Commit Graph

51 Commits

Author SHA1 Message Date
Alexander Bock 8495acd171 Remove unused boolean return value for ScreenSpaceRenderable initialize and deinitialize functions 2025-05-16 23:57:40 +02:00
Alexander Bock 80955e3ec1 Add ScreenSpaceRenderableRenderable class (#3575) 2025-04-01 12:45:35 +02:00
Alexander Bock 5152a7a6e0 General code spring cleaning (#3525) 2025-02-22 15:28:14 +01:00
Roxeena ad0e5b92dc Clean up _lua.inl include style 2025-01-28 10:45:57 +01:00
Alexander Bock b16327f90a Use existing codegen::private (closes #3433) 2025-01-15 11:19:00 +01:00
Alexander Bock 820e90eab4 Happy new year 2025-01-14 16:21:08 +01:00
Alexander Bock ff345006d1 General code cleanup (#3445) 2024-10-10 09:49:02 +02:00
Alexander Bock aa99f9d6cb No longer enforce a scale of 1 for screenspacedashboards 2024-07-18 12:01:47 +02:00
Alexander Bock 065d73db64 Add non-main dashboard as a propertyowner for a ScreenSpaceDashboard 2024-07-15 18:54:49 +02:00
Alexander Bock f04c088a4b Add the ability to specify dashboarditems for ScreenSpaceDashboard at construction time. Improve error messages and export DashboardItem documentation 2024-06-22 13:05:33 +02:00
Alexander Bock 02cc28f192 Generate the framebuffer for screenspace rendering without mipmapping as it handles transparency poorly 2024-06-22 09:13:13 +02:00
Emma Broman 542f35e4de Update ScreenSpaceRenderable documentation (#3227)
* Update screen space documentation

* Fix inconsistent "screen space" phrasing

* Rephrase according to code review

---------

Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
Co-authored-by: Malin E <malin.ejdbo@gmail.com>
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
2024-05-17 15:38:48 +02:00
Alexander Bock 5c4c5b1f10 Correctly advance dashboarditem pen position before rendering instead of afterwards (closes #3067) 2024-04-24 19:56:25 +02:00
Alexander Bock 78b3b4fb2e Adding periods to the description texts 2024-04-23 22:33:17 +02:00
Alexander Bock 6e29d898cf Update copyright header 2024-02-06 15:53:24 +01:00
Alexander Bock ca916877b2 Adapt the visibility settings for all properties 2023-04-15 09:33:31 +02:00
Alexander Bock d52c5dd0d9 Cleanup code with designated initializer lists 2023-01-22 23:01:32 +01:00
Alexander Bock 4f4764209f Happy new year 2023-01-02 11:19:33 +01:00
Alexander Bock 163ac4dcef Cleanup of mostly asset files
- Fixes for all files
 - constexpr cleanup
 - Cosmetic changes
 - Remove punctuation from the end of messages
2022-07-28 17:21:59 +02:00
Alexander Bock c1252902c7 More Code Cleanup (#2192)
* Harmonizing ( and ) in function calls
* static const -> constexpr
* Fix compile issue
* Unify shader tab size
* Add _fs and _vs to shaders
* Harmonize spacing
2022-07-26 11:22:41 +02:00
Alexander Bock 3844df20c9 Feature/codegen lua (#1906)
Adapting Lua functions to new codegen functionality
Improve the documentation itself
Add some styling to generated documentation
Have parameter names for Lua-defined Lua function documentation

Co-authored-by: Emma Broman <emma.broman@liu.se>
2022-03-21 09:05:37 +01:00
Alexander Bock d7d279ea16 Happy new year 2022-01-01 12:32:55 +01:00
Alexander Bock 55ee3d2785 Remove the user data from the Lua function definition 2021-11-04 16:27:54 +01:00
Alexander Bock af617d1d10 Feature/lua function cleanup (#1719)
General cleanup of Lua functions and handling of variable extract from a Lua state
2021-08-19 16:02:14 +02:00
Alexander Bock 63cbf270ee Adapt to changes in codegen that require specifying the identifier in the codegen::doc function 2021-05-25 23:10:12 +02:00
Alexander Bock 6d821d4f91 Feature/codegen (#1480)
* Add the ability to automatically generate code to extract values out of a Dictionary (see https://github.com/openspace/codegen for more information on how to use this)
* Applied this technique to a large number of cases in the codebase
* Don't add _codegen files to the repository

Co-authored-by: Emma Broman <emma.broman@liu.se>
2021-02-09 09:12:43 +01:00
Alexander Bock 7004c02b86 Happy new year 2021-01-02 15:26:51 +01:00
Alexander Bock 067c0f4b27 Introduction of new Dictionary class (#1446)
* Adapting to introduction of new Dictionary class in Ghoul
 * Mainly replacing usage of float instead of doubles as expected
 * Adjust to the lack of the hasKeyAndValue function
2021-01-02 15:07:11 +01:00
Alexander Bock efffc25ce0 Feature/globals handling (#1352)
* Cleaner handling of global state
* Prevent Lua memory corruption (closes #982)
* Initialize glfw first thing to prevent weird joystick loading bug during startup
2020-10-21 22:30:05 +02:00
Alexander Bock d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
eriksunden e3b3aec1ed Fixed issue 1049(using first viewport size as framebuffer size) and 554(loading and ending screen will be visible on the first viewport only). Also fixed such that Lua Console adapts to window size and not framebuffer size. 2020-01-24 15:53:29 +01:00
Alexander Bock a51cee1f36 Add a method for creating a unique name for screenspace renderable (closes #652) 2019-12-27 21:25:22 +01:00
Emil Axelsson 9934fc03b9 Fix scaling issue with screenspace renderables (#939) 2019-07-19 11:09:04 +02:00
Alexander Bock bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Alexander Bock 9f1c4e847d Feature/globals (#690)
* Move global objects out of OpenSpaceEngine
 * General cleanup of main.cpp
 * Add default_joystick asset to all scenes
 * No longer suppress mouse interaction on slave nodes
 * Window delegate uses function pointers rather than subclassing
 * Fix for false overwriting of ImGUI configuration file
 * Change default color and tilt angle of fisheye rendering
 * Restructured performance manager
 * Simplify screenshot handling
2018-08-30 11:38:47 -04:00
Alexander Bock 99a6efca8e Declare PropertyInfo as constexpr, rather than const 2018-06-28 17:08:56 -04:00
Alexander Bock 8d16611e9a Adapt to new Ghoul change with luaError 2018-06-11 16:33:32 +02:00
Alexander Bock 4952f8f977 Code cleanup branch (#618)
* Make height map fallback layer work again
  * Add documentation to joystick button bindings
  * Removed grouped property headers
  * Add new version number constant generated by CMake
  * Make Joystick deadzone work properly
  * Change the startup date on Earth to today
  * Fix key modifier handling
  * Add debugging indices for TreeNodeDebugging
  * Fix script schedule for OsirisRex
  * Do not open Mission schedule automatically
  * Upload default projection texture automatically

  * General code cleanup
  * Fix check_style_guide warnings
  * Remove .clang-format
  * MacOS compile fixes
  * Clang analyzer fixes
2018-06-10 04:47:34 +00:00
Alexander Bock 818ee225a5 Define a Cache path on default
Cleanup OpenSpaceEngine
Cleanup RenderEngine
  * ScreenSpaceRenderables are now owned by RenderEngine, rather than being shared_ptr
Cleanup LogFactory
2018-04-21 07:00:43 -04:00
Alexander Bock 4041bbb935 Cleanup (#600)
* General Code Cleanup
 * Add check for TABs to check_style_guide.py
 * Removing warnings
2018-04-19 13:27:15 -04:00
Emil Axelsson 0547c14389 Fix dashboard item bugs related to unloading and loading assets at runtime (#572) 2018-03-29 18:00:47 +02:00
Alexander Bock db7ae7e384 Issue/453 (#556)
* Introduced guiName to PropertyOwner
  * Added requirement that PropertyOwner::identifier may not contain whitespaces
  * Changed Name to Identifier in asset and scene files
  * Added new PropertyOwner to RenderEngine that owns the ScreenSpaceRenderables
  * Moved Name and GuiPath into GUI group
  * Added user-facing names to layer groups
2018-03-16 09:21:29 -04:00
Alexander Bock 5a3ef0fda2 Apply coding styles 2018-03-08 05:32:46 -05:00
Alexander Bock 6d76080370 Simplify script precondition argument checks 2018-02-15 17:56:12 -05:00
Alexander Bock dcfef3557f Update copyright header 2017-12-29 20:11:22 +01:00
Alexander Bock c9a3c68f19 Fix style guide issues
Update Ghoul repository
2017-12-29 19:18:06 +01:00
Emil Axelsson d4278f9adc Merge branch 'master' of github.com:OpenSpace/OpenSpace into feature/data-management 2017-12-17 18:30:00 +01:00
Alexander Bock 167222c814 Feature/dashboard (#431)
Merging Dashboard branch that introduces the Dashboard, DashboardItem and moves most of the screen rendering code into a component-based layout that can also be displayed as a screenspace renderable

* Add Onscreen Dashboard
  * Add Dashboard class
  * Add DashboardItem classes and subclasses
  * Added font and fontsize customization to dashboarditems
  * Add default dashboard specifications to all scenes
  * Add tests.scene to test dashboard items
  * Add configuration options to DashboardItemDistance
  * Fix distance conversion to correctly use singular or plural values
  * Make DashboardItems unique when adding them to a dashboard
  * Correctly position test with different font sizes
  * Add Dashboard Item that enables spacing between other items
  * Add performance measurement to dashboard rendering
  * Add method to DashboardItemDistance that computes distance to surface
  * Add DashboardItemAngle that computes and prints the angle between three objects
  * Add DashboardItemInstruments that shows the instruments on New Horizons
  * Add ability to OpenSpaceModules to return a list of Luascripts defined by child objects
  * Make it possible for ScreenSpaceDashboard to work with its own dashboard or the main one
2017-12-13 17:11:54 -05:00
Alexander Bock a08c678bb0 Remove erraneous enabled OpenGL checking code
Remove warnings
Reset using the star glare texture as billboard for the Sun
2017-12-12 13:07:56 -05:00
Alexander Bock 38338725b9 Strict coding style adherence 2017-11-26 14:57:26 -05:00