Alexander Bock
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820e90eab4
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Happy new year
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2025-01-14 16:21:08 +01:00 |
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Alexander Bock
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6e29d898cf
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Update copyright header
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2024-02-06 15:53:24 +01:00 |
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Alexander Bock
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80e2aaf564
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Remove whitespaces at the end of files, ' and - characters
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2023-04-05 16:58:45 +02:00 |
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Alexander Bock
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4f4764209f
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Happy new year
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2023-01-02 11:19:33 +01:00 |
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Alexander Bock
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c1252902c7
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More Code Cleanup (#2192)
* Harmonizing ( and ) in function calls
* static const -> constexpr
* Fix compile issue
* Unify shader tab size
* Add _fs and _vs to shaders
* Harmonize spacing
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2022-07-26 11:22:41 +02:00 |
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Alexander Bock
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d7d279ea16
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Happy new year
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2022-01-01 12:32:55 +01:00 |
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Alexander Bock
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29a76c7d33
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Coding style pass on shader code
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2021-01-02 21:11:13 +01:00 |
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Alexander Bock
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7004c02b86
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Happy new year
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2021-01-02 15:26:51 +01:00 |
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Alexander Bock
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43851899c7
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Cleanup of more copyright headers
Add debug groups and object names to the OpenGL objects in the framebuffer renderer
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2020-02-13 14:59:13 +01:00 |
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Alexander Bock
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f990aaf01c
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Copyright header cleanup
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2019-05-16 16:56:56 -06:00 |
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Alexander Bock
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a881eef156
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Cleanup in Renderers
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2018-04-22 09:15:42 +00:00 |
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Alexander Bock
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dcfef3557f
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Update copyright header
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2017-12-29 20:11:22 +01:00 |
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Jonathas Costa
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816b508304
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Fixed far clipping plane.
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2017-11-25 20:52:05 -05:00 |
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Alexander Bock
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e7b08e1e25
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Cleanup copyright information in shaders
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2017-07-18 16:24:57 -04:00 |
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Emil Axelsson
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bf0d5528d0
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Resolve some A-buffer related shader issues
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2017-03-02 18:20:05 +01:00 |
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