shadowcomponent.h>
|
||||
|
||||
#include <openspace/properties/stringproperty.h>
|
||||
#include <openspace/properties/scalar/boolproperty.h>
|
||||
#include <openspace/properties/scalar/floatproperty.h>
|
||||
#include <openspace/properties/scalar/intproperty.h>
|
||||
#include <openspace/properties/vector/vec2property.h>
|
||||
#include <openspace/properties/vector/vec4property.h>
|
||||
#include <openspace/properties/stringproperty.h>
|
||||
|
||||
#include <ghoul/glm.h>
|
||||
#include <ghoul/opengl/texture.h>
|
||||
#include <ghoul/opengl/uniformcache.h>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,46 +1,43 @@
|
||||
/*****************************************************************************************
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2018 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
* *
|
||||
* OpenSpace *
|
||||
* *
|
||||
* Copyright (c) 2014-2019 *
|
||||
* *
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
|
||||
* software and associated documentation files (the "Software"), to deal in the Software *
|
||||
* without restriction, including without limitation the rights to use, copy, modify, *
|
||||
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
|
||||
* permit persons to whom the Software is furnished to do so, subject to the following *
|
||||
* conditions: *
|
||||
* *
|
||||
* The above copyright notice and this permission notice shall be included in all copies *
|
||||
* or substantial portions of the Software. *
|
||||
* *
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
|
||||
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
|
||||
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
|
||||
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
|
||||
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
|
||||
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
|
||||
****************************************************************************************/
|
||||
|
||||
#ifndef __OPENSPACE_MODULE_GLOBEBROWSING___SHADOWCOMPONENT___H__
|
||||
#define __OPENSPACE_MODULE_GLOBEBROWSING___SHADOWCOMPONENT___H__
|
||||
|
||||
#include <openspace/properties/propertyowner.h>
|
||||
|
||||
#include <openspace/properties/stringproperty.h>
|
||||
#include <openspace/properties/triggerproperty.h>
|
||||
#include <openspace/properties/scalar/boolproperty.h>
|
||||
#include <openspace/properties/scalar/floatproperty.h>
|
||||
#include <openspace/properties/scalar/intproperty.h>
|
||||
#include <openspace/properties/vector/vec2property.h>
|
||||
#include <openspace/properties/vector/vec4property.h>
|
||||
#include <openspace/properties/stringproperty.h>
|
||||
#include <openspace/properties/triggerproperty.h>
|
||||
|
||||
#include <openspace/util/camera.h>
|
||||
|
||||
#include <ghoul/glm.h>
|
||||
#include <ghoul/opengl/texture.h>
|
||||
#include <ghoul/opengl/uniformcache.h>
|
||||
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
@@ -58,111 +55,109 @@ namespace openspace {
|
||||
struct RenderData;
|
||||
struct UpdateData;
|
||||
|
||||
namespace documentation { struct Documentation; }
|
||||
namespace documentation { struct Documentation; }
|
||||
|
||||
static const GLfloat ShadowBorder[] = { 1.f, 1.f, 1.f, 1.f };
|
||||
static const GLfloat ShadowBorder[] = { 1.f, 1.f, 1.f, 1.f };
|
||||
|
||||
class ShadowComponent : public properties::PropertyOwner {
|
||||
public:
|
||||
struct ShadowMapData {
|
||||
glm::dmat4 shadowMatrix;
|
||||
GLuint shadowDepthTexture;
|
||||
};
|
||||
public:
|
||||
ShadowComponent(const ghoul::Dictionary& dictionary);
|
||||
|
||||
void initialize();
|
||||
void initializeGL();
|
||||
void deinitializeGL();
|
||||
//bool deinitialize();
|
||||
|
||||
bool isReady() const;
|
||||
|
||||
RenderData begin(const RenderData& data);
|
||||
void end();
|
||||
void update(const UpdateData& data);
|
||||
|
||||
static documentation::Documentation Documentation();
|
||||
|
||||
bool isEnabled() const;
|
||||
|
||||
ShadowComponent::ShadowMapData shadowMapData() const;
|
||||
|
||||
void setViewDepthMap(bool enable);
|
||||
|
||||
private:
|
||||
void createDepthTexture();
|
||||
void createShadowFBO();
|
||||
void updateDepthTexture();
|
||||
|
||||
// Debug
|
||||
void saveDepthBuffer();
|
||||
void checkGLError(const std::string & where) const;
|
||||
|
||||
private:
|
||||
|
||||
ShadowMapData _shadowData;
|
||||
|
||||
// Texture coords in [0, 1], while clip coords in [-1, 1]
|
||||
const glm::dmat4 _toTextureCoordsMatrix = glm::dmat4(
|
||||
glm::dvec4(0.5, 0.0, 0.0, 0.0),
|
||||
glm::dvec4(0.0, 0.5, 0.0, 0.0),
|
||||
glm::dvec4(0.0, 0.0, 1.0, 0.0),
|
||||
glm::dvec4(0.5, 0.5, 0.0, 1.0)
|
||||
);
|
||||
|
||||
// DEBUG
|
||||
properties::TriggerProperty _saveDepthTexture;
|
||||
properties::IntProperty _distanceFraction;
|
||||
properties::BoolProperty _enabled;
|
||||
|
||||
ghoul::Dictionary _shadowMapDictionary;
|
||||
|
||||
int _shadowDepthTextureHeight;
|
||||
int _shadowDepthTextureWidth;
|
||||
bool _dynamicDepthTextureRes = true;
|
||||
|
||||
GLuint _shadowDepthTexture;
|
||||
GLuint _positionInLightSpaceTexture;
|
||||
GLuint _shadowFBO;
|
||||
GLuint _firstPassSubroutine;
|
||||
GLuint _secondPassSubroutine;
|
||||
GLint _defaultFBO;
|
||||
GLint _mViewport[4];
|
||||
|
||||
GLboolean _faceCulling;
|
||||
GLboolean _polygonOffSet;
|
||||
GLboolean _depthIsEnabled;
|
||||
GLboolean _blendIsEnabled = false;
|
||||
|
||||
GLenum _faceToCull;
|
||||
GLenum _depthFunction;
|
||||
|
||||
GLfloat _polygonOffSetFactor;
|
||||
GLfloat _polygonOffSetUnits;
|
||||
GLfloat _colorClearValue[4];
|
||||
GLfloat _depthClearValue;
|
||||
|
||||
glm::vec3 _sunPosition;
|
||||
|
||||
glm::dmat4 _shadowMatrix;
|
||||
|
||||
glm::dvec3 _cameraPos;
|
||||
glm::dvec3 _cameraFocus;
|
||||
glm::dquat _cameraRotation;
|
||||
|
||||
std::stringstream _serializedCamera;
|
||||
|
||||
std::unique_ptr<Camera> _lightCamera;
|
||||
|
||||
// DEBUG
|
||||
bool _executeDepthTextureSave = false;
|
||||
bool _viewDepthMap = false;
|
||||
std::unique_ptr<ghoul::opengl::ProgramObject> _renderDMProgram;
|
||||
GLuint _quadVAO = 0u;
|
||||
|
||||
class ShadowComponent : public properties::PropertyOwner {
|
||||
public:
|
||||
struct ShadowMapData {
|
||||
glm::dmat4 shadowMatrix;
|
||||
GLuint shadowDepthTexture;
|
||||
};
|
||||
|
||||
ShadowComponent(const ghoul::Dictionary& dictionary);
|
||||
|
||||
void initialize();
|
||||
void initializeGL();
|
||||
void deinitializeGL();
|
||||
//bool deinitialize();
|
||||
|
||||
bool isReady() const;
|
||||
|
||||
RenderData begin(const RenderData& data);
|
||||
void end();
|
||||
void update(const UpdateData& data);
|
||||
|
||||
static documentation::Documentation Documentation();
|
||||
|
||||
bool isEnabled() const;
|
||||
|
||||
ShadowComponent::ShadowMapData shadowMapData() const;
|
||||
|
||||
void setViewDepthMap(bool enable);
|
||||
|
||||
private:
|
||||
void createDepthTexture();
|
||||
void createShadowFBO();
|
||||
void updateDepthTexture();
|
||||
|
||||
// Debug
|
||||
void saveDepthBuffer();
|
||||
void checkGLError(const std::string & where) const;
|
||||
|
||||
ShadowMapData _shadowData;
|
||||
|
||||
// Texture coords in [0, 1], while clip coords in [-1, 1]
|
||||
const glm::dmat4 _toTextureCoordsMatrix = glm::dmat4(
|
||||
glm::dvec4(0.5, 0.0, 0.0, 0.0),
|
||||
glm::dvec4(0.0, 0.5, 0.0, 0.0),
|
||||
glm::dvec4(0.0, 0.0, 1.0, 0.0),
|
||||
glm::dvec4(0.5, 0.5, 0.0, 1.0)
|
||||
);
|
||||
|
||||
// DEBUG
|
||||
properties::TriggerProperty _saveDepthTexture;
|
||||
properties::IntProperty _distanceFraction;
|
||||
properties::BoolProperty _enabled;
|
||||
|
||||
ghoul::Dictionary _shadowMapDictionary;
|
||||
|
||||
int _shadowDepthTextureHeight = 4096;
|
||||
int _shadowDepthTextureWidth = 4096;
|
||||
bool _dynamicDepthTextureRes = true;
|
||||
|
||||
// All of these initializations should probably be 0 since they are GLuints?
|
||||
GLuint _shadowDepthTexture = -1;
|
||||
GLuint _positionInLightSpaceTexture = -1;
|
||||
GLuint _shadowFBO = -1;
|
||||
GLuint _firstPassSubroutine = -1;
|
||||
GLuint _secondPassSubroutine = 1;
|
||||
GLint _defaultFBO = -1;
|
||||
GLint _mViewport[4];
|
||||
|
||||
GLboolean _faceCulling;
|
||||
GLboolean _polygonOffSet;
|
||||
GLboolean _depthIsEnabled;
|
||||
GLboolean _blendIsEnabled = false;
|
||||
|
||||
GLenum _faceToCull;
|
||||
GLenum _depthFunction;
|
||||
|
||||
GLfloat _polygonOffSetFactor;
|
||||
GLfloat _polygonOffSetUnits;
|
||||
GLfloat _colorClearValue[4];
|
||||
GLfloat _depthClearValue;
|
||||
|
||||
glm::vec3 _sunPosition;
|
||||
|
||||
glm::dmat4 _shadowMatrix = glm::dmat4(1.0);
|
||||
|
||||
glm::dvec3 _cameraPos = glm::dvec3(0.0);
|
||||
glm::dvec3 _cameraFocus;
|
||||
glm::dquat _cameraRotation;
|
||||
|
||||
std::stringstream _serializedCamera;
|
||||
|
||||
std::unique_ptr<Camera> _lightCamera;
|
||||
|
||||
// DEBUG
|
||||
bool _executeDepthTextureSave = false;
|
||||
bool _viewDepthMap = false;
|
||||
std::unique_ptr<ghoul::opengl::ProgramObject> _renderDMProgram;
|
||||
GLuint _quadVAO = 0u;
|
||||
};
|
||||
|
||||
} // namespace openspace
|
||||
|
||||
#endif // __OPENSPACE_MODULE_GLOBEBROWSING___SHADOWCOMPONENT___H__
|
||||
|
||||
Reference in New Issue
Block a user