* Removal of dead code and compiler warnings
* Added basic internal touch
This commit only adds the description-shell of the touch implementation
* Added callbacks and first WIP of internal touch
Makes use of the TouchInput/TouchInputs class in the TouchModule.
Internally we cache the TouchInputs as an input deque and utilizes it
for motion-vectors.
This commit has bugs and issues, which will be worked upon.
* Happy new year!
Bumped year on branch-local files
* Improvements to internal touch
Almost reached feature-parity with tuio-handled touch events
- Added most of the touch-logic to touchinteraction
- Added helper functions to new TouchInput/TouchInputs classes
* Naming changes to touch interface
* Translate TUIO to TouchInput
This commit translates TUIO messages to an internal TouchInput structure
while still trying to keep feature parity.
Removed TUIO-dependencies from many files.
Changed behavior on tuioear to lock-swap its content.
* Minor cleanup and fixes
- Should fix touch roll
- Simplified some functions
* Build fix
* Use internal touch in webgui
- Added consume-logic to touch callbacks
- Constrained touch-input to either webgui or 3D application as mouse is
- This fixes some flaws with previous implementation,
such as ghost inputs
- Initialize touchmodule through init-functions rather than constructor
* Cleanup of comments
* Simplified touch classes
Added timestamp through constructor meaning no more sprinkled timestamps
Renamed TouchInputs to TouchInputHolder for clarity
Added helper functions to the Holder to see if it holds an input
Remade addInput as tryAddInput which return true on successful insertion
+ other cleanup
* Code style cleanup and tweaks
Removed avoidable zero-comparison for code clarity
Cleanup of code style
* Added comments to DirectInputSolver
Clarifying the use of the DirectInputSolver.
* Changes for coding style
Change SGCT version to make it checkout-able
* Clarify magic bitmask
* const -> constexpr const for magic bitmasks
Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
* interaction monitor first commit
* Renaming some member variables with underscore
* Interaction monitor registering mouse events and touch events
* Added setIdleTime
* Adding to CMakeLists
* Moved interactionmoitor.cpp to correct locatioN
* Cleanup after review. Removed interaction type string and fixed indentation
* Changed documentation description
* Renamed hasNewWebInput to processNewWebInput
* Some cleanup
* Rename registerInteraction to markInteraction
Add markInteraction calls to mouse and keyboard event sin OpenSpaceEngine
* Replace setCameraState with setNavigationState + equivalents
* Add documentation and verification of NavigationState-related interfaces
* Documentation and verification fixes
* Change reference frame behavior
* Scene fixes
* Replace earthrise recording with navigation state and time
* Added functionality of saving out screenshots (with fixed FPS) from a recorded session during playback.
* Test of feature to request if all data is ready to be rendered, primary used in GlobeBrowsing. Need to go over how chunkTiles are set to OK (some are never OK..).
* Estimated having working request of checking if chunks with correct level have their color and height data loaded and ready to be rendered. Will re-enable frames saving and try making a movie.
* Created adaptive LOD factor based on available/unavailable tile data (such that we don't run a lot of iterations with asking for a pile of data that does not fit in the tile cache).
* Made it able to specify tile cache size in configurastion file. Renamed other Cache value to WMSCache, as we have the TileCache as well.
* Fix for when focus node has nor renderable, when checking for if dersired data has been loaded. Should probably check all renderable/planets anyway, not just a focus object.
- Implement documentation topic that can be used to query documentation using the network API.
- Implement a way to pass arguments to lua scripts using json (rather than formatting entire lua string clientside)
- Implement ability to attach callback to lua script executions
- Implement abillity to transport return values from lua scripts back to network API clients.
- Do not initialize server interface on slave nodes.
- Implement Dictionary -> json converter using nlohmann json library
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
Introduce the ability to navigate using an anchor and aim.
Example use: Set spacecraft as anchor and planet as aim to always look down at a planet, while followin the spacecraft in its orbit.
* Update node packages, download nodejs in build process, start server from openspace process
* Patch CEF cmake automatically
* Build webserver automatically
* Work on CMake for WebBrowser, Webgui and CefWebGui
* Map key modifiers to CEF
* Smooth time interpolation in webgui
* Automatically focus on search field in filter lists
* Move webgui code to external repositories
* Use asset system to distribute webgui
* Remove webgui from main repository
* Add support for right click in webgui and improve timetopic
* Resolve cmake policy warning
* Add relative time interpolation to lua interface
* Sanitize json error message before logging error. Workaround for #736
* Added gui properties to scene graph nodes
* Add version topic
* Add shortcuttopic
* Add ability to disable rendering of cefwebgui
* Don't do message loop work if there is no browser.
* Set correct path to nodejs on unix
* Message loop work in presync
* modifications for shortcuts in gui, added names for shortcuts
* Set properties via lua scripts
* Allow gui grouping for shortcuts
* Add gui paths keybindings
* Blocking keyboard callbacks when webgui has keyboard focus in an editable field
* Allow disabling of WebBrowser and CefWebGui
* Make it possible to hide GUI
* Get rid of redundant dashboard items if web gui is used
* Hide WebGUI on slave nodes
* Hide WebGUI on main rendering window if a GUI window exists
* Enable WebGUI on default unless it is overwritten in the openspace.cfg
* Add guiName for propery owners in socket api
* In progress with new version of session recording
* Session recording coding pass for both record and playback, not building yet.
* Working on getting first build of prototype
* Code changes to get playback working with all 3 timing modes
* Fixing session recording interactions with the timemanager
* Bug fixes for newly discovered timing issues, mothballing recording of timing updates
* Fixed camera jitter issue
* Updated new reference to latest ghoul
* Got session recording/playback working with changes made in master
* Added threshold for differences in camera movement as criteria for saving to recording file
* Added support for binary file for session recording/playback
* Minor changes with handling timeManager keyframes in playback
* New timeline structure & keyframes specific to session recording
* Fixed bug with fixed-script size
* Switched to new timeline specific to session recording, bug fixes, currently debugging camera position & rotation
* Formatting changes only
* Fixed scripts not working after timeline change
* Add session recording test scene
* Fixed problem with re-running the same playback multiple times
* Fixed problems with camera interpolation
* Fixed detection of camera playback finishing, and improved camera interpolation
* Added comments for interface of externInteraction include
* Fixed view frustum culling issues in session playback due to not appropiate camera scaling. Also made function in datamessagestructures to read and write this data to streams.
* Added camera scaling fix to code that supports Ascii format
* Added startPlayback default command for playing back while forcing simulation time to match the recording
* Fixed camera jump in sessionRecording after playback finished. Cleanup in playback of camera to re-use same functionality in keyframenavigator.
* Superb fix to sessionRecording. Realized focusNode of globalNavigationHandler needed to be activly update when camera change for either position of camera to be accurate or for rendered objects to be calculated without precision issues. Can now achieve a correct playback, even close to chunks/renderable, which was not possible before.
* sessionRecording cleanup, fixed all warnings and renamed files to lowercase to match current standards.
* Added error handling for bad input playback filename, protection from corrupted playback file
* Implemented code review changes on pull request #737 for sessionRecording
* Move SGCT external library from ext/sgct to apps/OpenSpace/ext/sgct
* Remove all GLFW dependencies from openspace-core
* Add MinVR dependency
* Add new executable OpenSpace-MinVR that uses MinVR instead of SGCT
* Move global objects out of OpenSpaceEngine
* General cleanup of main.cpp
* Add default_joystick asset to all scenes
* No longer suppress mouse interaction on slave nodes
* Window delegate uses function pointers rather than subclassing
* Fix for false overwriting of ImGUI configuration file
* Change default color and tilt angle of fisheye rendering
* Restructured performance manager
* Simplify screenshot handling