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Coding style fixes
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@@ -956,7 +956,9 @@ const glm::dmat4& RenderableGlobe::modelTransform() const {
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//////////////////////////////////////////////////////////////////////////////////////////
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void RenderableGlobe::renderChunks(const RenderData& data, RendererTasks&,
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const ShadowComponent::ShadowMapData& shadowData, const bool renderGeomOnly) {
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const ShadowComponent::ShadowMapData& shadowData,
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bool renderGeomOnly)
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{
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if (_shadersNeedRecompilation) {
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recompileShaders();
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}
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@@ -1256,7 +1258,9 @@ void RenderableGlobe::renderChunks(const RenderData& data, RendererTasks&,
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}
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void RenderableGlobe::renderChunkGlobally(const Chunk& chunk, const RenderData& data,
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const ShadowComponent::ShadowMapData& shadowData, const bool renderGeomOnly) {
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const ShadowComponent::ShadowMapData& shadowData,
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bool renderGeomOnly)
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{
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//PerfMeasure("globally");
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const TileIndex& tileIndex = chunk.tileIndex;
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ghoul::opengl::ProgramObject& program = *_globalRenderer.program;
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