Commit Graph

32 Commits

Author SHA1 Message Date
Alexander Bock
820e90eab4 Happy new year 2025-01-14 16:21:08 +01:00
Alexander Bock
f0342e43e8 Adapting to SGCT changes (#3488) 2025-01-14 14:17:50 +01:00
Alexander Bock
6e29d898cf Update copyright header 2024-02-06 15:53:24 +01:00
Alexander Bock
80e2aaf564 Remove whitespaces at the end of files, ' and - characters 2023-04-05 16:58:45 +02:00
Alexander Bock
4f4764209f Happy new year 2023-01-02 11:19:33 +01:00
Alexander Bock
c1252902c7 More Code Cleanup (#2192)
* Harmonizing ( and ) in function calls
* static const -> constexpr
* Fix compile issue
* Unify shader tab size
* Add _fs and _vs to shaders
* Harmonize spacing
2022-07-26 11:22:41 +02:00
Alexander Bock
d7d279ea16 Happy new year 2022-01-01 12:32:55 +01:00
Alexander Bock
7004c02b86 Happy new year 2021-01-02 15:26:51 +01:00
Alexander Bock
43851899c7 Cleanup of more copyright headers
Add debug groups and object names to the OpenGL objects in the framebuffer renderer
2020-02-13 14:59:13 +01:00
Jonathas Costa
bb44ed59d1 Ultra fast OpenSpace (still need some cleanning here and there). :-p 2019-08-18 15:59:17 -04:00
Jonathas Costa
f69545a4d7 Added HDR bypass. 2019-08-15 17:07:25 -04:00
Jonathas Costa
8a66c0d3ee Added flag for disable LDR to HDR for true HDR color values. 2019-08-15 14:46:44 -04:00
Jonathas Costa
17d43d4c93 Removed unsused TMOs. Removed unused sliders and adjusted to default position others. 2019-08-15 14:23:14 -04:00
Jonathas Costa
3a0b5f0c15 Changed rendering order back for orbits and other improvements. 2019-08-01 12:20:36 -04:00
Jonathas Costa
df6c90b1ee Separated filters and cache from HDR. 2019-07-22 10:25:44 -04:00
Jonathas Costa
dc1ab017c6 Adding back in the right buffer. 2019-07-17 18:28:06 -04:00
Jonathas Costa
0f09c36aa2 Bring back changes for transparency and added new error protection for big components. 2019-07-15 10:31:08 -04:00
Jonathas Costa
2e751d0c66 Improved final image quality. Enabled automatic bloom. Fixed inverse HDR. 2019-07-14 18:01:49 -04:00
Jonathas Costa
f3e972790b Fixed bloom. Improved performance. 2019-06-27 22:00:19 -04:00
Jonathas Costa
6b5ce52173 Merged master. It broke the bloom filter. 2019-06-19 20:47:37 -04:00
Alexander Bock
f990aaf01c Copyright header cleanup 2019-05-16 16:56:56 -06:00
Jonathas Costa
88ad250c85 Copied changes from old HDR branch to new one. 2019-01-10 14:17:29 -05:00
Emil Axelsson
4c2f72226f Performance Optimizations (#450)
* Make derived transform classes less involved in simulation state
* Add performance measurements in openspaceengine
* Avoid redundant transformation lookups
* Fix bug causing redundant calls to GPULayerManager::bind
* Move water reflectance to alpha component of normal buffer. Remove otherData buffer.
2018-01-08 09:43:41 +01:00
Alexander Bock
dcfef3557f Update copyright header 2017-12-29 20:11:22 +01:00
Jonathas Costa
20003d5b32 Merged master into NewAtmosphere. 2017-07-21 15:02:24 -04:00
Alexander Bock
e7b08e1e25 Cleanup copyright information in shaders 2017-07-18 16:24:57 -04:00
Jonathas Costa
5685b2183d Changed G-Buffer. 2017-06-02 12:29:09 -04:00
Jonathas Costa
587d5c8d75 Initial merging of ATM with Globebrowsing. Still missing code. 2017-05-12 16:46:12 -04:00
Emil Axelsson
bf0d5528d0 Resolve some A-buffer related shader issues 2017-03-02 18:20:05 +01:00
Alexander Bock
94e3e11188 Update copyright header to 2017
Update Ghoul repository
Remove libgdal link
2017-02-06 18:02:01 -05:00
Emil Axelsson
7db9bf0d98 start on experimental hybrid renderer 2016-04-26 10:20:54 +02:00
Emil Axelsson
ebe10a29b5 Volume rendering compatible with abuffer and framebuffer renderers 2016-03-21 16:40:24 +01:00