Alexander Bock
820e90eab4
Happy new year
2025-01-14 16:21:08 +01:00
Alexander Bock
f0342e43e8
Adapting to SGCT changes ( #3488 )
2025-01-14 14:17:50 +01:00
Alexander Bock
6e29d898cf
Update copyright header
2024-02-06 15:53:24 +01:00
Alexander Bock
80e2aaf564
Remove whitespaces at the end of files, ' and - characters
2023-04-05 16:58:45 +02:00
Alexander Bock
4f4764209f
Happy new year
2023-01-02 11:19:33 +01:00
Alexander Bock
c1252902c7
More Code Cleanup ( #2192 )
...
* Harmonizing ( and ) in function calls
* static const -> constexpr
* Fix compile issue
* Unify shader tab size
* Add _fs and _vs to shaders
* Harmonize spacing
2022-07-26 11:22:41 +02:00
Alexander Bock
d7d279ea16
Happy new year
2022-01-01 12:32:55 +01:00
Alexander Bock
7004c02b86
Happy new year
2021-01-02 15:26:51 +01:00
Alexander Bock
43851899c7
Cleanup of more copyright headers
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Add debug groups and object names to the OpenGL objects in the framebuffer renderer
2020-02-13 14:59:13 +01:00
Jonathas Costa
bb44ed59d1
Ultra fast OpenSpace (still need some cleanning here and there). :-p
2019-08-18 15:59:17 -04:00
Jonathas Costa
f69545a4d7
Added HDR bypass.
2019-08-15 17:07:25 -04:00
Jonathas Costa
8a66c0d3ee
Added flag for disable LDR to HDR for true HDR color values.
2019-08-15 14:46:44 -04:00
Jonathas Costa
17d43d4c93
Removed unsused TMOs. Removed unused sliders and adjusted to default position others.
2019-08-15 14:23:14 -04:00
Jonathas Costa
3a0b5f0c15
Changed rendering order back for orbits and other improvements.
2019-08-01 12:20:36 -04:00
Jonathas Costa
df6c90b1ee
Separated filters and cache from HDR.
2019-07-22 10:25:44 -04:00
Jonathas Costa
dc1ab017c6
Adding back in the right buffer.
2019-07-17 18:28:06 -04:00
Jonathas Costa
0f09c36aa2
Bring back changes for transparency and added new error protection for big components.
2019-07-15 10:31:08 -04:00
Jonathas Costa
2e751d0c66
Improved final image quality. Enabled automatic bloom. Fixed inverse HDR.
2019-07-14 18:01:49 -04:00
Jonathas Costa
f3e972790b
Fixed bloom. Improved performance.
2019-06-27 22:00:19 -04:00
Jonathas Costa
6b5ce52173
Merged master. It broke the bloom filter.
2019-06-19 20:47:37 -04:00
Alexander Bock
f990aaf01c
Copyright header cleanup
2019-05-16 16:56:56 -06:00
Jonathas Costa
88ad250c85
Copied changes from old HDR branch to new one.
2019-01-10 14:17:29 -05:00
Emil Axelsson
4c2f72226f
Performance Optimizations ( #450 )
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* Make derived transform classes less involved in simulation state
* Add performance measurements in openspaceengine
* Avoid redundant transformation lookups
* Fix bug causing redundant calls to GPULayerManager::bind
* Move water reflectance to alpha component of normal buffer. Remove otherData buffer.
2018-01-08 09:43:41 +01:00
Alexander Bock
dcfef3557f
Update copyright header
2017-12-29 20:11:22 +01:00
Jonathas Costa
20003d5b32
Merged master into NewAtmosphere.
2017-07-21 15:02:24 -04:00
Alexander Bock
e7b08e1e25
Cleanup copyright information in shaders
2017-07-18 16:24:57 -04:00
Jonathas Costa
5685b2183d
Changed G-Buffer.
2017-06-02 12:29:09 -04:00
Jonathas Costa
587d5c8d75
Initial merging of ATM with Globebrowsing. Still missing code.
2017-05-12 16:46:12 -04:00
Emil Axelsson
bf0d5528d0
Resolve some A-buffer related shader issues
2017-03-02 18:20:05 +01:00
Alexander Bock
94e3e11188
Update copyright header to 2017
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Update Ghoul repository
Remove libgdal link
2017-02-06 18:02:01 -05:00
Emil Axelsson
7db9bf0d98
start on experimental hybrid renderer
2016-04-26 10:20:54 +02:00
Emil Axelsson
ebe10a29b5
Volume rendering compatible with abuffer and framebuffer renderers
2016-03-21 16:40:24 +01:00