* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
Introduce the ability to navigate using an anchor and aim.
Example use: Set spacecraft as anchor and planet as aim to always look down at a planet, while followin the spacecraft in its orbit.
* Update node packages, download nodejs in build process, start server from openspace process
* Patch CEF cmake automatically
* Build webserver automatically
* Work on CMake for WebBrowser, Webgui and CefWebGui
* Map key modifiers to CEF
* Smooth time interpolation in webgui
* Automatically focus on search field in filter lists
* Move webgui code to external repositories
* Use asset system to distribute webgui
* Remove webgui from main repository
* Add support for right click in webgui and improve timetopic
* Resolve cmake policy warning
* Add relative time interpolation to lua interface
* Sanitize json error message before logging error. Workaround for #736
* Added gui properties to scene graph nodes
* Add version topic
* Add shortcuttopic
* Add ability to disable rendering of cefwebgui
* Don't do message loop work if there is no browser.
* Set correct path to nodejs on unix
* Message loop work in presync
* modifications for shortcuts in gui, added names for shortcuts
* Set properties via lua scripts
* Allow gui grouping for shortcuts
* Add gui paths keybindings
* Blocking keyboard callbacks when webgui has keyboard focus in an editable field
* Allow disabling of WebBrowser and CefWebGui
* Make it possible to hide GUI
* Get rid of redundant dashboard items if web gui is used
* Hide WebGUI on slave nodes
* Hide WebGUI on main rendering window if a GUI window exists
* Enable WebGUI on default unless it is overwritten in the openspace.cfg
* Add guiName for propery owners in socket api
* Removal of ChunkRenderer, ChunkedLodGlobe, ChunkCuller, chunklevel evaluator, culling classes, layershadermanager, GpuLayer, GPUData, ChunkNode, Grid, BasicGrid, Chunk files, Angle, AABB classes, PointGlobe, Ellipsoid, TileSelector, tiledatatype, iodescription, simplerawtilerreader, rawtilereader
* Less dynamic allocation for SkirtedGrid, LayerManager, RenderableGlobe, TextureUnit
* Clean up memory management in RawTiles
* Code simplification
* Optimize shader uniform setting
* Introduce UniformCache
* Callback simplification
* Turn ChunkNode into a struct
* Use a MemoryPool to organize all ChunkNodes rather than use unique_ptr and the necessary memory allocation
* Collect draw calls
* Consolidate fragment shaders between local and global renderer
* Shader cleanup and optimization
* Update CMake to not include included shaders
* Integrate traversal function into the looping
* Replace std::queue with std::vector
* Merge TextureContainer into MemoryAwareTileCache
* Lazy computation of chunk bounding boxes
* Memory management of LayerGroup
* Remove class hierarchy from tileproviders (temporaltileprovider not working yet)
* Remove PBO classes
* Chunk status stored in Chunk
* Don't create a copy of the ChunkTilePile
* Enable culling by projected area on default
* Have raw tile reader return a Tile instead of a shared_ptr to a tile
* Start making GDAL mandatory
* Increase the default lod scale factor to 15
* First implementation of time frames
* Add TimeFrameUnion. Only show solar system 1850-2150.
* Consider dependencies when determining whether time frame is active
* Code review fixes.
* Make height map fallback layer work again
* Add documentation to joystick button bindings
* Removed grouped property headers
* Add new version number constant generated by CMake
* Make Joystick deadzone work properly
* Change the startup date on Earth to today
* Fix key modifier handling
* Add debugging indices for TreeNodeDebugging
* Fix script schedule for OsirisRex
* Do not open Mission schedule automatically
* Upload default projection texture automatically
* General code cleanup
* Fix check_style_guide warnings
* Remove .clang-format
* MacOS compile fixes
* Clang analyzer fixes
* Fix Triton asset file
* Display an error if no Property matches a regex in setPropertyValue
* Correct user-facing name for some Moon assets
* Add fade in and fade out helping functions
* Reenable label fading in New Horizons
* Added GUI hint to hide uninteresting nodes
* Set Hidden Hint on barycenter nodes
* Introduced guiName to PropertyOwner
* Added requirement that PropertyOwner::identifier may not contain whitespaces
* Changed Name to Identifier in asset and scene files
* Added new PropertyOwner to RenderEngine that owns the ScreenSpaceRenderables
* Moved Name and GuiPath into GUI group
* Added user-facing names to layer groups
* Interaction speed is not dependent on framerate
* Split up interaction code in files and perform smooth interpolation when changing focus
* Abstract interaction code in to functions.
* Interpolation time is dependent on angle to focus node.
* Use correct delta time when interpolating
* Fix bug regarding decomposition of camera rotation.
* Make orbital interaction mode behave as globe browsing and no longer use interactiondepth below ellipsoid.
* Do not always rotate with object. Depending on distance
* Remove interaction depth below ellipsoid. Now able to interact without renderable
* Remove specification of interactionDepthBelowEllipsoid and cameraMinHeight
* Remove GlobeBrowsingInteractionMode
* Rename OrbitalInteractionMode to OrbitalNavigator and no longer extend interactionmode.
* Move properties from interaction handler to orbital navigator
* Use smooth step for follow rotation interpolator
* Rename KeyframeInteractionMode to KeyframeNavigator
* Rename files
* Clean up.
* Separate mousestate from orbitalnavigator
* Clean up
* Split keybindingmanager from interactionhandler interactionhandler
* Rename interactionhandler to navigationhandler
* Rename files
* Clean up
* Take back usage of gotochunk and gotogeo
* Rename lua library navigation
* Move functionality from navigationhandler to keyframenavigator
* Update scripts for navigation
* Comment code
* Clean up
* Solve but that caused NaN values for camera position when being in center of globe and setting focus to the globe.
* Update jenkins file to remove build folder before building.
* Fix error in jenkins script
* Update jenkins file
* Update jenkins file
* Revert jenkins file
* I hope this makes Jenkins happy.
* Line endings God damnit
* Line endings
* Clean up
* Fix compilation issue
* Take back default scene.
* Fix indentation
* Move functions goToGeo and goToChunk to GlobeBrowsingModule.
* Include algorithm for std::find
* Remove auto and other clean up
* Improve dome casting feature. Add basic GUI for domecasting.
* Reenable remote scripting from Lua console. Add more settings and debug information for domecasting.
* Do not try to reconnect to parallel connection forever
* Fix interpolation bug for dome casting with globe browsing interaction mode
* Show parallel connection properties in correct GUI
* Fix bug for dome casting with globe browsing interaction mode. Add property for time tolerance.
* Update header file
* Clean up dome casting code
* Remove obsolete lua functions from ParallelConnection.