Coding style fixes

This commit is contained in:
Alexander Bock
2019-12-16 11:27:53 +01:00
parent d6bdc2519e
commit fdfad19476
11 changed files with 1034 additions and 1078 deletions

View File

@@ -956,7 +956,9 @@ const glm::dmat4& RenderableGlobe::modelTransform() const {
//////////////////////////////////////////////////////////////////////////////////////////
void RenderableGlobe::renderChunks(const RenderData& data, RendererTasks&,
const ShadowComponent::ShadowMapData& shadowData, const bool renderGeomOnly) {
const ShadowComponent::ShadowMapData& shadowData,
bool renderGeomOnly)
{
if (_shadersNeedRecompilation) {
recompileShaders();
}
@@ -1256,7 +1258,9 @@ void RenderableGlobe::renderChunks(const RenderData& data, RendererTasks&,
}
void RenderableGlobe::renderChunkGlobally(const Chunk& chunk, const RenderData& data,
const ShadowComponent::ShadowMapData& shadowData, const bool renderGeomOnly) {
const ShadowComponent::ShadowMapData& shadowData,
bool renderGeomOnly)
{
//PerfMeasure("globally");
const TileIndex& tileIndex = chunk.tileIndex;
ghoul::opengl::ProgramObject& program = *_globalRenderer.program;