* remove code for controlling group sorting in ImGui
We only use this for debug and the sorting here is no longer relevant
* Add feature to add custom ordering to UI groups
* Tiny cleanup
* Add numerical ordering for night sky planets
* Update Lua function name and create an event when ordering updated
* Set top-level ordering
* Add function documentation
* Add a custom ordering that previously was hardcoded in UI
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Rename GUI ordering function
* Update GUI hash
---------
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Cleanup Property code
* Remove NOLINT statements
* Return Property class types as string_view
* Remove getStringValue function
* Simplify string value retrieval
* Ensure that image paths in the ImageSequenceTileProvider are sorted (closes#2205)
* Some cleanup of OpenSpaceEngine
* Cleanup documentation
* Some more cleanup of engine classes
* Some more cleanup
* Update SGCT repository
* Use new Jenkins node identifiers as the old method broke with update
Adapting Lua functions to new codegen functionality
Improve the documentation itself
Add some styling to generated documentation
Have parameter names for Lua-defined Lua function documentation
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
* Correctly specify maximum text sizes for grids
* Use StaticScale transformations in grids and remove fixed radius
* Fix Verifier to let grids accept non-integer min and max sizes
* Add a new scale that changes it's value based on the current time and a reference time
* Add a proper radiosphere that grows in real time (closes#728)
* Add default globe customization folders to the assets (closes#724)
* Add new dashboarditem that shows the current camera velocity (closes#702)
* Add ability to add interesting times to a scene (closes#715)
* Reenable keybindings gui element
* Add ShortcutManager
* Add ability to bind keyless keybinds to use as arbitrary shortcuts (closes#710)
* Initial implementation
* Better approximation of target time
* Correctly use double precision for time passing
* Cleanup
* Adding proportional adjustment of delta time at end of interpolation
* Keyframe based time interpolation
* Add property for time interpolation duration. Move time interpolation methods to TimeManager.
* Fix bugs with time gui
* Make several clicks on delta time buttons work as expected
* Clean up
* Improve time interpolation for parallel connection
* Improve time API. Fix time interpolation bugs.
* Fix mac compile issue
* Add hour button
* Add missing + sign
* Remove newer images from projection buffer when going back in time
* Add comment about clearing projection buffer
* Fix bug with jumping time in parallel connection
* Rename integrateFromTime to previousFrameTime
* Compile fix for iswa module
* Address code review comments
* Code cleanup
* Fix bug causig unsmooth behaviour when pausing while interpolating in time
* Make height map fallback layer work again
* Add documentation to joystick button bindings
* Removed grouped property headers
* Add new version number constant generated by CMake
* Make Joystick deadzone work properly
* Change the startup date on Earth to today
* Fix key modifier handling
* Add debugging indices for TreeNodeDebugging
* Fix script schedule for OsirisRex
* Do not open Mission schedule automatically
* Upload default projection texture automatically
* General code cleanup
* Fix check_style_guide warnings
* Remove .clang-format
* MacOS compile fixes
* Clang analyzer fixes
* Introduced guiName to PropertyOwner
* Added requirement that PropertyOwner::identifier may not contain whitespaces
* Changed Name to Identifier in asset and scene files
* Added new PropertyOwner to RenderEngine that owns the ScreenSpaceRenderables
* Moved Name and GuiPath into GUI group
* Added user-facing names to layer groups
* Implemented property animation mechanism
* Added easing functions to Ghoul and make them usable in animation
* Make sure that we don't leave properties around if SceneGraphNodes are deleted
* Adding opacity settings to base renderables