Alexander Bock
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096363fd06
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Make constructors explicit
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2025-02-05 23:22:32 +01:00 |
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Alexander Bock
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820e90eab4
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Happy new year
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2025-01-14 16:21:08 +01:00 |
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Alexander Bock
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203cff04cc
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Make use of the new uniform cache method that uses the variable names as uniform names (#3217)
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2024-04-30 08:12:33 +02:00 |
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Alexander Bock
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6e29d898cf
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Update copyright header
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2024-02-06 15:53:24 +01:00 |
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Alexander Bock
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4f4764209f
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Happy new year
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2023-01-02 11:19:33 +01:00 |
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Emma Broman
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aac510f860
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Make it possible to individually set the base radius for RenderablePrism shape
The prism can now be a cone, a pyramid, or any other weird shape that you might want!
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2022-05-20 17:24:24 +02:00 |
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Alexander Bock
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d7d279ea16
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Happy new year
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2022-01-01 12:32:55 +01:00 |
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Malin Ejdbo
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31b834dbb2
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Address PR comments
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2021-05-31 15:34:54 +02:00 |
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Malin Ejdbo
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52a9e23fa9
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Add Lua function that returns the worldPosition of a scenegraph node
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2021-05-19 11:41:05 +02:00 |
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Malin Ejdbo
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3e2a1c98fb
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Add property to change the number of lines connecting the prism shape
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2021-05-12 16:29:00 +02:00 |
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Malin Ejdbo
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9efb95ce78
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Correct RenderablePrism rendering
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2021-05-12 15:15:45 +02:00 |
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Malin Ejdbo
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085f2ecf60
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Fix rendering of RenderablePrism
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2021-05-10 13:54:19 +02:00 |
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Malin Ejdbo
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19c845b422
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Add initial version of RenderablePrism
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2021-05-07 16:53:13 +02:00 |
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