* Add possibility to specify a default texture for added exoplanets
* Warn if exoplanet texture does not exists and provide more user friendly warnings
* Address review comments
* Add a disables label for the star for all added exoplanet systems
* Refactor queue script code a bit, to reduce duplicate code
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
To be consistent with the other settings for things that are shown on screen. It was confusing that these were different. Now Users can hide that, but still include the camera information, for example.
* Add model vertex color support
* Fix an issue with the Tiangong model not loading properly and set a correct bounding sphere size for it
* Update caching for models
* Update previous model examples to the new format
* And add a new example to test the new vertex colors support
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Add a model example with lighting
* Improve the basic example and add a separate example for vertex colors
* Add visual test for vertex colors (#3348)
* Update the readme file for the visual tests
* Add asset instruction to the visual testing readme
* Add visual test for RenderableModel with vertex colors
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Update test when asset changed name
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Update Ghoul
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Update 2dF.asset
* Changes to the filename metadata, as wekll as the description.
* 2024 DU updates.
* Apply suggestions from code review
Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
Apply suggestions from code review
* Changes to the asset descriptions, the GUI path, and some of the settings.
* Fixed minor error in a variable name.
* Wrote the individual descriptions for each asset.
* Adjusted the size (brightness).
* Update identifier to one that works
* Update asset versions and correctly format asset files
* Reset exoplanet rings size
To make them visible when viewed further away, e..g at the distance of the radiosphere, and make the Kepler FoV more apparent
* Clean up scale variables
* Line-break long descriptions
As long as we expect users to manually edit files, they need to be readable
* Remove letters that sorts the grids by size
* Split allsky into two assets
Remove asset that was split in two and update DU meta asset
* Replace dwarfs texture with generic point texture resource
* Remove all DU version comments, to reduce "noise"
These would be confusing to our users
* Some final cleanup
* Remove commented radii
* Local Universe -> Nearby Surveys
* Remove asset versions
* Apply suggestions from code review
Co-authored-by: Malin E <malin.ejdbo@gmail.com>
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Remove background setting (non-existing) for spheres
* Rmeove commented out lines in star orbits asset
They are confusing, and the label file they refer to does not exist
* Apply suggestions from code review
* Fix some missing line breaks
* Update sync identifiers to match updates in BigBang PR
* Reuse point textures from the same resource instead of having one copy per dataset
The texture used is the same
* Set brown dwarfs dataset version to 1
* Update bookmarks file with updated star poistions
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Co-authored-by: Brian Abbott <80659386+brianpatrick@users.noreply.github.com>
Co-authored-by: brianpatrick <git@brianabbott.net>
Co-authored-by: Malin E <malin.ejdbo@gmail.com>
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Add possiblity to sort SGNs in GUI based on numerical value
And apply to grids
* Fix mistake in docs
* Apply suggestions from code review
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
* Rename Order -> Ordering and remove unused getter functions
* Update GUI hash to match the UI changes
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Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
* Add a point cloud example that changes the point orientation
Note that it is really difficult to see what is going on without a texture, so added a texture to this exmaple as well.
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Update example identifier to be unique
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>