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Fixing shader on Mac.
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@@ -29,8 +29,8 @@ uniform sampler2D psfTexture;
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in vec4 vs_position;
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in vec2 psfCoords;
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in vec3 ge_color;
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in float ge_screenSpaceDepth;
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flat in vec3 ge_color;
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flat in float ge_screenSpaceDepth;
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Fragment getFragment() {
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Fragment frag;
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