Commit Graph

99 Commits

Author SHA1 Message Date
Alexander Bock
5a94c486f0 Removing warnings 2020-04-14 22:32:26 +02:00
Alexander Bock
f1fe2f197b General code cleanup 2020-04-14 15:48:58 +02:00
Alexander Bock
5e29145395 Coding style cleanup 2020-02-14 19:37:06 +01:00
Alexander Bock
43851899c7 Cleanup of more copyright headers
Add debug groups and object names to the OpenGL objects in the framebuffer renderer
2020-02-13 14:59:13 +01:00
Alexander Bock
d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
Alexander Bock
9491f73803 More GLM initialization fixes 2020-02-10 01:18:27 +01:00
Alexander Bock
24ce773da9 Update GLM version
Correctly initialize all values as they are no longer default-initialized
2020-02-10 00:09:31 +01:00
Alexander Bock
5f200d4394 Some cleanup 2019-12-27 19:51:33 +01:00
Alexander Bock
c8106da25b First version of galaxy caching 2019-12-27 17:21:00 +01:00
Alexander Bock
cf3a641103 Some small cleanup
Remove virtual attribute from some of the raycaster functions
2019-12-16 09:50:34 +01:00
Jonathas Costa
cce620a663 Merge branch 'master' into feature/FastVolume 2019-12-08 14:51:00 -05:00
Emil Axelsson
ede1a9dd42 Use a StaticTranslation to position the Milky Way (#1007) 2019-12-04 09:48:35 +01:00
Jonathas Costa
caa02ca20a Clean up. Added the raycasting number of steps as a slider for user's control. 2019-11-12 17:19:23 -05:00
Jonathas Costa
86bd05276f Added slide control for downscaling factor. 2019-11-11 13:29:32 -05:00
Jonathas Costa
0fce6a8d26 Super-fast volume (aka Downscaled Volume Rendering). 2019-11-10 14:17:23 -05:00
Jonathas Costa
b591af3c2a Initial tests for performance improvements. 2019-10-11 18:11:22 -04:00
Emil Axelsson
f92e17141f Fade Milky Way when camera is close and far 2019-09-10 15:08:06 +02:00
Emil Axelsson
0ba0a9f852 Fix Milky Way Galaxy projection issue in fisheye 2019-09-06 17:07:56 +02:00
Jonathas Costa
fbbcc6fc56 Fixing shader on Mac. 2019-08-23 13:18:06 -04:00
Alexander Bock
157c653afc Moved the volume.asset from customization to scene/milkyway/milkyway/volume.asset
Make the Galaxy volume a default
Small changes here and there
2019-08-23 16:36:43 +02:00
Jonathas Costa
766051c837 Changes to correct orient the Milky Way. 2019-08-22 16:01:04 -04:00
eriksunden
8bfea472d5 Increased shine of galaxy stars to match volume nicer. 2019-08-21 10:23:18 +02:00
eriksunden
7509d1abd6 Proper discard of stars if the volume is not visible. 2019-08-20 10:59:42 +02:00
eriksunden
ebb433584e Dictionary fix. 2019-08-19 14:25:39 +02:00
eriksunden
a9fd242386 Fixed boundary artifacts in general for volume rendering. Look and feel of rendering is now very nice. Also the stars fade nicely now. 2019-08-19 14:16:36 +02:00
eriksunden
3d0d446497 Fixes for emiitance and volume cut (still weird that it disappears). 2019-08-16 14:58:08 +02:00
eriksunden
03543d8fe4 Can now choose point or billboard for star rendering in galaxy module, point is preferred due to massive better performance. Time for HDR :). 2019-08-16 13:35:46 +02:00
eriksunden
a966457641 Star rendering with halo texture implemented. 2019-08-15 14:48:19 +02:00
eriksunden
9a1a3e397b PointCloud data rendered and location for volume and pc seems to be correct (need some cleanup). PSFtexture for billboards next thing. 2019-08-14 14:59:58 +02:00
eriksunden
320a213a7b Minor shader compile fix 2019-08-05 12:05:28 +02:00
eriksunden
d60656c4ad Made reader for points for the stars. 2019-07-11 14:17:30 +02:00
eriksunden
a7dd591f54 More tweaks on milky way galaxy volume rendering. 2019-06-28 14:44:20 +02:00
eriksunden
b735115f32 Translation and parameter fixes. 2019-06-27 15:59:06 +02:00
eriksunden
3688f3e718 Work on Milky Way Galaxy volume rendering. Loading and raycasting works. Tonemapping and stars next. 2019-06-25 16:31:14 +02:00
Alexander Bock
f990aaf01c Copyright header cleanup 2019-05-16 16:56:56 -06:00
Alexander Bock
595cbc4bcf Feature/cleanup (#837)
* Style guide fixes
* Various cleanups
* Update SGCT
2019-05-03 13:27:43 +02:00
Emil Axelsson
50ff2d96d2 Cleanup for Spheres and PSC (#827)
* Fade fixes
  * Clean up RenderableSphere. Add orientation properties.
  * Sane defaults for Digital Universe
  * Clean up New Horizons related code
  * Add basic scene
  * Add ability to initialize rotation as quaternion and mat3
  * Adapt legacy code to new Renderable interface
2019-04-24 13:34:49 +02:00
Emil Axelsson
0dcf65ce4f Feature/cef speedup (#806)
* Improve cmake errors
  * Calling doMessageLoopWork more often to increase gui performance
  * Introduce frequent callbacks
  * Restructure browser update callbacks
  * Cleanup cef speedup
  * Add flag to toggle updating browser between renderable calls
  * CEF should not be used in single process mode
  * Update CEF version
  * Postbuild step for finding framework from web helper
  * Load libcef dynamically to fix issue with CEF update
  * Only include dynamic library loader on mac
  * Improve keyboard mapping support on MacOS
  * Add arrow keys
  * Rename manifest
  * Fix bug with missing blinking cursor in text fields
  * Bump minimum cmake version
  * CEF fixes: Runtime and correct helper path
  * Be true to actual sandbox compatibility specified by CEF
  * Cleanup
2019-04-24 10:53:46 +02:00
Alexander Bock
bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Emil Axelsson
2e71eaa4cb Feature/anchor and aim (#799)
Introduce the ability to navigate using an anchor and aim.
Example use: Set spacecraft as anchor and planet as aim to always look down at a planet, while followin the spacecraft in its orbit.
2019-02-19 18:46:58 +01:00
Alexander Bock
c7a96a6b59 Address clang tidy complaints
Update Ghoul repository
Update SGCT repository
2018-11-30 15:34:09 -05:00
Alexander Bock
9f1c4e847d Feature/globals (#690)
* Move global objects out of OpenSpaceEngine
 * General cleanup of main.cpp
 * Add default_joystick asset to all scenes
 * No longer suppress mouse interaction on slave nodes
 * Window delegate uses function pointers rather than subclassing
 * Fix for false overwriting of ImGUI configuration file
 * Change default color and tilt angle of fisheye rendering
 * Restructured performance manager
 * Simplify screenshot handling
2018-08-30 11:38:47 -04:00
Alexander Bock
8dce177d33 Remove more warnings on Jenkins 2018-07-05 14:40:54 -04:00
Alexander Bock
99a6efca8e Declare PropertyInfo as constexpr, rather than const 2018-06-28 17:08:56 -04:00
Alexander Bock
4952f8f977 Code cleanup branch (#618)
* Make height map fallback layer work again
  * Add documentation to joystick button bindings
  * Removed grouped property headers
  * Add new version number constant generated by CMake
  * Make Joystick deadzone work properly
  * Change the startup date on Earth to today
  * Fix key modifier handling
  * Add debugging indices for TreeNodeDebugging
  * Fix script schedule for OsirisRex
  * Do not open Mission schedule automatically
  * Upload default projection texture automatically

  * General code cleanup
  * Fix check_style_guide warnings
  * Remove .clang-format
  * MacOS compile fixes
  * Clang analyzer fixes
2018-06-10 04:47:34 +00:00
Alexander Bock
f38c26eff0 Remove warnings 2018-03-12 22:31:01 +01:00
Alexander Bock
cac2f24b40 Only make an internalInitialize in OpenSpaceModule that accepts a ghoul::Dictionary 2017-12-31 17:32:40 -05:00
Alexander Bock
dcfef3557f Update copyright header 2017-12-29 20:11:22 +01:00
Alexander Bock
c9a3c68f19 Fix style guide issues
Update Ghoul repository
2017-12-29 19:18:06 +01:00
Alexander Bock
23a446cb2c Update Ghoul repository
Adapt to changes that absPath is not called automatically as often anymore
Remove atmosphereearth.scene
2017-12-13 21:55:29 -05:00