Commit Graph

101 Commits

Author SHA1 Message Date
Emma Broman
352c9dd5ec Touch module code cleanup (#2465)
* Remove unused feature that allowed us to "pick" nodes using touch (it didn't really work and had some nasty hardcoded and costly implementation). Fixes Touch interaction picking refactor #1041

* General refactoring of code and removing redundant code

* Make touch markers prettier (change default color and smoothen edges)

* Add module property to control which renderable types are "directly touchable"

* Add SGN property to control which individual nodes are "directly touchable" ("SupportsDirectInteraction")

* Fix stuttering when zooming in closer than the orbitalnavigator allows
2023-02-14 13:55:24 +01:00
Alexander Bock
4f4764209f Happy new year 2023-01-02 11:19:33 +01:00
Alexander Bock
979a5e3378 SkyBrowser Hash Handling (#2201)
* Add the loading of a hash for wwt image files and automatically force a redownload of the files if the hash has changed
* Move the wwtdataimages location into the sync folder
* Some general code cleanup
2022-08-22 15:16:07 +02:00
Ylva Selling
b6d6633e95 Add fading functionality to renderables and set the fading to true for the stars and the milky way sphere 2022-07-20 15:15:02 -04:00
Alexander Bock
9b1143f02f Ubuntu 22.04 and GCC11 fixes (#2163)
* Update CEF version
* Update Ghoul
* Update SGCT
* Update codegen
* Remove warnings happening on Ubuntu 22.04 with GCC 11
* AppleClang warning fixes
* Compile fix for Ubuntu and MacOS
* Add Qt 6.2.3 to the CMAKE_PREFIX_PATH
2022-06-28 00:46:01 +02:00
Alexander Bock
69c8750921 Feature/imgui (#2060)
* Some cleanup of the ImGUI code
* Reorder the panels
* Make StringPropertys work without losing value on context loss
* Add a new ImGui compoment that shows the status of the scene graph
2022-04-30 13:54:36 +02:00
Alexander Bock
02adcf570e Add a hidden "Fade" property that modifies the effective opacity to enable other functionality (closes #1970) 2022-04-05 23:53:33 +02:00
Micah Acinapura
9e69300642 unified renderbin to renderable; adapted orbitalkepler to codegen; fi… (#1843)
* unified renderbin to renderable; adapted orbitalkepler to codegen; fixes 1842

* update for pr comments

* update for pr comments2
2022-02-17 10:58:32 -05:00
Alexander Bock
d7d279ea16 Happy new year 2022-01-01 12:32:55 +01:00
Emma Broman
7b966b9378 Give globes an interaction sphere 2021-04-29 15:23:34 +02:00
Alexander Bock
2aa540a112 Feature/interactionsphere (#1561)
* Add ability to render the bounding sphere as a debug option
* Separate boundingsphere and interactionspheres
* Correctly compute BoundingSpheres for more renderables (RenderablePlanesCloud, RenderableOrbitalKepler)
2021-04-26 13:13:36 +02:00
Alexander Bock
6d821d4f91 Feature/codegen (#1480)
* Add the ability to automatically generate code to extract values out of a Dictionary (see https://github.com/openspace/codegen for more information on how to use this)
* Applied this technique to a large number of cases in the codebase
* Don't add _codegen files to the repository

Co-authored-by: Emma Broman <emma.broman@liu.se>
2021-02-09 09:12:43 +01:00
Alexander Bock
7004c02b86 Happy new year 2021-01-02 15:26:51 +01:00
Alexander Bock
067c0f4b27 Introduction of new Dictionary class (#1446)
* Adapting to introduction of new Dictionary class in Ghoul
 * Mainly replacing usage of float instead of doubles as expected
 * Adjust to the lack of the hasKeyAndValue function
2021-01-02 15:07:11 +01:00
Alexander Bock
77db3b6ce8 Remove caching of inverse model transform for every scene graph node 2020-08-11 11:43:50 +02:00
Alexander Bock
caf125c592 Some more work on this 2020-08-09 11:21:25 +02:00
Alexander Bock
696bc31861 Moving over more allocations to the memory pool 2020-08-05 11:19:09 +02:00
Jonathas Costa
607a13da31 Added new Renderbin PostDeferredTransparency and PreDeferredTransparency. Fixed trails definitions when needed and satellites too. 2020-06-30 12:05:07 -04:00
Jonathas Costa
e64f557bb4 Proposed solution. 2020-06-29 15:58:04 -04:00
Alexander Bock
d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
liuloppan
78eb673611 Feature/gui for touch (#967)
Merging in feature gui for touch. Enable touch module to run.
Currently only run on development mode with the "touch" scene.
2019-09-18 23:49:51 +02:00
Jonathas Costa
0f09c36aa2 Bring back changes for transparency and added new error protection for big components. 2019-07-15 10:31:08 -04:00
Alexander Bock
8f6520ea8f Feature/offline rendering (#906)
* Added functionality of saving out screenshots (with fixed FPS) from a recorded session during playback.
 * Test of feature to request if all data is ready to be rendered, primary used in GlobeBrowsing. Need to go over how chunkTiles are set to OK (some are never OK..).
 * Estimated having working request of checking if chunks with correct level have their color and height data loaded and ready to be rendered. Will re-enable frames saving and try making a movie.
 * Created adaptive LOD factor based on available/unavailable tile data (such that we don't run a lot of iterations with asking for a pile of data that does not fit in the tile cache).
 * Made it able to specify tile cache size in configurastion file. Renamed other Cache value to WMSCache, as we have the TileCache as well.
 * Fix for when focus node has nor renderable, when checking for if dersired data has been loaded. Should probably check all renderable/planets anyway, not just a focus object.
2019-06-18 10:15:35 +02:00
Micah Acinapura
0eabffe752 exposed renderable type to gui, fixed path for milkyway items (#866)
* exposed renderable type to gui, fixed path for miklyway items
* Changes to session recording topic
* Update webgui
2019-05-18 17:00:31 +02:00
Emil Axelsson
50ff2d96d2 Cleanup for Spheres and PSC (#827)
* Fade fixes
  * Clean up RenderableSphere. Add orientation properties.
  * Sane defaults for Digital Universe
  * Clean up New Horizons related code
  * Add basic scene
  * Add ability to initialize rotation as quaternion and mat3
  * Adapt legacy code to new Renderable interface
2019-04-24 13:34:49 +02:00
Alexander Bock
bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Alexander Bock
4952f8f977 Code cleanup branch (#618)
* Make height map fallback layer work again
  * Add documentation to joystick button bindings
  * Removed grouped property headers
  * Add new version number constant generated by CMake
  * Make Joystick deadzone work properly
  * Change the startup date on Earth to today
  * Fix key modifier handling
  * Add debugging indices for TreeNodeDebugging
  * Fix script schedule for OsirisRex
  * Do not open Mission schedule automatically
  * Upload default projection texture automatically

  * General code cleanup
  * Fix check_style_guide warnings
  * Remove .clang-format
  * MacOS compile fixes
  * Clang analyzer fixes
2018-06-10 04:47:34 +00:00
Alexander Bock
4041bbb935 Cleanup (#600)
* General Code Cleanup
 * Add check for TABs to check_style_guide.py
 * Removing warnings
2018-04-19 13:27:15 -04:00
Alexander Bock
737e82584a Issue/24 (#549)
* Implemented property animation mechanism
 * Added easing functions to Ghoul and make them usable in animation
 * Make sure that we don't leave properties around if SceneGraphNodes are deleted
 * Adding opacity settings to base renderables
2018-03-13 10:35:10 -04:00
Alexander Bock
dcfef3557f Update copyright header 2017-12-29 20:11:22 +01:00
Alexander Bock
f227767492 Merge remote-tracking branch 'origin/master' into feature/loadingscreen-refactor
# Conflicts:
#	modules/volume/rendering/renderabletimevaryingvolume.cpp
2017-11-12 10:50:11 -05:00
Alexander Bock
758e26789c More coding style conformance 2017-11-11 11:25:49 -05:00
Alexander Bock
7e4bb0b2c6 Merge branch 'master' into feature/loadingscreen-refactor 2017-11-09 22:49:07 -06:00
Alexander Bock
afa1d6d33e Add strict test for whitespace at end of line
More work on coding style
2017-11-09 23:47:51 -05:00
Alexander Bock
acdfefe46d Merge branch 'master' into feature/loadingscreen-refactor
# Conflicts:
#	modules/base/rendering/renderabletrailorbit.h
#	modules/digitaluniverse/rendering/renderablebillboardscloud.cpp
#	modules/digitaluniverse/rendering/renderableplanescloud.cpp
#	modules/digitaluniverse/rendering/renderablepoints.cpp
#	modules/galaxy/rendering/renderablegalaxy.cpp
#	modules/galaxy/rendering/renderablegalaxy.h
#	modules/kameleonvolume/rendering/renderablekameleonvolume.cpp
#	modules/kameleonvolume/rendering/renderablekameleonvolume.h
#	modules/spacecraftinstruments/rendering/renderablefov.h
#	modules/spacecraftinstruments/rendering/renderableplaneprojection.h
#	modules/toyvolume/rendering/renderabletoyvolume.cpp
#	modules/toyvolume/rendering/renderabletoyvolume.h
#	modules/volume/rendering/renderabletimevaryingvolume.cpp
#	modules/volume/rendering/renderabletimevaryingvolume.h
2017-11-08 19:10:59 -06:00
Alexander Bock
b50b52d351 Cleanup for coding style
Add strict mode to check_style_guide script
2017-11-08 10:35:39 -06:00
Alexander Bock
78e3320cde Separate Renderable::initialize into initialize and initializeGL functions
Handle initialize in a separate thread and display rudimentary loading screen
2017-11-02 14:27:35 -04:00
Alexander Bock
31377466ba Remove return values from initialize and deinitialize functions 2017-07-28 17:51:25 -04:00
Alexander Bock
59bccd040d Cleanup changes 2017-07-26 17:29:57 -04:00
Alexander Bock
1a475ef570 Started documenting properties
Cleanup of Nagivationhandler properties
2017-07-24 00:15:45 -04:00
Alexander Bock
008ab4e613 Replacing void Renderable::render(const RenderData&) with Renderable::render(const RenderData&, RendererTasks&) 2017-07-18 15:47:48 -04:00
Alexander Bock
0e9edaeb12 Fix byte order mark commits
Update Ghoul
2017-07-17 15:54:00 -04:00
Alexander Bock
4dba552fd1 Started switching OpenSpace projects to nested namespaces
Various cleanups
2017-07-15 20:01:55 -04:00
Kalle Bladin
2e4f31ded8 Interaction Updates (#353)
* Interaction speed is not dependent on framerate

* Split up interaction code in files and perform smooth interpolation when changing focus

* Abstract interaction code in to functions.

* Interpolation time is dependent on angle to focus node.

* Use correct delta time when interpolating

* Fix bug regarding decomposition of camera rotation.

* Make orbital interaction mode behave as globe browsing and no longer use interactiondepth below ellipsoid.

* Do not always rotate with object. Depending on distance

* Remove interaction depth below ellipsoid. Now able to interact without renderable

* Remove specification of interactionDepthBelowEllipsoid and cameraMinHeight

* Remove GlobeBrowsingInteractionMode

* Rename OrbitalInteractionMode to OrbitalNavigator and no longer extend interactionmode.

* Move properties from interaction handler to orbital navigator

* Use smooth step for follow rotation interpolator

* Rename KeyframeInteractionMode to KeyframeNavigator

* Rename files

* Clean up.

* Separate mousestate from orbitalnavigator

* Clean up

* Split keybindingmanager from interactionhandler interactionhandler

* Rename interactionhandler to navigationhandler

* Rename files

* Clean up

* Take back usage of gotochunk and gotogeo

* Rename lua library navigation

* Move functionality from navigationhandler to keyframenavigator

* Update scripts for navigation

* Comment code

* Clean up

* Solve but that caused NaN values for camera position when being in center of globe and setting focus to the globe.

* Update jenkins file to remove build folder before building.

* Fix error in jenkins script

* Update jenkins file

* Update jenkins file

* Revert jenkins file

* I hope this makes Jenkins happy.

* Line endings God damnit

* Line endings

* Clean up

* Fix compilation issue

* Take back default scene.

* Fix indentation

* Move functions goToGeo and goToChunk to GlobeBrowsingModule.

* Include algorithm for std::find

* Remove auto and other clean up
2017-07-14 17:17:17 +02:00
Alexander Bock
f4ad2ce4c2 More include file cleanup 2017-05-15 15:27:59 -04:00
Alexander Bock
302fa06067 More code cleanup 2017-05-15 14:39:48 -04:00
Emil Axelsson
4b38b33e18 Clean up code for planet radius and bounding sphere calculation (#289)
- Remove some power scaled coordaintes.
- Remove spice dependency from sphere geometry.
- Remove dead code.
2017-04-18 09:58:27 +02:00
Alexander Bock
2f2fa3b031 Update Ghoul repository to have the factory return unique_ptrs
Adjust accordingly
2017-03-01 22:03:48 -05:00
Alexander Bock
8fd60ce8e6 - Remove documentation.h include and replace with forward declaration
- Move Documentation struct into documentation namespace
2017-03-01 18:13:15 -05:00
Alexander Bock
94e3e11188 Update copyright header to 2017
Update Ghoul repository
Remove libgdal link
2017-02-06 18:02:01 -05:00