Alexander Bock
203cff04cc
Make use of the new uniform cache method that uses the variable names as uniform names ( #3217 )
2024-04-30 08:12:33 +02:00
Alexander Bock
6e29d898cf
Update copyright header
2024-02-06 15:53:24 +01:00
Malin E
be1b820173
Fix model projection issues
2023-03-27 13:55:20 +02:00
Malin E
0d4c47f3be
Move boundingsphere size in asset into the node from model projection
2023-03-03 14:55:06 +01:00
Malin E
06db9b3ce9
Add model scale and debug invisible feature to model projection
2023-02-23 11:05:44 +01:00
Malin E
74aa8a9416
Fix model projection to work with new opacity setup
2023-02-23 10:58:12 +01:00
Alexander Bock
4f4764209f
Happy new year
2023-01-02 11:19:33 +01:00
Alexander Bock
9b1143f02f
Ubuntu 22.04 and GCC11 fixes ( #2163 )
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* Update CEF version
* Update Ghoul
* Update SGCT
* Update codegen
* Remove warnings happening on Ubuntu 22.04 with GCC 11
* AppleClang warning fixes
* Compile fix for Ubuntu and MacOS
* Add Qt 6.2.3 to the CMAKE_PREFIX_PATH
2022-06-28 00:46:01 +02:00
Alexander Bock
d7d279ea16
Happy new year
2022-01-01 12:32:55 +01:00
Alexander Bock
c3ba532bdb
Feature/cleanup ( #1608 )
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* Revert screenlog back to showing Info and above messages
* Various code cleanup
2021-05-25 14:08:33 +02:00
Malin Ejdbo
73fd118ee2
Merge branch 'master' into feature/multitexturing
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* Resolve conflicts
2021-02-01 11:57:31 +01:00
Malin Ejdbo
f8e59620f9
Adjust RenderableModelProjection to work with new model loader
2021-01-27 16:03:47 +01:00
Alexander Bock
7004c02b86
Happy new year
2021-01-02 15:26:51 +01:00
Alexander Bock
89af15126b
Use global memory block for the models
2020-08-19 10:27:21 +02:00
Alexander Bock
7603edf906
Add the ability to add multiple ModelGeometry's for a RenderableModel to show models with multiple OBJ files without needing to create multiple scene graph nodes
2020-08-18 16:34:54 +02:00
Alexander Bock
d4291163ba
Move ColorTexture from RenderableModel to ModelGeometry
2020-08-18 16:00:32 +02:00
Alexander Bock
d8e9db76a3
Update the copyright header to 2020
2020-02-10 21:51:01 +01:00
Alexander Bock
24ce773da9
Update GLM version
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Correctly initialize all values as they are no longer default-initialized
2020-02-10 00:09:31 +01:00
Alexander Bock
bb3db7ada7
Feature/jenkins fix ( #816 )
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* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Alexander Bock
c7a96a6b59
Address clang tidy complaints
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Update Ghoul repository
Update SGCT repository
2018-11-30 15:34:09 -05:00
Alexander Bock
4952f8f977
Code cleanup branch ( #618 )
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* Make height map fallback layer work again
* Add documentation to joystick button bindings
* Removed grouped property headers
* Add new version number constant generated by CMake
* Make Joystick deadzone work properly
* Change the startup date on Earth to today
* Fix key modifier handling
* Add debugging indices for TreeNodeDebugging
* Fix script schedule for OsirisRex
* Do not open Mission schedule automatically
* Upload default projection texture automatically
* General code cleanup
* Fix check_style_guide warnings
* Remove .clang-format
* MacOS compile fixes
* Clang analyzer fixes
2018-06-10 04:47:34 +00:00
Alexander Bock
47233b8e6f
Make use of UniformCache in many Renderables and switch from setUniform(const std::string&, ...) to setUniform(GLint, ...) in those cases
2017-12-31 17:31:10 -05:00
Alexander Bock
dcfef3557f
Update copyright header
2017-12-29 20:11:22 +01:00
Alexander Bock
7e4bb0b2c6
Merge branch 'master' into feature/loadingscreen-refactor
2017-11-09 22:49:07 -06:00
Alexander Bock
afa1d6d33e
Add strict test for whitespace at end of line
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More work on coding style
2017-11-09 23:47:51 -05:00
Alexander Bock
acdfefe46d
Merge branch 'master' into feature/loadingscreen-refactor
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# Conflicts:
# modules/base/rendering/renderabletrailorbit.h
# modules/digitaluniverse/rendering/renderablebillboardscloud.cpp
# modules/digitaluniverse/rendering/renderableplanescloud.cpp
# modules/digitaluniverse/rendering/renderablepoints.cpp
# modules/galaxy/rendering/renderablegalaxy.cpp
# modules/galaxy/rendering/renderablegalaxy.h
# modules/kameleonvolume/rendering/renderablekameleonvolume.cpp
# modules/kameleonvolume/rendering/renderablekameleonvolume.h
# modules/spacecraftinstruments/rendering/renderablefov.h
# modules/spacecraftinstruments/rendering/renderableplaneprojection.h
# modules/toyvolume/rendering/renderabletoyvolume.cpp
# modules/toyvolume/rendering/renderabletoyvolume.h
# modules/volume/rendering/renderabletimevaryingvolume.cpp
# modules/volume/rendering/renderabletimevaryingvolume.h
2017-11-08 19:10:59 -06:00
Alexander Bock
b50b52d351
Cleanup for coding style
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Add strict mode to check_style_guide script
2017-11-08 10:35:39 -06:00
Alexander Bock
78e3320cde
Separate Renderable::initialize into initialize and initializeGL functions
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Handle initialize in a separate thread and display rudimentary loading screen
2017-11-02 14:27:35 -04:00
Alexander Bock
dcd1196341
Rename NewHorizons module to SpacecraftInstruments
2017-08-14 13:27:47 -04:00