Alexander Bock
fff6f8a627
General pass for code cleanup
2024-03-08 00:36:54 +01:00
Alexander Bock
6e29d898cf
Update copyright header
2024-02-06 15:53:24 +01:00
Micah Acinapura
abee11f973
changed shader variables from const for mac compilation ( #2915 )
2023-10-09 19:38:49 -04:00
Alexander Bock
bef10aca10
Fix layering of the Sun/Moon during an eclipse
2023-07-12 11:16:37 +02:00
Alexander Bock
61a69490fb
Add the ability to specify the angular size of the Sun in the atmosphere
2023-07-12 10:49:50 +02:00
Alexander Bock
5abbe9dcd9
Add the ability to fade the atmosphere ( closes #2700 )
2023-05-17 11:00:39 +02:00
Alexander Bock
80e2aaf564
Remove whitespaces at the end of files, ' and - characters
2023-04-05 16:58:45 +02:00
Alexander Bock
4f4764209f
Happy new year
2023-01-02 11:19:33 +01:00
Alexander Bock
c1252902c7
More Code Cleanup ( #2192 )
...
* Harmonizing ( and ) in function calls
* static const -> constexpr
* Fix compile issue
* Unify shader tab size
* Add _fs and _vs to shaders
* Harmonize spacing
2022-07-26 11:22:41 +02:00
Alexander Bock
d7d279ea16
Happy new year
2022-01-01 12:32:55 +01:00
Alexander Bock
e994e900ee
Feature/intel atmosphere ( #1691 )
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* Add object names to atmosphere textures
* Fix for rendering atmospheres on Intel chips
* General cleanup of the atmosphere rendering code to make a it more modular
2021-07-22 20:42:21 +02:00
Alexander Bock
20aa307ece
Feature/sun position atmosphere ( #1673 )
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* General atmosphere cleanup
* Make sun projection originate from Sun position instead of SSB (closes #1695 )
2021-07-01 15:27:09 +02:00
Alexander Bock
92c4837c6c
Correctly pass in the irradianceFactor into the inscatter radiance for atmosphere ( closes #1660 )
2021-06-28 15:47:18 +02:00
Alexander Bock
744ba0dc9b
Feature/side by side ( #1613 )
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* Make atmosphere, raycasting, and trails work with side_by_side stereo
2021-05-28 23:31:10 +02:00
Alexander Bock
c3ba532bdb
Feature/cleanup ( #1608 )
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* Revert screenlog back to showing Info and above messages
* Various code cleanup
2021-05-25 14:08:33 +02:00
Alexander Bock
29a76c7d33
Coding style pass on shader code
2021-01-02 21:11:13 +01:00
Alexander Bock
7004c02b86
Happy new year
2021-01-02 15:26:51 +01:00
Jonathas Costa
b60c6cd116
Added scaling properties to eclipses.
2020-07-01 13:13:04 -04:00
Jonathas Costa
e64f557bb4
Proposed solution.
2020-06-29 15:58:04 -04:00
Alexander Bock
5e29145395
Coding style cleanup
2020-02-14 19:37:06 +01:00
Alexander Bock
d8e9db76a3
Update the copyright header to 2020
2020-02-10 21:51:01 +01:00
Jonathas Costa
947a78a204
Changed night color behavior.
2020-01-27 14:58:05 -05:00
Jonathas Costa
6dcaa9e299
Merged master.
2020-01-27 14:26:21 -05:00
Jonathas Costa
ae58cdc093
Merged
2019-08-22 17:35:19 -04:00
Jonathas Costa
33ce712e3a
Fixed Model rendering to work with the new HDR.
2019-08-20 15:34:48 -04:00
Jonathas Costa
bb44ed59d1
Ultra fast OpenSpace (still need some cleanning here and there). :-p
2019-08-18 15:59:17 -04:00
Jonathas Costa
701afc7daf
Fixed bug causing atm leaking.
2019-08-18 11:50:22 -04:00
Jonathas Costa
a713403a09
Removed interpolation from ATM.
2019-08-15 16:15:32 -04:00
Jonathas Costa
17d43d4c93
Removed unsused TMOs. Removed unused sliders and adjusted to default position others.
2019-08-15 14:23:14 -04:00
Jonathas Costa
3a0b5f0c15
Changed rendering order back for orbits and other improvements.
2019-08-01 12:20:36 -04:00
Alexander Bock
7c896eccdc
Merge remote-tracking branch 'origin/master' into issue/848
2019-07-16 13:30:33 +02:00
Jonathas Costa
420879c28b
Fixed and Improved ping pong.
2019-07-03 09:43:55 -04:00
Jonathas Costa
6b5ce52173
Merged master. It broke the bloom filter.
2019-06-19 20:47:37 -04:00
Jonathas Costa
5fc11c9df2
Version with no NVidia hdr (removed now), transparency back to previous and LDR to HDR in Colors. Fix compilation for testing. (JCC: Add back changes before clean up).
2019-06-19 20:14:34 -04:00
Emil Axelsson
a75bb5a5ae
Fix atmosphere stereo problem
2019-06-19 18:31:07 +02:00
Jonathas Costa
447f68c3d6
Physically attenuated night light.
2019-05-19 14:41:55 -04:00
Jonathas Costa
d2ebde282b
Bring back stars to the Earth's night.
2019-05-18 15:34:42 -04:00
Jonathas Costa
368292aba6
Fixed global fade-out. ( #867 )
2019-05-18 11:17:53 -06:00
Alexander Bock
bb3db7ada7
Feature/jenkins fix ( #816 )
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* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Jonathas Costa
0502197336
Improved memory consumption and performance. Added default parameters.
2019-02-25 10:02:25 -05:00
Jonathas Costa
3fea974f93
Added new tone mapping operator and enblead back the background color control.
2019-02-05 11:31:56 -05:00
Jonathas Costa
a49fcb3e53
Fixed texture scale for HDR.
2019-01-14 14:30:51 -05:00
Jonathas Costa
88ad250c85
Copied changes from old HDR branch to new one.
2019-01-10 14:17:29 -05:00
Alexander Bock
cf8d2db914
Performance Atmosphere ( #746 )
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* Testing new improvements.
* Torturing shaders for performance.
* Killing some bits...
* A bit or two were killed in this commit.
2018-10-30 17:10:02 -04:00
Jonathas Costa
535a8dd668
Merged Master.
2018-04-20 10:18:46 -04:00
Jonathas Costa
3ea1e83aef
New performance matrices and new eye points for stereo.
2018-04-20 09:45:01 -04:00
Alexander Bock
4041bbb935
Cleanup ( #600 )
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* General Code Cleanup
* Add check for TABs to check_style_guide.py
* Removing warnings
2018-04-19 13:27:15 -04:00
Emil Axelsson
ab93e2ca4d
Fix atmosphere floating point issue
2018-04-04 16:58:24 +02:00
Emil Axelsson
0f70218977
Fix comment
2018-03-26 18:38:45 +02:00
Emil Axelsson
40dfbc5db5
Atmosphere optimizations
2018-03-26 18:05:41 +02:00